1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_list.cpp Implementation of ScriptList. */
#include "../../stdafx.h"
#include "script_list.hpp"
#include "../../debug.h"
#include "../../script/squirrel.hpp"
#include "../../safeguards.h"
/**
* Base class for any ScriptList sorter.
*/
class ScriptListSorter {
protected:
ScriptList *list; ///< The list that's being sorted.
bool has_no_more_items; ///< Whether we have more items to iterate over.
int64 item_next; ///< The next item we will show.
public:
/**
* Virtual dtor, needed to mute warnings.
*/
virtual ~ScriptListSorter() { }
/**
* Get the first item of the sorter.
*/
virtual int64 Begin() = 0;
/**
* Stop iterating a sorter.
*/
virtual void End() = 0;
/**
* Get the next item of the sorter.
*/
virtual int64 Next() = 0;
/**
* See if the sorter has reached the end.
*/
bool IsEnd()
{
return this->list->buckets.empty() || this->has_no_more_items;
}
/**
* Callback from the list if an item gets removed.
*/
virtual void Remove(int item) = 0;
/**
* Attach the sorter to a new list. This assumes the content of the old list has been moved to
* the new list, too, so that we don't have to invalidate any iterators. Note that std::swap
* doesn't invalidate iterators on lists and maps, so that should be safe.
* @param target New list to attach to.
*/
virtual void Retarget(ScriptList *new_list)
{
this->list = new_list;
}
};
/**
* Sort by value, ascending.
*/
class ScriptListSorterValueAscending : public ScriptListSorter {
private:
ScriptList::ScriptListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
ScriptList::ScriptItemList *bucket_list; ///< The current bucket list we're iterator over.
ScriptList::ScriptItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
ScriptListSorterValueAscending(ScriptList *list)
{
this->list = list;
this->End();
}
int64 Begin()
{
if (this->list->buckets.empty()) return 0;
this->has_no_more_items = false;
this->bucket_iter = this->list->buckets.begin();
this->bucket_list = &(*this->bucket_iter).second;
this->bucket_list_iter = this->bucket_list->begin();
this->item_next = *this->bucket_list_iter;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->bucket_list = NULL;
this->has_no_more_items = true;
this->item_next = 0;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->bucket_list == NULL) {
this->has_no_more_items = true;
return;
}
this->bucket_list_iter++;
if (this->bucket_list_iter == this->bucket_list->end()) {
this->bucket_iter++;
if (this->bucket_iter == this->list->buckets.end()) {
this->bucket_list = NULL;
return;
}
this->bucket_list = &(*this->bucket_iter).second;
this->bucket_list_iter = this->bucket_list->begin();
}
this->item_next = *this->bucket_list_iter;
}
int64 Next()
{
if (this->IsEnd()) return 0;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
/**
* Sort by value, descending.
*/
class ScriptListSorterValueDescending : public ScriptListSorter {
private:
/* Note: We cannot use reverse_iterator.
* The iterators must only be invalidated when the element they are pointing to is removed.
* This only holds for forward iterators. */
ScriptList::ScriptListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets.
ScriptList::ScriptItemList *bucket_list; ///< The current bucket list we're iterator over.
ScriptList::ScriptItemList::iterator bucket_list_iter; ///< The iterator over the bucket list.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
ScriptListSorterValueDescending(ScriptList *list)
{
this->list = list;
this->End();
}
int64 Begin()
{
if (this->list->buckets.empty()) return 0;
this->has_no_more_items = false;
/* Go to the end of the bucket-list */
this->bucket_iter = this->list->buckets.end();
--this->bucket_iter;
this->bucket_list = &(*this->bucket_iter).second;
/* Go to the end of the items in the bucket */
this->bucket_list_iter = this->bucket_list->end();
--this->bucket_list_iter;
this->item_next = *this->bucket_list_iter;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->bucket_list = NULL;
this->has_no_more_items = true;
this->item_next = 0;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->bucket_list == NULL) {
this->has_no_more_items = true;
return;
}
if (this->bucket_list_iter == this->bucket_list->begin()) {
if (this->bucket_iter == this->list->buckets.begin()) {
this->bucket_list = NULL;
return;
}
this->bucket_iter--;
this->bucket_list = &(*this->bucket_iter).second;
/* Go to the end of the items in the bucket */
this->bucket_list_iter = this->bucket_list->end();
--this->bucket_list_iter;
} else {
this->bucket_list_iter--;
}
this->item_next = *this->bucket_list_iter;
}
int64 Next()
{
if (this->IsEnd()) return 0;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
/**
* Sort by item, ascending.
*/
class ScriptListSorterItemAscending : public ScriptListSorter {
private:
ScriptList::ScriptListMap::iterator item_iter; ///< The iterator over the items in the map.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
ScriptListSorterItemAscending(ScriptList *list)
{
this->list = list;
this->End();
}
int64 Begin()
{
if (this->list->items.empty()) return 0;
this->has_no_more_items = false;
this->item_iter = this->list->items.begin();
this->item_next = (*this->item_iter).first;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->has_no_more_items = true;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->item_iter == this->list->items.end()) {
this->has_no_more_items = true;
return;
}
this->item_iter++;
if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
}
int64 Next()
{
if (this->IsEnd()) return 0;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
/**
* Sort by item, descending.
*/
class ScriptListSorterItemDescending : public ScriptListSorter {
private:
/* Note: We cannot use reverse_iterator.
* The iterators must only be invalidated when the element they are pointing to is removed.
* This only holds for forward iterators. */
ScriptList::ScriptListMap::iterator item_iter; ///< The iterator over the items in the map.
public:
/**
* Create a new sorter.
* @param list The list to sort.
*/
ScriptListSorterItemDescending(ScriptList *list)
{
this->list = list;
this->End();
}
int64 Begin()
{
if (this->list->items.empty()) return 0;
this->has_no_more_items = false;
this->item_iter = this->list->items.end();
--this->item_iter;
this->item_next = (*this->item_iter).first;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void End()
{
this->has_no_more_items = true;
}
/**
* Find the next item, and store that information.
*/
void FindNext()
{
if (this->item_iter == this->list->items.end()) {
this->has_no_more_items = true;
return;
}
if (this->item_iter == this->list->items.begin()) {
/* Use 'end' as marker for 'beyond begin' */
this->item_iter = this->list->items.end();
} else {
this->item_iter--;
}
if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first;
}
int64 Next()
{
if (this->IsEnd()) return 0;
int64 item_current = this->item_next;
FindNext();
return item_current;
}
void Remove(int item)
{
if (this->IsEnd()) return;
/* If we remove the 'next' item, skip to the next */
if (item == this->item_next) {
FindNext();
return;
}
}
};
ScriptList::ScriptList()
{
/* Default sorter */
this->sorter = new ScriptListSorterValueDescending(this);
this->sorter_type = SORT_BY_VALUE;
this->sort_ascending = false;
this->initialized = false;
this->modifications = 0;
}
ScriptList::~ScriptList()
{
delete this->sorter;
}
bool ScriptList::HasItem(int64 item)
{
return this->items.count(item) == 1;
}
void ScriptList::Clear()
{
this->modifications++;
this->items.clear();
this->buckets.clear();
this->sorter->End();
}
void ScriptList::AddItem(int64 item, int64 value)
{
this->modifications++;
if (this->HasItem(item)) return;
this->items[item] = value;
this->buckets[value].insert(item);
}
void ScriptList::RemoveItem(int64 item)
{
this->modifications++;
ScriptListMap::iterator item_iter = this->items.find(item);
if (item_iter == this->items.end()) return;
int64 value = item_iter->second;
this->sorter->Remove(item);
ScriptListBucket::iterator bucket_iter = this->buckets.find(value);
assert(bucket_iter != this->buckets.end());
bucket_iter->second.erase(item);
if (bucket_iter->second.empty()) this->buckets.erase(bucket_iter);
this->items.erase(item_iter);
}
int64 ScriptList::Begin()
{
this->initialized = true;
return this->sorter->Begin();
}
int64 ScriptList::Next()
{
if (this->initialized == false) {
DEBUG(script, 0, "Next() is invalid as Begin() is never called");
return 0;
}
return this->sorter->Next();
}
bool ScriptList::IsEmpty()
{
return this->items.empty();
}
bool ScriptList::IsEnd()
{
if (this->initialized == false) {
DEBUG(script, 0, "IsEnd() is invalid as Begin() is never called");
return true;
}
return this->sorter->IsEnd();
}
int32 ScriptList::Count()
{
return (int32)this->items.size();
}
int64 ScriptList::GetValue(int64 item)
{
ScriptListMap::const_iterator item_iter = this->items.find(item);
return item_iter == this->items.end() ? 0 : item_iter->second;
}
bool ScriptList::SetValue(int64 item, int64 value)
{
this->modifications++;
ScriptListMap::iterator item_iter = this->items.find(item);
if (item_iter == this->items.end()) return false;
int64 value_old = item_iter->second;
if (value_old == value) return true;
this->sorter->Remove(item);
ScriptListBucket::iterator bucket_iter = this->buckets.find(value_old);
assert(bucket_iter != this->buckets.end());
bucket_iter->second.erase(item);
if (bucket_iter->second.empty()) this->buckets.erase(bucket_iter);
item_iter->second = value;
this->buckets[value].insert(item);
return true;
}
void ScriptList::Sort(SorterType sorter, bool ascending)
{
this->modifications++;
if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return;
if (sorter == this->sorter_type && ascending == this->sort_ascending) return;
delete this->sorter;
switch (sorter) {
case SORT_BY_ITEM:
if (ascending) {
this->sorter = new ScriptListSorterItemAscending(this);
} else {
this->sorter = new ScriptListSorterItemDescending(this);
}
break;
case SORT_BY_VALUE:
if (ascending) {
this->sorter = new ScriptListSorterValueAscending(this);
} else {
this->sorter = new ScriptListSorterValueDescending(this);
}
break;
default: NOT_REACHED();
}
this->sorter_type = sorter;
this->sort_ascending = ascending;
this->initialized = false;
}
void ScriptList::AddList(ScriptList *list)
{
ScriptListMap *list_items = &list->items;
for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
this->AddItem((*iter).first);
this->SetValue((*iter).first, (*iter).second);
}
}
void ScriptList::SwapList(ScriptList *list)
{
this->items.swap(list->items);
this->buckets.swap(list->buckets);
Swap(this->sorter, list->sorter);
Swap(this->sorter_type, list->sorter_type);
Swap(this->sort_ascending, list->sort_ascending);
Swap(this->initialized, list->initialized);
Swap(this->modifications, list->modifications);
this->sorter->Retarget(this);
list->sorter->Retarget(list);
}
void ScriptList::RemoveAboveValue(int64 value)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second > value) this->RemoveItem((*iter).first);
}
}
void ScriptList::RemoveBelowValue(int64 value)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second < value) this->RemoveItem((*iter).first);
}
}
void ScriptList::RemoveBetweenValue(int64 start, int64 end)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first);
}
}
void ScriptList::RemoveValue(int64 value)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second == value) this->RemoveItem((*iter).first);
}
}
void ScriptList::RemoveTop(int32 count)
{
this->modifications++;
if (!this->sort_ascending) {
this->Sort(this->sorter_type, !this->sort_ascending);
this->RemoveBottom(count);
this->Sort(this->sorter_type, !this->sort_ascending);
return;
}
switch (this->sorter_type) {
default: NOT_REACHED();
case SORT_BY_VALUE:
for (ScriptListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) {
ScriptItemList *items = &(*iter).second;
size_t size = items->size();
for (ScriptItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) {
if (--count < 0) return;
this->RemoveItem(*iter);
/* When the last item is removed from the bucket, the bucket itself is removed.
* This means that the iterators can be invalid after a call to RemoveItem.
*/
if (--size == 0) break;
}
}
break;
case SORT_BY_ITEM:
for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) {
if (--count < 0) return;
this->RemoveItem((*iter).first);
}
break;
}
}
void ScriptList::RemoveBottom(int32 count)
{
this->modifications++;
if (!this->sort_ascending) {
this->Sort(this->sorter_type, !this->sort_ascending);
this->RemoveTop(count);
this->Sort(this->sorter_type, !this->sort_ascending);
return;
}
switch (this->sorter_type) {
default: NOT_REACHED();
case SORT_BY_VALUE:
for (ScriptListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) {
ScriptItemList *items = &(*iter).second;
size_t size = items->size();
for (ScriptItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) {
if (--count < 0) return;
this->RemoveItem(*iter);
/* When the last item is removed from the bucket, the bucket itself is removed.
* This means that the iterators can be invalid after a call to RemoveItem.
*/
if (--size == 0) break;
}
}
break;
case SORT_BY_ITEM:
for (ScriptListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) {
if (--count < 0) return;
this->RemoveItem((*iter).first);
}
break;
}
}
void ScriptList::RemoveList(ScriptList *list)
{
this->modifications++;
ScriptListMap *list_items = &list->items;
for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) {
this->RemoveItem((*iter).first);
}
}
void ScriptList::KeepAboveValue(int64 value)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second <= value) this->RemoveItem((*iter).first);
}
}
void ScriptList::KeepBelowValue(int64 value)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second >= value) this->RemoveItem((*iter).first);
}
}
void ScriptList::KeepBetweenValue(int64 start, int64 end)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first);
}
}
void ScriptList::KeepValue(int64 value)
{
this->modifications++;
for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) {
next_iter = iter; next_iter++;
if ((*iter).second != value) this->RemoveItem((*iter).first);
}
}
void ScriptList::KeepTop(int32 count)
{
this->modifications++;
this->RemoveBottom(this->Count() - count);
}
void ScriptList::KeepBottom(int32 count)
{
this->modifications++;
this->RemoveTop(this->Count() - count);
}
void ScriptList::KeepList(ScriptList *list)
{
this->modifications++;
ScriptList tmp;
for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
tmp.AddItem((*iter).first);
tmp.SetValue((*iter).first, (*iter).second);
}
tmp.RemoveList(list);
this->RemoveList(&tmp);
}
SQInteger ScriptList::_get(HSQUIRRELVM vm)
{
if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
SQInteger idx;
sq_getinteger(vm, 2, &idx);
ScriptListMap::const_iterator item_iter = this->items.find(idx);
if (item_iter == this->items.end()) return SQ_ERROR;
sq_pushinteger(vm, item_iter->second);
return 1;
}
SQInteger ScriptList::_set(HSQUIRRELVM vm)
{
if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR;
if (sq_gettype(vm, 3) != OT_INTEGER && sq_gettype(vm, 3) != OT_NULL) {
return sq_throwerror(vm, "you can only assign integers to this list");
}
SQInteger idx, val;
sq_getinteger(vm, 2, &idx);
if (sq_gettype(vm, 3) == OT_NULL) {
this->RemoveItem(idx);
return 0;
}
sq_getinteger(vm, 3, &val);
if (!this->HasItem(idx)) {
this->AddItem(idx, val);
return 0;
}
this->SetValue(idx, val);
return 0;
}
SQInteger ScriptList::_nexti(HSQUIRRELVM vm)
{
if (sq_gettype(vm, 2) == OT_NULL) {
if (this->IsEmpty()) {
sq_pushnull(vm);
return 1;
}
sq_pushinteger(vm, this->Begin());
return 1;
}
SQInteger idx;
sq_getinteger(vm, 2, &idx);
int val = this->Next();
if (this->IsEnd()) {
sq_pushnull(vm);
return 1;
}
sq_pushinteger(vm, val);
return 1;
}
SQInteger ScriptList::Valuate(HSQUIRRELVM vm)
{
this->modifications++;
/* The first parameter is the instance of ScriptList. */
int nparam = sq_gettop(vm) - 1;
if (nparam < 1) {
return sq_throwerror(vm, "You need to give a least a Valuator as parameter to ScriptList::Valuate");
}
/* Make sure the valuator function is really a function, and not any
* other type. It's parameter 2 for us, but for the user it's the
* first parameter they give. */
SQObjectType valuator_type = sq_gettype(vm, 2);
if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) {
return sq_throwerror(vm, "parameter 1 has an invalid type (expected function)");
}
/* Don't allow docommand from a Valuator, as we can't resume in
* mid C++-code. */
bool backup_allow = ScriptObject::GetAllowDoCommand();
ScriptObject::SetAllowDoCommand(false);
/* Push the function to call */
sq_push(vm, 2);
for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) {
/* Check for changing of items. */
int previous_modification_count = this->modifications;
/* Push the root table as instance object, this is what squirrel does for meta-functions. */
sq_pushroottable(vm);
/* Push all arguments for the valuator function. */
sq_pushinteger(vm, (*iter).first);
for (int i = 0; i < nparam - 1; i++) {
sq_push(vm, i + 3);
}
/* Call the function. Squirrel pops all parameters and pushes the return value. */
if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) {
ScriptObject::SetAllowDoCommand(backup_allow);
return SQ_ERROR;
}
/* Retrieve the return value */
SQInteger value;
switch (sq_gettype(vm, -1)) {
case OT_INTEGER: {
sq_getinteger(vm, -1, &value);
break;
}
case OT_BOOL: {
SQBool v;
sq_getbool(vm, -1, &v);
value = v ? 1 : 0;
break;
}
default: {
/* See below for explanation. The extra pop is the return value. */
sq_pop(vm, nparam + 4);
ScriptObject::SetAllowDoCommand(backup_allow);
return sq_throwerror(vm, "return value of valuator is not valid (not integer/bool)");
}
}
/* Was something changed? */
if (previous_modification_count != this->modifications) {
/* See below for explanation. The extra pop is the return value. */
sq_pop(vm, nparam + 4);
ScriptObject::SetAllowDoCommand(backup_allow);
return sq_throwerror(vm, "modifying valuated list outside of valuator function");
}
this->SetValue((*iter).first, value);
/* Pop the return value. */
sq_poptop(vm);
Squirrel::DecreaseOps(vm, 5);
}
/* Pop from the squirrel stack:
* 1. The root stable (as instance object).
* 2. The valuator function.
* 3. The parameters given to this function.
* 4. The ScriptList instance object. */
sq_pop(vm, nparam + 3);
ScriptObject::SetAllowDoCommand(backup_allow);
return 0;
}
|