blob: 3617a22cf13705e3da83968bd46c4ab8ef84459a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_execmode.cpp Implementation of ScriptExecMode. */
#include "../../stdafx.h"
#include "script_execmode.hpp"
#include "../script_instance.hpp"
#include "../script_fatalerror.hpp"
bool ScriptExecMode::ModeProc()
{
/* In execution mode we only return 'true', telling the DoCommand it
* should continue with the real execution of the command. */
return true;
}
ScriptExecMode::ScriptExecMode()
{
this->last_mode = this->GetDoCommandMode();
this->last_instance = this->GetDoCommandModeInstance();
this->SetDoCommandMode(&ScriptExecMode::ModeProc, this);
}
ScriptExecMode::~ScriptExecMode()
{
if (this->GetDoCommandModeInstance() != this) {
/* Ignore this error if the AI already died. */
if (!ScriptObject::GetActiveInstance()->IsDead()) {
throw Script_FatalError("ScriptExecMode object was removed while it was not the latest AI*Mode object created.");
}
}
this->SetDoCommandMode(this->last_mode, this->last_instance);
}
|