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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_bridge.cpp Implementation of ScriptBridge. */
#include "../../stdafx.h"
#include "script_bridge.hpp"
#include "script_rail.hpp"
#include "../script_instance.hpp"
#include "../../bridge_map.h"
#include "../../strings_func.h"
#include "../../date_func.h"
/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
{
return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year;
}
/* static */ bool ScriptBridge::IsBridgeTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsBridgeTile(tile);
}
/* static */ BridgeID ScriptBridge::GetBridgeID(TileIndex tile)
{
if (!IsBridgeTile(tile)) return (BridgeID)-1;
return (BridgeID)::GetBridgeType(tile);
}
/**
* Helper function to connect a just built bridge to nearby roads.
* @param instance The AI we have to built the road for.
*/
static void _DoCommandReturnBuildBridge2(class ScriptInstance *instance)
{
if (!ScriptBridge::_BuildBridgeRoad2()) {
ScriptInstance::DoCommandReturn(instance);
return;
}
/* This can never happen, as in test-mode this callback is never executed,
* and in execute-mode, the other callback is called. */
NOT_REACHED();
}
/**
* Helper function to connect a just built bridge to nearby roads.
* @param instance The AI we have to built the road for.
*/
static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
{
if (!ScriptBridge::_BuildBridgeRoad1()) {
ScriptInstance::DoCommandReturn(instance);
return;
}
/* This can never happen, as in test-mode this callback is never executed,
* and in execute-mode, the other callback is called. */
NOT_REACHED();
}
/* static */ bool ScriptBridge::BuildBridge(ScriptVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
{
EnforcePrecondition(false, start != end);
EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
uint type = 0;
switch (vehicle_type) {
case ScriptVehicle::VT_ROAD:
type |= (TRANSPORT_ROAD << 15);
type |= (::RoadTypeToRoadTypes((::RoadType)ScriptObject::GetRoadType()) << 8);
break;
case ScriptVehicle::VT_RAIL:
type |= (TRANSPORT_RAIL << 15);
type |= (ScriptRail::GetCurrentRailType() << 8);
break;
case ScriptVehicle::VT_WATER:
type |= (TRANSPORT_WATER << 15);
break;
default: NOT_REACHED();
}
/* For rail and water we do nothing special */
if (vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER) {
return ScriptObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE);
}
ScriptObject::SetCallbackVariable(0, start);
ScriptObject::SetCallbackVariable(1, end);
return ScriptObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &::_DoCommandReturnBuildBridge1);
}
/* static */ bool ScriptBridge::_BuildBridgeRoad1()
{
/* Build the piece of road on the 'start' side of the bridge */
TileIndex end = ScriptObject::GetCallbackVariable(0);
TileIndex start = ScriptObject::GetCallbackVariable(1);
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (ScriptObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildBridge2);
}
/* static */ bool ScriptBridge::_BuildBridgeRoad2()
{
/* Build the piece of road on the 'end' side of the bridge */
TileIndex end = ScriptObject::GetCallbackVariable(0);
TileIndex start = ScriptObject::GetCallbackVariable(1);
DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
DiagDirection dir_2 = ::ReverseDiagDir(dir_1);
return ScriptObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (ScriptObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
}
/* static */ bool ScriptBridge::RemoveBridge(TileIndex tile)
{
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
EnforcePrecondition(false, IsBridgeTile(tile));
return ScriptObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ char *ScriptBridge::GetName(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return NULL;
static const int len = 64;
char *bridge_name = MallocT<char>(len);
::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]);
return bridge_name;
}
/* static */ int32 ScriptBridge::GetMaxSpeed(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h
}
/* static */ Money ScriptBridge::GetPrice(BridgeID bridge_id, uint length)
{
if (!IsValidBridge(bridge_id)) return -1;
return ::CalcBridgeLenCostFactor(length) * _price[PR_BUILD_BRIDGE] * ::GetBridgeSpec(bridge_id)->price >> 8;
}
/* static */ int32 ScriptBridge::GetMaxLength(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2;
}
/* static */ int32 ScriptBridge::GetMinLength(BridgeID bridge_id)
{
if (!IsValidBridge(bridge_id)) return -1;
return ::GetBridgeSpec(bridge_id)->min_length + 2;
}
/* static */ TileIndex ScriptBridge::GetOtherBridgeEnd(TileIndex tile)
{
if (!::IsValidTile(tile)) return INVALID_TILE;
if (!IsBridgeTile(tile)) return INVALID_TILE;
return ::GetOtherBridgeEnd(tile);
}
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