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path: root/src/script/api/game/game_marine.hpp.sq
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_marine.hpp"
#include "../template/template_marine.hpp.sq"


template <> const char *GetClassName<ScriptMarine, ST_GS>() { return "GSMarine"; }

void SQGSMarine_Register(Squirrel *engine)
{
	DefSQClass<ScriptMarine, ST_GS> SQGSMarine("GSMarine");
	SQGSMarine.PreRegister(engine);
	SQGSMarine.AddConstructor<void (ScriptMarine::*)(), 1>(engine, "x");

	SQGSMarine.DefSQConst(engine, ScriptMarine::ERR_MARINE_BASE,                   "ERR_MARINE_BASE");
	SQGSMarine.DefSQConst(engine, ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER, "ERR_MARINE_MUST_BE_BUILT_ON_WATER");
	SQGSMarine.DefSQConst(engine, ScriptMarine::BT_DOCK,                           "BT_DOCK");
	SQGSMarine.DefSQConst(engine, ScriptMarine::BT_DEPOT,                          "BT_DEPOT");
	SQGSMarine.DefSQConst(engine, ScriptMarine::BT_BUOY,                           "BT_BUOY");

	ScriptError::RegisterErrorMap(STR_ERROR_MUST_BE_BUILT_ON_WATER, ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER);

	ScriptError::RegisterErrorMapString(ScriptMarine::ERR_MARINE_MUST_BE_BUILT_ON_WATER, "ERR_MARINE_MUST_BE_BUILT_ON_WATER");

	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsWaterDepotTile,       "IsWaterDepotTile",       2, ".i");
	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsDockTile,             "IsDockTile",             2, ".i");
	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsBuoyTile,             "IsBuoyTile",             2, ".i");
	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsLockTile,             "IsLockTile",             2, ".i");
	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::IsCanalTile,            "IsCanalTile",            2, ".i");
	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::AreWaterTilesConnected, "AreWaterTilesConnected", 3, ".ii");
	SQGSMarine.DefSQStaticMethod(engine, &ScriptMarine::GetBuildCost,           "GetBuildCost",           2, ".i");

	SQGSMarine.PostRegister(engine);
}