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path: root/src/script/api/game/game_clientlist.hpp.sq
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_clientlist.hpp"
#include "../template/template_clientlist.hpp.sq"


template <> const char *GetClassName<ScriptClientList, ST_GS>() { return "GSClientList"; }

void SQGSClientList_Register(Squirrel *engine)
{
	DefSQClass<ScriptClientList, ST_GS> SQGSClientList("GSClientList");
	SQGSClientList.PreRegister(engine, "GSList");
	SQGSClientList.AddConstructor<void (ScriptClientList::*)(), 1>(engine, "x");

	SQGSClientList.PostRegister(engine);
}


template <> const char *GetClassName<ScriptClientList_Company, ST_GS>() { return "GSClientList_Company"; }

void SQGSClientList_Company_Register(Squirrel *engine)
{
	DefSQClass<ScriptClientList_Company, ST_GS> SQGSClientList_Company("GSClientList_Company");
	SQGSClientList_Company.PreRegister(engine, "GSList");
	SQGSClientList_Company.AddConstructor<void (ScriptClientList_Company::*)(ScriptCompany::CompanyID company), 2>(engine, "xi");

	SQGSClientList_Company.PostRegister(engine);
}