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path: root/src/script/api/game/game_base.hpp.sq
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_base.hpp"
#include "../template/template_base.hpp.sq"


template <> const char *GetClassName<ScriptBase, ST_GS>() { return "GSBase"; }

void SQGSBase_Register(Squirrel *engine)
{
	DefSQClass<ScriptBase, ST_GS> SQGSBase("GSBase");
	SQGSBase.PreRegister(engine);
	SQGSBase.AddConstructor<void (ScriptBase::*)(), 1>(engine, "x");

	SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Rand,          "Rand",          1, ".");
	SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandItem,      "RandItem",      2, ".i");
	SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRange,     "RandRange",     2, ".i");
	SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRangeItem, "RandRangeItem", 3, ".ii");
	SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Chance,        "Chance",        3, ".ii");
	SQGSBase.DefSQStaticMethod(engine, &ScriptBase::ChanceItem,    "ChanceItem",    4, ".iii");

	SQGSBase.PostRegister(engine);
}