blob: 03912c6739236f767815f99029b7a6d7ee59df36 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file saveload_internal.h Declaration of functions used in more save/load files */
#ifndef SAVELOAD_INTERNAL_H
#define SAVELOAD_INTERNAL_H
#include "../strings_type.h"
#include "../company_manager_face.h"
#include "../order_base.h"
#include "../engine_type.h"
#include "saveload.h"
void InitializeOldNames();
StringID RemapOldStringID(StringID s);
char *CopyFromOldName(StringID id);
void ResetOldNames();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
const SaveLoad *GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadStations();
void AfterLoadLabelMaps();
void UpdateHousesAndTowns();
void UpdateOldAircraft();
void SaveViewportBeforeSaveGame();
void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();
extern int32 _saved_scrollpos_x;
extern int32 _saved_scrollpos_y;
extern ZoomLevelByte _saved_scrollpos_zoom;
extern SavegameType _savegame_type;
extern uint32 _ttdp_version;
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face);
Order UnpackOldOrder(uint16 packed);
#endif /* SAVELOAD_INTERNAL_H */
|