1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_sl.cpp Code handling saving and loading of objects */
#include "../stdafx.h"
#include "../object_base.h"
#include "../object_map.h"
#include "saveload.h"
#include "newgrf_sl.h"
static const SaveLoad _object_desc[] = {
SLE_VAR(Object, location.tile, SLE_UINT32),
SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
SLE_REF(Object, town, REF_TOWN),
SLE_VAR(Object, build_date, SLE_UINT32),
SLE_CONDVAR(Object, colour, SLE_UINT8, 148, SL_MAX_VERSION),
SLE_END()
};
static void Save_OBJS()
{
Object *o;
/* Write the objects */
FOR_ALL_OBJECTS(o) {
SlSetArrayIndex(o->index);
SlObject(o, _object_desc);
}
}
static void Load_OBJS()
{
int index;
while ((index = SlIterateArray()) != -1) {
Object *o = new (index) Object();
SlObject(o, _object_desc);
}
}
static void Ptrs_OBJS()
{
Object *o;
FOR_ALL_OBJECTS(o) {
SlObject(o, _object_desc);
if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
/* Due to a small bug stale objects could remain. */
delete o;
} else {
Object::IncTypeCount(GetObjectType(o->location.tile));
}
}
}
static void Save_OBID()
{
Save_NewGRFMapping(_object_mngr);
}
static void Load_OBID()
{
Load_NewGRFMapping(_object_mngr);
}
extern const ChunkHandler _object_chunk_handlers[] = {
{ 'OBID', Save_OBID, Load_OBID, NULL, NULL, CH_ARRAY },
{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
};
|