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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */
#include "../stdafx.h"
#include "../date_func.h"
#include "../openttd.h"
#include "../zoom_func.h"
#include "../vehicle_func.h"
#include "../window_gui.h"
#include "../window_func.h"
#include "../viewport_func.h"
#include "../gfx_func.h"
#include "../core/random_func.hpp"
#include "../fios.h"
#include "saveload.h"
extern TileIndex _cur_tileloop_tile;
extern uint16 _disaster_delay;
extern byte _trees_tick_ctr;
/* Keep track of current game position */
int _saved_scrollpos_x;
int _saved_scrollpos_y;
ZoomLevelByte _saved_scrollpos_zoom;
void SaveViewportBeforeSaveGame()
{
const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
_saved_scrollpos_x = w->viewport->scrollpos_x;
_saved_scrollpos_y = w->viewport->scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
}
}
void ResetViewportAfterLoadGame()
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
w->viewport->scrollpos_x = _saved_scrollpos_x;
w->viewport->scrollpos_y = _saved_scrollpos_y;
w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
ViewPort *vp = w->viewport;
vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
}
static const SaveLoadGlobVarList _date_desc[] = {
SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
SLEG_VAR(_date_fract, SLE_UINT16),
SLEG_VAR(_tick_counter, SLE_UINT16),
SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8),
SLE_CONDNULL(1, 0, 45),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
SLEG_VAR(_disaster_delay, SLE_UINT16),
SLE_CONDNULL(2, 0, 119),
SLEG_VAR(_random.state[0], SLE_UINT32),
SLEG_VAR(_random.state[1], SLE_UINT32),
SLE_CONDNULL(1, 0, 9),
SLE_CONDNULL(4, 10, 119),
SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION),
SLE_CONDNULL(4, 11, 119),
SLEG_END()
};
static const SaveLoadGlobVarList _date_check_desc[] = {
SLEG_CONDVAR(_load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_NULL(2), // _date_fract
SLE_NULL(2), // _tick_counter
SLE_NULL(2), // _vehicle_id_ctr_day
SLE_NULL(1), // _age_cargo_skip_counter
SLE_CONDNULL(1, 0, 45),
SLE_CONDNULL(2, 0, 5), // _cur_tileloop_tile
SLE_CONDNULL(4, 6, SL_MAX_VERSION), // _cur_tileloop_tile
SLE_NULL(2), // _disaster_delay
SLE_CONDNULL(2, 0, 119),
SLE_NULL(4), // _random.state[0]
SLE_NULL(4), // _random.state[1]
SLE_CONDNULL(1, 0, 9),
SLE_CONDNULL(4, 10, 119),
SLE_NULL(1), // _cur_company_tick_index
SLE_CONDNULL(2, 0, 108), // _next_competitor_start
SLE_CONDNULL(4, 109, SL_MAX_VERSION), // _next_competitor_start
SLE_NULL(1), // _trees_tick_ctr
SLE_CONDNULL(1, 4, SL_MAX_VERSION), // _pause_mode
SLE_CONDNULL(4, 11, 119),
SLEG_END()
};
/* Save load date related variables as well as persistent tick counters
* XXX: currently some unrelated stuff is just put here */
static void SaveLoad_DATE()
{
SlGlobList(_date_desc);
}
static void Check_DATE()
{
SlGlobList(_date_check_desc);
if (IsSavegameVersionBefore(31)) {
_load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
}
}
static const SaveLoadGlobVarList _view_desc[] = {
SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
SLEG_END()
};
static void SaveLoad_VIEW()
{
SlGlobList(_view_desc);
}
extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, Check_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, NULL, CH_RIFF | CH_LAST},
};
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