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/* $Id$ */
/** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
#include "../stdafx.h"
#include "../gamelog.h"
#include "../gamelog_internal.h"
#include "../core/alloc_func.hpp"
#include "saveload.h"
static const SaveLoad _glog_action_desc[] = {
SLE_VAR(LoggedAction, tick, SLE_UINT16),
SLE_END()
};
static const SaveLoad _glog_mode_desc[] = {
SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
SLE_END()
};
static const SaveLoad _glog_revision_desc[] = {
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
SLE_END()
};
static const SaveLoad _glog_oldver_desc[] = {
SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
SLE_END()
};
static const SaveLoad _glog_setting_desc[] = {
SLE_STR(LoggedChange, setting.name, SLE_STR, 128),
SLE_VAR(LoggedChange, setting.oldval, SLE_INT32),
SLE_VAR(LoggedChange, setting.newval, SLE_INT32),
SLE_END()
};
static const SaveLoad _glog_grfadd_desc[] = {
SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
SLE_END()
};
static const SaveLoad _glog_grfrem_desc[] = {
SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
SLE_END()
};
static const SaveLoad _glog_grfcompat_desc[] = {
SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
SLE_END()
};
static const SaveLoad _glog_grfparam_desc[] = {
SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
SLE_END()
};
static const SaveLoad _glog_grfmove_desc[] = {
SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
SLE_END()
};
static const SaveLoad _glog_grfbug_desc[] = {
SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64),
SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32),
SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8),
SLE_END()
};
static const SaveLoad _glog_emergency_desc[] = {
SLE_END()
};
static const SaveLoad *_glog_desc[] = {
_glog_mode_desc,
_glog_revision_desc,
_glog_oldver_desc,
_glog_setting_desc,
_glog_grfadd_desc,
_glog_grfrem_desc,
_glog_grfcompat_desc,
_glog_grfparam_desc,
_glog_grfmove_desc,
_glog_grfbug_desc,
_glog_emergency_desc,
};
assert_compile(lengthof(_glog_desc) == GLCT_END);
static void Load_GLOG()
{
assert(_gamelog_action == NULL);
assert(_gamelog_actions == 0);
GamelogActionType at;
while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
LoggedAction *la = &_gamelog_action[_gamelog_actions++];
la->at = at;
SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
la->change = NULL;
la->changes = 0;
GamelogChangeType ct;
while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
la->change = ReallocT(la->change, la->changes + 1);
LoggedChange *lc = &la->change[la->changes++];
/* for SLE_STR, pointer has to be valid! so make it NULL */
memset(lc, 0, sizeof(*lc));
lc->ct = ct;
assert((uint)ct < GLCT_END);
SlObject(lc, _glog_desc[ct]);
}
}
}
static void Save_GLOG()
{
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
size_t length = 0;
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
assert((uint)lc->ct < lengthof(_glog_desc));
length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
}
length += 4;
}
length++;
SlSetLength(length);
for (LoggedAction *la = _gamelog_action; la != laend; la++) {
SlWriteByte(la->at);
SlObject(la, _glog_action_desc);
const LoggedChange *lcend = &la->change[la->changes];
for (LoggedChange *lc = la->change; lc != lcend; lc++) {
SlWriteByte(lc->ct);
assert((uint)lc->ct < GLCT_END);
SlObject(lc, _glog_desc[lc->ct]);
}
SlWriteByte(GLCT_NONE);
}
SlWriteByte(GLAT_NONE);
}
extern const ChunkHandler _gamelog_chunk_handlers[] = {
{ 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
};
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