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/* $Id$ */
/** @file roadveh_gui.cpp GUI for road vehicles. */
#include "stdafx.h"
#include "roadveh.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "table/sprites.h"
#include "table/strings.h"
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
uint y_offset = RoadVehHasArticPart(v) ? 15 : 0;
StringID str;
Money feeder_share = 0;
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE, TC_FROMSTRING);
if (RoadVehHasArticPart(v)) {
AcceptedCargo max_cargo;
StringID subtype_text[NUM_CARGO];
char capacity[512];
memset(max_cargo, 0, sizeof(max_cargo));
memset(subtype_text, 0, sizeof(subtype_text));
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
max_cargo[u->cargo_type] += u->cargo_cap;
if (u->cargo_cap > 0) {
StringID text = GetCargoSubtypeText(u);
if (text != STR_EMPTY) subtype_text[u->cargo_type] = text;
}
}
GetString(capacity, STR_ARTICULATED_RV_CAPACITY, lastof(capacity));
bool first = true;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (max_cargo[i] > 0) {
char buffer[128];
SetDParam(0, i);
SetDParam(1, max_cargo[i]);
GetString(buffer, STR_BARE_CARGO, lastof(buffer));
if (!first) strecat(capacity, ", ", lastof(capacity));
strecat(capacity, buffer, lastof(capacity));
if (subtype_text[i] != 0) {
GetString(buffer, subtype_text[i], lastof(buffer));
strecat(capacity, buffer, lastof(capacity));
}
first = false;
}
}
SetDParamStr(0, capacity);
DrawString(left, right, y + 10 + y_offset, STR_JUST_RAW_STRING, TC_BLUE);
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap == 0) continue;
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (!u->cargo.Empty()) {
SetDParam(0, u->cargo_type);
SetDParam(1, u->cargo.Count());
SetDParam(2, u->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += u->cargo.FeederShare();
}
DrawString(left, right, y + 21 + y_offset, str, TC_FROMSTRING);
y_offset += 11;
}
y_offset -= 11;
} else {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
SetDParam(4, GetCargoSubtypeText(v));
DrawString(left, right, y + 10 + y_offset, STR_VEHICLE_INFO_CAPACITY, TC_FROMSTRING);
str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
if (!v->cargo.Empty()) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.Count());
SetDParam(2, v->cargo.Source());
str = STR_VEHICLE_DETAILS_CARGO_FROM;
feeder_share += v->cargo.FeederShare();
}
DrawString(left, right, y + 21 + y_offset, str, TC_FROMSTRING);
}
/* Draw Transfer credits text */
SetDParam(0, feeder_share);
DrawString(left, right, y + 33 + y_offset, STR_FEEDER_CARGO_VALUE, TC_FROMSTRING);
}
static inline int RoadVehLengthToPixels(int length)
{
return (length * 28) / 8;
}
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count)
{
/* Road vehicle lengths are measured in eighths of the standard length, so
* count is the number of standard vehicles that should be drawn. If it is
* 0, we draw enough vehicles for 10 standard vehicle lengths. */
int max_length = (count == 0) ? 80 : count * 8;
/* Width of highlight box */
int highlight_w = 0;
for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
int width = v->u.road.cached_veh_length;
if (dx + width > 0 && dx <= max_length) {
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
if (v->index == selection) {
/* Set the highlight position */
highlight_w = RoadVehLengthToPixels(width);
} else if (_cursor.vehchain && highlight_w != 0) {
highlight_w += RoadVehLengthToPixels(width);
}
}
dx += width;
}
if (highlight_w != 0) {
DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, COLOUR_WHITE, FR_BORDERONLY);
}
}
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle *v;
if (!success) return;
v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}
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