1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file roadstop.cpp Implementation of the roadstop base class. */
#include "stdafx.h"
#include "roadveh.h"
#include "core/pool_func.hpp"
#include "roadstop_base.h"
#include "station_base.h"
RoadStopPool _roadstop_pool("RoadStop");
INSTANTIATE_POOL_METHODS(RoadStop)
/**
* De-Initializes RoadStops.
*/
RoadStop::~RoadStop()
{
if (CleaningPool()) return;
}
/**
* Get the next road stop accessible by this vehicle.
* @param v the vehicle to get the next road stop for.
* @return the next road stop accessible.
*/
RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
{
for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
/* The vehicle cannot go to this roadstop (different roadtype) */
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
/* The vehicle is articulated and can therefor not go the a standard road stop */
if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
/* The vehicle can actually go to this road stop. So, return it! */
return rs;
}
return NULL;
}
/**
* Leave the road stop
* @param rv the vehicle that leaves the stop
*/
void RoadStop::Leave(RoadVehicle *rv)
{
/* Vehicle is leaving a road stop tile, mark bay as free
* For drive-through stops, only do it if the vehicle stopped here */
if (IsStandardRoadStopTile(rv->tile) || HasBit(rv->state, RVS_IS_STOPPING)) {
this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY));
ClrBit(rv->state, RVS_IS_STOPPING);
}
if (IsStandardRoadStopTile(rv->tile)) this->SetEntranceBusy(false);
}
/**
* Enter the road stop
* @param rv the vehicle that enters the stop
* @return whether the road stop could actually be entered
*/
bool RoadStop::Enter(RoadVehicle *rv)
{
if (IsStandardRoadStopTile(this->xy)) {
/* For normal (non drive-through) road stops
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false;
SetBit(rv->state, RVS_IN_ROAD_STOP);
/* Allocate a bay and update the road state */
uint bay_nr = this->AllocateBay();
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
/* Mark the station entrace as busy */
this->SetEntranceBusy(true);
return true;
}
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
byte side = ((DirToDiagDir(rv->direction) == ReverseDiagDir(GetRoadStopDir(this->xy))) == (rv->overtaking == 0)) ? 0 : 1;
if (!this->IsFreeBay(side)) return false;
/* Check if the vehicle is stopping at this road stop */
if (GetRoadStopType(this->xy) == (rv->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
rv->current_order.ShouldStopAtStation(rv, GetStationIndex(this->xy))) {
SetBit(rv->state, RVS_IS_STOPPING);
this->AllocateDriveThroughBay(side);
}
/* Indicate if vehicle is using second bay. */
if (side == 1) SetBit(rv->state, RVS_USING_SECOND_BAY);
/* Indicate a drive-through stop */
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
return true;
}
/**
* Find a roadstop at given tile
* @param tile tile with roadstop
* @param type roadstop type
* @return pointer to RoadStop
* @pre there has to be roadstop of given type there!
*/
/* static */ RoadStop *RoadStop::GetByTile(TileIndex tile, RoadStopType type)
{
const Station *st = Station::GetByTile(tile);
for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) {
if (rs->xy == tile) return rs;
assert(rs->next != NULL);
}
}
void InitializeRoadStops()
{
_roadstop_pool.CleanPool();
}
|