summaryrefslogtreecommitdiff
path: root/src/road_map.h
blob: f79192f1e36450e0ea1a55d29bdc7842eb06a9b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road_map.h Map accessors for roads. */

#ifndef ROAD_MAP_H
#define ROAD_MAP_H

#include "track_func.h"
#include "depot_type.h"
#include "rail_type.h"
#include "road_func.h"
#include "tile_map.h"


/** The different types of road tiles. */
enum RoadTileType {
	ROAD_TILE_NORMAL,   ///< Normal road
	ROAD_TILE_CROSSING, ///< Level crossing
	ROAD_TILE_DEPOT,    ///< Depot (one entrance)
};

/**
 * Get the type of the road tile.
 * @param t Tile to query.
 * @pre IsTileType(t, MP_ROAD)
 * @return The road tile type.
 */
static inline RoadTileType GetRoadTileType(TileIndex t)
{
	assert(IsTileType(t, MP_ROAD));
	return (RoadTileType)GB(_m[t].m5, 6, 2);
}

/**
 * Return whether a tile is a normal road.
 * @param t Tile to query.
 * @pre IsTileType(t, MP_ROAD)
 * @return True if normal road.
 */
static inline bool IsNormalRoad(TileIndex t)
{
	return GetRoadTileType(t) == ROAD_TILE_NORMAL;
}

/**
 * Return whether a tile is a normal road tile.
 * @param t Tile to query.
 * @return True if normal road tile.
 */
static inline bool IsNormalRoadTile(TileIndex t)
{
	return IsTileType(t, MP_ROAD) && IsNormalRoad(t);
}

/**
 * Return whether a tile is a level crossing.
 * @param t Tile to query.
 * @pre IsTileType(t, MP_ROAD)
 * @return True if level crossing.
 */
static inline bool IsLevelCrossing(TileIndex t)
{
	return GetRoadTileType(t) == ROAD_TILE_CROSSING;
}

/**
 * Return whether a tile is a level crossing tile.
 * @param t Tile to query.
 * @return True if level crossing tile.
 */
static inline bool IsLevelCrossingTile(TileIndex t)
{
	return IsTileType(t, MP_ROAD) && IsLevelCrossing(t);
}

/**
 * Return whether a tile is a road depot.
 * @param t Tile to query.
 * @pre IsTileType(t, MP_ROAD)
 * @return True if road depot.
 */
static inline bool IsRoadDepot(TileIndex t)
{
	return GetRoadTileType(t) == ROAD_TILE_DEPOT;
}

/**
 * Return whether a tile is a road depot tile.
 * @param t Tile to query.
 * @return True if road depot tile.
 */
static inline bool IsRoadDepotTile(TileIndex t)
{
	return IsTileType(t, MP_ROAD) && IsRoadDepot(t);
}

/**
 * Get the present road bits for a specific road type.
 * @param t  The tile to query.
 * @param rt Road type.
 * @pre IsNormalRoad(t)
 * @return The present road bits for the road type.
 */
static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
{
	assert(IsNormalRoad(t));
	switch (rt) {
		default: NOT_REACHED();
		case ROADTYPE_ROAD: return (RoadBits)GB(_m[t].m5, 0, 4);
		case ROADTYPE_TRAM: return (RoadBits)GB(_m[t].m3, 0, 4);
	}
}

/**
 * Get all RoadBits set on a tile except from the given RoadType
 *
 * @param t The tile from which we want to get the RoadBits
 * @param rt The RoadType which we exclude from the querry
 * @return all set RoadBits of the tile which are not from the given RoadType
 */
static inline RoadBits GetOtherRoadBits(TileIndex t, RoadType rt)
{
	return GetRoadBits(t, rt == ROADTYPE_ROAD ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}

/**
 * Get all set RoadBits on the given tile
 *
 * @param tile The tile from which we want to get the RoadBits
 * @return all set RoadBits of the tile
 */
static inline RoadBits GetAllRoadBits(TileIndex tile)
{
	return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM);
}

/**
 * Set the present road bits for a specific road type.
 * @param t  The tile to change.
 * @param r  The new road bits.
 * @param rt Road type.
 * @pre IsNormalRoad(t)
 */
static inline void SetRoadBits(TileIndex t, RoadBits r, RoadType rt)
{
	assert(IsNormalRoad(t)); // XXX incomplete
	switch (rt) {
		default: NOT_REACHED();
		case ROADTYPE_ROAD: SB(_m[t].m5, 0, 4, r); break;
		case ROADTYPE_TRAM: SB(_m[t].m3, 0, 4, r); break;
	}
}

/**
 * Get the present road types of a tile.
 * @param t The tile to query.
 * @return Present road types.
 */
static inline RoadTypes GetRoadTypes(TileIndex t)
{
	return (RoadTypes)GB(_me[t].m7, 6, 2);
}

/**
 * Set the present road types of a tile.
 * @param t  The tile to change.
 * @param rt The new road types.
 */
static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
{
	assert(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
	SB(_me[t].m7, 6, 2, rt);
}

/**
 * Check if a tile has a specific road type.
 * @param t  The tile to check.
 * @param rt Road type to check.
 * @return True if the tile has the specified road type.
 */
static inline bool HasTileRoadType(TileIndex t, RoadType rt)
{
	return HasBit(GetRoadTypes(t), rt);
}

/**
 * Get the owner of a specific road type.
 * @param t  The tile to query.
 * @param rt The road type to get the owner of.
 * @return Owner of the given road type.
 */
static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
{
	assert(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
	switch (rt) {
		default: NOT_REACHED();
		case ROADTYPE_ROAD: return (Owner)GB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5);
		case ROADTYPE_TRAM: {
			/* Trams don't need OWNER_TOWN, and remapping OWNER_NONE
			 * to OWNER_TOWN makes it use one bit less */
			Owner o = (Owner)GB(_m[t].m3, 4, 4);
			return o == OWNER_TOWN ? OWNER_NONE : o;
		}
	}
}

/**
 * Set the owner of a specific road type.
 * @param t  The tile to change.
 * @param rt The road type to change the owner of.
 * @param o  New owner of the given road type.
 */
static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o)
{
	switch (rt) {
		default: NOT_REACHED();
		case ROADTYPE_ROAD: SB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5, o); break;
		case ROADTYPE_TRAM: SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); break;
	}
}

/**
 * Check if a specific road type is owned by an owner.
 * @param t  The tile to query.
 * @param rt The road type to compare the owner of.
 * @param o  Owner to compare with.
 * @pre HasTileRoadType(t, rt)
 * @return True if the road type is owned by the given owner.
 */
static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o)
{
	assert(HasTileRoadType(t, rt));
	return (GetRoadOwner(t, rt) == o);
}

/**
 * Checks if given tile has town owned road
 * @param t tile to check
 * @pre IsTileType(t, MP_ROAD)
 * @return true iff tile has road and the road is owned by a town
 */
static inline bool HasTownOwnedRoad(TileIndex t)
{
	return HasTileRoadType(t, ROADTYPE_ROAD) && IsRoadOwner(t, ROADTYPE_ROAD, OWNER_TOWN);
}

static inline void MakeTrafficLights(TileIndex t)
{
	assert(IsTileType(t, MP_ROAD));
	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
	SetBit(_me[t].m7, 4);
}

static inline void ClearTrafficLights(TileIndex t)
{
	assert(IsTileType(t, MP_ROAD));
	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
	ClrBit(_me[t].m7, 4);
}

/**
 * Check if a tile has traffic lights returns true if tile has traffic lights.
 * @param t The tile to check.
 */
static inline bool HasTrafficLights(TileIndex t)
{
	return (IsTileType(t, MP_ROAD) && (GetRoadTileType(t) == ROAD_TILE_NORMAL) && HasBit(_me[t].m7, 4));
}

/** Which directions are disallowed ? */
enum DisallowedRoadDirections {
	DRD_NONE,       ///< None of the directions are disallowed
	DRD_SOUTHBOUND, ///< All southbound traffic is disallowed
	DRD_NORTHBOUND, ///< All northbound traffic is disallowed
	DRD_BOTH,       ///< All directions are disallowed
	DRD_END,        ///< Sentinel
};
DECLARE_ENUM_AS_BIT_SET(DisallowedRoadDirections)
/** Helper information for extract tool. */
template <> struct EnumPropsT<DisallowedRoadDirections> : MakeEnumPropsT<DisallowedRoadDirections, byte, DRD_NONE, DRD_END, DRD_END, 2> {};

/**
 * Gets the disallowed directions
 * @param t the tile to get the directions from
 * @return the disallowed directions
 */
static inline DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
{
	assert(IsNormalRoad(t));
	return (DisallowedRoadDirections)GB(_m[t].m5, 4, 2);
}

/**
 * Sets the disallowed directions
 * @param t   the tile to set the directions for
 * @param drd the disallowed directions
 */
static inline void SetDisallowedRoadDirections(TileIndex t, DisallowedRoadDirections drd)
{
	assert(IsNormalRoad(t));
	assert(drd < DRD_END);
	SB(_m[t].m5, 4, 2, drd);
}

/**
 * Get the road axis of a level crossing.
 * @param t The tile to query.
 * @pre IsLevelCrossing(t)
 * @return The axis of the road.
 */
static inline Axis GetCrossingRoadAxis(TileIndex t)
{
	assert(IsLevelCrossing(t));
	return (Axis)GB(_m[t].m5, 0, 1);
}

/**
 * Get the rail axis of a level crossing.
 * @param t The tile to query.
 * @pre IsLevelCrossing(t)
 * @return The axis of the rail.
 */
static inline Axis GetCrossingRailAxis(TileIndex t)
{
	assert(IsLevelCrossing(t));
	return OtherAxis((Axis)GetCrossingRoadAxis(t));
}

/**
 * Get the road bits of a level crossing.
 * @param tile The tile to query.
 * @return The present road bits.
 */
static inline RoadBits GetCrossingRoadBits(TileIndex tile)
{
	return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
}

/**
 * Get the rail track of a level crossing.
 * @param tile The tile to query.
 * @return The rail track.
 */
static inline Track GetCrossingRailTrack(TileIndex tile)
{
	return AxisToTrack(GetCrossingRailAxis(tile));
}

/**
 * Get the rail track bits of a level crossing.
 * @param tile The tile to query.
 * @return The rail track bits.
 */
static inline TrackBits GetCrossingRailBits(TileIndex tile)
{
	return AxisToTrackBits(GetCrossingRailAxis(tile));
}


/**
 * Get the reservation state of the rail crossing
 * @param t the crossing tile
 * @return reservation state
 * @pre IsLevelCrossingTile(t)
 */
static inline bool HasCrossingReservation(TileIndex t)
{
	assert(IsLevelCrossingTile(t));
	return HasBit(_m[t].m5, 4);
}

/**
 * Set the reservation state of the rail crossing
 * @note Works for both waypoints and rail depots
 * @param t the crossing tile
 * @param b the reservation state
 * @pre IsLevelCrossingTile(t)
 */
static inline void SetCrossingReservation(TileIndex t, bool b)
{
	assert(IsLevelCrossingTile(t));
	SB(_m[t].m5, 4, 1, b ? 1 : 0);
}

/**
 * Get the reserved track bits for a rail crossing
 * @param t the tile
 * @pre IsLevelCrossingTile(t)
 * @return reserved track bits
 */
static inline TrackBits GetCrossingReservationTrackBits(TileIndex t)
{
	return HasCrossingReservation(t) ? GetCrossingRailBits(t) : TRACK_BIT_NONE;
}

/**
 * Check if the level crossing is barred.
 * @param t The tile to query.
 * @pre IsLevelCrossing(t)
 * @return True if the level crossing is barred.
 */
static inline bool IsCrossingBarred(TileIndex t)
{
	assert(IsLevelCrossing(t));
	return HasBit(_m[t].m5, 5);
}

/**
 * Set the bar state of a level crossing.
 * @param t The tile to modify.
 * @param barred True if the crossing should be barred, false otherwise.
 * @pre IsLevelCrossing(t)
 */
static inline void SetCrossingBarred(TileIndex t, bool barred)
{
	assert(IsLevelCrossing(t));
	SB(_m[t].m5, 5, 1, barred ? 1 : 0);
}

/**
 * Unbar a level crossing.
 * @param t The tile to change.
 */
static inline void UnbarCrossing(TileIndex t)
{
	SetCrossingBarred(t, false);
}

/**
 * Bar a level crossing.
 * @param t The tile to change.
 */
static inline void BarCrossing(TileIndex t)
{
	SetCrossingBarred(t, true);
}

/** Check if a road tile has snow/desert. */
#define IsOnDesert IsOnSnow
/**
 * Check if a road tile has snow/desert.
 * @param t The tile to query.
 * @return True if the tile has snow/desert.
 */
static inline bool IsOnSnow(TileIndex t)
{
	return HasBit(_me[t].m7, 5);
}

/** Toggle the snow/desert state of a road tile. */
#define ToggleDesert ToggleSnow
/**
 * Toggle the snow/desert state of a road tile.
 * @param t The tile to change.
 */
static inline void ToggleSnow(TileIndex t)
{
	ToggleBit(_me[t].m7, 5);
}


/** The possible road side decorations. */
enum Roadside {
	ROADSIDE_BARREN           = 0, ///< Road on barren land
	ROADSIDE_GRASS            = 1, ///< Road on grass
	ROADSIDE_PAVED            = 2, ///< Road with paved sidewalks
	ROADSIDE_STREET_LIGHTS    = 3, ///< Road with street lights on paved sidewalks
	ROADSIDE_TREES            = 5, ///< Road with trees on paved sidewalks
	ROADSIDE_GRASS_ROAD_WORKS = 6, ///< Road on grass with road works
	ROADSIDE_PAVED_ROAD_WORKS = 7, ///< Road with sidewalks and road works
};

/**
 * Get the decorations of a road.
 * @param tile The tile to query.
 * @return The road decoration of the tile.
 */
static inline Roadside GetRoadside(TileIndex tile)
{
	return (Roadside)GB(_m[tile].m6, 3, 3);
}

/**
 * Set the decorations of a road.
 * @param tile The tile to change.
 * @param s    The new road decoration of the tile.
 */
static inline void SetRoadside(TileIndex tile, Roadside s)
{
	SB(_m[tile].m6, 3, 3, s);
}

/**
 * Check if a tile has road works.
 * @param t The tile to check.
 * @return True if the tile has road works in progress.
 */
static inline bool HasRoadWorks(TileIndex t)
{
	return GetRoadside(t) >= ROADSIDE_GRASS_ROAD_WORKS;
}

/**
 * Increase the progress counter of road works.
 * @param t The tile to modify.
 * @return True if the road works are in the last stage.
 */
static inline bool IncreaseRoadWorksCounter(TileIndex t)
{
	AB(_me[t].m7, 0, 4, 1);

//	return GB(_me[t].m7, 0, 4) == 15;
//DC-1 - kevesebb idot az utjavitasra
	return GB(_me[t].m7, 0, 4) == 1;
}

static inline byte GetRoadWorksCounter(TileIndex t)
{
	return GB(_m[t].m3, 0, 4);
}

/**
 * Start road works on a tile.
 * @param t The tile to start the work on.
 * @pre !HasRoadWorks(t)
 */
static inline void StartRoadWorks(TileIndex t)
{
	assert(!HasRoadWorks(t));
	/* Remove any trees or lamps in case or roadwork */
	switch (GetRoadside(t)) {
		case ROADSIDE_BARREN:
		case ROADSIDE_GRASS:  SetRoadside(t, ROADSIDE_GRASS_ROAD_WORKS); break;
		default:              SetRoadside(t, ROADSIDE_PAVED_ROAD_WORKS); break;
	}
}

/**
 * Terminate road works on a tile.
 * @param t Tile to stop the road works on.
 * @pre HasRoadWorks(t)
 */
static inline void TerminateRoadWorks(TileIndex t)
{
	assert(HasRoadWorks(t));
	SetRoadside(t, (Roadside)(GetRoadside(t) - ROADSIDE_GRASS_ROAD_WORKS + ROADSIDE_GRASS));
	/* Stop the counter */
	SB(_me[t].m7, 0, 4, 0);
}


/**
 * Get the direction of the exit of a road depot.
 * @param t The tile to query.
 * @return Diagonal direction of the depot exit.
 */
static inline DiagDirection GetRoadDepotDirection(TileIndex t)
{
	assert(IsRoadDepot(t));
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}


RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);


/**
 * Make a normal road tile.
 * @param t    Tile to make a normal road.
 * @param bits Road bits to set for all present road types.
 * @param rot  New present road types.
 * @param town Town ID if the road is a town-owned road.
 * @param road New owner of road.
 * @param tram New owner of tram tracks.
 */
static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram)
{
	SetTileType(t, MP_ROAD);
	SetTileOwner(t, road);
	_m[t].m2 = town;
	_m[t].m3 = (HasBit(rot, ROADTYPE_TRAM) ? bits : 0);
	_m[t].m4 = 0;
	_m[t].m5 = (HasBit(rot, ROADTYPE_ROAD) ? bits : 0) | ROAD_TILE_NORMAL << 6;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = rot << 6;
	SetRoadOwner(t, ROADTYPE_TRAM, tram);
}

/**
 * Make a level crossing.
 * @param t       Tile to make a level crossing.
 * @param road    New owner of road.
 * @param tram    New owner of tram tracks.
 * @param rail    New owner of the rail track.
 * @param roaddir Axis of the road.
 * @param rat     New rail type.
 * @param rot     New present road types.
 * @param town    Town ID if the road is a town-owned road.
 */
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town)
{
	SetTileType(t, MP_ROAD);
	SetTileOwner(t, rail);
	_m[t].m2 = town;
	_m[t].m3 = rat;
	_m[t].m4 = 0;
	_m[t].m5 = ROAD_TILE_CROSSING << 6 | roaddir;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = rot << 6 | road;
	SetRoadOwner(t, ROADTYPE_TRAM, tram);
}

/**
 * Make a road depot.
 * @param t     Tile to make a level crossing.
 * @param owner New owner of the depot.
 * @param did   New depot ID.
 * @param dir   Direction of the depot exit.
 * @param rt    Road type of the depot.
 */
static inline void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
{
	SetTileType(t, MP_ROAD);
	SetTileOwner(t, owner);
	_m[t].m2 = did;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = RoadTypeToRoadTypes(rt) << 6 | owner;
	SetRoadOwner(t, ROADTYPE_TRAM, owner);
}

#endif /* ROAD_MAP_H */