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/* $Id$ */

/** @file 32bpp.hpp */

#ifndef RENDERER_32BPP_HPP
#define RENDERER_32BPP_HPP

#include "renderer.hpp"

class Renderer_32bpp : public Renderer {
public:
	/* virtual */ void *MoveTo(const void *video, int x, int y);
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
	/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
	/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
	/* virtual */ int BufferSize(int width, int height);

	static inline uint32 LookupColourInPalette(uint8 index) {
		#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
		if (index == 0) return 0x00000000;
		return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
	}
};

class FRenderer_32bpp: public RendererFactory<FRenderer_32bpp> {
public:
	/* virtual */ const char *GetName() { return "32bpp"; }

	/* virtual */ Renderer *CreateInstance() { return new Renderer_32bpp(); }
};

#endif /* RENDERER_32BPP_HPP */