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/* $Id$ */

/** @file rail.cpp Implementation of rail specific functions. */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "rail.h"
#include "station_map.h"
#include "tunnel_map.h"
#include "tunnelbridge_map.h"
#include "settings_type.h"
#include "date_func.h"
#include "player_func.h"
#include "player_base.h"
#include "engine_func.h"
#include "engine_base.h"


/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
 * direction along with the trackdir */
extern const byte _signal_along_trackdir[TRACKDIR_END] = {
	0x8, 0x8, 0x8, 0x2, 0x4, 0x1, 0, 0,
	0x4, 0x4, 0x4, 0x1, 0x8, 0x2
};

/* Maps a trackdir to the bit that stores its status in the map arrays, in the
 * direction against the trackdir */
extern const byte _signal_against_trackdir[TRACKDIR_END] = {
	0x4, 0x4, 0x4, 0x1, 0x8, 0x2, 0, 0,
	0x8, 0x8, 0x8, 0x2, 0x4, 0x1
};

/* Maps a Track to the bits that store the status of the two signals that can
 * be present on the given track */
extern const byte _signal_on_track[] = {
	0xC, 0xC, 0xC, 0x3, 0xC, 0x3
};

/* Maps a diagonal direction to the all trackdirs that are connected to any
 * track entering in this direction (including those making 90 degree turns)
 */
extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N,  /* DIAGDIR_NE */
	TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S  | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
	TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W  /* DIAGDIR_NW */
};

extern const Trackdir _next_trackdir[TRACKDIR_END] = {
	TRACKDIR_X_NE,  TRACKDIR_Y_SE,  TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
	TRACKDIR_X_SW,  TRACKDIR_Y_NW,  TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
};

/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = {
	TRACKDIR_BIT_Y_SE     | TRACKDIR_BIT_Y_NW,                                                   /* TRACK_X     */
	TRACKDIR_BIT_X_NE     | TRACKDIR_BIT_X_SW,                                                   /* TRACK_Y     */
	TRACKDIR_BIT_RIGHT_N  | TRACKDIR_BIT_RIGHT_S  | TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_LEFT_S,  /* TRACK_UPPER */
	TRACKDIR_BIT_RIGHT_N  | TRACKDIR_BIT_RIGHT_S  | TRACKDIR_BIT_LEFT_N  | TRACKDIR_BIT_LEFT_S,  /* TRACK_LOWER */
	TRACKDIR_BIT_UPPER_W  | TRACKDIR_BIT_UPPER_E  | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT  */
	TRACKDIR_BIT_UPPER_W  | TRACKDIR_BIT_UPPER_E  | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E  /* TRACK_RIGHT */
};

/* Maps a track to all tracks that make 90 deg turns with it. */
extern const TrackBits _track_crosses_tracks[] = {
	TRACK_BIT_Y,    /* TRACK_X     */
	TRACK_BIT_X,    /* TRACK_Y     */
	TRACK_BIT_VERT, /* TRACK_UPPER */
	TRACK_BIT_VERT, /* TRACK_LOWER */
	TRACK_BIT_HORZ, /* TRACK_LEFT  */
	TRACK_BIT_HORZ  /* TRACK_RIGHT */
};

/* Maps a trackdir to the (4-way) direction the tile is exited when following
 * that trackdir */
extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END] = {
	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE,
	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};

extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
	{TRACKDIR_X_NE,     INVALID_TRACKDIR,  TRACKDIR_X_SW,     INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  TRACKDIR_Y_SE,     INVALID_TRACKDIR,  TRACKDIR_Y_NW},
	{TRACKDIR_UPPER_E,  INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_UPPER_W},
	{INVALID_TRACKDIR,  TRACKDIR_LOWER_E,  TRACKDIR_LOWER_W,  INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_LEFT_S,   TRACKDIR_LEFT_N},
	{TRACKDIR_RIGHT_N,  TRACKDIR_RIGHT_S,  INVALID_TRACKDIR,  INVALID_TRACKDIR}
};

extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = {
	{TRACKDIR_X_NE,     INVALID_TRACKDIR,  TRACKDIR_X_SW,     INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  TRACKDIR_Y_SE,     INVALID_TRACKDIR,  TRACKDIR_Y_NW},
	{INVALID_TRACKDIR,  TRACKDIR_UPPER_E,  TRACKDIR_UPPER_W,  INVALID_TRACKDIR},
	{TRACKDIR_LOWER_E,  INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_LOWER_W},
	{TRACKDIR_LEFT_N,   TRACKDIR_LEFT_S,   INVALID_TRACKDIR,  INVALID_TRACKDIR},
	{INVALID_TRACKDIR,  INVALID_TRACKDIR,  TRACKDIR_RIGHT_S,  TRACKDIR_RIGHT_N}
};

extern const Trackdir _track_direction_to_trackdir[][DIR_END] = {
	{INVALID_TRACKDIR, TRACKDIR_X_NE,     INVALID_TRACKDIR, INVALID_TRACKDIR,  INVALID_TRACKDIR, TRACKDIR_X_SW,     INVALID_TRACKDIR, INVALID_TRACKDIR},
	{INVALID_TRACKDIR, INVALID_TRACKDIR,  INVALID_TRACKDIR, TRACKDIR_Y_SE,     INVALID_TRACKDIR, INVALID_TRACKDIR,  INVALID_TRACKDIR, TRACKDIR_Y_NW},
	{INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_UPPER_E, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_UPPER_W, INVALID_TRACKDIR},
	{INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_LOWER_E, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_LOWER_W, INVALID_TRACKDIR},
	{TRACKDIR_LEFT_N,  INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_LEFT_S,  INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR},
	{TRACKDIR_RIGHT_N, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR,  TRACKDIR_RIGHT_S, INVALID_TRACKDIR,  INVALID_TRACKDIR, INVALID_TRACKDIR}
};

extern const Trackdir _dir_to_diag_trackdir[] = {
	TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
};

extern const TrackBits _corner_to_trackbits[] = {
	TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_RIGHT, TRACK_BIT_UPPER,
};

extern const TrackdirBits _uphill_trackdirs[] = {
	TRACKDIR_BIT_NONE                    , ///<  0 SLOPE_FLAT
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///<  1 SLOPE_W   -> inclined for diagonal track
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///<  2 SLOPE_S   -> inclined for diagonal track
	TRACKDIR_BIT_X_SW                    , ///<  3 SLOPE_SW
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///<  4 SLOPE_E   -> inclined for diagonal track
	TRACKDIR_BIT_NONE                    , ///<  5 SLOPE_EW
	TRACKDIR_BIT_Y_SE                    , ///<  6 SLOPE_SE
	TRACKDIR_BIT_NONE                    , ///<  7 SLOPE_WSE -> leveled
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///<  8 SLOPE_N   -> inclined for diagonal track
	TRACKDIR_BIT_Y_NW                    , ///<  9 SLOPE_NW
	TRACKDIR_BIT_NONE                    , ///< 10 SLOPE_NS
	TRACKDIR_BIT_NONE                    , ///< 11 SLOPE_NWS -> leveled
	TRACKDIR_BIT_X_NE                    , ///< 12 SLOPE_NE
	TRACKDIR_BIT_NONE                    , ///< 13 SLOPE_ENW -> leveled
	TRACKDIR_BIT_NONE                    , ///< 14 SLOPE_SEN -> leveled
	TRACKDIR_BIT_NONE                    , ///< 15 invalid
	TRACKDIR_BIT_NONE                    , ///< 16 invalid
	TRACKDIR_BIT_NONE                    , ///< 17 invalid
	TRACKDIR_BIT_NONE                    , ///< 18 invalid
	TRACKDIR_BIT_NONE                    , ///< 19 invalid
	TRACKDIR_BIT_NONE                    , ///< 20 invalid
	TRACKDIR_BIT_NONE                    , ///< 21 invalid
	TRACKDIR_BIT_NONE                    , ///< 22 invalid
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 23 SLOPE_STEEP_S -> inclined for diagonal track
	TRACKDIR_BIT_NONE                    , ///< 24 invalid
	TRACKDIR_BIT_NONE                    , ///< 25 invalid
	TRACKDIR_BIT_NONE                    , ///< 26 invalid
	TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 27 SLOPE_STEEP_W -> inclined for diagonal track
	TRACKDIR_BIT_NONE                    , ///< 28 invalid
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 29 SLOPE_STEEP_N -> inclined for diagonal track
	TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 30 SLOPE_STEEP_E -> inclined for diagonal track
};

/* The default multiplier for the cost of building different types of railway
 * track, which will be divided by 8. Can be changed by newgrf files. */
const int _default_railtype_cost_multiplier[RAILTYPE_END] = {
	8, 12, 16, 24,
};
int _railtype_cost_multiplier[RAILTYPE_END];

RailType GetTileRailType(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_RAILWAY:
			return GetRailType(tile);

		case MP_ROAD:
			/* rail/road crossing */
			if (IsLevelCrossing(tile)) return GetRailType(tile);
			break;

		case MP_STATION:
			if (IsRailwayStationTile(tile)) return GetRailType(tile);
			break;

		case MP_TUNNELBRIDGE:
			if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
			break;

		default:
			break;
	}
	return INVALID_RAILTYPE;
}

bool HasRailtypeAvail(const PlayerID p, const RailType railtype)
{
	return HasBit(GetPlayer(p)->avail_railtypes, railtype);
}

bool ValParamRailtype(const RailType rail)
{
	return HasRailtypeAvail(_current_player, rail);
}

RailType GetBestRailtype(const PlayerID p)
{
	if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
	if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
	if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
	return RAILTYPE_RAIL;
}

RailTypes GetPlayerRailtypes(PlayerID p)
{
	RailTypes rt = RAILTYPES_NONE;

	Engine *e;
	FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
		const EngineInfo *ei = &e->info;

		if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
				(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
			const RailVehicleInfo *rvi = &e->u.rail;

			if (rvi->railveh_type != RAILVEH_WAGON) {
				assert(rvi->railtype < RAILTYPE_END);
				SetBit(rt, rvi->railtype);
			}
		}
	}

	return rt;
}