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/* $Id$ */
#ifndef QUEUE_H
#define QUEUE_H
//#define NOFREE
//#define QUEUE_DEBUG
//#define HASH_DEBUG
//#define HASH_STATS
struct Queue;
typedef bool Queue_PushProc(Queue* q, void* item, int priority);
typedef void* Queue_PopProc(Queue* q);
typedef bool Queue_DeleteProc(Queue* q, void* item, int priority);
typedef void Queue_ClearProc(Queue* q, bool free_values);
typedef void Queue_FreeProc(Queue* q, bool free_values);
struct InsSortNode {
void* item;
int priority;
InsSortNode* next;
};
struct BinaryHeapNode {
void* item;
int priority;
};
struct Queue{
/*
* Pushes an element into the queue, at the appropriate place for the queue.
* Requires the queue pointer to be of an appropriate type, of course.
*/
Queue_PushProc* push;
/*
* Pops the first element from the queue. What exactly is the first element,
* is defined by the exact type of queue.
*/
Queue_PopProc* pop;
/*
* Deletes the item from the queue. priority should be specified if
* known, which speeds up the deleting for some queue's. Should be -1
* if not known.
*/
Queue_DeleteProc* del;
/* Clears the queue, by removing all values from it. It's state is
* effectively reset. If free_items is true, each of the items cleared
* in this way are free()'d.
*/
Queue_ClearProc* clear;
/* Frees the queue, by reclaiming all memory allocated by it. After
* this it is no longer usable. If free_items is true, any remaining
* items are free()'d too.
*/
Queue_FreeProc* free;
union {
struct {
InsSortNode* first;
} inssort;
struct {
uint max_size;
uint size;
uint blocks; /* The amount of blocks for which space is reserved in elements */
BinaryHeapNode** elements;
} binaryheap;
} data;
};
/*
* Insertion Sorter
*/
/* Initializes a inssort and allocates internal memory. There is no maximum
* size */
void init_InsSort(Queue* q);
/*
* Binary Heap
* For information, see:
* http://www.policyalmanac.org/games/binaryHeaps.htm
*/
/* The amount of elements that will be malloc'd at a time */
#define BINARY_HEAP_BLOCKSIZE_BITS 10
/* Initializes a binary heap and allocates internal memory for maximum of
* max_size elements */
void init_BinaryHeap(Queue* q, uint max_size);
/*
* Hash
*/
struct HashNode {
uint key1;
uint key2;
void* value;
HashNode* next;
};
/**
* Generates a hash code from the given key pair. You should make sure that
* the resulting range is clearly defined.
*/
typedef uint Hash_HashProc(uint key1, uint key2);
struct Hash {
/* The hash function used */
Hash_HashProc* hash;
/* The amount of items in the hash */
uint size;
/* The number of buckets allocated */
uint num_buckets;
/* A pointer to an array of num_buckets buckets. */
HashNode* buckets;
/* A pointer to an array of numbuckets booleans, which will be true if
* there are any Nodes in the bucket */
bool* buckets_in_use;
};
/* Call these function to manipulate a hash */
/* Deletes the value with the specified key pair from the hash and returns
* that value. Returns NULL when the value was not present. The value returned
* is _not_ free()'d! */
void* Hash_Delete(Hash* h, uint key1, uint key2);
/* Sets the value associated with the given key pair to the given value.
* Returns the old value if the value was replaced, NULL when it was not yet present. */
void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
/* Gets the value associated with the given key pair, or NULL when it is not
* present. */
void* Hash_Get(const Hash* h, uint key1, uint key2);
/* Call these function to create/destroy a hash */
/* Builds a new hash in an existing struct. Make sure that hash() always
* returns a hash less than num_buckets! Call delete_hash after use */
void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets);
/*
* Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
* & friends. If free is true, it will call free() on all the values that
* are left in the hash.
*/
void delete_Hash(Hash* h, bool free_values);
/*
* Cleans the hash, but keeps the memory allocated
*/
void clear_Hash(Hash* h, bool free_values);
/*
* Gets the current size of the Hash
*/
uint Hash_Size(const Hash* h);
#endif /* QUEUE_H */
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