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/* $Id$ */
/** @file pathfind.cpp Implementation of the oldest supported pathfinder. */
#include "stdafx.h"
#include "station_map.h"
#include "settings_type.h"
#include "pathfind.h"
#include "debug.h"
#include "tunnelbridge_map.h"
#include "core/random_func.hpp"
#include "core/alloc_type.hpp"
#include "tunnelbridge.h"
/* remember which tiles we have already visited so we don't visit them again. */
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
{
uint hash, val, offs;
TrackPathFinderLink *link, *new_link;
uint bits = 1 << dir;
if (tpf->disable_tile_hash)
return true;
hash = PATHFIND_HASH_TILE(tile);
val = tpf->hash_head[hash];
if (val == 0) {
/* unused hash entry, set the appropriate bit in it and return true
* to indicate that a bit was set. */
tpf->hash_head[hash] = bits;
tpf->hash_tile[hash] = tile;
return true;
} else if (!(val & 0x8000)) {
/* single tile */
if (tile == tpf->hash_tile[hash]) {
/* found another bit for the same tile,
* check if this bit is already set, if so, return false */
if (val & bits)
return false;
/* otherwise set the bit and return true to indicate that the bit
* was set */
tpf->hash_head[hash] = val | bits;
return true;
} else {
/* two tiles with the same hash, need to make a link */
/* allocate a link. if out of links, handle this by returning
* that a tile was already visisted. */
if (tpf->num_links_left == 0) {
return false;
}
tpf->num_links_left--;
link = tpf->new_link++;
/* move the data that was previously in the hash_??? variables
* to the link struct, and let the hash variables point to the link */
link->tile = tpf->hash_tile[hash];
tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);
link->flags = tpf->hash_head[hash];
tpf->hash_head[hash] = 0xFFFF; // multi link
link->next = 0xFFFF;
}
} else {
/* a linked list of many tiles,
* find the one corresponding to the tile, if it exists.
* otherwise make a new link */
offs = tpf->hash_tile[hash];
do {
link = PATHFIND_GET_LINK_PTR(tpf, offs);
if (tile == link->tile) {
/* found the tile in the link list,
* check if the bit was alrady set, if so return false to indicate that the
* bit was already set */
if (link->flags & bits)
return false;
link->flags |= bits;
return true;
}
} while ((offs=link->next) != 0xFFFF);
}
/* get here if we need to add a new link to link,
* first, allocate a new link, in the same way as before */
if (tpf->num_links_left == 0) {
return false;
}
tpf->num_links_left--;
new_link = tpf->new_link++;
/* then fill the link with the new info, and establish a ptr from the old
* link to the new one */
new_link->tile = tile;
new_link->flags = bits;
new_link->next = 0xFFFF;
link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link);
return true;
}
static void TPFModeShip(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
{
assert(tpf->tracktype == TRANSPORT_WATER);
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* wrong track type */
if (GetTunnelBridgeTransportType(tile) != tpf->tracktype) return;
DiagDirection dir = GetTunnelBridgeDirection(tile);
/* entering tunnel / bridge? */
if (dir == direction) {
TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1;
TPFSetTileBit(tpf, tile, 14);
TPFSetTileBit(tpf, endtile, 14);
tile = endtile;
} else {
/* leaving tunnel / bridge? */
if (ReverseDiagDir(dir) != direction) return;
}
}
/* This addition will sometimes overflow by a single tile.
* The use of TILE_MASK here makes sure that we still point at a valid
* tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
if (++tpf->rd.cur_length > 50)
return;
TrackBits bits = TrackStatusToTrackBits(GetTileTrackStatus(tile, tpf->tracktype, tpf->sub_type)) & DiagdirReachesTracks(direction);
if (bits == TRACK_BIT_NONE) return;
assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
bool only_one_track = true;
do {
Track track = RemoveFirstTrack(&bits);
if (bits != TRACK_BIT_NONE) only_one_track = false;
RememberData rd = tpf->rd;
/* Change direction 4 times only */
if (!only_one_track && track != tpf->rd.last_choosen_track) {
if (++tpf->rd.depth > 4) {
tpf->rd = rd;
return;
}
tpf->rd.last_choosen_track = track;
}
tpf->the_dir = TrackEnterdirToTrackdir(track, direction);
if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length)) {
TPFModeShip(tpf, tile, TrackdirToExitdir(tpf->the_dir));
}
tpf->rd = rd;
} while (bits != TRACK_BIT_NONE);
}
/**
* Checks if any vehicle can enter/leave tile in given diagdir
* Checks only for rail/road depots and road non-drivethrough stations
* @param tile tile to check
* @param side side of tile we are trying to leave/enter
* @param tracktype type of transport
* @pre tile has trackbit at that diagdir
* @return true iff vehicle can enter/leve the tile in given side
*/
static inline bool CanAccessTileInDir(TileIndex tile, DiagDirection side, TransportType tracktype)
{
if (tracktype == TRANSPORT_RAIL) {
/* depot from wrong side */
if (IsRailDepotTile(tile) && GetRailDepotDirection(tile) != side) return false;
} else if (tracktype == TRANSPORT_ROAD) {
/* depot from wrong side */
if (IsRoadDepotTile(tile) && GetRoadDepotDirection(tile) != side) return false;
/* non-driverthrough road station from wrong side */
if (IsStandardRoadStopTile(tile) && GetRoadStopDir(tile) != side) return false;
}
return true;
}
static void TPFModeNormal(TrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
{
const TileIndex tile_org = tile;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* wrong track type */
if (GetTunnelBridgeTransportType(tile) != tpf->tracktype) return;
DiagDirection dir = GetTunnelBridgeDirection(tile);
/* entering tunnel / bridge? */
if (dir == direction) {
TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
tpf->rd.cur_length += GetTunnelBridgeLength(tile, endtile) + 1;
TPFSetTileBit(tpf, tile, 14);
TPFSetTileBit(tpf, endtile, 14);
tile = endtile;
} else {
/* leaving tunnel / bridge? */
if (ReverseDiagDir(dir) != direction) return;
}
} else {
/* can we leave tile in this dir? */
if (!CanAccessTileInDir(tile, direction, tpf->tracktype)) return;
}
tile += TileOffsByDiagDir(direction);
/* can we enter tile in this dir? */
if (!CanAccessTileInDir(tile, ReverseDiagDir(direction), tpf->tracktype)) return;
/* Check if the new tile is a tunnel or bridge head and that the direction
* and transport type match */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (GetTunnelBridgeDirection(tile) != direction ||
GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
return;
}
}
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, tpf->tracktype, tpf->sub_type));
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
if (trackdirbits != TRACKDIR_BIT_NONE && TrackStatusToTrackdirBits(GetTileTrackStatus(tile_org, TRANSPORT_RAIL, 0)) != TRACKDIR_BIT_NONE) {
if (GetTileOwner(tile_org) != GetTileOwner(tile)) return;
}
}
tpf->rd.cur_length++;
trackdirbits &= DiagdirReachesTrackdirs(direction);
TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
if (bits != TRACK_BIT_NONE) {
if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KillFirstBit(bits) == 0 || ++tpf->rd.depth <= 7))) {
do {
Track track = RemoveFirstTrack(&bits);
tpf->the_dir = TrackEnterdirToTrackdir(track, direction);
RememberData rd = tpf->rd;
/* make sure we are not leaving from invalid side */
if (TPFSetTileBit(tpf, tile, tpf->the_dir) && CanAccessTileInDir(tile, TrackdirToExitdir(tpf->the_dir), tpf->tracktype) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length) ) {
TPFModeNormal(tpf, tile, TrackdirToExitdir(tpf->the_dir));
}
tpf->rd = rd;
} while (bits != TRACK_BIT_NONE);
}
}
}
void FollowTrack(TileIndex tile, PathfindFlags flags, TransportType tt, uint sub_type, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
{
assert(IsValidDiagDirection(direction));
SmallStackSafeStackAlloc<TrackPathFinder, 1> tpf;
/* initialize path finder variables */
tpf->userdata = data;
tpf->enum_proc = enum_proc;
tpf->new_link = tpf->links;
tpf->num_links_left = lengthof(tpf->links);
tpf->rd.cur_length = 0;
tpf->rd.depth = 0;
tpf->rd.last_choosen_track = INVALID_TRACK;
tpf->disable_tile_hash = (flags & PATHFIND_FLAGS_DISABLE_TILE_HASH) != 0;
tpf->tracktype = tt;
tpf->sub_type = sub_type;
if ((flags & PATHFIND_FLAGS_SHIP_MODE) != 0) {
tpf->enum_proc(tile, data, INVALID_TRACKDIR, 0);
TPFModeShip(tpf, tile, direction);
} else {
/* clear the hash_heads */
memset(tpf->hash_head, 0, sizeof(tpf->hash_head));
TPFModeNormal(tpf, tile, direction);
}
if (after_proc != NULL) after_proc(tpf);
}
struct StackedItem {
TileIndex tile;
uint16 cur_length; ///< This is the current length to this tile.
uint16 priority; ///< This is the current length + estimated length to the goal.
TrackdirByte track;
byte depth;
byte state;
byte first_track;
};
struct HashLink {
TileIndex tile;
uint16 typelength;
uint16 next;
};
struct NewTrackPathFinder {
NTPEnumProc *enum_proc;
void *userdata;
TileIndex dest;
TransportType tracktype;
RailTypes railtypes;
uint maxlength;
HashLink *new_link;
uint num_links_left;
uint nstack;
StackedItem stack[256]; ///< priority queue of stacked items
uint16 hash_head[0x400]; ///< hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
TileIndex hash_tile[0x400]; ///< tiles. or links.
HashLink links[0x400]; ///< hash links
};
#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
#define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs))
#define ARR(i) tpf->stack[(i)-1]
/** called after a new element was added in the queue at the last index.
* move it down to the proper position */
static inline void HeapifyUp(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = ++tpf->nstack;
while (i != 1 && ARR(i).priority < ARR(i>>1).priority) {
/* the child element is larger than the parent item.
* swap the child item and the parent item. */
si = ARR(i); ARR(i) = ARR(i >> 1); ARR(i >> 1) = si;
i >>= 1;
}
}
/** called after the element 0 was eaten. fill it with a new element */
static inline void HeapifyDown(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = 1, j;
int n;
assert(tpf->nstack > 0);
n = --tpf->nstack;
if (n == 0) return; // heap is empty so nothing to do?
/* copy the last item to index 0. we use it as base for heapify. */
ARR(1) = ARR(n + 1);
while ((j = i * 2) <= n) {
/* figure out which is smaller of the children. */
if (j != n && ARR(j).priority > ARR(j + 1).priority)
j++; // right item is smaller
assert(i <= n && j <= n);
if (ARR(i).priority <= ARR(j).priority)
break; // base elem smaller than smallest, done!
/* swap parent with the child */
si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
i = j;
}
}
/** mark a tile as visited and store the length of the path.
* if we already had a better path to this tile, return false.
* otherwise return true. */
static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, DiagDirection dir, uint length)
{
uint hash,head;
HashLink *link, *new_link;
assert(length < 16384-1);
hash = PATHFIND_HASH_TILE(tile);
/* never visited before? */
if ((head=tpf->hash_head[hash]) == 0) {
tpf->hash_tile[hash] = tile;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
if (head != 0xffff) {
if (tile == tpf->hash_tile[hash] && (head & 0x3) == (uint)dir) {
/* longer length */
if (length >= (head >> 2)) return false;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
/* two tiles with the same hash, need to make a link
* allocate a link. if out of links, handle this by returning
* that a tile was already visisted. */
if (tpf->num_links_left == 0) {
DEBUG(ntp, 1, "No links left");
return false;
}
tpf->num_links_left--;
link = tpf->new_link++;
/* move the data that was previously in the hash_??? variables
* to the link struct, and let the hash variables point to the link */
link->tile = tpf->hash_tile[hash];
tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);
link->typelength = tpf->hash_head[hash];
tpf->hash_head[hash] = 0xFFFF; // multi link
link->next = 0xFFFF;
} else {
/* a linked list of many tiles,
* find the one corresponding to the tile, if it exists.
* otherwise make a new link */
uint offs = tpf->hash_tile[hash];
do {
link = NTP_GET_LINK_PTR(tpf, offs);
if (tile == link->tile && (link->typelength & 0x3U) == (uint)dir) {
if (length >= (uint)(link->typelength >> 2)) return false;
link->typelength = dir | (length << 2);
return true;
}
} while ((offs = link->next) != 0xFFFF);
}
/* get here if we need to add a new link to link,
* first, allocate a new link, in the same way as before */
if (tpf->num_links_left == 0) {
DEBUG(ntp, 1, "No links left");
return false;
}
tpf->num_links_left--;
new_link = tpf->new_link++;
/* then fill the link with the new info, and establish a ptr from the old
* link to the new one */
new_link->tile = tile;
new_link->typelength = dir | (length << 2);
new_link->next = 0xFFFF;
link->next = NTP_GET_LINK_OFFS(tpf, new_link);
return true;
}
/**
* Checks if the shortest path to the given tile/dir so far is still the given
* length.
* @return true if the length is still the same
* @pre The given tile/dir combination should be present in the hash, by a
* previous call to NtpVisit().
*/
static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
{
uint hash,head,offs;
HashLink *link;
hash = PATHFIND_HASH_TILE(tile);
head=tpf->hash_head[hash];
assert(head);
if (head != 0xffff) {
assert( tpf->hash_tile[hash] == tile && (head & 3) == dir);
assert( (head >> 2) <= length);
return length == (head >> 2);
}
/* else it's a linked list of many tiles */
offs = tpf->hash_tile[hash];
for (;;) {
link = NTP_GET_LINK_PTR(tpf, offs);
if (tile == link->tile && (link->typelength & 0x3U) == dir) {
assert((uint)(link->typelength >> 2) <= length);
return length == (uint)(link->typelength >> 2);
}
offs = link->next;
assert(offs != 0xffff);
}
}
static uint DistanceMoo(TileIndex t0, TileIndex t1)
{
const uint dx = Delta(TileX(t0), TileX(t1));
const uint dy = Delta(TileY(t0), TileY(t1));
const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks
/* OPTIMISATION:
* Original: diagTracks = max(dx, dy) - min(dx,dy);
* Proof:
* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks.
return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR;
}
/* These has to be small cause the max length of a track
* is currently limited to 16384 */
static const byte _length_of_track[16] = {
DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0,
DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0
};
/* new more optimized pathfinder for trains...
* Tile is the tile the train is at.
* direction is the tile the train is moving towards. */
static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, DiagDirection direction)
{
TrackBits bits, allbits;
Trackdir track;
TileIndex tile_org;
StackedItem si;
int estimation;
/* Need to have a special case for the start.
* We shouldn't call the callback for the current tile. */
si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value.
si.depth = 0;
si.state = 0;
si.first_track = 0xFF;
goto start_at;
for (;;) {
/* Get the next item to search from from the priority queue */
do {
if (tpf->nstack == 0)
return; // nothing left? then we're done!
si = tpf->stack[0];
tile = si.tile;
HeapifyDown(tpf);
/* Make sure we havn't already visited this tile. */
} while (!NtpCheck(tpf, tile, ReverseDiagDir(TrackdirToExitdir(ReverseTrackdir(si.track))), si.cur_length));
/* Add the length of this track. */
si.cur_length += _length_of_track[si.track];
callback_and_continue:
if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
return;
assert(si.track <= 13);
direction = TrackdirToExitdir(si.track);
start_at:
/* If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
* need to find the exit of the tunnel. */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (GetTunnelBridgeDirection(tile) != ReverseDiagDir(direction)) {
/* We are not just driving out of the tunnel/bridge */
if (GetTunnelBridgeDirection(tile) != direction ||
GetTunnelBridgeTransportType(tile) != tpf->tracktype) {
/* We are not driving into the tunnel/bridge, or it is an invalid tunnel/bridge */
continue;
}
if (!HasBit(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
TileIndex endtile = GetOtherTunnelBridgeEnd(tile);
si.cur_length += DIAG_FACTOR * (GetTunnelBridgeLength(tile, endtile) + 1);
tile = endtile;
/* tile now points to the exit tile of the tunnel/bridge */
}
}
/* This is a special loop used to go through
* a rail net and find the first intersection */
tile_org = tile;
for (;;) {
assert(direction <= 3);
tile += TileOffsByDiagDir(direction);
/* too long search length? bail out. */
if (si.cur_length >= tpf->maxlength) {
DEBUG(ntp, 1, "Cur_length too big");
bits = TRACK_BIT_NONE;
break;
}
/* Not a regular rail tile?
* Then we can't use the code below, but revert to more general code. */
if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
/* We found a tile which is not a normal railway tile.
* Determine which tracks that exist on this tile. */
bits = TrackdirBitsToTrackBits(TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & DiagdirReachesTrackdirs(direction));
/* Check that the tile contains exactly one track */
if (bits == 0 || KillFirstBit(bits) != 0) break;
if (!HasBit(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
/*******************
* If we reach here, the tile has exactly one track.
* tile - index to a tile that is not rail tile, but still straight (with optional signals)
* bits - bitmask of which track that exist on the tile (exactly one bit is set)
* direction - which direction are we moving in?
*******************/
si.track = TrackEnterdirToTrackdir(FindFirstTrack(bits), direction);
si.cur_length += _length_of_track[si.track];
goto callback_and_continue;
}
/* Regular rail tile, determine which tracks exist. */
allbits = GetTrackBits(tile);
/* Which tracks are reachable? */
bits = allbits & DiagdirReachesTracks(direction);
/* The tile has no reachable tracks => End of rail segment
* or Intersection => End of rail segment. We check this agains all the
* bits, not just reachable ones, to prevent infinite loops. */
if (bits == TRACK_BIT_NONE || TracksOverlap(allbits)) break;
if (!HasBit(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
/* If we reach here, the tile has exactly one track, and this
track is reachable = > Rail segment continues */
track = TrackEnterdirToTrackdir(FindFirstTrack(bits), direction);
assert(track != INVALID_TRACKDIR);
si.cur_length += _length_of_track[track];
/* Check if this rail is an upwards slope. If it is, then add a penalty. */
if (IsDiagonalTrackdir(track) && IsUphillTrackdir(GetTileSlope(tile, NULL), track)) {
/* upwards slope. add some penalty. */
si.cur_length += 4 * DIAG_FACTOR;
}
/* railway tile with signals..? */
if (HasSignals(tile)) {
if (!HasSignalOnTrackdir(tile, track)) {
/* if one way signal not pointing towards us, stop going in this direction => End of rail segment. */
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track)) && IsOnewaySignal(tile, TrackdirToTrack(track))) {
bits = TRACK_BIT_NONE;
break;
}
} else if (GetSignalStateByTrackdir(tile, track) == SIGNAL_STATE_GREEN) {
/* green signal in our direction. either one way or two way. */
si.state |= 3;
} else {
/* reached a red signal. */
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
/* two way red signal. unless we passed another green signal on the way,
* stop going in this direction => End of rail segment.
* this is to prevent us from going into a full platform. */
if (!(si.state & 1)) {
bits = TRACK_BIT_NONE;
break;
}
}
if (!(si.state & 2)) {
/* Is this the first signal we see? And it's red... add penalty */
si.cur_length += 10 * DIAG_FACTOR;
si.state += 2; // remember that we added penalty.
/* Because we added a penalty, we can't just continue as usual.
* Need to get out and let A* do it's job with
* possibly finding an even shorter path. */
break;
}
}
if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
return; // Don't process this tile any further
}
/* continue with the next track */
direction = TrackdirToExitdir(track);
/* safety check if we're running around chasing our tail... (infinite loop) */
if (tile == tile_org) {
bits = TRACK_BIT_NONE;
break;
}
}
/* There are no tracks to choose between.
* Stop searching in this direction */
if (bits == TRACK_BIT_NONE)
continue;
/****************
* We got multiple tracks to choose between (intersection).
* Branch the search space into several branches.
****************/
/* Check if we've already visited this intersection.
* If we've already visited it with a better length, then
* there's no point in visiting it again. */
if (!NtpVisit(tpf, tile, direction, si.cur_length))
continue;
/* Push all possible alternatives that we can reach from here
* onto the priority heap.
* 'bits' contains the tracks that we can choose between. */
/* First compute the estimated distance to the target.
* This is used to implement A* */
estimation = 0;
if (tpf->dest != 0)
estimation = DistanceMoo(tile, tpf->dest);
si.depth++;
if (si.depth == 0)
continue; // We overflowed our depth. No more searching in this direction.
si.tile = tile;
while (bits != TRACK_BIT_NONE) {
Track track = RemoveFirstTrack(&bits);
si.track = TrackEnterdirToTrackdir(track, direction);
assert(si.track != 0xFF);
si.priority = si.cur_length + estimation;
/* out of stack items, bail out? */
if (tpf->nstack >= lengthof(tpf->stack)) {
DEBUG(ntp, 1, "Out of stack");
break;
}
tpf->stack[tpf->nstack] = si;
HeapifyUp(tpf);
};
/* If this is the first intersection, we need to fill the first_track member.
* so the code outside knows which path is better.
* also randomize the order in which we search through them. */
if (si.depth == 1) {
assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
if (tpf->nstack != 1) {
uint32 r = Random();
if (r & 1) Swap(tpf->stack[0].track, tpf->stack[1].track);
if (tpf->nstack != 2) {
TrackdirByte t = tpf->stack[2].track;
if (r & 2) Swap(tpf->stack[0].track, t);
if (r & 4) Swap(tpf->stack[1].track, t);
tpf->stack[2].first_track = tpf->stack[2].track = t;
}
tpf->stack[0].first_track = tpf->stack[0].track;
tpf->stack[1].first_track = tpf->stack[1].track;
}
}
/* Continue with the next from the queue... */
}
}
/** new pathfinder for trains. better and faster. */
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypes railtypes, DiagDirection direction, NTPEnumProc *enum_proc, void *data)
{
SmallStackSafeStackAlloc<NewTrackPathFinder, 1> tpf;
tpf->dest = dest;
tpf->userdata = data;
tpf->enum_proc = enum_proc;
tpf->tracktype = TRANSPORT_RAIL;
tpf->railtypes = railtypes;
tpf->maxlength = min(_settings_game.pf.opf.pf_maxlength * 3, 10000);
tpf->nstack = 0;
tpf->new_link = tpf->links;
tpf->num_links_left = lengthof(tpf->links);
memset(tpf->hash_head, 0, sizeof(tpf->hash_head));
NTPEnum(tpf, tile, direction);
}
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