1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
|
/* $Id$ */
/** @file order_cmd.cpp Handling of orders. */
#include "stdafx.h"
#include "openttd.h"
#include "order_base.h"
#include "order_func.h"
#include "airport.h"
#include "order_base.h"
#include "waypoint.h"
#include "command_func.h"
#include "player_func.h"
#include "news_func.h"
#include "saveload.h"
#include "vehicle_gui.h"
#include "cargotype.h"
#include "aircraft.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "functions.h"
#include "window_func.h"
#include "settings_type.h"
#include "string_func.h"
#include "newgrf_cargo.h"
#include "timetable.h"
#include "vehicle_func.h"
#include "oldpool_func.h"
#include "depot_base.h"
#include "table/strings.h"
/* DestinationID must be at least as large as every these below, because it can
* be any of them
*/
assert_compile(sizeof(DestinationID) >= sizeof(DepotID));
assert_compile(sizeof(DestinationID) >= sizeof(WaypointID));
assert_compile(sizeof(DestinationID) >= sizeof(StationID));
TileIndex _backup_orders_tile;
BackuppedOrders _backup_orders_data;
DEFINE_OLD_POOL_GENERIC(Order, Order);
void Order::Free()
{
this->type = OT_NOTHING;
this->flags = 0;
this->dest = 0;
this->next = NULL;
}
void Order::MakeGoToStation(StationID destination)
{
this->type = OT_GOTO_STATION;
this->flags = 0;
this->dest = destination;
}
void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, CargoID cargo, byte subtype)
{
this->type = OT_GOTO_DEPOT;
this->flags = 0;
this->SetDepotOrderType(order);
if (!(order & ODTFB_PART_OF_ORDERS)) {
this->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
}
this->dest = destination;
this->SetRefit(cargo, subtype);
}
void Order::MakeGoToWaypoint(WaypointID destination)
{
this->type = OT_GOTO_WAYPOINT;
this->flags = 0;
this->dest = destination;
}
void Order::MakeLoading(bool ordered)
{
this->type = OT_LOADING;
if (!ordered) this->flags = 0;
}
void Order::MakeLeaveStation()
{
this->type = OT_LEAVESTATION;
this->flags = 0;
}
void Order::MakeDummy()
{
this->type = OT_DUMMY;
this->flags = 0;
}
void Order::MakeConditional(VehicleOrderID order)
{
this->type = OT_CONDITIONAL;
this->flags = order;
this->dest = 0;
}
void Order::SetRefit(CargoID cargo, byte subtype)
{
this->refit_cargo = cargo;
this->refit_subtype = subtype;
}
void Order::FreeChain()
{
if (next != NULL) next->FreeChain();
delete this;
}
bool Order::Equals(const Order &other) const
{
return
this->type == other.type &&
this->flags == other.flags &&
this->dest == other.dest;
}
static bool HasOrderPoolFree(uint amount)
{
const Order *order;
/* There is always room if not all blocks in the pool are reserved */
if (_Order_pool.CanAllocateMoreBlocks()) return true;
FOR_ALL_ORDERS(order) if (!order->IsValid() && --amount == 0) return true;
return false;
}
uint32 Order::Pack() const
{
return this->dest << 16 | this->flags << 8 | this->type;
}
Order::Order(uint32 packed)
{
this->type = (OrderType)GB(packed, 0, 8);
this->flags = GB(packed, 8, 8);
this->dest = GB(packed, 16, 16);
this->next = NULL;
this->refit_cargo = CT_NO_REFIT;
this->refit_subtype = 0;
this->wait_time = 0;
this->travel_time = 0;
}
void Order::ConvertFromOldSavegame()
{
uint8 old_flags = this->flags;
this->flags = 0;
/* First handle non-stop */
if (_settings_client.gui.sg_new_nonstop) {
/* OFB_NON_STOP */
this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
} else {
this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
}
switch (this->GetType()) {
/* Only a few types need the other savegame conversions. */
case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
default: return;
}
if (this->GetType() != OT_GOTO_DEPOT) {
/* Then the load flags */
if ((old_flags & 2) != 0) { // OFB_UNLOAD
this->SetLoadType(OLFB_NO_LOAD);
} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
} else {
this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
}
/* Finally fix the unload flags */
if ((old_flags & 1) != 0) { // OFB_TRANSFER
this->SetUnloadType(OUFB_TRANSFER);
} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
this->SetUnloadType(OUFB_UNLOAD);
} else {
this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
}
} else {
/* Then the depot action flags */
this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
/* Finally fix the depot type flags */
uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
this->SetDepotOrderType((OrderDepotTypeFlags)t);
}
}
/**
*
* Unpacks a order from savegames with version 4 and lower
*
*/
static Order UnpackVersion4Order(uint16 packed)
{
return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
}
/**
*
* Unpacks a order from savegames made with TTD(Patch)
*
*/
Order UnpackOldOrder(uint16 packed)
{
Order order = UnpackVersion4Order(packed);
/*
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
if (!order.IsValid() && packed != 0) order.MakeDummy();
return order;
}
/**
*
* Updates the widgets of a vehicle which contains the order-data
*
*/
void InvalidateVehicleOrder(const Vehicle *v)
{
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index);
}
/**
*
* Swap two orders
*
*/
static void SwapOrders(Order *order1, Order *order2)
{
Order temp_order;
temp_order = *order1;
order1->AssignOrder(*order2);
order1->next = order2->next;
order2->AssignOrder(temp_order);
order2->next = temp_order.next;
}
/**
*
* Assign data to an order (from an other order)
* This function makes sure that the index is maintained correctly
*
*/
void Order::AssignOrder(const Order &other)
{
this->type = other.type;
this->flags = other.flags;
this->dest = other.dest;
this->refit_cargo = other.refit_cargo;
this->refit_subtype = other.refit_subtype;
this->wait_time = other.wait_time;
this->travel_time = other.travel_time;
}
/**
* Delete all news items regarding defective orders about a vehicle
* This could kill still valid warnings (for example about void order when just
* another order gets added), but assume the player will notice the problems,
* when (s)he's changing the orders.
*/
static void DeleteOrderWarnings(const Vehicle* v)
{
DeleteVehicleNews(v->index, STR_TRAIN_HAS_TOO_FEW_ORDERS + v->type * 4);
DeleteVehicleNews(v->index, STR_TRAIN_HAS_VOID_ORDER + v->type * 4);
DeleteVehicleNews(v->index, STR_TRAIN_HAS_DUPLICATE_ENTRY + v->type * 4);
DeleteVehicleNews(v->index, STR_TRAIN_HAS_INVALID_ENTRY + v->type * 4);
}
static TileIndex GetOrderLocation(const Order& o)
{
switch (o.GetType()) {
default: NOT_REACHED();
case OT_GOTO_STATION: return GetStation(o.GetDestination())->xy;
case OT_GOTO_DEPOT: return GetDepot(o.GetDestination())->xy;
}
}
static uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle *v, int conditional_depth = 0)
{
if (cur->IsType(OT_CONDITIONAL)) {
if (conditional_depth > v->num_orders) return 0;
conditional_depth++;
return max(GetOrderDistance(prev, &v->orders[cur->GetConditionSkipToOrder()], v, conditional_depth),
GetOrderDistance(prev, (prev + 1 == &v->orders[v->num_orders]) ? v->orders : (prev + 1), v, conditional_depth));
}
return DistanceManhattan(GetOrderLocation(*prev), GetOrderLocation(*cur));
}
/** Add an order to the orderlist of a vehicle.
* @param tile unused
* @param flags operation to perform
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - ID of the vehicle
* - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
* the order will be inserted before that one
* only the first 8 bits used currently (bit 16 - 23) (max 255)
* @param p2 packed order to insert
*/
CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleID veh = GB(p1, 0, 16);
VehicleOrderID sel_ord = GB(p1, 16, 16);
Order new_order(p2);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
/* Check if the inserted order is to the correct destination (owner, type),
* and has the correct flags if any */
switch (new_order.GetType()) {
case OT_GOTO_STATION: {
if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;
const Station *st = GetStation(new_order.GetDestination());
if (st->owner != OWNER_NONE && !CheckOwnership(st->owner)) {
return CMD_ERROR;
}
switch (v->type) {
case VEH_TRAIN:
if (!(st->facilities & FACIL_TRAIN)) return CMD_ERROR;
break;
case VEH_ROAD:
if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
if (!(st->facilities & FACIL_BUS_STOP)) return CMD_ERROR;
} else {
if (!(st->facilities & FACIL_TRUCK_STOP)) return CMD_ERROR;
}
break;
case VEH_SHIP:
if (!(st->facilities & FACIL_DOCK)) return CMD_ERROR;
break;
case VEH_AIRCRAFT:
if (!(st->facilities & FACIL_AIRPORT) || !CanAircraftUseStation(v->engine_type, st)) {
return CMD_ERROR;
}
break;
default: return CMD_ERROR;
}
/* Non stop not allowed for non-trains. */
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
/* No load and no unload are mutual exclusive. */
if ((new_order.GetLoadType() & OLFB_NO_LOAD) && (new_order.GetUnloadType() & OUFB_NO_UNLOAD)) return CMD_ERROR;
/* Filter invalid load/unload types. */
switch (new_order.GetLoadType()) {
case OLF_LOAD_IF_POSSIBLE: case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: case OLFB_NO_LOAD: break;
default: return CMD_ERROR;
}
switch (new_order.GetUnloadType()) {
case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break;
default: return CMD_ERROR;
}
break;
}
case OT_GOTO_DEPOT: {
if (new_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT) {
if (v->type == VEH_AIRCRAFT) {
if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR;
const Station *st = GetStation(new_order.GetDestination());
if (!CheckOwnership(st->owner) ||
!(st->facilities & FACIL_AIRPORT) ||
st->Airport()->nof_depots == 0 ||
!CanAircraftUseStation(v->engine_type, st)) {
return CMD_ERROR;
}
} else {
if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR;
const Depot *dp = GetDepot(new_order.GetDestination());
if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR;
switch (v->type) {
case VEH_TRAIN:
if (!IsRailDepotTile(dp->xy)) return CMD_ERROR;
break;
case VEH_ROAD:
if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR;
break;
case VEH_SHIP:
if (!IsShipDepotTile(dp->xy)) return CMD_ERROR;
break;
default: return CMD_ERROR;
}
}
} else {
if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR;
}
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR;
if (new_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) return CMD_ERROR;
break;
}
case OT_GOTO_WAYPOINT: {
if (v->type != VEH_TRAIN) return CMD_ERROR;
if (!IsValidWaypointID(new_order.GetDestination())) return CMD_ERROR;
const Waypoint *wp = GetWaypoint(new_order.GetDestination());
if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR;
/* Order flags can be any of the following for waypoints:
* [non-stop]
* non-stop orders (if any) are only valid for trains */
if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR;
break;
}
case OT_CONDITIONAL: {
VehicleOrderID skip_to = new_order.GetConditionSkipToOrder();
if (skip_to != 0 && skip_to >= v->num_orders) return CMD_ERROR; // Always allow jumping to the first (even when there is no order).
if (new_order.GetConditionVariable() > OCV_END) return CMD_ERROR;
OrderConditionComparator occ = new_order.GetConditionComparator();
if (occ > OCC_END) return CMD_ERROR;
switch (new_order.GetConditionVariable()) {
case OCV_REQUIRES_SERVICE:
if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR;
break;
case OCV_UNCONDITIONALLY:
if (occ != OCC_EQUALS) return CMD_ERROR;
if (new_order.GetConditionValue() != 0) return CMD_ERROR;
break;
case OCV_LOAD_PERCENTAGE:
case OCV_RELIABILITY:
if (new_order.GetConditionValue() > 100) return CMD_ERROR;
/* FALL THROUGH */
default:
if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) return CMD_ERROR;
break;
}
} break;
default: return CMD_ERROR;
}
if (sel_ord > v->num_orders) return CMD_ERROR;
if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
/* Make sure the new destination is not too far away from the previous */
const Order *prev = NULL;
uint n = 0;
/* Find the last goto station or depot order before the insert location.
* If the order is to be inserted at the beginning of the order list this
* finds the last order in the list. */
for (const Order *o = v->orders; o != NULL; o = o->next) {
if (o->IsType(OT_GOTO_STATION) || o->IsType(OT_GOTO_DEPOT)) prev = o;
if (++n == sel_ord && prev != NULL) break;
}
if (prev != NULL) {
uint dist = GetOrderDistance(prev, &new_order, v);
if (dist >= 130) {
return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO);
}
}
}
if (flags & DC_EXEC) {
Vehicle *u;
Order *new_o = new Order();
new_o->AssignOrder(new_order);
/* Create new order and link in list */
if (v->orders == NULL) {
v->orders = new_o;
} else {
/* Try to get the previous item (we are inserting above the
selected) */
Order *order = GetVehicleOrder(v, sel_ord - 1);
if (order == NULL && GetVehicleOrder(v, sel_ord) != NULL) {
/* There is no previous item, so we are altering v->orders itself
But because the orders can be shared, we copy the info over
the v->orders, so we don't have to change the pointers of
all vehicles */
SwapOrders(v->orders, new_o);
/* Now update the next pointers */
v->orders->next = new_o;
} else if (order == NULL) {
/* 'sel' is a non-existing order, add him to the end */
order = GetLastVehicleOrder(v);
order->next = new_o;
} else {
/* Put the new order in between */
new_o->next = order->next;
order->next = new_o;
}
}
u = GetFirstVehicleFromSharedList(v);
DeleteOrderWarnings(u);
for (; u != NULL; u = u->next_shared) {
/* Increase amount of orders */
u->num_orders++;
/* If the orderlist was empty, assign it */
if (u->orders == NULL) u->orders = v->orders;
assert(v->orders == u->orders);
/* If there is added an order before the current one, we need
to update the selected order */
if (sel_ord <= u->cur_order_index) {
uint cur = u->cur_order_index + 1;
/* Check if we don't go out of bound */
if (cur < u->num_orders)
u->cur_order_index = cur;
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
}
/* As we insert an order, the order to skip to will be 'wrong'. */
VehicleOrderID cur_order_id = 0;
Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_CONDITIONAL)) {
VehicleOrderID order_id = order->GetConditionSkipToOrder();
if (order_id >= sel_ord) {
order->SetConditionSkipToOrder(order_id + 1);
}
if (order_id == cur_order_id) {
order->SetConditionSkipToOrder((order_id + 1) % v->num_orders);
}
}
cur_order_id++;
}
/* Make sure to rebuild the whole list */
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}
return CommandCost();
}
/** Declone an order-list
* @param *dst delete the orders of this vehicle
* @param flags execution flags
*/
static CommandCost DecloneOrder(Vehicle *dst, uint32 flags)
{
if (flags & DC_EXEC) {
DeleteVehicleOrders(dst);
InvalidateVehicleOrder(dst);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
return CommandCost();
}
/**
* Remove the VehicleList that shows all the vehicles with the same shared
* orders.
*/
static void RemoveSharedOrderVehicleList(Vehicle *v)
{
assert(v->orders != NULL);
WindowClass window_class = WC_NONE;
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN: window_class = WC_TRAINS_LIST; break;
case VEH_ROAD: window_class = WC_ROADVEH_LIST; break;
case VEH_SHIP: window_class = WC_SHIPS_LIST; break;
case VEH_AIRCRAFT: window_class = WC_AIRCRAFT_LIST; break;
}
DeleteWindowById(window_class, (v->orders->index << 16) | (v->type << 11) | VLW_SHARED_ORDERS | v->owner);
}
/** Delete an order from the orderlist of a vehicle.
* @param tile unused
* @param flags operation to perform
* @param p1 the ID of the vehicle
* @param p2 the order to delete (max 255)
*/
CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v, *u;
VehicleID veh_id = p1;
VehicleOrderID sel_ord = p2;
Order *order;
if (!IsValidVehicleID(veh_id)) return CMD_ERROR;
v = GetVehicle(veh_id);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
/* If we did not select an order, we maybe want to de-clone the orders */
if (sel_ord >= v->num_orders)
return DecloneOrder(v, flags);
order = GetVehicleOrder(v, sel_ord);
if (order == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
if (GetVehicleOrder(v, sel_ord - 1) == NULL) {
if (GetVehicleOrder(v, sel_ord + 1) != NULL) {
/* First item, but not the last, so we need to alter v->orders
Because we can have shared order, we copy the data
from the next item over the deleted */
order = GetVehicleOrder(v, sel_ord + 1);
SwapOrders(v->orders, order);
} else {
/* XXX -- The system currently can't handle a shared-order vehicle list
* open when there aren't any orders in the list, so close the window
* in this case. Of course it needs a better fix later */
RemoveSharedOrderVehicleList(v);
/* Last item, so clean the list */
v->orders = NULL;
}
} else {
GetVehicleOrder(v, sel_ord - 1)->next = order->next;
}
/* Give the item free */
order->Free();
u = GetFirstVehicleFromSharedList(v);
DeleteOrderWarnings(u);
for (; u != NULL; u = u->next_shared) {
u->num_orders--;
if (sel_ord < u->cur_order_index)
u->cur_order_index--;
/* If we removed the last order, make sure the shared vehicles
* also set their orders to NULL */
if (v->orders == NULL) u->orders = NULL;
assert(v->orders == u->orders);
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */
if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) {
u->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE);
}
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
}
/* As we delete an order, the order to skip to will be 'wrong'. */
VehicleOrderID cur_order_id = 0;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_CONDITIONAL)) {
VehicleOrderID order_id = order->GetConditionSkipToOrder();
if (order_id >= sel_ord) {
order->SetConditionSkipToOrder(max(order_id - 1, 0));
}
if (order_id == cur_order_id) {
order->SetConditionSkipToOrder((order_id + 1) % v->num_orders);
}
}
cur_order_id++;
}
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}
return CommandCost();
}
/** Goto order of order-list.
* @param tile unused
* @param flags operation to perform
* @param p1 The ID of the vehicle which order is skipped
* @param p2 the selected order to which we want to skip
*/
CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleID veh_id = p1;
VehicleOrderID sel_ord = p2;
if (!IsValidVehicleID(veh_id)) return CMD_ERROR;
v = GetVehicle(veh_id);
if (!CheckOwnership(v->owner) || sel_ord == v->cur_order_index ||
sel_ord >= v->num_orders || v->num_orders < 2) return CMD_ERROR;
if (flags & DC_EXEC) {
v->cur_order_index = sel_ord;
if (v->type == VEH_ROAD) ClearSlot(v);
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
InvalidateVehicleOrder(v);
}
/* We have an aircraft/ship, they have a mini-schedule, so update them all */
if (v->type == VEH_AIRCRAFT) InvalidateWindowClasses(WC_AIRCRAFT_LIST);
if (v->type == VEH_SHIP) InvalidateWindowClasses(WC_SHIPS_LIST);
return CommandCost();
}
/**
* Move an order inside the orderlist
* @param tile unused
* @param p1 the ID of the vehicle
* @param p2 order to move and target
* bit 0-15 : the order to move
* bit 16-31 : the target order
* @note The target order will move one place down in the orderlist
* if you move the order upwards else it'll move it one place down
*/
CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleID veh = p1;
VehicleOrderID moving_order = GB(p2, 0, 16);
VehicleOrderID target_order = GB(p2, 16, 16);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
Vehicle *v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
/* Don't make senseless movements */
if (moving_order >= v->num_orders || target_order >= v->num_orders ||
moving_order == target_order || v->num_orders <= 1)
return CMD_ERROR;
Order *moving_one = GetVehicleOrder(v, moving_order);
/* Don't move an empty order */
if (moving_one == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Take the moving order out of the pointer-chain */
Order *one_before = GetVehicleOrder(v, moving_order - 1);
Order *one_past = GetVehicleOrder(v, moving_order + 1);
if (one_before == NULL) {
/* First order edit */
v->orders = moving_one->next;
} else {
one_before->next = moving_one->next;
}
/* Insert the moving_order again in the pointer-chain */
one_before = GetVehicleOrder(v, target_order - 1);
one_past = GetVehicleOrder(v, target_order);
moving_one->next = one_past;
if (one_before == NULL) {
/* first order edit */
SwapOrders(v->orders, moving_one);
v->orders->next = moving_one;
} else {
one_before->next = moving_one;
}
/* Update shared list */
Vehicle *u = GetFirstVehicleFromSharedList(v);
DeleteOrderWarnings(u);
for (; u != NULL; u = u->next_shared) {
/* Update the first order */
if (u->orders != v->orders) u->orders = v->orders;
/* Update the current order */
if (u->cur_order_index == moving_order) {
u->cur_order_index = target_order;
} else if(u->cur_order_index > moving_order && u->cur_order_index <= target_order) {
u->cur_order_index--;
} else if(u->cur_order_index < moving_order && u->cur_order_index >= target_order) {
u->cur_order_index++;
}
assert(v->orders == u->orders);
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
}
/* As we move an order, the order to skip to will be 'wrong'. */
Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_CONDITIONAL)) {
VehicleOrderID order_id = order->GetConditionSkipToOrder();
if (order_id == moving_order) {
order_id = target_order;
} else if(order_id > moving_order && order_id <= target_order) {
order_id--;
} else if(order_id < moving_order && order_id >= target_order) {
order_id++;
}
order->SetConditionSkipToOrder(order_id);
}
}
/* Make sure to rebuild the whole list */
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}
return CommandCost();
}
/** Modify an order in the orderlist of a vehicle.
* @param tile unused
* @param flags operation to perform
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 15) - ID of the vehicle
* - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given,
* the order will be inserted before that one
* only the first 8 bits used currently (bit 16 - 23) (max 255)
* @param p2 various bitstuffed elements
* - p2 = (bit 0 - 3) - what data to modify (@see ModifyOrderFlags)
* - p2 = (bit 4 - 15) - the data to modify
*/
CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
VehicleOrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits.
VehicleID veh = GB(p1, 0, 16);
ModifyOrderFlags mof = (ModifyOrderFlags)GB(p2, 0, 4);
uint16 data = GB(p2, 4, 11);
if (mof >= MOF_END) return CMD_ERROR;
if (!IsValidVehicleID(veh)) return CMD_ERROR;
Vehicle *v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
/* Is it a valid order? */
if (sel_ord >= v->num_orders) return CMD_ERROR;
Order *order = GetVehicleOrder(v, sel_ord);
switch (order->GetType()) {
case OT_GOTO_STATION:
if (mof == MOF_COND_VARIABLE || mof == MOF_COND_COMPARATOR || mof == MOF_DEPOT_ACTION || mof == MOF_COND_VALUE || GetStation(order->GetDestination())->IsBuoy()) return CMD_ERROR;
break;
case OT_GOTO_DEPOT:
if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR;
break;
case OT_GOTO_WAYPOINT:
if (mof != MOF_NON_STOP) return CMD_ERROR;
break;
case OT_CONDITIONAL:
if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE) return CMD_ERROR;
break;
default:
return CMD_ERROR;
}
switch (mof) {
default: NOT_REACHED();
case MOF_NON_STOP:
if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR;
if (data >= ONSF_END) return CMD_ERROR;
if (data == order->GetNonStopType()) return CMD_ERROR;
break;
case MOF_UNLOAD:
if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD)) != 0) return CMD_ERROR;
/* Unload and no-unload are mutual exclusive and so are transfer and no unload. */
if (data != 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR;
if (data == order->GetUnloadType()) return CMD_ERROR;
break;
case MOF_LOAD:
if (data > OLFB_NO_LOAD || data == 1) return CMD_ERROR;
if (data == order->GetLoadType()) return CMD_ERROR;
break;
case MOF_DEPOT_ACTION:
if (data != 0) return CMD_ERROR;
break;
case MOF_COND_VARIABLE:
if (data >= OCV_END) return CMD_ERROR;
break;
case MOF_COND_COMPARATOR:
if (data >= OCC_END) return CMD_ERROR;
switch (order->GetConditionVariable()) {
case OCV_UNCONDITIONALLY: return CMD_ERROR;
case OCV_REQUIRES_SERVICE:
if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR;
break;
default:
if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR;
break;
}
break;
case MOF_COND_VALUE:
switch (order->GetConditionVariable()) {
case OCV_UNCONDITIONALLY: return CMD_ERROR;
case OCV_LOAD_PERCENTAGE:
case OCV_RELIABILITY:
if (data > 100) return CMD_ERROR;
break;
default:
if (data > 2047) return CMD_ERROR;
break;
}
break;
case MOF_COND_DESTINATION:
if (data >= v->num_orders) return CMD_ERROR;
break;
}
if (flags & DC_EXEC) {
switch (mof) {
case MOF_NON_STOP:
order->SetNonStopType((OrderNonStopFlags)data);
break;
case MOF_UNLOAD:
order->SetUnloadType((OrderUnloadFlags)data);
if ((data & OUFB_NO_UNLOAD) != 0 && (order->GetLoadType() & OLFB_NO_LOAD) != 0) {
order->SetLoadType((OrderLoadFlags)(order->GetLoadType() & ~OLFB_NO_LOAD));
}
break;
case MOF_LOAD:
order->SetLoadType((OrderLoadFlags)data);
if ((data & OLFB_NO_LOAD) != 0 && (order->GetUnloadType() & OUFB_NO_UNLOAD) != 0) {
/* No load + no unload isn't compatible */
order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() & ~OUFB_NO_UNLOAD));
}
break;
case MOF_DEPOT_ACTION:
order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() ^ ODTFB_SERVICE));
break;
case MOF_COND_VARIABLE: {
order->SetConditionVariable((OrderConditionVariable)data);
OrderConditionComparator occ = order->GetConditionComparator();
switch (order->GetConditionVariable()) {
case OCV_UNCONDITIONALLY:
order->SetConditionComparator(OCC_EQUALS);
order->SetConditionValue(0);
break;
case OCV_REQUIRES_SERVICE:
if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE);
break;
case OCV_LOAD_PERCENTAGE:
case OCV_RELIABILITY:
if (order->GetConditionValue() > 100) order->SetConditionValue(100);
/* FALL THROUGH */
default:
if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS);
break;
}
} break;
case MOF_COND_COMPARATOR:
order->SetConditionComparator((OrderConditionComparator)data);
break;
case MOF_COND_VALUE:
order->SetConditionValue(data);
break;
case MOF_COND_DESTINATION:
order->SetConditionSkipToOrder(data);
break;
default: NOT_REACHED();
}
/* Update the windows and full load flags, also for vehicles that share the same order list */
Vehicle *u = GetFirstVehicleFromSharedList(v);
DeleteOrderWarnings(u);
for (; u != NULL; u = u->next_shared) {
/* Toggle u->current_order "Full load" flag if it changed.
* However, as the same flag is used for depot orders, check
* whether we are not going to a depot as there are three
* cases where the full load flag can be active and only
* one case where the flag is used for depot orders. In the
* other cases for the OrderTypeByte the flags are not used,
* so do not care and those orders should not be active
* when this function is called.
*/
if (sel_ord == u->cur_order_index &&
(u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) &&
u->current_order.GetLoadType() != order->GetLoadType()) {
u->current_order.SetLoadType(order->GetLoadType());
}
InvalidateVehicleOrder(u);
}
}
return CommandCost();
}
/** Clone/share/copy an order-list of an other vehicle.
* @param tile unused
* @param flags operation to perform
* @param p1 various bitstuffed elements
* - p1 = (bit 0-15) - destination vehicle to clone orders to (p1 & 0xFFFF)
* - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE)
* @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE
*/
CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *dst;
VehicleID veh_src = GB(p1, 16, 16);
VehicleID veh_dst = GB(p1, 0, 16);
if (!IsValidVehicleID(veh_dst)) return CMD_ERROR;
dst = GetVehicle(veh_dst);
if (!CheckOwnership(dst->owner)) return CMD_ERROR;
switch (p2) {
case CO_SHARE: {
Vehicle *src;
if (!IsValidVehicleID(veh_src)) return CMD_ERROR;
src = GetVehicle(veh_src);
/* Sanity checks */
if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src)
return CMD_ERROR;
/* Trucks can't share orders with busses (and visa versa) */
if (src->type == VEH_ROAD) {
if (src->cargo_type != dst->cargo_type && (IsCargoInClass(src->cargo_type, CC_PASSENGERS) || IsCargoInClass(dst->cargo_type, CC_PASSENGERS)))
return CMD_ERROR;
}
/* Is the vehicle already in the shared list? */
{
const Vehicle* u;
for (u = GetFirstVehicleFromSharedList(src); u != NULL; u = u->next_shared) {
if (u == dst) return CMD_ERROR;
}
}
if (flags & DC_EXEC) {
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
dst->orders = src->orders;
dst->num_orders = src->num_orders;
/* Link this vehicle in the shared-list */
dst->next_shared = src->next_shared;
dst->prev_shared = src;
if (src->next_shared != NULL) src->next_shared->prev_shared = dst;
src->next_shared = dst;
InvalidateVehicleOrder(dst);
InvalidateVehicleOrder(src);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
} break;
case CO_COPY: {
Vehicle *src;
int delta;
if (!IsValidVehicleID(veh_src)) return CMD_ERROR;
src = GetVehicle(veh_src);
/* Sanity checks */
if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src)
return CMD_ERROR;
/* Trucks can't copy all the orders from busses (and visa versa) */
if (src->type == VEH_ROAD) {
const Order *order;
TileIndex required_dst = INVALID_TILE;
FOR_VEHICLE_ORDERS(src, order) {
if (order->IsType(OT_GOTO_STATION)) {
const Station *st = GetStation(order->GetDestination());
if (IsCargoInClass(dst->cargo_type, CC_PASSENGERS)) {
if (st->bus_stops != NULL) required_dst = st->bus_stops->xy;
} else {
if (st->truck_stops != NULL) required_dst = st->truck_stops->xy;
}
/* This station has not the correct road-bay, so we can't copy! */
if (required_dst == INVALID_TILE)
return CMD_ERROR;
}
}
}
/* make sure there are orders available */
delta = dst->IsOrderListShared() ? src->num_orders + 1 : src->num_orders - dst->num_orders;
if (!HasOrderPoolFree(delta))
return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
if (flags & DC_EXEC) {
const Order *order;
Order **order_dst;
/* If the destination vehicle had a OrderList, destroy it */
DeleteVehicleOrders(dst);
order_dst = &dst->orders;
FOR_VEHICLE_ORDERS(src, order) {
*order_dst = new Order();
(*order_dst)->AssignOrder(*order);
order_dst = &(*order_dst)->next;
}
dst->num_orders = src->num_orders;
InvalidateVehicleOrder(dst);
InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0);
}
} break;
case CO_UNSHARE: return DecloneOrder(dst, flags);
default: return CMD_ERROR;
}
return CommandCost();
}
/** Add/remove refit orders from an order
* @param tile Not used
* @param flags operation to perform
* @param p1 VehicleIndex of the vehicle having the order
* @param p2 bitmask
* - bit 0-7 CargoID
* - bit 8-15 Cargo subtype
* - bit 16-23 number of order to modify
*/
CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
const Vehicle *v;
Order *order;
VehicleID veh = GB(p1, 0, 16);
VehicleOrderID order_number = GB(p2, 16, 8);
CargoID cargo = GB(p2, 0, 8);
byte subtype = GB(p2, 8, 8);
if (!IsValidVehicleID(veh)) return CMD_ERROR;
v = GetVehicle(veh);
if (!CheckOwnership(v->owner)) return CMD_ERROR;
order = GetVehicleOrder(v, order_number);
if (order == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
Vehicle *u;
order->SetRefit(cargo, subtype);
u = GetFirstVehicleFromSharedList(v);
for (; u != NULL; u = u->next_shared) {
/* Update any possible open window of the vehicle */
InvalidateVehicleOrder(u);
/* If the vehicle already got the current depot set as current order, then update current order as well */
if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
u->current_order.SetRefit(cargo, subtype);
}
}
}
return CommandCost();
}
/**
*
* Backup a vehicle order-list, so you can replace a vehicle
* without loosing the order-list
*
*/
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak)
{
/* Make sure we always have freed the stuff */
free(bak->order);
bak->order = NULL;
free(bak->name);
bak->name = NULL;
/* Save general info */
bak->orderindex = v->cur_order_index;
bak->group = v->group_id;
bak->service_interval = v->service_interval;
if (v->name != NULL) bak->name = strdup(v->name);
/* If we have shared orders, store it on a special way */
if (v->IsOrderListShared()) {
const Vehicle *u = (v->next_shared) ? v->next_shared : v->prev_shared;
bak->clone = u->index;
} else {
/* Else copy the orders */
/* We do not have shared orders */
bak->clone = INVALID_VEHICLE;
/* Count the number of orders */
uint cnt = 0;
const Order *order;
FOR_VEHICLE_ORDERS(v, order) cnt++;
/* Allocate memory for the orders plus an end-of-orders marker */
bak->order = MallocT<Order>(cnt + 1);
Order *dest = bak->order;
/* Copy the orders */
FOR_VEHICLE_ORDERS(v, order) {
memcpy(dest, order, sizeof(Order));
dest++;
}
/* End the list with an empty order */
dest->Free();
}
}
/**
*
* Restore vehicle orders that are backupped via BackupVehicleOrders
*
*/
void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak)
{
/* If we have a custom name, process that */
if (bak->name != NULL) {
_cmd_text = bak->name;
DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE);
}
/* If we had shared orders, recover that */
if (bak->clone != INVALID_VEHICLE) {
DoCommandP(0, v->index | (bak->clone << 16), CO_SHARE, NULL, CMD_CLONE_ORDER);
} else {
/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
* order number is one more than the current amount of orders, and because
* in network the commands are queued before send, the second insert always
* fails in test mode. By bypassing the test-mode, that no longer is a problem. */
for (uint i = 0; bak->order[i].IsValid(); i++) {
Order o = bak->order[i];
/* Conditional orders need to have their destination to be valid on insertion. */
if (o.IsType(OT_CONDITIONAL)) o.SetConditionSkipToOrder(0);
if (!DoCommandP(0, v->index + (i << 16), o.Pack(), NULL,
CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
break;
}
/* Copy timetable if enabled */
if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
o.wait_time << 16 | o.travel_time, NULL,
CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
break;
}
}
/* Fix the conditional orders' destination. */
for (uint i = 0; bak->order[i].IsValid(); i++) {
if (!bak->order[i].IsType(OT_CONDITIONAL)) continue;
if (!DoCommandP(0, v->index + (i << 16), MOF_LOAD | (bak->order[i].GetConditionSkipToOrder() << 4), NULL,
CMD_MODIFY_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
break;
}
}
}
/* Restore vehicle order-index and service interval */
DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , NULL, CMD_RESTORE_ORDER_INDEX);
/* Restore vehicle group */
DoCommandP(0, bak->group, v->index, NULL, CMD_ADD_VEHICLE_GROUP);
}
/** Restores vehicle orders that was previously backed up by BackupVehicleOrders()
* This will restore to the point where it was at the time of the backup meaning
* it will presume the same order indexes can be used.
* This is needed when restoring a backed up vehicle
* @param v The vehicle that should gain the orders
* @param bak the backup of the orders
*/
void RestoreVehicleOrdersBruteForce(Vehicle *v, const BackuppedOrders *bak)
{
if (bak->name != NULL) {
/* Restore the name. */
v->name = strdup(bak->name);
}
/* If we had shared orders, recover that */
if (bak->clone != INVALID_VEHICLE) {
/* We will place it at the same location in the linked list as it previously was. */
if (v->prev_shared != NULL) {
assert(v->prev_shared->next_shared == v->next_shared);
v->prev_shared->next_shared = v;
}
if (v->next_shared != NULL) {
assert(v->next_shared->prev_shared == v->prev_shared);
v->next_shared->prev_shared = v;
}
} else {
/* Restore the orders at the indexes they originally were. */
for (Order *order = bak->order; order->IsValid(); order++) {
Order *dst = GetOrder(order->index);
/* Since we are restoring something we removed a moment ago all the orders should be free. */
assert(!dst->IsValid());
memcpy(dst, order, sizeof(Order));
}
}
}
/** Restore the current order-index of a vehicle and sets service-interval.
* @param tile unused
* @param flags operation to perform
* @param p1 the ID of the vehicle
* @param p2 various bistuffed elements
* - p2 = (bit 0-15) - current order-index (p2 & 0xFFFF)
* - p2 = (bit 16-31) - service interval (p2 >> 16)
* @todo Unfortunately you cannot safely restore the unitnumber or the old vehicle
* as far as I can see. We can store it in BackuppedOrders, and restore it, but
* but we have no way of seeing it has been tampered with or not, as we have no
* legit way of knowing what that ID was.@n
* If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and
* restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;"
*/
CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
VehicleOrderID cur_ord = GB(p2, 0, 16);
uint16 serv_int = GB(p2, 16, 16);
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
/* Check the vehicle type and ownership, and if the service interval and order are in range */
if (!CheckOwnership(v->owner)) return CMD_ERROR;
if (serv_int != GetServiceIntervalClamped(serv_int) || cur_ord >= v->num_orders) return CMD_ERROR;
if (flags & DC_EXEC) {
v->cur_order_index = cur_ord;
v->service_interval = serv_int;
}
return CommandCost();
}
static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st)
{
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN: return st->train_tile;
case VEH_AIRCRAFT: return CanAircraftUseStation(v->engine_type, st) ? st->airport_tile : 0;
case VEH_SHIP: return st->dock_tile;
case VEH_ROAD:
if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
return (st->bus_stops != NULL) ? st->bus_stops->xy : 0;
} else {
return (st->truck_stops != NULL) ? st->truck_stops->xy : 0;
}
}
}
/**
*
* Check the orders of a vehicle, to see if there are invalid orders and stuff
*
*/
void CheckOrders(const Vehicle* v)
{
/* Does the user wants us to check things? */
if (_settings_client.gui.order_review_system == 0) return;
/* Do nothing for crashed vehicles */
if (v->vehstatus & VS_CRASHED) return;
/* Do nothing for stopped vehicles if setting is '1' */
if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED)
return;
/* do nothing we we're not the first vehicle in a share-chain */
if (v->next_shared != NULL) return;
/* Only check every 20 days, so that we don't flood the message log */
if (v->owner == _local_player && v->day_counter % 20 == 0) {
int n_st, problem_type = -1;
const Order *order;
int message = 0;
/* Check the order list */
n_st = 0;
FOR_VEHICLE_ORDERS(v, order) {
/* Dummy order? */
if (order->IsType(OT_DUMMY)) {
problem_type = 1;
break;
}
/* Does station have a load-bay for this vehicle? */
if (order->IsType(OT_GOTO_STATION)) {
const Station* st = GetStation(order->GetDestination());
TileIndex required_tile = GetStationTileForVehicle(v, st);
n_st++;
if (required_tile == 0) problem_type = 3;
}
}
/* Check if the last and the first order are the same */
if (v->num_orders > 1) {
const Order* last = GetLastVehicleOrder(v);
if (v->orders->Equals(*last)) {
problem_type = 2;
}
}
/* Do we only have 1 station in our order list? */
if (n_st < 2 && problem_type == -1) problem_type = 0;
/* We don't have a problem */
if (problem_type < 0) return;
message = STR_TRAIN_HAS_TOO_FEW_ORDERS + (v->type << 2) + problem_type;
//DEBUG(misc, 3, "Triggered News Item for vehicle %d", v->index);
SetDParam(0, v->unitnumber);
AddNewsItem(
message,
NS_ADVICE,
v->index,
0
);
}
}
/**
* Removes an order from all vehicles. Triggers when, say, a station is removed.
* @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
* @param destination The destination. Can be a StationID, DepotID or WaypointID.
*/
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination)
{
Vehicle *v;
/* Aircraft have StationIDs for depot orders and never use DepotIDs
* This fact is handled specially below
*/
/* Go through all vehicles */
FOR_ALL_VEHICLES(v) {
Order *order;
bool invalidate;
/* Forget about this station if this station is removed */
if (v->last_station_visited == destination && type == OT_GOTO_STATION) {
v->last_station_visited = INVALID_STATION;
}
order = &v->current_order;
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
v->current_order.GetDestination() == destination) {
order->MakeDummy();
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
}
/* Clear the order from the order-list */
invalidate = false;
FOR_VEHICLE_ORDERS(v, order) {
if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type &&
order->GetDestination() == destination) {
order->MakeDummy();
invalidate = true;
}
}
/* Only invalidate once, and if needed */
if (invalidate) InvalidateWindow(WC_VEHICLE_ORDERS, v->index);
}
}
/**
*
* Checks if a vehicle has a GOTO_DEPOT in his order list
*
* @return True if this is true (lol ;))
*
*/
bool VehicleHasDepotOrders(const Vehicle *v)
{
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_GOTO_DEPOT))
return true;
}
return false;
}
/**
*
* Delete all orders from a vehicle
*
*/
void DeleteVehicleOrders(Vehicle *v)
{
DeleteOrderWarnings(v);
/* If we have a shared order-list, don't delete the list, but just
remove our pointer */
if (v->IsOrderListShared()) {
Vehicle *u = v;
v->orders = NULL;
v->num_orders = 0;
/* Unlink ourself */
if (v->prev_shared != NULL) {
v->prev_shared->next_shared = v->next_shared;
u = v->prev_shared;
}
if (v->next_shared != NULL) {
v->next_shared->prev_shared = v->prev_shared;
u = v->next_shared;
}
v->prev_shared = NULL;
v->next_shared = NULL;
/* If we are the only one left in the Shared Order Vehicle List,
* remove it, as we are no longer a Shared Order Vehicle */
if (u->prev_shared == NULL && u->next_shared == NULL && u->orders != NULL) RemoveSharedOrderVehicleList(u);
/* We only need to update this-one, because if there is a third
* vehicle which shares the same order-list, nothing will change. If
* this is the last vehicle, the last line of the order-window
* will change from Shared order list, to Order list, so it needs
* an update */
InvalidateVehicleOrder(u);
return;
}
/* Remove the orders */
Order *cur = v->orders;
/* Delete the vehicle list of shared orders, if any */
if (cur != NULL) RemoveSharedOrderVehicleList(v);
v->orders = NULL;
v->num_orders = 0;
if (cur != NULL) {
cur->FreeChain(); // Free the orders.
}
}
Date GetServiceIntervalClamped(uint index)
{
return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}
/**
*
* Check if a vehicle has any valid orders
*
* @return false if there are no valid orders
*
*/
static bool CheckForValidOrders(const Vehicle *v)
{
const Order *order;
FOR_VEHICLE_ORDERS(v, order) if (!order->IsType(OT_DUMMY)) return true;
return false;
}
/**
* Compare the variable and value based on the given comparator.
*/
static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value)
{
switch (occ) {
case OCC_EQUALS: return variable == value;
case OCC_NOT_EQUALS: return variable != value;
case OCC_LESS_THAN: return variable < value;
case OCC_LESS_EQUALS: return variable <= value;
case OCC_MORE_THAN: return variable > value;
case OCC_MORE_EQUALS: return variable >= value;
case OCC_IS_TRUE: return variable != 0;
case OCC_IS_FALSE: return variable == 0;
default: NOT_REACHED();
}
}
/**
* Process a conditional order and determine the next order.
* @param order the order the vehicle currently has
* @param v the vehicle to update
* @return index of next order to jump to, or INVALID_VEH_ORDER_ID to use the next order
*/
VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v)
{
if (order->GetType() != OT_CONDITIONAL) return INVALID_VEH_ORDER_ID;
bool skip_order = false;
OrderConditionComparator occ = order->GetConditionComparator();
uint16 value = order->GetConditionValue();
switch (order->GetConditionVariable()) {
case OCV_LOAD_PERCENTAGE: skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break;
case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, v->reliability * 100 >> 16, value); break;
case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed(), value); break;
case OCV_AGE: skip_order = OrderConditionCompare(occ, v->age / 366, value); break;
case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break;
case OCV_UNCONDITIONALLY: skip_order = true; break;
default: NOT_REACHED();
}
return skip_order ? order->GetConditionSkipToOrder() : (VehicleOrderID)INVALID_VEH_ORDER_ID;
}
/**
* Update the vehicle's destination tile from an order.
* @param order the order the vehicle currently has
* @param v the vehicle to update
*/
bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
{
switch (order->GetType()) {
case OT_GOTO_STATION:
v->dest_tile = v->GetOrderStationLocation(order->GetDestination());
break;
case OT_GOTO_DEPOT:
if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
/* We need to search for the nearest depot (hangar). */
TileIndex location;
DestinationID destination;
bool reverse;
if (v->FindClosestDepot(&location, &destination, &reverse)) {
v->dest_tile = location;
v->current_order.MakeGoToDepot(destination, ODTFB_PART_OF_ORDERS);
/* If there is no depot in front, reverse automatically (trains only) */
if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Vehicle *v);
AircraftNextAirportPos_and_Order(v);
}
} else {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
} else if (v->type != VEH_AIRCRAFT) {
v->dest_tile = GetDepot(order->GetDestination())->xy;
}
break;
case OT_GOTO_WAYPOINT:
v->dest_tile = GetWaypoint(order->GetDestination())->xy;
break;
case OT_CONDITIONAL: {
VehicleOrderID next_order = ProcessConditionalOrder(order, v);
if (next_order != INVALID_VEH_ORDER_ID) {
UpdateVehicleTimetable(v, false);
v->cur_order_index = next_order;
v->current_order_time += GetVehicleOrder(v, next_order)->travel_time;
} else {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
if (conditional_depth > v->num_orders) return false;
/* Get the current order */
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
return UpdateOrderDest(v, GetVehicleOrder(v, v->cur_order_index), conditional_depth + 1);
}
default:
v->dest_tile = 0;
return false;
}
return true;
}
/**
* Handle the orders of a vehicle and determine the next place
* to go to if needed.
* @param v the vehicle to do this for.
* @return true *if* the vehicle is eligible for reversing
* (basically only when leaving a station).
*/
bool ProcessOrders(Vehicle *v)
{
switch (v->current_order.GetType()) {
case OT_GOTO_DEPOT:
/* Let a depot order in the orderlist interrupt. */
if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false;
if ((v->current_order.GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
break;
case OT_LOADING:
return false;
case OT_LEAVESTATION:
if (v->type != VEH_AIRCRAFT) return false;
break;
default: break;
}
/**
* Reversing because of order change is allowed only just after leaving a
* station (and the difficulty setting to allowed, of course)
* this can be detected because only after OT_LEAVESTATION, current_order
* will be reset to nothing. (That also happens if no order, but in that case
* it won't hit the point in code where may_reverse is checked)
*/
bool may_reverse = v->current_order.IsType(OT_NOTHING);
/* Check if we've reached the waypoint? */
if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->tile == v->dest_tile) {
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Check if we've reached a non-stop station.. */
if (v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) &&
IsTileType(v->tile, MP_STATION) &&
v->current_order.GetDestination() == GetStationIndex(v->tile)) {
v->last_station_visited = v->current_order.GetDestination();
UpdateVehicleTimetable(v, true);
v->cur_order_index++;
}
/* Get the current order */
if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
const Order *order = GetVehicleOrder(v, v->cur_order_index);
/* If no order, do nothing. */
if (order == NULL || (v->type == VEH_AIRCRAFT && order->IsType(OT_DUMMY) && !CheckForValidOrders(v))) {
if (v->type == VEH_AIRCRAFT) {
/* Aircraft do something vastly different here, so handle separately */
extern void HandleMissingAircraftOrders(Vehicle *v);
HandleMissingAircraftOrders(v);
return false;
}
v->current_order.Free();
v->dest_tile = 0;
if (v->type == VEH_ROAD) ClearSlot(v);
return false;
}
/* If it is unchanged, keep it. */
if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) &&
(v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || GetStation(order->GetDestination())->dock_tile != 0)) {
return false;
}
/* Otherwise set it, and determine the destination tile. */
v->current_order = *order;
InvalidateVehicleOrder(v);
switch (v->type) {
default:
NOT_REACHED();
case VEH_ROAD:
case VEH_TRAIN:
break;
case VEH_AIRCRAFT:
case VEH_SHIP:
InvalidateWindowClasses(GetWindowClassForVehicleType(v->type));
break;
}
return UpdateOrderDest(v, order) && may_reverse;
}
/**
* Check whether the given vehicle should stop at the given station
* based on this order and the non-stop settings.
* @param v the vehicle that might be stopping.
* @param station the station to stop at.
* @return true if the vehicle should stop.
*/
bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const
{
bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station;
return
(!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) &&
v->last_station_visited != station && // Do stop only when we've not just been there
/* Finally do stop when there is no non-stop flag set for this type of station. */
!(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS));
}
void InitializeOrders()
{
_Order_pool.CleanPool();
_Order_pool.AddBlockToPool();
_backup_orders_tile = 0;
}
const SaveLoad *GetOrderDescription() {
static const SaveLoad _order_desc[] = {
SLE_VAR(Order, type, SLE_UINT8),
SLE_VAR(Order, flags, SLE_UINT8),
SLE_VAR(Order, dest, SLE_UINT16),
SLE_REF(Order, next, REF_ORDER),
SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
/* Leftover from the minor savegame version stuff
* We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
SLE_CONDNULL(10, 5, 35),
SLE_END()
};
return _order_desc;
}
static void Save_ORDR()
{
Order *order;
FOR_ALL_ORDERS(order) {
SlSetArrayIndex(order->index);
SlObject(order, GetOrderDescription());
}
}
static void Load_ORDR()
{
if (CheckSavegameVersionOldStyle(5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
(in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
uint i;
if (CheckSavegameVersion(5)) {
/* Pre-version 5 had an other layout for orders
(uint16 instead of uint32) */
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
SlArray(orders, len, SLE_UINT16);
for (i = 0; i < len; ++i) {
Order *order = new (i) Order();
order->AssignOrder(UnpackVersion4Order(orders[i]));
}
free(orders);
} else if (CheckSavegameVersionOldStyle(5, 2)) {
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
SlArray(orders, len, SLE_UINT32);
for (i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
free(orders);
}
/* Update all the next pointer */
for (i = 1; i < len; ++i) {
/* The orders were built like this:
* While the order is valid, set the previous will get it's next pointer set
* We start with index 1 because no order will have the first in it's next pointer */
if (GetOrder(i)->IsValid())
GetOrder(i - 1)->next = GetOrder(i);
}
} else {
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, GetOrderDescription());
}
}
}
extern const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST},
};
|