summaryrefslogtreecommitdiff
path: root/src/openttd.h
blob: f860aba3ea914c64e5f9a63f8e8595f0db6a5393 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
/* $Id$ */
/** @file openttd.h */

#ifndef OPENTTD_H
#define OPENTTD_H

#ifndef VARDEF
#define VARDEF extern
#endif

// Forward declarations of structs.
typedef byte LandscapeID;
typedef uint16 UnitID;

enum GameModes {
	GM_MENU,
	GM_NORMAL,
	GM_EDITOR
};

enum SwitchModes {
	SM_NONE            =  0,
	SM_NEWGAME         =  1,
	SM_EDITOR          =  2,
	SM_LOAD            =  3,
	SM_MENU            =  4,
	SM_SAVE            =  5,
	SM_GENRANDLAND     =  6,
	SM_LOAD_SCENARIO   =  9,
	SM_START_SCENARIO  = 10,
	SM_START_HEIGHTMAP = 11,
	SM_LOAD_HEIGHTMAP  = 12,
};


/* Modes for GenerateWorld */
enum GenerateWorldModes {
	GW_NEWGAME   = 0,    /* Generate a map for a new game */
	GW_EMPTY     = 1,    /* Generate an empty map (sea-level) */
	GW_RANDOM    = 2,    /* Generate a random map for SE */
	GW_HEIGHTMAP = 3,    /* Generate a newgame from a heightmap */
};

/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
	IG_NONE       = 0,  /* Don't do anything special */
	IG_DATE_RESET = 1,  /* Reset the date when initializing a game */
};

enum TransportType {
	/* These constants are for now linked to the representation of bridges
	 * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
	 * In an ideal world, these constants would be used everywhere when
	 * accessing tunnels and bridges. For now, you should just not change
	 * the values for road and rail.
	 */
	TRANSPORT_BEGIN = 0,
	TRANSPORT_RAIL = 0,
	TRANSPORT_ROAD = 1,
	TRANSPORT_WATER, // = 2
	TRANSPORT_END,
	INVALID_TRANSPORT = 0xff,
};

/* Display Options */
enum {
	DO_SHOW_TOWN_NAMES    = 0,
	DO_SHOW_STATION_NAMES = 1,
	DO_SHOW_SIGNS         = 2,
	DO_FULL_ANIMATION     = 3,
	DO_FULL_DETAIL        = 5,
	DO_WAYPOINTS          = 6,
};

/* Landscape types */
enum {
	LT_TEMPERATE  = 0,
	LT_ARCTIC     = 1,
	LT_TROPIC     = 2,
	LT_TOYLAND    = 3,

	NUM_LANDSCAPE = 4,
};

struct ViewportSign {
	int32 left;
	int32 top;
	byte width_1, width_2;
};

enum {
	SORT_ASCENDING  = 0,
	SORT_DESCENDING = 1,
	SORT_BY_DATE    = 0,
	SORT_BY_NAME    = 2
};

extern byte _savegame_sort_order;

/* In certain windows you navigate with the arrow keys. Do not scroll the
 * gameview when here. Bitencoded variable that only allows scrolling if all
 * elements are zero */
enum {
	SCROLL_CON  = 0,
	SCROLL_EDIT = 1,
	SCROLL_SAVE = 2,
	SCROLL_CHAT = 4,
};
extern byte _no_scroll;

/** To have a concurrently running thread interface with the main program, use
 * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
 * in the ProcessSentMessage() function */
enum ThreadMsg {
	MSG_OTTD_NO_MESSAGE,
	MSG_OTTD_SAVETHREAD_DONE,
	MSG_OTTD_SAVETHREAD_ERROR,
};

void OTTD_SendThreadMessage(ThreadMsg msg);

extern byte _game_mode;
extern bool _exit_game;
extern int8 _pause_game;

#endif /* OPENTTD_H */