1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file openttd.h Some generic types. */
#ifndef OPENTTD_H
#define OPENTTD_H
#include "core/enum_type.hpp"
enum GameMode {
GM_MENU,
GM_NORMAL,
GM_EDITOR,
};
enum SwitchMode {
SM_NONE,
SM_NEWGAME,
SM_RESTARTGAME,
SM_EDITOR,
SM_LOAD,
SM_MENU,
SM_SAVE,
SM_GENRANDLAND,
SM_LOAD_SCENARIO,
SM_START_SCENARIO,
SM_START_HEIGHTMAP,
SM_LOAD_HEIGHTMAP,
};
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 0,
DO_SHOW_STATION_NAMES = 1,
DO_SHOW_SIGNS = 2,
DO_FULL_ANIMATION = 3,
DO_FULL_DETAIL = 5,
DO_SHOW_WAYPOINT_NAMES = 6,
};
extern GameMode _game_mode;
extern SwitchMode _switch_mode;
extern bool _exit_game;
/** Modes of pausing we've got */
enum PauseMode {
PM_UNPAUSED = 0, ///< A normal unpaused game
PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
};
DECLARE_ENUM_AS_BIT_SET(PauseMode);
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
/** The current pause mode */
extern PauseModeByte _pause_mode;
#endif /* OPENTTD_H */
|