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/* $Id$ */
/** @file oldpool.h */
#ifndef OLDPOOL_H
#define OLDPOOL_H
/* The function that is called after a new block is added
start_item is the first item of the new made block */
typedef void OldMemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item);
/**
* Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool
* please try to avoid manual calls!
*/
struct OldMemoryPoolBase {
void CleanPool();
bool AddBlockToPool();
bool AddBlockIfNeeded(uint index);
protected:
OldMemoryPoolBase(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
name(name), max_blocks(max_blocks), block_size_bits(block_size_bits), item_size(item_size),
new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0),
total_items(0), blocks(NULL) {}
const char* name; ///< Name of the pool (just for debugging)
const uint max_blocks; ///< The max amount of blocks this pool can have
const uint block_size_bits; ///< The size of each block in bits
const uint item_size; ///< How many bytes one block is
/// Pointer to a function that is called after a new block is added
const OldMemoryPoolNewBlock *new_block_proc;
/// Pointer to a function that is called to clean a block
const OldMemoryPoolCleanBlock *clean_block_proc;
uint current_blocks; ///< How many blocks we have in our pool
uint total_items; ///< How many items we now have in this pool
public:
byte **blocks; ///< An array of blocks (one block hold all the items)
/**
* Get the size of this pool, i.e. the total number of items you
* can put into it at the current moment; the pool might still
* be able to increase the size of the pool.
* @return the size of the pool
*/
inline uint GetSize() const
{
return this->total_items;
}
/**
* Can this pool allocate more blocks, i.e. is the maximum amount
* of allocated blocks not yet reached?
* @return the if and only if the amount of allocable blocks is
* less than the amount of allocated blocks.
*/
inline bool CanAllocateMoreBlocks() const
{
return this->current_blocks < this->max_blocks;
}
/**
* Get the maximum number of allocable blocks.
* @return the numebr of blocks
*/
inline uint GetBlockCount() const
{
return this->current_blocks;
}
/**
* Get the name of this pool.
* @return the name
*/
inline const char *GetName() const
{
return this->name;
}
};
template <typename T>
struct OldMemoryPool : public OldMemoryPoolBase {
OldMemoryPool(const char *name, uint max_blocks, uint block_size_bits, uint item_size,
OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) :
OldMemoryPoolBase(name, max_blocks, block_size_bits, item_size, new_block_proc, clean_block_proc) {}
/**
* Get the pool entry at the given index.
* @param index the index into the pool
* @pre index < this->GetSize()
* @return the pool entry.
*/
inline T *Get(uint index) const
{
assert(index < this->GetSize());
return (T*)(this->blocks[index >> this->block_size_bits] +
(index & ((1 << this->block_size_bits) - 1)) * sizeof(T));
}
};
/**
* Those are the wrappers:
* CleanPool cleans the pool up, but you can use AddBlockToPool directly again
* (no need to call CreatePool!)
* AddBlockToPool adds 1 more block to the pool. Returns false if there is no
* more room
*/
static inline void CleanPool(OldMemoryPoolBase *array) { array->CleanPool(); }
static inline bool AddBlockToPool(OldMemoryPoolBase *array) { return array->AddBlockToPool(); }
/**
* Adds blocks to the pool if needed (and possible) till index fits inside the pool
*
* @return Returns false if adding failed
*/
static inline bool AddBlockIfNeeded(OldMemoryPoolBase *array, uint index) { return array->AddBlockIfNeeded(index); }
/**
* Generic function to initialize a new block in a pool.
* @param start_item the first item that needs to be initialized
*/
template <typename T, OldMemoryPool<T> *Tpool>
static void PoolNewBlock(uint start_item)
{
for (T *t = Tpool->Get(start_item); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) {
t = new (t) T();
t->index = start_item++;
}
}
/**
* Generic function to free a new block in a pool.
* This function uses QuickFree that is intended to only free memory that would be lost if the pool is freed.
* @param start_item the first item that needs to be cleaned
* @param end_item the last item that needs to be cleaned
*/
template <typename T, OldMemoryPool<T> *Tpool>
static void PoolCleanBlock(uint start_item, uint end_item)
{
for (uint i = start_item; i <= end_item; i++) {
T *t = Tpool->Get(i);
if (t->IsValid()) {
t->QuickFree();
}
}
}
/**
* Generalization for all pool items that are saved in the savegame.
* It specifies all the mechanics to access the pool easily.
*/
template <typename T, typename Tid, OldMemoryPool<T> *Tpool>
struct PoolItem {
/**
* The pool-wide index of this object.
*/
Tid index;
/**
* We like to have the correct class destructed.
*/
virtual ~PoolItem()
{
}
/**
* Called on each object when the pool is being destroyed, so one
* can free allocated memory without the need for freeing for
* example orders.
*/
virtual void QuickFree()
{
}
/**
* An overriden version of new that allocates memory on the pool.
* @param size the size of the variable (unused)
* @return the memory that is 'allocated'
*/
void *operator new (size_t size)
{
return AllocateRaw();
}
/**
* 'Free' the memory allocated by the overriden new.
* @param p the memory to 'free'
*/
void operator delete(void *p)
{
}
/**
* An overriden version of new, so you can directly allocate a new object with
* the correct index when one is loading the savegame.
* @param size the size of the variable (unused)
* @param index the index of the object
* @return the memory that is 'allocated'
*/
void *operator new (size_t size, int index)
{
if (!Tpool->AddBlockIfNeeded(index)) error("%s: failed loading savegame: too many %s", Tpool->GetName(), Tpool->GetName());
return Tpool->Get(index);
}
/**
* 'Free' the memory allocated by the overriden new.
* @param p the memory to 'free'
* @param index the original parameter given to create the memory
*/
void operator delete(void *p, int index)
{
}
/**
* An overriden version of new, so you can use the vehicle instance
* instead of a newly allocated piece of memory.
* @param size the size of the variable (unused)
* @param pn the already existing object to use as 'storage' backend
* @return the memory that is 'allocated'
*/
void *operator new(size_t size, T *pn)
{
return pn;
}
/**
* 'Free' the memory allocated by the overriden new.
* @param p the memory to 'free'
* @param pn the pointer that was given to 'new' on creation.
*/
void operator delete(void *p, T *pn)
{
}
/**
* Is this a valid object or not?
* @return true if and only if it is valid
*/
virtual bool IsValid() const
{
return false;
}
private:
/**
* Allocate a pool item; possibly allocate a new block in the pool.
* @return the allocated pool item (or NULL when the pool is full).
*/
static T *AllocateRaw()
{
for (T *t = Tpool->Get(0); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) {
if (!t->IsValid()) {
Tid index = t->index;
memset(t, 0, sizeof(T));
t->index = index;
return t;
}
}
/* Check if we can add a block to the pool */
if (Tpool->AddBlockToPool()) return AllocateRaw();
return NULL;
}
};
#define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
enum { \
name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \
name##_POOL_MAX_BLOCKS = max_blocks \
};
#define OLD_POOL_ACCESSORS(name, type) \
static inline type* Get##name(uint index) { return _##name##_pool.Get(index); } \
static inline uint Get##name##PoolSize() { return _##name##_pool.GetSize(); }
#define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \
OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
extern OldMemoryPool<type> _##name##_pool; \
OLD_POOL_ACCESSORS(name, type)
#define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
OldMemoryPool<type> _##name##_pool( \
#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
new_block_proc, clean_block_proc);
#define DEFINE_OLD_POOL_GENERIC(name, type) \
OldMemoryPool<type> _##name##_pool( \
#name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \
PoolNewBlock<type, &_##name##_pool>, PoolCleanBlock<type, &_##name##_pool>);
#define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \
OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \
static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \
OLD_POOL_ACCESSORS(name, type)
#endif /* OLDPOOL_H */
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