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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_map.h Types related to object tiles. */

#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H

/** Types of objects. */
enum ObjectType {
	OBJECT_TRANSMITTER = 0,    ///< The large antenna
	OBJECT_LIGHTHOUSE  = 1,    ///< The nice lighthouse
	OBJECT_STATUE      = 2,    ///< Statue in towns
	OBJECT_OWNED_LAND  = 3,    ///< Owned land 'flag'
	OBJECT_HQ          = 4,    ///< HeadQuarter of a player
	OBJECT_MAX,
};

struct ObjectSpec;

#endif /* OBJECT_MAP_H */