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/* $Id$ */
/** @file newgrf_industries.h */
#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H
#include "industry.h"
#include "newgrf_spritegroup.h"
/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i);
/* in newgrf_industrytiles.cpp*/
uint32 IndustryTileGetRandomBits(const ResolverObject *object);
uint32 IndustryTileGetTriggers(const ResolverObject *object);
void IndustryTileSetTriggers(const ResolverObject *object, int triggers);
#endif /* NEWGRF_INDUSTRIES_H */
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