1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
|
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_industries.cpp Handling of NewGRF industries. */
#include "stdafx.h"
#include "debug.h"
#include "industry.h"
#include "newgrf_industries.h"
#include "newgrf_town.h"
#include "newgrf_cargo.h"
#include "window_func.h"
#include "town.h"
#include "company_base.h"
#include "error.h"
#include "strings_func.h"
#include "core/random_func.hpp"
#include "table/strings.h"
#include "safeguards.h"
/* Since the industry IDs defined by the GRF file don't necessarily correlate
* to those used by the game, the IDs used for overriding old industries must be
* translated when the idustry spec is set. */
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
/**
* Map the GRF local type to an industry type.
* @param grf_type The GRF local type.
* @param grf_id The GRF of the local type.
* @return The industry type in the global scope.
*/
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
{
if (grf_type == IT_INVALID) return IT_INVALID;
if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 7);
return _industry_mngr.GetID(GB(grf_type, 0, 7), grf_id);
}
/**
* Make an analysis of a tile and check for its belonging to the same
* industry, and/or the same grf file
* @param tile TileIndex of the tile to query
* @param i Industry to which to compare the tile to
* @param cur_grfid GRFID of the current callback chain
* @return value encoded as per NFO specs
*/
uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i, uint32 cur_grfid)
{
if (!i->TileBelongsToIndustry(tile)) {
/* No industry and/or the tile does not have the same industry as the one we match it with */
return 0xFFFF;
}
IndustryGfx gfx = GetCleanIndustryGfx(tile);
const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
if (gfx < NEW_INDUSTRYTILEOFFSET) { // Does it belongs to an old type?
/* It is an old tile. We have to see if it's been overridden */
if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden?
return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
}
/* Overridden */
const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);
if (tile_ovr->grf_prop.grffile->grfid == cur_grfid) {
return tile_ovr->grf_prop.local_id; // same grf file
} else {
return 0xFFFE; // not the same grf file
}
}
/* Not an 'old type' tile */
if (indtsp->grf_prop.spritegroup[0] != nullptr) { // tile has a spritegroup ?
if (indtsp->grf_prop.grffile->grfid == cur_grfid) { // same industry, same grf ?
return indtsp->grf_prop.local_id;
} else {
return 0xFFFE; // Defined in another grf file
}
}
/* The tile has no spritegroup */
return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute
}
static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
{
uint32 best_dist = UINT32_MAX;
for (const Industry *i : Industry::Iterate()) {
if (i->type != type || i == current) continue;
best_dist = std::min(best_dist, DistanceManhattan(tile, i->location.tile));
}
return best_dist;
}
/**
* Implementation of both var 67 and 68
* since the mechanism is almost the same, it is easier to regroup them on the same
* function.
* @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
* @param layout_filter on what layout do we filter?
* @param town_filter Do we filter on the same town as the current industry?
* @param current Industry for which the inquiry is made
* @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
*/
static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, bool town_filter, const Industry *current)
{
uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h
IndustryType ind_index;
uint32 closest_dist = UINT32_MAX;
byte count = 0;
/* Determine what will be the industry type to look for */
switch (GrfID) {
case 0: // this is a default industry type
ind_index = param_setID;
break;
case 0xFFFFFFFF: // current grf
GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid;
FALLTHROUGH;
default: // use the grfid specified in register 100h
SetBit(param_setID, 7); // bit 7 means it is not an old type
ind_index = MapNewGRFIndustryType(param_setID, GrfID);
break;
}
/* If the industry type is invalid, there is none and the closest is far away. */
if (ind_index >= NUM_INDUSTRYTYPES) return 0 | 0xFFFF;
if (layout_filter == 0 && !town_filter) {
/* If the filter is 0, it could be because none was specified as well as being really a 0.
* In either case, just do the regular var67 */
closest_dist = GetClosestIndustry(current->location.tile, ind_index, current);
count = std::min<uint>(Industry::GetIndustryTypeCount(ind_index), UINT8_MAX); // clamp to 8 bit
} else {
/* Count only those who match the same industry type and layout filter
* Unfortunately, we have to do it manually */
for (const Industry *i : Industry::Iterate()) {
if (i->type == ind_index && i != current && (i->selected_layout == layout_filter || layout_filter == 0) && (!town_filter || i->town == current->town)) {
closest_dist = std::min(closest_dist, DistanceManhattan(current->location.tile, i->location.tile));
count++;
}
}
}
return count << 16 | GB(closest_dist, 0, 16);
}
/* virtual */ uint32 IndustriesScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
if (this->ro.callback == CBID_INDUSTRY_LOCATION) {
/* Variables available during construction check. */
switch (variable) {
case 0x80: return this->tile;
case 0x81: return GB(this->tile, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82: return this->industry->town->index;
case 0x83:
case 0x84:
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
/* Number of the layout */
case 0x86: return this->industry->selected_layout;
/* Ground type */
case 0x87: return GetTerrainType(this->tile);
/* Town zone */
case 0x88: return GetTownRadiusGroup(this->industry->town, this->tile);
/* Manhattan distance of the closest town */
case 0x89: return std::min(DistanceManhattan(this->industry->town->xy, this->tile), 255u);
/* Lowest height of the tile */
case 0x8A: return Clamp(GetTileZ(this->tile) * (this->ro.grffile->grf_version >= 8 ? 1 : TILE_HEIGHT), 0, 0xFF);
/* Distance to the nearest water/land tile */
case 0x8B: return GetClosestWaterDistance(this->tile, (GetIndustrySpec(this->industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Square of Euclidian distance from town */
case 0x8D: return std::min(DistanceSquare(this->industry->town->xy, this->tile), 65535u);
/* 32 random bits */
case 0x8F: return this->random_bits;
}
}
const IndustrySpec *indspec = GetIndustrySpec(this->type);
if (this->industry == nullptr) {
DEBUG(grf, 1, "Unhandled variable 0x%X (no available industry) in callback 0x%x", variable, this->ro.callback);
*available = false;
return UINT_MAX;
}
switch (variable) {
case 0x40:
case 0x41:
case 0x42: { // waiting cargo, but only if those two callback flags are set
uint16 callback = indspec->callback_mask;
if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) {
if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) {
if (this->industry->prod_level == 0) return 0;
return std::min<uint16>(this->industry->incoming_cargo_waiting[variable - 0x40] / this->industry->prod_level, 0xFFFFu);
} else {
return std::min<uint16>(this->industry->incoming_cargo_waiting[variable - 0x40], 0xFFFFu);
}
} else {
return 0;
}
}
/* Manhattan distance of closes dry/water tile */
case 0x43:
if (this->tile == INVALID_TILE) break;
return GetClosestWaterDistance(this->tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0);
/* Layout number */
case 0x44: return this->industry->selected_layout;
/* Company info */
case 0x45: {
byte colours = 0;
bool is_ai = false;
const Company *c = Company::GetIfValid(this->industry->founder);
if (c != nullptr) {
const Livery *l = &c->livery[LS_DEFAULT];
is_ai = c->is_ai;
colours = l->colour1 + l->colour2 * 16;
}
return this->industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24);
}
case 0x46: return this->industry->construction_date; // Date when built - long format - (in days)
/* Override flags from GS */
case 0x47: return this->industry->ctlflags;
/* Get industry ID at offset param */
case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->industry->location.tile, false), this->industry, this->ro.grffile->grfid);
/* Get random tile bits at offset param */
case 0x61: {
if (this->tile == INVALID_TILE) break;
TileIndex tile = GetNearbyTile(parameter, this->tile, false);
return this->industry->TileBelongsToIndustry(tile) ? GetIndustryRandomBits(tile) : 0;
}
/* Land info of nearby tiles */
case 0x62:
if (this->tile == INVALID_TILE) break;
return GetNearbyIndustryTileInformation(parameter, this->tile, INVALID_INDUSTRY, false, this->ro.grffile->grf_version >= 8);
/* Animation stage of nearby tiles */
case 0x63: {
if (this->tile == INVALID_TILE) break;
TileIndex tile = GetNearbyTile(parameter, this->tile, false);
if (this->industry->TileBelongsToIndustry(tile)) {
return GetAnimationFrame(tile);
}
return 0xFFFFFFFF;
}
/* Distance of nearest industry of given type */
case 0x64:
if (this->tile == INVALID_TILE) break;
return GetClosestIndustry(this->tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), this->industry);
/* Get town zone and Manhattan distance of closest town */
case 0x65: {
if (this->tile == INVALID_TILE) break;
TileIndex tile = GetNearbyTile(parameter, this->tile, true);
return GetTownRadiusGroup(this->industry->town, tile) << 16 | std::min(DistanceManhattan(tile, this->industry->town->xy), 0xFFFFu);
}
/* Get square of Euclidian distance of closest town */
case 0x66: {
if (this->tile == INVALID_TILE) break;
TileIndex tile = GetNearbyTile(parameter, this->tile, true);
return DistanceSquare(tile, this->industry->town->xy);
}
/* Count of industry, distance of closest instance
* 68 is the same as 67, but with a filtering on selected layout */
case 0x67:
case 0x68: {
byte layout_filter = 0;
bool town_filter = false;
if (variable == 0x68) {
uint32 reg = GetRegister(0x101);
layout_filter = GB(reg, 0, 8);
town_filter = HasBit(reg, 8);
}
return GetCountAndDistanceOfClosestInstance(parameter, layout_filter, town_filter, this->industry);
}
case 0x69:
case 0x6A:
case 0x6B:
case 0x6C:
case 0x6D:
case 0x70:
case 0x71: {
CargoID cargo = GetCargoTranslation(parameter, this->ro.grffile);
if (cargo == CT_INVALID) return 0;
int index = this->industry->GetCargoProducedIndex(cargo);
if (index < 0) return 0; // invalid cargo
switch (variable) {
case 0x69: return this->industry->produced_cargo_waiting[index];
case 0x6A: return this->industry->this_month_production[index];
case 0x6B: return this->industry->this_month_transported[index];
case 0x6C: return this->industry->last_month_production[index];
case 0x6D: return this->industry->last_month_transported[index];
case 0x70: return this->industry->production_rate[index];
case 0x71: return this->industry->last_month_pct_transported[index];
default: NOT_REACHED();
}
}
case 0x6E:
case 0x6F: {
CargoID cargo = GetCargoTranslation(parameter, this->ro.grffile);
if (cargo == CT_INVALID) return 0;
int index = this->industry->GetCargoAcceptedIndex(cargo);
if (index < 0) return 0; // invalid cargo
if (variable == 0x6E) return this->industry->last_cargo_accepted_at[index];
if (variable == 0x6F) return this->industry->incoming_cargo_waiting[index];
NOT_REACHED();
}
/* Get a variable from the persistent storage */
case 0x7C: return (this->industry->psa != nullptr) ? this->industry->psa->GetValue(parameter) : 0;
/* Industry structure access*/
case 0x80: return this->industry->location.tile;
case 0x81: return GB(this->industry->location.tile, 8, 8);
/* Pointer to the town the industry is associated with */
case 0x82: return this->industry->town->index;
case 0x83:
case 0x84:
case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported
case 0x86: return this->industry->location.w;
case 0x87: return this->industry->location.h;// xy dimensions
case 0x88:
case 0x89: return this->industry->produced_cargo[variable - 0x88];
case 0x8A: return this->industry->produced_cargo_waiting[0];
case 0x8B: return GB(this->industry->produced_cargo_waiting[0], 8, 8);
case 0x8C: return this->industry->produced_cargo_waiting[1];
case 0x8D: return GB(this->industry->produced_cargo_waiting[1], 8, 8);
case 0x8E:
case 0x8F: return this->industry->production_rate[variable - 0x8E];
case 0x90:
case 0x91:
case 0x92: return this->industry->accepts_cargo[variable - 0x90];
case 0x93: return this->industry->prod_level;
/* amount of cargo produced so far THIS month. */
case 0x94: return this->industry->this_month_production[0];
case 0x95: return GB(this->industry->this_month_production[0], 8, 8);
case 0x96: return this->industry->this_month_production[1];
case 0x97: return GB(this->industry->this_month_production[1], 8, 8);
/* amount of cargo transported so far THIS month. */
case 0x98: return this->industry->this_month_transported[0];
case 0x99: return GB(this->industry->this_month_transported[0], 8, 8);
case 0x9A: return this->industry->this_month_transported[1];
case 0x9B: return GB(this->industry->this_month_transported[1], 8, 8);
/* fraction of cargo transported LAST month. */
case 0x9C:
case 0x9D: return this->industry->last_month_pct_transported[variable - 0x9C];
/* amount of cargo produced LAST month. */
case 0x9E: return this->industry->last_month_production[0];
case 0x9F: return GB(this->industry->last_month_production[0], 8, 8);
case 0xA0: return this->industry->last_month_production[1];
case 0xA1: return GB(this->industry->last_month_production[1], 8, 8);
/* amount of cargo transported last month. */
case 0xA2: return this->industry->last_month_transported[0];
case 0xA3: return GB(this->industry->last_month_transported[0], 8, 8);
case 0xA4: return this->industry->last_month_transported[1];
case 0xA5: return GB(this->industry->last_month_transported[1], 8, 8);
case 0xA6: return indspec->grf_prop.local_id;
case 0xA7: return this->industry->founder;
case 0xA8: return this->industry->random_colour;
case 0xA9: return Clamp(this->industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255);
case 0xAA: return this->industry->counter;
case 0xAB: return GB(this->industry->counter, 8, 8);
case 0xAC: return this->industry->was_cargo_delivered;
case 0xB0: return Clamp(this->industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days)
case 0xB3: return this->industry->construction_type; // Construction type
case 0xB4: {
Date *latest = std::max_element(this->industry->last_cargo_accepted_at, endof(this->industry->last_cargo_accepted_at));
return Clamp((*latest) - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days)
}
}
DEBUG(grf, 1, "Unhandled industry variable 0x%X", variable);
*available = false;
return UINT_MAX;
}
/* virtual */ uint32 IndustriesScopeResolver::GetRandomBits() const
{
return this->industry != nullptr ? this->industry->random : 0;
}
/* virtual */ uint32 IndustriesScopeResolver::GetTriggers() const
{
return 0;
}
/* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value)
{
if (this->industry->index == INVALID_INDUSTRY) return;
if (this->industry->psa == nullptr) {
/* There is no need to create a storage if the value is zero. */
if (value == 0) return;
/* Create storage on first modification. */
const IndustrySpec *indsp = GetIndustrySpec(this->industry->type);
uint32 grfid = (indsp->grf_prop.grffile != nullptr) ? indsp->grf_prop.grffile->grfid : 0;
assert(PersistentStorage::CanAllocateItem());
this->industry->psa = new PersistentStorage(grfid, GSF_INDUSTRIES, this->industry->location.tile);
}
this->industry->psa->StoreValue(pos, value);
}
/**
* Get the grf file associated with the given industry type.
* @param type Industry type to query.
* @return The associated GRF file, if any.
*/
static const GRFFile *GetGrffile(IndustryType type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
return (indspec != nullptr) ? indspec->grf_prop.grffile : nullptr;
}
/**
* Constructor of the industries resolver.
* @param tile %Tile owned by the industry.
* @param indus %Industry being resolved.
* @param type Type of the industry.
* @param random_bits Random bits of the new industry.
* @param callback Callback ID.
* @param callback_param1 First parameter (var 10) of the callback.
* @param callback_param2 Second parameter (var 18) of the callback.
*/
IndustriesResolverObject::IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(GetGrffile(type), callback, callback_param1, callback_param2),
industries_scope(*this, tile, indus, type, random_bits),
town_scope(nullptr)
{
this->root_spritegroup = GetIndustrySpec(type)->grf_prop.spritegroup[0];
}
IndustriesResolverObject::~IndustriesResolverObject()
{
delete this->town_scope;
}
/**
* Get or create the town scope object associated with the industry.
* @return The associated town scope, if it exists.
*/
TownScopeResolver *IndustriesResolverObject::GetTown()
{
if (this->town_scope == nullptr) {
Town *t = nullptr;
bool readonly = true;
if (this->industries_scope.industry != nullptr) {
t = this->industries_scope.industry->town;
readonly = this->industries_scope.industry->index == INVALID_INDUSTRY;
} else if (this->industries_scope.tile != INVALID_TILE) {
t = ClosestTownFromTile(this->industries_scope.tile, UINT_MAX);
}
if (t == nullptr) return nullptr;
this->town_scope = new TownScopeResolver(*this, t, readonly);
}
return this->town_scope;
}
GrfSpecFeature IndustriesResolverObject::GetFeature() const
{
return GSF_INDUSTRIES;
}
uint32 IndustriesResolverObject::GetDebugID() const
{
return GetIndustrySpec(this->industries_scope.type)->grf_prop.local_id;
}
/**
* Perform an industry callback.
* @param callback The callback to perform.
* @param param1 The first parameter.
* @param param2 The second parameter.
* @param industry The industry to do the callback for.
* @param type The type of industry to do the callback for.
* @param tile The tile associated with the callback.
* @return The callback result.
*/
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile)
{
IndustriesResolverObject object(tile, industry, type, 0, callback, param1, param2);
return object.ResolveCallback();
}
/**
* Check that the industry callback allows creation of the industry.
* @param tile %Tile to build the industry.
* @param type Type of industry to build.
* @param layout Layout number.
* @param seed Seed for the random generator.
* @param initial_random_bits The random bits the industry is going to have after construction.
* @param founder Industry founder
* @param creation_type The circumstances the industry is created under.
* @return Succeeded or failed command.
*/
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
Industry ind;
ind.index = INVALID_INDUSTRY;
ind.location.tile = tile;
ind.location.w = 0; // important to mark the industry invalid
ind.type = type;
ind.selected_layout = (byte)layout;
ind.town = ClosestTownFromTile(tile, UINT_MAX);
ind.random = initial_random_bits;
ind.founder = founder;
ind.psa = nullptr;
IndustriesResolverObject object(tile, &ind, type, seed, CBID_INDUSTRY_LOCATION, 0, creation_type);
uint16 result = object.ResolveCallback();
/* Unlike the "normal" cases, not having a valid result means we allow
* the building of the industry, as that's how it's done in TTDP. */
if (result == CALLBACK_FAILED) return CommandCost();
return GetErrorMessageFromLocationCallbackResult(result, indspec->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
}
/**
* Check with callback #CBID_INDUSTRY_PROBABILITY whether the industry can be built.
* @param type Industry type to check.
* @param creation_type Reason to construct a new industry.
* @return If the industry has no callback or allows building, \c true is returned. Otherwise, \c false is returned.
*/
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
if (HasBit(indspec->callback_mask, CBM_IND_PROBABILITY)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROBABILITY, 0, creation_type, nullptr, type, INVALID_TILE);
if (res != CALLBACK_FAILED) {
if (indspec->grf_prop.grffile->grf_version < 8) {
/* Disallow if result != 0 */
if (res != 0) default_prob = 0;
} else {
/* Use returned probability. 0x100 to use default */
if (res < 0x100) {
default_prob = res;
} else if (res > 0x100) {
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROBABILITY, res);
}
}
}
}
return default_prob;
}
static int32 DerefIndProd(int field, bool use_register)
{
return use_register ? (int32)GetRegister(field) : field;
}
/**
* Get the industry production callback and apply it to the industry.
* @param ind the industry this callback has to be called for
* @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback)
*/
void IndustryProductionCallback(Industry *ind, int reason)
{
const IndustrySpec *spec = GetIndustrySpec(ind->type);
IndustriesResolverObject object(ind->location.tile, ind, ind->type);
if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random();
int multiplier = 1;
if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level;
object.callback_param2 = reason;
for (uint loop = 0;; loop++) {
/* limit the number of calls to break infinite loops.
* 'loop' is provided as 16 bits to the newgrf, so abort when those are exceeded. */
if (loop >= 0x10000) {
/* display error message */
SetDParamStr(0, spec->grf_prop.grffile->filename);
SetDParam(1, spec->name);
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK, WL_WARNING);
/* abort the function early, this error isn't critical and will allow the game to continue to run */
break;
}
SB(object.callback_param2, 8, 16, loop);
const SpriteGroup *tgroup = object.Resolve();
if (tgroup == nullptr || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
if (group->version == 0xFF) {
/* Result was marked invalid on load, display error message */
SetDParamStr(0, spec->grf_prop.grffile->filename);
SetDParam(1, spec->name);
SetDParam(2, ind->location.tile);
ShowErrorMessage(STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK, WL_WARNING);
/* abort the function early, this error isn't critical and will allow the game to continue to run */
break;
}
bool deref = (group->version >= 1);
if (group->version < 2) {
/* Callback parameters map directly to industry cargo slot indices */
for (uint i = 0; i < group->num_input; i++) {
ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
}
for (uint i = 0; i < group->num_output; i++) {
ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + std::max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
}
} else {
/* Callback receives list of cargos to apply for, which need to have their cargo slots in industry looked up */
for (uint i = 0; i < group->num_input; i++) {
int cargo_index = ind->GetCargoAcceptedIndex(group->cargo_input[i]);
if (cargo_index < 0) continue;
ind->incoming_cargo_waiting[cargo_index] = Clamp(ind->incoming_cargo_waiting[cargo_index] - DerefIndProd(group->subtract_input[i], deref) * multiplier, 0, 0xFFFF);
}
for (uint i = 0; i < group->num_output; i++) {
int cargo_index = ind->GetCargoProducedIndex(group->cargo_output[i]);
if (cargo_index < 0) continue;
ind->produced_cargo_waiting[cargo_index] = Clamp(ind->produced_cargo_waiting[cargo_index] + std::max(DerefIndProd(group->add_output[i], deref), 0) * multiplier, 0, 0xFFFF);
}
}
int32 again = DerefIndProd(group->again, deref);
if (again == 0) break;
SB(object.callback_param2, 24, 8, again);
}
SetWindowDirty(WC_INDUSTRY_VIEW, ind->index);
}
/**
* Check whether an industry temporarily refuses to accept a certain cargo.
* @param ind The industry to query.
* @param cargo_type The cargo to get information about.
* @pre cargo_type is in ind->accepts_cargo.
* @return Whether the given industry refuses to accept this cargo type.
*/
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type)
{
assert(std::find(ind->accepts_cargo, endof(ind->accepts_cargo), cargo_type) != endof(ind->accepts_cargo));
const IndustrySpec *indspec = GetIndustrySpec(ind->type);
if (HasBit(indspec->callback_mask, CBM_IND_REFUSE_CARGO)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_REFUSE_CARGO,
0, indspec->grf_prop.grffile->cargo_map[cargo_type],
ind, ind->type, ind->location.tile);
if (res != CALLBACK_FAILED) return !ConvertBooleanCallback(indspec->grf_prop.grffile, CBID_INDUSTRY_REFUSE_CARGO, res);
}
return false;
}
|