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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_config.h Functions to find and configure NewGRFs. */
#ifndef NEWGRF_CONFIG_H
#define NEWGRF_CONFIG_H
#include "strings_type.h"
#include "core/alloc_type.hpp"
/** GRF config bit flags */
enum GCF_Flags {
GCF_SYSTEM, ///< GRF file is an openttd-internal system grf
GCF_UNSAFE, ///< GRF file is unsafe for static usage
GCF_STATIC, ///< GRF file is used statically (can be used in any MP game)
GCF_COMPATIBLE, ///< GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
GCF_COPY, ///< The data is copied from a grf in _all_grfs
GCF_INIT_ONLY, ///< GRF file is processed up to GLS_INIT
GCF_RESERVED, ///< GRF file passed GLS_RESERVE stage
};
/** Status of GRF */
enum GRFStatus {
GCS_UNKNOWN, ///< The status of this grf file is unknown
GCS_DISABLED, ///< GRF file is disabled
GCS_NOT_FOUND, ///< GRF file was not found in the local cache
GCS_INITIALISED, ///< GRF file has been initialised
GCS_ACTIVATED ///< GRF file has been activated
};
/** Encountered GRF bugs */
enum GRFBugs {
GBUG_VEH_LENGTH, ///< Length of rail vehicle changes when not inside a depot
GBUG_VEH_REFIT, ///< Articulated vehicles carry different cargos resp. are differently refittable than specified in purchase list
};
/** Status of post-gameload GRF compatibility check */
enum GRFListCompatibility {
GLC_ALL_GOOD, ///< All GRF needed by game are present
GLC_COMPATIBLE, ///< Compatible (eg. the same ID, but different chacksum) GRF found in at least one case
GLC_NOT_FOUND ///< At least one GRF couldn't be found (higher priority than GLC_COMPATIBLE)
};
/** Basic data to distinguish a GRF. Used in the server list window */
struct GRFIdentifier {
uint32 grfid; ///< GRF ID (defined by Action 0x08)
uint8 md5sum[16]; ///< MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
};
/** Information about why GRF had problems during initialisation */
struct GRFError : ZeroedMemoryAllocator {
GRFError(StringID severity, StringID message = 0);
~GRFError();
char *custom_message; ///< Custom message (if present)
char *data; ///< Additional data for message and custom_message
StringID message; ///< Default message
StringID severity; ///< Info / Warning / Error / Fatal
uint8 num_params; ///< Number of additinal parameters for message and custom_message (0, 1 or 2)
uint32 param_value[2]; ///< Values of GRF parameters to show for message and custom_message
};
/** Information about GRF, used in the game and (part of it) in savegames */
struct GRFConfig : ZeroedMemoryAllocator {
GRFConfig(const char *filename = NULL);
~GRFConfig();
GRFIdentifier ident; ///< grfid and md5sum to uniquely identify newgrfs
char *filename; ///< Filename - either with or without full path
char *name; ///< NOSAVE: GRF name (Action 0x08)
char *info; ///< NOSAVE: GRF info (author, copyright, ...) (Action 0x08)
GRFError *error; ///< NOSAVE: Error/Warning during GRF loading (Action 0x0B)
uint8 flags; ///< NOSAVE: GCF_Flags, bitset
GRFStatus status; ///< NOSAVE: GRFStatus, enum
uint32 grf_bugs; ///< NOSAVE: bugs in this GRF in this run, @see enum GRFBugs
uint32 param[0x80]; ///< GRF parameters
uint8 num_params; ///< Number of used parameters
bool windows_paletted; ///< Whether the NewGRF is Windows paletted or not
struct GRFConfig *next; ///< NOSAVE: Next item in the linked list
bool IsOpenTTDBaseGRF() const;
};
extern GRFConfig *_all_grfs; ///< First item in list of all scanned NewGRFs
extern GRFConfig *_grfconfig; ///< First item in list of current GRF set up
extern GRFConfig *_grfconfig_newgame; ///< First item in list of default GRF set up
extern GRFConfig *_grfconfig_static; ///< First item in list of static GRF set up
void ScanNewGRFFiles();
const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum = NULL);
GRFConfig *GetGRFConfig(uint32 grfid, uint32 mask = 0xFFFFFFFF);
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src, bool init_only);
void AppendStaticGRFConfigs(GRFConfig **dst);
void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el);
void ClearGRFConfigList(GRFConfig **config);
void ResetGRFConfig(bool defaults);
GRFListCompatibility IsGoodGRFConfigList();
bool FillGRFDetails(GRFConfig *config, bool is_static);
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
GRFConfig *DuplicateGRFConfig(const GRFConfig *c);
/* In newgrf_gui.cpp */
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config);
#ifdef ENABLE_NETWORK
/* For communication about GRFs over the network */
#define UNKNOWN_GRF_NAME_PLACEHOLDER "<Unknown>"
char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create);
#endif /* ENABLE_NETWORK */
#endif /* NEWGRF_CONFIG_H */
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