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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
* loading/saving and mapping of grf entities.
*/
#ifndef NEWGRF_COMMONS_H
#define NEWGRF_COMMONS_H
#include "tile_type.h"
#include "sprite.h"
#include "core/alloc_type.hpp"
#include "core/smallvec_type.hpp"
#include "command_type.h"
#include "direction_type.h"
/** Context for tile accesses */
enum TileContext {
TCX_NORMAL, ///< Nothing special.
TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead).
};
/**
* Flags to enable register usage in sprite layouts.
*/
enum TileLayoutFlags {
TLF_NOTHING = 0x00,
TLF_DODRAW = 0x01, ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
TLF_SPRITE = 0x02, ///< Add signed offset to sprite from register TileLayoutRegisters::sprite.
TLF_PALETTE = 0x04, ///< Add signed offset to palette from register TileLayoutRegisters::palette.
TLF_CUSTOM_PALETTE = 0x08, ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
TLF_BB_XY_OFFSET = 0x10, ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1].
TLF_BB_Z_OFFSET = 0x20, ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2].
TLF_CHILD_X_OFFSET = 0x10, ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0].
TLF_CHILD_Y_OFFSET = 0x20, ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1].
TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10.
TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10.
TLF_KNOWN_FLAGS = 0x7F, ///< Known flags. Any unknown set flag will disable the GRF.
/** Flags which are still required after loading the GRF. */
TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE,
/** Flags which do not work for the (first) ground sprite. */
TLF_NON_GROUND_FLAGS = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
/** Flags which refer to using multiple action-1-2-3 chains. */
TLF_VAR10_FLAGS = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10,
/** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */
TLF_SPRITE_REG_FLAGS = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
/** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */
TLF_PALETTE_REG_FLAGS = TLF_PALETTE,
};
DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags)
/**
* Additional modifiers for items in sprite layouts.
*/
struct TileLayoutRegisters {
TileLayoutFlags flags; ///< Flags defining which members are valid and to be used.
uint8 dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
uint8 sprite; ///< Register specifying a signed offset for the sprite.
uint8 palette; ///< Register specifying a signed offset for the palette.
union {
uint8 parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites.
uint8 child[2]; ///< Registers for signed offsets for the position of child sprites.
} delta;
uint8 sprite_var10; ///< Value for variable 10 when resolving the sprite.
uint8 palette_var10; ///< Value for variable 10 when resolving the palette.
};
static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
/**
* NewGRF supplied spritelayout.
* In contrast to #DrawTileSprites this struct is for allocated
* layouts on the heap. It allocates data and frees them on destruction.
*/
struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
const TileLayoutRegisters *registers;
void Allocate(uint num_sprites);
void AllocateRegisters();
void Clone(const DrawTileSeqStruct *source);
void Clone(const NewGRFSpriteLayout *source);
/**
* Clone a spritelayout.
* @param source The spritelayout to copy.
*/
void Clone(const DrawTileSprites *source)
{
assert(source != NULL && this != source);
this->ground = source->ground;
this->Clone(source->seq);
}
virtual ~NewGRFSpriteLayout()
{
free(const_cast<DrawTileSeqStruct*>(this->seq));
free(const_cast<TileLayoutRegisters*>(this->registers));
}
/**
* Tests whether this spritelayout needs preprocessing by
* #PrepareLayout() and #ProcessRegisters(), or whether it can be
* used directly.
* @return true if preprocessing is needed
*/
bool NeedsPreprocessing() const
{
return this->registers != NULL;
}
uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, bool separate_ground) const;
void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const;
/**
* Returns the result spritelayout after preprocessing.
* @pre #PrepareLayout() and #ProcessRegisters() need calling first.
* @return result spritelayout
*/
const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const
{
DrawTileSeqStruct *front = result_seq.Begin();
*ground = front->image;
return front + 1;
}
private:
static SmallVector<DrawTileSeqStruct, 8> result_seq; ///< Temporary storage when preprocessing spritelayouts.
};
/**
* Maps an entity id stored on the map to a GRF file.
* Entities are objects used ingame (houses, industries, industry tiles) for
* which we need to correlate the ids from the grf files with the ones in the
* the savegames themselves.
* An array of EntityIDMapping structs is saved with the savegame so
* that those GRFs can be loaded in a different order, or removed safely. The
* index in the array is the entity's ID stored on the map.
*
* The substitute ID is the ID of an original entity that should be used instead
* if the GRF containing the new entity is not available.
*/
struct EntityIDMapping {
uint32 grfid; ///< The GRF ID of the file the entity belongs to
uint8 entity_id; ///< The entity ID within the GRF file
uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available
};
class OverrideManagerBase {
protected:
uint16 *entity_overrides;
uint32 *grfid_overrides;
uint16 max_offset; ///< what is the length of the original entity's array of specs
uint16 max_new_entities; ///< what is the amount of entities, old and new summed
uint16 invalid_ID; ///< ID used to dected invalid entities;
virtual bool CheckValidNewID(uint16 testid) { return true; }
public:
EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience
OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
virtual ~OverrideManagerBase();
void ResetOverride();
void ResetMapping();
void Add(uint8 local_id, uint32 grfid, uint entity_type);
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
uint32 GetGRFID(uint16 entity_id) const;
uint16 GetSubstituteID(uint16 entity_id) const;
virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
inline uint16 GetMaxMapping() const { return max_new_entities; }
inline uint16 GetMaxOffset() const { return max_offset; }
};
struct HouseSpec;
class HouseOverrideManager : public OverrideManagerBase {
public:
HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {}
void SetEntitySpec(const HouseSpec *hs);
};
struct IndustrySpec;
class IndustryOverrideManager : public OverrideManagerBase {
public:
IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {}
virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
void SetEntitySpec(IndustrySpec *inds);
};
struct IndustryTileSpec;
class IndustryTileOverrideManager : public OverrideManagerBase {
protected:
virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
public:
IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {}
void SetEntitySpec(const IndustryTileSpec *indts);
};
struct AirportSpec;
class AirportOverrideManager : public OverrideManagerBase {
public:
AirportOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {}
void SetEntitySpec(AirportSpec *inds);
};
struct AirportTileSpec;
class AirportTileOverrideManager : public OverrideManagerBase {
protected:
virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
public:
AirportTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {}
void SetEntitySpec(const AirportTileSpec *ats);
};
struct ObjectSpec;
class ObjectOverrideManager : public OverrideManagerBase {
protected:
virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
public:
ObjectOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
OverrideManagerBase(offset, maximum, invalid) {}
void SetEntitySpec(ObjectSpec *spec);
};
extern HouseOverrideManager _house_mngr;
extern IndustryOverrideManager _industry_mngr;
extern IndustryTileOverrideManager _industile_mngr;
extern AirportOverrideManager _airport_mngr;
extern AirportTileOverrideManager _airporttile_mngr;
extern ObjectOverrideManager _object_mngr;
uint32 GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS);
uint32 GetNearbyTileInformation(TileIndex tile);
CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, uint32 grfid, StringID default_error);
/**
* Data related to the handling of grf files.
* @tparam Tcnt Number of spritegroups
*/
template <size_t Tcnt>
struct GRFFilePropsBase {
GRFFilePropsBase() : local_id(0), grffile(0)
{
/* The lack of some compilers to provide default constructors complying to the specs
* requires us to zero the stuff ourself. */
memset(spritegroup, 0, sizeof(spritegroup));
}
uint16 local_id; ///< id defined by the grf file for this entity
const struct GRFFile *grffile; ///< grf file that introduced this entity
const struct SpriteGroup *spritegroup[Tcnt]; ///< pointer to the different sprites of the entity
};
/** Data related to the handling of grf files. */
struct GRFFileProps : GRFFilePropsBase<1> {
/** Set all default data constructor for the props. */
GRFFileProps(uint16 subst_id) :
GRFFilePropsBase<1>(), subst_id(subst_id), override(subst_id)
{
}
/** Simple constructor for the props. */
GRFFileProps() : GRFFilePropsBase<1>() {}
uint16 subst_id;
uint16 override; ///< id of the entity been replaced by
};
#endif /* NEWGRF_COMMONS_H */
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