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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "cargotype.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "newgrf_cargo.h"
static uint32 CargoGetRandomBits(const ResolverObject *object)
{
return 0;
}
static uint32 CargoGetTriggers(const ResolverObject *object)
{
return 0;
}
static void CargoSetTriggers(const ResolverObject *object, int triggers)
{
return;
}
static uint32 CargoGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
*available = false;
return 0;
}
static const SpriteGroup *CargoResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
/* Cargo action 2s should always have only 1 "loaded" state */
if (group->g.real.num_loaded == 0) return NULL;
return group->g.real.loaded[0];
}
static void NewCargoResolver(ResolverObject *res, const CargoSpec *cs)
{
res->GetRandomBits = &CargoGetRandomBits;
res->GetTriggers = &CargoGetTriggers;
res->SetTriggers = &CargoSetTriggers;
res->GetVariable = &CargoGetVariable;
res->ResolveReal = &CargoResolveReal;
res->u.cargo.cs = cs;
res->callback = 0;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
}
SpriteID GetCustomCargoSprite(const CargoSpec *cs)
{
const SpriteGroup *group;
ResolverObject object;
NewCargoResolver(&object, cs);
group = Resolve(cs->group, &object);
if (group == NULL || group->type != SGT_RESULT) return 0;
return group->g.result.sprite;
}
uint16 GetCargoCallback(uint16 callback, uint32 param1, uint32 param2, const CargoSpec *cs)
{
ResolverObject object;
const SpriteGroup *group;
NewCargoResolver(&object, cs);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
group = Resolve(cs->group, &object);
if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
return group->g.callback.result;
}
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