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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_canal.cpp Implementation of NewGRF canals. */
#include "stdafx.h"
#include "debug.h"
#include "newgrf_spritegroup.h"
#include "newgrf_canal.h"
#include "water_map.h"
/** Table of canal 'feature' sprite groups */
WaterFeature _water_feature[CF_END];
struct CanalScopeResolver : public ScopeResolver {
TileIndex tile;
CanalScopeResolver(ResolverObject *ro, TileIndex tile);
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
};
/** Resolver object for canals. */
struct CanalResolverObject : public ResolverObject {
CanalScopeResolver canal_scope;
CanalResolverObject(const GRFFile *grffile, TileIndex tile,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
/* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
{
switch (scope) {
case VSG_SCOPE_SELF: return &this->canal_scope;
default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative);
}
}
/* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
};
/* virtual */ uint32 CanalScopeResolver::GetRandomBits() const
{
/* Return random bits only for water tiles, not station tiles */
return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
}
/* virtual */ uint32 CanalScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
switch (variable) {
/* Height of tile */
case 0x80: {
int z = GetTileZ(this->tile);
/* Return consistent height within locks */
if (IsTileType(this->tile, MP_WATER) && IsLock(this->tile) && GetLockPart(this->tile) == LOCK_PART_UPPER) z--;
return z;
}
/* Terrain type */
case 0x81: return GetTerrainType(this->tile);
/* Random data for river or canal tiles, otherwise zero */
case 0x83: return IsTileType(this->tile, MP_WATER) ? GetWaterTileRandomBits(this->tile) : 0;
}
DEBUG(grf, 1, "Unhandled canal variable 0x%02X", variable);
*available = false;
return UINT_MAX;
}
/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->num_loaded == 0) return NULL;
return group->loaded[0];
}
CanalScopeResolver::CanalScopeResolver(ResolverObject *ro, TileIndex tile) : ScopeResolver(ro)
{
this->tile = tile;
}
/**
* @param tile Tile index of canal.
* @param grffile Grf file.
*/
CanalResolverObject::CanalResolverObject(const GRFFile *grffile, TileIndex tile,
CallbackID callback, uint32 callback_param1, uint32 callback_param2)
: ResolverObject(grffile, callback, callback_param1, callback_param2), canal_scope(this, tile)
{
}
/**
* Lookup the base sprite to use for a canal.
* @param feature Which canal feature we want.
* @param tile Tile index of canal, if appropriate.
* @return Base sprite returned by GRF, or \c 0 if none.
*/
SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
{
CanalResolverObject object(_water_feature[feature].grffile, tile);
const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
if (group == NULL) return 0;
return group->GetResult();
}
/**
* Run a specific callback for canals.
* @param callback Callback ID.
* @param param1 Callback parameter 1.
* @param param2 Callback parameter 2.
* @param feature For which feature to run the callback.
* @param tile Tile index of canal.
* @return Callback result or #CALLBACK_FAILED if the callback failed.
*/
static uint16 GetCanalCallback(CallbackID callback, uint32 param1, uint32 param2, CanalFeature feature, TileIndex tile)
{
CanalResolverObject object(_water_feature[feature].grffile, tile, callback, param1, param2);
const SpriteGroup *group = SpriteGroup::Resolve(_water_feature[feature].group, &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}
/**
* Get the new sprite offset for a water tile.
* @param tile Tile index of the canal/water tile.
* @param feature For which feature to get the new sprite offset.
* @param cur_offset Current sprite offset.
* @return New sprite offset.
*/
uint GetCanalSpriteOffset(CanalFeature feature, TileIndex tile, uint cur_offset)
{
if (HasBit(_water_feature[feature].callback_mask, CBM_CANAL_SPRITE_OFFSET)) {
uint16 cb = GetCanalCallback(CBID_CANALS_SPRITE_OFFSET, cur_offset, 0, feature, tile);
if (cb != CALLBACK_FAILED) return cur_offset + cb;
}
return cur_offset;
}
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