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/* $Id$ */
/** @file network_type.h Types used for networking. */
#ifndef NETWORK_TYPE_H
#define NETWORK_TYPE_H
#ifdef ENABLE_NETWORK
#include "../company_type.h"
#include "../economy_type.h"
#include "core/config.h"
#include "core/game.h"
enum {
/**
* How many clients can we have? Like.. MAX_COMPANIES is the amount of
* companies that can really play.. so.. a max of 3 spectators.. gives us..
* MAX_COMPANIES + 3
*/
MAX_CLIENTS = MAX_COMPANIES + 3,
/** Maximum number of internet interfaces supported. */
MAX_INTERFACES = 9,
/** How many vehicle/station types we put over the network */
NETWORK_VEHICLE_TYPES = 5,
NETWORK_STATION_TYPES = 5,
};
/** 'Unique' identifier to be given to clients */
enum ClientID {
INVALID_CLIENT_ID = 0, ///< Client is not part of anything
CLIENT_ID_SERVER = 1, ///< Servers always have this ID
CLIENT_ID_FIRST = 2, ///< The first client ID
};
/** Indices into the client tables */
enum ClientIndex {
/** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */
MAX_CLIENT_INFO = MAX_CLIENTS + 1,
};
/** Simple calculated statistics of a company */
struct NetworkCompanyStats {
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type?
uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type?
};
/** Some state information of a company, especially for servers */
struct NetworkCompanyState {
char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the company
uint16 months_empty; ///< How many months the company is empty
};
struct NetworkClientInfo;
enum NetworkPasswordType {
NETWORK_GAME_PASSWORD,
NETWORK_COMPANY_PASSWORD,
};
enum DestType {
DESTTYPE_BROADCAST, ///< Send message/notice to all clients (All)
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
DESTTYPE_CLIENT, ///< Send message/notice to only a certain client (Private)
};
/** Actions that can be used for NetworkTextMessage */
enum NetworkAction {
NETWORK_ACTION_JOIN,
NETWORK_ACTION_LEAVE,
NETWORK_ACTION_SERVER_MESSAGE,
NETWORK_ACTION_CHAT,
NETWORK_ACTION_CHAT_COMPANY,
NETWORK_ACTION_CHAT_CLIENT,
NETWORK_ACTION_GIVE_MONEY,
NETWORK_ACTION_NAME_CHANGE,
};
enum NetworkErrorCode {
NETWORK_ERROR_GENERAL, // Try to use this one like never
/* Signals from clients */
NETWORK_ERROR_DESYNC,
NETWORK_ERROR_SAVEGAME_FAILED,
NETWORK_ERROR_CONNECTION_LOST,
NETWORK_ERROR_ILLEGAL_PACKET,
NETWORK_ERROR_NEWGRF_MISMATCH,
/* Signals from servers */
NETWORK_ERROR_NOT_AUTHORIZED,
NETWORK_ERROR_NOT_EXPECTED,
NETWORK_ERROR_WRONG_REVISION,
NETWORK_ERROR_NAME_IN_USE,
NETWORK_ERROR_WRONG_PASSWORD,
NETWORK_ERROR_COMPANY_MISMATCH, // Happens in CLIENT_COMMAND
NETWORK_ERROR_KICKED,
NETWORK_ERROR_CHEATER,
NETWORK_ERROR_FULL,
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_TYPE_H */
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