1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_content.cpp Content sending/receiving part of the network protocol. */
#if defined(ENABLE_NETWORK)
#include "../stdafx.h"
#include "../rev.h"
#include "../ai/ai.hpp"
#include "../window_func.h"
#include "../gui.h"
#include "../variables.h"
#include "../base_media_base.h"
#include "../settings_type.h"
#include "network_content.h"
#include "table/strings.h"
#if defined(WITH_ZLIB)
#include <zlib.h>
#endif
extern bool HasScenario(const ContentInfo *ci, bool md5sum);
ClientNetworkContentSocketHandler _network_content_client;
/** Wrapper function for the HasProc */
static bool HasGRFConfig(const ContentInfo *ci, bool md5sum)
{
return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? ci->md5sum : NULL) != NULL;
}
/**
* Check whether a function piece of content is locally known.
* Matches on the unique ID and possibly the MD5 checksum.
* @param ci the content info to search for
* @param md5sum also match the MD5 checksum?
* @return true iff it's known
*/
typedef bool (*HasProc)(const ContentInfo *ci, bool md5sum);
DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_INFO)
{
ContentInfo *ci = new ContentInfo();
ci->type = (ContentType)p->Recv_uint8();
ci->id = (ContentID)p->Recv_uint32();
ci->filesize = p->Recv_uint32();
p->Recv_string(ci->name, lengthof(ci->name));
p->Recv_string(ci->version, lengthof(ci->name));
p->Recv_string(ci->url, lengthof(ci->url));
p->Recv_string(ci->description, lengthof(ci->description), true);
ci->unique_id = p->Recv_uint32();
for (uint j = 0; j < sizeof(ci->md5sum); j++) {
ci->md5sum[j] = p->Recv_uint8();
}
ci->dependency_count = p->Recv_uint8();
ci->dependencies = MallocT<ContentID>(ci->dependency_count);
for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32();
ci->tag_count = p->Recv_uint8();
ci->tags = MallocT<char[32]>(ci->tag_count);
for (uint i = 0; i < ci->tag_count; i++) p->Recv_string(ci->tags[i], lengthof(*ci->tags));
if (!ci->IsValid()) {
delete ci;
this->Close();
return false;
}
/* Find the appropriate check function */
HasProc proc = NULL;
switch (ci->type) {
case CONTENT_TYPE_NEWGRF:
proc = HasGRFConfig;
break;
case CONTENT_TYPE_BASE_GRAPHICS:
proc = BaseGraphics::HasSet;
break;
case CONTENT_TYPE_BASE_MUSIC:
proc = BaseMusic::HasSet;
break;
case CONTENT_TYPE_BASE_SOUNDS:
proc = BaseSounds::HasSet;
break;
case CONTENT_TYPE_AI:
case CONTENT_TYPE_AI_LIBRARY:
proc = AI::HasAI; break;
break;
case CONTENT_TYPE_SCENARIO:
case CONTENT_TYPE_HEIGHTMAP:
proc = HasScenario;
break;
default:
break;
}
if (proc != NULL) {
if (proc(ci, true)) {
ci->state = ContentInfo::ALREADY_HERE;
} else {
ci->state = ContentInfo::UNSELECTED;
if (proc(ci, false)) ci->upgrade = true;
}
} else {
ci->state = ContentInfo::UNSELECTED;
}
/* Something we don't have and has filesize 0 does not exist in te system */
if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
/* Do we already have a stub for this? */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ici = *iter;
if (ici->type == ci->type && ici->unique_id == ci->unique_id &&
memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) {
/* Preserve the name if possible */
if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name));
if (ici->IsSelected()) ci->state = ici->state;
/*
* As ici might be selected by the content window we cannot delete that.
* However, we want to keep most of the values of ci, except the values
* we (just) already preserved.
* So transfer data and ownership of allocated memory from ci to ici.
*/
ici->TransferFrom(ci);
delete ci;
this->OnReceiveContentInfo(ici);
return true;
}
}
/* Missing content info? Don't list it */
if (ci->filesize == 0) {
delete ci;
return true;
}
*this->infos.Append() = ci;
/* Incoming data means that we might need to reconsider dependencies */
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
this->CheckDependencyState(*iter);
}
this->OnReceiveContentInfo(ci);
return true;
}
void ClientNetworkContentSocketHandler::RequestContentList(ContentType type)
{
if (type == CONTENT_TYPE_END) {
this->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
this->RequestContentList(CONTENT_TYPE_BASE_MUSIC);
this->RequestContentList(CONTENT_TYPE_BASE_SOUNDS);
this->RequestContentList(CONTENT_TYPE_SCENARIO);
this->RequestContentList(CONTENT_TYPE_HEIGHTMAP);
#ifdef ENABLE_AI
this->RequestContentList(CONTENT_TYPE_AI);
this->RequestContentList(CONTENT_TYPE_AI_LIBRARY);
#endif /* ENABLE_AI */
this->RequestContentList(CONTENT_TYPE_NEWGRF);
return;
}
this->Connect();
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST);
p->Send_uint8 ((byte)type);
p->Send_uint32(_openttd_newgrf_version);
this->Send_Packet(p);
}
void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids)
{
this->Connect();
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a byte for the content type and a uint16
* for the count in this packet. The rest of the packet can be
* used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
p->Send_uint16(p_count);
for (uint i = 0; i < p_count; i++) {
p->Send_uint32(content_ids[i]);
}
this->Send_Packet(p);
count -= p_count;
content_ids += p_count;
}
}
void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bool send_md5sum)
{
if (cv == NULL) return;
this->Connect();
/* 20 is sizeof(uint32) + sizeof(md5sum (byte[16])) */
assert(cv->Length() < 255);
assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (send_md5sum ? 20 : sizeof(uint32)));
Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID);
p->Send_uint8(cv->Length());
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
const ContentInfo *ci = *iter;
p->Send_uint8((byte)ci->type);
p->Send_uint32(ci->unique_id);
if (!send_md5sum) continue;
for (uint j = 0; j < sizeof(ci->md5sum); j++) {
p->Send_uint8(ci->md5sum[j]);
}
}
this->Send_Packet(p);
for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) {
ContentInfo *ci = *iter;
bool found = false;
for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) {
ContentInfo *ci2 = *iter2;
if (ci->type == ci2->type && ci->unique_id == ci2->unique_id &&
(!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) {
found = true;
break;
}
}
if (!found) {
*this->infos.Append() = ci;
} else {
delete ci;
}
}
}
void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes, bool fallback)
{
bytes = 0;
ContentIDList content;
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
*content.Append() = ci->id;
bytes += ci->filesize;
}
files = content.Length();
/* If there's nothing to download, do nothing. */
if (files == 0) return;
if (_settings_client.network.no_http_content_downloads || fallback) {
this->DownloadSelectedContentFallback(content);
} else {
this->DownloadSelectedContentHTTP(content);
}
}
void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content)
{
uint count = content.Length();
/* Allocate memory for the whole request.
* Requests are "id\nid\n..." (as strings), so assume the maximum ID,
* which is uint32 so 10 characters long. Then the newlines and
* multiply that all with the count and then add the '\0'. */
uint bytes = (10 + 1) * count + 1;
char *content_request = MallocT<char>(bytes);
const char *lastof = content_request + bytes - 1;
char *p = content_request;
for (const ContentID *id = content.Begin(); id != content.End(); id++) {
p += seprintf(p, lastof, "%d\n", *id);
}
this->http_response_index = -1;
NetworkAddress address(NETWORK_CONTENT_MIRROR_HOST, NETWORK_CONTENT_MIRROR_PORT);
new NetworkHTTPContentConnecter(address, this, NETWORK_CONTENT_MIRROR_URL, content_request);
/* NetworkHTTPContentConnecter takes over freeing of content_request! */
}
void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content)
{
uint count = content.Length();
const ContentID *content_ids = content.Begin();
this->Connect();
while (count > 0) {
/* We can "only" send a limited number of IDs in a single packet.
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a uint16 for the count in this packet.
* The rest of the packet can be used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
p->Send_uint16(p_count);
for (uint i = 0; i < p_count; i++) {
p->Send_uint32(content_ids[i]);
}
this->Send_Packet(p);
count -= p_count;
content_ids += p_count;
}
}
/**
* Determine the full filename of a piece of content information
* @param ci the information to get the filename from
* @param compressed should the filename end with .gz?
* @return a statically allocated buffer with the filename or
* NULL when no filename could be made.
*/
static char *GetFullFilename(const ContentInfo *ci, bool compressed)
{
Subdirectory dir;
switch (ci->type) {
default: return NULL;
case CONTENT_TYPE_BASE_GRAPHICS: dir = DATA_DIR; break;
case CONTENT_TYPE_BASE_MUSIC: dir = GM_DIR; break;
case CONTENT_TYPE_BASE_SOUNDS: dir = DATA_DIR; break;
case CONTENT_TYPE_NEWGRF: dir = DATA_DIR; break;
case CONTENT_TYPE_AI: dir = AI_DIR; break;
case CONTENT_TYPE_AI_LIBRARY: dir = AI_LIBRARY_DIR; break;
case CONTENT_TYPE_SCENARIO: dir = SCENARIO_DIR; break;
case CONTENT_TYPE_HEIGHTMAP: dir = HEIGHTMAP_DIR; break;
}
static char buf[MAX_PATH];
FioGetFullPath(buf, lengthof(buf), SP_AUTODOWNLOAD_DIR, dir, ci->filename);
strecat(buf, compressed ? ".tar.gz" : ".tar", lastof(buf));
return buf;
}
/**
* Gunzip a given file and remove the .gz if successful.
* @param ci container with filename
* @return true if the gunzip completed
*/
static bool GunzipFile(const ContentInfo *ci)
{
#if defined(WITH_ZLIB)
bool ret = true;
FILE *ftmp = fopen(GetFullFilename(ci, true), "rb");
gzFile fin = gzdopen(fileno(ftmp), "rb");
FILE *fout = fopen(GetFullFilename(ci, false), "wb");
if (fin == NULL || fout == NULL) {
ret = false;
} else {
byte buff[8192];
while (1) {
int read = gzread(fin, buff, sizeof(buff));
if (read == 0) {
/* If gzread() returns 0, either the end-of-file has been
* reached or an underlying read error has occurred.
*
* gzeof() can't be used, because:
* 1.2.5 - it is safe, 1 means 'everything was OK'
* 1.2.3.5, 1.2.4 - 0 or 1 is returned 'randomly'
* 1.2.3.3 - 1 is returned for truncated archive
*
* So we use gzerror(). When proper end of archive
* has been reached, then:
* errnum == Z_STREAM_END in 1.2.3.3,
* errnum == 0 in 1.2.4 and 1.2.5 */
int errnum;
gzerror(fin, &errnum);
if (errnum != 0 && errnum != Z_STREAM_END) ret = false;
break;
}
if (read < 0 || (size_t)read != fwrite(buff, 1, read, fout)) {
/* If gzread() returns -1, there was an error in archive */
ret = false;
break;
}
/* DO NOT DO THIS! It will fail to detect broken archive with 1.2.3.3!
* if (read < sizeof(buff)) break; */
}
}
if (fin != NULL) {
/* Closes ftmp too! */
gzclose(fin);
} else if (ftmp != NULL) {
/* In case the gz stream was opened correctly this will
* be closed by gzclose. */
fclose(ftmp);
}
if (fout != NULL) fclose(fout);
return ret;
#else
NOT_REACHED();
#endif /* defined(WITH_ZLIB) */
}
DEF_CONTENT_RECEIVE_COMMAND(Client, PACKET_CONTENT_SERVER_CONTENT)
{
if (this->curFile == NULL) {
delete this->curInfo;
/* When we haven't opened a file this must be our first packet with metadata. */
this->curInfo = new ContentInfo;
this->curInfo->type = (ContentType)p->Recv_uint8();
this->curInfo->id = (ContentID)p->Recv_uint32();
this->curInfo->filesize = p->Recv_uint32();
p->Recv_string(this->curInfo->filename, lengthof(this->curInfo->filename));
if (!this->BeforeDownload()) {
this->Close();
return false;
}
} else {
/* We have a file opened, thus are downloading internal content */
size_t toRead = (size_t)(p->size - p->pos);
if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, WL_ERROR);
this->Close();
fclose(this->curFile);
this->curFile = NULL;
return false;
}
this->OnDownloadProgress(this->curInfo, (uint)toRead);
if (toRead == 0) this->AfterDownload();
}
return true;
}
/**
* Handle the opening of the file before downloading.
* @return false on any error.
*/
bool ClientNetworkContentSocketHandler::BeforeDownload()
{
if (!this->curInfo->IsValid()) {
delete this->curInfo;
this->curInfo = NULL;
return false;
}
if (this->curInfo->filesize != 0) {
/* The filesize is > 0, so we are going to download it */
const char *filename = GetFullFilename(this->curInfo, true);
if (filename == NULL) {
/* Unless that fails ofcourse... */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, WL_ERROR);
return false;
}
this->curFile = fopen(filename, "wb");
}
return true;
}
/**
* Handle the closing and extracting of a file after
* downloading it has been done.
*/
void ClientNetworkContentSocketHandler::AfterDownload()
{
/* We read nothing; that's our marker for end-of-stream.
* Now gunzip the tar and make it known. */
fclose(this->curFile);
this->curFile = NULL;
if (GunzipFile(this->curInfo)) {
unlink(GetFullFilename(this->curInfo, true));
TarScanner ts;
ts.AddFile(GetFullFilename(this->curInfo, false), 0);
if (this->curInfo->type == CONTENT_TYPE_BASE_MUSIC) {
/* Music can't be in a tar. So extract the tar! */
ExtractTar(GetFullFilename(this->curInfo, false));
unlink(GetFullFilename(this->curInfo, false));
}
this->OnDownloadComplete(this->curInfo->id);
} else {
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);
}
}
/* Also called to just clean up the mess. */
void ClientNetworkContentSocketHandler::OnFailure()
{
/* If we fail, download the rest via the 'old' system. */
uint files, bytes;
this->DownloadSelectedContent(files, bytes, true);
this->http_response.Reset();
this->http_response_index = -2;
if (this->curFile != NULL) {
fclose(this->curFile);
this->curFile = NULL;
}
}
void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t length)
{
assert(data == NULL || length != 0);
/* Ignore any latent data coming from a connection we closed. */
if (this->http_response_index == -2) return;
if (this->http_response_index == -1) {
if (data != NULL) {
/* Append the rest of the response. */
memcpy(this->http_response.Append((uint)length), data, length);
return;
} else {
/* Make sure the response is properly terminated. */
*this->http_response.Append() = '\0';
/* And prepare for receiving the rest of the data. */
this->http_response_index = 0;
}
}
if (data != NULL) {
/* We have data, so write it to the file. */
if (fwrite(data, 1, length, this->curFile) != length) {
/* Writing failed somehow, let try via the old method. */
this->OnFailure();
} else {
/* Just received the data. */
this->OnDownloadProgress(this->curInfo, (uint)length);
}
/* Nothing more to do now. */
return;
}
if (this->curFile != NULL) {
/* We've finished downloading a file. */
this->AfterDownload();
}
if ((uint)this->http_response_index >= this->http_response.Length()) {
/* It's not a real failure, but if there's
* nothing more to download it helps with
* cleaning up the stuff we allocated. */
this->OnFailure();
return;
}
delete this->curInfo;
/* When we haven't opened a file this must be our first packet with metadata. */
this->curInfo = new ContentInfo;
/** Check p for not being null and return calling OnFailure if that's not the case. */
#define check_not_null(p) { if ((p) == NULL) { this->OnFailure(); return; } }
/** Check p for not being null and then terminate, or return calling OnFailure. */
#define check_and_terminate(p) { check_not_null(p); *(p) = '\0'; }
for (;;) {
char *str = this->http_response.Begin() + this->http_response_index;
char *p = strchr(str, '\n');
check_and_terminate(p);
/* Update the index for the next one */
this->http_response_index += (int)strlen(str) + 1;
/* Read the ID */
p = strchr(str, ',');
check_and_terminate(p);
this->curInfo->id = (ContentID)atoi(str);
/* Read the type */
str = p + 1;
p = strchr(str, ',');
check_and_terminate(p);
this->curInfo->type = (ContentType)atoi(str);
/* Read the file size */
str = p + 1;
p = strchr(str, ',');
check_and_terminate(p);
this->curInfo->filesize = atoi(str);
/* Read the URL */
str = p + 1;
/* Is it a fallback URL? If so, just continue with the next one. */
if (strncmp(str, "ottd", 4) == 0) {
if ((uint)this->http_response_index >= this->http_response.Length()) {
/* Have we gone through all lines? */
this->OnFailure();
return;
}
continue;
}
p = strrchr(str, '/');
check_not_null(p);
p++; // Start after the '/'
char tmp[MAX_PATH];
if (strecpy(tmp, p, lastof(tmp)) == lastof(tmp)) {
this->OnFailure();
return;
}
/* Remove the extension from the string. */
for (uint i = 0; i < 2; i++) {
p = strrchr(tmp, '.');
check_and_terminate(p);
}
/* Copy the string, without extension, to the filename. */
strecpy(this->curInfo->filename, tmp, lastof(this->curInfo->filename));
/* Request the next file. */
if (!this->BeforeDownload()) {
this->OnFailure();
return;
}
NetworkHTTPSocketHandler::Connect(str, this);
return;
}
#undef check
#undef check_and_terminate
}
/**
* Create a socket handler with the given socket and (server) address.
* @param s the socket to communicate over
* @param sin the IP/port of the server
*/
ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() :
NetworkContentSocketHandler(),
http_response_index(-2),
curFile(NULL),
curInfo(NULL),
isConnecting(false)
{
}
/** Clear up the mess ;) */
ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler()
{
delete this->curInfo;
if (this->curFile != NULL) fclose(this->curFile);
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
}
class NetworkContentConnecter : TCPConnecter {
public:
NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
virtual void OnFailure()
{
_network_content_client.isConnecting = false;
_network_content_client.OnConnect(false);
}
virtual void OnConnect(SOCKET s)
{
assert(_network_content_client.sock == INVALID_SOCKET);
_network_content_client.isConnecting = false;
_network_content_client.sock = s;
_network_content_client.Reopen();
_network_content_client.OnConnect(true);
}
};
/**
* Connect with the content server.
*/
void ClientNetworkContentSocketHandler::Connect()
{
this->lastActivity = _realtime_tick;
if (this->sock != INVALID_SOCKET || this->isConnecting) return;
this->isConnecting = true;
new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT, AF_UNSPEC));
}
/**
* Disconnect from the content server.
*/
void ClientNetworkContentSocketHandler::Close()
{
if (this->sock == INVALID_SOCKET) return;
NetworkContentSocketHandler::Close();
this->OnDisconnect();
}
/**
* Check whether we received/can send some data from/to the content server and
* when that's the case handle it appropriately
*/
void ClientNetworkContentSocketHandler::SendReceive()
{
if (this->sock == INVALID_SOCKET || this->isConnecting) return;
if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) {
this->Close();
return;
}
fd_set read_fd, write_fd;
struct timeval tv;
FD_ZERO(&read_fd);
FD_ZERO(&write_fd);
FD_SET(this->sock, &read_fd);
FD_SET(this->sock, &write_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
#if !defined(__MORPHOS__) && !defined(__AMIGA__)
select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv);
#else
WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
#endif
if (FD_ISSET(this->sock, &read_fd)) {
this->Recv_Packets();
this->lastActivity = _realtime_tick;
}
this->writable = !!FD_ISSET(this->sock, &write_fd);
this->Send_Packets();
}
/**
* Download information of a given Content ID if not already tried
* @param cid the ID to try
*/
void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid)
{
/* When we tried to download it already, don't try again */
if (this->requested.Contains(cid)) return;
*this->requested.Append() = cid;
assert(this->requested.Contains(cid));
this->RequestContentList(1, &cid);
}
/**
* Get the content info based on a ContentID
* @param cid the ContentID to search for
* @return the ContentInfo or NULL if not found
*/
ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid)
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->id == cid) return ci;
}
return NULL;
}
/**
* Select a specific content id.
* @param cid the content ID to select
*/
void ClientNetworkContentSocketHandler::Select(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci == NULL || ci->state != ContentInfo::UNSELECTED) return;
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
/**
* Unselect a specific content id.
* @param cid the content ID to deselect
*/
void ClientNetworkContentSocketHandler::Unselect(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci == NULL || !ci->IsSelected()) return;
ci->state = ContentInfo::UNSELECTED;
this->CheckDependencyState(ci);
}
/** Select everything we can select */
void ClientNetworkContentSocketHandler::SelectAll()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED) {
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
}
}
/** Select everything that's an update for something we've got */
void ClientNetworkContentSocketHandler::SelectUpgrade()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->state == ContentInfo::UNSELECTED && ci->upgrade) {
ci->state = ContentInfo::SELECTED;
this->CheckDependencyState(ci);
}
}
}
/** Unselect everything that we've not downloaded so far. */
void ClientNetworkContentSocketHandler::UnselectAll()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
ContentInfo *ci = *iter;
if (ci->IsSelected() && ci->state != ContentInfo::ALREADY_HERE) ci->state = ContentInfo::UNSELECTED;
}
}
/** Toggle the state of a content info and check its dependencies */
void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci)
{
switch (ci->state) {
case ContentInfo::SELECTED:
case ContentInfo::AUTOSELECTED:
this->Unselect(ci->id);
break;
case ContentInfo::UNSELECTED:
this->Select(ci->id);
break;
default:
break;
}
}
/**
* Reverse lookup the dependencies of (direct) parents over a given child.
* @param parents list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const
{
for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) {
const ContentInfo *ci = *iter;
if (ci == child) continue;
for (uint i = 0; i < ci->dependency_count; i++) {
if (ci->dependencies[i] == child->id) {
*parents.Append() = ci;
break;
}
}
}
}
/**
* Reverse lookup the dependencies of all parents over a given child.
* @param tree list to store all parents in (is not cleared)
* @param child the child to search the parents' dependencies for
*/
void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const
{
*tree.Append() = child;
/* First find all direct parents */
for (ConstContentIterator iter = tree.Begin(); iter != tree.End(); iter++) {
ConstContentVector parents;
this->ReverseLookupDependency(parents, *iter);
for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) {
tree.Include(*piter);
}
}
}
/**
* Check the dependencies (recursively) of this content info
* @param ci the content info to check the dependencies of
*/
void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci)
{
if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) {
/* Selection is easy; just walk all children and set the
* autoselected state. That way we can see what we automatically
* selected and thus can unselect when a dependency is removed. */
for (uint i = 0; i < ci->dependency_count; i++) {
ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
this->DownloadContentInfo(ci->dependencies[i]);
} else if (c->state == ContentInfo::UNSELECTED) {
c->state = ContentInfo::AUTOSELECTED;
this->CheckDependencyState(c);
}
}
return;
}
if (ci->state != ContentInfo::UNSELECTED) return;
/* For unselection we need to find the parents of us. We need to
* unselect them. After that we unselect all children that we
* depend on and are not used as dependency for us, but only when
* we automatically selected them. */
ConstContentVector parents;
this->ReverseLookupDependency(parents, ci);
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
const ContentInfo *c = *iter;
if (!c->IsSelected()) continue;
this->Unselect(c->id);
}
for (uint i = 0; i < ci->dependency_count; i++) {
const ContentInfo *c = this->GetContent(ci->dependencies[i]);
if (c == NULL) {
DownloadContentInfo(ci->dependencies[i]);
continue;
}
if (c->state != ContentInfo::AUTOSELECTED) continue;
/* Only unselect when WE are the only parent. */
parents.Clear();
this->ReverseLookupDependency(parents, c);
/* First check whether anything depends on us */
int sel_count = 0;
bool force_selection = false;
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->IsSelected()) sel_count++;
if ((*iter)->state == ContentInfo::SELECTED) force_selection = true;
}
if (sel_count == 0) {
/* Nothing depends on us */
this->Unselect(c->id);
continue;
}
/* Something manually selected depends directly on us */
if (force_selection) continue;
/* "Flood" search to find all items in the dependency graph*/
parents.Clear();
this->ReverseLookupTreeDependency(parents, c);
/* Is there anything that is "force" selected?, if so... we're done. */
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
if ((*iter)->state != ContentInfo::SELECTED) continue;
force_selection = true;
break;
}
/* So something depended directly on us */
if (force_selection) continue;
/* Nothing depends on us, mark the whole graph as unselected.
* After that's done run over them once again to test their children
* to unselect. Don't do it immediatelly because it'll do exactly what
* we're doing now. */
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
const ContentInfo *c = *iter;
if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id);
}
for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) {
this->CheckDependencyState(this->GetContent((*iter)->id));
}
}
}
void ClientNetworkContentSocketHandler::Clear()
{
for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter;
this->infos.Clear();
this->requested.Clear();
}
/*** CALLBACK ***/
void ClientNetworkContentSocketHandler::OnConnect(bool success)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnConnect(success);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnDisconnect()
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnDisconnect();
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnReceiveContentInfo(ci);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, uint bytes)
{
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnDownloadProgress(ci, bytes);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
{
ContentInfo *ci = this->GetContent(cid);
if (ci != NULL) {
ci->state = ContentInfo::ALREADY_HERE;
}
for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) {
ContentCallback *cb = *iter;
cb->OnDownloadComplete(cid);
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
#endif /* ENABLE_NETWORK */
|