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|
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_admin.cpp Server part of the admin network protocol. */
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "core/game_info.h"
#include "network_admin.h"
#include "network_base.h"
#include "network_server.h"
#include "../command_func.h"
#include "../company_base.h"
#include "../console_func.h"
#include "../core/pool_func.hpp"
#include "../map_func.h"
#include "../rev.h"
#include "../game/game.hpp"
#include "../safeguards.h"
/* This file handles all the admin network commands. */
/** Redirection of the (remote) console to the admin. */
AdminIndex _redirect_console_to_admin = INVALID_ADMIN_ID;
/** The amount of admins connected. */
byte _network_admins_connected = 0;
/** The pool with sockets/clients. */
NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket");
INSTANTIATE_POOL_METHODS(NetworkAdminSocket)
/** The timeout for authorisation of the client. */
static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT(10);
/** Frequencies, which may be registered for a certain update type. */
static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_DAILY | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_DATE
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CLIENT_INFO
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_COMPANY_INFO
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_ECONOMY
ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_STATS
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CHAT
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CONSOLE
ADMIN_FREQUENCY_POLL, ///< ADMIN_UPDATE_CMD_NAMES
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_CMD_LOGGING
ADMIN_FREQUENCY_AUTOMATIC, ///< ADMIN_UPDATE_GAMESCRIPT
};
/** Sanity check. */
static_assert(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);
/**
* Create a new socket for the server side of the admin network.
* @param s The socket to connect with.
*/
ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : NetworkAdminSocketHandler(s)
{
_network_admins_connected++;
this->status = ADMIN_STATUS_INACTIVE;
this->connect_time = std::chrono::steady_clock::now();
}
/**
* Clear everything related to this admin.
*/
ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
{
_network_admins_connected--;
DEBUG(net, 3, "[admin] '%s' (%s) has disconnected", this->admin_name, this->admin_version);
if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID;
}
/**
* Whether a connection is allowed or not at this moment.
* @return Whether the connection is allowed.
*/
/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
{
bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
/* We can't go over the MAX_ADMINS limit here. However, if we accept
* the connection, there has to be space in the pool. */
static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
assert(!accept || ServerNetworkAdminSocketHandler::CanAllocateItem());
return accept;
}
/** Send the packets for the server sockets. */
/* static */ void ServerNetworkAdminSocketHandler::Send()
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
if (as->status == ADMIN_STATUS_INACTIVE && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) {
DEBUG(net, 2, "[admin] Admin did not send its authorisation within %d seconds", (uint32)std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count());
as->CloseConnection(true);
continue;
}
if (as->writable) {
as->SendPackets();
}
}
}
/**
* Handle the acception of a connection.
* @param s The socket of the new connection.
* @param address The address of the peer.
*/
/* static */ void ServerNetworkAdminSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
{
ServerNetworkAdminSocketHandler *as = new ServerNetworkAdminSocketHandler(s);
as->address = address; // Save the IP of the client
}
/***********
* Sending functions for admin network
************/
/**
* Send an error to the admin.
* @param error The error to send.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_ERROR);
p->Send_uint8(error);
this->SendPacket(p);
std::string error_message = GetString(GetNetworkErrorMsg(error));
DEBUG(net, 1, "[admin] The admin '%s' (%s) made an error and has been disconnected: '%s'", this->admin_name, this->admin_version, error_message.c_str());
return this->CloseConnection(true);
}
/** Send the protocol version to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_PROTOCOL);
/* announce the protocol version */
p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
p->Send_bool (true);
p->Send_uint16(i);
p->Send_uint16(_admin_update_type_frequencies[i]);
}
p->Send_bool(false);
this->SendPacket(p);
return this->SendWelcome();
}
/** Send a welcome message to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME);
p->Send_string(_settings_client.network.server_name);
p->Send_string(GetNetworkRevisionString());
p->Send_bool (_network_dedicated);
p->Send_string(""); // Used to be map-name.
p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_uint8 (_settings_game.game_creation.landscape);
p->Send_uint32(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
p->Send_uint16(MapSizeX());
p->Send_uint16(MapSizeY());
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin we started a new game. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_NEWGAME);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin we're shutting down. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_SHUTDOWN);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Tell the admin the date. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_DATE);
p->Send_uint32(_date);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a client joined.
* @param client_id The client that joined.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_JOIN);
p->Send_uint32(client_id);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an initial set of data from some client's information.
* @param cs The socket of the client.
* @param ci The information about the client.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci)
{
/* Only send data when we're a proper client, not just someone trying to query the server. */
if (ci == nullptr) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_INFO);
p->Send_uint32(ci->client_id);
p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
p->Send_string(ci->client_name);
p->Send_uint8 (0); // Used to be language
p->Send_uint32(ci->join_date);
p->Send_uint8 (ci->client_playas);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an update for some client's information.
* @param ci The information about a client.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_UPDATE);
p->Send_uint32(ci->client_id);
p->Send_string(ci->client_name);
p->Send_uint8 (ci->client_playas);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a client quit.
* @param client_id The client that quit.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_QUIT);
p->Send_uint32(client_id);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a client made an error.
* @param client_id The client that made the error.
* @param error The error that was made.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CLIENT_ERROR);
p->Send_uint32(client_id);
p->Send_uint8 (error);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a new company was founded.
* @param company_id The company that was founded.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID company_id)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_NEW);
p->Send_uint8(company_id);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send the admin some information about a company.
* @param c The company to send the information about.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_INFO);
p->Send_uint8 (c->index);
SetDParam(0, c->index);
p->Send_string(GetString(STR_COMPANY_NAME));
SetDParam(0, c->index);
p->Send_string(GetString(STR_PRESIDENT_NAME));
p->Send_uint8 (c->colour);
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint32(c->inaugurated_year);
p->Send_bool (c->is_ai);
p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
for (size_t i = 0; i < lengthof(c->share_owners); i++) {
p->Send_uint8(c->share_owners[i]);
}
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send an update about a company.
* @param c The company to send the update of.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint8 (c->index);
SetDParam(0, c->index);
p->Send_string(GetString(STR_COMPANY_NAME));
SetDParam(0, c->index);
p->Send_string(GetString(STR_PRESIDENT_NAME));
p->Send_uint8 (c->colour);
p->Send_bool (NetworkCompanyIsPassworded(c->index));
p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy
for (size_t i = 0; i < lengthof(c->share_owners); i++) {
p->Send_uint8(c->share_owners[i]);
}
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the admin that a company got removed.
* @param company_id The company that got removed.
* @param acrr The reason for removal, e.g. bankruptcy or merger.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason acrr)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_REMOVE);
p->Send_uint8(company_id);
p->Send_uint8(acrr);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Send economic information of all companies. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy()
{
for (const Company *company : Company::Iterate()) {
/* Get the income. */
Money income = 0;
for (uint i = 0; i < lengthof(company->yearly_expenses[0]); i++) {
income -= company->yearly_expenses[0][i];
}
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_ECONOMY);
p->Send_uint8(company->index);
/* Current information. */
p->Send_uint64(company->money);
p->Send_uint64(company->current_loan);
p->Send_uint64(income);
p->Send_uint16(static_cast<uint16>(std::min<uint64>(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum<OverflowSafeInt64>())));
/* Send stats for the last 2 quarters. */
for (uint i = 0; i < 2; i++) {
p->Send_uint64(company->old_economy[i].company_value);
p->Send_uint16(company->old_economy[i].performance_history);
p->Send_uint16(static_cast<uint16>(std::min<uint64>(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<OverflowSafeInt64>())));
}
this->SendPacket(p);
}
return NETWORK_RECV_STATUS_OKAY;
}
/** Send statistics about the companies. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
{
/* Fetch the latest version of the stats. */
NetworkCompanyStats company_stats[MAX_COMPANIES];
NetworkPopulateCompanyStats(company_stats);
/* Go through all the companies. */
for (const Company *company : Company::Iterate()) {
Packet *p = new Packet(ADMIN_PACKET_SERVER_COMPANY_STATS);
/* Send the information. */
p->Send_uint8(company->index);
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(company_stats[company->index].num_vehicle[i]);
}
for (uint i = 0; i < NETWORK_VEH_END; i++) {
p->Send_uint16(company_stats[company->index].num_station[i]);
}
this->SendPacket(p);
}
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send a chat message.
* @param action The action associated with the message.
* @param desttype The destination type.
* @param client_id The origin of the chat message.
* @param msg The actual message.
* @param data Arbitrary extra data.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CHAT);
p->Send_uint8 (action);
p->Send_uint8 (desttype);
p->Send_uint32(client_id);
p->Send_string(msg);
p->Send_uint64(data);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send a notification indicating the rcon command has completed.
* @param command The original command sent.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const char *command)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON_END);
p->Send_string(command);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send the reply of an rcon command.
* @param colour The colour of the text.
* @param result The result of the command.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16 colour, const char *result)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_RCON);
p->Send_uint16(colour);
p->Send_string(result);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char command[NETWORK_RCONCOMMAND_LENGTH];
p->Recv_string(command, sizeof(command));
DEBUG(net, 3, "[admin] Rcon command from '%s' (%s): %s", this->admin_name, this->admin_version, command);
_redirect_console_to_admin = this->index;
IConsoleCmdExec(command);
_redirect_console_to_admin = INVALID_ADMIN_ID;
return this->SendRconEnd(command);
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
char json[NETWORK_GAMESCRIPT_JSON_LENGTH];
p->Recv_string(json, sizeof(json));
DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name, this->admin_version, json);
Game::NewEvent(new ScriptEventAdminPort(json));
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
uint32 d1 = p->Recv_uint32();
DEBUG(net, 6, "[admin] Ping from '%s' (%s): %d", this->admin_name, this->admin_version, d1);
return this->SendPong(d1);
}
/**
* Send console output of other clients.
* @param origin The origin of the string.
* @param string The string that's put on the console.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origin, const char *string)
{
/* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
* are bigger than the MTU, just ignore the message. Better safe than sorry. It should
* never occur though as the longest strings are chat messages, which are still 30%
* smaller than COMPAT_MTU. */
if (strlen(origin) + strlen(string) + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_CONSOLE);
p->Send_string(origin);
p->Send_string(string);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send GameScript JSON output.
* @param json The JSON string.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
{
/* At the moment we cannot transmit anything larger than MTU. So we limit
* the maximum amount of json data that can be sent. Account also for
* the trailing \0 of the string */
if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);
p->Send_string(json);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Send ping-reply (pong) to admin **/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32 d1)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_PONG);
p->Send_uint32(d1);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/** Send the names of the commands. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES);
for (uint i = 0; i < CMD_END; i++) {
const char *cmdname = GetCommandName(i);
/* Should COMPAT_MTU be exceeded, start a new packet
* (magic 5: 1 bool "more data" and one uint16 "command id", one
* byte for string '\0' termination and 1 bool "no more data" */
if (p->CanWriteToPacket(strlen(cmdname) + 5)) {
p->Send_bool(false);
this->SendPacket(p);
p = new Packet(ADMIN_PACKET_SERVER_CMD_NAMES);
}
p->Send_bool(true);
p->Send_uint16(i);
p->Send_string(cmdname);
}
/* Marker to notify the end of the packet has been reached. */
p->Send_bool(false);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Send a command for logging purposes.
* @param client_id The client executing the command.
* @param cp The command that would be executed.
*/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket *cp)
{
Packet *p = new Packet(ADMIN_PACKET_SERVER_CMD_LOGGING);
p->Send_uint32(client_id);
p->Send_uint8 (cp->company);
p->Send_uint16(cp->cmd & CMD_ID_MASK);
p->Send_uint32(cp->p1);
p->Send_uint32(cp->p2);
p->Send_uint32(cp->tile);
p->Send_string(cp->text);
p->Send_uint32(cp->frame);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/***********
* Receiving functions
************/
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet *p)
{
if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
std::string password = p->Recv_string(NETWORK_PASSWORD_LENGTH);
if (_settings_client.network.admin_password.empty() ||
_settings_client.network.admin_password.compare(password) != 0) {
/* Password is invalid */
return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
}
p->Recv_string(this->admin_name, sizeof(this->admin_name));
p->Recv_string(this->admin_version, sizeof(this->admin_version));
if (StrEmpty(this->admin_name) || StrEmpty(this->admin_version)) {
/* no name or version supplied */
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
this->status = ADMIN_STATUS_ACTIVE;
DEBUG(net, 3, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version);
return this->SendProtocol();
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet *p)
{
/* The admin is leaving nothing else to do */
return this->CloseConnection();
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
AdminUpdateType type = (AdminUpdateType)p->Recv_uint16();
AdminUpdateFrequency freq = (AdminUpdateFrequency)p->Recv_uint16();
if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) {
/* The server does not know of this UpdateType. */
DEBUG(net, 1, "[admin] Not supported update frequency %d (%d) from '%s' (%s)", type, freq, this->admin_name, this->admin_version);
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
this->update_frequency[type] = freq;
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
AdminUpdateType type = (AdminUpdateType)p->Recv_uint8();
uint32 d1 = p->Recv_uint32();
switch (type) {
case ADMIN_UPDATE_DATE:
/* The admin is requesting the current date. */
this->SendDate();
break;
case ADMIN_UPDATE_CLIENT_INFO:
/* The admin is requesting client info. */
if (d1 == UINT32_MAX) {
this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
this->SendClientInfo(cs, cs->GetInfo());
}
} else {
if (d1 == CLIENT_ID_SERVER) {
this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
} else {
const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1);
if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
}
}
break;
case ADMIN_UPDATE_COMPANY_INFO:
/* The admin is asking for company info. */
if (d1 == UINT32_MAX) {
for (const Company *company : Company::Iterate()) {
this->SendCompanyInfo(company);
}
} else {
const Company *company = Company::GetIfValid(d1);
if (company != nullptr) this->SendCompanyInfo(company);
}
break;
case ADMIN_UPDATE_COMPANY_ECONOMY:
/* The admin is requesting economy info. */
this->SendCompanyEconomy();
break;
case ADMIN_UPDATE_COMPANY_STATS:
/* the admin is requesting company stats. */
this->SendCompanyStats();
break;
case ADMIN_UPDATE_CMD_NAMES:
/* The admin is requesting the names of DoCommands. */
this->SendCmdNames();
break;
default:
/* An unsupported "poll" update type. */
DEBUG(net, 1, "[admin] Not supported poll %d (%d) from '%s' (%s).", type, d1, this->admin_name, this->admin_version);
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet *p)
{
if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);
NetworkAction action = (NetworkAction)p->Recv_uint8();
DestType desttype = (DestType)p->Recv_uint8();
int dest = p->Recv_uint32();
std::string msg = p->Recv_string(NETWORK_CHAT_LENGTH);
switch (action) {
case NETWORK_ACTION_CHAT:
case NETWORK_ACTION_CHAT_CLIENT:
case NETWORK_ACTION_CHAT_COMPANY:
case NETWORK_ACTION_SERVER_MESSAGE:
NetworkServerSendChat(action, desttype, dest, msg, _network_own_client_id, 0, true);
break;
default:
DEBUG(net, 1, "[admin] Invalid chat action %d from admin '%s' (%s).", action, this->admin_name, this->admin_version);
return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
}
return NETWORK_RECV_STATUS_OKAY;
}
/*
* Useful wrapper functions
*/
/**
* Notify the admin network of a new client (if they did opt in for the respective update).
* @param cs the client info.
* @param new_client if this is a new client, send the respective packet too.
*/
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientInfo(cs, cs->GetInfo());
if (new_client) {
as->SendClientJoin(cs->client_id);
}
}
}
}
/**
* Notify the admin network of a client update (if they did opt in for the respective update).
* @param ci the client info.
*/
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientUpdate(ci);
}
}
}
/**
* Notify the admin network that a client quit (if they have opt in for the respective update).
* @param client_id of the client that quit.
*/
void NetworkAdminClientQuit(ClientID client_id)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientQuit(client_id);
}
}
}
/**
* Notify the admin network of a client error (if they have opt in for the respective update).
* @param client_id the client that made the error.
* @param error_code the error that was caused.
*/
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendClientError(client_id, error_code);
}
}
}
/**
* Notify the admin network of company details.
* @param company the company of which details will be sent into the admin network.
* @param new_company whether this is a new company or not.
*/
void NetworkAdminCompanyInfo(const Company *company, bool new_company)
{
if (company == nullptr) {
DEBUG(net, 1, "[admin] Empty company given for update");
return;
}
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyInfo(company);
if (new_company) {
as->SendCompanyNew(company->index);
}
}
}
/**
* Notify the admin network of company updates.
* @param company company of which updates are going to be sent into the admin network.
*/
void NetworkAdminCompanyUpdate(const Company *company)
{
if (company == nullptr) return;
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyUpdate(company);
}
}
/**
* Notify the admin network of a company to be removed (including the reason why).
* @param company_id ID of the company that got removed.
* @param bcrr the reason why the company got removed (e.g. bankruptcy).
*/
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendCompanyRemove(company_id, bcrr);
}
}
/**
* Send chat to the admin network (if they did opt in for the respective update).
*/
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64 data, bool from_admin)
{
if (from_admin) return;
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendChat(action, desttype, client_id, msg, data);
}
}
}
/**
* Pass the rcon reply to the admin.
* @param admin_index The admin to give the reply.
* @param colour_code The colour of the string.
* @param string The string to show.
*/
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const char *string)
{
ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string);
}
/**
* Send console to the admin network (if they did opt in for the respective update).
* @param origin the origin of the message.
* @param string the message as printed on the console.
*/
void NetworkAdminConsole(const char *origin, const char *string)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendConsole(origin, string);
}
}
}
/**
* Send GameScript JSON to the admin network (if they did opt in for the respective update).
* @param json The JSON data as received from the GameScript.
*/
void NetworkAdminGameScript(const char *json)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendGameScript(json);
}
}
}
/**
* Distribute CommandPacket details over the admin network for logging purposes.
* @param owner The owner of the CommandPacket (who sent us the CommandPacket).
* @param cp The CommandPacket to be distributed.
*/
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp)
{
ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
as->SendCmdLogging(client_id, cp);
}
}
}
/**
* Send a Welcome packet to all connected admins
*/
void ServerNetworkAdminSocketHandler::WelcomeAll()
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
as->SendWelcome();
}
}
/**
* Send (push) updates to the admin network as they have registered for these updates.
* @param freq the frequency to be processed.
*/
void NetworkAdminUpdate(AdminUpdateFrequency freq)
{
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
for (int i = 0; i < ADMIN_UPDATE_END; i++) {
if (as->update_frequency[i] & freq) {
/* Update the admin for the required details */
switch (i) {
case ADMIN_UPDATE_DATE:
as->SendDate();
break;
case ADMIN_UPDATE_COMPANY_ECONOMY:
as->SendCompanyEconomy();
break;
case ADMIN_UPDATE_COMPANY_STATS:
as->SendCompanyStats();
break;
default: NOT_REACHED();
}
}
}
}
}
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