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/* $Id$ */
#ifndef NETWORK_H
#define NETWORK_H
#include "../player_type.h"
#ifdef ENABLE_NETWORK
void NetworkStartUp();
void NetworkShutDown();
extern bool _networking; ///< are we in networking mode?
extern bool _network_server; ///< network-server is active
extern bool _network_available; ///< is network mode available?
extern bool _network_dedicated; ///< are we a dedicated server?
extern bool _network_advertise; ///< is the server advertising to the master server?
extern bool _network_reload_cfg; ///< will we reload the entire config for the next game?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _network_advertise 0
#endif /* ENABLE_NETWORK */
/** What is the revision of OpenTTD. */
extern const char _openttd_revision[];
/** As which player do we play? */
extern PlayerID _network_playas;
#endif /* NETWORK_H */
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