summaryrefslogtreecommitdiff
path: root/src/network/network.h
blob: 9c913ceb601bd89f795977d147142a7fd534e158 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/* $Id$ */

/** @file network.h Basic functions/variables used all over the place. */

#ifndef NETWORK_H
#define NETWORK_H

#include "../player_type.h"

#ifdef ENABLE_NETWORK

void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();

extern bool _networking;         ///< are we in networking mode?
extern bool _network_server;     ///< network-server is active
extern bool _network_available;  ///< is network mode available?
extern bool _network_dedicated;  ///< are we a dedicated server?
extern bool _is_network_server;  ///< Does this client wants to be a network-server?

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
static inline void NetworkDrawChatMessage() {}

#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _is_network_server 0

#endif /* ENABLE_NETWORK */

/** As which player do we play? */
extern PlayerID _network_playas;

#endif /* NETWORK_H */