blob: 1331a68261c3ca757f931b4945c097f22ea1030c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
/* $Id$ */
/** @file network.h Basic functions/variables used all over the place. */
#ifndef NETWORK_H
#define NETWORK_H
#include "../player_type.h"
#ifdef ENABLE_NETWORK
void NetworkStartUp();
void NetworkShutDown();
extern bool _networking; ///< are we in networking mode?
extern bool _network_server; ///< network-server is active
extern bool _network_available; ///< is network mode available?
extern bool _network_dedicated; ///< are we a dedicated server?
extern bool _network_advertise; ///< is the server advertising to the master server?
extern bool _is_network_server; ///< Does this client wants to be a network-server?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _network_advertise 0
#define _is_network_server 0
#endif /* ENABLE_NETWORK */
/** As which player do we play? */
extern PlayerID _network_playas;
#endif /* NETWORK_H */
|