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/* $Id$ */
/**
* @file config.h Configuration options of the network stuff
*/
#ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H
#ifdef ENABLE_NETWORK
/** DNS hostname of the masterserver */
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
enum {
NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet
NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use?
NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this?
NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use?
NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0'
NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0'
NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0'
NETWORK_PASSWORD_LENGTH = 20, ///< The maximum length of the password, in bytes including '\0'
NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0'
NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0'
NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF
/**
* Maximum number of GRFs that can be sent.
* This value is related to number of handles (files) OpenTTD can open.
* This is currently 64 and about 10 are currently used when OpenTTD loads
* without any NewGRFs. Therefore one can only load about 55 NewGRFs, so
* this is not a limit, but rather a way to easily check whether the limit
* imposed by the handle count is reached. Secondly it isn't possible to
* send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due
* to the limited size of UDP packets.
*/
NETWORK_MAX_GRF_COUNT = 55,
NETWORK_NUM_LANGUAGES = 29, ///< Number of known languages (to the network protocol) + 1 for 'any'.
/**
* The number of landscapes in OpenTTD.
* This number must be equal to NUM_LANDSCAPE, but as this number is used
* within the network code and that the network code is shared with the
* masterserver/updater, it has to be declared in here too. In network.cpp
* there is a compile assertion to check that this NUM_LANDSCAPE is equal
* to NETWORK_NUM_LANDSCAPES.
*/
NETWORK_NUM_LANDSCAPES = 4,
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_CONFIG_H */
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