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/* $Id$ */

/** @file core/address.h Wrapper for network addresses. */

#ifndef NETWORK_ADDRESS_H
#define NETWORK_ADDRESS_H

#ifdef ENABLE_NETWORK

#include "os_abstraction.h"
#include "config.h"
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"

class NetworkAddress;
typedef SmallVector<NetworkAddress, 4> NetworkAddressList;
typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList;

/**
 * Wrapper for (un)resolved network addresses; there's no reason to transform
 * a numeric IP to a string and then back again to pass it to functions. It
 * furthermore allows easier delaying of the hostname lookup.
 */
class NetworkAddress {
private:
	char hostname[NETWORK_HOSTNAME_LENGTH]; ///< The hostname
	int address_length;                     ///< The length of the resolved address
	sockaddr_storage address;               ///< The resolved address

	/**
	 * Helper function to resolve something to a socket.
	 * @param runp information about the socket to try not
	 * @return the opened socket or INVALID_SOCKET
	 */
	typedef SOCKET (*LoopProc)(addrinfo *runp);

	/**
	 * Resolve this address into a socket
	 * @param family the type of 'protocol' (IPv4, IPv6)
	 * @param socktype the type of socket (TCP, UDP, etc)
	 * @param flags the flags to send to getaddrinfo
	 * @param sockets the list of sockets to add the sockets to
	 * @param func the inner working while looping over the address info
	 * @return the resolved socket or INVALID_SOCKET.
	 */
	SOCKET Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func);
public:
	/**
	 * Create a network address based on a resolved IP and port
	 * @param address the IP address with port
	 */
	NetworkAddress(struct sockaddr_storage &address, int address_length) :
		address_length(address_length),
		address(address)
	{
		*this->hostname = '\0';
	}

	/**
	 * Create a network address based on a resolved IP and port
	 * @param address the IP address with port
	 */
	NetworkAddress(sockaddr *address, int address_length) :
		address_length(address_length)
	{
		*this->hostname = '\0';
		memset(&this->address, 0, sizeof(this->address));
		memcpy(&this->address, address, address_length);
	}

	/**
	 * Create a network address based on a unresolved host and port
	 * @param ip the unresolved hostname
	 * @param port the port
	 * @param family the address family
	 */
	NetworkAddress(const char *hostname = "", uint16 port = 0, int family = AF_UNSPEC) :
		address_length(0)
	{
		/* Also handle IPv6 bracket enclosed hostnames */
		if (StrEmpty(hostname)) hostname = "";
		if (*hostname == '[') hostname++;
		strecpy(this->hostname, StrEmpty(hostname) ? "" : hostname, lastof(this->hostname));
		char *tmp = strrchr(this->hostname, ']');
		if (tmp != NULL) *tmp = '\0';

		memset(&this->address, 0, sizeof(this->address));
		this->address.ss_family = family;
		this->SetPort(port);
	}

	/**
	 * Make a clone of another address
	 * @param address the address to clone
	 */
	NetworkAddress(const NetworkAddress &address)
	{
		memcpy(this, &address, sizeof(*this));
	}

	/**
	 * Get the hostname; in case it wasn't given the
	 * IPv4 dotted representation is given.
	 * @return the hostname
	 */
	const char *GetHostname();

	/**
	 * Get the address as a string, e.g. 127.0.0.1:12345.
	 * @param buffer the buffer to write to
	 * @param last the last element in the buffer
	 * @param with_family whether to add the family (e.g. IPvX).
	 */
	void GetAddressAsString(char *buffer, const char *last, bool with_family = true);

	/**
	 * Get the address as a string, e.g. 127.0.0.1:12345.
	 * @param with_family whether to add the family (e.g. IPvX).
	 * @return the address
	 * @note NOT thread safe
	 */
	const char *GetAddressAsString(bool with_family = true);

	/**
	 * Get the address in it's internal representation.
	 * @return the address
	 */
	const sockaddr_storage *GetAddress();

	/**
	 * Get the (valid) length of the address.
	 * @return the length
	 */
	int GetAddressLength()
	{
		/* Resolve it if we didn't do it already */
		if (!this->IsResolved()) this->GetAddress();
		return this->address_length;
	}

	/**
	 * Get the port
	 * @return the port
	 */
	uint16 GetPort() const;

	/**
	 * Set the port
	 * @param port set the port number
	 */
	void SetPort(uint16 port);

	/**
	 * Check whether the IP address has been resolved already
	 * @return true iff the port has been resolved
	 */
	bool IsResolved() const
	{
		return this->address_length != 0;
	}

	/**
	 * Checks of this address is of the given family.
	 * @param family the family to check against
	 * @return true if it is of the given family
	 */
	bool IsFamily(int family);

	/**
	 * Checks whether this IP address is contained by the given netmask.
	 * @param netmask the netmask in CIDR notation to test against.
	 * @note netmask without /n assumes all bits need to match.
	 * @return true if this IP is within the netmask.
	 */
	bool IsInNetmask(char *netmask);

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return < 0 if address is less, 0 if equal and > 0 if address is more
	 */
	int CompareTo(NetworkAddress &address)
	{
		int r = this->GetAddressLength() - address.GetAddressLength();
		if (r == 0) r = this->address.ss_family - address.address.ss_family;
		if (r == 0) r = memcmp(&this->address, &address.address, this->address_length);
		if (r == 0) r = this->GetPort() - address.GetPort();
		return r;
	}

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return true if both match.
	 */
	bool operator == (NetworkAddress &address)
	{
		return this->CompareTo(address) == 0;
	}

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return true if both match.
	 */
	bool operator == (NetworkAddress &address) const
	{
		return const_cast<NetworkAddress*>(this)->CompareTo(address) == 0;
	}

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 */
	bool operator < (NetworkAddress &address)
	{
		return this->CompareTo(address) < 0;
	}

	/**
	 * Connect to the given address.
	 * @return the connected socket or INVALID_SOCKET.
	 */
	SOCKET Connect();

	/**
	 * Make the given socket listen.
	 * @param socktype the type of socket (TCP, UDP, etc)
	 * @param sockets the list of sockets to add the sockets to
	 */
	void Listen(int socktype, SocketList *sockets);
};

#endif /* ENABLE_NETWORK */
#endif /* NETWORK_ADDRESS_H */