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/* $Id$ */
/** @file livery.h Functions/types related to livery colours. */
#ifndef LIVERY_H
#define LIVERY_H
#include "player_type.h"
/* List of different livery schemes. */
enum LiveryScheme {
LS_BEGIN = 0,
LS_DEFAULT = 0,
/* Rail vehicles */
LS_STEAM,
LS_DIESEL,
LS_ELECTRIC,
LS_MONORAIL,
LS_MAGLEV,
LS_DMU,
LS_EMU,
LS_PASSENGER_WAGON_STEAM,
LS_PASSENGER_WAGON_DIESEL,
LS_PASSENGER_WAGON_ELECTRIC,
LS_PASSENGER_WAGON_MONORAIL,
LS_PASSENGER_WAGON_MAGLEV,
LS_FREIGHT_WAGON,
/* Road vehicles */
LS_BUS,
LS_TRUCK,
/* Ships */
LS_PASSENGER_SHIP,
LS_FREIGHT_SHIP,
/* Aircraft */
LS_HELICOPTER,
LS_SMALL_PLANE,
LS_LARGE_PLANE,
/* Trams (appear on Road Vehicles tab) */
LS_PASSENGER_TRAM,
LS_FREIGHT_TRAM,
LS_END
};
DECLARE_POSTFIX_INCREMENT(LiveryScheme);
/* List of different livery classes, used only by the livery GUI. */
enum LiveryClass {
LC_OTHER,
LC_RAIL,
LC_ROAD,
LC_SHIP,
LC_AIRCRAFT,
LC_END
};
struct Livery {
bool in_use; ///< Set if this livery should be used instead of the default livery.
byte colour1; ///< First colour, for all vehicles.
byte colour2; ///< Second colour, for vehicles with 2CC support.
};
/**
* Reset the livery schemes to the player's primary colour.
* This is used on loading games without livery information and on new player start up.
* @param p Player to reset.
*/
void ResetPlayerLivery(Player *p);
#endif /* LIVERY_H */
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