summaryrefslogtreecommitdiff
path: root/src/lang/english_US.txt
blob: 1fec9dccde18daa1c91b0e6909b05bdf1bdccb82 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
##name English (US)
##ownname English (US)
##isocode en_US
##plural 0
##textdir ltr
##digitsep ,
##digitsepcur ,
##decimalsep .
##winlangid 0x0409
##grflangid 0x00


# $Id$

# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.


##id 0x0000
STR_NULL                                                        :
STR_EMPTY                                                       :
STR_UNDEFINED                                                   :(undefined string)
STR_JUST_NOTHING                                                :Nothing

# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING                                        :
STR_CARGO_PLURAL_PASSENGERS                                     :Passengers
STR_CARGO_PLURAL_COAL                                           :Coal
STR_CARGO_PLURAL_MAIL                                           :Mail
STR_CARGO_PLURAL_OIL                                            :Oil
STR_CARGO_PLURAL_LIVESTOCK                                      :Livestock
STR_CARGO_PLURAL_GOODS                                          :Goods
STR_CARGO_PLURAL_GRAIN                                          :Grain
STR_CARGO_PLURAL_WOOD                                           :Wood
STR_CARGO_PLURAL_IRON_ORE                                       :Iron Ore
STR_CARGO_PLURAL_STEEL                                          :Steel
STR_CARGO_PLURAL_VALUABLES                                      :Valuables
STR_CARGO_PLURAL_COPPER_ORE                                     :Copper Ore
STR_CARGO_PLURAL_MAIZE                                          :Maize
STR_CARGO_PLURAL_FRUIT                                          :Fruit
STR_CARGO_PLURAL_DIAMONDS                                       :Diamonds
STR_CARGO_PLURAL_FOOD                                           :Food
STR_CARGO_PLURAL_PAPER                                          :Paper
STR_CARGO_PLURAL_GOLD                                           :Gold
STR_CARGO_PLURAL_WATER                                          :Water
STR_CARGO_PLURAL_WHEAT                                          :Wheat
STR_CARGO_PLURAL_RUBBER                                         :Rubber
STR_CARGO_PLURAL_SUGAR                                          :Sugar
STR_CARGO_PLURAL_TOYS                                           :Toys
STR_CARGO_PLURAL_CANDY                                          :Candy
STR_CARGO_PLURAL_COLA                                           :Cola
STR_CARGO_PLURAL_COTTON_CANDY                                   :Cotton Candy
STR_CARGO_PLURAL_BUBBLES                                        :Bubbles
STR_CARGO_PLURAL_TOFFEE                                         :Toffee
STR_CARGO_PLURAL_BATTERIES                                      :Batteries
STR_CARGO_PLURAL_PLASTIC                                        :Plastic
STR_CARGO_PLURAL_FIZZY_DRINKS                                   :Fizzy Drinks

# Singular cargo name
STR_CARGO_SINGULAR_NOTHING                                      :
STR_CARGO_SINGULAR_PASSENGER                                    :Passenger
STR_CARGO_SINGULAR_COAL                                         :Coal
STR_CARGO_SINGULAR_MAIL                                         :Mail
STR_CARGO_SINGULAR_OIL                                          :Oil
STR_CARGO_SINGULAR_LIVESTOCK                                    :Livestock
STR_CARGO_SINGULAR_GOODS                                        :Goods
STR_CARGO_SINGULAR_GRAIN                                        :Grain
STR_CARGO_SINGULAR_WOOD                                         :Wood
STR_CARGO_SINGULAR_IRON_ORE                                     :Iron Ore
STR_CARGO_SINGULAR_STEEL                                        :Steel
STR_CARGO_SINGULAR_VALUABLES                                    :Valuables
STR_CARGO_SINGULAR_COPPER_ORE                                   :Copper Ore
STR_CARGO_SINGULAR_MAIZE                                        :Maize
STR_CARGO_SINGULAR_FRUIT                                        :Fruit
STR_CARGO_SINGULAR_DIAMOND                                      :Diamond
STR_CARGO_SINGULAR_FOOD                                         :Food
STR_CARGO_SINGULAR_PAPER                                        :Paper
STR_CARGO_SINGULAR_GOLD                                         :Gold
STR_CARGO_SINGULAR_WATER                                        :Water
STR_CARGO_SINGULAR_WHEAT                                        :Wheat
STR_CARGO_SINGULAR_RUBBER                                       :Rubber
STR_CARGO_SINGULAR_SUGAR                                        :Sugar
STR_CARGO_SINGULAR_TOY                                          :Toy
STR_CARGO_SINGULAR_CANDY                                        :Candy
STR_CARGO_SINGULAR_COLA                                         :Cola
STR_CARGO_SINGULAR_COTTON_CANDY                                 :Cotton Candy
STR_CARGO_SINGULAR_BUBBLE                                       :Bubble
STR_CARGO_SINGULAR_TOFFEE                                       :Toffee
STR_CARGO_SINGULAR_BATTERY                                      :Battery
STR_CARGO_SINGULAR_PLASTIC                                      :Plastic
STR_CARGO_SINGULAR_FIZZY_DRINK                                  :Fizzy Drink

# Quantity of cargo
STR_QUANTITY_NOTHING                                            :
STR_QUANTITY_PASSENGERS                                         :{COMMA} passenger{P "" s}
STR_QUANTITY_COAL                                               :{WEIGHT} of coal
STR_QUANTITY_MAIL                                               :{COMMA} bag{P "" s} of mail
STR_QUANTITY_OIL                                                :{VOLUME} of oil
STR_QUANTITY_LIVESTOCK                                          :{COMMA} item{P "" s} of livestock
STR_QUANTITY_GOODS                                              :{COMMA} crate{P "" s} of goods
STR_QUANTITY_GRAIN                                              :{WEIGHT} of grain
STR_QUANTITY_WOOD                                               :{WEIGHT} of wood
STR_QUANTITY_IRON_ORE                                           :{WEIGHT} of iron ore
STR_QUANTITY_STEEL                                              :{WEIGHT} of steel
STR_QUANTITY_VALUABLES                                          :{COMMA} bag{P "" s} of valuables
STR_QUANTITY_COPPER_ORE                                         :{WEIGHT} of copper ore
STR_QUANTITY_MAIZE                                              :{WEIGHT} of maize
STR_QUANTITY_FRUIT                                              :{WEIGHT} of fruit
STR_QUANTITY_DIAMONDS                                           :{COMMA} bag{P "" s} of diamonds
STR_QUANTITY_FOOD                                               :{WEIGHT} of food
STR_QUANTITY_PAPER                                              :{WEIGHT} of paper
STR_QUANTITY_GOLD                                               :{COMMA} bag{P "" s} of gold
STR_QUANTITY_WATER                                              :{VOLUME} of water
STR_QUANTITY_WHEAT                                              :{WEIGHT} of wheat
STR_QUANTITY_RUBBER                                             :{VOLUME} of rubber
STR_QUANTITY_SUGAR                                              :{WEIGHT} of sugar
STR_QUANTITY_TOYS                                               :{COMMA} toy{P "" s}
STR_QUANTITY_SWEETS                                             :{COMMA} bag{P "" s} of candy
STR_QUANTITY_COLA                                               :{VOLUME} of cola
STR_QUANTITY_CANDYFLOSS                                         :{WEIGHT} of cotton candy
STR_QUANTITY_BUBBLES                                            :{COMMA} bubble{P "" s}
STR_QUANTITY_TOFFEE                                             :{WEIGHT} of toffee
STR_QUANTITY_BATTERIES                                          :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC                                            :{VOLUME} of plastic
STR_QUANTITY_FIZZY_DRINKS                                       :{COMMA} fizzy drink{P "" s}
STR_QUANTITY_N_A                                                :N/A

# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING                                              :
STR_ABBREV_PASSENGERS                                           :{TINYFONT}PS
STR_ABBREV_COAL                                                 :{TINYFONT}CL
STR_ABBREV_MAIL                                                 :{TINYFONT}ML
STR_ABBREV_OIL                                                  :{TINYFONT}OL
STR_ABBREV_LIVESTOCK                                            :{TINYFONT}LV
STR_ABBREV_GOODS                                                :{TINYFONT}GD
STR_ABBREV_GRAIN                                                :{TINYFONT}GR
STR_ABBREV_WOOD                                                 :{TINYFONT}WD
STR_ABBREV_IRON_ORE                                             :{TINYFONT}OR
STR_ABBREV_STEEL                                                :{TINYFONT}ST
STR_ABBREV_VALUABLES                                            :{TINYFONT}VL
STR_ABBREV_COPPER_ORE                                           :{TINYFONT}CO
STR_ABBREV_MAIZE                                                :{TINYFONT}MZ
STR_ABBREV_FRUIT                                                :{TINYFONT}FT
STR_ABBREV_DIAMONDS                                             :{TINYFONT}DM
STR_ABBREV_FOOD                                                 :{TINYFONT}FD
STR_ABBREV_PAPER                                                :{TINYFONT}PR
STR_ABBREV_GOLD                                                 :{TINYFONT}GD
STR_ABBREV_WATER                                                :{TINYFONT}WR
STR_ABBREV_WHEAT                                                :{TINYFONT}WH
STR_ABBREV_RUBBER                                               :{TINYFONT}RB
STR_ABBREV_SUGAR                                                :{TINYFONT}SG
STR_ABBREV_TOYS                                                 :{TINYFONT}TY
STR_ABBREV_SWEETS                                               :{TINYFONT}SW
STR_ABBREV_COLA                                                 :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS                                           :{TINYFONT}CF
STR_ABBREV_BUBBLES                                              :{TINYFONT}BU
STR_ABBREV_TOFFEE                                               :{TINYFONT}TF
STR_ABBREV_BATTERIES                                            :{TINYFONT}BA
STR_ABBREV_PLASTIC                                              :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS                                         :{TINYFONT}FZ
STR_ABBREV_NONE                                                 :{TINYFONT}NO
STR_ABBREV_ALL                                                  :{TINYFONT}ALL

# 'Mode' of transport for cargoes
STR_PASSENGERS                                                  :passengers
STR_BAGS                                                        :bags
STR_TONS                                                        :tonnes
STR_LITERS                                                      :liters
STR_ITEMS                                                       :items
STR_CRATES                                                      :crates
STR_RES_OTHER                                                   :other
STR_NOTHING                                                     :

# Colours, do not shuffle
STR_COLOUR_DARK_BLUE                                            :Dark Blue
STR_COLOUR_PALE_GREEN                                           :Pale Green
STR_COLOUR_PINK                                                 :Pink
STR_COLOUR_YELLOW                                               :Yellow
STR_COLOUR_RED                                                  :Red
STR_COLOUR_LIGHT_BLUE                                           :Light Blue
STR_COLOUR_GREEN                                                :Green
STR_COLOUR_DARK_GREEN                                           :Dark Green
STR_COLOUR_BLUE                                                 :Blue
STR_COLOUR_CREAM                                                :Cream
STR_COLOUR_MAUVE                                                :Mauve
STR_COLOUR_PURPLE                                               :Purple
STR_COLOUR_ORANGE                                               :Orange
STR_COLOUR_BROWN                                                :Brown
STR_COLOUR_GREY                                                 :Gray
STR_COLOUR_WHITE                                                :White

# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA} mph
STR_UNITS_VELOCITY_METRIC                                       :{COMMA} km/h
STR_UNITS_VELOCITY_SI                                           :{COMMA} m/s

STR_UNITS_POWER_IMPERIAL                                        :{COMMA}hp
STR_UNITS_POWER_METRIC                                          :{COMMA}hp
STR_UNITS_POWER_SI                                              :{COMMA}kW

STR_UNITS_WEIGHT_SHORT_METRIC                                   :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI                                       :{COMMA}kg

STR_UNITS_WEIGHT_LONG_METRIC                                    :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI                                        :{COMMA} kg

STR_UNITS_VOLUME_SHORT_METRIC                                   :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI                                       :{COMMA}m³

STR_UNITS_VOLUME_LONG_METRIC                                    :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI                                        :{COMMA} m³

STR_UNITS_FORCE_SI                                              :{COMMA} kN

# Common window strings
STR_LIST_FILTER_OSKTITLE                                        :{BLACK}Enter filter string
STR_LIST_FILTER_TOOLTIP                                         :{BLACK}Enter a keyword to filter the list for
STR_LIST_FILTER_TITLE                                           :{BLACK}Filter string:

STR_TOOLTIP_SORT_ORDER                                          :{BLACK}Select sorting order (descending/ascending)
STR_TOOLTIP_SORT_CRITERIA                                       :{BLACK}Select sorting criteria
STR_TOOLTIP_FILTER_CRITERIA                                     :{BLACK}Select filtering criteria
STR_BUTTON_SORT_BY                                              :{BLACK}Sort by
STR_BUTTON_LOCATION                                             :{BLACK}Location
STR_BUTTON_RENAME                                               :{BLACK}Rename

STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
STR_TOOLTIP_SHADE                                               :{BLACK}Shade window - only show the title bar
STR_TOOLTIP_STICKY                                              :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key
STR_TOOLTIP_RESIZE                                              :{BLACK}Click and drag to resize this window
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW                           :{BLACK}Toggle large/small window size
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land

# Query window
STR_BUTTON_DEFAULT                                              :{BLACK}Default
STR_BUTTON_CANCEL                                               :{BLACK}Cancel
STR_BUTTON_OK                                                   :{BLACK}OK

# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .

# Measurement tooltip
STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m


# These are used in buttons
STR_SORT_BY_CAPTION_POPULATION                                  :{BLACK}Population
STR_SORT_BY_CAPTION_NAME                                        :{BLACK}Name
STR_SORT_BY_CAPTION_DATE                                        :{BLACK}Date
# These are used in dropdowns
STR_SORT_BY_POPULATION                                          :Population
STR_SORT_BY_NAME                                                :Name
STR_SORT_BY_PRODUCTION                                          :Production
STR_SORT_BY_TYPE                                                :Type
STR_SORT_BY_TRANSPORTED                                         :Transported
STR_SORT_BY_NUMBER                                              :Number
STR_SORT_BY_PROFIT_LAST_YEAR                                    :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR                                    :Profit this year
STR_SORT_BY_AGE                                                 :Age
STR_SORT_BY_RELIABILITY                                         :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE                        :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED                                           :Maximum speed
STR_SORT_BY_MODEL                                               :Model
STR_SORT_BY_VALUE                                               :Value
STR_SORT_BY_LENGTH                                              :Length
STR_SORT_BY_LIFE_TIME                                           :Remaining life time
STR_SORT_BY_TIMETABLE_DELAY                                     :Timetable delay
STR_SORT_BY_FACILITY                                            :Station type
STR_SORT_BY_WAITING                                             :Waiting cargo value
STR_SORT_BY_RATING_MAX                                          :Highest cargo rating
STR_SORT_BY_RATING_MIN                                          :Lowest cargo rating
STR_SORT_BY_ENGINE_ID                                           :EngineID (classic sort)
STR_SORT_BY_COST                                                :Cost
STR_SORT_BY_POWER                                               :Power
STR_SORT_BY_INTRO_DATE                                          :Introduction Date
STR_SORT_BY_RUNNING_COST                                        :Running Cost
STR_SORT_BY_POWER_VS_RUNNING_COST                               :Power/Running Cost
STR_SORT_BY_CARGO_CAPACITY                                      :Cargo Capacity

# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME                                  :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_FORWARD                                     :{BLACK}Fast forward the game
STR_TOOLBAR_TOOLTIP_OPTIONS                                     :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME                      :{BLACK}Save game, quit game, quit
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP                                 :{BLACK}Display map
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY                      :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES                           :{BLACK}Display subsidies
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS            :{BLACK}Display list of company's stations
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES                    :{BLACK}Display company finances information
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL                     :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS                              :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE                      :{BLACK}Display company league table
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW                    :{BLACK}Fund construction of new industry
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS              :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES       :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS               :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT            :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN                            :{BLACK}Zoom the view in
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Zoom the view out
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Build railroad track
STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Build roads
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Show sound/music window
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Land area information, console, AI debug, screenshots, about OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR                              :{BLACK}Switch toolbars

# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY         :{BLACK}Display map, town directory
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign

############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
STR_SCENEDIT_FILE_MENU_QUIT                                     :Quit
############ range for SE file menu starts

############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS                           :Difficulty settings
STR_SETTINGS_MENU_CONFIG_SETTINGS                               :Advanced settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :Newgrf settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED                          :Town names displayed
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED                       :Station names displayed
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED                           :Waypoint names displayed
STR_SETTINGS_MENU_SIGNS_DISPLAYED                               :Signs displayed
STR_SETTINGS_MENU_FULL_ANIMATION                                :Full animation
STR_SETTINGS_MENU_FULL_DETAIL                                   :Full detail
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS                         :Transparent buildings
STR_SETTINGS_MENU_TRANSPARENT_SIGNS                             :Transparent station signs
############ range ends here

############ range for file menu starts
STR_FILE_MENU_SAVE_GAME                                         :Save game
STR_FILE_MENU_LOAD_GAME                                         :Load game
STR_FILE_MENU_QUIT_GAME                                         :Quit game
STR_FILE_MENU_EXIT                                              :Quit
############ range ends here

############ range for map menu starts
STR_MAP_MENU_MAP_OF_WORLD                                       :Map of world
STR_MAP_MENU_EXTRA_VIEW_PORT                                    :Extra viewport
STR_MAP_MENU_SIGN_LIST                                          :Sign list
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY                                    :Town directory
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN                                        :Found town
############ end of the 'Town' dropdown

############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES                                    :Subsidies
############ range ends here

############ range for graph menu starts
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH                           :Operating profit graph
STR_GRAPH_MENU_INCOME_GRAPH                                     :Income graph
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH                            :Delivered cargo graph
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH                        :Performance history graph
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH                              :Company value graph
STR_GRAPH_MENU_CARGO_PAYMENT_RATES                              :Cargo payment rates
############ range ends here

############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE                             :Company league table
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING                      :Detailed performance rating
############ range ends here

############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY                            :Industry directory
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY                             :Fund new industry
############ range ends here

############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION                             :Railroad construction
STR_RAIL_MENU_ELRAIL_CONSTRUCTION                               :Electrified railroad construction
STR_RAIL_MENU_MONORAIL_CONSTRUCTION                             :Monorail construction
STR_RAIL_MENU_MAGLEV_CONSTRUCTION                               :MagLev construction
############ range ends here

############ range for road construction menu starts
STR_ROAD_MENU_ROAD_CONSTRUCTION                                 :Road construction
STR_ROAD_MENU_TRAM_CONSTRUCTION                                 :Streetcar construction
############ range ends here

############ range for waterways construction menu starts
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION                       :Waterways construction
############ range ends here

############ range for airport construction menu starts
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION                          :Airport construction
############ range ends here

############ range for landscaping menu starts
STR_LANDSCAPING_MENU_LANDSCAPING                                :Landscaping
STR_LANDSCAPING_MENU_PLANT_TREES                                :Plant trees
STR_LANDSCAPING_MENU_PLACE_SIGN                                 :Place sign
############ range ends here

############ range for music menu starts
STR_TOOLBAR_SOUND_MUSIC                                         :Sound/music
############ range ends here

############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT                          :Last message/news report
STR_NEWS_MENU_MESSAGE_SETTINGS                                  :Message settings
STR_NEWS_MENU_MESSAGE_HISTORY_MENU                              :Message History
############ range ends here

############ range for about menu starts
STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Land area information
STR_ABOUT_MENU_SEPARATOR                                        :
STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Toggle console
STR_ABOUT_MENU_AI_DEBUG                                         :AI debug
STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot (Ctrl+S)
STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Giant screenshot (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD                                    :About 'OpenTTD'
############ range ends here

############ range for days starts (also used for the place in the highscore window)
STR_ORDINAL_NUMBER_1ST                                          :1st
STR_ORDINAL_NUMBER_2ND                                          :2nd
STR_ORDINAL_NUMBER_3RD                                          :3rd
STR_ORDINAL_NUMBER_4TH                                          :4th
STR_ORDINAL_NUMBER_5TH                                          :5th
STR_ORDINAL_NUMBER_6TH                                          :6th
STR_ORDINAL_NUMBER_7TH                                          :7th
STR_ORDINAL_NUMBER_8TH                                          :8th
STR_ORDINAL_NUMBER_9TH                                          :9th
STR_ORDINAL_NUMBER_10TH                                         :10th
STR_ORDINAL_NUMBER_11TH                                         :11th
STR_ORDINAL_NUMBER_12TH                                         :12th
STR_ORDINAL_NUMBER_13TH                                         :13th
STR_ORDINAL_NUMBER_14TH                                         :14th
STR_ORDINAL_NUMBER_15TH                                         :15th
STR_ORDINAL_NUMBER_16TH                                         :16th
STR_ORDINAL_NUMBER_17TH                                         :17th
STR_ORDINAL_NUMBER_18TH                                         :18th
STR_ORDINAL_NUMBER_19TH                                         :19th
STR_ORDINAL_NUMBER_20TH                                         :20th
STR_ORDINAL_NUMBER_21ST                                         :21st
STR_ORDINAL_NUMBER_22ND                                         :22nd
STR_ORDINAL_NUMBER_23RD                                         :23rd
STR_ORDINAL_NUMBER_24TH                                         :24th
STR_ORDINAL_NUMBER_25TH                                         :25th
STR_ORDINAL_NUMBER_26TH                                         :26th
STR_ORDINAL_NUMBER_27TH                                         :27th
STR_ORDINAL_NUMBER_28TH                                         :28th
STR_ORDINAL_NUMBER_29TH                                         :29th
STR_ORDINAL_NUMBER_30TH                                         :30th
STR_ORDINAL_NUMBER_31ST                                         :31st
############ range for days ends

############ range for months starts
STR_MONTH_ABBREV_JAN                                            :Jan
STR_MONTH_ABBREV_FEB                                            :Feb
STR_MONTH_ABBREV_MAR                                            :Mar
STR_MONTH_ABBREV_APR                                            :Apr
STR_MONTH_ABBREV_MAY                                            :May
STR_MONTH_ABBREV_JUN                                            :Jun
STR_MONTH_ABBREV_JUL                                            :Jul
STR_MONTH_ABBREV_AUG                                            :Aug
STR_MONTH_ABBREV_SEP                                            :Sep
STR_MONTH_ABBREV_OCT                                            :Oct
STR_MONTH_ABBREV_NOV                                            :Nov
STR_MONTH_ABBREV_DEC                                            :Dec

STR_MONTH_JAN                                                   :January
STR_MONTH_FEB                                                   :February
STR_MONTH_MAR                                                   :March
STR_MONTH_APR                                                   :April
STR_MONTH_MAY                                                   :May
STR_MONTH_JUN                                                   :June
STR_MONTH_JUL                                                   :July
STR_MONTH_AUG                                                   :August
STR_MONTH_SEP                                                   :September
STR_MONTH_OCT                                                   :October
STR_MONTH_NOV                                                   :November
STR_MONTH_DEC                                                   :December
############ range for months ends

# Graph window
STR_GRAPH_KEY_BUTTON                                            :{BLACK}Key
STR_GRAPH_KEY_TOOLTIP                                           :{BLACK}Show key to graphs
STR_GRAPH_X_LABEL_MONTH                                         :{TINYFONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR                                    :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL                                               :{TINYFONT}{STRING}
STR_GRAPH_Y_LABEL_NUMBER                                        :{TINYFONT}{COMMA}

STR_GRAPH_OPERATING_PROFIT_CAPTION                              :{WHITE}Operating Profit Graph
STR_GRAPH_INCOME_CAPTION                                        :{WHITE}Income Graph
STR_GRAPH_CARGO_DELIVERED_CAPTION                               :{WHITE}Units of cargo delivered
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION                   :{WHITE}Company performance ratings (maximum rating=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION                                :{WHITE}Company values

STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION                           :{WHITE}Cargo Payment Rates
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL                           :{TINYFONT}{BLACK}Days in transit
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE                             :{TINYFONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO                            :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO                                   :{TINYFONT}{BLACK}{STRING}

STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP                            :{BLACK}Show detailed performance ratings

# Graph key window
STR_GRAPH_KEY_CAPTION                                           :{WHITE}Key to company graphs
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP                         :{BLACK}Click here to toggle company's entry on graph on/off

# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION                                :{WHITE}Company League Table
STR_COMPANY_LEAGUE_COMPANY_NAME                                 :{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER                   :Engineer
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER            :Traffic Manager
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR      :Transport Coordinator
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR           :Route Supervisor
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR                   :Director
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE            :Chief Executive
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Chairman
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT                  :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON                     :Tycoon

# Performance detail window
STR_PERFORMANCE_DETAIL                                          :{WHITE}Detailed performance rating
STR_PERFORMANCE_DETAIL_KEY                                      :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY                          :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT                               :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT                                  :{WHITE}{NUM}%
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES                                 :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS                                 :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT                               :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME                               :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME                               :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED                                :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO                                    :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY                                    :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN                                     :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL                                    :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP                         :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP                         :{BLACK}Number of recently-visited station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP                       :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP                       :{BLACK}Amount of cash made in the quarter with the lowest profit of the past 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP                       :{BLACK}Amount of cash made in the quarter with the highest profit of the past 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP                        :{BLACK}Units of cargo delivered in the past four quarters.
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP                            :{BLACK}Number of types of cargo delivered in the past quarter.
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP                            :{BLACK}Amount of money this company has in the bank
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP                             :{BLACK}The amount of money this company has taken on loan
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP                            :{BLACK}Total points out of possible points

# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION                                  :{WHITE}Jazz Jukebox
STR_MUSIC_PLAYLIST_ALL                                          :{TINYFONT}{BLACK}All
STR_MUSIC_PLAYLIST_OLD_STYLE                                    :{TINYFONT}{BLACK}Old Style
STR_MUSIC_PLAYLIST_NEW_STYLE                                    :{TINYFONT}{BLACK}New Style
STR_MUSIC_PLAYLIST_EZY_STREET                                   :{TINYFONT}{BLACK}Ezy Street
STR_MUSIC_PLAYLIST_CUSTOM_1                                     :{TINYFONT}{BLACK}Custom 1
STR_MUSIC_PLAYLIST_CUSTOM_2                                     :{TINYFONT}{BLACK}Custom 2
STR_MUSIC_MUSIC_VOLUME                                          :{TINYFONT}{BLACK}Music Volume
STR_MUSIC_EFFECTS_VOLUME                                        :{TINYFONT}{BLACK}Effects Volume
STR_MUSIC_RULER_MIN                                             :{TINYFONT}{BLACK}MIN
STR_MUSIC_RULER_MAX                                             :{TINYFONT}{BLACK}MAX
STR_MUSIC_RULER_MARKER                                          :{TINYFONT}{BLACK}'
STR_MUSIC_TRACK_NONE                                            :{TINYFONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT                                           :{TINYFONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE                                            :{TINYFONT}{DKGREEN}------
STR_MUSIC_TITLE_NAME                                            :{TINYFONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK                                                 :{TINYFONT}{BLACK}Track
STR_MUSIC_XTITLE                                                :{TINYFONT}{BLACK}Title
STR_MUSIC_SHUFFLE                                               :{TINYFONT}{BLACK}Shuffle
STR_MUSIC_PROGRAM                                               :{TINYFONT}{BLACK}Program
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK                        :{BLACK}Skip to previous track in selection
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION               :{BLACK}Skip to next track in selection
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC                            :{BLACK}Stop playing music
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC                           :{BLACK}Start playing music
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC                     :{BLACK}Drag sliders to set music and sound effect volumes
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM                     :{BLACK}Select 'all tracks' program
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC                        :{BLACK}Select 'old style music' program
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC                        :{BLACK}Select 'new style music' program
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE                       :{BLACK}Select 'Ezy Street style music' program
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED                  :{BLACK}Select 'Custom 1' (user-defined) program
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED                  :{BLACK}Select 'Custom 2' (user-defined) program
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE                        :{BLACK}Toggle program shuffle on/off
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION                    :{BLACK}Show music track selection window

STR_ERROR_NO_SONGS                                              :{WHITE}A music set without songs has been selected. No songs will be played

# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION                            :{WHITE}Music Program Selection
STR_PLAYLIST_TRACK_NAME                                         :{TINYFONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX                                        :{TINYFONT}{BLACK}Track Index
STR_PLAYLIST_PROGRAM                                            :{TINYFONT}{BLACK}Program - '{STRING}'
STR_PLAYLIST_CLEAR                                              :{TINYFONT}{BLACK}Clear
STR_PLAYLIST_SAVE                                               :{TINYFONT}{BLACK}Save
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1              :{BLACK}Clear current program (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_SAVE_MUSIC_SETTINGS                        :{BLACK}Save music settings
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK                         :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK                      :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only)

# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED                         :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME                        :{BIGFONT}{BLACK}Company League Table in {NUM}
STR_HIGHSCORE_POSITION                                          :{BIGFONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Businessman
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR                    :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST                   :Industrialist
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST                      :Capitalist
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE                         :Magnate
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL                           :Mogul
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY           :Tycoon of the Century
STR_HIGHSCORE_NAME                                              :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
STR_HIGHSCORE_STATS                                             :{BIGFONT}'{STRING}'   ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS                           :{BIGFONT}{BLACK}{COMPANY} achieves '{STRING}' status!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS              :{BIGFONT}{WHITE}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status!

# Smallmap window
STR_SMALLMAP_CAPTION                                            :{WHITE}Map - {STRING}

STR_SMALLMAP_TYPE_CONTOURS                                      :Contours
STR_SMALLMAP_TYPE_VEHICLES                                      :Vehicles
STR_SMALLMAP_TYPE_INDUSTRIES                                    :Industries
STR_SMALLMAP_TYPE_ROUTES                                        :Routes
STR_SMALLMAP_TYPE_VEGETATION                                    :Vegetation
STR_SMALLMAP_TYPE_OWNERS                                        :Owners
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP                  :{BLACK}Show land contours on map
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP                       :{BLACK}Show vehicles on map
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP                     :{BLACK}Show industries on map
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON                   :{BLACK}Show transport routes on map
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP                     :{BLACK}Show vegetation on map
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP                    :{BLACK}Show land owners on map

STR_SMALLMAP_LEGENDA_ROADS                                      :{TINYFONT}{BLACK}Roads
STR_SMALLMAP_LEGENDA_RAILROADS                                  :{TINYFONT}{BLACK}Railroads
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS                    :{TINYFONT}{BLACK}Stations/Airports/Docks
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES                       :{TINYFONT}{BLACK}Buildings/Industries
STR_SMALLMAP_LEGENDA_VEHICLES                                   :{TINYFONT}{BLACK}Vehicles
STR_SMALLMAP_LEGENDA_100M                                       :{TINYFONT}{BLACK}100m
STR_SMALLMAP_LEGENDA_200M                                       :{TINYFONT}{BLACK}200m
STR_SMALLMAP_LEGENDA_300M                                       :{TINYFONT}{BLACK}300m
STR_SMALLMAP_LEGENDA_400M                                       :{TINYFONT}{BLACK}400m
STR_SMALLMAP_LEGENDA_500M                                       :{TINYFONT}{BLACK}500m
STR_SMALLMAP_LEGENDA_TRAINS                                     :{TINYFONT}{BLACK}Trains
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES                              :{TINYFONT}{BLACK}Road Vehicles
STR_SMALLMAP_LEGENDA_SHIPS                                      :{TINYFONT}{BLACK}Ships
STR_SMALLMAP_LEGENDA_AIRCRAFT                                   :{TINYFONT}{BLACK}Aircraft
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES                           :{TINYFONT}{BLACK}Transport Routes
STR_SMALLMAP_LEGENDA_FOREST                                     :{TINYFONT}{BLACK}Forest
STR_SMALLMAP_LEGENDA_RAILROAD_STATION                           :{TINYFONT}{BLACK}Railroad Station
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY                          :{TINYFONT}{BLACK}Truck Loading Bay
STR_SMALLMAP_LEGENDA_BUS_STATION                                :{TINYFONT}{BLACK}Bus Station
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT                           :{TINYFONT}{BLACK}Airport/Heliport
STR_SMALLMAP_LEGENDA_DOCK                                       :{TINYFONT}{BLACK}Dock
STR_SMALLMAP_LEGENDA_ROUGH_LAND                                 :{TINYFONT}{BLACK}Rough Land
STR_SMALLMAP_LEGENDA_GRASS_LAND                                 :{TINYFONT}{BLACK}Grass Land
STR_SMALLMAP_LEGENDA_BARE_LAND                                  :{TINYFONT}{BLACK}Bare Land
STR_SMALLMAP_LEGENDA_FIELDS                                     :{TINYFONT}{BLACK}Fields
STR_SMALLMAP_LEGENDA_TREES                                      :{TINYFONT}{BLACK}Trees
STR_SMALLMAP_LEGENDA_ROCKS                                      :{TINYFONT}{BLACK}Rocks
STR_SMALLMAP_LEGENDA_WATER                                      :{TINYFONT}{BLACK}Water
STR_SMALLMAP_LEGENDA_NO_OWNER                                   :{TINYFONT}{BLACK}No Owner
STR_SMALLMAP_LEGENDA_TOWNS                                      :{TINYFONT}{BLACK}Towns
STR_SMALLMAP_LEGENDA_INDUSTRIES                                 :{TINYFONT}{BLACK}Industries
STR_SMALLMAP_LEGENDA_DESERT                                     :{TINYFONT}{BLACK}Desert
STR_SMALLMAP_LEGENDA_SNOW                                       :{TINYFONT}{BLACK}Snow

STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF                   :{BLACK}Toggle town names on/off on map
STR_SMALLMAP_CENTER                                             :{BLACK}Center the minimap on the current position
STR_SMALLMAP_INDUSTRY                                           :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN                                               :{TINYFONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL                                        :{BLACK}Disable all
STR_SMALLMAP_ENABLE_ALL                                         :{BLACK}Enable all
STR_SMALLMAP_SHOW_HEIGHT                                        :{BLACK}Show height
STR_SMALLMAP_TOOLTIP_DISABLE_ALL                                :{BLACK}Display no industries on the map
STR_SMALLMAP_TOOLTIP_ENABLE_ALL                                 :{BLACK}Display all industries on the map
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT                                :{BLACK}Toggle display of heightmap

# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS                            :{BLACK}Show last message or news report
STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -
STR_STATUSBAR_PAUSED                                            :{YELLOW}* *  PAUSED  *  *
STR_STATUSBAR_AUTOSAVE                                          :{RED}AUTOSAVE
STR_STATUSBAR_SAVING_GAME                                       :{RED}*  *  SAVING GAME  *  *

# News message history
STR_MESSAGE_HISTORY                                             :{WHITE}Message History
STR_MESSAGE_HISTORY_TOOLTIP                                     :{BLACK}A list of the recent news messages
STR_MESSAGE_NEWS_FORMAT                                         :{STRING}  -  {STRING}

# Message settings window
STR_NEWS_MESSAGE_CAPTION                                        :{WHITE}Message
STR_NEWS_MESSAGE_OPTIONS_CAPTION                                :{WHITE}Message Options
STR_NEWS_MESSAGES_ALL                                           :{YELLOW}Setting for all messagetypes (off/summary/full)
STR_NEWS_MESSAGES_SOUND                                         :{YELLOW}Play sound for summarized newsmessages
STR_NEWS_MESSAGES_OFF                                           :Off
STR_NEWS_MESSAGES_SUMMARY                                       :Summary
STR_NEWS_MESSAGES_FULL                                          :Full

STR_NEWS_MESSAGE_TYPES                                          :{BLACK}Message types:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN              :{YELLOW}Arrival of first vehicle at player's station
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER            :{YELLOW}Arrival of first vehicle at competitor's station
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS                       :{YELLOW}Accidents / disasters
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION                       :{YELLOW}Company information
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN                             :{YELLOW}Opening of industries
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE                            :{YELLOW}Closing of industries
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES                           :{YELLOW}Economy changes
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY        :{YELLOW}Production changes of industries served by the company
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER          :{YELLOW}Production changes of industries served by competitor(s)
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED                 :{YELLOW}Other industry production changes
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY             :{YELLOW}Advice / information on company's vehicles
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES                              :{YELLOW}New vehicles
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE               :{YELLOW}Changes of cargo acceptance
STR_NEWS_MESSAGE_TYPE_SUBSIDIES                                 :{YELLOW}Subsidies
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION                       :{YELLOW}General information

STR_NEWS_FIRST_TRAIN_ARRIVAL                                    :{BIGFONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_NEWS_FIRST_BUS_ARRIVAL                                      :{BIGFONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_NEWS_FIRST_TRUCK_ARRIVAL                                    :{BIGFONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL                           :{BIGFONT}{BLACK}Citizens celebrate . . .{}First passenger streetcar arrives at {STATION}!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL                               :{BIGFONT}{BLACK}Citizens celebrate . . .{}First freight streetcar arrives at {STATION}!
STR_NEWS_FIRST_SHIP_ARRIVAL                                     :{BIGFONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL                                 :{BIGFONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!

STR_NEWS_TRAIN_CRASH                                            :{BIGFONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER                              :{BIGFONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_NEWS_ROAD_VEHICLE_CRASH                                     :{BIGFONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_NEWS_AIRCRAFT_CRASH                                         :{BIGFONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL                                :{BIGFONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball

STR_NEWS_DISASTER_ZEPPELIN                                      :{BIGFONT}{BLACK}Zeppelin disaster at {STATION}!
STR_NEWS_DISASTER_SMALL_UFO                                     :{BIGFONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY                         :{BIGFONT}{BLACK}Oil refinery explosion near {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY                            :{BIGFONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
STR_NEWS_DISASTER_BIG_UFO                                       :{BIGFONT}{BLACK}'UFO' lands near {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE                          :{BIGFONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE                                 :{BIGFONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!

STR_NEWS_COMPANY_IN_TROUBLE_TITLE                               :{BIGFONT}{BLACK}Transport company in trouble!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION                         :{BIGFONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_NEWS_COMPANY_MERGER_TITLE                                   :{BIGFONT}{BLACK}Transport company merger!
STR_NEWS_COMPANY_MERGER_DESCRIPTION                             :{BIGFONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY}!
STR_NEWS_COMPANY_BANKRUPT_TITLE                                 :{BIGFONT}{BLACK}Bankrupt!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION                           :{BIGFONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off!
STR_NEWS_COMPANY_LAUNCH_TITLE                                   :{BIGFONT}{BLACK}New transport company launched!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION                             :{BIGFONT}{BLACK}{STRING} starts construction near {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE                                  :{BIGFONT}{BLACK}{STRING} has been taken over by {STRING}!
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENTNAME}{}(President)

STR_NEWS_NEW_TOWN                                               :{BLACK}{BIGFONT}{STRING} sponsored construction of new town {TOWN}!

STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BIGFONT}{BLACK}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED                                       :{BIGFONT}{BLACK}New {STRING} being planted near {TOWN}!

STR_NEWS_INDUSTRY_CLOSURE_GENERAL                               :{BIGFONT}{BLACK}{STRING} announces imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS                       :{BIGFONT}{BLACK}Supply problems cause {STRING} to announce imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES                         :{BIGFONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure!

STR_NEWS_EURO_INTRODUCTION                                      :{BIGFONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
STR_NEWS_BEGIN_OF_RECESSION                                     :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_NEWS_END_OF_RECESSION                                       :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!

STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL                   :{BIGFONT}{BLACK}{INDUSTRY} increases production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL                      :{BIGFONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL                       :{BIGFONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM                      :{BIGFONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH                    :{BIGFONT}{BLACK}{STRING} production at {INDUSTRY} increases by {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL                   :{BIGFONT}{BLACK}{INDUSTRY} production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM                      :{BIGFONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH                    :{BIGFONT}{BLACK}{STRING} production at {INDUSTRY} goes down by {COMMA}%!

STR_NEWS_TRAIN_IS_WAITING                                       :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_ROAD_VEHICLE_IS_WAITING                                :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_SHIP_IS_WAITING                                        :{WHITE}{VEHICLE} is waiting in depot
STR_NEWS_AIRCRAFT_IS_WAITING                                    :{WHITE}{VEHICLE} is waiting in the aircraft hangar

# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS                             :{WHITE}{VEHICLE} has too few orders in the schedule
STR_NEWS_VEHICLE_HAS_VOID_ORDER                                 :{WHITE}{VEHICLE} has a void order
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY                            :{WHITE}{VEHICLE} has duplicate orders
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY                              :{WHITE}{VEHICLE} has an invalid station in its orders
# end of order system

STR_NEWS_VEHICLE_IS_GETTING_OLD                                 :{WHITE}{VEHICLE} is getting old
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD                            :{WHITE}{VEHICLE} is getting very old
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND                        :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
STR_NEWS_TRAIN_IS_STUCK                                         :{WHITE}{VEHICLE} can't find a path to continue.
STR_NEWS_TRAIN_IS_LOST                                          :{WHITE}{VEHICLE} is lost.
STR_NEWS_VEHICLE_IS_UNPROFITABLE                                :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}

STR_NEWS_ORDER_REFIT_FAILED                                     :{WHITE}{VEHICLE} stopped because an ordered refit failed
STR_NEWS_VEHICLE_AUTORENEW_FAILED                               :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}

STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE                              :{BIGFONT}{BLACK}New {STRING} now available!
STR_NEWS_NEW_VEHICLE_TYPE                                       :{BIGFONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                    :{BLACK}New {STRING} now available!  -  {ENGINE}

STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO                        :{WHITE}{STATION} no longer accepts {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO               :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO                              :{WHITE}{STATION} now accepts {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO                    :{WHITE}{STATION} now accepts {STRING} and {STRING}

STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIGFONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIGFONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidized.
STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BIGFONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BIGFONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay 50% extra for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BIGFONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay double rates for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE                         :{BIGFONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay triple rates for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE                      :{BIGFONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay quadruple rates for the next year!

STR_NEWS_ROAD_REBUILDING                                        :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {STRING} brings 6 months of misery to motorists!

# Extra view window
STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Viewport {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN                                :{BLACK}Copy to viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT                             :{BLACK}Copy the location of the global view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW                                :{BLACK}Paste from viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT                             :{BLACK}Paste the location of this viewport to the global view

# Game options window
STR_GAME_OPTIONS_CAPTION                                        :{WHITE}Game Options
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME                           :{BLACK}Currency units
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP                :{BLACK}Currency units selection

############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP                                   :Pounds (£)
STR_GAME_OPTIONS_CURRENCY_USD                                   :Dollars ($)
STR_GAME_OPTIONS_CURRENCY_EUR                                   :Euro (€)
STR_GAME_OPTIONS_CURRENCY_YEN                                   :Yen (¥)
STR_GAME_OPTIONS_CURRENCY_ATS                                   :Austrian Shilling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF                                   :Belgian Franc (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF                                   :Swiss Franc (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK                                   :Czech Koruna (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM                                   :Deutschmark (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK                                   :Danish Krone (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP                                   :Peseta (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM                                   :Finnish Markka (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF                                   :Franc (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD                                   :Greek Drachma (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF                                   :Hungarian Forint (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK                                   :Icelandic Krona (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL                                   :Italian Lira (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG                                   :Dutch Guilder (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK                                   :Norwegian Krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN                                   :Polish Zloty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON                                   :Romanian Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR                                   :Russian Rubel (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT                                   :Slovenian Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK                                   :Swedish Krona (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY                                   :Turkish Lira (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK                                   :Slovak Koruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL                                   :Brazilian Real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK                                   :Estonian Krooni (EEK)
STR_GAME_OPTIONS_CURRENCY_CUSTOM                                :Custom...
############ end of currency region

STR_GAME_OPTIONS_MEASURING_UNITS_FRAME                          :{BLACK}Measuring units
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP               :{BLACK}Measuring units selection

############ start of measuring units region
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL                       :Imperial
STR_GAME_OPTIONS_MEASURING_UNITS_METRIC                         :Metric
STR_GAME_OPTIONS_MEASURING_UNITS_SI                             :SI
############ end of measuring units region

STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME                            :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP                 :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right

STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names

############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :English (Original)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH                               :French
STR_GAME_OPTIONS_TOWN_NAME_GERMAN                               :German
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH                   :English (Additional)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN                       :Latin-American
STR_GAME_OPTIONS_TOWN_NAME_SILLY                                :Silly
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH                              :Swedish
STR_GAME_OPTIONS_TOWN_NAME_DUTCH                                :Dutch
STR_GAME_OPTIONS_TOWN_NAME_FINNISH                              :Finnish
STR_GAME_OPTIONS_TOWN_NAME_POLISH                               :Polish
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK                               :Slovak
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN                            :Norwegian
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN                            :Hungarian
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN                             :Austrian
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN                             :Romanian
STR_GAME_OPTIONS_TOWN_NAME_CZECH                                :Czech
STR_GAME_OPTIONS_TOWN_NAME_SWISS                                :Swiss
STR_GAME_OPTIONS_TOWN_NAME_DANISH                               :Danish
STR_GAME_OPTIONS_TOWN_NAME_TURKISH                              :Turkish
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN                              :Italian
STR_GAME_OPTIONS_TOWN_NAME_CATALAN                              :Catalan
############ end of townname region

STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autosave
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Select interval between automatic game saves

STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF                          :Off
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH                :Every month
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS               :Every 3 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS               :Every 6 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :Every 12 months

STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Language
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Select the interface language to use

STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Fullscreen
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Check this box to play OpenTTD fullscreen mode

STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use

STR_GAME_OPTIONS_SCREENSHOT_FORMAT                              :{BLACK}Screenshot format
STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP                      :{BLACK}Select the screenshot format to use

STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} missing/corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base graphics set

STR_GAME_OPTIONS_BASE_SFX                                       :{BLACK}Base sounds set
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP                               :{BLACK}Select the base sounds set to use
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base sounds set

STR_GAME_OPTIONS_BASE_MUSIC                                     :{BLACK}Base music set
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP                             :{BLACK}Select the base music set to use
STR_GAME_OPTIONS_BASE_MUSIC_STATUS                              :{RED}{NUM} corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP                 :{BLACK}Additional information about the base music set

STR_ERROR_FULLSCREEN_FAILED                                     :{WHITE}Fullscreen mode failed

# Custom currency window

STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Decrease the amount of your currency for one Pound (£)
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Increase the amount of your currency for one Pound (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP                          :{BLACK}Set the exchange rate of your currency for one Pound (£)

STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP              :{BLACK}Set the separator for your currency

STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP                 :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP                 :{BLACK}Set the suffix string for your currency

STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Switch to Euro: {ORANGE}never
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP                :{BLACK}Set the year to switch to Euro
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro earlier
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro later

STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{CURRENCY}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP                    :{BLACK}10000 Pound (£) in your currency
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter

# Difficulty level window
STR_DIFFICULTY_LEVEL_CAPTION                                    :{WHITE}Difficulty Level

############ range for difficulty levels starts
STR_DIFFICULTY_LEVEL_EASY                                       :{BLACK}Easy
STR_DIFFICULTY_LEVEL_MEDIUM                                     :{BLACK}Medium
STR_DIFFICULTY_LEVEL_HARD                                       :{BLACK}Hard
STR_DIFFICULTY_LEVEL_CUSTOM                                     :{BLACK}Custom
############ range for difficulty levels ends

STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON                          :{BLACK}Show hi-score chart
STR_DIFFICULTY_LEVEL_SAVE                                       :{BLACK}Save

############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS                        :{LTBLUE}No. of towns: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES                   :{LTBLUE}No. of industries: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000           :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE              :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS              :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR   :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS                 :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER                 :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION               :{LTBLUE}Cost of construction: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE                       :{LTBLUE}Terrain type: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES              :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY                            :{LTBLUE}Economy: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING                    :{LTBLUE}Train reversing: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS                          :{LTBLUE}Disasters: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL                      :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
############ range for difficulty settings ends

STR_NONE                                                        :None
STR_NUM_VERY_LOW                                                :Very Low
STR_NUM_LOW                                                     :Low
STR_NUM_NORMAL                                                  :Normal
STR_NUM_HIGH                                                    :High
STR_NUM_CUSTOM                                                  :Custom

STR_VARIETY_NONE                                                :None
STR_VARIETY_VERY_LOW                                            :Very Low
STR_VARIETY_LOW                                                 :Low
STR_VARIETY_MEDIUM                                              :Medium
STR_VARIETY_HIGH                                                :High
STR_VARIETY_VERY_HIGH                                           :Very High

STR_AI_SPEED_VERY_SLOW                                          :Very Slow
STR_AI_SPEED_SLOW                                               :Slow
STR_AI_SPEED_MEDIUM                                             :Medium
STR_AI_SPEED_FAST                                               :Fast
STR_AI_SPEED_VERY_FAST                                          :Very Fast

STR_SEA_LEVEL_VERY_LOW                                          :Very Low
STR_SEA_LEVEL_LOW                                               :Low
STR_SEA_LEVEL_MEDIUM                                            :Medium
STR_SEA_LEVEL_HIGH                                              :High

STR_DISASTER_NONE                                               :None
STR_DISASTER_REDUCED                                            :Reduced
STR_DISASTER_NORMAL                                             :Normal

STR_SUBSIDY_X1_5                                                :x1.5
STR_SUBSIDY_X2                                                  :x2
STR_SUBSIDY_X3                                                  :x3
STR_SUBSIDY_X4                                                  :x4

STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
STR_TERRAIN_TYPE_FLAT                                           :Flat
STR_TERRAIN_TYPE_HILLY                                          :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous

STR_ECONOMY_STEADY                                              :Steady
STR_ECONOMY_FLUCTUATING                                         :Fluctuating

STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :At end of line, and at stations
STR_REVERSE_AT_END_OF_LINE_ONLY                                 :At end of line only

STR_DISASTERS_OFF                                               :Off
STR_DISASTERS_ON                                                :On

STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
STR_CITY_APPROVAL_HOSTILE                                       :Hostile

STR_WARNING_NO_SUITABLE_AI                                      :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
STR_WARNING_DIFFICULTY_TO_CUSTOM                                :{WHITE}This action changed the difficulty level to custom

# Advanced settings window
STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Advanced Settings

STR_CONFIG_SETTING_OFF                                          :Off
STR_CONFIG_SETTING_ON                                           :On
STR_CONFIG_SETTING_DISABLED                                     :disabled
STR_CONFIG_SETTING_VEHICLESPEED                                 :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING}
STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING}
STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAMMOTHTRAINS                                :{LTBLUE}Enable building very long trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL                     :{LTBLUE}Train acceleration model: {ORANGE}{STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL            :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC           :Realistic
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL              :{LTBLUE}Road vehicle acceleration model: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_ORIGINAL     :Original
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_REALISTIC    :Realistic
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS                        :{LTBLUE}Slope steepness for trains {ORANGE}{STRING}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS                 :{LTBLUE}Slope steepness for road vehicles {ORANGE}{STRING}%
STR_CONFIG_SETTING_FORBID_90_DEG                                :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING} {LTBLUE} (not with OPF)
STR_CONFIG_SETTING_JOINSTATIONS                                 :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS                        :{LTBLUE}Allow joining stations not directly adjacent: {ORANGE}{STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD                                 :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING}
STR_CONFIG_SETTING_GRADUAL_LOADING                              :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING}
STR_CONFIG_SETTING_INFLATION                                    :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_SETTING_SELECTGOODS                                  :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGBRIDGES                                  :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING}
STR_CONFIG_SETTING_GOTODEPOT                                    :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD             :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_MULTIPINDTOWN                                :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING}
STR_CONFIG_SETTING_LONGDATE                                     :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING}
STR_CONFIG_SETTING_SIGNALSIDE                                   :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING}
STR_CONFIG_SETTING_SHOWFINANCES                                 :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT                           :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_LOCATION                                :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING}{LTBLUE} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END                       :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE                         :middle
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END                        :far end
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING                        :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTOSCROLL                                   :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING}
STR_CONFIG_SETTING_BRIBE                                        :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE                              :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY                             :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_NONUNIFORM_STATIONS                          :{LTBLUE}Nonuniform stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_FREIGHT_TRAINS                               :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED                                  :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES                                :{LTBLUE}Number of plane crashes: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_NONE                           :none
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED                        :reduced
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL                         :normal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD                            :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS                            :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES                              :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Changing this setting is not possible when there are vehicles.

STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :{LTBLUE}Airports never expire: {ORANGE}{STRING}

STR_CONFIG_SETTING_WARN_LOST_TRAIN                              :{LTBLUE}Warn if train is lost: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW                                 :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF                             :no
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT                         :yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON                              :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS                             :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Vehicles never expire: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE                            :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS                             :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY                              :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION                              :{LTBLUE}Duration of error message: {ORANGE}{STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL                          :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING}

STR_CONFIG_SETTING_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL                      :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :{LTBLUE}Snow line height: {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Very Rough
STR_CONFIG_SETTING_TREE_PLACER                                  :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE                             :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :Improved
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :{LTBLUE}Heightmap rotation: {ORANGE}{STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Anti-clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :Clockwise
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Enable terraforming the tiles at the map borders: {ORANGE}{STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY                              :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}One or more tiles at one of the edges is not water

STR_CONFIG_SETTING_STATION_SPREAD                               :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD                             :{LTBLUE}Perform maintenance on helicopters at helipads automatically: {ORANGE}{STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :{LTBLUE}Land color used in the minimap: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dark green
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Purple
STR_CONFIG_SETTING_REVERSE_SCROLLING                            :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES                                     :{LTBLUE}Show company liveries: {ORANGE}{STRING}
STR_CONFIG_SETTING_LIVERIES_NONE                                :None
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Own company
STR_CONFIG_SETTING_LIVERIES_ALL                                 :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING                        :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM                             :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL                           :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER                       :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING}

STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :{LTBLUE}Right-click emulation: {ORANGE}{STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND                  :Command-click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :Off

STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :{LTBLUE}Left-click scrolling: {ORANGE}{STRING}

STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}Use the {ORANGE}{STRING}{LTBLUE} date format for savegame names.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :ISO (2008-12-31)

STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME                            :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF                   :Off
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN                   :Own company
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_ALL                   :All companies
STR_CONFIG_SETTING_LOADING_INDICATORS                           :{LTBLUE}Use loading indicators: {ORANGE}{STRING}
STR_CONFIG_SETTING_LOADING_INDICATORS_OFF                       :Off
STR_CONFIG_SETTING_LOADING_INDICATORS_OWN                       :Own company
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL                       :All companies
STR_CONFIG_SETTING_TIMETABLE_ALLOW                              :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :{LTBLUE}Show arrival and departure in timetables: {ORANGE}{STRING}
STR_CONFIG_SETTING_QUICKGOTO                                    :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Most used
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :{LTBLUE}Show reserved tracks: {ORANGE}{STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING}

STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE                  :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_TRAINS                                   :{LTBLUE}Max trains per player: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES                            :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT                                 :{LTBLUE}Max aircraft per player: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAX_SHIPS                                    :{LTBLUE}Max ships per player: {ORANGE}{STRING}

STR_CONFIG_SETTING_AI_BUILDS_TRAINS                             :{LTBLUE}Disable trains for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES                      :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT                           :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :{LTBLUE}Disable ships for computer: {ORANGE}{STRING}

STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING}
STR_CONFIG_SETTING_AI_MAX_OPCODES                               :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING}

STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :{LTBLUE}Maintenance intervals are in percents: {ORANGE}{STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS                               :{LTBLUE}Default maintenance interval for trains: {ORANGE}{STRING} days/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED                      :{LTBLUE}Default maintenance interval for trains: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES                        :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}{STRING} days/%
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_DISABLED               :{LTBLUE}Default maintenance interval for road vehicles: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}{STRING} days/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED                    :{LTBLUE}Default maintenance interval for aircraft: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_SHIPS                                :{LTBLUE}Default maintenance interval for ships: {ORANGE}{STRING} days/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED                       :{LTBLUE}Default maintenance interval for ships: {ORANGE}disabled
STR_CONFIG_SETTING_NOSERVICE                                    :{LTBLUE}Disable maintenance when breakdowns are set to none: {ORANGE}{STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS                             :{LTBLUE}Enable railroad car speed limits: {ORANGE}{STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS                              :{LTBLUE}Disable electric rails: {ORANGE}{STRING}

STR_CONFIG_SETTING_COLOURED_NEWS_YEAR                           :{LTBLUE}Colored news appears in: {ORANGE}{STRING}
STR_CONFIG_SETTING_STARTING_YEAR                                :{LTBLUE}Starting date: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY                               :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES                                 :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :{LTBLUE}Percentage of leg profit to pay in feeder systems: {ORANGE}{STRING}%
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI                            :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE                          :{LTBLUE}Signal type to build by default: {ORANGE}{STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL                        :Block signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS                           :Path signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY                       :One-way path signals
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :{LTBLUE}Cycle through signal types: {ORANGE}{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL                          :Block signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :All

STR_CONFIG_SETTING_TOWN_LAYOUT                                  :{LTBLUE}Road layout for new towns: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT                          :original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS                     :better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID                         :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID                         :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM                           :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS                             :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_NOISE_LEVEL                                  :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING                                :{LTBLUE}Founding towns in game: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN                      :forbidden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :allowed
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :allowed, custom town layout

STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :{LTBLUE}In-game placement of trees: {ORANGE}{STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE                    :none {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST              :only in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL                     :everywhere

STR_CONFIG_SETTING_TOOLBAR_POS                                  :{LTBLUE}Position of main toolbar: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT                             :Left
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER                           :Center
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT                            :Right
STR_CONFIG_SETTING_SNAP_RADIUS                                  :{LTBLUE}Window snap radius: {ORANGE}{STRING} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED                         :{LTBLUE}Window snap radius: {ORANGE}disabled
STR_CONFIG_SETTING_SOFT_LIMIT                                   :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED                          :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled
STR_CONFIG_SETTING_TOWN_GROWTH                                  :{LTBLUE}Town growth speed: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE                             :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW                             :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL                           :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST                             :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST                        :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS                                 :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}1 in {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED                        :{LTBLUE}Proportion of towns that will grow twice as fast: {ORANGE}None
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER                         :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD                        :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING}

STR_CONFIG_SETTING_GUI                                          :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION                                 :{ORANGE}Construction
STR_CONFIG_SETTING_VEHICLES                                     :{ORANGE}Vehicles
STR_CONFIG_SETTING_STATIONS                                     :{ORANGE}Stations
STR_CONFIG_SETTING_ECONOMY                                      :{ORANGE}Economy
STR_CONFIG_SETTING_AI                                           :{ORANGE}Competitors
STR_CONFIG_SETTING_DISPLAY_OPTIONS                              :{ORANGE}Display options
STR_CONFIG_SETTING_INTERACTION                                  :{ORANGE}Interaction
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS                         :{ORANGE}Signals
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING                       :{ORANGE}Cargo handling
STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}Computer players
STR_CONFIG_SETTING_VEHICLES_AUTORENEW                           :{ORANGE}Autorenew
STR_CONFIG_SETTING_VEHICLES_SERVICING                           :{ORANGE}Maintenance
STR_CONFIG_SETTING_VEHICLES_ROUTING                             :{ORANGE}Routing
STR_CONFIG_SETTING_VEHICLES_TRAINS                              :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS                                :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES                           :{ORANGE}Industries

STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF                    :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF                   :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES                 :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_NPF             :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_YAPF            :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF                     :Original {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF                     :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF                    :YAPF {RED}(Not recommended)

STR_CONFIG_SETTING_MAP_X                                        :{LTBLUE}X-size of map: {ORANGE}{STRING}
STR_CONFIG_SETTING_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING}

STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Change setting value

# Intro window
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}

STR_INTRO_NEW_GAME                                              :{BLACK}New Game
STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor
STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer

STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
STR_INTRO_DIFFICULTY                                            :{BLACK}Difficulty ({STRING})
STR_INTRO_ADVANCED_SETTINGS                                     :{BLACK}Advanced Settings
STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
STR_INTRO_AI_SETTINGS                                           :{BLACK}AI Settings
STR_INTRO_QUIT                                                  :{BLACK}Quit

STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game. Ctrl+Click skips map configuration
STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Load a saved game
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}Start a new game, using a heightmap as landscape
STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start a new game, using a customized scenario
STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Create a customized game world/scenario
STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start a multiplayer game

STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Select 'temperate' landscape style
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Select 'sub-arctic' landscape style
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Select 'sub-tropical' landscape style
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Select 'toyland' landscape style

STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}Display difficulty options
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Display advanced settings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
STR_INTRO_TOOLTIP_AI_SETTINGS                                   :{BLACK}Display AI settings
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'

# Quit window
STR_QUIT_CAPTION                                                :{WHITE}Quit
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                  :{YELLOW}Are you sure you want to quit OpenTTD and return to {STRING}?
STR_QUIT_YES                                                    :{BLACK}Yes
STR_QUIT_NO                                                     :{BLACK}No

# Supported OSes
STR_OSNAME_WINDOWS                                              :Windows
STR_OSNAME_DOS                                                  :DOS
STR_OSNAME_UNIX                                                 :Unix
STR_OSNAME_OSX                                                  :OS{NBSP}X
STR_OSNAME_BEOS                                                 :BeOS
STR_OSNAME_HAIKU                                                :Haiku
STR_OSNAME_MORPHOS                                              :MorphOS
STR_OSNAME_AMIGAOS                                              :AmigaOS
STR_OSNAME_OS2                                                  :OS/2
STR_OSNAME_SUNOS                                                :SunOS

# Abandon game
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Quit Game
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to quit this game ?
STR_ABANDON_SCENARIO_QUERY                                      :{YELLOW}Are you sure you want to quit this scenario ?

# Cheat window
STR_CHEATS                                                      :{WHITE}Cheats
STR_CHEATS_TOOLTIP                                              :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY}
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE                                        :{LTBLUE}Build while in pause mode: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
STR_CHEAT_SWITCH_CLIMATE                                        :{LTBLUE}Switch climate: {ORANGE}{STRING}
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :Temperate landscape
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :Sub-arctic landscape
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :Sub-tropical landscape
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Toyland landscape
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}

# Livery window
STR_LIVERY_CAPTION                                              :{WHITE}New Color Scheme

STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}Show general color schemes
STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}Show train color schemes
STR_LIVERY_ROAD_VEHICLE_TOOLTIP                                 :{BLACK}Show road vehicle color schemes
STR_LIVERY_SHIP_TOOLTIP                                         :{BLACK}Show ship color schemes
STR_LIVERY_AIRCRAFT_TOOLTIP                                     :{BLACK}Show aircraft color schemes
STR_LIVERY_PRIMARY_TOOLTIP                                      :{BLACK}Choose the primary color for the selected scheme
STR_LIVERY_SECONDARY_TOOLTIP                                    :{BLACK}Choose the secondary color for the selected scheme
STR_LIVERY_PANEL_TOOLTIP                                        :{BLACK}Select a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme

STR_LIVERY_DEFAULT                                              :Standard Livery
STR_LIVERY_STEAM                                                :Steam Engine
STR_LIVERY_DIESEL                                               :Diesel Engine
STR_LIVERY_ELECTRIC                                             :Electric Engine
STR_LIVERY_MONORAIL                                             :Monorail Engine
STR_LIVERY_MAGLEV                                               :Maglev Engine
STR_LIVERY_DMU                                                  :DMU
STR_LIVERY_EMU                                                  :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passenger/Mail Car (Steam)
STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passenger/Mail Car (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passenger/Mail Car (Electric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passenger Car (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passenger Car (Maglev)
STR_LIVERY_FREIGHT_WAGON                                        :Freight Car
STR_LIVERY_BUS                                                  :Bus
STR_LIVERY_TRUCK                                                :Truck
STR_LIVERY_PASSENGER_SHIP                                       :Passenger Ship
STR_LIVERY_FREIGHT_SHIP                                         :Freight Ship
STR_LIVERY_HELICOPTER                                           :Helicopter
STR_LIVERY_SMALL_PLANE                                          :Small Airplane
STR_LIVERY_LARGE_PLANE                                          :Large Airplane
STR_LIVERY_PASSENGER_TRAM                                       :Passenger Streetcar
STR_LIVERY_FREIGHT_TRAM                                         :Freight Streetcar

# Face selection window
STR_FACE_CAPTION                                                :{WHITE}Face Selection
STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Cancel new face selection
STR_FACE_OK_TOOLTIP                                             :{BLACK}Accept new face selection

STR_FACE_MALE_BUTTON                                            :{BLACK}Male
STR_FACE_MALE_TOOLTIP                                           :{BLACK}Select male faces
STR_FACE_FEMALE_BUTTON                                          :{BLACK}Female
STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Select female faces
STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
STR_FACE_ADVANCED                                               :{BLACK}Advanced
STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}Advanced face selection.
STR_FACE_SIMPLE                                                 :{BLACK}Simple
STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}Simple face selection.
STR_FACE_LOAD                                                   :{BLACK}Load
STR_FACE_LOAD_TOOLTIP                                           :{BLACK}Load favorite face
STR_FACE_LOAD_DONE                                              :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file
STR_FACE_FACECODE                                               :{BLACK}Player face no.
STR_FACE_FACECODE_TOOLTIP                                       :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set player face number
STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set.
STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE                                                   :{BLACK}Save
STR_FACE_SAVE_TOOLTIP                                           :{BLACK}Save favorite face
STR_FACE_SAVE_DONE                                              :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file
STR_FACE_EUROPEAN                                               :{BLACK}European
STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Select European faces
STR_FACE_AFRICAN                                                :{BLACK}African
STR_FACE_SELECT_AFRICAN                                         :{BLACK}Select African faces
STR_FACE_YES                                                    :Yes
STR_FACE_NO                                                     :No
STR_FACE_MOUSTACHE_EARRING_TOOLTIP                              :{BLACK}Enable mustache or earring
STR_FACE_HAIR                                                   :Hair:
STR_FACE_HAIR_TOOLTIP                                           :{BLACK}Change hair
STR_FACE_EYEBROWS                                               :Eyebrows:
STR_FACE_EYEBROWS_TOOLTIP                                       :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR                                              :Eye color:
STR_FACE_EYECOLOUR_TOOLTIP                                      :{BLACK}Change eye color
STR_FACE_GLASSES                                                :Glasses:
STR_FACE_GLASSES_TOOLTIP                                        :{BLACK}Enable glasses
STR_FACE_GLASSES_TOOLTIP_2                                      :{BLACK}Change glasses
STR_FACE_NOSE                                                   :Nose:
STR_FACE_NOSE_TOOLTIP                                           :{BLACK}Change nose
STR_FACE_LIPS                                                   :Lips:
STR_FACE_MOUSTACHE                                              :Mustache:
STR_FACE_LIPS_MOUSTACHE_TOOLTIP                                 :{BLACK}Change lips or mustache
STR_FACE_CHIN                                                   :Chin:
STR_FACE_CHIN_TOOLTIP                                           :{BLACK}Change chin
STR_FACE_JACKET                                                 :Jacket:
STR_FACE_JACKET_TOOLTIP                                         :{BLACK}Change jacket
STR_FACE_COLLAR                                                 :Collar:
STR_FACE_COLLAR_TOOLTIP                                         :{BLACK}Change collar
STR_FACE_TIE                                                    :Tie:
STR_FACE_EARRING                                                :Earring:
STR_FACE_TIE_EARRING_TOOLTIP                                    :{BLACK}Change tie or earring

# Network server list
STR_NETWORK_SERVER_LIST_CAPTION                                 :{WHITE}Multiplayer
STR_NETWORK_SERVER_LIST_CONNECTION                              :{BLACK}Connection:
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP                      :{BLACK}Choose between an internet game or a local area nework game
STR_NETWORK_SERVER_LIST_LAN                                     :LAN
STR_NETWORK_SERVER_LIST_INTERNET                                :Internet
STR_NETWORK_SERVER_LIST_PLAYER_NAME                             :{BLACK}Player name:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP                      :{BLACK}This is the name other players will identify you by

STR_NETWORK_SERVER_LIST_GAME_NAME                               :{BLACK}Name
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP                       :{BLACK}Name of the game
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE                          :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION                         :{BLACK}Clients
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP                 :{BLACK}Clients online / clients max
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT                          :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION                        :{BLACK}Map size
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP                :{BLACK}Map size of the game{}Click to sort by area
STR_NETWORK_SERVER_LIST_DATE_CAPTION                            :{BLACK}Date
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP                    :{BLACK}Current date
STR_NETWORK_SERVER_LIST_YEARS_CAPTION                           :{BLACK}Years
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP                   :{BLACK}Number of years{}the game is running
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP                      :{BLACK}Language, server version, etc.

STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT                    :{BLACK}Click a game from the list to select it
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER                      :{BLACK}The server you joined last time:
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST                    :{BLACK}Click to select the server you played last time

STR_NETWORK_SERVER_LIST_GAME_INFO                               :{SILVER}GAME INFO
STR_NETWORK_SERVER_LIST_CLIENTS                                 :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE                                :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE                               :{SILVER}Landscape: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE                                :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION                          :{SILVER}Server version: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS                          :{SILVER}Server address: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE                              :{SILVER}Start date: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE                            :{SILVER}Current date: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD                                :{SILVER}Password protected!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE                          :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_LIST_SERVER_FULL                             :{SILVER}SERVER FULL
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH                        :{SILVER}VERSION MISMATCH
STR_NETWORK_SERVER_LIST_GRF_MISMATCH                            :{SILVER}NEWGRF MISMATCH

STR_NETWORK_SERVER_LIST_JOIN_GAME                               :{BLACK}Join game
STR_NETWORK_SERVER_LIST_REFRESH                                 :{BLACK}Refresh server
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP                         :{BLACK}Refresh the server info

STR_NETWORK_SERVER_LIST_FIND_SERVER                             :{BLACK}Find server
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP                     :{BLACK}Search network for a server
STR_NETWORK_SERVER_LIST_ADD_SERVER                              :{BLACK}Add server
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list which will always be checked for running games.
STR_NETWORK_SERVER_LIST_START_SERVER                            :{BLACK}Start server
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP                    :{BLACK}Start an own server

STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE                    :{BLACK}Enter your name
STR_NETWORK_SERVER_LIST_ENTER_IP                                :{BLACK}Enter the IP address of the server

# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION                                :{WHITE}Start new game

STR_NETWORK_START_SERVER_NEW_GAME_NAME                          :{BLACK}Game name:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP                  :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_START_SERVER_SET_PASSWORD                           :{BLACK}Set password
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP                       :{BLACK}Protect your game with a password if you don't want other people to join it
STR_NETWORK_START_SERVER_SELECT_MAP                             :{BLACK}Select a map:
STR_NETWORK_START_SERVER_SELECT_MAP_TOOLTIP                     :{BLACK}Which map do you want to play?
STR_NETWORK_START_SERVER_SERVER_RANDOM_GAME                     :Generate random new game

STR_NETWORK_START_SERVER_LAN_INTERNET                           :LAN / Internet
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE                     :Internet (advertize)
STR_NETWORK_START_SERVER_CLIENTS_SELECT                         :{BLACK}{NUM} client{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS                      :{BLACK}Max clients:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP              :{BLACK}Choose a maximum number of clients. Not all slots need to be filled.
STR_NETWORK_START_SERVER_COMPANIES_SELECT                       :{BLACK}{NUM} compan{P y ies}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES                    :{BLACK}Max companies:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP            :{BLACK}Limit the server to a certain number of companies
STR_NETWORK_START_SERVER_SPECTATORS_SELECT                      :{BLACK}{NUM} spectator{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS                   :{BLACK}Max spectators:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP           :{BLACK}Limit the server to a certain number of spectators
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN                        :{BLACK}Language spoken:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP                       :{BLACK}Other players will know which language is spoken on the server.

STR_NETWORK_START_SERVER_START_GAME                             :{BLACK}Start Game
STR_NETWORK_START_SERVER_START_GAME_TOOLTIP                     :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_START_SERVER_LOAD_GAME                              :{BLACK}Load Game
STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP                      :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)

STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE                 :{BLACK}Enter a name for the network game

# Network game languages
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY                                            :Any
STR_NETWORK_LANG_ENGLISH                                        :English
STR_NETWORK_LANG_GERMAN                                         :German
STR_NETWORK_LANG_FRENCH                                         :French
STR_NETWORK_LANG_BRAZILIAN                                      :Brazilian
STR_NETWORK_LANG_BULGARIAN                                      :Bulgarian
STR_NETWORK_LANG_CHINESE                                        :Chinese
STR_NETWORK_LANG_CZECH                                          :Czech
STR_NETWORK_LANG_DANISH                                         :Danish
STR_NETWORK_LANG_DUTCH                                          :Dutch
STR_NETWORK_LANG_ESPERANTO                                      :Esperanto
STR_NETWORK_LANG_FINNISH                                        :Finnish
STR_NETWORK_LANG_HUNGARIAN                                      :Hungarian
STR_NETWORK_LANG_ICELANDIC                                      :Icelandic
STR_NETWORK_LANG_ITALIAN                                        :Italian
STR_NETWORK_LANG_JAPANESE                                       :Japanese
STR_NETWORK_LANG_KOREAN                                         :Korean
STR_NETWORK_LANG_LITHUANIAN                                     :Lithuanian
STR_NETWORK_LANG_NORWEGIAN                                      :Norwegian
STR_NETWORK_LANG_POLISH                                         :Polish
STR_NETWORK_LANG_PORTUGUESE                                     :Portuguese
STR_NETWORK_LANG_ROMANIAN                                       :Romanian
STR_NETWORK_LANG_RUSSIAN                                        :Russian
STR_NETWORK_LANG_SLOVAK                                         :Slovak
STR_NETWORK_LANG_SLOVENIAN                                      :Slovenian
STR_NETWORK_LANG_SPANISH                                        :Spanish
STR_NETWORK_LANG_SWEDISH                                        :Swedish
STR_NETWORK_LANG_TURKISH                                        :Turkish
STR_NETWORK_LANG_UKRAINIAN                                      :Ukrainian
STR_NETWORK_LANG_AFRIKAANS                                      :Afrikaans
STR_NETWORK_LANG_CROATIAN                                       :Croatian
STR_NETWORK_LANG_CATALAN                                        :Catalan
STR_NETWORK_LANG_ESTONIAN                                       :Estonian
STR_NETWORK_LANG_GALICIAN                                       :Galician
STR_NETWORK_LANG_GREEK                                          :Greek
STR_NETWORK_LANG_LATVIAN                                        :Latvian
############ End of leave-in-this-order

# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION                                  :{WHITE}Multiplayer game lobby

STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN                          :{BLACK}Preparing to join: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP                     :{BLACK}A list of all companies currently in this game. You can either join one or start a

STR_NETWORK_GAME_LOBBY_COMPANY_INFO                             :{SILVER}COMPANY INFO
STR_NETWORK_GAME_LOBBY_COMPANY_NAME                             :{SILVER}Company name: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR                        :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE                                    :{SILVER}Company value: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE                          :{SILVER}Current balance: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME                        :{SILVER}Last year's income: {WHITE}{CURRENCY}
STR_NETWORK_GAME_LOBBY_PERFORMANCE                              :{SILVER}Performance: {WHITE}{NUM}

STR_NETWORK_GAME_LOBBY_VEHICLES                                 :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_GAME_LOBBY_STATIONS                                 :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}Players: {WHITE}{STRING}

STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}New company
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}Open a new company
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}Watch game
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}Watch the game as a spectator
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}Join company
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}Help managing this company

# Network connecting window
STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Connecting...

############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting..
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorizing..
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting..
STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Downloading map..
STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Processing data..
STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registering..

STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Fetching game info..
STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Fetching company info..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} client{P "" s} in front of us
STR_NETWORK_CONNECTING_DOWNLOADING                              :{BLACK}{BYTES} / {BYTES} downloaded so far

STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}Disconnect

STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Company is protected. Enter password

# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}New company

# Network client list
STR_NETWORK_CLIENTLIST_KICK                                     :Kick
STR_NETWORK_CLIENTLIST_BAN                                      :Ban
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message

STR_NETWORK_SERVER                                              :Server
STR_NETWORK_CLIENT                                              :Client
STR_NETWORK_SPECTATORS                                          :Spectators

STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give

# Network set password
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}Default company password
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}Use this company password as default for new companies

# Network company info join/password
STR_COMPANY_VIEW_JOIN                                           :{BLACK}Join
STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Join and play as this company
STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Password
STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Password-protect your company to prevent unauthorized users from joining.
STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Set company password

# Network chat
STR_NETWORK_CHAT_SEND                                           :{BLACK}Send
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] {STRING}:
STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :

STR_NETWORK_CHAT_COMPANY                                        :[Team] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_CLIENT                                         :[Private] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_ALL                                            :[All] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat

# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}Could not find any network games
STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}The server didn't answer the request
STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Could not connect due to NewGRF mismatch
STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Network-Game synchronization failed.
STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Network-Game connection lost.
STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Could not load savegame
STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Could not start the server
STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}Could not connect
STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}Connection #{NUM} timed out
STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}We made a protocol-error and our connection is closed.
STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}The revision of this client does not match the server's revision
STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Wrong password
STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}The server is full
STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}You are banned from this server
STR_NETWORK_ERROR_KICKED                                        :{WHITE}You were kicked out of the game
STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Cheating is not allowed on this server

############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL                                :general error
STR_NETWORK_ERROR_CLIENT_DESYNC                                 :desync error
STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :could not load map
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :connection lost
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :protocol error
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :NewGRF mismatch
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :not authorized
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :received strange packet
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :wrong revision
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :name already in use
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :wrong game-password
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :wrong company-id in DoCommand
STR_NETWORK_ERROR_CLIENT_KICKED                                 :kicked by server
STR_NETWORK_ERROR_CLIENT_CHEATER                                :was trying to use a cheat
STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :server full
############ End of leave-in-this-order

# Network related errors
STR_NETWORK_SERVER_MESSAGE                                      :*** {1:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Game paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Game still paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Game still paused ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Game unpaused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :not enough players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manual
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} has joined the game
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} has joined the game (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {STRING} has joined company #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {STRING} has joined spectators
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {STRING} has started a new company (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {STRING} has left the game ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {STRING} has changed his/her name to {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {STRING} gave your company {2:CURRENCY}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** You gave {1:STRING} {2:CURRENCY}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}The server closed the session
STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}The server is restarting...{}Please wait...

# Content downloading window
STR_CONTENT_TITLE                                               :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Type
STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Name
STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}Name of the content
STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Select all
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Select upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Unselect all
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}Mark all content to be not downloaded
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag/name filter:
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}CONTENT INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}You have not selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}You have selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}This content is unknown and can't be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an existing {STRING}
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Name: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Version: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Description: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Type: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Selected because of: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Dependencies: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD is built without "zlib" support...
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... downloading content is not possible!

# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Base graphics
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
STR_CONTENT_TYPE_AI                                             :AI
STR_CONTENT_TYPE_AI_LIBRARY                                     :AI library
STR_CONTENT_TYPE_SCENARIO                                       :Scenario
STR_CONTENT_TYPE_HEIGHTMAP                                      :Heightmap
STR_CONTENT_TYPE_BASE_SOUNDS                                    :Base sounds
STR_CONTENT_TYPE_BASE_MUSIC                                     :Base music

# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloading content...
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Requesting files...
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Currently downloading {STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download complete
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)

# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... connection lost
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Could not decompress the downloaded file

# Transparency settings window
STR_TRANSPARENCY_CAPTION                                        :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
STR_TRANSPARENT_INVISIBLE_TOOLTIP                               :{BLACK}Set objects invisible instead of transparent

# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}{STRING}
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}{STRING}

# Join station window
STR_JOIN_STATION_CAPTION                                        :{WHITE}Join station
STR_JOIN_STATION_CREATE_SPLITTED_STATION                        :{YELLOW}Build a separate station

STR_JOIN_WAYPOINT_CAPTION                                       :{WHITE}Join waypoint
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT                      :{YELLOW}Build a separate waypoint

# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :{WHITE}Railroad Construction
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :{WHITE}Electrified Railroad Construction
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :{WHITE}Monorail Construction
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :{WHITE}MagLev Construction

STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railroad track. Ctrl toggles build/remove for railroad construction
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Build railroad track using the Autorail mode. Ctrl toggles build/remove for railroad construction
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for buying and maintaining trains)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railroad station. Ctrl enables joining stations
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railroad signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of track. Ctrl builds signals until the next junction{}Ctrl+Click toggles opening the signal selection window
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railroad bridge
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railroad tunnel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Holding Ctrl also removes track from waypoints and stations
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Convert/Upgrade the type of the rail

# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Select railroad depot orientation

# Rail waypoint construction window
STR_WAYPOINT_CAPTION                                            :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TOOLTIP                                   :{BLACK}Select waypoint type

# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railroad station orientation
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railroad station
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railroad station
STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}Build a station with drag & drop

STR_STATION_BUILD_STATION_CLASS_TOOLTIP                         :{BLACK}Select a station class to display
STR_STATION_BUILD_STATION_TYPE_TOOLTIP                          :{BLACK}Select the station type to build

STR_STATION_CLASS_DFLT                                          :Default station
STR_STATION_CLASS_WAYP                                          :Waypoints

# Signal window
STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signal Selection
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}Dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}Decrease dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}Increase dragging signal density

# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP                             :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_INFO                                          :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel
STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Suspension, Concrete
STR_BRIDGE_NAME_WOODEN                                          :Wooden
STR_BRIDGE_NAME_CONCRETE                                        :Concrete
STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON                                      :Tubular, Silicon


# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Road Construction
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Streetcar Construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Build road section. Ctrl toggles build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Build streetcar track. Ctrl toggles build/remove for streetcar construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Build streetcar track using the Autostreet mode. Ctrl toggles build/remove for streetcar construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Build road vehicle depot (for buying and maintaining vehicles)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build streetcar depot (for buying and maintaining vehicles)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station. Ctrl enables joining stations
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger streetcar station. Ctrl enables joining stations
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build truck loading bay. Ctrl enables joining stations
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight streetcar station. Ctrl enables joining stations
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build streetcar bridge
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build streetcar tunnel
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for streetcar track construction

# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select road vehicle depot orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Streetcar Depot Orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select streetcar depot orientation

# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Truck Station Orient.
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select truck loading bay orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passenger Streetcar Orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Select passenger streetcar station orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Freight Streetcar Orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Select freight streetcar station orientation

# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways Construction
STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals.
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Build locks
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for buying and maintaining ships)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock. Ctrl enables joining stations
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers.

# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation

# Dock construction window
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock

# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport. Ctrl enables joining stations

# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
STR_STATION_BUILD_AIRPORT_CLASS_LABEL                           :{BLACK}Airport class

STR_AIRPORT_SMALL                                               :Small
STR_AIRPORT_CITY                                                :City
STR_AIRPORT_METRO                                               :Metropolitan
STR_AIRPORT_INTERNATIONAL                                       :International
STR_AIRPORT_COMMUTER                                            :Commuter
STR_AIRPORT_INTERCONTINENTAL                                    :Intercontinental
STR_AIRPORT_HELIPORT                                            :Heliport
STR_AIRPORT_HELIDEPOT                                           :Helidepot
STR_AIRPORT_HELISTATION                                         :Helistation

STR_AIRPORT_CLASS_SMALL                                         :Small airports
STR_AIRPORT_CLASS_LARGE                                         :Large airports
STR_AIRPORT_CLASS_HUB                                           :Hub airports
STR_AIRPORT_CLASS_HELIPORTS                                     :Helicopter airports

STR_STATION_BUILD_NOISE                                         :{BLACK}Noise generated: {GOLD}{COMMA}

# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND                  :{BLACK}Lower a corner of land
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND                  :{BLACK}Raise a corner of land
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP                              :{BLACK}Level land
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND                           :{BLACK}Purchase land for future use

# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant
STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly over landscape

# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE                          :{BLACK}Place lighthouse
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER                         :{BLACK}Place transmitter
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
STR_TERRAFORM_SE_NEW_WORLD                                      :{BLACK}Create new scenario
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP                           :{BLACK}Remove all player-owned property from the map

STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?

# Town generation window (SE)
STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Found new town
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Found town in random location
STR_FOUND_TOWN_MANY_RANDOM_TOWNS                                :{BLACK}Many random towns
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP                             :{BLACK}Cover the map with randomly placed towns

STR_FOUND_TOWN_NAME_TITLE                                       :{YELLOW}Town name:
STR_FOUND_TOWN_NAME_EDITOR_TITLE                                :{BLACK}Enter town name
STR_FOUND_TOWN_NAME_EDITOR_HELP                                 :{BLACK}Click to enter town name
STR_FOUND_TOWN_NAME_RANDOM_BUTTON                               :{BLACK}Random name
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP                              :{BLACK}Generate new random name

STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Large
STR_FOUND_TOWN_SIZE_RANDOM                                      :{BLACK}Random
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Select town size
STR_FOUND_TOWN_CITY                                             :{BLACK}City
STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded

STR_FOUND_TOWN_ROAD_LAYOUT                                      :{YELLOW}Town road layout:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT                          :{BLACK}Select road layout used for this town
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL                           :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS                       :{BLACK}Better roads
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID                           :{BLACK}2x2 grid
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID                           :{BLACK}3x3 grid
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM                             :{BLACK}Random

# Fund new industry window
STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
STR_FUND_INDUSTRY_SELECTION_TOOLTIP                             :{BLACK}Choose the appropriate industry from this list
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :Many random industries
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP                :{BLACK}Cover the map with randomly placed industries
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST                           :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY                         :{BLACK}Prospect
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY                            :{BLACK}Build
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY                             :{BLACK}Fund

# Land area window
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED                  :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Road owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Streetcar track owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railroad owner: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}Co-ordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}Station class: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}Station type: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME                      :{BLACK}Airport tile name: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})

# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :Rocks
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND                            :Rough land
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND                             :Bare land
STR_LAI_CLEAR_DESCRIPTION_GRASS                                 :Grass
STR_LAI_CLEAR_DESCRIPTION_FIELDS                                :Fields
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND                     :Snow-covered land
STR_LAI_CLEAR_DESCRIPTION_DESERT                                :Desert

STR_LAI_RAIL_DESCRIPTION_TRACK                                  :Railroad track
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS              :Railroad track with block signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS                  :Railroad track with pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS                 :Railroad track with exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS                :Railroad track with combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS                  :Railroad track with path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS              :Railroad track with one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS           :Railroad track with block and pre-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS          :Railroad track with block and exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS         :Railroad track with block and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS           :Railroad track with block and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS       :Railroad track with block and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS             :Railroad track with pre- and exit-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS            :Railroad track with pre- and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS              :Railroad track with pre- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS          :Railroad track with pre- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS           :Railroad track with exit- and combo-signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS             :Railroad track with exit- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS         :Railroad track with exit- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS            :Railroad track with combo- and path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS        :Railroad track with combo- and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS          :Railroad track with path and one-way path signals
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT                            :Railroad train depot

STR_LAI_ROAD_DESCRIPTION_ROAD                                   :Road
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                 :Road with street lights
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD                        :Tree-lined road
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                     :Road vehicle depot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING               :Road/rail grade crossing
STR_LAI_ROAD_DESCRIPTION_TRAMWAY                                :Streetcar track

# Houses come directly from their building names
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION            :{STRING} (under construction)

STR_LAI_TREE_NAME_TREES                                         :Trees
STR_LAI_TREE_NAME_RAINFOREST                                    :Rainforest
STR_LAI_TREE_NAME_CACTUS_PLANTS                                 :Cactuses

STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION                    :Railroad station
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR                     :Aircraft hangar
STR_LAI_STATION_DESCRIPTION_AIRPORT                             :Airport
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA                  :Truck loading area
STR_LAI_STATION_DESCRIPTION_BUS_STATION                         :Bus station
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK                           :Ship dock
STR_LAI_STATION_DESCRIPTION_BUOY                                :Buoy
STR_LAI_STATION_DESCRIPTION_WAYPOINT                            :Waypoint

STR_LAI_WATER_DESCRIPTION_WATER                                 :Water
STR_LAI_WATER_DESCRIPTION_CANAL                                 :Canal
STR_LAI_WATER_DESCRIPTION_LOCK                                  :Lock
STR_LAI_WATER_DESCRIPTION_RIVER                                 :River
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK                    :Coast or riverbank
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT                            :Ship depot

# Industries come directly from their industry names

STR_LAI_TUNNEL_DESCRIPTION_RAILROAD                             :Railroad tunnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD                                 :Road tunnel

STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                :Steel suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE                   :Steel girder rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                :Steel cantilever rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE             :Reinforced concrete suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN                          :Wooden rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE                        :Concrete rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                   :Tubular rail bridge

STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                :Steel suspension road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                    :Steel girder road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                :Steel cantilever road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE             :Reinforced concrete suspension road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN                          :Wooden road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE                        :Concrete road bridge
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                   :Tubular road bridge

STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT                             :Aqueduct

STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER                       :Transmitter
STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE                        :Lighthouse
STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS              :Company Headquarters
STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND                :Company-owned land

# About OpenTTD window
STR_ABOUT_OPENTTD                                               :{WHITE}OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT} 2002-2010 The OpenTTD team

# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
STR_SAVELOAD_LOAD_HEIGHTMAP                                     :{WHITE}Load Heightmap
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name

STR_SAVELOAD_OSKTITLE                                           :{BLACK}Enter a name for the savegame

# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION                             :{WHITE}World generation
STR_MAPGEN_MAPSIZE                                              :{BLACK}Map size:
STR_MAPGEN_BY                                                   :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
STR_MAPGEN_DATE                                                 :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
STR_MAPGEN_SNOW_LINE_HEIGHT                                     :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP                                         :{BLACK}Move the snow line height up one
STR_MAPGEN_SNOW_LINE_DOWN                                       :{BLACK}Move the snow line height down one
STR_MAPGEN_RANDOM_SEED                                          :{BLACK}Random Seed:
STR_MAPGEN_RANDOM_SEED_HELP                                     :{BLACK}Click to enter a random seed
STR_MAPGEN_RANDOM                                               :{BLACK}Randomize
STR_MAPGEN_RANDOM_HELP                                          :{BLACK}Change the random seed used for Terrain Generation
STR_MAPGEN_LAND_GENERATOR                                       :{BLACK}Land generator:
STR_MAPGEN_TREE_PLACER                                          :{BLACK}Tree algorithm:
STR_MAPGEN_TERRAIN_TYPE                                         :{BLACK}Terrain type:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}Sea level:
STR_MAPGEN_SMOOTHNESS                                           :{BLACK}Smoothness:
STR_MAPGEN_VARIETY                                              :{BLACK}Variety distribution:
STR_MAPGEN_GENERATE                                             :{WHITE}Generate

# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE                                          :{BLACK}Map edges:
STR_MAPGEN_NORTHWEST                                            :{BLACK}Northwest
STR_MAPGEN_NORTHEAST                                            :{BLACK}Northeast
STR_MAPGEN_SOUTHEAST                                            :{BLACK}Southeast
STR_MAPGEN_SOUTHWEST                                            :{BLACK}Southwest
STR_MAPGEN_BORDER_FREEFORM                                      :{BLACK}Freeform
STR_MAPGEN_BORDER_WATER                                         :{BLACK}Water
STR_MAPGEN_BORDER_RANDOM                                        :{BLACK}Random
STR_MAPGEN_BORDER_RANDOMIZE                                     :{BLACK}Random
STR_MAPGEN_BORDER_MANUAL                                        :{BLACK}Manual

STR_MAPGEN_HEIGHTMAP_ROTATION                                   :{BLACK}Heightmap rotation:
STR_MAPGEN_HEIGHTMAP_NAME                                       :{BLACK}Heightmap name:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} * {NUM}

STR_MAPGEN_RANDOM_SEED_OSKTITLE                                 :{BLACK}Enter a random seed
STR_MAPGEN_SNOW_LINE_QUERY_CAPT                                 :{WHITE}Change snow line height
STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}Change starting year

# SE Map generation
STR_SE_MAPGEN_CAPTION                                           :{WHITE}Scenario type
STR_SE_MAPGEN_FLAT_WORLD                                        :{WHITE}Flat land
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP                                :{BLACK}Generate a flat land
STR_SE_MAPGEN_RANDOM_LAND                                       :{WHITE}Random land
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT                                 :{BLACK}Height of flat land:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN                            :{BLACK}Move the height of flat land down one
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP                              :{BLACK}Move the height of flat land up one

STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT                      :{WHITE}Change height of flat land

# Map generation progress
STR_GENERATION_WORLD                                            :{WHITE}Generating World...
STR_GENERATION_ABORT                                            :{BLACK}Cancel
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Cancel World Generation
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to cancel the generation?
STR_GENERATION_PROGRESS                                         :{WHITE}{NUM}% complete
STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION                                 :{BLACK}World generation
STR_GENERATION_TREE_GENERATION                                  :{BLACK}Tree generation
STR_GENERATION_UNMOVABLE_GENERATION                             :{BLACK}Unmovable generation
STR_GENERATION_CLEARING_TILES                                   :{BLACK}Rough and rocky area generation
STR_GENERATION_SETTINGUP_GAME                                   :{BLACK}Setting up game
STR_GENERATION_PREPARING_TILELOOP                               :{BLACK}Running tile-loop
STR_GENERATION_PREPARING_GAME                                   :{BLACK}Preparing game

# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF Settings
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP                         :{BLACK}Load the selected preset
STR_NEWGRF_SETTINGS_PRESET_SAVE                                 :{BLACK}Save preset
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP                         :{BLACK}Save the current list as a preset
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY                           :{BLACK}Enter name for preset
STR_NEWGRF_SETTINGS_PRESET_DELETE                               :{BLACK}Delete preset
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP                       :{BLACK}Delete the currently selected preset
STR_NEWGRF_SETTINGS_ADD                                         :{BLACK}Add
STR_NEWGRF_SETTINGS_ADD_TOOLTIP                                 :{BLACK}Add a NewGRF file to the list
STR_NEWGRF_SETTINGS_REMOVE                                      :{BLACK}Remove
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP                              :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_SETTINGS_MOVEUP                                      :{BLACK}Move Up
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}Move the selected NewGRF file up the list
STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}Move Down
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters

STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}Set parameters
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE                              :{BLACK}Toggle palette
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP                      :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SETTINGS_APPLY_CHANGES                               :{BLACK}Apply changes

STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON                 :{BLACK}Find missing content online
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP                :{BLACK}Check whether the missing content can be found online

STR_NEWGRF_SETTINGS_FILENAME                                    :{BLACK}Filename: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID                                      :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}Parameters: {SILVER}{STRING}

STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}Matching file not found
STR_NEWGRF_SETTINGS_DISABLED                                    :{RED}Disabled

STR_NEWGRF_SETTINGS_PARAMETER_QUERY                             :{BLACK}Enter NewGRF parameters

# NewGRF add window
STR_NEWGRF_ADD_CAPTION                                          :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE                                             :{BLACK}Add to selection
STR_NEWGRF_ADD_FILE_TOOLTIP                                     :{BLACK}Add the selected NewGRF file to your configuration
STR_NEWGRF_ADD_RESCAN_FILES                                     :{BLACK}Rescan files
STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP                             :{BLACK}Update the list of available NewGRF files

# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warning: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}A fatal NewGRF error has occurred: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING} will not work with the TTDPatch version reported by OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING} is for the {STRING} version of TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING} is designed to be used with {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :Invalid parameter for {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING} must be loaded before {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING} must be loaded after {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING} requires OpenTTD version {STRING} or better.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {STRING} as static NewGRF with {STRING} could cause desyncs.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property.
STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries.
STR_NEWGRF_ERROR_READ_BOUNDS                                    :Read past end of pseudo-sprite.

# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Caution!
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD.{}Are you absolutely sure about this?

STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)

STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?

# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.

STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:STRING}' provides incorrect information.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback.

# Sign list window
STR_SIGN_LIST_CAPTION                                           :{WHITE}Sign List - {COMMA} Sign{P "" s}

# Sign window
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}Go to next sign
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}Go to previous sign

STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}Enter a name for the sign

# Town directory window
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- None -
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to center view on town. Ctrl+Click opens a new viewport on town location
STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}

# Town view window
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}Cargo needed for town growth:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED                     :{ORANGE}{STRING}{BLACK} required
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} required in winter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH                   :{ORANGE}{CARGO}{BLACK} delivered last month
STR_TOWN_VIEW_NOISE_IN_TOWN                                     :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Center the main view on town location. Ctrl+Click opens a new viewport on town location
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Local authority
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Show information on local authority
STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Change town name

STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Expand
STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Increase size of town
STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Delete
STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Delete this town completely

STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Rename Town

# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}List of things to do at this town - click on item for more details
STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Do it
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Carry out the highlighted action in the list above

STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Small advertising campaign
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Medium advertising campaign
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Large advertising campaign
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Fund local road reconstruction
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Build statue of company owner
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Fund new buildings
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority

STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}Build a statue in honor of your company.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY}

# Subsidies window
STR_SUBSIDIES_CAPTION                                           :{WHITE}Subsidies
STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subsidies on offer for services taking:
STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT})
STR_SUBSIDIES_NONE                                              :{ORANGE}- None -
STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Services already subsidized:
STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                :{BLACK}Click on service to center view on industry/town. Ctrl+Click opens a new viewport on industry/town location

# Station list window
STR_STATION_LIST_TOOLTIP                                        :{BLACK}Station names - click on name to center view on station. Ctrl+Click opens a new viewport on station location
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE                        :{BLACK}Hold down Ctrl to select more than one item
STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE                                           :{YELLOW}- None -
STR_STATION_LIST_SELECT_ALL_FACILITIES                          :{BLACK}Select all facilities
STR_STATION_LIST_SELECT_ALL_TYPES                               :{BLACK}Select all cargo types (including no waiting cargo)
STR_STATION_LIST_NO_WAITING_CARGO                               :{BLACK}No cargo of any type is waiting

# Station view window
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATIONFEATURES}
STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}Waiting: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO}
STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({SHORTCARGO} en-route from {STATION})

STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Accepts
STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Show list of accepted cargo
STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Accepts: {WHITE}{STRING}

STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Ratings
STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Show station ratings
STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}Local rating of transport service:
STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)

############ range for rating starts
STR_CARGO_RATING_APPALLING                                      :Appalling
STR_CARGO_RATING_VERY_POOR                                      :Very Poor
STR_CARGO_RATING_POOR                                           :Poor
STR_CARGO_RATING_MEDIOCRE                                       :Mediocre
STR_CARGO_RATING_GOOD                                           :Good
STR_CARGO_RATING_VERY_GOOD                                      :Very Good
STR_CARGO_RATING_EXCELLENT                                      :Excellent
STR_CARGO_RATING_OUTSTANDING                                    :Outstanding
############ range for rating ends

STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Center main view on station location. Ctrl+Click opens a new viewport on station location
STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Change name of station

STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP                       :{BLACK}Show all trains which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP                :{BLACK}Show all road vehicles which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP                     :{BLACK}Show all aircraft which have this station on their schedule
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP                        :{BLACK}Show all ships which have this station on their schedule

STR_STATION_VIEW_RENAME_STATION_CAPTION                         :Rename station/loading area

# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Center main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Change waypoint name
STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Center main view on buoy location. Ctrl+Click opens a new viewport on buoy location
STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Change buoy name

STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name

# Finances window
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicle Running Costs
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY}
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY}
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
STR_FINANCES_MAX_LOAN                                           :{WHITE}Max Loan: {BLACK}{CURRENCY}
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY}
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {CURRENCY}
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {CURRENCY}
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible

# Company view
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENTNAME}{}{GOLD}(President)

STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Color Scheme:
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
STR_COMPANY_VIEW_TRAINS                                         :{WHITE}{COMMA} train{P "" s}
STR_COMPANY_VIEW_ROAD_VEHICLES                                  :{WHITE}{COMMA} road vehicle{P "" s}
STR_COMPANY_VIEW_AIRCRAFT                                       :{WHITE}{COMMA} aircraft
STR_COMPANY_VIEW_SHIPS                                          :{WHITE}{COMMA} ship{P "" s}
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY}
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})

STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP                                :{BLACK}View company headquarters
STR_COMPANY_VIEW_RELOCATE_HQ                                    :{BLACK}Relocate HQ
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS                  :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value

STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for president
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Color Scheme
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}President Name
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the president's name

STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company

STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :Company Name
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :President's Name

STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {COMPANY} for {CURRENCY}?

# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}Industries
STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- None -
STR_INDUSTRY_DIRECTORY_ITEM                                     :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
STR_INDUSTRY_DIRECTORY_ITEM_TWO                                 :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION                             :{BLACK}Industry names - click on name to center view on industry. Ctrl+Click opens a new viewport on industry location

# Industry view
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Center the main view on industry location. Ctrl+Click opens a new viewport on industry location

############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends

############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}Cargo waiting to be processed:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends

STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production (multiple of 8, up to 2040)

# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING} - {COMMA} Train{P "" s}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING} - {COMMA} Ship{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING} - {COMMA} Aircraft

STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Road vehicles - click on vehicle for information
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information

STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})

STR_VEHICLE_LIST_AVAILABLE_TRAINS                               :{BLACK}Available Trains
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES                        :{BLACK}Available Road Vehicles
STR_VEHICLE_LIST_AVAILABLE_SHIPS                                :{BLACK}Available Ships
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT                             :{BLACK}Available Aircraft
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}See a list of available engine designs for this vehicle type.

STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}Manage list
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}Send instructions to all vehicles in this list
STR_VEHICLE_LIST_REPLACE_VEHICLES                               :Replace vehicles
STR_VEHICLE_LIST_SEND_FOR_SERVICING                             :Send for Maintenance

STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT                            :Send to Depot
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT                     :Send to Depot
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT                             :Send to Depot
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR                        :Send to Hangar

STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP                         :{BLACK}Click to stop all vehicles in the list
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP                        :{BLACK}Click to start all listed vehicles

STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION                     :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}

# Group window
STR_GROUP_ALL_TRAINS                                            :All trains
STR_GROUP_ALL_ROAD_VEHICLES                                     :All road vehicles
STR_GROUP_ALL_SHIPS                                             :All ships
STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft

STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ungrouped road vehicles
STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft

STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP                           :{BLACK}Groups - click on a group to list all vehicles of this group
STR_GROUP_CREATE_TOOLTIP                                        :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP                                        :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP                                        :{BLACK}Rename the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}Click to protect this group from global autoreplace

STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles

STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group

# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :{WHITE}New Rail Vehicles
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :{WHITE}New Electric Rail Vehicles
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :{WHITE}New Monorail Vehicles
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :{WHITE}New Maglev Vehicles

STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :{WHITE}Rail Vehicles
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :{WHITE}New Road Vehicles
STR_BUY_VEHICLE_SHIP_CAPTION                                    :{WHITE}New Ships
STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :{WHITE}New Aircraft

STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_REFITTABLE                                    :(refittable)
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
STR_PURCHASE_INFO_ALL_BUT                                       :All but {GOLD}
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}

STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                       :{BLACK}Road vehicle selection list - click on vehicle for information
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP                               :{BLACK}Ship selection list - click on ship for information
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP                           :{BLACK}Aircraft selection list - click on aircraft for information

STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON                        :{BLACK}Buy Vehicle
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON                 :{BLACK}Buy Vehicle
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON                         :{BLACK}Buy Ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON                     :{BLACK}Buy Aircraft

STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP                       :{BLACK}Buy the highlighted train vehicle
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP                :{BLACK}Buy the highlighted road vehicle
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP                        :{BLACK}Buy the highlighted ship
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP                    :{BLACK}Buy the highlighted aircraft

STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON                             :{BLACK}Rename
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON                      :{BLACK}Rename
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON                              :{BLACK}Rename
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON                          :{BLACK}Rename

STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP                            :{BLACK}Rename train vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP                     :{BLACK}Rename road vehicle type
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP                             :{BLACK}Rename ship type
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                         :{BLACK}Rename aircraft type

STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type

# Depot window
STR_DEPOT_TRAIN_CAPTION                                         :{WHITE}{TOWN} Train Depot
STR_DEPOT_ROAD_VEHICLE_CAPTION                                  :{WHITE}{TOWN} Road Vehicle Depot
STR_DEPOT_SHIP_CAPTION                                          :{WHITE}{TOWN} Ship Depot
STR_DEPOT_AIRCRAFT_CAPTION                                      :{WHITE}{STATION} Aircraft Hangar

STR_DEPOT_NO_ENGINE                                             :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO} ({SHORTCARGO})

STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - click on train for information, drag vehicle to add/remove from train
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Vehicles - click on vehicle for information
STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - click on ship for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - click on aircraft for information

STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Drag road vehicle to here to sell it
STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Drag aircraft to here to sell it

STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP                      :{BLACK}Drag train engine here to sell the whole train

STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP                         :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP                          :{BLACK}Sell all ships in the depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP                      :{BLACK}Sell all aircraft in the hangar

STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP                             :{BLACK}Autoreplace all trains in the depot
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP                      :{BLACK}Autoreplace all road vehicles in the depot
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP                              :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP                          :{BLACK}Autoreplace all aircraft in the hangar

STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}New Vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON                      :{BLACK}New Vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}New Ships
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}New Aircraft

STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Buy new train vehicle
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP                     :{BLACK}Buy new road vehicle
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Buy new ship
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Buy new aircraft

STR_DEPOT_CLONE_TRAIN                                           :{BLACK}Clone Train
STR_DEPOT_CLONE_ROAD_VEHICLE                                    :{BLACK}Clone Vehicle
STR_DEPOT_CLONE_SHIP                                            :{BLACK}Clone Ship
STR_DEPOT_CLONE_AIRCRAFT                                        :{BLACK}Clone Aircraft

STR_DEPOT_CLONE_TRAIN_DEPOT_INFO                                :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO                         :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
STR_DEPOT_CLONE_SHIP_DEPOT_INFO                                 :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                     :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders

STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Center main view on train depot location. Ctrl+Click opens a new viewport on train depot location
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP                         :{BLACK}Center main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Center main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Center main view on hangar location. Ctrl+Click opens a new viewport on hangar location

STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP                      :{BLACK}Get a list of all trains with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP               :{BLACK}Get a list of all road vehicles with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP                       :{BLACK}Get a list of all ships with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP                   :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders

STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP                         :{BLACK}Click to stop all trains inside the depot
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Click to stop all road vehicles inside the depot
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP                          :{BLACK}Click to stop all ships inside the depot
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP                              :{BLACK}Click to stop all aircraft inside the hangar

STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP                        :{BLACK}Click to start all trains inside the depot
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP                 :{BLACK}Click to start all the road vehicles inside the depot
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP                         :{BLACK}Click to start all ships inside the depot
STR_DEPOT_MASS_START_HANGAR_TOOLTIP                             :{BLACK}Click to start all aircraft inside the hangar

STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?

# Engine preview window
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railroad locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
STR_ENGINE_PREVIEW_SHIP                                         :ship
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive

STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER                      :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE               :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}  Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY}/yr{}Capacity: {5:CARGO}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST     :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST              :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr

# Autoreplace window
STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING}
STR_REPLACE_VEHICLE_TRAIN                                       :Train
STR_REPLACE_VEHICLE_ROAD_VEHICLE                                :Road vehicle
STR_REPLACE_VEHICLE_SHIP                                        :Ship
STR_REPLACE_VEHICLE_AIRCRAFT                                    :Aircraft

STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type

STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_NOT_REPLACING                                       :{BLACK}Not replacing
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED                      :{BLACK}No vehicle selected
STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left

STR_REPLACE_ENGINE_WAGON_SELECT                                 :{BLACK}Replacing: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and car replacement windows
STR_REPLACE_ENGINES                                             :Engines
STR_REPLACE_WAGONS                                              :Cars

STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_RAIL_VEHICLES                                       :Rail Vehicles
STR_REPLACE_ELRAIL_VEHICLES                                     :Electrified Rail Vehicles
STR_REPLACE_MONORAIL_VEHICLES                                   :Monorail Vehicles
STR_REPLACE_MAGLEV_VEHICLES                                     :Maglev Vehicles

STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Car removal: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer.

# Vehicle view
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}

STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Center main view on train's location. Ctrl+Click will follow train in main view
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Center main view on vehicle's location. Ctrl+Click will follow vehicle in main view
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Center main view on ship's location. Ctrl+Click will follow ship in main view
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Center main view on aircraft's location. Ctrl+Click will follow aircraft in main view

STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar

STR_VEHICLE_VIEW_CLONE_TRAIN_INFO                               :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO                        :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders
STR_VEHICLE_VIEW_CLONE_SHIP_INFO                                :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO                            :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders

STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear

STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit ship to carry a different cargo type
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type

STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around

STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable

STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details

STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click to stop/start train. Ctrl+Click to scroll to destination
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destination
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click to stop/start ship. Ctrl+Click to scroll to destination
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destination

# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
STR_VEHICLE_STATUS_TRAIN_STOPPING                               :{RED}Stopping
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL                           :{RED}Stopping, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER                               :{RED}No power
STR_VEHICLE_STATUS_TRAIN_STUCK                                  :{ORANGE}Waiting for free path

STR_VEHICLE_STATUS_HEADING_FOR_STATION                          :{LTBLUE}Heading for {STATION}
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL                      :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS                                    :{LTBLUE}No orders
STR_VEHICLE_STATUS_NO_ORDERS_VEL                                :{LTBLUE}No orders, {VELOCITY}

STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT                         :{LTBLUE}Heading for {WAYPOINT}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL                     :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}

STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT                      :{ORANGE}Heading for {TOWN} Train Depot
STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_VEL                  :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT               :{ORANGE}Heading for {TOWN} Road Depot
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL           :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT                       :{ORANGE}Heading for {TOWN} Ship Depot
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_VEL                   :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR                           :{ORANGE}Heading for {STATION} Hangar
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_VEL                       :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}

STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE              :{LTBLUE}Maintenance at {TOWN} Train Depot
STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL          :{LTBLUE}Maintenance at {TOWN} Train Depot, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE       :{LTBLUE}Maintenance at {TOWN} Road Depot
STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL   :{LTBLUE}Maintenance at {TOWN} Road Depot, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE               :{LTBLUE}Maintenance at {TOWN} Ship Depot
STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL           :{LTBLUE}Maintenance at {TOWN} Ship Depot, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE                   :{LTBLUE}Maintenance at {STATION} Hangar
STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL               :{LTBLUE}Maintenance at {STATION} Hangar, {VELOCITY}

# Vehicle details
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name

STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft

STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING}{BLACK}   Running Cost: {LTBLUE}{CURRENCY}/yr
# The next two need to stay in this order
STR_VEHICLE_INFO_AGE                                            :{COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_INFO_AGE_RED                                        :{RED}{COMMA} year{P "" s} ({COMMA})

STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}

STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last maintenance: {LTBLUE}{COMMA}

STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_NO_CAPACITY                                    :{BLACK}Capacity: {LTBLUE}None
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}

STR_VEHICLE_INFO_FEEDER_CARGO_VALUE                             :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}

STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Maintenance interval: {LTBLUE}{COMMA}days{BLACK}   Last maintenance: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Maintenance interval: {LTBLUE}{COMMA}%{BLACK}   Last maintenance: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase maintenance interval by 10. Ctrl+Click increases maintenance interval by 5
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease maintenance interval by 10. Ctrl+Click decreases maintenance interval by 5

STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft

# Extra buttons for train details windows
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY}

STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT                   :{BLACK}Total cargo (capacity) of this train:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})

STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO} from {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO} from {STATION} (x{NUM})

STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type

STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY               :{BLACK}Capacity: {LTBLUE}

# Vehicle refit
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}

STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry

STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft

STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type

# Order view
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
STR_ORDERS_TIMETABLE_VIEW                                       :{BLACK}Timetable
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP                               :{BLACK}Switch to the timetable view

STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Orders list - click on order to highlight it
STR_ORDER_INDEX                                                 :{COMMA}:{NBSP}
STR_ORDER_TEXT                                                  :{STRING} {STRING}

STR_ORDERS_END_OF_ORDERS                                        :- - End of Orders - -
STR_ORDERS_END_OF_SHARED_ORDERS                                 :- - End of Shared Orders - -

# Order bottom buttons
STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
STR_ORDER_GO_TO                                                 :Go to
STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
STR_ORDER_GO_VIA                                                :Go via
STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order

STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
STR_ORDER_DROP_NO_LOADING                                       :No loading
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order

STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
STR_ORDER_DROP_UNLOAD                                           :Unload all
STR_ORDER_DROP_TRANSFER                                         :Transfer
STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order

STR_ORDER_REFIT                                                 :{BLACK}Refit
STR_ORDER_REFIT_TOOLTIP                                         :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction

STR_ORDER_SERVICE                                               :{BLACK}Maintenance
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
STR_ORDER_DROP_SERVICE_DEPOT                                    :Maintain if needed
STR_ORDER_DROP_HALT_DEPOT                                       :Stop
STR_ORDER_SERVICE_TOOLTIP                                       :{BLACK}Skip this order unless maintenance is needed

STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
STR_ORDER_CONDITIONAL_AGE                                       :Vehicle age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires maintenance
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always

STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false

STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against

STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order

STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order

STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
STR_ORDER_CONDITIONAL                                           :Conditional order jump
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'maintenance'
STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP                               :{BLACK}Insert an advanced order

STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP                  :{BLACK}Show all vehicles that share this schedule

# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT                                        :Go via {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT                               :Go non-stop via {WAYPOINT}

STR_ORDER_SERVICE_AT                                            :Maintain at
STR_ORDER_SERVICE_NON_STOP_AT                                   :Maintain non-stop at

STR_ORDER_NEAREST_DEPOT                                         :the nearest
STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
STR_ORDER_TRAIN_DEPOT                                           :Train Depot
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT                                            :Ship Depot
STR_ORDER_GO_TO_DEPOT_FORMAT                                    :{STRING} {TOWN} {STRING}
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT                            :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_HANGAR_FORMAT                                   :{STRING} {STATION} Hangar

STR_ORDER_REFIT_ORDER                                           :(Refit to {STRING})
STR_ORDER_REFIT_STOP_ORDER                                      :(Refit to {STRING} and stop)
STR_ORDER_STOP_ORDER                                            :(Stop)

STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING}

STR_ORDER_FULL_LOAD                                             :(Full load)
STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
STR_ORDER_NO_LOAD                                               :(No loading)
STR_ORDER_UNLOAD                                                :(Unload and take cargo)
STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
STR_ORDER_NO_UNLOAD                                             :(No unload and take cargo)
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unload and wait for full load)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unload and wait for any full load)

STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]

STR_ORDER_CONDITIONAL_UNCONDITIONAL                             :Jump to order {COMMA}
STR_ORDER_CONDITIONAL_NUM                                       :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE                                :Jump to order {COMMA} when {STRING} {STRING}

STR_INVALID_ORDER                                               :{RED} (Invalid Order)

# Time table window
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
STR_TIMETABLE_ORDER_VIEW                                        :{BLACK}Orders
STR_TIMETABLE_ORDER_VIEW_TOOLTIP                                :{BLACK}Switch to the order view

STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.

STR_TIMETABLE_NO_TRAVEL                                         :No travel
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :Travel (not timetabled)
STR_TIMETABLE_TRAVEL_FOR                                        :Travel for {STRING}
STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING}
STR_TIMETABLE_DAYS                                              :{COMMA} day{P "" s}
STR_TIMETABLE_TICKS                                             :{COMMA} tick{P "" s}

STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled)

STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING} late
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING} early
STR_TIMETABLE_STATUS_NOT_STARTED                                :{BLACK}This timetable has not yet started
STR_TIMETABLE_STATUS_START_AT                                   :{BLACK}This timetable will start at {STRING}

STR_TIMETABLE_STARTING_DATE                                     :{BLACK}Start date
STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}Select a date as starting point of this timetable

STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take

STR_TIMETABLE_CLEAR_TIME                                        :{BLACK}Clear Time
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order

STR_TIMETABLE_RESET_LATENESS                                    :{BLACK}Reset Late Counter
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time

STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)

STR_TIMETABLE_EXPECTED                                          :{BLACK}Expected
STR_TIMETABLE_SCHEDULED                                         :{BLACK}Scheduled
STR_TIMETABLE_EXPECTED_TOOLTIP                                  :{BLACK}Switch between expected and schedule

STR_TIMETABLE_ARRIVAL_ABBREVIATION                              :A:
STR_TIMETABLE_DEPARTURE_ABBREVIATION                            :D:


# Date window (for timetable)
STR_DATE_CAPTION                                                :{WHITE}Set date
STR_DATE_SET_DATE                                               :{BLACK}Set date
STR_DATE_SET_DATE_TOOLTIP                                       :{BLACK}Use the selected date as starting date for the timetable
STR_DATE_DAY_TOOLTIP                                            :{BLACK}Select day
STR_DATE_MONTH_TOOLTIP                                          :{BLACK}Select month
STR_DATE_YEAR_TOOLTIP                                           :{BLACK}Select year


# AI debug window
STR_AI_DEBUG                                                    :{WHITE}AI Debug
STR_AI_DEBUG_NAME_AND_VERSION                                   :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}Name of the AI
STR_AI_DEBUG_SETTINGS                                           :{BLACK}AI Settings
STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}Change the settings of the AI
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TOOLTIP                                     :{BLACK}Kill the AI, reload the script, and restart the AI

STR_ERROR_NO_AI                                                 :{WHITE}OpenTTD is built without AI support...
STR_ERROR_NO_AI_SUB                                             :{WHITE}... no AIs are available!

STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI Debug window is only available for the server

# AI configuration window
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
STR_AI_CONFIG_LIST_TOOLTIP                                      :{BLACK}All AIs that will be loaded in the next game
STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
STR_AI_CONFIG_RANDOM_AI                                         :Random AI

STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Move Down
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Move selected AI down in the list

STR_AI_CONFIG_CHANGE                                            :{BLACK}Select AI
STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another AI
STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Configure
STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the AI

# Available AIs window
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
STR_AI_LIST_TOOLTIP                                             :{BLACK}Click to select an AI

STR_AI_LIST_AUTHOR                                              :{BLACK}Author: {STRING}
STR_AI_LIST_VERSION                                             :{BLACK}Version: {NUM}
STR_AI_LIST_URL                                                 :{BLACK}URL: {STRING}

STR_AI_LIST_ACCEPT                                              :{BLACK}Accept
STR_AI_LIST_ACCEPT_TOOLTIP                                      :{BLACK}Select highlighted AI
STR_AI_LIST_CANCEL                                              :{BLACK}Cancel
STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Don't change AI

# AI Parameters
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
STR_AI_SETTINGS_CLOSE                                           :{BLACK}Close
STR_AI_SETTINGS_RESET                                           :{BLACK}Reset

# Vehicle loading indicators
STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}

# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL                                     :{TINYFONT}{RED}Cost: {CURRENCY}
STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY}
STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINYFONT}{GREEN}Income: {CURRENCY}
STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY}
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY}
STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Estimated Cost: {CURRENCY}
STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Estimated Income: {CURRENCY}

# Saveload messages
STR_ERROR_SAVE_STILL_IN_PROGRESS                                :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_ERROR_AUTOSAVE_FAILED                                       :{WHITE}Autosave failed
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed.

# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN                                 :{WHITE}Map generation aborted...{}... no suitable town locations
STR_ERROR_NO_TOWN_IN_SCENARIO                                   :{WHITE}... there is no town in this scenario

STR_ERROR_PNGMAP                                                :{WHITE}Can't load landscape from PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND                                 :{WHITE}... file not found.
STR_ERROR_PNGMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed.
STR_ERROR_PNGMAP_MISC                                           :{WHITE}... something just went wrong. Sorry. (probably corrupted file)

STR_ERROR_BMPMAP                                                :{WHITE}Can't load landscape from BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type.

STR_WARNING_HEIGHTMAP_SCALE_CAPTION                             :{WHITE}Scale warning
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?

# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET                                   :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system.

# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{STRING}'
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!

# Error message titles
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING}

# Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY}
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area...
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}... site unsuitable
STR_ERROR_ALREADY_BUILT                                         :{WHITE}... already built
STR_ERROR_OWNED_BY                                              :{WHITE}... owned by {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}... area is owned by another company
STR_ERROR_NAME_MUST_BE_UNIQUE                                   :{WHITE}Name must be unique
STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY                           :{WHITE}{1:STRING} in the way

# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE                         :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_ERROR_BRIBE_FAILED                                          :{WHITE}Your attempted bribery has been
STR_ERROR_BRIBE_FAILED_2                                        :{WHITE}discovered by a regional investigator

# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Can't raise land here...
STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Can't lower land here...
STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Can't level land here...
STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}Already at sea-level
STR_ERROR_TOO_HIGH                                              :{WHITE}Too high
STR_ERROR_ALREADY_LEVELLED                                      :{WHITE}... already flat

# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change president's name...

STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}... maximum permitted loan size is {CURRENCY}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}... no loan to repay
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}... {CURRENCY} required
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
STR_ERROR_INSUFFICIENT_FUNDS                                    :{WHITE}Can't give away money that is loaned from the bank...
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
STR_ERROR_PROTECTED                                             :{WHITE}This company is not old enough to trade shares yet...

# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN                                   :{WHITE}Can't build any towns
STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
STR_ERROR_CAN_T_FOUND_TOWN_HERE                                 :{WHITE}Can't build town here...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}... too many towns
STR_ERROR_NO_SPACE_FOR_TOWN                                     :{WHITE}... there is no more space on the map
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS                             :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
STR_ERROR_ROAD_WORKS_IN_PROGRESS                                :{WHITE}Road works in progress

# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES                                   :{WHITE}... too many industries
STR_ERROR_CAN_T_GENERATE_INDUSTRIES                             :{WHITE}Can't generate industries...
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
STR_ERROR_INDUSTRY_TOO_CLOSE                                    :{WHITE}... too close to another industry
STR_ERROR_MUST_FOUND_TOWN_FIRST                                 :{WHITE}... must build town first
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}... only one allowed per town
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}... can only be built in towns with a population of at least 1200
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}... can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}... can only be built in desert areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}... can only be built in towns
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS                        :{WHITE}... can only be built in low areas
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}... can only be positioned near edges of map
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}... forest can only be planted above snow-line

# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railroad station here...
STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Can't build bus station...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Can't build truck station...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Can't build passenger streetcar station...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Can't build freight streetcar station...
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...

STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}... station too spread out
STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED                        :{WHITE}... nonuniform stations disabled
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railroad station parts
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many truck stations
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD                         :{WHITE}Too close to another railroad station
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD                            :{WHITE}... this is a town owned road
STR_ERROR_DRIVE_THROUGH_DIRECTION                               :{WHITE}... road facing in the wrong direction

# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION                          :{WHITE}Can't remove part of station...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST                     :{WHITE}Must remove railroad station first
STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove truck station...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger streetcar station...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight streetcar station...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST                           :{WHITE}Must remove road stop first

STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railroad station first
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish truck station first
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger streetcar station first
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight streetcar station first
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first

# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint

STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT                            :{WHITE}Can't build train waypoint here...
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME                            :{WHITE}Can't change waypoint name...

STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT                           :{WHITE}Can't remove train waypoint here...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST                        :{WHITE}Must remove rail waypoint first
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}... buoy in the way
STR_ERROR_BUOY_IS_IN_USE                                        :{WHITE}... buoy is in use!

# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Can't build streetcar depot here...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...

STR_TRAIN_MUST_BE_STOPPED                                       :{WHITE}Train must be stopped inside a depot
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}... must be stopped inside a road vehicle depot
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT                         :{WHITE}Ship must be stopped in depot
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED                              :{WHITE}Aircraft must be stopped in hangar

STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}Can't turn vehicles consisting of multiple units
STR_ERROR_INCOMPATIBLE_RAIL_TYPES                               :Incompatible rail types

STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot

STR_ERROR_DEPOT_WRONG_DEPOT_TYPE                                :Wrong depot type

# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)

# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST                             :{WHITE}Must remove signals first
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railroad track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railroad track first
STR_ERROR_CROSSING_ON_ONEWAY_ROAD                               :{WHITE}Road is one way or blocked
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railroad track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railroad track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                     :{WHITE}Can't convert signals here...

STR_ERROR_CAN_T_CONVERT_RAIL                                    :{WHITE}Can't convert railtype here...

# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build streetcar track here...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove streetcar track from here...

# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS                                    :{WHITE}Can't build canals here...
STR_ERROR_CAN_T_BUILD_LOCKS                                     :{WHITE}Can't build locks here...
STR_ERROR_CAN_T_PLACE_RIVERS                                    :{WHITE}Can't place rivers here...
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}... must be built on water
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}... can't build on water
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST                             :{WHITE}Must demolish canal first
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE                             :{WHITE}Can't build aqueduct here...

# Tree related errors
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}... tree already here
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...

# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
STR_ERROR_CAN_T_START_AND_END_ON                                :{WHITE}Cannot start and end on same position
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT                           :{WHITE}Bridge heads not at the same level
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN                            :{WHITE}Bridge is too low for the terrain
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}... ends of bridge must both be on land

# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER                             :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel

# Unmovable related errors
STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}... company headquarters in the way
STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}... you already own it!

# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE                                    :{WHITE}Can't create group...
STR_ERROR_GROUP_CAN_T_DELETE                                    :{WHITE}Can't delete this group...
STR_ERROR_GROUP_CAN_T_RENAME                                    :{WHITE}Can't rename group...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                       :{WHITE}Can't remove all vehicles from this group...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE                               :{WHITE}Can't add the vehicle to this group...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE                        :{WHITE}Can't add shared vehicles to group...

# Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way

STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Can't refit train...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Can't refit road vehicle...
STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...

STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Can't name road vehicle...
STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Can't name ship...
STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Can't name aircraft...

STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Can't stop/start train...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Can't stop/start road vehicle...
STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Can't stop/start ship...
STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Can't stop/start aircraft...

STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Can't send train to depot...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT                      :{WHITE}Can't send vehicle to depot...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Can't send ship to depot...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Can't send aircraft to hangar...

STR_ERROR_CAN_T_BUY_TRAIN                                       :{WHITE}Can't buy railroad vehicle...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE                                :{WHITE}Can't buy road vehicle...
STR_ERROR_CAN_T_BUY_SHIP                                        :{WHITE}Can't buy ship...
STR_ERROR_CAN_T_BUY_AIRCRAFT                                    :{WHITE}Can't buy aircraft...

STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Can't rename road vehicle type...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...

STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Can't sell railroad vehicle...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...

STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE                            :{WHITE}Vehicle is not available
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE                            :{WHITE}Vehicle is not available
STR_ERROR_SHIP_NOT_AVAILABLE                                    :{WHITE}Ship is not available
STR_ERROR_AIRCRAFT_NOT_AVAILABLE                                :{WHITE}Aircraft is not available

STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change maintenance interval...

STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE                          :{WHITE}Can't sell destroyed vehicle...
STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE                         :{WHITE}Can't refit destroyed vehicle...

# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
STR_ERROR_TRAIN_START_NO_CATENARY                               :This track lacks catenary, so the train can't start

STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...

STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight

# Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}... vehicle can't go to all stations
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}... vehicle can't go to that station
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}... a vehicle sharing this order can't go to that station

STR_ERROR_CAN_T_SHARE_ORDER_LIST                                :{WHITE}Can't share order list...
STR_ERROR_CAN_T_COPY_ORDER_LIST                                 :{WHITE}Can't copy order list...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}... too far from previous destination

# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE                               :{WHITE}Can't timetable vehicle...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS                       :{WHITE}Vehicles can only wait at stations.
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE                           :{WHITE}This vehicle is not stopping at this station.

# Sign related errors
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}... too many signs
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...

##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Tall office block
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Office block
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Small block of apartments
STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Church
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Large office block
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Town houses
STR_TOWN_BUILDING_NAME_HOTEL_1                                  :Hotel
STR_TOWN_BUILDING_NAME_STATUE_1                                 :Statue
STR_TOWN_BUILDING_NAME_FOUNTAIN_1                               :Fountain
STR_TOWN_BUILDING_NAME_PARK_1                                   :Park
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2                           :Office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1                      :Shops and offices
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1                 :Modern office building
STR_TOWN_BUILDING_NAME_WAREHOUSE_1                              :Warehouse
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3                           :Office block
STR_TOWN_BUILDING_NAME_STADIUM_1                                :Stadium
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1                             :Old houses
STR_TOWN_BUILDING_NAME_COTTAGES_1                               :Cottages
STR_TOWN_BUILDING_NAME_HOUSES_1                                 :Houses
STR_TOWN_BUILDING_NAME_FLATS_1                                  :Apartments
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2                      :Tall office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2                      :Shops and offices
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3                      :Shops and offices
STR_TOWN_BUILDING_NAME_THEATER_1                                :Theater
STR_TOWN_BUILDING_NAME_STADIUM_2                                :Stadium
STR_TOWN_BUILDING_NAME_OFFICES_1                                :Offices
STR_TOWN_BUILDING_NAME_HOUSES_2                                 :Houses
STR_TOWN_BUILDING_NAME_CINEMA_1                                 :Cinema
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1                          :Shopping mall
STR_TOWN_BUILDING_NAME_IGLOO_1                                  :Igloo
STR_TOWN_BUILDING_NAME_TEPEES_1                                 :Tepees
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1                           :Teapot-House
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1                             :Piggy-Bank

##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE                                     :Coal Mine
STR_INDUSTRY_NAME_POWER_STATION                                 :Power Station
STR_INDUSTRY_NAME_SAWMILL                                       :Sawmill
STR_INDUSTRY_NAME_FOREST                                        :Forest
STR_INDUSTRY_NAME_OIL_REFINERY                                  :Oil Refinery
STR_INDUSTRY_NAME_OIL_RIG                                       :Oil Rig
STR_INDUSTRY_NAME_FACTORY                                       :Factory
STR_INDUSTRY_NAME_PRINTING_WORKS                                :Printing Works
STR_INDUSTRY_NAME_STEEL_MILL                                    :Steel Mill
STR_INDUSTRY_NAME_FARM                                          :Farm
STR_INDUSTRY_NAME_COPPER_ORE_MINE                               :Copper Ore Mine
STR_INDUSTRY_NAME_OIL_WELLS                                     :Oil Wells
STR_INDUSTRY_NAME_BANK                                          :Bank
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT                         :Food Processing Plant
STR_INDUSTRY_NAME_PAPER_MILL                                    :Paper Mill
STR_INDUSTRY_NAME_GOLD_MINE                                     :Gold Mine
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC                            :Bank
STR_INDUSTRY_NAME_DIAMOND_MINE                                  :Diamond Mine
STR_INDUSTRY_NAME_IRON_ORE_MINE                                 :Iron Ore Mine
STR_INDUSTRY_NAME_FRUIT_PLANTATION                              :Fruit Plantation
STR_INDUSTRY_NAME_RUBBER_PLANTATION                             :Rubber Plantation
STR_INDUSTRY_NAME_WATER_SUPPLY                                  :Water Supply
STR_INDUSTRY_NAME_WATER_TOWER                                   :Water Tower
STR_INDUSTRY_NAME_FACTORY_2                                     :Factory
STR_INDUSTRY_NAME_FARM_2                                        :Farm
STR_INDUSTRY_NAME_LUMBER_MILL                                   :Lumber Mill
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST                           :Cotton Candy Forest
STR_INDUSTRY_NAME_CANDY_FACTORY                                 :Candy Factory
STR_INDUSTRY_NAME_BATTERY_FARM                                  :Battery Farm
STR_INDUSTRY_NAME_COLA_WELLS                                    :Cola Wells
STR_INDUSTRY_NAME_TOY_SHOP                                      :Toy Shop
STR_INDUSTRY_NAME_TOY_FACTORY                                   :Toy Factory
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS                             :Plastic Fountains
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY                           :Fizzy Drink Factory
STR_INDUSTRY_NAME_BUBBLE_GENERATOR                              :Bubble Generator
STR_INDUSTRY_NAME_TOFFEE_QUARRY                                 :Toffee Quarry
STR_INDUSTRY_NAME_SUGAR_MINE                                    :Sugar Mine

############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY                                                    :
STR_SV_UNNAMED                                                  :Unnamed
STR_SV_TRAIN_NAME                                               :Train {COMMA}
STR_SV_ROAD_VEHICLE_NAME                                        :Road Vehicle {COMMA}
STR_SV_SHIP_NAME                                                :Ship {COMMA}
STR_SV_AIRCRAFT_NAME                                            :Aircraft {COMMA}

STR_SV_STNAME                                                   :{STRING}
STR_SV_STNAME_NORTH                                             :{STRING} North
STR_SV_STNAME_SOUTH                                             :{STRING} South
STR_SV_STNAME_EAST                                              :{STRING} East
STR_SV_STNAME_WEST                                              :{STRING} West
STR_SV_STNAME_CENTRAL                                           :{STRING} Central
STR_SV_STNAME_TRANSFER                                          :{STRING} Transfer
STR_SV_STNAME_HALT                                              :{STRING} Halt
STR_SV_STNAME_VALLEY                                            :{STRING} Valley
STR_SV_STNAME_HEIGHTS                                           :{STRING} Heights
STR_SV_STNAME_WOODS                                             :{STRING} Woods
STR_SV_STNAME_LAKESIDE                                          :{STRING} Lakeside
STR_SV_STNAME_EXCHANGE                                          :{STRING} Exchange
STR_SV_STNAME_AIRPORT                                           :{STRING} Airport
STR_SV_STNAME_OILFIELD                                          :{STRING} Oilfield
STR_SV_STNAME_MINES                                             :{STRING} Mines
STR_SV_STNAME_DOCKS                                             :{STRING} Docks
STR_SV_STNAME_BUOY                                              :{STRING}
STR_SV_STNAME_WAYPOINT                                          :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE                                            :{STRING} Annexe
STR_SV_STNAME_SIDINGS                                           :{STRING} Sidings
STR_SV_STNAME_BRANCH                                            :{STRING} Branch
STR_SV_STNAME_UPPER                                             :Upper {STRING}
STR_SV_STNAME_LOWER                                             :Lower {STRING}
STR_SV_STNAME_HELIPORT                                          :{STRING} Heliport
STR_SV_STNAME_FOREST                                            :{STRING} Forest
STR_SV_STNAME_FALLBACK                                          :{STRING} Station #{NUM}
############ end of savegame specific region!

##id 0x8000
# Vehicle names
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Kirby Paul Tank (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :Mightymover Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL             :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM            :Wills 2-8-0 (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM         :Chaney 'Jubilee' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM               :Ginzu 'A4' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM                  :SH '8P' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL      :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL                  :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL          :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL                 :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL              :Floss '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL               :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL               :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL            :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL          :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL          :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL              :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL                :SH '125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC               :SH '30' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC               :SH '40' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC               :'T.I.M.' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC            :'AsiaStar' (Electric)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR                 :Passenger Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN                      :Mail Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR                      :Coal Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER                    :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN                 :Livestock Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN                     :Goods Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER                  :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK                    :Wood Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER               :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK                   :Steel Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN                   :Armored Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN                      :Food Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK                   :Paper Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER             :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER                  :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK                   :Fruit Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK                  :Rubber Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK                   :Sugar Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER           :Cotton Candy Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER                 :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN                    :Bubble Car
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER                   :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN                     :Candy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN                       :Toy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK                 :Battery Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK             :Fizzy Drink Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK                 :Plastic Flatcar
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC           :'X2001' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC   :'Millennium Z1' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99             :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR             :Passenger Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN                  :Mail Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR                  :Coal Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER                :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN             :Livestock Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN                 :Goods Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER              :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK                :Wood Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER           :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK               :Steel Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN               :Armored Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN                  :Food Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK               :Paper Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER         :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER              :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK               :Fruit Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK              :Rubber Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK               :Sugar Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER       :Cotton Candy Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER             :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN                :Bubble Car
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER               :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN                 :Candy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN                   :Toy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK             :Battery Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK         :Fizzy Drink Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK             :Plastic Flatcar
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC    :Lev1 'Leviathan' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC      :Lev2 'Cyclops' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC      :Lev3 'Pegasus' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC     :Lev4 'Chimaera' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER         :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR               :Passenger Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN                    :Mail Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR                    :Coal Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER                  :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN               :Livestock Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN                   :Goods Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER                :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK                  :Wood Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER             :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK                 :Steel Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN                 :Armored Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN                    :Food Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK                 :Paper Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER           :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER                :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK                 :Fruit Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK                :Rubber Gondola
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK                 :Sugar Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER         :Cotton Candy Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER               :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN                  :Bubble Car
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER                 :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN                   :Candy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN                     :Toy Boxcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK               :Battery Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK           :Fizzy Drink Flatcar
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK               :Plastic Flatcar
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS                     :MPS Regal Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS              :Hereford Leopard Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS                        :Foster Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS              :Foster MkII Superbus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS                :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS               :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS              :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK                 :Balogh Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK                    :Uhl Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK                     :DW Coal Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK                    :MPS Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK                :Reynard Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK                  :Perry Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK            :MightyMover Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK            :Powernaught Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK               :Wizzowow Mail Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER               :Witcombe Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER                 :Foster Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER                  :Perry Oil Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN             :Talbott Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN                 :Uhl Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN              :Foster Livestock Van
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK                :Balogh Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK             :Craighead Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK                  :Goss Goods Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK              :Hereford Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK                :Thomas Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK                  :Goss Grain Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK               :Witcombe Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK                 :Foster Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK               :Moreland Wood Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK                :MPS Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK                :Uhl Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK             :Chippy Iron Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK                :Balogh Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK                   :Uhl Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK               :Kelling Steel Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK              :Balogh Armored Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK                 :Uhl Armored Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK              :Foster Armored Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN                   :Foster Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN                    :Perry Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN                   :Chippy Food Van
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK                   :Uhl Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK                :Balogh Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK                   :MPS Paper Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK              :MPS Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK              :Uhl Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK             :Goss Copper Ore Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER                  :Uhl Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER               :Balogh Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER                  :MPS Water Tanker
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK                :Balogh Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK                   :Uhl Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK               :Kelling Fruit Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK               :Balogh Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK                  :Uhl Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK                  :RMT Rubber Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK           :MightyMover Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK           :Powernaught Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK              :Wizzowow Sugar Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK            :MightyMover Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK            :Powernaught Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK               :Wizzowow Cola Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY          :MightyMover Cotton Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY          :Powernaught Cotton Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK       :Wizzowow Cotton Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK          :MightyMover Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK          :Powernaught Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK             :Wizzowow Toffee Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN               :MightyMover Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN               :Powernaught Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN                  :Wizzowow Toy Van
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK           :MightyMover Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK           :Powernaught Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK              :Wizzowow Candy Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK         :MightyMover Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK         :Powernaught Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK            :Wizzowow Battery Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK           :MightyMover Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK           :Powernaught Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK        :Wizzowow Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK         :MightyMover Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK         :Powernaught Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK            :Wizzowow Plastic Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK          :MightyMover Bubble Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK          :Powernaught Bubble Truck
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK             :Wizzowow Bubble Truck
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER                            :MPS Oil Tanker
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER                         :CS-Inc. Oil Tanker
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY                       :MPS Passenger Ferry
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY                       :FFP Passenger Ferry
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT                   :Bakewell 300 Hovercraft
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER                    :Chugger-Chug Passenger Ferry
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY               :Shivershake Passenger Ferry
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP                           :Yate Cargo ship
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP                       :Bakewell Cargo ship
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP                    :Mightymover Cargo ship
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP                      :Powernaut Cargo ship
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52                           :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT                         :Coleman Count
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART                              :FFP Dart
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN                           :Yate Haugan
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3                :Bakewell Cotswald LB-3
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8                 :Bakewell Luckett LB-8
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9                 :Bakewell Luckett LB-9
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80                 :Bakewell Luckett LB80
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10                :Bakewell Luckett LB-10
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11                :Bakewell Luckett LB-11
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11               :Yate Aerospace YAC 1-11
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100                            :Darwin 100
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200                            :Darwin 200
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300                            :Darwin 300
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400                            :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500                            :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600                            :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY                           :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21                           :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31                           :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32                           :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33                           :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46                  :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100                            :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000                      :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE                        :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1                            :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6                            :Kelling K6
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7                            :Kelling K7
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700                            :Darwin 700
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2                       :FFP Hyperdart 2
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200                            :Dinger 200
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000                           :Dinger 1000
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100                        :Ploddyphut 100
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500                        :Ploddyphut 500
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter

##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY                                            :{STRING}-{STRING}-{NUM}
STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:STRING}-{0:STRING}

STR_FORMAT_BUOY_NAME                                            :{TOWN} Buoy
STR_FORMAT_BUOY_NAME_SERIAL                                     :{TOWN} Buoy #{COMMA}
STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME                                        :Waypoint {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL                                 :Waypoint {TOWN} #{COMMA}

STR_UNKNOWN_STATION                                             :unknown station
STR_DEFAULT_SIGN_NAME                                           :Sign
STR_COMPANY_SOMEONE                                             :someone

STR_SAVEGAME_NAME_DEFAULT                                       :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR                                     :Spectator, {1:STRING}

# Viewport strings
STR_VIEWPORT_TOWN_POP                                           :{WHITE}{TOWN} ({COMMA})
STR_VIEWPORT_TOWN                                               :{WHITE}{TOWN}
STR_VIEWPORT_TOWN_TINY_BLACK                                    :{TINYFONT}{BLACK}{TOWN}
STR_VIEWPORT_TOWN_TINY_WHITE                                    :{TINYFONT}{WHITE}{TOWN}

STR_VIEWPORT_SIGN_SMALL_BLACK                                   :{TINYFONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE                                   :{TINYFONT}{WHITE}{SIGN}

STR_VIEWPORT_STATION                                            :{STATION} {STATIONFEATURES}
STR_VIEWPORT_STATION_TINY                                       :{TINYFONT}{STATION}

STR_VIEWPORT_WAYPOINT                                           :{WAYPOINT}
STR_VIEWPORT_WAYPOINT_TINY                                      :{TINYFONT}{WAYPOINT}

# Simple strings to get specific types of data
STR_COMPANY_NAME                                                :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANYNUM}
STR_ENGINE_NAME                                                 :{ENGINE}
STR_GROUP_NAME                                                  :{GROUP}
STR_INDUSTRY_NAME                                               :{INDUSTRY}
STR_PRESIDENT_NAME                                              :{PRESIDENTNAME}
STR_SIGN_NAME                                                   :{SIGN}
STR_STATION_NAME                                                :{STATION}
STR_TOWN_NAME                                                   :{TOWN}
STR_VEHICLE_NAME                                                :{VEHICLE}
STR_WAYPOINT_NAME                                               :{WAYPOINT}

STR_JUST_CARGO                                                  :{CARGO}
STR_JUST_CHECKMARK                                              :{CHECKMARK}
STR_JUST_COMMA                                                  :{COMMA}
STR_JUST_CURRCOMPACT                                            :{CURRCOMPACT}
STR_JUST_CURRENCY                                               :{CURRENCY}
STR_JUST_INT                                                    :{NUM}
STR_JUST_DATE_TINY                                              :{DATE_TINY}
STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
STR_JUST_DATE_LONG                                              :{DATE_LONG}
STR_JUST_DATE_ISO                                               :{DATE_ISO}
STR_JUST_STRING                                                 :{STRING}
STR_JUST_STRING_SPACE_STRING                                    :{STRING} {STRING}
STR_JUST_RAW_STRING                                             :{STRING}

# Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
STR_TINY_BLACK_COMA                                             :{TINYFONT}{BLACK}{COMMA}
STR_TINY_COMMA                                                  :{TINYFONT}{COMMA}
STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
STR_RED_COMMA                                                   :{RED}{COMMA}
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
STR_BLACK_DATE_LONG                                             :{BLACK}{DATE_LONG}
STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
STR_SILVER_CROSS                                                :{SILVER}{CROSS}
STR_WHITE_DATE_SHORT                                            :{WHITE}{DATE_SHORT}
STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL                                             :{TINYFONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP                                                  :{TINYFONT}{GROUP}
STR_BLACK_INT                                                   :{BLACK}{NUM}
STR_ORANGE_INT                                                  :{ORANGE}{NUM}
STR_WHITE_SIGN                                                  :{WHITE}{SIGN}
STR_TINY_BLACK_STATION                                          :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING                                                :{BLACK}{STRING}
STR_BLACK_RAW_STRING                                            :{BLACK}{STRING}
STR_GREEN_STRING                                                :{GREEN}{STRING}
STR_RED_STRING                                                  :{RED}{STRING}
STR_WHITE_STRING                                                :{WHITE}{STRING}
STR_TINY_BLACK_VEHICLE                                          :{TINYFONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW                                            :{TINYFONT}{RIGHTARROW}

STR_BLACK_1                                                     :{BLACK}1
STR_BLACK_2                                                     :{BLACK}2
STR_BLACK_3                                                     :{BLACK}3
STR_BLACK_4                                                     :{BLACK}4
STR_BLACK_5                                                     :{BLACK}5
STR_BLACK_6                                                     :{BLACK}6
STR_BLACK_7                                                     :{BLACK}7

STR_TRAIN                                                       :{BLACK}{TRAIN}
STR_BUS                                                         :{BLACK}{BUS}
STR_LORRY                                                       :{BLACK}{LORRY}
STR_PLANE                                                       :{BLACK}{PLANE}
STR_SHIP                                                        :{BLACK}{SHIP}