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|
##name English (UK)
##ownname English (UK)
##isocode en_GB
##winlangid 0x0809
##plural 0
#
##id 0x0000
STR_NULL :
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY}
STR_0004 :{WHITE}{CURRENCY}
STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required
STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION})
STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE}
STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD}
STR_SUPPLIES :{BLACK}Supplies: {GOLD}
STR_000E :
STR_000F_PASSENGERS :Passengers
STR_0010_COAL :Coal
STR_0011_MAIL :Mail
STR_0012_OIL :Oil
STR_0013_LIVESTOCK :Livestock
STR_0014_GOODS :Goods
STR_0015_GRAIN :Grain
STR_0016_WOOD :Wood
STR_0017_IRON_ORE :Iron Ore
STR_0018_STEEL :Steel
STR_0019_VALUABLES :Valuables
STR_001A_COPPER_ORE :Copper Ore
STR_001B_MAIZE :Maize
STR_001C_FRUIT :Fruit
STR_001D_DIAMONDS :Diamonds
STR_001E_FOOD :Food
STR_001F_PAPER :Paper
STR_0020_GOLD :Gold
STR_0021_WATER :Water
STR_0022_WHEAT :Wheat
STR_0023_RUBBER :Rubber
STR_0024_SUGAR :Sugar
STR_0025_TOYS :Toys
STR_0026_CANDY :Sweets
STR_0027_COLA :Cola
STR_0028_COTTON_CANDY :Candyfloss
STR_0029_BUBBLES :Bubbles
STR_002A_TOFFEE :Toffee
STR_002B_BATTERIES :Batteries
STR_002C_PLASTIC :Plastic
STR_002D_FIZZY_DRINKS :Fizzy Drinks
STR_002E :
STR_002F_PASSENGER :Passenger
STR_0030_COAL :Coal
STR_0031_MAIL :Mail
STR_0032_OIL :Oil
STR_0033_LIVESTOCK :Livestock
STR_0034_GOODS :Goods
STR_0035_GRAIN :Grain
STR_0036_WOOD :Wood
STR_0037_IRON_ORE :Iron Ore
STR_0038_STEEL :Steel
STR_0039_VALUABLES :Valuables
STR_003A_COPPER_ORE :Copper Ore
STR_003B_MAIZE :Maize
STR_003C_FRUIT :Fruit
STR_003D_DIAMOND :Diamond
STR_003E_FOOD :Food
STR_003F_PAPER :Paper
STR_0040_GOLD :Gold
STR_0041_WATER :Water
STR_0042_WHEAT :Wheat
STR_0043_RUBBER :Rubber
STR_0044_SUGAR :Sugar
STR_0045_TOY :Toy
STR_0046_CANDY :Sweet
STR_0047_COLA :Cola
STR_0048_COTTON_CANDY :Candyfloss
STR_0049_BUBBLE :Bubble
STR_004A_TOFFEE :Toffee
STR_004B_BATTERY :Battery
STR_004C_PLASTIC :Plastic
STR_004D_FIZZY_DRINK :Fizzy Drink
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s}
STR_QUANTITY_COAL :{WEIGHT} of coal
STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail
STR_QUANTITY_OIL :{VOLUME} of oil
STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock
STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods
STR_QUANTITY_GRAIN :{WEIGHT} of grain
STR_QUANTITY_WOOD :{WEIGHT} of wood
STR_QUANTITY_IRON_ORE :{WEIGHT} of iron ore
STR_QUANTITY_STEEL :{WEIGHT} of steel
STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables
STR_QUANTITY_COPPER_ORE :{WEIGHT} of copper ore
STR_QUANTITY_MAIZE :{WEIGHT} of maize
STR_QUANTITY_FRUIT :{WEIGHT} of fruit
STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds
STR_QUANTITY_FOOD :{WEIGHT} of food
STR_QUANTITY_PAPER :{WEIGHT} of paper
STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold
STR_QUANTITY_WATER :{VOLUME} of water
STR_QUANTITY_WHEAT :{WEIGHT} of wheat
STR_QUANTITY_RUBBER :{VOLUME} of rubber
STR_QUANTITY_SUGAR :{WEIGHT} of sugar
STR_QUANTITY_TOYS :{COMMA} toy{P "" s}
STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of sweets
STR_QUANTITY_COLA :{VOLUME} of cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT} of candyfloss
STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT} of toffee
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC :{VOLUME} of plastic
STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
STR_ABBREV_MAIL :{TINYFONT}ML
STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LV
STR_ABBREV_GOODS :{TINYFONT}GD
STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}WD
STR_ABBREV_IRON_ORE :{TINYFONT}OR
STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_VALUABLES :{TINYFONT}VL
STR_ABBREV_COPPER_ORE :{TINYFONT}CO
STR_ABBREV_MAIZE :{TINYFONT}MZ
STR_ABBREV_FRUIT :{TINYFONT}FT
STR_ABBREV_DIAMONDS :{TINYFONT}DM
STR_ABBREV_FOOD :{TINYFONT}FD
STR_ABBREV_PAPER :{TINYFONT}PR
STR_ABBREV_GOLD :{TINYFONT}GD
STR_ABBREV_WATER :{TINYFONT}WR
STR_ABBREV_WHEAT :{TINYFONT}WH
STR_ABBREV_RUBBER :{TINYFONT}RB
STR_ABBREV_SUGAR :{TINYFONT}SG
STR_ABBREV_TOYS :{TINYFONT}TY
STR_ABBREV_SWEETS :{TINYFONT}SW
STR_ABBREV_COLA :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS :{TINYFONT}CF
STR_ABBREV_BUBBLES :{TINYFONT}BU
STR_ABBREV_TOFFEE :{TINYFONT}TF
STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Map - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Game Options
STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING1}
STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
STR_TRANSLATED_BY :{BLACK} Translator(s) -
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Quit
STR_00C8_YES :{BLACK}Yes
STR_00C9_NO :{BLACK}No
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3
STR_00CE_4 :{BLACK}4
STR_00CF_5 :{BLACK}5
STR_00D0_NOTHING :Nothing
STR_00D1_DARK_BLUE :Dark Blue
STR_00D2_PALE_GREEN :Pale Green
STR_00D3_PINK :Pink
STR_00D4_YELLOW :Yellow
STR_00D5_RED :Red
STR_00D6_LIGHT_BLUE :Light Blue
STR_00D7_GREEN :Green
STR_00D8_DARK_GREEN :Dark Green
STR_00D9_BLUE :Blue
STR_00DA_CREAM :Cream
STR_00DB_MAUVE :Mauve
STR_00DC_PURPLE :Purple
STR_00DD_ORANGE :Orange
STR_00DE_BROWN :Brown
STR_00DF_GREY :Grey
STR_00E0_WHITE :White
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Location
STR_00E5_CONTOURS :Contours
STR_00E6_VEHICLES :Vehicles
STR_00E7_INDUSTRIES :Industries
STR_00E8_ROUTES :Routes
STR_00E9_VEGETATION :Vegetation
STR_00EA_OWNERS :Owners
STR_00EB_ROADS :{BLACK}{TINYFONT}Roads
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railways
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles
STR_00F0_100M :{BLACK}{TINYFONT}100m
STR_00F1_200M :{BLACK}{TINYFONT}200m
STR_00F2_300M :{BLACK}{TINYFONT}300m
STR_00F3_400M :{BLACK}{TINYFONT}400m
STR_00F4_500M :{BLACK}{TINYFONT}500m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles
STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Coal Mine
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Power Station
STR_00FC_FOREST :{BLACK}{TINYFONT}Forest
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Sawmill
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oil Refinery
STR_00FF_FARM :{BLACK}{TINYFONT}Farm
STR_0100_FACTORY :{BLACK}{TINYFONT}Factory
STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Printing Works
STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Oil Wells
STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iron Ore Mine
STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Steel Mill
STR_0105_BANK :{BLACK}{TINYFONT}Bank
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paper Mill
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Gold Mine
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Food Processing Plant
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamond Mine
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Copper Ore Mine
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruit Plantation
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubber Plantation
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Water Supply
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Water Tower
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Lumber Mill
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Candyfloss Forest
STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Sweet Factory
STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Battery Farm
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Cola Wells
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Toy Shop
STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Toy Factory
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plastic Fountains
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Fizzy Drink Factory
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubble Generator
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffee Quarry
STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sugar Mine
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station
STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport
STR_011F_DOCK :{BLACK}{TINYFONT}Dock
STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land
STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land
STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land
STR_0123_FIELDS :{BLACK}{TINYFONT}Fields
STR_0124_TREES :{BLACK}{TINYFONT}Trees
STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks
STR_0126_WATER :{BLACK}{TINYFONT}Water
STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner
STR_0128_TOWNS :{BLACK}{TINYFONT}Towns
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries
STR_012A_DESERT :{BLACK}{TINYFONT}Desert
STR_012B_SNOW :{BLACK}{TINYFONT}Snow
STR_012C_MESSAGE :{WHITE}Message
STR_012D :{WHITE}{STRING}
STR_DEFAULT :{BLACK}Default
STR_012E_CANCEL :{BLACK}Cancel
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Rename
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Too many names defined
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Chosen name already in use
STR_OSNAME_WINDOWS :Windows
STR_OSNAME_DOS :DOS
STR_OSNAME_UNIX :Unix
STR_OSNAME_OSX :OS X
STR_OSNAME_BEOS :BeOS
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_OSNAME_SUNOS :SunOS
STR_013B_OWNED_BY :{WHITE}...owned by {STRING2}
STR_013C_CARGO :{BLACK}Cargo
STR_013D_INFORMATION :{BLACK}Information
STR_013E_CAPACITIES :{BLACK}Capacities
STR_TOTAL_CARGO :{BLACK}Total Cargo
STR_013F_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO} (x{NUM})
STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game
STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_MAPSIZE :{BLACK}Map size:
STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Game Options
STR_0150_SOMEONE :someone{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Map of world
STR_0152_TOWN_DIRECTORY :Town directory
STR_0153_SUBSIDIES :Subsidies
STR_UNITS_IMPERIAL :Imperial
STR_UNITS_METRIC :Metric
STR_UNITS_SI :SI
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} ton force
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph
STR_0158_COMPANY_VALUE_GRAPH :Company value graph
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating
############ range for menu ends
STR_015B_OPENTTD :{WHITE}About OpenTTD
STR_015C_SAVE_GAME :Save game
STR_015D_LOAD_GAME :Load game
STR_015E_QUIT_GAME :Abandon game
STR_015F_QUIT :Exit
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
STR_0161_QUIT_GAME :{WHITE}Abandon Game
STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
STR_SORT_BY :{BLACK}Sort by
STR_SORT_BY_POPULATION :{BLACK}Population
STR_SORT_BY_PRODUCTION :Production
STR_SORT_BY_TYPE :Type
STR_SORT_BY_TRANSPORTED :Transported
STR_SORT_BY_NAME :{BLACK}Name
STR_SORT_BY_DROPDOWN_NAME :Name
STR_SORT_BY_DATE :{BLACK}Date
STR_SORT_BY_NUMBER :Number
STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
STR_SORT_BY_AGE :Age
STR_SORT_BY_RELIABILITY :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED :Maximum speed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Value
STR_SORT_BY_LENGTH :Length
STR_SORT_BY_LIFE_TIME :Remaining life time
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waiting cargo value
STR_SORT_BY_RATING_MAX :Cargo rating
STR_ENGINE_SORT_ENGINE_ID :EngineID (classic sort)
STR_ENGINE_SORT_COST :Cost
STR_ENGINE_SORT_POWER :Power
STR_ENGINE_SORT_INTRO_DATE :Introduction Date
STR_ENGINE_SORT_RUNNING_COST :Running Cost
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Power/Running Cost
STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
STR_REPLACE_VEHICLES :Replace vehicles
STR_SEND_TRAIN_TO_DEPOT :Send to Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
STR_SEND_SHIP_TO_DEPOT :Send to Depot
STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
STR_SEND_FOR_SERVICING :Send for Servicing
############ range for months starts
STR_0162_JAN :Jan
STR_0163_FEB :Feb
STR_0164_MAR :Mar
STR_0165_APR :Apr
STR_0166_MAY :May
STR_0167_JUN :Jun
STR_0168_JUL :Jul
STR_0169_AUG :Aug
STR_016A_SEP :Sep
STR_016B_OCT :Oct
STR_016C_NOV :Nov
STR_016D_DEC :Dec
############ range for months ends
STR_016E :{TINYFONT}{STRING}{} {STRING}
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING2}-
STR_0171_PAUSE_GAME :{BLACK}Pause game
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations
STR_0174_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains
STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles
STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships
STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft
STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
STR_0182_BUILD_ROADS :{BLACK}Build roads
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_0184_BUILD_AIRPORTS :{BLACK}Build airports
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information
STR_0187_OPTIONS :{BLACK}Options
STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
STR_018B_CLOSE_WINDOW :{BLACK}Close window
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} year{P "" s} ({COMMA})
STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
############ range for service numbers ends
STR_019F_TRAIN :Train
STR_019C_ROAD_VEHICLE :Road vehicle
STR_019E_SHIP :Ship
STR_019D_AIRCRAFT :Aircraft
STR_01A0_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
STR_01A6_N_A :N/A
STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
STR_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
STR_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
STR_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{VEHICLE}
############ range for days starts
STR_01AC_1ST :1st
STR_01AD_2ND :2nd
STR_01AE_3RD :3rd
STR_01AF_4TH :4th
STR_01B0_5TH :5th
STR_01B1_6TH :6th
STR_01B2_7TH :7th
STR_01B3_8TH :8th
STR_01B4_9TH :9th
STR_01B5_10TH :10th
STR_01B6_11TH :11th
STR_01B7_12TH :12th
STR_01B8_13TH :13th
STR_01B9_14TH :14th
STR_01BA_15TH :15th
STR_01BB_16TH :16th
STR_01BC_17TH :17th
STR_01BD_18TH :18th
STR_01BE_19TH :19th
STR_01BF_20TH :20th
STR_01C0_21ST :21st
STR_01C1_22ND :22nd
STR_01C2_23RD :23rd
STR_01C3_24TH :24th
STR_01C4_25TH :25th
STR_01C5_26TH :26th
STR_01C6_27TH :27th
STR_01C7_28TH :28th
STR_01C8_29TH :29th
STR_01C9_30TH :30th
STR_01CA_31ST :31st
############ range for days ends
STR_01CB :{TINYFONT}{COMMA}
STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_01D1_8 :({COMMA}/8 {STRING})
STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox
STR_01D3_SOUND_MUSIC :Sound/music
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_01D5_ALL :{TINYFONT}All
STR_01D6_OLD_STYLE :{TINYFONT}Old Style
STR_01D7_NEW_STYLE :{TINYFONT}New Style
STR_01D8_EZY_STREET :{TINYFONT}Ezy Street
STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1
STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2
STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume
STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume
STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
STR_01E3 :{DKGREEN}{TINYFONT}--
STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA}
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA}
STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING1}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}Title
STR_01E9_SHUFFLE :{TINYFONT}Shuffle
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Programme
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear
STR_01F1_SAVE :{TINYFONT}{BLACK}Save
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Current programme of music tracks
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING})
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_0201_MESSAGE_SETTINGS :Message settings
STR_MESSAGE_HISTORY_MENU :Message History
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options
STR_0205_MESSAGE_TYPES :{BLACK}Message types:
STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters
STR_0209_COMPANY_INFORMATION :{YELLOW}Company information
STR_NEWS_INDUSTRY_OPEN :{YELLOW}Opening of industries
STR_NEWS_INDUSTRY_CLOSE :{YELLOW}Closing of industries
STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes
STR_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Production changes of industries served by the company
STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s)
STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Other industry production changes
STR_020B_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advice / information on company's vehicles
STR_020C_NEW_VEHICLES :{YELLOW}New vehicles
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance
STR_020E_SUBSIDIES :{YELLOW}Subsidies
STR_020F_GENERAL_INFORMATION :{YELLOW}General information
STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full
STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM}
STR_0212 :{BIGFONT}{COMMA}.
STR_0213_BUSINESSMAN :Businessman
STR_0214_ENTREPRENEUR :Entrepreneur
STR_0215_INDUSTRIALIST :Industrialist
STR_0216_CAPITALIST :Capitalist
STR_0217_MAGNATE :Magnate
STR_0218_MOGUL :Mogul
STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century
STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA}
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_0233_TOWN_GENERATION :{WHITE}Town Generation
STR_0234_NEW_TOWN :{BLACK}New Town
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town
STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town
STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns
STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns
STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town
STR_023C_EXPAND :{BLACK}Expand
STR_023D_RANDOM_TOWN :{BLACK}Random Town
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location
STR_023F_INDUSTRY_GENERATION :{WHITE}Industry Generation
STR_0240_COAL_MINE :{BLACK}Coal Mine
STR_0241_POWER_STATION :{BLACK}Power Station
STR_0242_SAWMILL :{BLACK}Sawmill
STR_0243_FOREST :{BLACK}Forest
STR_0244_OIL_REFINERY :{BLACK}Oil Refinery
STR_0245_OIL_RIG :{BLACK}Oil Rig
STR_0246_FACTORY :{BLACK}Factory
STR_0247_STEEL_MILL :{BLACK}Steel Mill
STR_0248_FARM :{BLACK}Farm
STR_0249_IRON_ORE_MINE :{BLACK}Iron Ore Mine
STR_024A_OIL_WELLS :{BLACK}Oil Wells
STR_024B_BANK :{BLACK}Bank
STR_024C_PAPER_MILL :{BLACK}Paper Mill
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Food Processing Plant
STR_024E_PRINTING_WORKS :{BLACK}Printing Works
STR_024F_GOLD_MINE :{BLACK}Gold Mine
STR_0250_LUMBER_MILL :{BLACK}Lumber Mill
STR_0251_FRUIT_PLANTATION :{BLACK}Fruit Plantation
STR_0252_RUBBER_PLANTATION :{BLACK}Rubber Plantation
STR_0253_WATER_SUPPLY :{BLACK}Water Supply
STR_0254_WATER_TOWER :{BLACK}Water Tower
STR_0255_DIAMOND_MINE :{BLACK}Diamond Mine
STR_0256_COPPER_ORE_MINE :{BLACK}Copper Ore Mine
STR_0257_COTTON_CANDY_FOREST :{BLACK}Candyfloss Forest
STR_0258_CANDY_FACTORY :{BLACK}Sweet Factory
STR_0259_BATTERY_FARM :{BLACK}Battery Farm
STR_025A_COLA_WELLS :{BLACK}Cola Wells
STR_025B_TOY_SHOP :{BLACK}Toy Shop
STR_025C_TOY_FACTORY :{BLACK}Toy Factory
STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plastic Fountains
STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Fizzy Drink Factory
STR_025F_BUBBLE_GENERATOR :{BLACK}Bubble Generator
STR_0260_TOFFEE_QUARRY :{BLACK}Toffee Quarry
STR_0261_SUGAR_MINE :{BLACK}Sugar Mine
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construct Coal Mine
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construct Power Station
STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construct Sawmill
STR_0265_PLANT_FOREST :{BLACK}Plant Forest
STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construct Oil Refinery
STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Construct Oil Rig (Can only be built near the edges of the map)
STR_0268_CONSTRUCT_FACTORY :{BLACK}Construct Factory
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construct Steel Mill
STR_026A_CONSTRUCT_FARM :{BLACK}Construct Farm
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construct Iron Ore Mine
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construct Oil Wells
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns with a population greater than 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construct Paper Mill
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construct Food Processing Plant
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construct Printing Works
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construct Gold Mine
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construct Lumber Mill (to clear rainforest and produce Wood)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Fruit Plantation
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Rubber Plantation
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construct Water Supply
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construct Water Tower (Can only be built in towns)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construct Diamond Mine
STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construct Copper Ore Mine
STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Candyfloss Forest
STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construct Sweet Factory
STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construct Battery Farm
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construct Cola Wells
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construct Toy Shop
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construct Toy Factory
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construct Plastic Fountains
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construct Fizzy Drink Factory
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construct Bubble Generator
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construct Toffee Quarry
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construct Sugar Mine
STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town
STR_0288_PLANT_TREES :{BLACK}Plant trees
STR_0289_PLACE_SIGN :{BLACK}Place sign
STR_028A_RANDOM_TREES :{BLACK}Random Trees
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
STR_CREATE_RIVER :{BLACK}Place rivers.
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
STR_0292_SAVE_SCENARIO :Save scenario
STR_0293_LOAD_SCENARIO :Load scenario
STR_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_0294_QUIT_EDITOR :Quit editor
STR_0295 :
STR_0296_QUIT :Quit
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario
STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario
STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario
STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
STR_029C_QUIT_EDITOR :{WHITE}Quit Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land
STR_02A1_SMALL :{BLACK}Small
STR_02A2_MEDIUM :{BLACK}Medium
STR_02A3_LARGE :{BLACK}Large
STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
STR_SCENARIO_EDITOR_CITY :{BLACK}City
STR_SCENARIO_EDITOR_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size
STR_02A5_TOWN_SIZE :{YELLOW}Town size:
STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
STR_SELECT_LAYOUT_RANDOM :{BLACK}Random
STR_02B6 :{STRING} - {STRING5}
STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report
STR_OFF :Off
STR_SUMMARY :Summary
STR_FULL :Full
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Town directory
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Vehicle design names
STR_02BD :{BLACK}{STRING}
STR_02BE_DEFAULT :Default
STR_02BF_CUSTOM :Custom
STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Save custom names
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle design names selection
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customised vehicle design names
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C4_GAME_OPTIONS :Game options
STR_02C6_DIFFICULTY_SETTINGS :Difficulty settings
STR_MENU_CONFIG_SETTINGS :Advanced settings
STR_NEWGRF_SETTINGS :NewGRF settings
STR_TRANSPARENCY_OPTIONS :Transparency options
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Waypoints displayed
STR_02D0_FULL_ANIMATION :{SETX 12}Full animation
STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
############ range ends here
############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 :
STR_CONSOLE_SETTING :Toggle Console
STR_AI_DEBUG_MENU :AI Debug
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl+S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl+G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here
STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
STR_02DD_SUBSIDIES :Subsidies
STR_02DE_MAP_OF_WORLD :Map of world
STR_EXTRA_VIEW_PORT :Extra viewport
STR_SIGN_LIST :Sign list
STR_02DF_TOWN_DIRECTORY :Town directory
STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view
STR_02E0_CURRENCY_UNITS :{BLACK}Currency units
STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection
STR_MEASURING_UNITS :{BLACK}Measuring units
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Measuring units selection
STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on
STR_02E9_DRIVE_ON_LEFT :Drive on left
STR_02EA_DRIVE_ON_RIGHT :Drive on right
STR_02EB_TOWN_NAMES :{BLACK}Town names
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names
STR_02F4_AUTOSAVE :{BLACK}Autosave
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves
STR_02F7_OFF :Off
STR_02F8_EVERY_3_MONTHS :Every 3 months
STR_02F9_EVERY_6_MONTHS :Every 6 months
STR_02FA_EVERY_12_MONTHS :Every 12 months
STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customised game world/scenario
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Select single-player game
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Select multiplayer game of 2-8 players
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customised scenario
STR_0304_QUIT :{BLACK}Quit
STR_0305_QUIT_OPENTTD :{BLACK}Quit 'OpenTTD'
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here
STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry
STR_JUST_STRING :{STRING}
STR_JUST_RAW_STRING :{RAW_STRING}
STR_JUST_INT :{NUM}
STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
STR_0319_PAUSED :{YELLOW}* * PAUSED * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use
STR_032F_AUTOSAVE :{RED}AUTOSAVE
STR_SAVING_GAME :{RED}* * SAVING GAME * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
STR_6 :{BLACK}6
STR_7 :{BLACK}7
############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original)
STR_TOWNNAME_FRENCH :French
STR_TOWNNAME_GERMAN :German
STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional)
STR_TOWNNAME_LATIN_AMERICAN :Latin-American
STR_TOWNNAME_SILLY :Silly
STR_TOWNNAME_SWEDISH :Swedish
STR_TOWNNAME_DUTCH :Dutch
STR_TOWNNAME_FINNISH :Finnish
STR_TOWNNAME_POLISH :Polish
STR_TOWNNAME_SLOVAKISH :Slovakish
STR_TOWNNAME_NORWEGIAN :Norwegian
STR_TOWNNAME_HUNGARIAN :Hungarian
STR_TOWNNAME_AUSTRIAN :Austrian
STR_TOWNNAME_ROMANIAN :Romanian
STR_TOWNNAME_CZECH :Czech
STR_TOWNNAME_SWISS :Swiss
STR_TOWNNAME_DANISH :Danish
STR_TOWNNAME_TURKISH :Turkish
STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan
############ end of townname region
STR_CURR_GBP :Pounds (£)
STR_CURR_USD :Dollars ($)
STR_CURR_EUR :Euro (€)
STR_CURR_YEN :Yen (¥)
STR_CURR_ATS :Austrian Shilling (ATS)
STR_CURR_BEF :Belgian Franc (BEF)
STR_CURR_CHF :Swiss Franc (CHF)
STR_CURR_CZK :Czech Koruna (CZK)
STR_CURR_DEM :Deutschmark (DEM)
STR_CURR_DKK :Danish Krone (DKK)
STR_CURR_ESP :Peseta (ESP)
STR_CURR_FIM :Finnish Markka (FIM)
STR_CURR_FRF :Franc (FRF)
STR_CURR_GRD :Greek Drachma (GRD)
STR_CURR_HUF :Hungarian Forint (HUF)
STR_CURR_ISK :Icelandic Krona (ISK)
STR_CURR_ITL :Italian Lira (ITL)
STR_CURR_NLG :Dutch Guilder (NLG)
STR_CURR_NOK :Norwegian Krone (NOK)
STR_CURR_PLN :Polish Zloty (PLN)
STR_CURR_ROL :Romanian Leu (ROL)
STR_CURR_RUR :Russian Rubles (RUR)
STR_CURR_SIT :Slovenian Tolar (SIT)
STR_CURR_SEK :Swedish Krona (SEK)
STR_CURR_TRY :Turkish Lira (TRY)
STR_CURR_SKK :Slovak Koruna (SKK)
STR_CURR_BRL :Brazilian Real (BRL)
STR_CURR_EEK :Estonian Krooni (EEK)
STR_CURR_CUSTOM :Custom...
STR_OPTIONS_LANG :{BLACK}Language
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use
STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode
STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
STR_OPTIONS_RES :{BLACK}Screen resolution
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use
STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use
STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_OPTIONS_BASE_GRF_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{RAW_STRING}
STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use
STR_AUTOSAVE_1_MONTH :Every month
STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_MONTH_JAN :January
STR_MONTH_FEB :February
STR_MONTH_MAR :March
STR_MONTH_APR :April
STR_MONTH_MAY :May
STR_MONTH_JUN :June
STR_MONTH_JUL :July
STR_MONTH_AUG :August
STR_MONTH_SEP :September
STR_MONTH_OCT :October
STR_MONTH_NOV :November
STR_MONTH_DEC :December
STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_NO_ORDERS :{LTBLUE}No orders
STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
STR_PASSENGERS :passengers
STR_BAGS :bags
STR_TONS :tonnes
STR_LITERS :litres
STR_ITEMS :items
STR_CRATES :crates
STR_RES_OTHER :other
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list...
STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue.
STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost.
STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
# end of order system
STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
STR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied.
STR_AUTOREPLACE_MONEY_LIMIT :(money limit)
STR_CONFIG_SETTING :{BLACK}Advanced Settings
STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
STR_CONFIG_SETTING_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :{LTBLUE}Train acceleration model: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC :Realistic
STR_CONFIG_SETTING_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP)
STR_CONFIG_SETTING_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
STR_CONFIG_SETTING_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1}
STR_CONFIG_SETTING_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1}
STR_CONFIG_SETTING_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
STR_CONFIG_SETTING_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING1}
STR_CONFIG_SETTING_WARN_LOST_TRAIN :{LTBLUE}Warn if train is lost: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :no
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} months before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
STR_CONFIG_SETTING_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries {ORANGE}{STRING1}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :{LTBLUE}Enable terraforming the tiles at the map borders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
STR_CONFIG_SETTING_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1}
STR_CONFIG_SETTING_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LIVERIES_NONE :None
STR_CONFIG_SETTING_LIVERIES_OWN :Own company
STR_CONFIG_SETTING_LIVERIES_ALL :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :{LTBLUE}Left-click scrolling: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :{LTBLUE}Use the {ORANGE}{STRING1}{LTBLUE} date format for savegame names.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF :Off
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN :Own company
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_ALL :All companies
STR_CONFIG_SETTING_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LOADING_INDICATORS_OFF :Off
STR_CONFIG_SETTING_LOADING_INDICATORS_OWN :Own company
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL :All companies
STR_CONFIG_SETTING_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1}
STR_CONFIG_SETTING_QUICKGOTO :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_RAIL :Normal Rail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MONORAIL :Monorail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MAGLEV :Maglev
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :{LTBLUE}Show reserved tracks: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_MAX_OPCODES :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled
STR_CONFIG_SETTING_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING1}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING1}
STR_CONFIG_SETTING_COLORED_NEWS_YEAR :{LTBLUE}Coloured news appears in: {ORANGE}{STRING1}
STR_CONFIG_SETTING_STARTING_YEAR :{LTBLUE}Starting year: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{LTBLUE}Signal type to build by default: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :{LTBLUE}Cycle through signal types: {ORANGE}{STRING1}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
STR_CONFIG_SETTING_TOWN_LAYOUT :{LTBLUE}Road layout for new towns: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT :Left
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER :Centre
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT :Right
STR_CONFIG_SETTING_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING1} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled
STR_CONFIG_SETTING_SOFT_LIMIT :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING1}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled
STR_CONFIG_SETTING_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING1}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GUI :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Construction
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stations
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Economy
STR_CONFIG_SETTING_AI :{ORANGE}Competitors
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Display options
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaction
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Signals
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Cargo handling
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Autorenew
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Servicing
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Industries
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Not recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Not recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended)
STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
############ generic strings for settings
STR_CONFIG_SETTING_DISABLED :disabled
STR_CONFIG_SETTING_INT32 :{NUM}
STR_CONFIG_SETTING_CURRENCY :{CURRENCY}
STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value
STR_TEMPERATE_LANDSCAPE :Temperate landscape
STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
STR_TOYLAND_LANDSCAPE :Toyland landscape
STR_CHEATS :{WHITE}Cheats
STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
STR_GO_TO_WAYPOINT :Go via {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
STR_WAYPOINTNAME_CITY :Waypoint {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL :Waypoint {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT :Waypoint
STR_WAYPOINT :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type
STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_LIST :{WHITE}{WAYPOINT} - {COMMA} Train{P "" s}
STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode
STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Are you sure you want to create a random landscape?
STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
STR_MANY_RANDOM_INDUSTRIES :Many random industries
STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
STR_BUILD_LOCKS_TIP :{BLACK}Build locks
STR_LANDINFO_LOCK :Lock
STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here...
STR_LANDINFO_RIVER :River
STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use!
STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
STR_DRAG_DROP :{BLACK}Drag & Drop
STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop
STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
STR_FAST_FORWARD :{BLACK}Fast forward the game
STR_MESSAGE_HISTORY :{WHITE}Message History
STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages
STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construct Coal Mine
STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Forest
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construct Oil Rig
STR_CONSTRUCT_FARM_TIP :{BLACK}Fund Farm
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construct Copper Ore Mine
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Drill for Oil
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construct Gold Mine
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construct Diamond Mine
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construct Iron Ore Mine
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Fund Fruit Plantation
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Fund Rubber Plantation
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Fund Water Supply
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Candyfloss Forest
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Fund Battery Farm
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Drill for Cola
STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Fund Plastic Fountains
STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construct Bubble Generator
STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Toffee Quarry
STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine
STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry
STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry
STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type
STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type
STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train...
STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production
############ network gui strings
STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
STR_NETWORK_CONNECTION :{BLACK}Connection:
STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
STR_NETWORK_START_SERVER :{BLACK}Start server
STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server
STR_NETWORK_GAME_NAME :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
STR_NETWORK_FIND_SERVER :{BLACK}Find server
STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
STR_NETWORK_ADD_SERVER :{BLACK}Add server
STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games.
STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host
STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max
STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size
STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area
STR_NETWORK_DATE_CAPTION :{BLACK}Date
STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date
STR_NETWORK_YEARS_CAPTION :{BLACK}Years
STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running
STR_NETWORK_GAME_INFO :{SILVER}GAME INFO
STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING}
STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} : {NUM}
STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD :{SILVER}Password protected!
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
STR_NETWORK_JOIN_GAME :{BLACK}Join game
STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game
STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
STR_NETWORK_SET_PASSWORD :{BLACK}Set password
STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
STR_NETWORK_LAN :LAN
STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies
STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Any
STR_NETWORK_LANG_ENGLISH :English
STR_NETWORK_LANG_GERMAN :German
STR_NETWORK_LANG_FRENCH :French
STR_NETWORK_LANG_BRAZILIAN :Brazilian
STR_NETWORK_LANG_BULGARIAN :Bulgarian
STR_NETWORK_LANG_CHINESE :Chinese
STR_NETWORK_LANG_CZECH :Czech
STR_NETWORK_LANG_DANISH :Danish
STR_NETWORK_LANG_DUTCH :Dutch
STR_NETWORK_LANG_ESPERANTO :Esperanto
STR_NETWORK_LANG_FINNISH :Finnish
STR_NETWORK_LANG_HUNGARIAN :Hungarian
STR_NETWORK_LANG_ICELANDIC :Icelandic
STR_NETWORK_LANG_ITALIAN :Italian
STR_NETWORK_LANG_JAPANESE :Japanese
STR_NETWORK_LANG_KOREAN :Korean
STR_NETWORK_LANG_LITHUANIAN :Lithuanian
STR_NETWORK_LANG_NORWEGIAN :Norwegian
STR_NETWORK_LANG_POLISH :Polish
STR_NETWORK_LANG_PORTUGUESE :Portuguese
STR_NETWORK_LANG_ROMANIAN :Romanian
STR_NETWORK_LANG_RUSSIAN :Russian
STR_NETWORK_LANG_SLOVAK :Slovak
STR_NETWORK_LANG_SLOVENIAN :Slovenian
STR_NETWORK_LANG_SPANISH :Spanish
STR_NETWORK_LANG_SWEDISH :Swedish
STR_NETWORK_LANG_TURKISH :Turkish
STR_NETWORK_LANG_UKRAINIAN :Ukrainian
STR_NETWORK_LANG_AFRIKAANS :Afrikaans
STR_NETWORK_LANG_CROATIAN :Croatian
STR_NETWORK_LANG_CATALAN :Catalan
STR_NETWORK_LANG_ESTONIAN :Estonian
STR_NETWORK_LANG_GALICIAN :Galician
STR_NETWORK_LANG_GREEK :Greek
STR_NETWORK_LANG_LATVIAN :Latvian
############ End of leave-in-this-order
STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
STR_NETWORK_NEW_COMPANY :{BLACK}New company
STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company
STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game
STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator
STR_NETWORK_JOIN_COMPANY :{BLACK}Join company
STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company
STR_NETWORK_REFRESH :{BLACK}Refresh server
STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info
STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO
STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY}
STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING}
STR_NETWORK_CONNECTING :{WHITE}Connecting...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting..
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising..
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting..
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map..
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data..
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering..
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} downloaded so far
STR_NETWORK_DISCONNECT :{BLACK}Disconnect
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_CLIENT_LIST :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New Company
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load savegame
STR_NETWORK_ERR_SERVER_START :{WHITE} Could not start the server
STR_NETWORK_ERR_CLIENT_START :{WHITE} Could not connect
STR_NETWORK_ERR_TIMEOUT :{WHITE} Connection #{NUM} timed out
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} A protocol-error was made and the connection was closed
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} The revision of this client does not match the server's revision
STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Wrong password
STR_NETWORK_ERR_SERVER_FULL :{WHITE} The server is full
STR_NETWORK_ERR_SERVER_BANNED :{WHITE} You are banned from this server
STR_NETWORK_ERR_KICKED :{WHITE} You were kicked out of the game
STR_NETWORK_ERR_CHEATER :{WHITE} Cheating is not allowed on this server
############ Leave those lines in this order!!
STR_NETWORK_ERR_CLIENT_GENERAL :general error
STR_NETWORK_ERR_CLIENT_DESYNC :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong password
STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand
STR_NETWORK_ERR_CLIENT_KICKED :kicked by server
STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat
STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full
############ End of leave-in-this-order
STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Game paused (not enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Game unpaused (enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (connecting client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
############ End of leave-in-this-order
STR_NETWORK_CLIENT_LEAVING :leaving
STR_NETWORK_CLIENT_JOINED :*** {RAW_STRING} has joined the game
STR_NETWORK_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
STR_NETWORK_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
STR_NETWORK_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY}
STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY}
STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {GRAY}{RAW_STRING}
STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {GRAY}{RAW_STRING}
STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] :
STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {GRAY}{RAW_STRING}
STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {GRAY}{RAW_STRING}
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {GRAY}{RAW_STRING}
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session
STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait...
STR_NETWORK_SERVER :Server
STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_CLIENTLIST_NONE :(none)
STR_NETWORK_CLIENTLIST_KICK :Kick
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
STR_NETWORK_SEND :{BLACK}Send
############ end network gui strings
##### PNG-MAP-Loader
STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG...
STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found.
STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY}
STR_0801_COST :{RED}Cost: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY}
STR_0803_INCOME :{GREEN}Income: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
STR_FEEDER :{YELLOW}Transfer: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
STR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
STR_080A_ROCKS :Rocks
STR_080B_ROUGH_LAND :Rough land
STR_080C_BARE_LAND :Bare land
STR_080D_GRASS :Grass
STR_080E_FIELDS :Fields
STR_080F_SNOW_COVERED_LAND :Snow-covered land
STR_0810_DESERT :Desert
##id 0x1000
STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
STR_1004_TOO_HIGH :{WHITE}... too high
STR_ALREADY_LEVELLED :{WHITE}... already flat
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railway Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Maglev Construction
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation
STR_1015_RAILROAD_CONSTRUCTION :Railway construction
STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railway construction
STR_1016_MONORAIL_CONSTRUCTION :Monorail construction
STR_1017_MAGLEV_CONSTRUCTION :Maglev construction
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railway station
STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals
STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals
STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation
STR_1021_RAILROAD_TRACK :Railway track
STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals
STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
STR_SELECT_STATION_TO_JOIN :{BLACK}Join station
##id 0x1800
STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction
STR_WHITE_TRAMWAY_CONSTRUCTION :{WHITE}Tramway Construction
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge
STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation
STR_TRAM_DEPOT_ORIENTATION :{WHITE}Tram Depot Orientation
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here...
STR_CAN_T_BUILD_TRAM_VEHICLE :{WHITE}Can't build tram vehicle depot here...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station...
STR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station...
STR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station...
STR_180A_ROAD_CONSTRUCTION :Road construction
STR_TRAMWAY_CONSTRUCTION :Tramway construction
STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section
STR_BUILD_AUTOROAD_TIP :{BLACK}Build road section using the Autoroad mode
STR_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section
STR_BUILD_AUTOTRAM_TIP :{BLACK}Build tramway section using the Autotram mode
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
STR_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay
STR_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station
STR_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel
STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction
STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
STR_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
STR_1814_ROAD :Road
STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights
STR_1816_TREE_LINED_ROAD :Tree-lined road
STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
STR_TRAMWAY :Tramway
STR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
STR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station...
STR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
STR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station...
##id 0x2000
STR_2000_TOWNS :{WHITE}Towns
STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA})
STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{SIGN}
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (City)
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Rename Town
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to centre view on town
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on town location
STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200F_TALL_OFFICE_BLOCK :Tall office block
STR_2010_OFFICE_BLOCK :Office block
STR_2011_SMALL_BLOCK_OF_FLATS :Small block of flats
STR_2012_CHURCH :Church
STR_2013_LARGE_OFFICE_BLOCK :Large office block
STR_2014_TOWN_HOUSES :Town houses
STR_2015_HOTEL :Hotel
STR_2016_STATUE :Statue
STR_2017_FOUNTAIN :Fountain
STR_2018_PARK :Park
STR_2019_OFFICE_BLOCK :Office block
STR_201A_SHOPS_AND_OFFICES :Shops and offices
STR_201B_MODERN_OFFICE_BUILDING :Modern office building
STR_201C_WAREHOUSE :Warehouse
STR_201D_OFFICE_BLOCK :Office block
STR_201E_STADIUM :Stadium
STR_201F_OLD_HOUSES :Old houses
STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority
STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings:
STR_2024 :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Subsidies
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking:
STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2}
STR_2028_BY :{YELLOW} (by {DATE_SHORT})
STR_202A_NONE :{ORANGE}None
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised:
STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, until {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year!
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_2036_COTTAGES :Cottages
STR_2037_HOUSES :Houses
STR_2038_FLATS :Flats
STR_2039_TALL_OFFICE_BLOCK :Tall office block
STR_203A_SHOPS_AND_OFFICES :Shops and offices
STR_203B_SHOPS_AND_OFFICES :Shops and offices
STR_203C_THEATER :Theatre
STR_203D_STADIUM :Stadium
STR_203E_OFFICES :Offices
STR_203F_HOUSES :Houses
STR_2040_CINEMA :Cinema
STR_2041_SHOPPING_MALL :Shopping mall
STR_2042_DO_IT :{BLACK}Do it
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above
STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction
STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner
STR_204B_FUND_NEW_BUILDINGS :Fund new buildings
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction)
STR_2059_IGLOO :Igloo
STR_205A_TEPEES :Tepees
STR_205B_TEAPOT_HOUSE :Teapot-House
STR_205C_PIGGY_BANK :Piggy-Bank
STR_INDUSTRY :{INDUSTRY}
STR_TOWN :{TOWN}
STR_INDUSTRY_FORMAT :{TOWN} {STRING}
STR_STATION :{STATION}
##id 0x2800
STR_LANDSCAPING :Landscaping
STR_2800_PLANT_TREES :Plant trees
STR_2801_PLACE_SIGN :Place sign
STR_2802_TREES :{WHITE}Trees
STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here
STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
STR_2806 :{WHITE}{SIGN}
STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
STR_280A_SIGN :Sign
STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
STR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant
STR_280E_TREES :Trees
STR_280F_RAINFOREST :Rainforest
STR_2810_CACTUS_PLANTS :Cactus Plants
##id 0x3000
STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection
STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection
STR_3002_ORIENTATION :{BLACK}Orientation
STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks
STR_3004_PLATFORM_LENGTH :{BLACK}Platform length
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts
STR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
STR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
STR_3030_RENAME_STATION_LOADING :Rename station/loading area
STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
STR_3032_RATINGS :{BLACK}Ratings
STR_3033_ACCEPTS :{BLACK}Accepts
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service:
############ range for rating starts
STR_3035_APPALLING :Appalling
STR_3036_VERY_POOR :Very Poor
STR_3037_POOR :Poor
STR_3038_MEDIOCRE :Mediocre
STR_3039_GOOD :Good
STR_303A_VERY_GOOD :Very Good
STR_303B_EXCELLENT :Excellent
STR_303C_OUTSTANDING :Outstanding
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING}
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING}
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING}
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lorry Station Orientation
STR_PASSENGER_TRAM_STATION_ORIENTATION :{WHITE}Passenger Tram Orientation
STR_CARGO_TRAM_STATION_ORIENT :{WHITE}Freight Tram Orientation
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish lorry station first
STR_MUST_DEMOLISH_PASSENGER_TRAM_STATION :{WHITE}Must demolish passenger tram station first
STR_MUST_DEMOLISH_CARGO_TRAM_STATION :{WHITE}Must demolish freight tram station first
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- None -
STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railway station orientation
STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railway station
STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railway station
STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation
STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select lorry loading bay orientation
STR_SELECT_PASSENGER_TRAM_STATION_ORIENTATION :{BLACK}Select passenger tram station orientation
STR_SELECT_CARGO_TRAM_STATION_ORIENTATION :{BLACK}Select freight tram station orientation
STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centre main view on station location
STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to centre view on station
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Railway station
STR_305F_AIRCRAFT_HANGAR :Aircraft hangar
STR_3060_AIRPORT :Airport
STR_3061_TRUCK_LOADING_AREA :Lorry loading area
STR_3062_BUS_STATION :Bus station
STR_3063_SHIP_DOCK :Ship dock
STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site
STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site
STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight
STR_3068_DOCK :{WHITE}Dock
STR_3069_BUOY :Buoy
STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out
STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
STR_UNDEFINED :(undefined string)
STR_STAT_CLASS_DFLT :Default station
STR_STAT_CLASS_WAYP :Waypoints
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation
STR_3804_WATER :Water
STR_3805_COAST_OR_RIVERBANK :Coast or riverbank
STR_3806_SHIP_DEPOT :Ship depot
STR_AQUEDUCT :Aqueduct
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Save Game
STR_4001_LOAD_GAME :{WHITE}Load Game
STR_4002_SAVE :{BLACK}Save
STR_4003_DELETE :{BLACK}Delete
STR_4004 :{COMPANY}, {STRING1}
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1}
STR_4005_BYTES_FREE :{BLACK}{BYTES} free
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game
STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game
STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way
STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Coal Mine
STR_4803_POWER_STATION :Power Station
STR_4804_SAWMILL :Sawmill
STR_4805_FOREST :Forest
STR_4806_OIL_REFINERY :Oil Refinery
STR_4807_OIL_RIG :Oil Rig
STR_4808_FACTORY :Factory
STR_4809_PRINTING_WORKS :Printing Works
STR_480A_STEEL_MILL :Steel Mill
STR_480B_FARM :Farm
STR_480C_COPPER_ORE_MINE :Copper Ore Mine
STR_480D_OIL_WELLS :Oil Wells
STR_480E_BANK :Bank
STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant
STR_4810_PAPER_MILL :Paper Mill
STR_4811_GOLD_MINE :Gold Mine
STR_4812_BANK :Bank
STR_4813_DIAMOND_MINE :Diamond Mine
STR_4814_IRON_ORE_MINE :Iron Ore Mine
STR_4815_FRUIT_PLANTATION :Fruit Plantation
STR_4816_RUBBER_PLANTATION :Rubber Plantation
STR_4817_WATER_SUPPLY :Water Supply
STR_4818_WATER_TOWER :Water Tower
STR_4819_FACTORY :Factory
STR_481A_FARM :Farm
STR_481B_LUMBER_MILL :Lumber Mill
STR_481C_COTTON_CANDY_FOREST :Candyfloss Forest
STR_481D_CANDY_FACTORY :Sweet Factory
STR_481E_BATTERY_FARM :Battery Farm
STR_481F_COLA_WELLS :Cola Wells
STR_4820_TOY_SHOP :Toy Shop
STR_4821_TOY_FACTORY :Toy Factory
STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains
STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
STR_4824_BUBBLE_GENERATOR :Bubble Generator
STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
############ range for produces starts
STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed:
STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK}
STR_4827_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_4828_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on industry location
STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{STRING2} announces imminent closure!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production!
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50%
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel
STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot
STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_500E_SUSPENSION_STEEL :Suspension, Steel
STR_500F_GIRDER_STEEL :Girder, Steel
STR_5010_CANTILEVER_STEEL :Cantilever, Steel
STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete
STR_5012_WOODEN :Wooden
STR_5013_CONCRETE :Concrete
STR_5014_TUBULAR_STEEL :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
STR_5017_RAILROAD_TUNNEL :Railway tunnel
STR_5018_ROAD_TUNNEL :Road tunnel
STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge
STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge
STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge
STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge
STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge
STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge
STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge
STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge
STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge
STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge
STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge
STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge
STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge
STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way
STR_5801_TRANSMITTER :Transmitter
STR_5802_LIGHTHOUSE :Lighthouse
STR_5803_COMPANY_HEADQUARTERS :Company Headquarters
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way
STR_5805_COMPANY_OWNED_LAND :Company-owned land
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed
STR_SV_TRAIN_NAME :Train {COMMA}
STR_SV_ROADVEH_NAME :Road Vehicle {COMMA}
STR_SV_SHIP_NAME :Ship {COMMA}
STR_SV_AIRCRAFT_NAME :Aircraft {COMMA}
STR_SV_STNAME :{STRING1}
STR_SV_STNAME_NORTH :{STRING1} North
STR_SV_STNAME_SOUTH :{STRING1} South
STR_SV_STNAME_EAST :{STRING1} East
STR_SV_STNAME_WEST :{STRING1} West
STR_SV_STNAME_CENTRAL :{STRING1} Central
STR_SV_STNAME_TRANSFER :{STRING1} Transfer
STR_SV_STNAME_HALT :{STRING1} Halt
STR_SV_STNAME_VALLEY :{STRING1} Valley
STR_SV_STNAME_HEIGHTS :{STRING1} Heights
STR_SV_STNAME_WOODS :{STRING1} Woods
STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside
STR_SV_STNAME_EXCHANGE :{STRING1} Exchange
STR_SV_STNAME_AIRPORT :{STRING1} Airport
STR_SV_STNAME_OILFIELD :{STRING1} Oilfield
STR_SV_STNAME_MINES :{STRING1} Mines
STR_SV_STNAME_DOCKS :{STRING1} Docks
STR_SV_STNAME_BUOY_1 :{STRING1} Buoy 1
STR_SV_STNAME_BUOY_2 :{STRING1} Buoy 2
STR_SV_STNAME_BUOY_3 :{STRING1} Buoy 3
STR_SV_STNAME_BUOY_4 :{STRING1} Buoy 4
STR_SV_STNAME_BUOY_5 :{STRING1} Buoy 5
STR_SV_STNAME_BUOY_6 :{STRING1} Buoy 6
STR_SV_STNAME_BUOY_7 :{STRING1} Buoy 7
STR_SV_STNAME_BUOY_8 :{STRING1} Buoy 8
STR_SV_STNAME_BUOY_9 :{STRING1} Buoy 9
STR_SV_STNAME_ANNEXE :{STRING1} Annexe
STR_SV_STNAME_SIDINGS :{STRING1} Sidings
STR_SV_STNAME_BRANCH :{STRING1} Branch
STR_SV_STNAME_UPPER :Upper {STRING1}
STR_SV_STNAME_LOWER :Lower {STRING1}
STR_SV_STNAME_HELIPORT :{STRING1} Heliport
STR_SV_STNAME_FOREST :{STRING1} Forest
STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM}
############ end of savegame specific region!
##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
STR_OPTIONS_SAVE_CHANGES :{BLACK}Save
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Easy
STR_6802_MEDIUM :{BLACK}Medium
STR_6803_HARD :{BLACK}Hard
STR_6804_CUSTOM :{BLACK}Custom
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING}
STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING}
STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING}
STR_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_NONE :None
STR_NUM_VERY_LOW :Very low
STR_6816_LOW :Low
STR_6817_NORMAL :Normal
STR_6818_HIGH :High
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Very Slow
STR_681C_SLOW :Slow
STR_681D_MEDIUM :Medium
STR_681E_FAST :Fast
STR_681F_VERY_FAST :Very Fast
STR_VERY_LOW :Very Low
STR_6820_LOW :Low
STR_6821_MEDIUM :Medium
STR_6822_HIGH :High
STR_6823_NONE :None
STR_6824_REDUCED :Reduced
STR_6825_NORMAL :Normal
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Very Flat
STR_682B_FLAT :Flat
STR_682C_HILLY :Hilly
STR_682D_MOUNTAINOUS :Mountainous
STR_682E_STEADY :Steady
STR_682F_FLUCTUATING :Fluctuating
STR_6830_IMMEDIATE :Immediate
STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player
STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player
STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations
STR_6835_AT_END_OF_LINE_ONLY :At end of line only
STR_6836_OFF :Off
STR_6837_ON :On
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart
STR_PERMISSIVE :Permissive
STR_TOLERANT :Tolerant
STR_HOSTILE :Hostile
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_7002_COMPANY :(Company {COMMA})
STR_7004_NEW_FACE :{BLACK}New Face
STR_7005_COLOR_SCHEME :{BLACK}Colour Scheme
STR_7006_COLOR_SCHEME :{GOLD}Colour Scheme:
STR_7007_NEW_COLOR_SCHEME :{WHITE}New Colour Scheme
STR_7008_COMPANY_NAME :{BLACK}Company Name
STR_7009_PRESIDENT_NAME :{BLACK}Manager Name
STR_700A_COMPANY_NAME :Company Name
STR_700B_PRESIDENT_S_NAME :Manager's Name
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
STR_700E_FINANCES :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income
STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Construction
STR_7012_NEW_VEHICLES :{GOLD}New Vehicles
STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
STR_7018_TRAIN_INCOME :{GOLD}Train Income
STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicle Income
STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income
STR_701B_SHIP_INCOME :{GOLD}Ship Income
STR_701C_LOAN_INTEREST :{GOLD}Loan Interest
STR_701D_OTHER :{GOLD}Other
STR_701E :{BLACK}-{CURRENCY}
STR_701F :{BLACK}+{CURRENCY}
STR_7020_TOTAL :{WHITE}Total:
STR_7021 :{COMPANY} {COMPANYNUM}
STR_7022_INCOME_GRAPH :{WHITE}Income Graph
STR_CURRCOMPACT :{CURRCOMPACT}
STR_7024 :{COMMA}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph
STR_7026_BANK_BALANCE :{WHITE}Bank Balance
STR_7027_LOAN :{WHITE}Loan
STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
STR_7028 :{BLACK}{CURRENCY}
STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY}
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay
STR_702E_REQUIRED :{WHITE}...{CURRENCY} required
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for manager
STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the manager's name
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Click on desired colour scheme
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan
STR_7037_PRESIDENT :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Vehicles:
STR_TRAINS :{WHITE}{COMMA} train{P "" s}
STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
STR_AIRCRAFT :{WHITE}{COMMA} aircraft
STR_SHIPS :{WHITE}{COMMA} ship{P "" s}
STR_7042_NONE :{WHITE}None
STR_7043_FACE_SELECTION :{WHITE}Face Selection
STR_7044_MALE :{BLACK}Male
STR_7045_FEMALE :{BLACK}Female
STR_7046_NEW_FACE :{BLACK}New Face
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection
STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces
STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces
STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face
STR_704C_KEY :{BLACK}Key
STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs
STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs
STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off
STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered
STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000)
STR_7052_COMPANY_VALUES :{WHITE}Company values
STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table
STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble!
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_7058_PRESIDENT :{BLACK}{PRESIDENTNAME}{}(Manager)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Engineer
STR_7067_TRAFFIC_MANAGER :Traffic Manager
STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator
STR_7069_ROUTE_SUPERVISOR :Route Supervisor
STR_706A_DIRECTOR :Director
STR_706B_CHIEF_EXECUTIVE :Chief Executive
STR_706C_CHAIRMAN :Chairman
STR_706D_PRESIDENT :President
STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Build HQ
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_7072_VIEW_HQ :{BLACK}View HQ
STR_RELOCATE_HQ :{BLACK}Relocate HQ
STR_COMPANY_JOIN :{BLACK}Join
STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company
STR_COMPANY_PASSWORD :{BLACK}Password
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
STR_SET_COMPANY_PASSWORD :{BLACK}Set company password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company
STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company
STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company
STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company
STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
STR_707D_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}!
STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_STEAM :Steam Engine
STR_LIVERY_DIESEL :Diesel Engine
STR_LIVERY_ELECTRIC :Electric Engine
STR_LIVERY_MONORAIL :Monorail Engine
STR_LIVERY_MAGLEV :Maglev Engine
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
STR_LIVERY_FREIGHT_WAGON :Freight Wagon
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Lorry
STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
STR_LIVERY_FREIGHT_SHIP :Freight Ship
STR_LIVERY_HELICOPTER :Helicopter
STR_LIVERY_SMALL_PLANE :Small Aeroplane
STR_LIVERY_LARGE_PLANE :Large Aeroplane
STR_LIVERY_PASSENGER_TRAM :Passenger Tram
STR_LIVERY_FREIGHT_TRAM :Freight Tram
STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
STR_LIVERY_ROADVEH_TIP :{BLACK}Show road vehicle colour schemes
STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_8006_POWERNAUT_DIESEL :Powernaut Diesel
STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
STR_800A_SH_8P_STEAM :SH '8P' (Steam)
STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_800C_DASH_DIESEL :'Dash' (Diesel)
STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_800E_UU_37_DIESEL :UU '37' (Diesel)
STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_8010_CS_4000_DIESEL :CS 4000 (Diesel)
STR_8011_CS_2400_DIESEL :CS 2400 (Diesel)
STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_8016_SH_125_DIESEL :SH '125' (Diesel)
STR_8017_SH_30_ELECTRIC :SH '30' (Electric)
STR_8018_SH_40_ELECTRIC :SH '40' (Electric)
STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric)
STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
STR_801B_PASSENGER_CAR :Passenger Carriage
STR_801C_MAIL_VAN :Mail Van
STR_801D_COAL_CAR :Coal Truck
STR_801E_OIL_TANKER :Oil Tanker
STR_801F_LIVESTOCK_VAN :Livestock Van
STR_8020_GOODS_VAN :Goods Van
STR_8021_GRAIN_HOPPER :Grain Hopper
STR_8022_WOOD_TRUCK :Wood Truck
STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8024_STEEL_TRUCK :Steel Truck
STR_8025_ARMORED_VAN :Armoured Van
STR_8026_FOOD_VAN :Food Van
STR_8027_PAPER_TRUCK :Paper Truck
STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8029_WATER_TANKER :Water Tanker
STR_802A_FRUIT_TRUCK :Fruit Truck
STR_802B_RUBBER_TRUCK :Rubber Truck
STR_802C_SUGAR_TRUCK :Sugar Truck
STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_802E_TOFFEE_HOPPER :Toffee Hopper
STR_802F_BUBBLE_VAN :Bubble Van
STR_8030_COLA_TANKER :Cola Tanker
STR_8031_CANDY_VAN :Sweet Van
STR_8032_TOY_VAN :Toy Van
STR_8033_BATTERY_TRUCK :Battery Truck
STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8035_PLASTIC_TRUCK :Plastic Truck
STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Passenger Carriage
STR_803A_MAIL_VAN :Mail Van
STR_803B_COAL_CAR :Coal Truck
STR_803C_OIL_TANKER :Oil Tanker
STR_803D_LIVESTOCK_VAN :Livestock Van
STR_803E_GOODS_VAN :Goods Van
STR_803F_GRAIN_HOPPER :Grain Hopper
STR_8040_WOOD_TRUCK :Wood Truck
STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8042_STEEL_TRUCK :Steel Truck
STR_8043_ARMORED_VAN :Armoured Van
STR_8044_FOOD_VAN :Food Van
STR_8045_PAPER_TRUCK :Paper Truck
STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8047_WATER_TANKER :Water Tanker
STR_8048_FRUIT_TRUCK :Fruit Truck
STR_8049_RUBBER_TRUCK :Rubber Truck
STR_804A_SUGAR_TRUCK :Sugar Truck
STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_804C_TOFFEE_HOPPER :Toffee Hopper
STR_804D_BUBBLE_VAN :Bubble Van
STR_804E_COLA_TANKER :Cola Tanker
STR_804F_CANDY_VAN :Sweet Van
STR_8050_TOY_VAN :Toy Van
STR_8051_BATTERY_TRUCK :Battery Truck
STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8053_PLASTIC_TRUCK :Plastic Truck
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Passenger Carriage
STR_805A_MAIL_VAN :Mail Van
STR_805B_COAL_CAR :Coal Truck
STR_805C_OIL_TANKER :Oil Tanker
STR_805D_LIVESTOCK_VAN :Livestock Van
STR_805E_GOODS_VAN :Goods Van
STR_805F_GRAIN_HOPPER :Grain Hopper
STR_8060_WOOD_TRUCK :Wood Truck
STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8062_STEEL_TRUCK :Steel Truck
STR_8063_ARMORED_VAN :Armoured Van
STR_8064_FOOD_VAN :Food Van
STR_8065_PAPER_TRUCK :Paper Truck
STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8067_WATER_TANKER :Water Tanker
STR_8068_FRUIT_TRUCK :Fruit Truck
STR_8069_RUBBER_TRUCK :Rubber Truck
STR_806A_SUGAR_TRUCK :Sugar Truck
STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_806C_TOFFEE_HOPPER :Toffee Hopper
STR_806D_BUBBLE_VAN :Bubble Van
STR_806E_COLA_TANKER :Cola Tanker
STR_806F_CANDY_VAN :Sweet Van
STR_8070_TOY_VAN :Toy Van
STR_8071_BATTERY_TRUCK :Battery Truck
STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8073_PLASTIC_TRUCK :Plastic Truck
STR_8074_MPS_REGAL_BUS :MPS Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_8076_FOSTER_BUS :Foster Bus
STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck
STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck
STR_807D_DW_COAL_TRUCK :DW Coal Truck
STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck
STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck
STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker
STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker
STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van
STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck
STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck
STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck
STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck
STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck
STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck
STR_809A_UHL_ARMORED_TRUCK :Uhl Armoured Truck
STR_809B_FOSTER_ARMORED_TRUCK :Foster Armoured Truck
STR_809C_FOSTER_FOOD_VAN :Foster Food Van
STR_809D_PERRY_FOOD_VAN :Perry Food Van
STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van
STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker
STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_80A7_MPS_WATER_TANKER :MPS Water Tanker
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_80D7_SAMPSON_U52 :Sampson U52
STR_80D8_COLEMAN_COUNT :Coleman Count
STR_80D9_FFP_DART :FFP Dart
STR_80DA_YATE_HAUGAN :Yate Haugan
STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
STR_80E2_DARWIN_100 :Darwin 100
STR_80E3_DARWIN_200 :Darwin 200
STR_80E4_DARWIN_300 :Darwin 300
STR_80E5_DARWIN_400 :Darwin 400
STR_80E6_DARWIN_500 :Darwin 500
STR_80E7_DARWIN_600 :Darwin 600
STR_80E8_GURU_GALAXY :Guru Galaxy
STR_80E9_AIRTAXI_A21 :Airtaxi A21
STR_80EA_AIRTAXI_A31 :Airtaxi A31
STR_80EB_AIRTAXI_A32 :Airtaxi A32
STR_80EC_AIRTAXI_A33 :Airtaxi A33
STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_80EE_DINGER_100 :Dinger 100
STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_80F1_KELLING_K1 :Kelling K1
STR_80F2_KELLING_K6 :Kelling K6
STR_80F3_KELLING_K7 :Kelling K7
STR_80F4_DARWIN_700 :Darwin 700
STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_80F6_DINGER_200 :Dinger 200
STR_80F7_DINGER_1000 :Dinger 1000
STR_80F8_PLODDYPHUT_100 :Ploddyphut 100
STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
STR_8102_RAILROAD_LOCOMOTIVE :railway locomotive
STR_8103_ROAD_VEHICLE :road vehicle
STR_8104_AIRCRAFT :aircraft
STR_8105_SHIP :ship
STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive
##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot
STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_8802_DETAILS :{WHITE}{VEHICLE} (Details)
STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way
STR_8804 :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_NON_STOP :{BLACK}Non-stop
STR_ORDER_GO_TO :Go to
STR_ORDER_GO_NON_STOP_TO :Go non-stop to
STR_ORDER_GO_VIA :Go via
STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
STR_ORDER_DROP_NO_LOADING :No loading
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
STR_ORDER_DROP_UNLOAD :Unload all
STR_ORDER_DROP_TRANSFER :Transfer
STR_ORDER_DROP_NO_UNLOADING :No unloading
STR_ORDER_FULL_LOAD :(Full load)
STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
STR_ORDER_NO_LOAD :(No loading)
STR_ORDER_UNLOAD :(Unload and take cargo)
STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
STR_ORDER_TRANSFER :(Transfer and take cargo)
STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
STR_ORDER_NO_UNLOAD :(No unload and take cargo)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load)
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
STR_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order
STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_NEAREST_DEPOT :the nearest
STR_ORDER_NEAREST_HANGAR :the nearest Hangar
STR_ORDER_SERVICE_AT :Service at
STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at
STR_ORDER_TRAIN_DEPOT :Train Depot
STR_ORDER_ROAD_DEPOT :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT :Ship Depot
STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING}
STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING}
STR_GO_TO_HANGAR :{STRING} {STATION} Hangar
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
STR_ORDER_DROP_SERVICE_DEPOT :Service if needed
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
STR_ORDER_CONDITIONAL_AGE :Vehicle age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA}
STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled)
STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING1}
STR_TIMETABLE_STAY_FOR :and stay for {STRING1}
STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1}
STR_TIMETABLE_DAYS :{COMMA} day{P "" s}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" s}
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
STR_INVALID_ORDER :{RED} (Invalid Order)
STR_UNKNOWN_STATION :unknown station
STR_8812_EMPTY :{LTBLUE}Empty
STR_8813_FROM :{LTBLUE}{CARGO} from {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot
STR_8815_NEW_VEHICLES :{BLACK}New Vehicles
STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles
STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Rail Vehicles
STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders
STR_CLONE_TRAIN :{BLACK}Clone Train
STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders
STR_8820_RENAME :{BLACK}Rename
STR_8823_SKIP :{BLACK}Skip
STR_8824_DELETE :{BLACK}Delete
STR_8826_GO_TO :{BLACK}Go To
STR_REFIT :{BLACK}Refit
STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
STR_REFIT_ORDER :(Refit to {STRING})
STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
STR_STOP_ORDER :(Stop)
STR_TIMETABLE_VIEW :{BLACK}Timetable
STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
STR_ORDER_VIEW :{BLACK}Orders
STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
STR_8829_ORDERS :{WHITE}{VEHICLE} (Orders)
STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - -
STR_SERVICE :{BLACK}Service
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railway vehicle...
STR_882C_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{VEHICLE}
STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
STR_LEAVING :{LTBLUE}Leaving
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot
STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders
STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
STR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations
STR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station
STR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station
STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart
STR_8838_N_A :N/A{SKIP}
STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railway vehicle...
STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information
STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Build new trains (requires train depot)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train depot location
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train
STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders
STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train's location
STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot. Ctrl+Click will only service
STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear it
STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train
STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details
STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval
STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle
STR_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list
STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it.
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Broken down
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stopped
STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_8863_CRASHED :{RED}Crashed!
STR_8865_NAME_TRAIN :{WHITE}Name train
STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train...
STR_8867_NAME_TRAIN :{BLACK}Name train
STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision
STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train...
STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type
STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type...
STR_CLEAR_TIME :{BLACK}Clear Time
STR_RESET_LATENESS :{BLACK}Reset Late Counter
STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
STR_WAYPOINT_NAME :{WHITE}{WAYPOINT}
STR_TRAIN_STOPPING :{RED}Stopping
STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_TRAIN_STUCK :{ORANGE}Waiting for free path
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle...
STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle...
STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations.
STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
STR_TIMETABLE_STATUS_ON_TIME :This vehicle is currently running on time
STR_TIMETABLE_STATUS_LATE :This vehicle is currently running {STRING1} late
STR_TIMETABLE_STATUS_EARLY :This vehicle is currently running {STRING1} early
STR_TIMETABLE_TOTAL_TIME :This timetable will take {STRING1} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :This timetable will take at least {STRING1} to complete (not all timetabled)
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot
STR_9004_NEW_VEHICLES :{BLACK}New Vehicles
STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles
STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle
STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle...
STR_900C_DETAILS :{WHITE}{VEHICLE} (Details)
STR_900D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_900E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_9011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_9012_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}
STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot
STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Build new road vehicles (requires road vehicle depot)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Centre main view on vehicle's location
STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot. Ctrl+Click will only service
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre main view on road vehicle depot location
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
STR_BARE_CARGO :{CARGO}
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle
STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle
STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around...
STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units
STR_9034_RENAME :{BLACK}Rename
STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type...
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Refit road vehicle to carry a different cargo type
STR_REFIT_ROAD_VEHICLE :{BLACK}Refit road vehicle
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Can't refit road vehicle...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for road vehicle to carry
##id 0x9800
STR_9800_WATERWAYS_CONSTRUCTION :Waterways construction
STR_9801_WATERWAYS_CONSTRUCTION :{WHITE}Waterways construction
STR_9801_WATERWAYS_CONSTRUCTION_SE :{WHITE}Waterways
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot
STR_9804_NEW_SHIPS :{BLACK}New Ships
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ship{P "" s}
STR_9808_NEW_SHIPS :{WHITE}New Ships
STR_9809_BUILD_SHIP :{BLACK}Build Ship
STR_CLONE_SHIP :{BLACK}Clone Ship
STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot
STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship...
STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way
STR_980F :{WHITE}{VEHICLE}
STR_9811_DETAILS :{WHITE}{VEHICLE} (Details)
STR_9812_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_9813_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_9816_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}{VEHICLE} is waiting in depot
STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships)
STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship depot location
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Build new ships (requires ship depot)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship's location
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details
STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_982F_NAME_SHIP :{BLACK}Name ship
STR_9831_NAME_SHIP :{WHITE}Name ship
STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship...
STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Place a buoy which can be used as a waypoint
STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct
STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
STR_9836_RENAME :{BLACK}Rename
STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type
STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type
STR_983B_REFIT :{WHITE}{VEHICLE} (Refit)
STR_983C_REFIT_SHIP :{BLACK}Refit ship
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
STR_9842_REFITTABLE :(refittable)
##id 0xA000
STR_A000_AIRPORTS :{WHITE}Airports
STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar
STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft
STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft
STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft
STR_A00A :{WHITE}{VEHICLE}
STR_A00B_ORDERS :{WHITE}{VEHICLE} (Orders)
STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details)
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_A011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar...
STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}{VEHICLE} is waiting in the aircraft hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
STR_A019_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}
STR_A01A_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}
STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar
STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
STR_A01D_AIRPORT_CONSTRUCTION :Airport construction
STR_A01E_BUILD_AIRPORT :{BLACK}Build airport
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar)
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it
STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Centre main view on hangar location
STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information
STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft
STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft
STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre main view on aircraft's location
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details
STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr
STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft
STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft...
STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball!
STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Rename
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type
STR_A03C_REFIT :{WHITE}{VEHICLE} (Refit)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry:
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING1}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision!
STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}!
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}!
STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings
STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes
STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters
STR_NEWGRF_TIP :{BLACK}A list of all the Newgrf sets that you have installed. Click a set to change the settings
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There are currently no newgrf files installed! Please refer to the manual for instructions on installing new graphics
STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{SKIP}{STRING1} is for the {STRING1} version of TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{SKIP}{STRING1} is designed to be used with {STRING1}
STR_NEWGRF_ERROR_INVALID_PARAMETER :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{SKIP}{STRING1} must be loaded before {STRING1}.
STR_NEWGRF_ERROR_LOAD_AFTER :{SKIP}{STRING1} must be loaded after {STRING1}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property.
STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset
STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset
STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset
STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset
STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset
STR_NEWGRF_ADD :{BLACK}Add
STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
STR_NEWGRF_REMOVE :{BLACK}Remove
STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_MOVEUP :{BLACK}Move Up
STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list
STR_NEWGRF_MOVEDOWN :{BLACK}Move Down
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
STR_NEWGRF_NO_INFO :{BLACK}No information available
STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration
STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_DISABLED :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator:
STR_CURRENCY_PREFIX :{LTBLUE}Prefix:
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix:
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY}
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Train{P "" s}
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s}
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aircraft
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ship{P "" s}
STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule
STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autoreplace all road vehicles in the depot
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING1} - {COMMA} Train{P "" s}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING1} - {COMMA} Road Vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING1} - {COMMA} Ship{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING1} - {COMMA} Aircraft
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
STR_NOT_REPLACING :{BLACK}Not replacing
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EXPERIMENTAL FEATURE {}Switch between engine and wagon replacement windows.{}Wagon replacement will only be done if the new wagon can be refitted into carrying the same type of cargo as the old one. This is checked for each wagon when the actual replacement takes place.
STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
STR_ENGINES :Engines
STR_WAGONS :Wagons
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Click to stop all the road vehicles inside the depot
STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot
STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar
STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot
STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Click to start all the road vehicles inside the depot
STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot
STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar
STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list
STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE}
############ Lists rail types
STR_RAIL_VEHICLES :Rail Vehicles
STR_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_MONORAIL_VEHICLES :Monorail Vehicles
STR_MAGLEV_VEHICLES :Maglev Vehicles
############ End of list of rail types
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_ALL_BUT :All but {GOLD}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
########### For showing numbers in widgets
STR_NUM_1 :{BLACK}{SKIP}{NUM}
STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM}
STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Generate
STR_RANDOM :{BLACK}Randomise
STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
STR_WORLD_GENERATION_CAPTION :{WHITE}World generation
STR_RANDOM_SEED :{BLACK}Random Seed:
STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Tree algorithm:
STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
STR_TERRAIN_TYPE :{BLACK}Terrain type:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
STR_SMOOTHNESS :{BLACK}Smoothness:
STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_DATE :{BLACK}Date:
STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up
STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Generating world...
STR_GENERATION_ABORT :{BLACK}Abort
STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
STR_PROGRESS :{WHITE}{NUM}% complete
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}World generation
STR_TREE_GENERATION :{BLACK}Tree generation
STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
STR_SETTINGUP_GAME :{BLACK}Setting up game
STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
STR_PREPARING_GAME :{BLACK}Preparing game
STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
STR_SE_FLAT_WORLD :{WHITE}Flat land
STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land
STR_SE_RANDOM_LAND :{WHITE}Random land
STR_SE_NEW_WORLD :{BLACK}Create new scenario
STR_SE_CAPTION :{WHITE}Scenario type
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
# Strings for map borders at game generation
STR_BORDER_TYPE :{BLACK}Map edges:
STR_NORTHWEST :{BLACK}Northwest
STR_NORTHEAST :{BLACK}Northeast
STR_SOUTHEAST :{BLACK}Southeast
STR_SOUTHWEST :{BLACK}Southwest
STR_BORDER_FREEFORM :{BLACK}Freeform
STR_BORDER_WATER :{BLACK}Water
STR_BORDER_RANDOM :{BLACK}Random
STR_BORDER_RANDOMIZE :{BLACK}Random
STR_BORDER_MANUAL :{BLACK}Manual
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Small
STR_CITY_AIRPORT :{BLACK}City
STR_METRO_AIRPORT :{BLACK}Metropolitan airport
STR_INTERNATIONAL_AIRPORT :{BLACK}International airport
STR_COMMUTER_AIRPORT :{BLACK}Commuter
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
STR_HELIPORT :{BLACK}Heliport
STR_HELIDEPOT :{BLACK}Helidepot
STR_HELISTATION :{BLACK}Helistation
STR_SMALL_AIRPORTS :{BLACK}Small airports
STR_LARGE_AIRPORTS :{BLACK}Large airports
STR_HUB_AIRPORTS :{BLACK}Hub airports
STR_HELIPORTS :{BLACK}Helicopter airports
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m
############ Date formatting
STR_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
STR_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
########
STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road
STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction
STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
##### Mass Order
STR_GROUP_NAME_FORMAT :Group {COMMA}
STR_GROUP_TINY_NAME :{TINYFONT}{GROUP}
STR_GROUP_ALL_TRAINS :All trains
STR_GROUP_ALL_ROADS :All road vehicles
STR_GROUP_ALL_SHIPS :All ships
STR_GROUP_ALL_AIRCRAFTS :All aircraft
STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
STR_GROUP_DEFAULT_ROADS :Ungrouped road vehicles
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
STR_GROUP_TINY_NUM :{TINYFONT}{COMMA}
STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP} - {COMMA} Train{P "" s}
STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Road Vehicle{P "" s}
STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Ship{P "" s}
STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Aircraft
STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
STR_GROUP_REPLACE_CAPTION :{WHITE}Replace Vehicles of "{GROUP}"
STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group
STR_GROUP_CREATE_TIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group
STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace
STR_COMPANY_NAME :{COMPANY}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_PRESIDENT_NAME :{PRESIDENTNAME}
STR_SIGN_NAME :{SIGN}
STR_VEHICLE_NAME :{VEHICLE}
STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
#### Improved sign GUI
STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
########
STR_FUND_NEW_INDUSTRY :{BLACK}Fund
STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
STR_BUILD_NEW_INDUSTRY :{BLACK}Build
STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list
############ Face formatting
STR_FACE_ADVANCED :{BLACK}Advanced
STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
STR_FACE_SIMPLE :{BLACK}Simple
STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
STR_FACE_LOAD :{BLACK}Load
STR_FACE_LOAD_TIP :{BLACK}Load favourite face
STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
STR_FACE_FACECODE :{BLACK}Player face no.
STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
STR_FACE_SAVE_TIP :{BLACK}Save favourite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
STR_FACE_AFRICAN :{BLACK}African
STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
STR_FACE_YES :Yes
STR_FACE_NO :No
STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
STR_FACE_HAIR :Hair:
STR_FACE_HAIR_TIP :{BLACK}Change hair
STR_FACE_EYEBROWS :Eyebrows:
STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye colour:
STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
STR_FACE_GLASSES :Glasses:
STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
STR_FACE_NOSE :Nose:
STR_FACE_NOSE_TIP :{BLACK}Change nose
STR_FACE_LIPS :Lips:
STR_FACE_MOUSTACHE :Moustache:
STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
STR_FACE_CHIN :Chin:
STR_FACE_CHIN_TIP :{BLACK}Change chin
STR_FACE_JACKET :Jacket:
STR_FACE_JACKET_TIP :{BLACK}Change jacket
STR_FACE_COLLAR :Collar:
STR_FACE_COLLAR_TIP :{BLACK}Change collar
STR_FACE_TIE :Tie:
STR_FACE_EARRING :Earring:
STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
########
############ signal GUI
STR_SIGNAL_SELECTION :{WHITE}Signal Selection
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
########
############ on screen keyboard
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
########
############ AI GUI
STR_AI_SETTINGS_BUTTON :{BLACK}AI settings
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
STR_AI_CHANGE :{BLACK}Select AI
STR_AI_CONFIGURE :{BLACK}Configure
STR_AI_CHANGE_TIP :{BLACK}Load another AI
STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
STR_AI_LIST_CAPTION :{WHITE}Available AIs
STR_AI_AILIST_TIP :{BLACK}Click to select an AI
STR_AI_ACCEPT :{BLACK}Accept
STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
STR_AI_CANCEL :{BLACK}Cancel
STR_AI_CANCEL_TIP :{BLACK}Don't change AI
STR_AI_CLOSE :{BLACK}Close
STR_AI_RESET :{BLACK}Reset
STR_AI_HUMAN_PLAYER :Human player
STR_AI_RANDOM_AI :Random AI
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_AUTHOR :Author:
STR_AI_VERSION :Version:
STR_AI_DESCRIPTION :Description:
########
############ town controlled noise level
STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
########
############ Downloading of content from the central server
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :AI library
STR_CONTENT_TYPE_SCENARIO :Scenario
STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
STR_CONTENT_TITLE :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION :{BLACK}Name
STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
STR_CONTENT_INTRO_BUTTON :{BLACK}Check online content
STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download
STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online
STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online
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