summaryrefslogtreecommitdiff
path: root/src/lang/english.txt
blob: db92692fbffd7ba538461b72130860384c4a41ac (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
##name English (UK)
##ownname English (UK)
##isocode en_GB
##winlangid 0x0809
##grflangid 0x01
##plural 0
##textdir ltr
##digitsep ,
##digitsepcur ,

#

##id 0x0000
STR_NULL                                                        :
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY}
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
STR_EMPTY                                                       :
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
STR_STATION_VIEW_WAITING_TITLE                                  :{BLACK}Waiting: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO}
STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({SHORTCARGO} en-route from {STATION})
STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Accepts: {WHITE}
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}
STR_CARGO_PLURAL_NOTHING                                        :
STR_CARGO_PLURAL_PASSENGERS                                     :Passengers
STR_CARGO_PLURAL_COAL                                           :Coal
STR_CARGO_PLURAL_MAIL                                           :Mail
STR_CARGO_PLURAL_OIL                                            :Oil
STR_CARGO_PLURAL_LIVESTOCK                                      :Livestock
STR_CARGO_PLURAL_GOODS                                          :Goods
STR_CARGO_PLURAL_GRAIN                                          :Grain
STR_CARGO_PLURAL_WOOD                                           :Wood
STR_CARGO_PLURAL_IRON_ORE                                       :Iron Ore
STR_CARGO_PLURAL_STEEL                                          :Steel
STR_CARGO_PLURAL_VALUABLES                                      :Valuables
STR_CARGO_PLURAL_COPPER_ORE                                     :Copper Ore
STR_CARGO_PLURAL_MAIZE                                          :Maize
STR_CARGO_PLURAL_FRUIT                                          :Fruit
STR_CARGO_PLURAL_DIAMONDS                                       :Diamonds
STR_CARGO_PLURAL_FOOD                                           :Food
STR_CARGO_PLURAL_PAPER                                          :Paper
STR_CARGO_PLURAL_GOLD                                           :Gold
STR_CARGO_PLURAL_WATER                                          :Water
STR_CARGO_PLURAL_WHEAT                                          :Wheat
STR_CARGO_PLURAL_RUBBER                                         :Rubber
STR_CARGO_PLURAL_SUGAR                                          :Sugar
STR_CARGO_PLURAL_TOYS                                           :Toys
STR_CARGO_PLURAL_CANDY                                          :Sweets
STR_CARGO_PLURAL_COLA                                           :Cola
STR_CARGO_PLURAL_COTTON_CANDY                                   :Candyfloss
STR_CARGO_PLURAL_BUBBLES                                        :Bubbles
STR_CARGO_PLURAL_TOFFEE                                         :Toffee
STR_CARGO_PLURAL_BATTERIES                                      :Batteries
STR_CARGO_PLURAL_PLASTIC                                        :Plastic
STR_CARGO_PLURAL_FIZZY_DRINKS                                   :Fizzy Drinks
STR_CARGO_SINGULAR_NOTHING                                      :
STR_CARGO_SINGULAR_PASSENGER                                    :Passenger
STR_CARGO_SINGULAR_COAL                                         :Coal
STR_CARGO_SINGULAR_MAIL                                         :Mail
STR_CARGO_SINGULAR_OIL                                          :Oil
STR_CARGO_SINGULAR_LIVESTOCK                                    :Livestock
STR_CARGO_SINGULAR_GOODS                                        :Goods
STR_CARGO_SINGULAR_GRAIN                                        :Grain
STR_CARGO_SINGULAR_WOOD                                         :Wood
STR_CARGO_SINGULAR_IRON_ORE                                     :Iron Ore
STR_CARGO_SINGULAR_STEEL                                        :Steel
STR_CARGO_SINGULAR_VALUABLES                                    :Valuables
STR_CARGO_SINGULAR_COPPER_ORE                                   :Copper Ore
STR_CARGO_SINGULAR_MAIZE                                        :Maize
STR_CARGO_SINGULAR_FRUIT                                        :Fruit
STR_CARGO_SINGULAR_DIAMOND                                      :Diamond
STR_CARGO_SINGULAR_FOOD                                         :Food
STR_CARGO_SINGULAR_PAPER                                        :Paper
STR_CARGO_SINGULAR_GOLD                                         :Gold
STR_CARGO_SINGULAR_WATER                                        :Water
STR_CARGO_SINGULAR_WHEAT                                        :Wheat
STR_CARGO_SINGULAR_RUBBER                                       :Rubber
STR_CARGO_SINGULAR_SUGAR                                        :Sugar
STR_CARGO_SINGULAR_TOY                                          :Toy
STR_CARGO_SINGULAR_CANDY                                        :Sweet
STR_CARGO_SINGULAR_COLA                                         :Cola
STR_CARGO_SINGULAR_COTTON_CANDY                                 :Candyfloss
STR_CARGO_SINGULAR_BUBBLE                                       :Bubble
STR_CARGO_SINGULAR_TOFFEE                                       :Toffee
STR_CARGO_SINGULAR_BATTERY                                      :Battery
STR_CARGO_SINGULAR_PLASTIC                                      :Plastic
STR_CARGO_SINGULAR_FIZZY_DRINK                                  :Fizzy Drink
STR_QUANTITY_NOTHING                                            :
STR_QUANTITY_PASSENGERS                                         :{COMMA} passenger{P "" s}
STR_QUANTITY_COAL                                               :{WEIGHT} of coal
STR_QUANTITY_MAIL                                               :{COMMA} bag{P "" s} of mail
STR_QUANTITY_OIL                                                :{VOLUME} of oil
STR_QUANTITY_LIVESTOCK                                          :{COMMA} item{P "" s} of livestock
STR_QUANTITY_GOODS                                              :{COMMA} crate{P "" s} of goods
STR_QUANTITY_GRAIN                                              :{WEIGHT} of grain
STR_QUANTITY_WOOD                                               :{WEIGHT} of wood
STR_QUANTITY_IRON_ORE                                           :{WEIGHT} of iron ore
STR_QUANTITY_STEEL                                              :{WEIGHT} of steel
STR_QUANTITY_VALUABLES                                          :{COMMA} bag{P "" s} of valuables
STR_QUANTITY_COPPER_ORE                                         :{WEIGHT} of copper ore
STR_QUANTITY_MAIZE                                              :{WEIGHT} of maize
STR_QUANTITY_FRUIT                                              :{WEIGHT} of fruit
STR_QUANTITY_DIAMONDS                                           :{COMMA} bag{P "" s} of diamonds
STR_QUANTITY_FOOD                                               :{WEIGHT} of food
STR_QUANTITY_PAPER                                              :{WEIGHT} of paper
STR_QUANTITY_GOLD                                               :{COMMA} bag{P "" s} of gold
STR_QUANTITY_WATER                                              :{VOLUME} of water
STR_QUANTITY_WHEAT                                              :{WEIGHT} of wheat
STR_QUANTITY_RUBBER                                             :{VOLUME} of rubber
STR_QUANTITY_SUGAR                                              :{WEIGHT} of sugar
STR_QUANTITY_TOYS                                               :{COMMA} toy{P "" s}
STR_QUANTITY_SWEETS                                             :{COMMA} bag{P "" s} of sweets
STR_QUANTITY_COLA                                               :{VOLUME} of cola
STR_QUANTITY_CANDYFLOSS                                         :{WEIGHT} of candyfloss
STR_QUANTITY_BUBBLES                                            :{COMMA} bubble{P "" s}
STR_QUANTITY_TOFFEE                                             :{WEIGHT} of toffee
STR_QUANTITY_BATTERIES                                          :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC                                            :{VOLUME} of plastic
STR_QUANTITY_FIZZY_DRINKS                                       :{COMMA} fizzy drink{P "" s}
STR_ABBREV_NOTHING                                              :
STR_ABBREV_PASSENGERS                                           :{TINYFONT}PS
STR_ABBREV_COAL                                                 :{TINYFONT}CL
STR_ABBREV_MAIL                                                 :{TINYFONT}ML
STR_ABBREV_OIL                                                  :{TINYFONT}OL
STR_ABBREV_LIVESTOCK                                            :{TINYFONT}LV
STR_ABBREV_GOODS                                                :{TINYFONT}GD
STR_ABBREV_GRAIN                                                :{TINYFONT}GR
STR_ABBREV_WOOD                                                 :{TINYFONT}WD
STR_ABBREV_IRON_ORE                                             :{TINYFONT}OR
STR_ABBREV_STEEL                                                :{TINYFONT}ST
STR_ABBREV_VALUABLES                                            :{TINYFONT}VL
STR_ABBREV_COPPER_ORE                                           :{TINYFONT}CO
STR_ABBREV_MAIZE                                                :{TINYFONT}MZ
STR_ABBREV_FRUIT                                                :{TINYFONT}FT
STR_ABBREV_DIAMONDS                                             :{TINYFONT}DM
STR_ABBREV_FOOD                                                 :{TINYFONT}FD
STR_ABBREV_PAPER                                                :{TINYFONT}PR
STR_ABBREV_GOLD                                                 :{TINYFONT}GD
STR_ABBREV_WATER                                                :{TINYFONT}WR
STR_ABBREV_WHEAT                                                :{TINYFONT}WH
STR_ABBREV_RUBBER                                               :{TINYFONT}RB
STR_ABBREV_SUGAR                                                :{TINYFONT}SG
STR_ABBREV_TOYS                                                 :{TINYFONT}TY
STR_ABBREV_SWEETS                                               :{TINYFONT}SW
STR_ABBREV_COLA                                                 :{TINYFONT}CL
STR_ABBREV_CANDYFLOSS                                           :{TINYFONT}CF
STR_ABBREV_BUBBLES                                              :{TINYFONT}BU
STR_ABBREV_TOFFEE                                               :{TINYFONT}TF
STR_ABBREV_BATTERIES                                            :{TINYFONT}BA
STR_ABBREV_PLASTIC                                              :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS                                         :{TINYFONT}FZ
STR_ABBREV_NONE                                                 :{TINYFONT}NO
STR_ABBREV_ALL                                                  :{TINYFONT}ALL
STR_DATE_SHORT_WHITE                                            :{WHITE}{DATE_SHORT}
STR_DATE_LONG_WHITE                                             :{WHITE}{DATE_LONG}
STR_SMALLMAP_CAPTION                                            :{WHITE}Map - {STRING}
STR_GAME_OPTIONS_CAPTION                                        :{WHITE}Game Options
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING1}
STR_POPUP_CAUTION_CAPTION                                       :{WHITE}Caution!
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this....
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area....
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team

STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
STR_SILVER_CROSS                                                :{SILVER}{CROSS}
STR_QUIT_CAPTION                                                :{WHITE}Quit
STR_YES                                                         :{BLACK}Yes
STR_NO                                                          :{BLACK}No
STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                       :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
STR_BLACK_1                                                     :{BLACK}1
STR_BLACK_2                                                     :{BLACK}2
STR_BLACK_3                                                     :{BLACK}3
STR_BLACK_4                                                     :{BLACK}4
STR_BLACK_5                                                     :{BLACK}5
STR_JUST_NOTHING                                                :Nothing
STR_COLOUR_DARK_BLUE                                            :Dark Blue
STR_COLOUR_PALE_GREEN                                           :Pale Green
STR_COLOUR_PINK                                                 :Pink
STR_COLOUR_YELLOW                                               :Yellow
STR_COLOUR_RED                                                  :Red
STR_COLOUR_LIGHT_BLUE                                           :Light Blue
STR_COLOUR_GREEN                                                :Green
STR_COLOUR_DARK_GREEN                                           :Dark Green
STR_COLOUR_BLUE                                                 :Blue
STR_COLOUR_CREAM                                                :Cream
STR_COLOUR_MAUVE                                                :Mauve
STR_COLOUR_PURPLE                                               :Purple
STR_COLOUR_ORANGE                                               :Orange
STR_COLOUR_BROWN                                                :Brown
STR_COLOUR_GREY                                                 :Grey
STR_COLOUR_WHITE                                                :White
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
STR_RED_COMMA                                                   :{RED}{COMMA}
STR_BUTTON_LOCATION                                             :{BLACK}Location
STR_SMALLMAP_TYPE_CONTOURS                                      :Contours
STR_SMALLMAP_TYPE_VEHICLES                                      :Vehicles
STR_SMALLMAP_TYPE_INDUSTRIES                                    :Industries
STR_SMALLMAP_TYPE_ROUTES                                        :Routes
STR_SMALLMAP_TYPE_VEGETATION                                    :Vegetation
STR_SMALLMAP_TYPE_OWNERS                                        :Owners
STR_SMALLMAP_LEGENDA_ROADS                                      :{BLACK}{TINYFONT}Roads
STR_SMALLMAP_LEGENDA_RAILROADS                                  :{BLACK}{TINYFONT}Railways
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS                    :{BLACK}{TINYFONT}Stations/Airports/Docks
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES                       :{BLACK}{TINYFONT}Buildings/Industries
STR_SMALLMAP_LEGENDA_VEHICLES                                   :{BLACK}{TINYFONT}Vehicles
STR_SMALLMAP_LEGENDA_100M                                       :{BLACK}{TINYFONT}100m
STR_SMALLMAP_LEGENDA_200M                                       :{BLACK}{TINYFONT}200m
STR_SMALLMAP_LEGENDA_300M                                       :{BLACK}{TINYFONT}300m
STR_SMALLMAP_LEGENDA_400M                                       :{BLACK}{TINYFONT}400m
STR_SMALLMAP_LEGENDA_500M                                       :{BLACK}{TINYFONT}500m
STR_SMALLMAP_LEGENDA_TRAINS                                     :{BLACK}{TINYFONT}Trains
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES                              :{BLACK}{TINYFONT}Road Vehicles
STR_SMALLMAP_LEGENDA_SHIPS                                      :{BLACK}{TINYFONT}Ships
STR_SMALLMAP_LEGENDA_AIRCRAFT                                   :{BLACK}{TINYFONT}Aircraft
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES                           :{BLACK}{TINYFONT}Transport Routes
STR_SMALLMAP_LEGENDA_FOREST                                     :{BLACK}{TINYFONT}Forest
STR_SMALLMAP_LEGENDA_RAILROAD_STATION                           :{BLACK}{TINYFONT}Railway Station
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY                          :{BLACK}{TINYFONT}Lorry Loading Bay
STR_SMALLMAP_LEGENDA_BUS_STATION                                :{BLACK}{TINYFONT}Bus Station
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT                           :{BLACK}{TINYFONT}Airport/Heliport
STR_SMALLMAP_LEGENDA_DOCK                                       :{BLACK}{TINYFONT}Dock
STR_SMALLMAP_LEGENDA_ROUGH_LAND                                 :{BLACK}{TINYFONT}Rough Land
STR_SMALLMAP_LEGENDA_GRASS_LAND                                 :{BLACK}{TINYFONT}Grass Land
STR_SMALLMAP_LEGENDA_BARE_LAND                                  :{BLACK}{TINYFONT}Bare Land
STR_SMALLMAP_LEGENDA_FIELDS                                     :{BLACK}{TINYFONT}Fields
STR_SMALLMAP_LEGENDA_TREES                                      :{BLACK}{TINYFONT}Trees
STR_SMALLMAP_LEGENDA_ROCKS                                      :{BLACK}{TINYFONT}Rocks
STR_SMALLMAP_LEGENDA_WATER                                      :{BLACK}{TINYFONT}Water
STR_SMALLMAP_LEGENDA_NO_OWNER                                   :{BLACK}{TINYFONT}No Owner
STR_SMALLMAP_LEGENDA_TOWNS                                      :{BLACK}{TINYFONT}Towns
STR_SMALLMAP_LEGENDA_INDUSTRIES                                 :{BLACK}{TINYFONT}Industries
STR_SMALLMAP_LEGENDA_DESERT                                     :{BLACK}{TINYFONT}Desert
STR_SMALLMAP_LEGENDA_SNOW                                       :{BLACK}{TINYFONT}Snow
STR_NEWS_MESSAGE_CAPTION                                        :{WHITE}Message
STR_QUERY_CAPTION                                               :{WHITE}{STRING}
STR_DEFAULT                                                     :{BLACK}Default
STR_QUERY_CANCEL                                                :{BLACK}Cancel
STR_QUERY_OK                                                    :{BLACK}OK
STR_QUERY_RENAME                                                :{BLACK}Rename

STR_OSNAME_WINDOWS                                              :Windows
STR_OSNAME_DOS                                                  :DOS
STR_OSNAME_UNIX                                                 :Unix
STR_OSNAME_OSX                                                  :OS X
STR_OSNAME_BEOS                                                 :BeOS
STR_OSNAME_MORPHOS                                              :MorphOS
STR_OSNAME_AMIGAOS                                              :AmigaOS
STR_OSNAME_OS2                                                  :OS/2
STR_OSNAME_SUNOS                                                :SunOS

STR_ERROR_OWNED_BY                                              :{WHITE}...owned by {STRING2}
STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
STR_TOTAL_CAPACITY_TEXT                                         :{BLACK}Total cargo capacity of this train:
STR_TOTAL_CAPACITY                                              :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT                                         :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_INTRO_NEW_GAME                                              :{BLACK}New Game
STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor

STR_MAPSIZE                                                     :{BLACK}Map size:
STR_BY                                                          :{BLACK}*
STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options

STR_COMPANY_SOMEONE                                             :someone{SKIP}{SKIP}

STR_UNITS_IMPERIAL                                              :Imperial
STR_UNITS_METRIC                                                :Metric
STR_UNITS_SI                                                    :SI

STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA} mph
STR_UNITS_VELOCITY_METRIC                                       :{COMMA} km/h
STR_UNITS_VELOCITY_SI                                           :{COMMA} m/s

STR_UNITS_POWER_IMPERIAL                                        :{COMMA}hp
STR_UNITS_POWER_METRIC                                          :{COMMA}hp
STR_UNITS_POWER_SI                                              :{COMMA}kW

STR_UNITS_WEIGHT_SHORT_METRIC                                   :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI                                       :{COMMA}kg

STR_UNITS_WEIGHT_LONG_METRIC                                    :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI                                        :{COMMA} kg

STR_UNITS_VOLUME_SHORT_METRIC                                   :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI                                       :{COMMA}m³

STR_UNITS_VOLUME_LONG_METRIC                                    :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI                                        :{COMMA} m³

STR_UNITS_FORCE_SI                                              :{COMMA} kN

############ range for menu starts
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH                           :Operating profit graph
STR_GRAPH_MENU_INCOME_GRAPH                                     :Income graph
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH                            :Delivered cargo graph
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH                        :Performance history graph
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH                              :Company value graph
STR_GRAPH_MENU_CARGO_PAYMENT_RATES                              :Cargo payment rates
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE                             :Company league table
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING                      :Detailed performance rating
############ range for menu ends

STR_ABOUT_OPENTTD                                               :{WHITE}About OpenTTD
STR_FILE_MENU_SAVE_GAME                                         :Save game
STR_FILE_MENU_LOAD_GAME                                         :Load game
STR_FILE_MENU_QUIT_GAME                                         :Abandon game
STR_FILE_MENU_EXIT                                              :Exit
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
STR_SORT_ORDER_TIP                                              :{BLACK}Select sorting order (descending/ascending)
STR_SORT_CRITERIA_TIP                                           :{BLACK}Select sorting criteria
STR_FILTER_CRITERIA_TIP                                         :{BLACK}Select filtering criteria
STR_SORT_BY                                                     :{BLACK}Sort by

STR_SORT_BY_POPULATION                                          :{BLACK}Population
STR_SORT_BY_PRODUCTION                                          :Production
STR_SORT_BY_TYPE                                                :Type
STR_SORT_BY_TRANSPORTED                                         :Transported
STR_SORT_BY_NAME                                                :{BLACK}Name
STR_SORT_BY_DROPDOWN_NAME                                       :Name
STR_SORT_BY_DATE                                                :{BLACK}Date
STR_SORT_BY_NUMBER                                              :Number
STR_SORT_BY_PROFIT_LAST_YEAR                                    :Profit last year
STR_SORT_BY_PROFIT_THIS_YEAR                                    :Profit this year
STR_SORT_BY_AGE                                                 :Age
STR_SORT_BY_RELIABILITY                                         :Reliability
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE                        :Total capacity per cargo type
STR_SORT_BY_MAX_SPEED                                           :Maximum speed
STR_SORT_BY_MODEL                                               :Model
STR_SORT_BY_VALUE                                               :Value
STR_SORT_BY_LENGTH                                              :Length
STR_SORT_BY_LIFE_TIME                                           :Remaining life time
STR_SORT_BY_FACILITY                                            :Station type
STR_SORT_BY_WAITING                                             :Waiting cargo value
STR_SORT_BY_RATING_MAX                                          :Highest cargo rating
STR_SORT_BY_RATING_MIN                                          :Lowest cargo rating
STR_ENGINE_SORT_ENGINE_ID                                       :EngineID (classic sort)
STR_ENGINE_SORT_COST                                            :Cost
STR_ENGINE_SORT_POWER                                           :Power
STR_ENGINE_SORT_INTRO_DATE                                      :Introduction Date
STR_ENGINE_SORT_RUNNING_COST                                    :Running Cost
STR_ENGINE_SORT_POWER_VS_RUNNING_COST                           :Power/Running Cost
STR_ENGINE_SORT_CARGO_CAPACITY                                  :Cargo Capacity
STR_NO_WAITING_CARGO                                            :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES                                       :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES                                            :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS                                            :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES                                     :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS                                             :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT                                          :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP                                       :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST                                                 :{BLACK}Manage list
STR_MANAGE_LIST_TIP                                             :{BLACK}Send instructions to all vehicles in this list
STR_REPLACE_VEHICLES                                            :Replace vehicles
STR_SEND_TRAIN_TO_DEPOT                                         :Send to Depot
STR_SEND_ROAD_VEHICLE_TO_DEPOT                                  :Send to Depot
STR_SEND_SHIP_TO_DEPOT                                          :Send to Depot
STR_SEND_AIRCRAFT_TO_HANGAR                                     :Send to Hangar
STR_SEND_FOR_SERVICING                                          :Send for Servicing

############ range for months starts
STR_MONTH_ABBREV_JAN                                            :Jan
STR_MONTH_ABBREV_FEB                                            :Feb
STR_MONTH_ABBREV_MAR                                            :Mar
STR_MONTH_ABBREV_APR                                            :Apr
STR_MONTH_ABBREV_MAY                                            :May
STR_MONTH_ABBREV_JUN                                            :Jun
STR_MONTH_ABBREV_JUL                                            :Jul
STR_MONTH_ABBREV_AUG                                            :Aug
STR_MONTH_ABBREV_SEP                                            :Sep
STR_MONTH_ABBREV_OCT                                            :Oct
STR_MONTH_ABBREV_NOV                                            :Nov
STR_MONTH_ABBREV_DEC                                            :Dec
############ range for months ends

STR_GRAPH_X_LABEL_MONTH                                         :{TINYFONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR                                    :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL                                               :{TINYFONT}{STRING2}-
STR_TOOLBAR_TOOLTIP_PAUSE_GAME                                  :{BLACK}Pause game
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME                      :{BLACK}Save game, abandon game, quit
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS            :{BLACK}Display list of company's stations
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP                                 :{BLACK}Display map, extra viewport or list of signs
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY                  :{BLACK}Display map, town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY                      :{BLACK}Display town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES                    :{BLACK}Display company finances information
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL                     :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS                              :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE                      :{BLACK}Display company league table
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS              :{BLACK}Display list of company's trains
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES       :{BLACK}Display list of company's road vehicles
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS               :{BLACK}Display list of company's ships
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT            :{BLACK}Display list of company's aircraft
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN                            :{BLACK}Zoom the view in
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Zoom the view out
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Build railway track
STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Build roads
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Build airports
STR_TOOLBAR_TOOLTIP_PLANT_TREES_PLACE_SIGNS                     :{BLACK}Plant trees, place signs etc.
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Land area information
STR_TOOLBAR_TOOLTIP_OPTIONS                                     :{BLACK}Options
STR_SMALL_ARROW_UP                                              :{BLACK}{SMALLUPARROW}
STR_SMALL_ARROW_DOWN                                            :{BLACK}{SMALLDOWNARROW}
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
STR_STICKY_BUTTON                                               :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
STR_RESIZE_BUTTON                                               :{BLACK}Click and drag to resize this window
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land
STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND                    :{BLACK}Lower a corner of land
STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND                    :{BLACK}Raise a corner of land
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP                  :{BLACK}Show land contours on map
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP                       :{BLACK}Show vehicles on map
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP                     :{BLACK}Show industries on map
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON                   :{BLACK}Show transport routes on map
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP                     :{BLACK}Show vegetation on map
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP                    :{BLACK}Show land owners on map
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF                   :{BLACK}Toggle town names on/off on map
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})

############ range for service numbers starts
STR_AGE                                                         :{COMMA} year{P "" s} ({COMMA})
STR_AGE_RED                                                     :{RED}{COMMA} year{P "" s} ({COMMA})
############ range for service numbers ends

STR_VEHICLE_TRAIN                                               :Train
STR_VEHICLE_ROAD_VEHICLE                                        :Road vehicle
STR_VEHICLE_SHIP                                                :Ship
STR_VEHICLE_AIRCRAFT                                            :Aircraft
STR_VEHICLE_IS_GETTING_OLD                                      :{WHITE}{VEHICLE} is getting old
STR_VEHICLE_IS_GETTING_VERY_OLD                                 :{WHITE}{VEHICLE} is getting very old
STR_VEHICLE_IS_GETTING_VERY_OLD_AND                             :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY}
STR_REVENUE_WHEN_CLEARED                                        :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Road owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Tramway owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railroad owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
STR_VEHICLE_NAME_SMALL                                          :{BLACK}{TINYFONT}{VEHICLE}

############ range for days starts
STR_ORDINAL_NUMBER_1ST                                          :1st
STR_ORDINAL_NUMBER_2ND                                          :2nd
STR_ORDINAL_NUMBER_3RD                                          :3rd
STR_ORDINAL_NUMBER_4TH                                          :4th
STR_ORDINAL_NUMBER_5TH                                          :5th
STR_ORDINAL_NUMBER_6TH                                          :6th
STR_ORDINAL_NUMBER_7TH                                          :7th
STR_ORDINAL_NUMBER_8TH                                          :8th
STR_ORDINAL_NUMBER_9TH                                          :9th
STR_ORDINAL_NUMBER_10TH                                         :10th
STR_ORDINAL_NUMBER_11TH                                         :11th
STR_ORDINAL_NUMBER_12TH                                         :12th
STR_ORDINAL_NUMBER_13TH                                         :13th
STR_ORDINAL_NUMBER_14TH                                         :14th
STR_ORDINAL_NUMBER_15TH                                         :15th
STR_ORDINAL_NUMBER_16TH                                         :16th
STR_ORDINAL_NUMBER_17TH                                         :17th
STR_ORDINAL_NUMBER_18TH                                         :18th
STR_ORDINAL_NUMBER_19TH                                         :19th
STR_ORDINAL_NUMBER_20TH                                         :20th
STR_ORDINAL_NUMBER_21ST                                         :21st
STR_ORDINAL_NUMBER_22ND                                         :22nd
STR_ORDINAL_NUMBER_23RD                                         :23rd
STR_ORDINAL_NUMBER_24TH                                         :24th
STR_ORDINAL_NUMBER_25TH                                         :25th
STR_ORDINAL_NUMBER_26TH                                         :26th
STR_ORDINAL_NUMBER_27TH                                         :27th
STR_ORDINAL_NUMBER_28TH                                         :28th
STR_ORDINAL_NUMBER_29TH                                         :29th
STR_ORDINAL_NUMBER_30TH                                         :30th
STR_ORDINAL_NUMBER_31ST                                         :31st
############ range for days ends

STR_GRAPH_Y_LABEL_NUMBER                                        :{TINYFONT}{COMMA}

STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}

STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
STR_MUSIC_JAZZ_JUKEBOX_CAPTION                                  :{WHITE}Jazz Jukebox
STR_TOOLBAR_SOUND_MUSIC                                         :Sound/music
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Show sound/music window
STR_MUSIC_PLAYLIST_ALL                                          :{TINYFONT}All
STR_MUSIC_PLAYLIST_OLD_STYLE                                    :{TINYFONT}Old Style
STR_MUSIC_PLAYLIST_NEW_STYLE                                    :{TINYFONT}New Style
STR_MUSIC_PLAYLIST_EZY_STREET                                   :{TINYFONT}Ezy Street
STR_MUSIC_PLAYLIST_CUSTOM_1                                     :{TINYFONT}Custom 1
STR_MUSIC_PLAYLIST_CUSTOM_2                                     :{TINYFONT}Custom 2
STR_MUSIC_MUSIC_VOLUME                                          :{BLACK}{TINYFONT}Music Volume
STR_MUSIC_EFFECTS_VOLUME                                        :{BLACK}{TINYFONT}Effects Volume
STR_MUSIC_MIN_MAX_RULER                                         :{BLACK}{TINYFONT}MIN  '  '  ' '  '  '  MAX
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK                        :{BLACK}Skip to previous track in selection
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION               :{BLACK}Skip to next track in selection
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC                            :{BLACK}Stop playing music
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC                           :{BLACK}Start playing music
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC                     :{BLACK}Drag sliders to set music and sound effect volumes
STR_MUSIC_TRACK_NONE                                            :{DKGREEN}{TINYFONT}--
STR_MUSIC_TRACK_SINGLE_DIGIT                                    :{DKGREEN}{TINYFONT}0{COMMA}
STR_MUSIC_TRACK_DOUBLE_DIGIT                                    :{DKGREEN}{TINYFONT}{COMMA}
STR_MUSIC_TITLE_NONE                                            :{DKGREEN}{TINYFONT}------
STR_MUSIC_TITLE_NAME                                            :{DKGREEN}{TINYFONT}"{STRING1}"
STR_MUSIC_TRACK_XTITLE                                          :{BLACK}{TINYFONT}Track{SETX 88}{BLACK}{TINYFONT}Title
STR_MUSIC_SHUFFLE                                               :{TINYFONT}Shuffle
STR_MUSIC_PROGRAM                                               :{TINYFONT}{BLACK}Programme
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION                            :{WHITE}Music Programme Selection
STR_PLAYLIST_TRACK_SINGLE_DIGIT                                 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}"
STR_PLAYLIST_TRACK_DOUBLE_DIGIT                                 :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}"
STR_PLAYLIST_TRACK_INDEX                                        :{TINYFONT}{BLACK}Track Index
STR_PLAYLIST_PROGRAM                                            :{TINYFONT}{BLACK}Programme - '{STRING}'
STR_PLAYLIST_CLEAR                                              :{TINYFONT}{BLACK}Clear
STR_PLAYLIST_SAVE                                               :{TINYFONT}{BLACK}Save
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM                     :{BLACK}Select 'all tracks' programme
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC                        :{BLACK}Select 'old style music' programme
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC                        :{BLACK}Select 'new style music' programme
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED                  :{BLACK}Select 'Custom 1' (user-defined) programme
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED                  :{BLACK}Select 'Custom 2' (user-defined) programme
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1              :{BLACK}Clear current programme (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_SAVE_MUSIC_SETTINGS                        :{BLACK}Save music settings
STR_MUSIC_TOOLTIP_CLICK_ON_MUSIC_TRACK_TO                       :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
STR_CLICK_ON_TRACK_TO_REMOVE                                    :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE                        :{BLACK}Toggle programme shuffle on/off
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION                    :{BLACK}Show music track selection window
STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                  :{BLACK}Click on service to centre view on industry/town
STR_INTRO_DIFFICULTY                                            :{BLACK}Difficulty ({STRING})
STR_DATE_LONG_SMALL                                             :{TINYFONT}{BLACK}{DATE_LONG}
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT                          :Last message/news report
STR_NEWS_MENU_MESSAGE_SETTINGS                                  :Message settings
STR_NEWS_MENU_MESSAGE_HISTORY_MENU                              :Message history
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Show last message/news report, show message options
STR_NEWS_MESSAGE_OPTIONS_CAPTION                                :{WHITE}Message Options
STR_NEWS_MESSAGE_TYPES                                          :{BLACK}Message types:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN              :{YELLOW}Arrival of first vehicle at player's station
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER            :{YELLOW}Arrival of first vehicle at competitor's station
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS                       :{YELLOW}Accidents / disasters
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION                       :{YELLOW}Company information
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN                             :{YELLOW}Opening of industries
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE                            :{YELLOW}Closing of industries
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES                           :{YELLOW}Economy changes
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY        :{YELLOW}Production changes of industries served by the company
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER          :{YELLOW}Production changes of industries served by competitor(s)
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED                 :{YELLOW}Other industry production changes
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY             :{YELLOW}Advice / information on company's vehicles
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES                              :{YELLOW}New vehicles
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE               :{YELLOW}Changes to cargo acceptance
STR_NEWS_MESSAGE_TYPE_SUBSIDIES                                 :{YELLOW}Subsidies
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION                       :{YELLOW}General information
STR_MESSAGES_ALL                                                :{YELLOW}Set all message types to: Off / Summary/ Full
STR_MESSAGE_SOUND                                               :{YELLOW}Play sound for summarised news messages
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}...too far from previous destination
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED                         :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME                        :{BIGFONT}{BLACK}Company League Table in {NUM}
STR_HIGHSCORE_POSITION                                          :{BLACK}{BIGFONT}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Businessman
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR                    :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST                   :Industrialist
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST                      :Capitalist
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE                         :Magnate
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL                           :Mogul
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY           :Tycoon of the Century
STR_HIGHSCORE_NAME                                              :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
STR_HIGHSCORE_STATS                                             :{BIGFONT}'{STRING}'   ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS                           :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS              :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status!
STR_BLUE_NUMBER                                                 :{BLUE}{COMMA}
STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
STR_ARROW_UP                                                    :{BLACK}{UPARROW}
STR_ARROW_DOWN                                                  :{BLACK}{DOWNARROW}
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Construct new town
STR_ERROR_CAN_T_BUILD_TOWN_HERE                                 :{WHITE}Can't build town here...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}...too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}...too close to another town
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}...site unsuitable
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}...too many towns
STR_CANNOT_GENERATE_TOWN                                        :{WHITE}Can't build any towns
STR_NO_SPACE_FOR_TOWN                                           :{WHITE}...there is no more space on the map
STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Increase size of town
STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Expand
STR_TOWN_EXPAND_WARN_NO_ROADS                                   :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Build town in random location
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
STR_ERROR_MUST_BUILD_TOWN_FIRST                                 :{WHITE}...must build town first
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}...only one allowed per town
STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees
STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly over landscape
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE                          :{BLACK}Place lighthouse
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER                         :{BLACK}Place transmitter
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
STR_CREATE_LAKE                                                 :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
STR_CREATE_RIVER                                                :{BLACK}Place rivers.
STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Delete
STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Delete this town completely
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
STR_MENU_LOAD_HEIGHTMAP                                         :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Quit editor
STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
STR_SCENEDIT_FILE_MENU_QUIT                                     :Quit
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP                                :{BLACK}Start a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY                                         :{YELLOW}Are you sure you want to quit this scenario ?
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}...can only be built in towns with a population of at least 1200
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}...ends of bridge must both be on land
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Large
STR_SELECT_TOWN_SIZE_RANDOM                                     :{BLACK}Random
STR_FOUND_TOWN_CITY                                             :{BLACK}City
STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Select town size
STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:

STR_TOWN_ROAD_LAYOUT                                            :{YELLOW}Town road layout:
STR_SELECT_TOWN_ROAD_LAYOUT                                     :{BLACK}Select road layout used for this town
STR_SELECT_LAYOUT_ORIGINAL                                      :{BLACK}Original
STR_SELECT_LAYOUT_BETTER_ROADS                                  :{BLACK}Better roads
STR_SELECT_LAYOUT_2X2_GRID                                      :{BLACK}2x2 grid
STR_SELECT_LAYOUT_3X3_GRID                                      :{BLACK}3x3 grid
STR_SELECT_LAYOUT_RANDOM                                        :{BLACK}Random

STR_NEWS_MESSAGE                                                :{STRING}  -  {STRING5}
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS                            :{BLACK}Show last message or news report
STR_OFF                                                         :Off
STR_SUMMARY                                                     :Summary
STR_FULL                                                        :Full
STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -
STR_BLACK_STRING                                                :{BLACK}{STRING}

STR_CHECKMARK                                                   :{CHECKMARK}
############ range for menu starts
STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS                           :Difficulty settings
STR_SETTINGS_MENU_CONFIG_SETTINGS                               :Advanced settings
STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF settings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparency options
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED                          :{SETX 12}Town names displayed
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED                       :{SETX 12}Station names displayed
STR_SETTINGS_MENU_SIGNS_DISPLAYED                               :{SETX 12}Signs displayed
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED                           :{SETX 12}Waypoints displayed
STR_SETTINGS_MENU_FULL_ANIMATION                                :{SETX 12}Full animation
STR_SETTINGS_MENU_FULL_DETAIL                                   :{SETX 12}Full detail
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS                         :{SETX 12}Transparent buildings
STR_SETTINGS_MENU_TRANSPARENT_SIGNS                             :{SETX 12}Transparent station signs
############ range ends here

############ range for menu starts
STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Land area information
STR_ABOUT_MENU_SEPARATOR                                        :
STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Toggle Console
STR_ABOUT_MENU_AI_DEBUG                                         :AI Debug
STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot (Ctrl+S)
STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Giant Screenshot (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD                                    :About 'OpenTTD'
############ range ends here

STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES                           :{BLACK}Display subsidies
STR_SUBSIDIES_MENU_SUBSIDIES                                    :Subsidies

############ 'Display map' dropdown. In SE, there is one more item.
STR_MAP_MENU_MAP_OF_WORLD                                       :Map of world
STR_MAP_MENU_EXTRA_VIEW_PORT                                    :Extra viewport
STR_MAP_MENU_SIGN_LIST                                          :Sign list
STR_TOWN_MENU_TOWN_DIRECTORY                                    :Town directory
############ end of the 'Display map' dropdown

STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Viewport {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN                                :{BLACK}Copy to viewport
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT                             :{BLACK}Copy the location of the global view to this viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW                                :{BLACK}Paste from viewport
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT                             :{BLACK}Paste the location of this viewport to the global view

STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME                           :{BLACK}Currency units
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN                        :{BLACK}{SKIP}{STRING}
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP                :{BLACK}Currency units selection
STR_GAME_OPTIONS_MEASURING_UNITS_FRAME                          :{BLACK}Measuring units
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN                       :{BLACK}{SKIP}{SKIP}{STRING}
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP               :{BLACK}Measuring units selection
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME                            :{BLACK}Road vehicles
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN                         :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP                 :{BLACK}Select side of road for vehicles to drive on
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN                            :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names

STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autosave
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN                              :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Select interval between automatic game saves
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF                          :Off
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH                :Every month
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS               :Every 3 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS               :Every 6 months
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :Every 12 months
STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game
STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Load a saved game
STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Create a customised game world/scenario
STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start a multi-player game
STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS                            :{BLACK}Display difficulty options
STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start a new game, using a customised scenario
STR_INTRO_QUIT                                                  :{BLACK}Quit
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}...can only be built in towns
STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Select 'temperate' landscape style
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Select 'sub-arctic' landscape style
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Select 'sub-tropical' landscape style
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Select 'toyland' landscape style
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW                    :{BLACK}Fund construction of new industry or list all industries

############ range for menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY                            :Industry Directory
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY                             :Fund new industry
############ range ends here

STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
STR_JUST_STRING                                                 :{STRING}
STR_JUST_RAW_STRING                                             :{RAW_STRING}
STR_JUST_INT                                                    :{NUM}
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}...can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}...can only be built in desert areas
STR_STATUSBAR_PAUSED                                            :{YELLOW}*  *  PAUSED  *  *

STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!

STR_TERRAFORM_TOOLTIP_PURCHASE_LAND                             :{BLACK}Purchase land for future use
STR_STATUSBAR_AUTOSAVE                                          :{RED}AUTOSAVE
STR_STATUSBAR_SAVING_GAME                                       :{RED}*  *  SAVING GAME  *  *
STR_SAVE_STILL_IN_PROGRESS                                      :{WHITE}Saving still in progress,{}please wait until it is finished!
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE                       :{BLACK}Select 'Ezy Street style music' programme

STR_6                                                           :{BLACK}6
STR_7                                                           :{BLACK}7

############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH                                   :English (Original)
STR_TOWNNAME_FRENCH                                             :French
STR_TOWNNAME_GERMAN                                             :German
STR_TOWNNAME_ADDITIONAL_ENGLISH                                 :English (Additional)
STR_TOWNNAME_LATIN_AMERICAN                                     :Latin-American
STR_TOWNNAME_SILLY                                              :Silly
STR_TOWNNAME_SWEDISH                                            :Swedish
STR_TOWNNAME_DUTCH                                              :Dutch
STR_TOWNNAME_FINNISH                                            :Finnish
STR_TOWNNAME_POLISH                                             :Polish
STR_TOWNNAME_SLOVAK                                             :Slovak
STR_TOWNNAME_NORWEGIAN                                          :Norwegian
STR_TOWNNAME_HUNGARIAN                                          :Hungarian
STR_TOWNNAME_AUSTRIAN                                           :Austrian
STR_TOWNNAME_ROMANIAN                                           :Romanian
STR_TOWNNAME_CZECH                                              :Czech
STR_TOWNNAME_SWISS                                              :Swiss
STR_TOWNNAME_DANISH                                             :Danish
STR_TOWNNAME_TURKISH                                            :Turkish
STR_TOWNNAME_ITALIAN                                            :Italian
STR_TOWNNAME_CATALAN                                            :Catalan
############ end of townname region

STR_CURR_GBP                                                    :Pounds (£)
STR_CURR_USD                                                    :Dollars ($)
STR_CURR_EUR                                                    :Euro (€)
STR_CURR_YEN                                                    :Yen (¥)
STR_CURR_ATS                                                    :Austrian Shilling (ATS)
STR_CURR_BEF                                                    :Belgian Franc (BEF)
STR_CURR_CHF                                                    :Swiss Franc (CHF)
STR_CURR_CZK                                                    :Czech Koruna (CZK)
STR_CURR_DEM                                                    :Deutschmark (DEM)
STR_CURR_DKK                                                    :Danish Krone (DKK)
STR_CURR_ESP                                                    :Peseta (ESP)
STR_CURR_FIM                                                    :Finnish Markka (FIM)
STR_CURR_FRF                                                    :Franc (FRF)
STR_CURR_GRD                                                    :Greek Drachma (GRD)
STR_CURR_HUF                                                    :Hungarian Forint (HUF)
STR_CURR_ISK                                                    :Icelandic Krona (ISK)
STR_CURR_ITL                                                    :Italian Lira (ITL)
STR_CURR_NLG                                                    :Dutch Guilder (NLG)
STR_CURR_NOK                                                    :Norwegian Krone (NOK)
STR_CURR_PLN                                                    :Polish Zloty (PLN)
STR_CURR_RON                                                    :Romanian Leu (RON)
STR_CURR_RUR                                                    :Russian Rubles (RUR)
STR_CURR_SIT                                                    :Slovenian Tolar (SIT)
STR_CURR_SEK                                                    :Swedish Krona (SEK)
STR_CURR_TRY                                                    :Turkish Lira (TRY)
STR_CURR_SKK                                                    :Slovak Koruna (SKK)
STR_CURR_BRL                                                    :Brazilian Real (BRL)
STR_CURR_EEK                                                    :Estonian Krooni (EEK)

STR_CURR_CUSTOM                                                 :Custom...

STR_OPTIONS_LANG                                                :{BLACK}Language
STR_OPTIONS_LANG_CBO                                            :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP                                            :{BLACK}Select the interface language to use

STR_OPTIONS_FULLSCREEN                                          :{BLACK}Fullscreen
STR_OPTIONS_FULLSCREEN_TIP                                      :{BLACK}Check this box to play OpenTTD fullscreen mode
STR_FULLSCREEN_FAILED                                           :{WHITE}Fullscreen mode failed

STR_OPTIONS_RES                                                 :{BLACK}Screen resolution
STR_OPTIONS_RES_CBO                                             :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP                                             :{BLACK}Select the screen resolution to use

STR_OPTIONS_SCREENSHOT_FORMAT                                   :{BLACK}Screenshot format
STR_OPTIONS_SCREENSHOT_FORMAT_CBO                               :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_SCREENSHOT_FORMAT_TIP                               :{BLACK}Select the screenshot format to use

STR_OPTIONS_BASE_GRF                                            :{BLACK}Base graphics set
STR_OPTIONS_BASE_GRF_CBO                                        :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{RAW_STRING}
STR_OPTIONS_BASE_GRF_TIP                                        :{BLACK}Select the base graphics set to use

STR_AUTOSAVE_FAILED                                             :{WHITE}Autosave failed

STR_MONTH_JAN                                                   :January
STR_MONTH_FEB                                                   :February
STR_MONTH_MAR                                                   :March
STR_MONTH_APR                                                   :April
STR_MONTH_MAY                                                   :May
STR_MONTH_JUN                                                   :June
STR_MONTH_JUL                                                   :July
STR_MONTH_AUG                                                   :August
STR_MONTH_SEP                                                   :September
STR_MONTH_OCT                                                   :October
STR_MONTH_NOV                                                   :November
STR_MONTH_DEC                                                   :December

STR_HEADING_FOR_STATION                                         :{LTBLUE}Heading for {STATION}
STR_HEADING_FOR_STATION_VEL                                     :{LTBLUE}Heading for {STATION}, {VELOCITY}
STR_NO_ORDERS                                                   :{LTBLUE}No orders
STR_NO_ORDERS_VEL                                               :{LTBLUE}No orders, {VELOCITY}

STR_PASSENGERS                                                  :passengers
STR_BAGS                                                        :bags
STR_TONS                                                        :tonnes
STR_LITERS                                                      :litres
STR_ITEMS                                                       :items
STR_CRATES                                                      :crates
STR_RES_OTHER                                                   :other
STR_NOTHING                                                     :

STR_SMALL_RIGHT_ARROW                                           :{TINYFONT}{RIGHTARROW}

STR_CANT_SHARE_ORDER_LIST                                       :{WHITE}Can't share order list...
STR_CANT_COPY_ORDER_LIST                                        :{WHITE}Can't copy order list...
STR_END_OF_SHARED_ORDERS                                        :{SETX 10}- - End of Shared Orders - -

STR_TRAIN_IS_STUCK                                              :{WHITE}{VEHICLE} can't find a path to continue.
STR_TRAIN_IS_LOST                                               :{WHITE}{VEHICLE} is lost.
STR_VEHICLE_IS_UNPROFITABLE                                     :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}
STR_EURO_INTRODUCE                                              :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!

# Start of order review system.
# DON'T ADD OR REMOVE LINES HERE
STR_VEHICLE_HAS_TOO_FEW_ORDERS                                  :{WHITE}{VEHICLE} has too few orders in the schedule
STR_VEHICLE_HAS_VOID_ORDER                                      :{WHITE}{VEHICLE} has a void order
STR_VEHICLE_HAS_DUPLICATE_ENTRY                                 :{WHITE}{VEHICLE} has duplicate orders
STR_VEHICLE_HAS_INVALID_ENTRY                                   :{WHITE}{VEHICLE} has an invalid station in its orders
# end of order system

STR_VEHICLE_AUTORENEW_FAILED                                    :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                            :{WHITE}{VEHICLE} is too long after replacement
STR_AUTOREPLACE_NOTHING_TO_DO                                   :{WHITE}No autoreplace/renew rules applied.
STR_AUTOREPLACE_MONEY_LIMIT                                     :(money limit)

STR_CONFIG_SETTING                                              :{BLACK}Advanced Settings
STR_CONFIG_SETTING_TIP                                          :{BLACK}Display advanced settings
STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Advanced Settings

STR_CONFIG_SETTING_OFF                                          :Off
STR_CONFIG_SETTING_ON                                           :On
STR_CONFIG_SETTING_VEHICLESPEED                                 :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAMMOTHTRAINS                                :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL                     :{LTBLUE}Train acceleration model: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_ORIGINAL            :Original
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_REALISTIC           :Realistic
STR_CONFIG_SETTING_FORBID_90_DEG                                :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (not with NTP)
STR_CONFIG_SETTING_JOINSTATIONS                                 :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS                        :{LTBLUE}Allow to join stations not directly adjacent: {ORANGE}{STRING1}
STR_CONFIG_SETTING_IMPROVEDLOAD                                 :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GRADUAL_LOADING                              :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1}
STR_CONFIG_SETTING_INFLATION                                    :{LTBLUE}Inflation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SELECTGOODS                                  :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGBRIDGES                                  :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING1}
STR_CONFIG_SETTING_GOTODEPOT                                    :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD             :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :none
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :as other industries
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting
STR_CONFIG_SETTING_MULTIPINDTOWN                                :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SAMEINDCLOSE                                 :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LONGDATE                                     :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SIGNALSIDE                                   :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SHOWFINANCES                                 :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT                           :{LTBLUE}New orders are 'non-stop' by default: {ORANGE}{STRING1}
STR_CONFIG_SETTING_STOP_LOCATION                                :{LTBLUE}New train orders stop by default at the {ORANGE}{STRING1}{LTBLUE} of the platform
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END                       :near end
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE                         :middle
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END                        :far end
STR_CONFIG_SETTING_ROADVEH_QUEUE                                :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTOSCROLL                                   :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1}
STR_CONFIG_SETTING_BRIBE                                        :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE                              :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY                             :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NONUNIFORM_STATIONS                          :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1}
STR_CONFIG_SETTING_FREIGHT_TRAINS                               :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING}
STR_CONFIG_SETTING_PLANE_SPEED                                  :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD                            :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING}
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS                            :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES                              :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Changing this setting is not possible when there are vehicles.

STR_CONFIG_SETTING_SMALL_AIRPORTS                               :{LTBLUE}Always allow small airports: {ORANGE}{STRING1}

STR_CONFIG_SETTING_WARN_LOST_TRAIN                              :{LTBLUE}Warn if train is lost: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ORDER_REVIEW                                 :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF                             :no
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT                         :yes, but exclude stopped vehicles
STR_CONFIG_SETTING_ORDER_REVIEW_ON                              :of all vehicles
STR_CONFIG_SETTING_WARN_INCOME_LESS                             :{LTBLUE}Warn if a vehicle's income is negative: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :{LTBLUE}Vehicles never expire: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE                            :{LTBLUE}Autorenew vehicle when it gets old: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AUTORENEW_MONTHS                             :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} months before/after max age
STR_CONFIG_SETTING_AUTORENEW_MONEY                              :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ERRMSG_DURATION                              :{LTBLUE}Duration of error message: {ORANGE}{STRING1}
STR_CONFIG_SETTING_POPULATION_IN_LABEL                          :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1}

STR_CONFIG_SETTING_LAND_GENERATOR                               :{LTBLUE}Land generator: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL                      :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Max distance from edge for Oil Refineries {ORANGE}{STRING1}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :{LTBLUE}Snow line height: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING1}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Very Rough
STR_CONFIG_SETTING_TREE_PLACER                                  :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TREE_PLACER_NONE                             :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :Improved
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :{LTBLUE}Heightmap rotation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :Clockwise
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES                        :{LTBLUE}Enable terraforming the tiles at the map borders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY                              :{WHITE}One or more tiles at the northern edge are not empty
STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}One or more tiles at one of the edges is not water

STR_CONFIG_SETTING_STATION_SPREAD                               :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game
STR_CONFIG_SETTING_SERVICEATHELIPAD                             :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1}
STR_CONFIG_SETTING_REVERSE_SCROLLING                            :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LIVERIES                                     :{LTBLUE}Show company liveries: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LIVERIES_NONE                                :None
STR_CONFIG_SETTING_LIVERIES_OWN                                 :Own company
STR_CONFIG_SETTING_LIVERIES_ALL                                 :All companies
STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :{LTBLUE}Prefer team chat with <ENTER>: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING                        :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM                             :Zoom map
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL                           :Scroll map
STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :Off
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER                       :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1}

STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :{LTBLUE}Right-click emulation: {ORANGE}{STRING1}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND                  :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :Off

STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :{LTBLUE}Left-click scrolling: {ORANGE}{STRING1}

STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}Use the {ORANGE}{STRING1}{LTBLUE} date format for savegame names.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :long (31st Dec 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :short (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :ISO (2008-12-31)

STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME                            :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OFF                   :Off
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_OWN                   :Own company
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_ALL                   :All companies
STR_CONFIG_SETTING_LOADING_INDICATORS                           :{LTBLUE}Use loading indicators: {ORANGE}{STRING1}
STR_CONFIG_SETTING_LOADING_INDICATORS_OFF                       :Off
STR_CONFIG_SETTING_LOADING_INDICATORS_OWN                       :Own company
STR_CONFIG_SETTING_LOADING_INDICATORS_ALL                       :All companies
STR_CONFIG_SETTING_TIMETABLE_ALLOW                              :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1}
STR_CONFIG_SETTING_QUICKGOTO                                    :{LTBLUE}Quick creation of vehicle orders: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_RAIL                       :Normal Rail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_ELRAIL                     :Electrified Rail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MONORAIL                   :Monorail
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MAGLEV                     :Maglev
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :First available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Last available
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Most used
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :{LTBLUE}Show reserved tracks: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :{LTBLUE}Keep building tools active after usage: {ORANGE}{STRING1}
STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :{LTBLUE}Group expenses in company finance window: {ORANGE}{STRING1}

STR_CONFIG_SETTING_ALWAYS_BUILD_INFRASTRUCTURE                  :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_TRAINS                                   :{LTBLUE}Max trains per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_ROADVEH                                  :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_AIRCRAFT                                 :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAX_SHIPS                                    :{LTBLUE}Max ships per player: {ORANGE}{STRING1}

STR_CONFIG_SETTING_AI_BUILDS_TRAINS                             :{LTBLUE}Disable trains for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_ROADVEH                            :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT                           :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :{LTBLUE}Disable ships for computer: {ORANGE}{STRING1}

STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :{LTBLUE}Allow AIs in multiplayer: {ORANGE}{STRING1}
STR_CONFIG_SETTING_AI_MAX_OPCODES                               :{LTBLUE}#opcodes before AI is suspended: {ORANGE}{STRING1}

STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SERVINT_TRAINS                               :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_TRAINS_DISABLED                      :{LTBLUE}Default service interval for trains: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_ROADVEH                              :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_ROADVEH_DISABLED                     :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_DISABLED                    :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled
STR_CONFIG_SETTING_SERVINT_SHIPS                                :{LTBLUE}Default service interval for ships: {ORANGE}{STRING1} days/%
STR_CONFIG_SETTING_SERVINT_SHIPS_DISABLED                       :{LTBLUE}Default service interval for ships: {ORANGE}disabled
STR_CONFIG_SETTING_NOSERVICE                                    :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING1}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS                             :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DISABLE_ELRAILS                              :{LTBLUE}Disable electric rails: {ORANGE}{STRING1}

STR_CONFIG_SETTING_COLOURED_NEWS_YEAR                           :{LTBLUE}Coloured news appears in: {ORANGE}{STRING1}
STR_CONFIG_SETTING_STARTING_YEAR                                :{LTBLUE}Starting year: {ORANGE}{STRING1}
STR_CONFIG_SETTING_SMOOTH_ECONOMY                               :{LTBLUE}Enable smooth economy (more, smaller changes): {ORANGE}{STRING1}
STR_CONFIG_SETTING_ALLOW_SHARES                                 :{LTBLUE}Allow buying shares from other companies: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI                            :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE                          :{LTBLUE}Signal type to build by default: {ORANGE}{STRING1}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL                        :Block signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS                           :Path signals
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY                       :One-way path signals
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :{LTBLUE}Cycle through signal types: {ORANGE}{STRING1}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL                          :Block signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :Path signals only
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :All

STR_CONFIG_SETTING_TOWN_LAYOUT                                  :{LTBLUE}Road layout for new towns: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT                          :original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS                     :better roads
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID                         :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID                         :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM                           :random
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS                             :{LTBLUE}Towns are allowed to build roads: {ORANGE}{STRING1}
STR_CONFIG_SETTING_NOISE_LEVEL                                  :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING}

STR_CONFIG_SETTING_TOOLBAR_POS                                  :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOOLBAR_POS_LEFT                             :Left
STR_CONFIG_SETTING_TOOLBAR_POS_CENTER                           :Centre
STR_CONFIG_SETTING_TOOLBAR_POS_RIGHT                            :Right
STR_CONFIG_SETTING_SNAP_RADIUS                                  :{LTBLUE}Window snap radius: {ORANGE}{STRING1} px
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED                         :{LTBLUE}Window snap radius: {ORANGE}disabled
STR_CONFIG_SETTING_SOFT_LIMIT                                   :{LTBLUE}Window soft limit (non-sticky): {ORANGE}{STRING1}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED                          :{LTBLUE}Window soft limit (non-sticky): {ORANGE}disabled
STR_CONFIG_SETTING_TOWN_GROWTH                                  :{LTBLUE}Town growth speed: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TOWN_GROWTH_NONE                             :None
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW                             :Slow
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL                           :Normal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST                             :Fast
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST                        :Very fast
STR_CONFIG_SETTING_LARGER_TOWNS                                 :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING1}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED                        :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER                         :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD                        :{LTBLUE}Remove absurd road-elements during the road construction: {ORANGE}{STRING1}

STR_CONFIG_SETTING_GUI                                          :{ORANGE}Interface
STR_CONFIG_SETTING_CONSTRUCTION                                 :{ORANGE}Construction
STR_CONFIG_SETTING_VEHICLES                                     :{ORANGE}Vehicles
STR_CONFIG_SETTING_STATIONS                                     :{ORANGE}Stations
STR_CONFIG_SETTING_ECONOMY                                      :{ORANGE}Economy
STR_CONFIG_SETTING_AI                                           :{ORANGE}Competitors
STR_CONFIG_SETTING_DISPLAY_OPTIONS                              :{ORANGE}Display options
STR_CONFIG_SETTING_INTERACTION                                  :{ORANGE}Interaction
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS                         :{ORANGE}Signals
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING                       :{ORANGE}Cargo handling
STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}Computer players
STR_CONFIG_SETTING_VEHICLES_AUTORENEW                           :{ORANGE}Autorenew
STR_CONFIG_SETTING_VEHICLES_SERVICING                           :{ORANGE}Servicing
STR_CONFIG_SETTING_VEHICLES_ROUTING                             :{ORANGE}Routing
STR_CONFIG_SETTING_VEHICLES_TRAINS                              :{ORANGE}Trains
STR_CONFIG_SETTING_ECONOMY_TOWNS                                :{ORANGE}Towns
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES                           :{ORANGE}Industries

STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NTP                    :NTP {RED}(Not recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_NPF                    :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_YAPF                   :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH                       :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_OPF                   :Original {RED}(Not recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_NPF                   :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_ROADVEH_YAPF                  :YAPF {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING1}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF                     :Original {BLUE}(Recommended)
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF                     :NPF
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF                    :YAPF {RED}(Not recommended)

STR_CONFIG_SETTING_MAP_X                                        :{LTBLUE}X-size of map: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING1}

############ generic strings for settings
STR_CONFIG_SETTING_DISABLED                                     :disabled
STR_CONFIG_SETTING_INT32                                        :{NUM}
STR_CONFIG_SETTING_CURRENCY                                     :{CURRENCY}
STR_CONFIG_SETTING_QUERY_CAPT                                   :{WHITE}Change setting value

STR_TEMPERATE_LANDSCAPE                                         :Temperate landscape
STR_SUB_ARCTIC_LANDSCAPE                                        :Sub-arctic landscape
STR_SUB_TROPICAL_LANDSCAPE                                      :Sub-tropical landscape
STR_TOYLAND_LANDSCAPE                                           :Toyland landscape

STR_CHEATS                                                      :{WHITE}Cheats
STR_CHEATS_TIP                                                  :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY}
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
STR_CHEAT_BUILD_IN_PAUSE                                        :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE                                        :{LTBLUE}Switch climate: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}

STR_HEADING_FOR_WAYPOINT                                        :{LTBLUE}Heading for {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL                                    :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}

STR_GO_TO_WAYPOINT                                              :Go via {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT                                     :Go non-stop via {WAYPOINT}

STR_WAYPOINTNAME_CITY                                           :Waypoint {TOWN}
STR_WAYPOINTNAME_CITY_SERIAL                                    :Waypoint {TOWN} #{COMMA}
STR_LANDINFO_WAYPOINT                                           :Waypoint

STR_WAYPOINT                                                    :{WHITE}Waypoint
STR_WAYPOINT_GRAPHICS_TIP                                       :{BLACK}Select waypoint type

STR_WAYPOINT_VIEWPORT                                           :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEWPORT_LIST                                      :{WHITE}{WAYPOINT} - {COMMA} Train{P "" s}
STR_WAYPOINT_VIEWPORT_TINY                                      :{TINYFONT}{WHITE}{WAYPOINT}
STR_WAYPOINT_RAW                                                :{WAYPOINT}
STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name

STR_CANT_CHANGE_WAYPOINT_NAME                                   :{WHITE}Can't change waypoint name...
STR_CONVERT_RAIL_TO_WAYPOINT_TIP                                :{BLACK}Convert rail to waypoint
STR_CANT_BUILD_TRAIN_WAYPOINT                                   :{WHITE}Can't build train waypoint here...
STR_CANT_REMOVE_TRAIN_WAYPOINT                                  :{WHITE}Can't remove train waypoint here...

STR_BUILD_AUTORAIL_TIP                                          :{BLACK}Build railway track using the Autorail mode

STR_NO_TOWN_IN_SCENARIO                                         :{WHITE}...there is no town in this scenario
STR_COULD_NOT_CREATE_TOWN                                       :{WHITE}Map generation aborted...{}...no suitable town locations

STR_MANY_RANDOM_TOWNS                                           :{BLACK}Many random towns
STR_RANDOM_TOWNS_TIP                                            :{BLACK}Cover the map with randomly placed towns
STR_MANY_RANDOM_INDUSTRIES                                      :Many random industries
STR_RANDOM_INDUSTRIES_TIP                                       :{BLACK}Cover the map with randomly placed industries
STR_CAN_T_GENERATE_INDUSTRIES                                   :{WHITE}Can't generate industries...

STR_LANDSCAPING_TOOLBAR_TIP                                     :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
STR_LEVEL_LAND_TOOLTIP                                          :{BLACK}Level land


STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TIP                                       :{BLACK}Place trees of random type

STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP                                            :{BLACK}Build canals.
STR_LANDINFO_CANAL                                              :Canal

STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
STR_BUILD_LOCKS_TIP                                             :{BLACK}Build locks
STR_LANDINFO_LOCK                                               :Lock

STR_CANT_PLACE_RIVERS                                           :{WHITE}Can't place rivers here...
STR_LANDINFO_RIVER                                              :River

STR_BUOY_IS_IN_USE                                              :{WHITE}...buoy is in use!

STR_LANDINFO_COORDS                                             :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})

STR_CANT_REMOVE_PART_OF_STATION                                 :{WHITE}Can't remove part of station...
STR_CANT_CONVERT_RAIL                                           :{WHITE}Can't convert railtype here...
STR_CONVERT_RAIL_TIP                                            :{BLACK}Convert/Upgrade the type of rail

STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP                                :{BLACK}Drag train engine here to sell the whole train

STR_DRAG_DROP                                                   :{BLACK}Drag & Drop
STR_STATION_DRAG_DROP                                           :{BLACK}Build a station using drag & drop
STR_SELECT_STATION_CLASS_TIP                                    :{BLACK}Select a station class to display
STR_SELECT_STATION_TYPE_TIP                                     :{BLACK}Select the station type to build

STR_FAST_FORWARD                                                :{BLACK}Fast forward the game
STR_MESSAGE_HISTORY                                             :{WHITE}Message History
STR_MESSAGE_HISTORY_TIP                                         :{BLACK}A list of the recent news messages
STR_MESSAGES_DISABLE_ALL                                        :{BLACK}Disable all
STR_MESSAGES_ENABLE_ALL                                         :{BLACK}Enable all

STR_INDUSTRYDIR_CAPTION                                         :{WHITE}Industries
STR_INDUSTRYDIR_ITEM                                            :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
STR_INDUSTRYDIR_ITEM_TWO                                        :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
STR_INDUSTRYDIR_ITEM_NOPROD                                     :{ORANGE}{INDUSTRY}
STR_INDUSTRYDIR_LIST_CAPTION                                    :{BLACK}Industry names - click on name to centre view on industry

STR_INDUSTRY_TOO_CLOSE                                          :{WHITE}...too close to another industry

STR_RAIL_REFIT_VEHICLE_TO_CARRY                                 :{BLACK}Refit train to carry a different cargo type
STR_RAIL_REFIT_VEHICLE                                          :{BLACK}Refit train
STR_RAIL_SELECT_TYPE_OF_CARGO_FOR                               :{BLACK}Select type of cargo for train to carry
STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED                             :{BLACK}Refit train to carry highlighted cargo type
STR_RAIL_CAN_T_REFIT_VEHICLE                                    :{WHITE}Can't refit train...
STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production

############ network gui strings

STR_NETWORK_MULTIPLAYER                                         :{WHITE}Multiplayer

STR_NETWORK_PLAYER_NAME                                         :{BLACK}Player name:
STR_NETWORK_ENTER_NAME_TIP                                      :{BLACK}This is the name other players will identify you by
STR_NETWORK_PLAYER_NAME_OSKTITLE                                :{BLACK}Enter your name
STR_NETWORK_CONNECTION                                          :{BLACK}Connection:
STR_NETWORK_CONNECTION_TIP                                      :{BLACK}Choose between an internet game or a Local Area Network (LAN) game

STR_NETWORK_START_SERVER                                        :{BLACK}Start server
STR_NETWORK_START_SERVER_TIP                                    :{BLACK}Start your own server

STR_NETWORK_GAME_NAME                                           :{BLACK}Name
STR_NETWORK_GAME_NAME_TIP                                       :{BLACK}Name of the game
STR_NETWORK_INFO_ICONS_TIP                                      :{BLACK}Language, server version, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT                                :{BLACK}Click a game from the list to select it
STR_NETWORK_LAST_JOINED_SERVER                                  :{BLACK}The server you joined last time:
STR_NETWORK_CLICK_TO_SELECT_LAST                                :{BLACK}Click to select the server you played last time

STR_NETWORK_FIND_SERVER                                         :{BLACK}Find server
STR_NETWORK_FIND_SERVER_TIP                                     :{BLACK}Search network for a server
STR_NETWORK_ADD_SERVER                                          :{BLACK}Add server
STR_NETWORK_ADD_SERVER_TIP                                      :{BLACK}Adds a server to the list which will always be checked for running games.
STR_NETWORK_ENTER_IP                                            :{BLACK}Enter the address of the host

STR_NETWORK_GENERAL_ONLINE                                      :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_CLIENTS_CAPTION                                     :{BLACK}Clients
STR_NETWORK_CLIENTS_CAPTION_TIP                                 :{BLACK}Clients online / clients max{}Companies online / companies max

STR_NETWORK_MAP_SIZE_SHORT                                      :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_MAP_SIZE_CAPTION                                    :{BLACK}Map size
STR_NETWORK_MAP_SIZE_CAPTION_TIP                                :{BLACK}Map size of the game{}Click to sort by area

STR_NETWORK_DATE_CAPTION                                        :{BLACK}Date
STR_NETWORK_DATE_CAPTION_TIP                                    :{BLACK}Current date

STR_NETWORK_YEARS_CAPTION                                       :{BLACK}Years
STR_NETWORK_YEARS_CAPTION_TIP                                   :{BLACK}Number of years{}the game is running

STR_NETWORK_GAME_INFO                                           :{SILVER}GAME INFO
STR_NETWORK_CLIENTS                                             :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_LANGUAGE                                            :{SILVER}Language: {WHITE}{STRING}
STR_NETWORK_TILESET                                             :{SILVER}Tileset: {WHITE}{STRING}
STR_NETWORK_MAP_SIZE                                            :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_VERSION                                      :{SILVER}Server version: {WHITE}{RAW_STRING}
STR_NETWORK_SERVER_ADDRESS                                      :{SILVER}Server address: {WHITE}{RAW_STRING}
STR_NETWORK_START_DATE                                          :{SILVER}Start date: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE                                        :{SILVER}Current date: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD                                            :{SILVER}Password protected!
STR_NETWORK_SERVER_OFFLINE                                      :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL                                         :{SILVER}SERVER FULL
STR_NETWORK_VERSION_MISMATCH                                    :{SILVER}VERSION MISMATCH
STR_NETWORK_GRF_MISMATCH                                        :{SILVER}NEWGRF MISMATCH

STR_NETWORK_JOIN_GAME                                           :{BLACK}Join game


STR_NETWORK_START_GAME_WINDOW                                   :{WHITE}Start new multiplayer game

STR_NETWORK_NEW_GAME_NAME                                       :{BLACK}Game name:
STR_NETWORK_NEW_GAME_NAME_TIP                                   :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
STR_NETWORK_NEW_GAME_NAME_OSKTITLE                              :{BLACK}Enter a name for the network game
STR_NETWORK_SET_PASSWORD                                        :{BLACK}Set password
STR_NETWORK_PASSWORD_TIP                                        :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
STR_NETWORK_SELECT_MAP                                          :{BLACK}Select a map:
STR_NETWORK_SELECT_MAP_TIP                                      :{BLACK}Which map do you want to play?
STR_NETWORK_LAN_INTERNET_COMBO                                  :{BLACK}{SKIP}{STRING}
STR_NETWORK_LAN                                                 :LAN
STR_NETWORK_INTERNET                                            :Internet
STR_NETWORK_LAN_INTERNET                                        :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE                                  :Internet (advertise)
STR_NETWORK_CLIENTS_SELECT                                      :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
STR_NETWORK_NUMBER_OF_CLIENTS                                   :{BLACK}Max clients:
STR_NETWORK_NUMBER_OF_CLIENTS_TIP                               :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
STR_NETWORK_COMPANIES_SELECT                                    :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
STR_NETWORK_NUMBER_OF_COMPANIES                                 :{BLACK}Max companies:
STR_NETWORK_NUMBER_OF_COMPANIES_TIP                             :{BLACK}Limit the server to a certain amount of companies
STR_NETWORK_SPECTATORS_SELECT                                   :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
STR_NETWORK_NUMBER_OF_SPECTATORS                                :{BLACK}Max spectators:
STR_NETWORK_NUMBER_OF_SPECTATORS_TIP                            :{BLACK}Limit the server to a certain amount of spectators
STR_NETWORK_LANGUAGE_SPOKEN                                     :{BLACK}Language spoken:
STR_NETWORK_LANGUAGE_TIP                                        :{BLACK}Other players will know which language is spoken on the server
STR_NETWORK_LANGUAGE_COMBO                                      :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME                                          :{BLACK}Start Game
STR_NETWORK_START_GAME_TIP                                      :{BLACK}Start a new network game from a random map, or scenario
STR_NETWORK_LOAD_GAME                                           :{BLACK}Load Game
STR_NETWORK_LOAD_GAME_TIP                                       :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)

############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY                                            :Any
STR_NETWORK_LANG_ENGLISH                                        :English
STR_NETWORK_LANG_GERMAN                                         :German
STR_NETWORK_LANG_FRENCH                                         :French
STR_NETWORK_LANG_BRAZILIAN                                      :Brazilian
STR_NETWORK_LANG_BULGARIAN                                      :Bulgarian
STR_NETWORK_LANG_CHINESE                                        :Chinese
STR_NETWORK_LANG_CZECH                                          :Czech
STR_NETWORK_LANG_DANISH                                         :Danish
STR_NETWORK_LANG_DUTCH                                          :Dutch
STR_NETWORK_LANG_ESPERANTO                                      :Esperanto
STR_NETWORK_LANG_FINNISH                                        :Finnish
STR_NETWORK_LANG_HUNGARIAN                                      :Hungarian
STR_NETWORK_LANG_ICELANDIC                                      :Icelandic
STR_NETWORK_LANG_ITALIAN                                        :Italian
STR_NETWORK_LANG_JAPANESE                                       :Japanese
STR_NETWORK_LANG_KOREAN                                         :Korean
STR_NETWORK_LANG_LITHUANIAN                                     :Lithuanian
STR_NETWORK_LANG_NORWEGIAN                                      :Norwegian
STR_NETWORK_LANG_POLISH                                         :Polish
STR_NETWORK_LANG_PORTUGUESE                                     :Portuguese
STR_NETWORK_LANG_ROMANIAN                                       :Romanian
STR_NETWORK_LANG_RUSSIAN                                        :Russian
STR_NETWORK_LANG_SLOVAK                                         :Slovak
STR_NETWORK_LANG_SLOVENIAN                                      :Slovenian
STR_NETWORK_LANG_SPANISH                                        :Spanish
STR_NETWORK_LANG_SWEDISH                                        :Swedish
STR_NETWORK_LANG_TURKISH                                        :Turkish
STR_NETWORK_LANG_UKRAINIAN                                      :Ukrainian
STR_NETWORK_LANG_AFRIKAANS                                      :Afrikaans
STR_NETWORK_LANG_CROATIAN                                       :Croatian
STR_NETWORK_LANG_CATALAN                                        :Catalan
STR_NETWORK_LANG_ESTONIAN                                       :Estonian
STR_NETWORK_LANG_GALICIAN                                       :Galician
STR_NETWORK_LANG_GREEK                                          :Greek
STR_NETWORK_LANG_LATVIAN                                        :Latvian
############ End of leave-in-this-order

STR_NETWORK_GAME_LOBBY                                          :{WHITE}Multiplayer game lobby

STR_NETWORK_PREPARE_TO_JOIN                                     :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
STR_NETWORK_COMPANY_LIST_TIP                                    :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
STR_NETWORK_NEW_COMPANY                                         :{BLACK}New company
STR_NETWORK_NEW_COMPANY_TIP                                     :{BLACK}Create a new company
STR_NETWORK_SPECTATE_GAME                                       :{BLACK}Spectate game
STR_NETWORK_SPECTATE_GAME_TIP                                   :{BLACK}Watch the game as a spectator
STR_NETWORK_JOIN_COMPANY                                        :{BLACK}Join company
STR_NETWORK_JOIN_COMPANY_TIP                                    :{BLACK}Help manage this company
STR_NETWORK_REFRESH                                             :{BLACK}Refresh server
STR_NETWORK_REFRESH_TIP                                         :{BLACK}Refresh the server info

STR_NETWORK_COMPANY_INFO                                        :{SILVER}COMPANY INFO

STR_NETWORK_COMPANY_NAME                                        :{SILVER}Company name: {WHITE}{RAW_STRING}
STR_NETWORK_INAUGURATION_YEAR                                   :{SILVER}Inauguration: {WHITE}{NUM}
STR_NETWORK_VALUE                                               :{SILVER}Company value: {WHITE}{CURRENCY}
STR_NETWORK_CURRENT_BALANCE                                     :{SILVER}Current balance: {WHITE}{CURRENCY}
STR_NETWORK_LAST_YEARS_INCOME                                   :{SILVER}Last year's income: {WHITE}{CURRENCY}
STR_NETWORK_PERFORMANCE                                         :{SILVER}Performance: {WHITE}{NUM}

STR_NETWORK_VEHICLES                                            :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_STATIONS                                            :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
STR_NETWORK_PLAYERS                                             :{SILVER}Players: {WHITE}{RAW_STRING}

STR_NETWORK_CONNECTING                                          :{WHITE}Connecting...

############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting..
STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorising..
STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting..
STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Downloading map..
STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Processing data..
STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registering..

STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Fetching game info..
STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Fetching company info..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} client{P "" s} in front of you
STR_NETWORK_CONNECTING_DOWNLOADING                              :{BLACK}{BYTES} / {BYTES} downloaded so far

STR_NETWORK_DISCONNECT                                          :{BLACK}Disconnect

STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Company is protected. Enter password
STR_NETWORK_CLIENT_LIST                                         :{WHITE}Client List
STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}New Company

STR_NETWORK_ERR_NOTAVAILABLE                                    :{WHITE}No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER                                        :{WHITE}Could not find any network games
STR_NETWORK_ERR_NOCONNECTION                                    :{WHITE}The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH                                 :{WHITE}Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC                                          :{WHITE}Network-Game synchronisation failed
STR_NETWORK_ERR_LOSTCONNECTION                                  :{WHITE}Network-Game connection lost
STR_NETWORK_ERR_SAVEGAMEERROR                                   :{WHITE}Could not load savegame
STR_NETWORK_ERR_SERVER_START                                    :{WHITE}Could not start the server
STR_NETWORK_ERR_CLIENT_START                                    :{WHITE}Could not connect
STR_NETWORK_ERR_TIMEOUT                                         :{WHITE}Connection #{NUM} timed out
STR_NETWORK_ERR_SERVER_ERROR                                    :{WHITE}A protocol-error was made and the connection was closed
STR_NETWORK_ERR_WRONG_REVISION                                  :{WHITE}The revision of this client does not match the server's revision
STR_NETWORK_ERR_WRONG_PASSWORD                                  :{WHITE}Wrong password
STR_NETWORK_ERR_SERVER_FULL                                     :{WHITE}The server is full
STR_NETWORK_ERR_SERVER_BANNED                                   :{WHITE}You are banned from this server
STR_NETWORK_ERR_KICKED                                          :{WHITE}You were kicked out of the game
STR_NETWORK_ERR_CHEATER                                         :{WHITE}Cheating is not allowed on this server

############ Leave those lines in this order!!
STR_NETWORK_ERR_CLIENT_GENERAL                                  :general error
STR_NETWORK_ERR_CLIENT_DESYNC                                   :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME                                 :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST                          :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR                           :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH                          :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED                           :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED                             :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION                           :wrong revision
STR_NETWORK_ERR_CLIENT_NAME_IN_USE                              :name already in use
STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD                           :wrong password
STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH                         :wrong company-id in DoCommand
STR_NETWORK_ERR_CLIENT_KICKED                                   :kicked by server
STR_NETWORK_ERR_CLIENT_CHEATER                                  :was trying to use a cheat
STR_NETWORK_ERR_CLIENT_SERVER_FULL                              :server full
############ End of leave-in-this-order
STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Game paused (not enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Game unpaused (enough players)
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting client)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (client connected)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Game unpaused (client failed to connect)
############ End of leave-in-this-order
STR_NETWORK_CLIENT_LEAVING                                      :leaving
STR_NETWORK_CLIENT_JOINED                                       :*** {RAW_STRING} has joined the game
STR_NETWORK_CLIENT_COMPANY_JOIN                                 :*** {RAW_STRING} has joined company #{2:NUM}
STR_NETWORK_CLIENT_COMPANY_SPECTATE                             :*** {RAW_STRING} has joined spectators
STR_NETWORK_CLIENT_COMPANY_NEW                                  :*** {RAW_STRING} has started a new company (#{2:NUM})
STR_NETWORK_CLIENT_LEFT                                         :*** {RAW_STRING} has left the game ({2:STRING})
STR_NETWORK_NAME_CHANGE                                         :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
STR_NETWORK_GIVE_MONEY                                          :*** {RAW_STRING} gave your company {2:CURRENCY}
STR_NETWORK_GAVE_MONEY_AWAY                                     :*** You gave {1:RAW_STRING} {2:CURRENCY}
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
STR_NETWORK_CHAT_COMPANY                                        :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] :
STR_NETWORK_CHAT_CLIENT                                         :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :
STR_NETWORK_CHAT_ALL                                            :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
STR_NETWORK_SERVER_SHUTDOWN                                     :{WHITE} The server closed the session
STR_NETWORK_SERVER_REBOOT                                       :{WHITE} The server is restarting...{}Please wait...

STR_NETWORK_SERVER                                              :Server
STR_NETWORK_CLIENT                                              :Client
STR_NETWORK_SPECTATORS                                          :Spectators

STR_NETWORK_CLIENTLIST_NONE                                     :(none)
STR_NETWORK_CLIENTLIST_KICK                                     :Kick
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message


STR_NETWORK_SEND                                                :{BLACK}Send

############ end network gui strings

##### PNG-MAP-Loader

STR_PNGMAP_ERROR                                                :{WHITE}Can't load landscape from PNG...
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)

STR_BMPMAP_ERROR                                                :{WHITE}Can't load landscape from BMP...
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.

##id 0x0800
STR_INCOME_FLOAT_COST_SMALL                                     :{TINYFONT}{RED}Cost: {CURRENCY}
STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY}
STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINYFONT}{GREEN}Income: {CURRENCY}
STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY}
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY}
STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Estimated Cost: {CURRENCY}
STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Estimated Income: {CURRENCY}
STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Can't raise land here...
STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Can't lower land here...
STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Can't level land here...
STR_CLEAR_LAND_DESCRIPTION_ROCKS                                :Rocks
STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND                           :Rough land
STR_CLEAR_LAND_DESCRIPTION_BARE_LAND                            :Bare land
STR_CLEAR_LAND_DESCRIPTION_GRASS                                :Grass
STR_CLEAR_LAND_DESCRIPTION_FIELDS                               :Fields
STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND                    :Snow-covered land
STR_CLEAR_LAND_DESCRIPTION_DESERT                               :Desert

##id 0x1000
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
STR_ALREADY_LEVELLED                                            :{WHITE}... already flat
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railway track
STR_ERROR_ALREADY_BUILT                                         :{WHITE}...already built
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
STR_ERR_CROSSING_ON_ONEWAY_ROAD                                 :{WHITE}Road is one way or blocked
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :{WHITE}Railway Construction
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :{WHITE}Electrified Railway Construction
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :{WHITE}Monorail Construction
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :{WHITE}Maglev Construction
STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Select Rail Bridge
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railway station here...
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
STR_RAIL_MENU_RAILROAD_CONSTRUCTION                             :Railway construction
STR_RAIL_MENU_ELRAIL_CONSTRUCTION                               :Electrified Railway construction
STR_RAIL_MENU_MONORAIL_CONSTRUCTION                             :Monorail construction
STR_RAIL_MENU_MAGLEV_CONSTRUCTION                               :Maglev construction
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railway track
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for building and servicing trains)
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railway station
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railway signals
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railway bridge
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railway tunnel
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railway track and signals
STR_BUILD_BRIDGE_SELECTION_TOOLTIP                              :{BLACK}Bridge selection - click on your prefered bridge to build it
STR_BUILD_DEPOT_TRAIN_ORIENTATION                               :{BLACK}Select railway depot orientation
STR_RAILROAD_TRACK                                              :Railway track
STR_RAILROAD_TRAIN_DEPOT                                        :Railway train depot
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}...area is owned by another company
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS                          :Railway track with block signals
STR_RAILROAD_TRACK_WITH_PRESIGNALS                              :Railway track with pre-signals
STR_RAILROAD_TRACK_WITH_EXITSIGNALS                             :Railway track with exit-signals
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS                            :Railway track with combo-signals
STR_RAILROAD_TRACK_WITH_PBSSIGNALS                              :Railway track with path signals
STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS                          :Railway track with one-way path signals
STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS                       :Railway track with block and pre-signals
STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS                      :Railway track with block and exit-signals
STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS                     :Railway track with block and combo-signals
STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS                       :Railway track with block and path signals
STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS                   :Railway track with block and one-way path signals
STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS                         :Railway track with pre- and exit-signals
STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS                        :Railway track with pre- and combo-signals
STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS                          :Railway track with pre- and path signals
STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS                      :Railway track with pre- and one-way path signals
STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS                       :Railway track with exit- and combo-signals
STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS                         :Railway track with exit- and path signals
STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS                     :Railway track with exit- and one-way path signals
STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS                        :Railway track with combo- and path signals
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS                    :Railway track with combo- and one-way path signals
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS                      :Railway track with path and one-way path signals
STR_MUST_REMOVE_RAILWAY_STATION_FIRST                           :{WHITE}Must remove railway station first
STR_CREATE_SPLITTED_STATION                                     :{YELLOW}Build a separate station
STR_SELECT_STATION_TO_JOIN                                      :{BLACK}Join station



##id 0x1800
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
STR_ROAD_WORKS_IN_PROGRESS                                      :{WHITE}Road works in progress
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Road Construction
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Tramway Construction
STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build tramway here...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
STR_BUILD_DEPOT_ROAD_ORIENTATION                                :{WHITE}Road Depot Orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION                                :{WHITE}Tram Depot Orientation
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Can't build tram vehicle depot here...
STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Can't build bus station...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Can't build lorry station...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Can't build passenger tram station...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Can't build freight tram station...
STR_ROAD_MENU_ROAD_CONSTRUCTION                                 :Road construction
STR_ROAD_MENU_TRAM_CONSTRUCTION                                 :Tramway construction
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Build road section
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}Build road section using the Autoroad mode
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Build tramway section
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Build tramway section using the Autotram mode
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Build road vehicle depot (for building and servicing vehicles)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build lorry loading bay
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger tram station
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight tram station
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build tramway bridge
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build tramway tunnel
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for tramway construction
STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT              :{BLACK}Select road vehicle depot orientation
STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT              :{BLACK}Select tram vehicle depot orientation
STR_ROAD_DESCRIPTION_ROAD                                       :Road
STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                     :Road with streetlights
STR_ROAD_DESCRIPTION_TREE_LINED_ROAD                            :Tree-lined road
STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                         :Road vehicle depot
STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING                   :Road/rail level crossing
STR_ROAD_DESCRIPTION_TRAMWAY                                    :Tramway
STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove lorry station...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger tram station...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight tram station...

##id 0x2000
STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
STR_TOWN_LABEL_POP                                              :{WHITE}{TOWN} ({COMMA})
STR_TOWN_LABEL                                                  :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK                                       :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE                                       :{TINYFONT}{WHITE}{TOWN}
STR_SIGN_SMALL_BLACK                                            :{TINYFONT}{BLACK}{SIGN}
STR_SIGN_SMALL_WHITE                                            :{TINYFONT}{WHITE}{SIGN}
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Rename Town
STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to centre view on town
STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre the main view on town location
STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Change town name
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_CARGO_FOR_TOWNGROWTH                                        :{BLACK}Cargo needed for town growth:
STR_CARGO_FOR_TOWNGROWTH_REQUIRED                               :{SETX 20}{ORANGE}{STRING}{BLACK} required
STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH                             :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Tall office block
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Office block
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Small block of flats
STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Church
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Large office block
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Town houses
STR_TOWN_BUILDING_NAME_HOTEL_1                                  :Hotel
STR_TOWN_BUILDING_NAME_STATUE_1                                 :Statue
STR_TOWN_BUILDING_NAME_FOUNTAIN_1                               :Fountain
STR_TOWN_BUILDING_NAME_PARK_1                                   :Park
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2                           :Office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1                      :Shops and offices
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1                 :Modern office building
STR_TOWN_BUILDING_NAME_WAREHOUSE_1                              :Warehouse
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3                           :Office block
STR_TOWN_BUILDING_NAME_STADIUM_1                                :Stadium
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1                             :Old houses
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Local authority
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Show information on local authority
STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING}
STR_SUBSIDIES_CAPTION                                           :{WHITE}Subsidies
STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subsidies on offer for services taking:
STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
STR_SUBSIDIES_NONE                                              :{ORANGE}None
STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Services already subsidised:
STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised.
STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE                         :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE                      :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year!
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_LOCAL_AUTHORITY_REFUSES_NOISE                               :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_TOWN_BUILDING_NAME_COTTAGES_1                               :Cottages
STR_TOWN_BUILDING_NAME_HOUSES_1                                 :Houses
STR_TOWN_BUILDING_NAME_FLATS_1                                  :Flats
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2                      :Tall office block
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2                      :Shops and offices
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3                      :Shops and offices
STR_TOWN_BUILDING_NAME_THEATER_1                                :Theatre
STR_TOWN_BUILDING_NAME_STADIUM_2                                :Stadium
STR_TOWN_BUILDING_NAME_OFFICES_1                                :Offices
STR_TOWN_BUILDING_NAME_HOUSES_2                                 :Houses
STR_TOWN_BUILDING_NAME_CINEMA_1                                 :Cinema
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1                          :Shopping mall
STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Do it
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}List of things to do at this town - click on item for more details
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Carry out the highlighted action in the list above
STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Small advertising campaign
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Medium advertising campaign
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Large advertising campaign
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Fund local road reconstruction
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Build statue of company owner
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Fund new buildings
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}  Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}  Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}  Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}  Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{}  Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}  Cost: {CURRENCY}
STR_NEWS_ROAD_REBUILDING                                        :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
STR_SMALLMAP_TOWN                                               :{TINYFONT}{WHITE}{TOWN}
STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION                         :{STRING} (under construction)
STR_TOWN_BUILDING_NAME_IGLOO_1                                  :Igloo
STR_TOWN_BUILDING_NAME_TEPEES_1                                 :Tepees
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1                           :Teapot-House
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1                             :Piggy-Bank

STR_INDUSTRY                                                    :{INDUSTRY}
STR_TOWN                                                        :{TOWN}
STR_INDUSTRY_FORMAT                                             :{TOWN} {STRING}
STR_STATION                                                     :{STATION}

##id 0x2800
STR_LANDSCAPING_MENU_LANDSCAPING                                :Landscaping
STR_LANDSCAPING_MENU_PLANT_TREES                                :Plant trees
STR_LANDSCAPING_MENU_PLACE_SIGN                                 :Place sign
STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}...tree already here
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
STR_SIGN_WHITE                                                  :{WHITE}{SIGN}
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}...too many signs
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
STR_SIGN_DEFAULT                                                :Sign
STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant
STR_TREE_NAME_TREES                                             :Trees
STR_TREE_NAME_RAINFOREST                                        :Rainforest
STR_TREE_NAME_CACTUS_PLANTS                                     :Cactus Plants

##id 0x3000
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD                         :{WHITE}Too close to another railway station
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many lorry stations
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATIONFEATURES}
STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first

STR_QUERY_RENAME_STATION_CAPTION                                :Rename station/loading area
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Ratings
STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Accepts
STR_STATION_VIEW_CARGO_RATINGS_TITLE                            :{BLACK}Local rating of transport service:

############ range for rating starts
STR_CARGO_RATING_APPALLING                                      :Appalling
STR_CARGO_RATING_VERY_POOR                                      :Very Poor
STR_CARGO_RATING_POOR                                           :Poor
STR_CARGO_RATING_MEDIOCRE                                       :Mediocre
STR_CARGO_RATING_GOOD                                           :Good
STR_CARGO_RATING_VERY_GOOD                                      :Very Good
STR_CARGO_RATING_EXCELLENT                                      :Excellent
STR_CARGO_RATING_OUTSTANDING                                    :Outstanding
############ range for rating ends

STR_STATION_VIEW_CARGO_RATING                                   :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO                        :{WHITE}{STATION} no longer accepts {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO               :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO                              :{WHITE}{STATION} now accepts {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO                    :{WHITE}{STATION} now accepts {STRING} and {STRING}
STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Lorry Station Orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passenger Tram Orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Freight Tram Orientation
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish lorry station first
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_NONE                                           :{YELLOW}- None -
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railway station orientation
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railway station
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railway station
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select lorry loading bay orientation
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Select passenger tram station orientation
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Select freight tram station orientation
STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Centre main view on station location
STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Show station ratings
STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Change name of station
STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Show list of accepted cargo
STR_STATION_LIST_TOOLTIP                                        :{BLACK}Station names - click on name to centre view on station
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
STR_STATION_SIGN                                                :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY                                           :{TINYFONT}{STATION}
STR_STATION_DESCRIPTION_RAILROAD_STATION                        :Railway station
STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR                         :Aircraft hangar
STR_STATION_DESCRIPTION_AIRPORT                                 :Airport
STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA                      :Lorry loading area
STR_STATION_DESCRIPTION_BUS_STATION                             :Bus station
STR_STATION_DESCRIPTION_SHIP_DOCK                               :Ship dock
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock
STR_STATION_DESCRIPTION_BUOY                                    :Buoy
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}...buoy in the way
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}...station too spread out
STR_NONUNIFORM_STATIONS_DISALLOWED                              :{WHITE}...nonuniform stations disabled
STR_USE_CTRL_TO_SELECT_MORE                                     :{BLACK}Hold down Ctrl to select more than one item

STR_UNDEFINED                                                   :(undefined string)
STR_STAT_CLASS_DFLT                                             :Default station
STR_STAT_CLASS_WAYP                                             :Waypoints

##id 0x3800
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}...must be built on water
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation
STR_WATER_DESCRIPTION_WATER                                     :Water
STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK                        :Coast or riverbank
STR_WATER_DESCRIPTION_SHIP_DEPOT                                :Ship depot
STR_BRIDGE_DESCRIPTION_AQUEDUCT                                 :Aqueduct
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}...Can't build on water
STR_MUST_DEMOLISH_CANAL_FIRST                                   :{WHITE}Must demolish canal first

##id 0x4000
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
STR_DEFAULT_SAVEGAME_NAME                                       :{COMPANY}, {STRING1}
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME                            :Spectator, {SKIP}{STRING1}
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {RAW_STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name
STR_NETWORK_SERVER_RANDOM_GAME                                  :Generate random new game
STR_LOAD_HEIGHTMAP                                              :{WHITE}Load Heightmap
STR_SAVE_OSKTITLE                                               :{BLACK}Enter a name for the savegame

##id 0x4800
STR_OBJECT_IN_THE_WAY                                           :{WHITE}{STRING} in the way
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
STR_INDUSTRY_NAME_COAL_MINE                                     :Coal Mine
STR_INDUSTRY_NAME_POWER_STATION                                 :Power Station
STR_INDUSTRY_NAME_SAWMILL                                       :Sawmill
STR_INDUSTRY_NAME_FOREST                                        :Forest
STR_INDUSTRY_NAME_OIL_REFINERY                                  :Oil Refinery
STR_INDUSTRY_NAME_OIL_RIG                                       :Oil Rig
STR_INDUSTRY_NAME_FACTORY                                       :Factory
STR_INDUSTRY_NAME_PRINTING_WORKS                                :Printing Works
STR_INDUSTRY_NAME_STEEL_MILL                                    :Steel Mill
STR_INDUSTRY_NAME_FARM                                          :Farm
STR_INDUSTRY_NAME_COPPER_ORE_MINE                               :Copper Ore Mine
STR_INDUSTRY_NAME_OIL_WELLS                                     :Oil Wells
STR_INDUSTRY_NAME_BANK                                          :Bank
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT                         :Food Processing Plant
STR_INDUSTRY_NAME_PAPER_MILL                                    :Paper Mill
STR_INDUSTRY_NAME_GOLD_MINE                                     :Gold Mine
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC                            :Bank
STR_INDUSTRY_NAME_DIAMOND_MINE                                  :Diamond Mine
STR_INDUSTRY_NAME_IRON_ORE_MINE                                 :Iron Ore Mine
STR_INDUSTRY_NAME_FRUIT_PLANTATION                              :Fruit Plantation
STR_INDUSTRY_NAME_RUBBER_PLANTATION                             :Rubber Plantation
STR_INDUSTRY_NAME_WATER_SUPPLY                                  :Water Supply
STR_INDUSTRY_NAME_WATER_TOWER                                   :Water Tower
STR_INDUSTRY_NAME_FACTORY_2                                     :Factory
STR_INDUSTRY_NAME_FARM_2                                        :Farm
STR_INDUSTRY_NAME_LUMBER_MILL                                   :Lumber Mill
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST                           :Candyfloss Forest
STR_INDUSTRY_NAME_CANDY_FACTORY                                 :Sweet Factory
STR_INDUSTRY_NAME_BATTERY_FARM                                  :Battery Farm
STR_INDUSTRY_NAME_COLA_WELLS                                    :Cola Wells
STR_INDUSTRY_NAME_TOY_SHOP                                      :Toy Shop
STR_INDUSTRY_NAME_TOY_FACTORY                                   :Toy Factory
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS                             :Plastic Fountains
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY                           :Fizzy Drink Factory
STR_INDUSTRY_NAME_BUBBLE_GENERATOR                              :Bubble Generator
STR_INDUSTRY_NAME_TOFFEE_QUARRY                                 :Toffee Quarry
STR_INDUSTRY_NAME_SUGAR_MINE                                    :Sugar Mine

############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends

############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING                        :{BLACK}Cargo waiting to be processed:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO                       :{YELLOW}{CARGO}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends

STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Centre the main view on industry location
STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED                                       :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
STR_INDUSTRY_BUILD_COST                                         :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}...forest can only be planted above snow-line
STR_NEWS_INDUSTRY_CLOSURE_GENERAL                               :{BLACK}{BIGFONT}{STRING2} announces imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS                       :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES                         :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL                   :{BLACK}{BIGFONT}{INDUSTRY} increases production!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL                      :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL                       :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM                      :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL                   :{BLACK}{BIGFONT}{INDUSTRY} production down by 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM                      :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}...can only be positioned near edges of map
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH                    :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH                    :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!

##id 0x5000
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
STR_TUNNEL_THROUGH_MAP_BORDER                                   :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
STR_ERROR_CANNOT_START_AND_END_ON                               :{WHITE}Can't start and end in the same spot
STR_BRIDGEHEADS_NOT_SAME_HEIGHT                                 :{WHITE}Bridge heads not at the same level
STR_BRIDGE_TOO_LOW_FOR_TERRAIN                                  :{WHITE}Bridge is too low for the terrain
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
STR_BUILD_BRIDGE_INFO                                           :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel
STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Suspension, Concrete
STR_BRIDGE_NAME_WOODEN                                          :Wooden
STR_BRIDGE_NAME_CONCRETE                                        :Concrete
STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Tubular, Steel
STR_BRIDGE_TUBULAR_SILICON                                      :Tubular, Silicon
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
STR_TUNNEL_DESCRIPTION_RAILROAD                                 :Railway tunnel
STR_TUNNEL_DESCRIPTION_ROAD                                     :Road tunnel
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                    :Steel suspension rail bridge
STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE                       :Steel girder rail bridge
STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                    :Steel cantilever rail bridge
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE                 :Reinforced concrete suspension rail bridge
STR_BRIDGE_DESCRIPTION_RAIL_WOODEN                              :Wooden rail bridge
STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE                            :Concrete rail bridge
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                    :Steel suspension road bridge
STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                        :Steel girder road bridge
STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                    :Steel cantilever road bridge
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE                 :Reinforced concrete suspension road bridge
STR_BRIDGE_DESCRIPTION_ROAD_WOODEN                              :Wooden road bridge
STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE                            :Concrete road bridge
STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                       :Tubular rail bridge
STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                       :Tubular road bridge

##id 0x5800
STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
STR_UNMOVABLE_DESCRIPTION_TRANSMITTER                           :Transmitter
STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE                            :Lighthouse
STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS                  :Company Headquarters
STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}...company headquarters in the way
STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND                    :Company-owned land
STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}...you already own it!


############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY                                                    :
STR_SV_UNNAMED                                                  :Unnamed
STR_SV_TRAIN_NAME                                               :Train {COMMA}
STR_SV_ROADVEH_NAME                                             :Road Vehicle {COMMA}
STR_SV_SHIP_NAME                                                :Ship {COMMA}
STR_SV_AIRCRAFT_NAME                                            :Aircraft {COMMA}

STR_SV_STNAME                                                   :{STRING1}
STR_SV_STNAME_NORTH                                             :{STRING1} North
STR_SV_STNAME_SOUTH                                             :{STRING1} South
STR_SV_STNAME_EAST                                              :{STRING1} East
STR_SV_STNAME_WEST                                              :{STRING1} West
STR_SV_STNAME_CENTRAL                                           :{STRING1} Central
STR_SV_STNAME_TRANSFER                                          :{STRING1} Transfer
STR_SV_STNAME_HALT                                              :{STRING1} Halt
STR_SV_STNAME_VALLEY                                            :{STRING1} Valley
STR_SV_STNAME_HEIGHTS                                           :{STRING1} Heights
STR_SV_STNAME_WOODS                                             :{STRING1} Woods
STR_SV_STNAME_LAKESIDE                                          :{STRING1} Lakeside
STR_SV_STNAME_EXCHANGE                                          :{STRING1} Exchange
STR_SV_STNAME_AIRPORT                                           :{STRING1} Airport
STR_SV_STNAME_OILFIELD                                          :{STRING1} Oilfield
STR_SV_STNAME_MINES                                             :{STRING1} Mines
STR_SV_STNAME_DOCKS                                             :{STRING1} Docks
STR_SV_STNAME_BUOY_1                                            :{STRING1} Buoy 1
STR_SV_STNAME_BUOY_2                                            :{STRING1} Buoy 2
STR_SV_STNAME_BUOY_3                                            :{STRING1} Buoy 3
STR_SV_STNAME_BUOY_4                                            :{STRING1} Buoy 4
STR_SV_STNAME_BUOY_5                                            :{STRING1} Buoy 5
STR_SV_STNAME_BUOY_6                                            :{STRING1} Buoy 6
STR_SV_STNAME_BUOY_7                                            :{STRING1} Buoy 7
STR_SV_STNAME_BUOY_8                                            :{STRING1} Buoy 8
STR_SV_STNAME_BUOY_9                                            :{STRING1} Buoy 9
STR_SV_STNAME_ANNEXE                                            :{STRING1} Annexe
STR_SV_STNAME_SIDINGS                                           :{STRING1} Sidings
STR_SV_STNAME_BRANCH                                            :{STRING1} Branch
STR_SV_STNAME_UPPER                                             :Upper {STRING1}
STR_SV_STNAME_LOWER                                             :Lower {STRING1}
STR_SV_STNAME_HELIPORT                                          :{STRING1} Heliport
STR_SV_STNAME_FOREST                                            :{STRING1} Forest
STR_SV_STNAME_FALLBACK                                          :{STRING1} Station #{NUM}

############ end of savegame specific region!

##id 0x6800
STR_DIFFICULTY_LEVEL_CAPTION                                    :{WHITE}Difficulty Level
STR_OPTIONS_SAVE_CHANGES                                        :{BLACK}Save

############ range for difficulty levels starts
STR_DIFFICULTY_LEVEL_EASY                                       :{BLACK}Easy
STR_DIFFICULTY_LEVEL_MEDIUM                                     :{BLACK}Medium
STR_DIFFICULTY_LEVEL_HARD                                       :{BLACK}Hard
STR_DIFFICULTY_LEVEL_CUSTOM                                     :{BLACK}Custom
############ range for difficulty levels ends

############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS                        :{LTBLUE}No. of towns: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES                   :{LTBLUE}No. of industries: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000           :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY}
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE              :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}%
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS              :{LTBLUE}Vehicle running costs: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR   :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS                 :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER                 :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION               :{LTBLUE}Cost of construction: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE                       :{LTBLUE}Terrain type: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES              :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY                            :{LTBLUE}Economy: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING                    :{LTBLUE}Train reversing: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS                          :{LTBLUE}Disasters: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL                      :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING}
############ range for difficulty settings ends

STR_NONE                                                        :None
STR_NUM_VERY_LOW                                                :Very low
STR_NUM_LOW                                                     :Low
STR_NUM_NORMAL                                                  :Normal
STR_NUM_HIGH                                                    :High
STR_NUM_CUSTOM                                                  :Custom
STR_ARROW_LEFT_SMALL                                            :{BLACK}{SMALLLEFTARROW}
STR_ARROW_RIGHT_SMALL                                           :{BLACK}{SMALLRIGHTARROW}
STR_AI_SPEED_VERY_SLOW                                          :Very Slow
STR_AI_SPEED_SLOW                                               :Slow
STR_AI_SPEED_MEDIUM                                             :Medium
STR_AI_SPEED_FAST                                               :Fast
STR_AI_SPEED_VERY_FAST                                          :Very Fast
STR_SEA_LEVEL_VERY_LOW                                          :Very Low
STR_SEA_LEVEL_LOW                                               :Low
STR_SEA_LEVEL_MEDIUM                                            :Medium
STR_SEA_LEVEL_HIGH                                              :High
STR_DISASTER_NONE                                               :None
STR_DISASTER_REDUCED                                            :Reduced
STR_DISASTER_NORMAL                                             :Normal
STR_SUBSIDY_X1_5                                                :x1.5
STR_SUBSIDY_X2                                                  :x2
STR_SUBSIDY_X3                                                  :x3
STR_SUBSIDY_X4                                                  :x4
STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
STR_TERRAIN_TYPE_FLAT                                           :Flat
STR_TERRAIN_TYPE_HILLY                                          :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
STR_ECONOMY_STEADY                                              :Steady
STR_ECONOMY_FLUCTUATING                                         :Fluctuating
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :At end of line, and at stations
STR_REVERSE_AT_END_OF_LINE_ONLY                                 :At end of line only
STR_DISASTERS_OFF                                               :Off
STR_DISASTERS_ON                                                :On
STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON                          :{BLACK}Show hi-score chart
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
STR_CITY_APPROVAL_HOSTILE                                       :Hostile

##id 0x7000
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_COMPANY_NUM                                                 :(Company {COMMA})
STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Colour Scheme
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Colour Scheme:
STR_LIVERY_CAPTION                                              :{WHITE}New Colour Scheme
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Manager Name
STR_QUERY_COMPANY_NAME_CAPTION                                  :Company Name
STR_QUERY_PRESIDENT_S_NAME_CAPTION                              :Manager's Name
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change manager's name...
STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM}
STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
STR_FINANCES_YEAR                                               :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
STR_FINANCES_SECTION_ROAD_VEH_RUNNING_COSTS                     :{GOLD}Road Veh. Running Costs
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
STR_FINANCES_SECTION_ROAD_VEHICLES_INCOME                       :{GOLD}Road Vehicle Income
STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY}
STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY}
STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANYNUM}
STR_GRAPH_INCOME_CAPTION                                        :{WHITE}Income Graph
STR_CURRCOMPACT                                                 :{CURRCOMPACT}
STR_JUST_COMMA                                                  :{COMMA}
STR_GRAPH_OPERATING_PROFIT_CAPTION                              :{WHITE}Operating Profit Graph
STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
STR_MAX_LOAN                                                    :{WHITE}Max Loan: {BLACK}{CURRENCY}
STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY}
STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {SKIP}{SKIP}{CURRENCY}
STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}...maximum permitted loan size is {CURRENCY}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}...no loan to repay
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}...{CURRENCY} required
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
STR_INSUFFICIENT_FUNDS                                          :{WHITE}Can't give away money that is loaned from the bank...
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the manager's name
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan
STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
STR_TRAINS                                                      :{WHITE}{COMMA} train{P "" s}
STR_ROAD_VEHICLES                                               :{WHITE}{COMMA} road vehicle{P "" s}
STR_AIRCRAFT                                                    :{WHITE}{COMMA} aircraft
STR_SHIPS                                                       :{WHITE}{COMMA} ship{P "" s}
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
STR_FACE_CAPTION                                                :{WHITE}Face Selection
STR_FACE_MALE_BUTTON                                            :{BLACK}Male
STR_FACE_FEMALE_BUTTON                                          :{BLACK}Female
STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Cancel new face selection
STR_FACE_OK_TOOLTIP                                             :{BLACK}Accept new face selection
STR_FACE_MALE_TOOLTIP                                           :{BLACK}Select male faces
STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Select female faces
STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
STR_GRAPH_KEY_BUTTON                                            :{BLACK}Key
STR_GRAPH_KEY_TOOLTIP                                           :{BLACK}Show key to graphs
STR_SHOW_DETAILED_PERFORMANCE_RATINGS                           :{BLACK}Show detailed performance ratings
STR_GRAPH_KEY_CAPTION                                           :{WHITE}Key to company graphs
STR_GRAPH_KEY_COMPANY_SELECTION                                 :{BLACK}Click here to toggle company's entry on graph on/off
STR_GRAPH_CARGO_DELIVERED_CAPTION                               :{WHITE}Units of cargo delivered
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION                   :{WHITE}Company performance ratings (maximum rating=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION                                :{WHITE}Company values
STR_COMPANY_LEAGUE_TABLE_CAPTION                                :{WHITE}Company League Table
STR_COMPANY_LEAGUE_FIRST                                        :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
STR_COMPANY_LEAGUE_OTHER                                        :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM}  '{STRING}'
STR_NEWS_COMPANY_IN_TROUBLE_TITLE                               :{BLACK}{BIGFONT}Transport company in trouble!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION                         :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENTNAME}{}(Manager)
STR_NEWS_COMPANY_MERGER_TITLE                                   :{BLACK}{BIGFONT}Transport company merger!
STR_NEWS_COMPANY_MERGER_DESCRIPTION                             :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}!
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
STR_NEWS_COMPANY_BANKRUPT_TITLE                                 :{BLACK}{BIGFONT}Bankrupt!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION                           :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off!
STR_NEWS_COMPANY_LAUNCH_TITLE                                   :{BLACK}{BIGFONT}New transport company launched!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION                             :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}!
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION                           :{WHITE}Cargo Payment Rates
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL                           :{BLACK}{TINYFONT}Days in transit
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE                             :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO                            :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO                                   :{BLACK}{TINYFONT}{STRING}
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER                   :Engineer
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER            :Traffic Manager
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR      :Transport Coordinator
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR           :Route Supervisor
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR                   :Director
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE            :Chief Executive
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Chairman
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT                  :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON                     :Tycoon
STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters / view company headquarters
STR_RELOCATE_COMPANY_HEADQUARTERS                               :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
STR_RELOCATE_HQ                                                 :{BLACK}Relocate HQ
STR_COMPANY_JOIN                                                :{BLACK}Join
STR_COMPANY_JOIN_TIP                                            :{BLACK}Join and play as this company
STR_COMPANY_PASSWORD                                            :{BLACK}Password
STR_COMPANY_PASSWORD_TOOLTIP                                    :{BLACK}Password-protect your company to prevent unauthorised users from joining.
STR_SET_COMPANY_PASSWORD                                        :{BLACK}Set company password
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD                               :{BLACK}Default company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP                           :{BLACK}Use this company password as default for new companies
STR_NEWS_BEGIN_OF_RECESSION                                     :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
STR_NEWS_END_OF_RECESSION                                       :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_TOGGLE_LARGE_SMALL_WINDOW                                   :{BLACK}Toggle large/small window size
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY}
STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
STR_NEWS_MERGER_TAKEOVER_TITLE                                  :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}!
STR_PROTECTED                                                   :{WHITE}This company is not old enough to trade shares yet...

STR_LIVERY_DEFAULT                                              :Standard Livery
STR_LIVERY_STEAM                                                :Steam Engine
STR_LIVERY_DIESEL                                               :Diesel Engine
STR_LIVERY_ELECTRIC                                             :Electric Engine
STR_LIVERY_MONORAIL                                             :Monorail Engine
STR_LIVERY_MAGLEV                                               :Maglev Engine
STR_LIVERY_DMU                                                  :DMU
STR_LIVERY_EMU                                                  :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passenger Coach (Steam)
STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passenger Coach (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passenger Coach (Electric)
STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passenger Coach (Monorail)
STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passenger Coach (Maglev)
STR_LIVERY_FREIGHT_WAGON                                        :Freight Wagon
STR_LIVERY_BUS                                                  :Bus
STR_LIVERY_TRUCK                                                :Lorry
STR_LIVERY_PASSENGER_SHIP                                       :Passenger Ferry
STR_LIVERY_FREIGHT_SHIP                                         :Freight Ship
STR_LIVERY_HELICOPTER                                           :Helicopter
STR_LIVERY_SMALL_PLANE                                          :Small Aeroplane
STR_LIVERY_LARGE_PLANE                                          :Large Aeroplane
STR_LIVERY_PASSENGER_TRAM                                       :Passenger Tram
STR_LIVERY_FREIGHT_TRAM                                         :Freight Tram

STR_LIVERY_GENERAL_TIP                                          :{BLACK}Show general colour schemes
STR_LIVERY_TRAIN_TIP                                            :{BLACK}Show train colour schemes
STR_LIVERY_ROADVEH_TIP                                          :{BLACK}Show road vehicle colour schemes
STR_LIVERY_SHIP_TIP                                             :{BLACK}Show ship colour schemes
STR_LIVERY_AIRCRAFT_TIP                                         :{BLACK}Show aircraft colour schemes
STR_LIVERY_PRIMARY_TIP                                          :{BLACK}Choose the primary colour for the selected scheme
STR_LIVERY_SECONDARY_TIP                                        :{BLACK}Choose the secondary colour for the selected scheme
STR_LIVERY_PANEL_TIP                                            :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme

##id 0x8000
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Kirby Paul Tank (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :Mightymover Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL             :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM            :Wills 2-8-0 (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM         :Chaney 'Jubilee' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM               :Ginzu 'A4' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM                  :SH '8P' (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL      :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL                  :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL          :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL                 :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL              :Floss '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL               :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL               :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL            :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL          :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL          :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL              :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL                :SH '125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC               :SH '30' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC               :SH '40' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC               :'T.I.M.' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC            :'AsiaStar' (Electric)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR                 :Passenger Carriage
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN                      :Mail Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR                      :Coal Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER                    :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN                 :Livestock Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN                     :Goods Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER                  :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK                    :Wood Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER               :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK                   :Steel Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN                   :Armoured Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN                      :Food Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK                   :Paper Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER             :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER                  :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK                   :Fruit Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK                  :Rubber Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK                   :Sugar Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER           :Candyfloss Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER                 :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN                    :Bubble Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER                   :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN                     :Sweet Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN                       :Toy Van
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK                 :Battery Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK             :Fizzy Drink Truck
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK                 :Plastic Truck
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC           :'X2001' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC   :'Millennium Z1' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99             :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR             :Passenger Carriage
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN                  :Mail Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR                  :Coal Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER                :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN             :Livestock Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN                 :Goods Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER              :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK                :Wood Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER           :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK               :Steel Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN               :Armoured Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN                  :Food Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK               :Paper Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER         :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER              :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK               :Fruit Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK              :Rubber Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK               :Sugar Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER       :Candyfloss Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER             :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN                :Bubble Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER               :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN                 :Sweet Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN                   :Toy Van
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK             :Battery Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK         :Fizzy Drink Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK             :Plastic Truck
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC    :Lev1 'Leviathan' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC      :Lev2 'Cyclops' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC      :Lev3 'Pegasus' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC     :Lev4 'Chimaera' (Electric)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER         :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR               :Passenger Carriage
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN                    :Mail Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR                    :Coal Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER                  :Oil Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN               :Livestock Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN                   :Goods Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER                :Grain Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK                  :Wood Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER             :Iron Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK                 :Steel Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN                 :Armoured Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN                    :Food Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK                 :Paper Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER           :Copper Ore Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER                :Water Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK                 :Fruit Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK                :Rubber Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK                 :Sugar Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER         :Candyfloss Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER               :Toffee Hopper
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN                  :Bubble Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER                 :Cola Tanker
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN                   :Sweet Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN                     :Toy Van
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK               :Battery Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK           :Fizzy Drink Truck
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK               :Plastic Truck
STR_VEHICLE_NAME_ROAD_MPS_REGAL_BUS                             :MPS Regal Bus
STR_VEHICLE_NAME_ROAD_HEREFORD_LEOPARD_BUS                      :Hereford Leopard Bus
STR_VEHICLE_NAME_ROAD_FOSTER_BUS                                :Foster Bus
STR_VEHICLE_NAME_ROAD_FOSTER_MKII_SUPERBUS                      :Foster MkII Superbus
STR_VEHICLE_NAME_ROAD_PLODDYPHUT_MKI_BUS                        :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_PLODDYPHUT_MKII_BUS                       :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_PLODDYPHUT_MKIII_BUS                      :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_BALOGH_COAL_TRUCK                         :Balogh Coal Truck
STR_VEHICLE_NAME_ROAD_UHL_COAL_TRUCK                            :Uhl Coal Truck
STR_VEHICLE_NAME_ROAD_DW_COAL_TRUCK                             :DW Coal Truck
STR_VEHICLE_NAME_ROAD_MPS_MAIL_TRUCK                            :MPS Mail Truck
STR_VEHICLE_NAME_ROAD_REYNARD_MAIL_TRUCK                        :Reynard Mail Truck
STR_VEHICLE_NAME_ROAD_PERRY_MAIL_TRUCK                          :Perry Mail Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_MAIL_TRUCK                    :MightyMover Mail Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_MAIL_TRUCK                    :Powernaught Mail Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_MAIL_TRUCK                       :Wizzowow Mail Truck
STR_VEHICLE_NAME_ROAD_WITCOMBE_OIL_TANKER                       :Witcombe Oil Tanker
STR_VEHICLE_NAME_ROAD_FOSTER_OIL_TANKER                         :Foster Oil Tanker
STR_VEHICLE_NAME_ROAD_PERRY_OIL_TANKER                          :Perry Oil Tanker
STR_VEHICLE_NAME_ROAD_TALBOTT_LIVESTOCK_VAN                     :Talbott Livestock Van
STR_VEHICLE_NAME_ROAD_UHL_LIVESTOCK_VAN                         :Uhl Livestock Van
STR_VEHICLE_NAME_ROAD_FOSTER_LIVESTOCK_VAN                      :Foster Livestock Van
STR_VEHICLE_NAME_ROAD_BALOGH_GOODS_TRUCK                        :Balogh Goods Truck
STR_VEHICLE_NAME_ROAD_CRAIGHEAD_GOODS_TRUCK                     :Craighead Goods Truck
STR_VEHICLE_NAME_ROAD_GOSS_GOODS_TRUCK                          :Goss Goods Truck
STR_VEHICLE_NAME_ROAD_HEREFORD_GRAIN_TRUCK                      :Hereford Grain Truck
STR_VEHICLE_NAME_ROAD_THOMAS_GRAIN_TRUCK                        :Thomas Grain Truck
STR_VEHICLE_NAME_ROAD_GOSS_GRAIN_TRUCK                          :Goss Grain Truck
STR_VEHICLE_NAME_ROAD_WITCOMBE_WOOD_TRUCK                       :Witcombe Wood Truck
STR_VEHICLE_NAME_ROAD_FOSTER_WOOD_TRUCK                         :Foster Wood Truck
STR_VEHICLE_NAME_ROAD_MORELAND_WOOD_TRUCK                       :Moreland Wood Truck
STR_VEHICLE_NAME_ROAD_MPS_IRON_ORE_TRUCK                        :MPS Iron Ore Truck
STR_VEHICLE_NAME_ROAD_UHL_IRON_ORE_TRUCK                        :Uhl Iron Ore Truck
STR_VEHICLE_NAME_ROAD_CHIPPY_IRON_ORE_TRUCK                     :Chippy Iron Ore Truck
STR_VEHICLE_NAME_ROAD_BALOGH_STEEL_TRUCK                        :Balogh Steel Truck
STR_VEHICLE_NAME_ROAD_UHL_STEEL_TRUCK                           :Uhl Steel Truck
STR_VEHICLE_NAME_ROAD_KELLING_STEEL_TRUCK                       :Kelling Steel Truck
STR_VEHICLE_NAME_ROAD_BALOGH_ARMORED_TRUCK                      :Balogh Armoured Truck
STR_VEHICLE_NAME_ROAD_UHL_ARMORED_TRUCK                         :Uhl Armoured Truck
STR_VEHICLE_NAME_ROAD_FOSTER_ARMORED_TRUCK                      :Foster Armoured Truck
STR_VEHICLE_NAME_ROAD_FOSTER_FOOD_VAN                           :Foster Food Van
STR_VEHICLE_NAME_ROAD_PERRY_FOOD_VAN                            :Perry Food Van
STR_VEHICLE_NAME_ROAD_CHIPPY_FOOD_VAN                           :Chippy Food Van
STR_VEHICLE_NAME_ROAD_UHL_PAPER_TRUCK                           :Uhl Paper Truck
STR_VEHICLE_NAME_ROAD_BALOGH_PAPER_TRUCK                        :Balogh Paper Truck
STR_VEHICLE_NAME_ROAD_MPS_PAPER_TRUCK                           :MPS Paper Truck
STR_VEHICLE_NAME_ROAD_MPS_COPPER_ORE_TRUCK                      :MPS Copper Ore Truck
STR_VEHICLE_NAME_ROAD_UHL_COPPER_ORE_TRUCK                      :Uhl Copper Ore Truck
STR_VEHICLE_NAME_ROAD_GOSS_COPPER_ORE_TRUCK                     :Goss Copper Ore Truck
STR_VEHICLE_NAME_ROAD_UHL_WATER_TANKER                          :Uhl Water Tanker
STR_VEHICLE_NAME_ROAD_BALOGH_WATER_TANKER                       :Balogh Water Tanker
STR_VEHICLE_NAME_ROAD_MPS_WATER_TANKER                          :MPS Water Tanker
STR_VEHICLE_NAME_ROAD_BALOGH_FRUIT_TRUCK                        :Balogh Fruit Truck
STR_VEHICLE_NAME_ROAD_UHL_FRUIT_TRUCK                           :Uhl Fruit Truck
STR_VEHICLE_NAME_ROAD_KELLING_FRUIT_TRUCK                       :Kelling Fruit Truck
STR_VEHICLE_NAME_ROAD_BALOGH_RUBBER_TRUCK                       :Balogh Rubber Truck
STR_VEHICLE_NAME_ROAD_UHL_RUBBER_TRUCK                          :Uhl Rubber Truck
STR_VEHICLE_NAME_ROAD_RMT_RUBBER_TRUCK                          :RMT Rubber Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_SUGAR_TRUCK                   :MightyMover Sugar Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_SUGAR_TRUCK                   :Powernaught Sugar Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_SUGAR_TRUCK                      :Wizzowow Sugar Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_COLA_TRUCK                    :MightyMover Cola Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_COLA_TRUCK                    :Powernaught Cola Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_COLA_TRUCK                       :Wizzowow Cola Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_COTTON_CANDY                  :MightyMover Candyfloss Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_COTTON_CANDY                  :Powernaught Candyfloss Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_COTTON_CANDY_TRUCK               :Wizzowow Candyfloss Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_TOFFEE_TRUCK                  :MightyMover Toffee Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_TOFFEE_TRUCK                  :Powernaught Toffee Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_TOFFEE_TRUCK                     :Wizzowow Toffee Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_TOY_VAN                       :MightyMover Toy Van
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_TOY_VAN                       :Powernaught Toy Van
STR_VEHICLE_NAME_ROAD_WIZZOWOW_TOY_VAN                          :Wizzowow Toy Van
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_CANDY_TRUCK                   :MightyMover Sweet Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_CANDY_TRUCK                   :Powernaught Sweet Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_CANDY_TRUCK                      :Wizzowow Sweet Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_BATTERY_TRUCK                 :MightyMover Battery Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_BATTERY_TRUCK                 :Powernaught Battery Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_BATTERY_TRUCK                    :Wizzowow Battery Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_FIZZY_DRINK                   :MightyMover Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_FIZZY_DRINK                   :Powernaught Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_FIZZY_DRINK_TRUCK                :Wizzowow Fizzy Drink Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_PLASTIC_TRUCK                 :MightyMover Plastic Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_PLASTIC_TRUCK                 :Powernaught Plastic Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_PLASTIC_TRUCK                    :Wizzowow Plastic Truck
STR_VEHICLE_NAME_ROAD_MIGHTYMOVER_BUBBLE_TRUCK                  :MightyMover Bubble Truck
STR_VEHICLE_NAME_ROAD_POWERNAUGHT_BUBBLE_TRUCK                  :Powernaught Bubble Truck
STR_VEHICLE_NAME_ROAD_WIZZOWOW_BUBBLE_TRUCK                     :Wizzowow Bubble Truck
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER                            :MPS Oil Tanker
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER                         :CS-Inc. Oil Tanker
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY                       :MPS Passenger Ferry
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY                       :FFP Passenger Ferry
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT                   :Bakewell 300 Hovercraft
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER                    :Chugger-Chug Passenger Ferry
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY               :Shivershake Passenger Ferry
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP                           :Yate Cargo ship
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP                       :Bakewell Cargo ship
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP                    :Mightymover Cargo ship
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP                      :Powernaut Cargo ship
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52                           :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT                         :Coleman Count
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART                              :FFP Dart
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN                           :Yate Haugan
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3                :Bakewell Cotswald LB-3
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8                 :Bakewell Luckett LB-8
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9                 :Bakewell Luckett LB-9
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80                 :Bakewell Luckett LB80
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10                :Bakewell Luckett LB-10
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11                :Bakewell Luckett LB-11
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11               :Yate Aerospace YAC 1-11
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100                            :Darwin 100
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200                            :Darwin 200
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300                            :Darwin 300
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400                            :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500                            :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600                            :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY                           :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21                           :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31                           :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32                           :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33                           :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46                  :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100                            :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000                      :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE                        :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1                            :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6                            :Kelling K6
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7                            :Kelling K7
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700                            :Darwin 700
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2                       :FFP Hyperdart 2
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200                            :Dinger 200
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000                           :Dinger 1000
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100                        :Ploddyphut 100
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500                        :Ploddyphut 500
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
STR_ENGINE_PREVIEW_SHIP                                         :ship
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive

##id 0x8800
STR_DEPOT_TRAIN_CAPTION                                         :{WHITE}{TOWN} Train Depot
STR_NEWS_FIRST_TRAIN_ARRIVAL                                    :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
STR_ORDER                                                       :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_SELECTED                                              :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
STR_ORDER_GO_TO                                                 :Go to
STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
STR_ORDER_GO_VIA                                                :Go via
STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
STR_ORDER_DROP_NO_LOADING                                       :No loading
STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
STR_ORDER_DROP_UNLOAD                                           :Unload all
STR_ORDER_DROP_TRANSFER                                         :Transfer
STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
STR_ORDER_FULL_LOAD                                             :(Full load)
STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
STR_ORDER_NO_LOAD                                               :(No loading)
STR_ORDER_UNLOAD                                                :(Unload and take cargo)
STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
STR_ORDER_NO_UNLOAD                                             :(No unload and take cargo)
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unload and wait for full load)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unload and wait for any full load)
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
STR_GO_TO_STATION                                               :{STRING} {STATION} {STRING}

STR_ORDER_GO_TO_DROPDOWN_TOOLTIP                                :{BLACK}Insert an advanced order
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
STR_ORDER_NEAREST_DEPOT                                         :the nearest
STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
STR_ORDER_SERVICE_AT                                            :Service at
STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
STR_ORDER_TRAIN_DEPOT                                           :Train Depot
STR_ORDER_ROAD_DEPOT                                            :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT                                            :Ship Depot
STR_GO_TO_DEPOT                                                 :{STRING} {TOWN} {STRING}
STR_GO_TO_NEAREST_DEPOT                                         :{STRING} {STRING} {STRING}
STR_GO_TO_HANGAR                                                :{STRING} {STATION} Hangar

STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
STR_ORDER_DROP_HALT_DEPOT                                       :Stop

STR_ORDER_CONDITIONAL                                           :Conditional order jump
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
STR_ORDER_CONDITIONAL_AGE                                       :Vehicle age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
STR_CONDITIONAL_VALUE                                           :{SKIP}{BLACK}{COMMA}
STR_CONDITIONAL_UNCONDITIONAL                                   :Jump to order {COMMA}
STR_CONDITIONAL_NUM                                             :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
STR_CONDITIONAL_TRUE_FALSE                                      :Jump to order {COMMA} when {STRING} {STRING}

STR_TIMETABLE_NO_TRAVEL                                         :{SETX 30}No travel
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :{SETX 30}Travel (not timetabled)
STR_TIMETABLE_TRAVEL_FOR                                        :{SETX 30}Travel for {STRING1}
STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING1}
STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING1}
STR_TIMETABLE_DAYS                                              :{COMMA} day{P "" s}
STR_TIMETABLE_TICKS                                             :{COMMA} tick{P "" s}

STR_HEADING_FOR_TRAIN_DEPOT                                     :{ORANGE}Heading for {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_VEL                                 :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE                             :{LTBLUE}Service at {TOWN} Train Depot
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL                         :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}

STR_INVALID_ORDER                                               :{RED} (Invalid Order)

STR_UNKNOWN_STATION                                             :unknown station
STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO} from {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO} from {STATION} (x{NUM})
STR_VEHICLE_STATUS_WAITING_IN_DEPOT                             :{WHITE}{VEHICLE} is waiting in depot
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}New Vehicles
STR_DEPOT_NO_ENGINE                                             :{BLACK}-
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
STR_VEHICLE_LIST_CAPTION_TRAINS                                 :{WHITE}{COMPANY} - {COMMA} Train{P "" s}

STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION                            :{WHITE}New Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION                          :{WHITE}New Electric Rail Vehicles
STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION                        :{WHITE}New Monorail Vehicles
STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION                          :{WHITE}New Maglev Vehicles
STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION                             :{WHITE}Rail Vehicles

STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON                    :{BLACK}Build Vehicle
STR_CLONE_ROAD_VEHICLE                                          :{BLACK}Clone Vehicle
STR_CLONE_ROAD_VEHICLE_INFO                                     :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
STR_CLONE_ROAD_VEHICLE_DEPOT_INFO                               :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders
STR_CLONE_TRAIN                                                 :{BLACK}Clone Train
STR_CLONE_TRAIN_INFO                                            :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
STR_CLONE_TRAIN_DEPOT_INFO                                      :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders
STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON                           :{BLACK}Rename
STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
STR_REFIT                                                       :{BLACK}Refit
STR_REFIT_TIP                                                   :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
STR_REFIT_ORDER                                                 :(Refit to {STRING})
STR_REFIT_STOP_ORDER                                            :(Refit to {STRING} and stop)
STR_STOP_ORDER                                                  :(Stop)
STR_TIMETABLE_VIEW                                              :{BLACK}Timetable
STR_TIMETABLE_VIEW_TOOLTIP                                      :{BLACK}Switch to the timetable view
STR_ORDER_VIEW                                                  :{BLACK}Orders
STR_ORDER_VIEW_TOOLTIP                                          :{BLACK}Switch to the order view
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
STR_ORDERS_END_OF_ORDERS                                        :{SETX 10}- - End of Orders - -
STR_SERVICE                                                     :{BLACK}Service
STR_ERROR_CAN_T_BUILD_RAILROAD_VEHICLE                          :{WHITE}Can't build railway vehicle...
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
STR_TRAIN_MUST_BE_STOPPED                                       :{WHITE}Train must be stopped inside a depot
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Can't send train to depot...
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}vehicle can't go to all stations
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}vehicle can't go to that station
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}a vehicle sharing this order can't go to that station
STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
STR_CARGO_N_A                                                   :N/A{SKIP}
STR_ERROR_CAN_T_SELL_RAILROAD_VEHICLE                           :{WHITE}Can't sell railway vehicle...
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Can't stop/start train...
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Build new train vehicle
STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Centre main view on train depot location
STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP                            :{BLACK}Train vehicle selection list - click on vehicle for information
STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP                   :{BLACK}Build the highlighted train vehicle
STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP                          :{BLACK}Rename train vehicle type
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click here to stop/start train
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list
STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_SERVICE_HINT                                                :{BLACK}Skip this order unless a service is needed
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER                        :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST       :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST                :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING2}{BLACK}   Running Cost: {LTBLUE}{CURRENCY}/yr
STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING}
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!

STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
STR_NEWS_TRAIN_CRASH                                            :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision
STR_ERROR_CAN_T_REVERSE_DIRECTION                               :{WHITE}Can't reverse direction of train...
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
STR_CLEAR_TIME                                                  :{BLACK}Clear Time
STR_RESET_LATENESS                                              :{BLACK}Reset Late Counter
STR_CHANGE_WAYPOINT_NAME                                        :{BLACK}Change waypoint name

STR_TRAIN_STOPPING                                              :{RED}Stopping
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopping, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES                                     :Incompatible rail types
STR_TRAIN_NO_POWER                                              :{RED}No power
STR_TRAIN_START_NO_CATENARY                                     :This track lacks catenary, so the train can't start
STR_TRAIN_STUCK                                                 :{ORANGE}Waiting for free path

STR_NEW_VEHICLE_NOW_AVAILABLE                                   :{BLACK}{BIGFONT}New {STRING} now available!
STR_NEW_VEHICLE_TYPE                                            :{BLACK}{BIGFONT}{ENGINE}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                         :{BLACK}New {STRING} now available!  -  {ENGINE}

STR_CAN_T_SELL_DESTROYED_VEHICLE                                :{WHITE}Can't sell destroyed vehicle...
STR_CAN_T_REFIT_DESTROYED_VEHICLE                               :{WHITE}Can't refit destroyed vehicle...

STR_CAN_T_TIMETABLE_VEHICLE                                     :{WHITE}Can't timetable vehicle...
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS                             :{WHITE}Vehicles can only wait at stations.
STR_TIMETABLE_NOT_STOPPING_HERE                                 :{WHITE}This vehicle is not stopping at this station.
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING1} late
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING1} early
STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING1} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)

##id 0x9000
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
STR_VEHICLE_LIST_ROAD_CAPTION                                   :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s}
STR_DEPOT_ROAD_CAPTION                                          :{WHITE}{TOWN} Road Vehicle Depot
STR_DEPOT_ROAD_NEW_VEHICLES_BUTTON                              :{BLACK}New Vehicles
STR_BUILD_VEHICLE_ROAD_CAPTION                                  :{WHITE}New Road Vehicles
STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_BUTTON                     :{BLACK}Build Vehicle
STR_ERROR_CAN_T_BUILD_ROAD_VEHICLE                              :{WHITE}Can't build road vehicle...
STR_ERROR_ROAD_MUST_BE_STOPPED_INSIDE_DEPOT                     :{WHITE}...must be stopped inside a road vehicle depot
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Can't stop/start road vehicle...
STR_NEWS_ROAD_VEHICLE_IS_WAITING                                :{WHITE}{VEHICLE} is waiting in depot
STR_HEADING_FOR_ROAD_DEPOT                                      :{ORANGE}Heading for {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL                                  :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE                              :{LTBLUE}Service at {TOWN} Road Depot
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL                          :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
STR_ERROR_CAN_T_SEND_VEHICLE_TO_DEPOT                           :{WHITE}Can't send vehicle to depot...
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
STR_VEHICLE_LIST_ROAD_TOOLTIP                                   :{BLACK}Road vehicles - click on vehicle for information
STR_VEHICLE_VIEW_ROAD_STATE_START_STOP_TOOLTIP                  :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_VEHICLE_VIEW_ROAD_ORDERS_TOOLTIP                            :{BLACK}Show vehicle's orders
STR_VEHICLE_VIEW_ROAD_LOCATION_TOOLTIP                          :{BLACK}Centre main view on vehicle's location
STR_VEHICLE_VIEW_ROAD_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send vehicle to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_ROAD_REVERSE_TOOLTIP                           :{BLACK}Force vehicle to turn around
STR_VEHICLE_VIEW_ROAD_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show road vehicle details
STR_DEPOT_ROAD_LIST_TOOLTIP                                     :{BLACK}Vehicles - click on vehicle for information
STR_DEPOT_ROAD_NEW_VEHICLES_TOOLTIP                             :{BLACK}Build new road vehicle
STR_DEPOT_ROAD_SELL_TOOLTIP                                     :{BLACK}Drag road vehicle to here to sell it
STR_DEPOT_ROAD_LOCATION_TOOLTIP                                 :{BLACK}Centre main view on road vehicle depot location
STR_BUILD_VEHICLE_ROAD_LIST_TOOLTIP                             :{BLACK}Road vehicle selection list - click on vehicle for information
STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_TOOLTIP                    :{BLACK}Build the highlighted road vehicle
STR_ARTICULATED_RV_CAPACITY                                     :{BLACK}Capacity: {LTBLUE}
STR_BARE_CARGO                                                  :{CARGO}
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO} ({SHORTCARGO})

STR_QUERY_ROAD_RENAME                                           :{WHITE}Name road vehicle
STR_ERROR_CAN_T_RENAME_ROAD                                     :{WHITE}Can't name road vehicle...
STR_QUERY_RENAME_ROAD_CAPTION                                   :{BLACK}Name road vehicle
STR_NEWS_FIRST_ROAD_BUS_ARRIVAL                                 :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
STR_NEWS_FIRST_ROAD_TRUCK_ARRIVAL                               :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
STR_NEWS_FIRST_ROAD_PASSENGER_TRAM_ARRIVAL                      :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
STR_NEWS_FIRST_ROAD_CARGO_TRAM_ARRIVAL                          :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
STR_NEWS_ROAD_CRASH_DRIVER                                      :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
STR_NEWS_ROAD_CRASH                                             :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_ERROR_CAN_T_MAKE_VEHICLE_TURN                               :{WHITE}Can't make vehicle turn around...
STR_ONLY_TURN_SINGLE_UNIT                                       :{WHITE}Can't turn vehicles consisting of multiple units
STR_BUILD_VEHICLE_ROAD_RENAME_BUTTON                            :{BLACK}Rename
STR_BUILD_VEHICLE_ROAD_RENAME_TOOLTIP                           :{BLACK}Rename road vehicle type
STR_QUERY_RENAME_ROAD_TYPE_CAPTION                              :{WHITE}Rename road vehicle type
STR_ERROR_CAN_T_RENAME_ROAD_TYPE                                :{WHITE}Can't rename road vehicle type...

STR_REFIT_ROAD_VEHICLE_TO_CARRY                                 :{BLACK}Refit road vehicle to carry a different cargo type
STR_REFIT_ROAD_VEHICLE                                          :{BLACK}Refit road vehicle
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED                     :{BLACK}Refit road vehicle to carry highlighted cargo type
STR_REFIT_ROAD_VEHICLE_CAN_T                                    :{WHITE}Can't refit road vehicle...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR                               :{BLACK}Select type of cargo for road vehicle to carry

##id 0x9800
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION                       :Waterways construction
STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways construction
STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
STR_DEPOT_SHIP_CAPTION                                          :{WHITE}{TOWN} Ship Depot
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}New Ships
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{COMPANY} - {COMMA} Ship{P "" s}
STR_BUILD_VEHICLE_SHIP_CAPTION                                  :{WHITE}New Ships
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON                     :{BLACK}Build Ship
STR_CLONE_SHIP                                                  :{BLACK}Clone Ship
STR_CLONE_SHIP_INFO                                             :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
STR_CLONE_SHIP_DEPOT_INFO                                       :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT                         :{WHITE}Ship must be stopped in depot
STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_BUILD_SHIP                                      :{WHITE}Can't build ship...
STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Can't stop/start ship...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Can't send ship to depot...
STR_HEADING_FOR_SHIP_DEPOT                                      :{ORANGE}Heading for {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL                                  :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE                              :{LTBLUE}Service at {TOWN} Ship Depot
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL                          :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
STR_NEWS_SHIP_IS_WAITING                                        :{WHITE}{VEHICLE} is waiting in depot
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for building and servicing ships)
STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - click on ship for information
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Build new ship
STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Centre main view on ship depot location
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP                             :{BLACK}Ship selection list - click on ship for information
STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP                    :{BLACK}Build the highlighted ship
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click here to stop/start ship
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship

STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Can't name ship...
STR_NEWS_FIRST_SHIP_ARRIVAL                                     :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
STR_BUILD_AQUEDUCT                                              :{BLACK}Build aqueduct
STR_CAN_T_BUILD_AQUEDUCT_HERE                                   :{WHITE}Can't build aqueduct here...
STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON                            :{BLACK}Rename
STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP                           :{BLACK}Rename ship type
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit cargo ship to carry a different cargo type
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
STR_REFITTABLE                                                  :(refittable)

##id 0xA000
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
STR_DEPOT_AIRCRAFT_CAPTION                                      :{WHITE}{STATION} Aircraft Hangar
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}New Aircraft
STR_CLONE_AIRCRAFT                                              :{BLACK}Clone Aircraft
STR_CLONE_AIRCRAFT_INFO                                         :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                           :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
STR_BUILD_VEHICLE_AIRCRAFT_CAPTION                              :{WHITE}New Aircraft
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON                 :{BLACK}Build Aircraft
STR_ERROR_CAN_T_BUILD_AIRCRAFT                                  :{WHITE}Can't build aircraft...
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{COMPANY} - {COMMA} Aircraft
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Can't send aircraft to hangar...
STR_HEADING_FOR_HANGAR                                          :{ORANGE}Heading for {STATION} Hangar
STR_HEADING_FOR_HANGAR_VEL                                      :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE                                  :{LTBLUE}Service at {STATION} Hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL                              :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
STR_NEWS_AIRCRAFT_IS_WAITING                                    :{WHITE}{VEHICLE} is waiting in the aircraft hangar
STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way
STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Can't stop/start aircraft...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED                              :{WHITE}Aircraft must be stopped in hangar
STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION                          :Airport construction
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - click on aircraft for information
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Build new aircraft
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Drag aircraft to here to sell it
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Centre main view on hangar location
STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP                         :{BLACK}Aircraft selection list - click on aircraft for information
STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP                :{BLACK}Build the highlighted aircraft
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click here to stop/start aircraft
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details

STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Can't name aircraft...
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL                                 :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
STR_NEWS_AIRCRAFT_CRASH                                         :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL                                     :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball!
STR_ORDER_STATION_SMALL                                         :{TINYFONT}{BLACK}{STATION}
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON                        :{BLACK}Rename
STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                       :{BLACK}Rename aircraft type
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...

STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)

##id 0xB000
STR_NEWS_DISASTER_ZEPPELIN                                      :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}!
STR_NEWS_DISASTER_SMALL_UFO                                     :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY                         :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY                            :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}!
STR_NEWS_DISASTER_BIG_UFO                                       :{BLACK}{BIGFONT}'UFO' lands near {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE                          :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE                                 :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!

STR_BRIBE_FAILED                                                :{WHITE}Your attempted bribe has been
STR_BRIBE_FAILED_2                                              :{WHITE}discovered by a regional investigator
STR_BUILD_DATE                                                  :{BLACK}Built: {LTBLUE}{DATE_LONG}

STR_TILEDESC_STATION_CLASS                                      :{BLACK}Station class: {LTBLUE}{STRING}
STR_TILEDESC_STATION_TYPE                                       :{BLACK}Station type: {LTBLUE}{STRING}
STR_TILEDESC_NEWGRF_NAME                                        :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}

STR_PERFORMANCE_DETAIL                                          :{WHITE}Detailed performance rating
STR_PERFORMANCE_DETAIL_KEY                                      :{BLACK}Detail
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY                          :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT                               :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT                                  :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_INT                                      :{BLACK}{NUM}
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES                                 :{BLACK}Vehicles:
STR_PERFORMANCE_DETAIL_STATIONS                                 :{BLACK}Stations:
STR_PERFORMANCE_DETAIL_MIN_PROFIT                               :{BLACK}Min. profit:
STR_PERFORMANCE_DETAIL_MIN_INCOME                               :{BLACK}Min. income:
STR_PERFORMANCE_DETAIL_MAX_INCOME                               :{BLACK}Max. income:
STR_PERFORMANCE_DETAIL_DELIVERED                                :{BLACK}Delivered:
STR_PERFORMANCE_DETAIL_CARGO                                    :{BLACK}Cargo:
STR_PERFORMANCE_DETAIL_MONEY                                    :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN                                     :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL                                    :{BLACK}Total:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP                             :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
STR_PERFORMANCE_DETAIL_STATIONS_TIP                             :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP                           :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP                           :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP                           :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
STR_PERFORMANCE_DETAIL_DELIVERED_TIP                            :{BLACK}Units of cargo delivered in the last four quarters
STR_PERFORMANCE_DETAIL_CARGO_TIP                                :{BLACK}Number of types of cargo delivered in the last quarter
STR_PERFORMANCE_DETAIL_MONEY_TIP                                :{BLACK}Amount of money this company has in the bank
STR_PERFORMANCE_DETAIL_LOAN_TIP                                 :{BLACK}The amount of money this company has taken on loan
STR_PERFORMANCE_DETAIL_TOTAL_TIP                                :{BLACK}Total points out of possible points

STR_NEWGRF_SETTINGS_BUTTON                                      :{BLACK}NewGRF Settings
STR_NEWGRF_SETTINGS_BUTTON_TIP                                  :{BLACK}Display NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF settings
STR_NEWGRF_APPLY_CHANGES                                        :{BLACK}Apply changes
STR_NEWGRF_TOGGLE_PALETTE                                       :{BLACK}Toggle palette
STR_NEWGRF_TOGGLE_PALETTE_TIP                                   :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SET_PARAMETERS                                       :{BLACK}Set parameters
STR_NEWGRF_FILENAME                                             :{BLACK}Filename: {SILVER}{RAW_STRING}
STR_NEWGRF_PALETTE                                              :{BLACK}Palette: {SILVER}{RAW_STRING}
STR_NEWGRF_GRF_ID                                               :{BLACK}GRF ID: {SILVER}{RAW_STRING}
STR_NEWGRF_MD5SUM                                               :{BLACK}MD5sum: {SILVER}{RAW_STRING}
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?

STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warning: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{RAW_STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{SKIP}{STRING1} will not work with the TTDPatch version reported by OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{SKIP}{STRING1} is for the {STRING1} version of TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{SKIP}{STRING1} is designed to be used with {STRING1}
STR_NEWGRF_ERROR_INVALID_PARAMETER                              :{SKIP}Invalid parameter for {STRING1}: parameter {STRING1} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{SKIP}{STRING1} must be loaded before {STRING1}.
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{SKIP}{STRING1} must be loaded after {STRING1}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite.
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property.
STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID.
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries.

STR_NEWGRF_PRESET_LIST_TIP                                      :{BLACK}Load the selected preset
STR_NEWGRF_PRESET_SAVE                                          :{BLACK}Save preset
STR_NEWGRF_PRESET_SAVE_TIP                                      :{BLACK}Save the current list as a preset
STR_NEWGRF_PRESET_SAVE_QUERY                                    :{BLACK}Enter name for preset
STR_NEWGRF_PRESET_DELETE                                        :{BLACK}Delete preset
STR_NEWGRF_PRESET_DELETE_TIP                                    :{BLACK}Delete the currently selected preset
STR_NEWGRF_ADD                                                  :{BLACK}Add
STR_NEWGRF_ADD_TIP                                              :{BLACK}Add a NewGRF file to the list
STR_NEWGRF_REMOVE                                               :{BLACK}Remove
STR_NEWGRF_REMOVE_TIP                                           :{BLACK}Remove the selected NewGRF file from the list
STR_NEWGRF_MOVEUP                                               :{BLACK}Move Up
STR_NEWGRF_MOVEUP_TIP                                           :{BLACK}Move the selected NewGRF file up the list
STR_NEWGRF_MOVEDOWN                                             :{BLACK}Move Down
STR_NEWGRF_MOVEDOWN_TIP                                         :{BLACK}Move the selected NewGRF file down the list
STR_NEWGRF_FILE_TIP                                             :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
STR_NEWGRF_PARAMETER                                            :{BLACK}Parameters: {SILVER}{STRING1}
STR_NEWGRF_PARAMETER_QUERY                                      :{BLACK}Enter NewGRF parameters
STR_NEWGRF_NO_INFO                                              :{BLACK}No information available

STR_NEWGRF_ADD_CAPTION                                          :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE                                             :{BLACK}Add to selection
STR_NEWGRF_ADD_FILE_TIP                                         :{BLACK}Add the selected NewGRF file to your configuration
STR_NEWGRF_RESCAN_FILES                                         :{BLACK}Rescan files
STR_NEWGRF_RESCAN_FILES_TIP                                     :{BLACK}Update the list of available NewGRF files
STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID

STR_NEWGRF_NOT_FOUND                                            :{RED}Matching file not found
STR_NEWGRF_DISABLED                                             :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)

STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?

STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.

STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback.

STR_LOADGAME_REMOVED_TRAMS                                      :{WHITE}Game was saved in version without tram support. All trams have been removed.

STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING}
STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Switch to Euro: {ORANGE}never
STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{6:CURRENCY}
STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
STR_TOOLTIP_DECREASE_EXCHANGE_RATE                              :{BLACK}Decrease the amount of your currency for one Pound (£)
STR_TOOLTIP_INCREASE_EXCHANGE_RATE                              :{BLACK}Increase the amount of your currency for one Pound (£)
STR_TOOLTIP_SET_EXCHANGE_RATE                                   :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR                       :{BLACK}Set the separator for your currency
STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX                          :{BLACK}Set the prefix string for your currency
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX                          :{BLACK}Set the suffix string for your currency
STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO                    :{BLACK}Switch to Euro earlier
STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO                    :{BLACK}Switch to Euro later
STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO                         :{BLACK}Set the year to switch to Euro
STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW                             :{BLACK}10000 Pound (£) in your currency

STR_TRAIN                                                       :{BLACK}{TRAIN}
STR_BUS                                                         :{BLACK}{BUS}
STR_LORRY                                                       :{BLACK}{LORRY}
STR_PLANE                                                       :{BLACK}{PLANE}
STR_SHIP                                                        :{BLACK}{SHIP}

STR_SCHEDULED_TRAINS                                            :{WHITE}{STATION} - {COMMA} Train{P "" s}
STR_SCHEDULED_ROAD_VEHICLES                                     :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s}
STR_SCHEDULED_AIRCRAFT                                          :{WHITE}{STATION} - {COMMA} Aircraft
STR_SCHEDULED_SHIPS                                             :{WHITE}{STATION} - {COMMA} Ship{P "" s}

STR_SCHEDULED_TRAINS_TIP                                        :{BLACK}Show all trains which have this station on their schedule
STR_SCHEDULED_ROAD_VEHICLES_TIP                                 :{BLACK}Show all road vehicles which have this station on their schedule
STR_SCHEDULED_AIRCRAFT_TIP                                      :{BLACK}Show all aircraft which have this station on their schedule
STR_SCHEDULED_SHIPS_TIP                                         :{BLACK}Show all ships which have this station on their schedule

STR_VEH_WITH_SHARED_ORDERS_LIST                                 :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP                             :{BLACK}Show all vehicles that share this schedule

### depot strings
STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
STR_DEPOT_WRONG_DEPOT_TYPE                                      :Wrong depot type

STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP                             :{BLACK}Sell all trains in the depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP                           :{BLACK}Sell all road vehicles in the depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP                              :{BLACK}Sell all ships in the depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP                          :{BLACK}Sell all aircraft in the hangar

STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP                          :{BLACK}Get a list of all trains with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP                        :{BLACK}Get a list of all road vehicles with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP                           :{BLACK}Get a list of all ships with the current depot in their orders
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP                       :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders

STR_DEPOT_AUTOREPLACE_TRAIN_TIP                                 :{BLACK}Autoreplace all trains in the depot
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP                               :{BLACK}Autoreplace all road vehicles in the depot
STR_DEPOT_AUTOREPLACE_SHIP_TIP                                  :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP                              :{BLACK}Autoreplace all aircraft in the hangar

STR_VEHICLE_LIST_TRAIN_DEPOT                                    :{BLACK}{STRING1} - {COMMA} Train{P "" s}
STR_VEHICLE_LIST_ROADVEH_DEPOT                                  :{BLACK}{STRING1} - {COMMA} Road Vehicle{P "" s}
STR_VEHICLE_LIST_SHIP_DEPOT                                     :{BLACK}{STRING1} - {COMMA} Ship{P "" s}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT                                 :{BLACK}{STRING1} - {COMMA} Aircraft

STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING}
STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
STR_NOT_REPLACING                                               :{BLACK}Not replacing
STR_NOT_REPLACING_VEHICLE_SELECTED                              :{BLACK}No vehicle selected
STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
STR_REPLACE_ENGINE_WAGON_SELECT                                 :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and wagon replacement windows
STR_RAIL_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
STR_ROAD_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
STR_SHIP_NOT_AVAILABLE                                          :{WHITE}Ship is not available
STR_AIRCRAFT_NOT_AVAILABLE                                      :{WHITE}Aircraft is not available

STR_ENGINES                                                     :Engines
STR_WAGONS                                                      :Wagons

STR_MASS_STOP_DEPOT_TRAIN_TIP                                   :{BLACK}Click to stop all the trains inside the depot
STR_MASS_STOP_DEPOT_ROADVEH_TIP                                 :{BLACK}Click to stop all the road vehicles inside the depot
STR_MASS_STOP_DEPOT_SHIP_TIP                                    :{BLACK}Click to stop all the ships inside the depot
STR_MASS_STOP_HANGAR_TIP                                        :{BLACK}Click to stop all the aircraft inside the hangar

STR_MASS_START_DEPOT_TRAIN_TIP                                  :{BLACK}Click to start all the trains inside the depot
STR_MASS_START_DEPOT_ROADVEH_TIP                                :{BLACK}Click to start all the road vehicles inside the depot
STR_MASS_START_DEPOT_SHIP_TIP                                   :{BLACK}Click to start all the ships inside the depot
STR_MASS_START_HANGAR_TIP                                       :{BLACK}Click to start all the aircraft inside the hangar

STR_MASS_STOP_LIST_TIP                                          :{BLACK}Click to stop all the vehicles in the list
STR_MASS_START_LIST_TIP                                         :{BLACK}Click to start all the vehicles in the list

STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION                                           :{WHITE}Sign List - {COMMA} Sign{P "" s}

STR_ORDER_REFIT_FAILED                                          :{WHITE}Order refit failure stopped {VEHICLE}

############ Lists rail types

STR_RAIL_VEHICLES                                               :Rail Vehicles
STR_ELRAIL_VEHICLES                                             :Electrified Rail Vehicles
STR_MONORAIL_VEHICLES                                           :Monorail Vehicles
STR_MAGLEV_VEHICLES                                             :Maglev Vehicles

############ End of list of rail types

STR_TINY_BLACK                                                  :{BLACK}{TINYFONT}{COMMA}

STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
STR_PURCHASE_INFO_ALL_BUT                                       :All but {GOLD}
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}

########### For showing numbers in widgets

STR_NUM_1                                                       :{BLACK}{SKIP}{NUM}
STR_NUM_2                                                       :{BLACK}{SKIP}{SKIP}{NUM}
STR_NUM_3                                                       :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}

########### String for New Landscape Generator

STR_GENERATE                                                    :{WHITE}Generate
STR_RANDOM                                                      :{BLACK}Randomise
STR_RANDOM_HELP                                                 :{BLACK}Change the random seed used for Terrain Generation
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}World generation
STR_RANDOM_SEED                                                 :{BLACK}Random Seed:
STR_RANDOM_SEED_HELP                                            :{BLACK}Click to enter a random seed
STR_RANDOM_SEED_OSKTITLE                                        :{BLACK}Enter a random seed
STR_LAND_GENERATOR                                              :{BLACK}Land generator:
STR_TREE_PLACER                                                 :{BLACK}Tree algorithm:
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Heightmap rotation:
STR_TERRAIN_TYPE                                                :{BLACK}Terrain type:
STR_QUANTITY_OF_SEA_LAKES                                       :{BLACK}Sea level:
STR_SMOOTHNESS                                                  :{BLACK}Smoothness:
STR_SNOW_LINE_HEIGHT                                            :{BLACK}Snow line height:
STR_DATE                                                        :{BLACK}Date:
STR_NUMBER_OF_TOWNS                                             :{BLACK}No. of towns:
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}No. of industries:
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP                                                :{BLACK}Move the snow line height one up
STR_SNOW_LINE_DOWN                                              :{BLACK}Move the snow line height one down
STR_SNOW_LINE_QUERY_CAPT                                        :{WHITE}Change snow line height
STR_START_DATE_QUERY_CAPT                                       :{WHITE}Change starting year
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Scale warning
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
STR_HEIGHTMAP_NAME                                              :{BLACK}Heightmap name:
STR_HEIGHTMAP_SIZE                                              :{BLACK}Size: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD                                            :{WHITE}Generating world...
STR_GENERATION_ABORT                                            :{BLACK}Abort
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Abort World Generation
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to abort the generation?
STR_PROGRESS                                                    :{WHITE}{NUM}% complete
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION                                            :{BLACK}World generation
STR_TREE_GENERATION                                             :{BLACK}Tree generation
STR_UNMOVABLE_GENERATION                                        :{BLACK}Unmovable generation
STR_CLEARING_TILES                                              :{BLACK}Rough and rocky area generation
STR_SETTINGUP_GAME                                              :{BLACK}Setting up game
STR_PREPARING_TILELOOP                                          :{BLACK}Running tile-loop
STR_PREPARING_GAME                                              :{BLACK}Preparing game
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}This action changed the difficulty level to custom
STR_SE_FLAT_WORLD                                               :{WHITE}Flat land
STR_SE_FLAT_WORLD_TIP                                           :{BLACK}Generate a flat land
STR_SE_RANDOM_LAND                                              :{WHITE}Random land
STR_SE_NEW_WORLD                                                :{BLACK}Create new scenario
STR_SE_CAPTION                                                  :{WHITE}Scenario type
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Move the height of flat land one down
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Move the height of flat land one up
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Change height of flat land
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Height of flat land:

STR_SMALLMAP_CENTER                                             :{BLACK}Center the smallmap on the current position
STR_SMALLMAP_INDUSTRY                                           :{TINYFONT}{STRING} ({NUM})

# Strings for map borders at game generation
STR_BORDER_TYPE                                                 :{BLACK}Map edges:
STR_NORTHWEST                                                   :{BLACK}Northwest
STR_NORTHEAST                                                   :{BLACK}Northeast
STR_SOUTHEAST                                                   :{BLACK}Southeast
STR_SOUTHWEST                                                   :{BLACK}Southwest
STR_BORDER_FREEFORM                                             :{BLACK}Freeform
STR_BORDER_WATER                                                :{BLACK}Water
STR_BORDER_RANDOM                                               :{BLACK}Random
STR_BORDER_RANDOMIZE                                            :{BLACK}Random
STR_BORDER_MANUAL                                               :{BLACK}Manual

########### String for new airports
STR_SMALL_AIRPORT                                               :{BLACK}Small
STR_CITY_AIRPORT                                                :{BLACK}City
STR_METRO_AIRPORT                                               :{BLACK}Metropolitan airport
STR_INTERNATIONAL_AIRPORT                                       :{BLACK}International airport
STR_COMMUTER_AIRPORT                                            :{BLACK}Commuter
STR_INTERCONTINENTAL_AIRPORT                                    :{BLACK}Intercontinental
STR_HELIPORT                                                    :{BLACK}Heliport
STR_HELIDEPOT                                                   :{BLACK}Helidepot
STR_HELISTATION                                                 :{BLACK}Helistation

STR_SMALL_AIRPORTS                                              :{BLACK}Small airports
STR_LARGE_AIRPORTS                                              :{BLACK}Large airports
STR_HUB_AIRPORTS                                                :{BLACK}Hub airports
STR_HELIPORTS                                                   :{BLACK}Helicopter airports

############ Tooltip measurment

STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m

############ Date formatting
STR_DATE_TINY                                                   :{RAW_STRING}-{RAW_STRING}-{NUM}
STR_DATE_SHORT                                                  :{STRING} {NUM}
STR_DATE_LONG                                                   :{STRING} {STRING} {NUM}
STR_DATE_ISO                                                    :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}

STR_JUST_DATE_TINY                                              :{DATE_TINY}
STR_JUST_DATE_LONG                                              :{DATE_LONG}
STR_JUST_DATE_ISO                                               :{DATE_ISO}
########

STR_FEEDER_CARGO_VALUE                                          :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD                            :{WHITE}...this is a town owned road
STR_DRIVE_THROUGH_ERROR_DIRECTION                               :{WHITE}...road facing in the wrong direction

STR_TRANSPARENCY_TOOLB                                          :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_DESC                                      :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
STR_TRANSPARENT_TREES_DESC                                      :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
STR_TRANSPARENT_HOUSES_DESC                                     :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
STR_TRANSPARENT_INDUSTRIES_DESC                                 :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
STR_TRANSPARENT_BUILDINGS_DESC                                  :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
STR_TRANSPARENT_BRIDGES_DESC                                    :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
STR_TRANSPARENT_STRUCTURES_DESC                                 :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
STR_TRANSPARENT_CATENARY_DESC                                   :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
STR_TRANSPARENT_LOADING_DESC                                    :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
STR_TRANSPARENT_INVISIBLE_DESC                                  :{BLACK}Set objects invisible instead of transparent

STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}

##### Mass Order
STR_GROUP_NAME_FORMAT                                           :Group {COMMA}
STR_GROUP_TINY_NAME                                             :{TINYFONT}{GROUP}
STR_GROUP_ALL_TRAINS                                            :All trains
STR_GROUP_ALL_ROADS                                             :All road vehicles
STR_GROUP_ALL_SHIPS                                             :All ships
STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft
STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
STR_GROUP_DEFAULT_ROADS                                         :Ungrouped road vehicles
STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
STR_GROUP_TINY_NUM                                              :{TINYFONT}{COMMA}
STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles

STR_GROUP_TRAINS_CAPTION                                        :{WHITE}{GROUP} - {COMMA} Train{P "" s}
STR_GROUP_ROADVEH_CAPTION                                       :{WHITE}{GROUP} - {COMMA} Road Vehicle{P "" s}
STR_GROUP_SHIPS_CAPTION                                         :{WHITE}{GROUP} - {COMMA} Ship{P "" s}
STR_GROUP_AIRCRAFTS_CAPTION                                     :{WHITE}{GROUP} - {COMMA} Aircraft
STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group

STR_GROUP_CAN_T_CREATE                                          :{WHITE}Can't create group...
STR_GROUP_CAN_T_DELETE                                          :{WHITE}Can't delete this group...
STR_GROUP_CAN_T_RENAME                                          :{WHITE}Can't rename group...
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                             :{WHITE}Can't remove all vehicles from this group...
STR_GROUP_CAN_T_ADD_VEHICLE                                     :{WHITE}Can't add the vehicle to this group...
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE                              :{WHITE}Can't add shared vehicles to group...

STR_GROUPS_CLICK_ON_GROUP_FOR_TIP                               :{BLACK}Groups - click on a group to list all vehicles of this group
STR_GROUP_CREATE_TIP                                            :{BLACK}Click to create a group
STR_GROUP_DELETE_TIP                                            :{BLACK}Delete the selected group
STR_GROUP_RENAME_TIP                                            :{BLACK}Rename the selected group
STR_GROUP_REPLACE_PROTECTION_TIP                                :{BLACK}Click to protect this group from global autoreplace

STR_COMPANY_NAME                                                :{COMPANY}
STR_ENGINE_NAME                                                 :{ENGINE}
STR_GROUP_NAME                                                  :{GROUP}
STR_PRESIDENT_NAME                                              :{PRESIDENTNAME}
STR_SIGN_NAME                                                   :{SIGN}
STR_VEHICLE_NAME                                                :{VEHICLE}

STR_NAME_MUST_BE_UNIQUE                                         :{WHITE}Name must be unique

#### Improved sign GUI
STR_NEXT_SIGN_TOOLTIP                                           :{BLACK}Go to next sign
STR_PREVIOUS_SIGN_TOOLTIP                                       :{BLACK}Go to previous sign
STR_SIGN_OSKTITLE                                               :{BLACK}Enter a name for the sign

########

STR_FUND_NEW_INDUSTRY                                           :{BLACK}Fund
STR_PROSPECT_NEW_INDUSTRY                                       :{BLACK}Prospect
STR_BUILD_NEW_INDUSTRY                                          :{BLACK}Build
STR_INDUSTRY_SELECTION_HINT                                     :{BLACK}Choose the appropriate industry from this list

############ Face formatting
STR_FACE_ADVANCED                                               :{BLACK}Advanced
STR_FACE_ADVANCED_TIP                                           :{BLACK}Advanced face selection.
STR_FACE_SIMPLE                                                 :{BLACK}Simple
STR_FACE_SIMPLE_TIP                                             :{BLACK}Simple face selection.
STR_FACE_LOAD                                                   :{BLACK}Load
STR_FACE_LOAD_TIP                                               :{BLACK}Load favourite face
STR_FACE_LOAD_DONE                                              :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
STR_FACE_FACECODE                                               :{BLACK}Player face no.
STR_FACE_FACECODE_TIP                                           :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set player face number
STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set.
STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE                                                   :{BLACK}Save
STR_FACE_SAVE_TIP                                               :{BLACK}Save favourite face
STR_FACE_SAVE_DONE                                              :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
STR_FACE_EUROPEAN                                               :{BLACK}European
STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Select european faces
STR_FACE_AFRICAN                                                :{BLACK}African
STR_FACE_SELECT_AFRICAN                                         :{BLACK}Select african faces
STR_FACE_YES                                                    :Yes
STR_FACE_NO                                                     :No
STR_FACE_MOUSTACHE_EARRING_TIP                                  :{BLACK}Enable moustache or earring
STR_FACE_HAIR                                                   :Hair:
STR_FACE_HAIR_TIP                                               :{BLACK}Change hair
STR_FACE_EYEBROWS                                               :Eyebrows:
STR_FACE_EYEBROWS_TIP                                           :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR                                              :Eye colour:
STR_FACE_EYECOLOUR_TIP                                          :{BLACK}Change eyecolour
STR_FACE_GLASSES                                                :Glasses:
STR_FACE_GLASSES_TIP                                            :{BLACK}Enable glasses
STR_FACE_GLASSES_TIP_2                                          :{BLACK}Change glasses
STR_FACE_NOSE                                                   :Nose:
STR_FACE_NOSE_TIP                                               :{BLACK}Change nose
STR_FACE_LIPS                                                   :Lips:
STR_FACE_MOUSTACHE                                              :Moustache:
STR_FACE_LIPS_MOUSTACHE_TIP                                     :{BLACK}Change lips or moustache
STR_FACE_CHIN                                                   :Chin:
STR_FACE_CHIN_TIP                                               :{BLACK}Change chin
STR_FACE_JACKET                                                 :Jacket:
STR_FACE_JACKET_TIP                                             :{BLACK}Change jacket
STR_FACE_COLLAR                                                 :Collar:
STR_FACE_COLLAR_TIP                                             :{BLACK}Change collar
STR_FACE_TIE                                                    :Tie:
STR_FACE_EARRING                                                :Earring:
STR_FACE_TIE_EARRING_TIP                                        :{BLACK}Change tie or earring
########

############ signal GUI
STR_SIGNAL_SELECTION                                            :{WHITE}Signal Selection
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                           :{WHITE}Can't convert signals here...
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP                             :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP                            :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP                             :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP                            :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP                              :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP                         :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP                              :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP                             :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP                              :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP                             :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP                               :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP                          :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
STR_SIGNAL_CONVERT_TIP                                          :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
STR_DRAG_SIGNALS_DENSITY_TIP                                    :{BLACK}Dragging signal density
STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP                           :{BLACK}Decrease dragging signal density
STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP                           :{BLACK}Increase dragging signal density
########

############ on screen keyboard
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
########

############ AI GUI
STR_AI_SETTINGS_BUTTON                                          :{BLACK}AI Settings
STR_AI_SETTINGS_BUTTON_TIP                                      :{BLACK}Display AI settings
STR_AI_DEBUG                                                    :{WHITE}AI Debug
STR_AI_DEBUG_NAME_TIP                                           :{BLACK}Name of the AI
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
STR_AI_DEBUG_RELOAD_TIP                                         :{BLACK}Kill the AI, reload the script, and restart the AI
STR_AI_DEBUG_SERVER_ONLY                                        :{YELLOW}AI Debug window is only available for the server
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
STR_AI_CHANGE                                                   :{BLACK}Select AI
STR_AI_CONFIGURE                                                :{BLACK}Configure
STR_AI_CHANGE_TIP                                               :{BLACK}Load another AI
STR_AI_CONFIGURE_TIP                                            :{BLACK}Configure the parameters of the AI
STR_AI_LIST_TIP                                                 :{BLACK}All AIs that will be loaded in the next game
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
STR_AI_AILIST_TIP                                               :{BLACK}Click to select an AI
STR_AI_ACCEPT                                                   :{BLACK}Accept
STR_AI_ACCEPT_TIP                                               :{BLACK}Select highlighted AI
STR_AI_CANCEL                                                   :{BLACK}Cancel
STR_AI_CANCEL_TIP                                               :{BLACK}Don't change AI
STR_AI_CLOSE                                                    :{BLACK}Close
STR_AI_RESET                                                    :{BLACK}Reset
STR_AI_HUMAN_PLAYER                                             :Human player
STR_AI_RANDOM_AI                                                :Random AI
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
STR_AI_AUTHOR                                                   :{BLACK}Author: {RAW_STRING}
STR_AI_VERSION                                                  :{BLACK}Version: {NUM}
STR_AI_URL                                                      :{BLACK}URL: {RAW_STRING}
STR_AI_PLEASE_REPORT_CRASH                                      :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
########

############ town controlled noise level
STR_NOISE_IN_TOWN                                               :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
STR_STATION_NOISE                                               :{BLACK}Noise generated: {GOLD}{COMMA}
########

############ Downloading of content from the central server
STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD is build without "zlib" support...
STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... downloading content is not possible!
STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Base graphics
STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
STR_CONTENT_TYPE_AI                                             :AI
STR_CONTENT_TYPE_AI_LIBRARY                                     :AI library
STR_CONTENT_TYPE_SCENARIO                                       :Scenario
STR_CONTENT_TYPE_HEIGHTMAP                                      :Heightmap
STR_CONTENT_TITLE                                               :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Type
STR_CONTENT_TYPE_CAPTION_TIP                                    :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION                                        :{BLACK}Name
STR_CONTENT_NAME_CAPTION_TIP                                    :{BLACK}Name of the content
STR_CONTENT_MATRIX_TIP                                          :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Select all
STR_CONTENT_SELECT_ALL_CAPTION_TIP                              :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Select upgrades
STR_CONTENT_SELECT_UPDATES_CAPTION_TIP                          :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Unselect all
STR_CONTENT_UNSELECT_ALL_CAPTION_TIP                            :{BLACK}Mark all content to be not downloaded
STR_CONTENT_FILTER_OSKTITLE                                     :{BLACK}Enter filter string
STR_CONTENT_FILTER_TIP                                          :{BLACK}Enter a keyword to filter the list for
STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag/name filter:
STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
STR_CONTENT_DOWNLOAD_CAPTION_TIP                                :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE                                        :{SILVER}CONTENT INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}You have not selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}You have selected this to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}This dependency has been selected to be downloaded
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}You already have this
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an exising {STRING}
STR_CONTENT_DETAIL_NAME                                         :{SILVER}Name: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Version: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Description: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Type: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Selected because of: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Dependencies: {WHITE}{RAW_STRING}
STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{RAW_STRING}

STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloading content...
STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Requesting files...
STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download complete
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)

STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... connection lost
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Could not decompress the downloaded file

STR_CONTENT_INTRO_BUTTON                                        :{BLACK}Check Online Content
STR_CONTENT_INTRO_BUTTON_TIP                                    :{BLACK}Check for new and updated content to download
STR_CONTENT_INTRO_MISSING_BUTTON                                :{BLACK}Find missing content online
STR_CONTENT_INTRO_MISSING_BUTTON_TIP                            :{BLACK}Check whether the missing content can be found online
########