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|
##name Afrikaans
##ownname Afrikaans
##isocode af_ZA
##plural 0
##textdir ltr
##digitsep .
##digitsepcur .
##decimalsep ,
##winlangid 0x0436
##grflangid 0x1b
##gender male
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
##id 0x0000
STR_NULL :
STR_EMPTY :
STR_UNDEFINED :(undefined string)
STR_JUST_NOTHING :Niks
# Cargo related strings
# Plural cargo name
STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Passasiers
STR_CARGO_PLURAL_COAL :Steenkool
STR_CARGO_PLURAL_MAIL :Pos
STR_CARGO_PLURAL_OIL :Ru-Olie
STR_CARGO_PLURAL_LIVESTOCK :Lewende Hawe
STR_CARGO_PLURAL_GOODS :Goedere
STR_CARGO_PLURAL_GRAIN :Graan
STR_CARGO_PLURAL_WOOD :Hout
STR_CARGO_PLURAL_IRON_ORE :Yster Erts
STR_CARGO_PLURAL_STEEL :Staal
STR_CARGO_PLURAL_VALUABLES :Kosbaarhede
STR_CARGO_PLURAL_COPPER_ORE :Koper Erts
STR_CARGO_PLURAL_MAIZE :Mielies
STR_CARGO_PLURAL_FRUIT :Vrugte
STR_CARGO_PLURAL_DIAMONDS :Diamante
STR_CARGO_PLURAL_FOOD :Voedsel
STR_CARGO_PLURAL_PAPER :Papier
STR_CARGO_PLURAL_GOLD :Goud
STR_CARGO_PLURAL_WATER :Water
STR_CARGO_PLURAL_WHEAT :Koring
STR_CARGO_PLURAL_RUBBER :Gomlastiek
STR_CARGO_PLURAL_SUGAR :Suiker
STR_CARGO_PLURAL_TOYS :Speelgoed
STR_CARGO_PLURAL_CANDY :Lekkers
STR_CARGO_PLURAL_COLA :Cola
STR_CARGO_PLURAL_COTTON_CANDY :Spookasem
STR_CARGO_PLURAL_BUBBLES :Borrels
STR_CARGO_PLURAL_TOFFEE :Tameletjie
STR_CARGO_PLURAL_BATTERIES :Batterye
STR_CARGO_PLURAL_PLASTIC :Plastiek
STR_CARGO_PLURAL_FIZZY_DRINKS :Gas Koeldrank
# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Passasier
STR_CARGO_SINGULAR_COAL :Steenkool
STR_CARGO_SINGULAR_MAIL :Pos
STR_CARGO_SINGULAR_OIL :Olie
STR_CARGO_SINGULAR_LIVESTOCK :Lewende Hawe
STR_CARGO_SINGULAR_GOODS :Goedere
STR_CARGO_SINGULAR_GRAIN :Graan
STR_CARGO_SINGULAR_WOOD :Hout
STR_CARGO_SINGULAR_IRON_ORE :Yster Erts
STR_CARGO_SINGULAR_STEEL :Staal
STR_CARGO_SINGULAR_VALUABLES :Kosbaarhede
STR_CARGO_SINGULAR_COPPER_ORE :Koper Erts
STR_CARGO_SINGULAR_MAIZE :Mielie
STR_CARGO_SINGULAR_FRUIT :Vrug
STR_CARGO_SINGULAR_DIAMOND :Diamant
STR_CARGO_SINGULAR_FOOD :Voedsel
STR_CARGO_SINGULAR_PAPER :Papier
STR_CARGO_SINGULAR_GOLD :Goud
STR_CARGO_SINGULAR_WATER :Water
STR_CARGO_SINGULAR_WHEAT :Koring
STR_CARGO_SINGULAR_RUBBER :Gomlastiek
STR_CARGO_SINGULAR_SUGAR :Suiker
STR_CARGO_SINGULAR_TOY :Speelgoed
STR_CARGO_SINGULAR_CANDY :Lekker
STR_CARGO_SINGULAR_COLA :Cola
STR_CARGO_SINGULAR_COTTON_CANDY :Spookasem
STR_CARGO_SINGULAR_BUBBLE :Borrel
STR_CARGO_SINGULAR_TOFFEE :Tameletjie
STR_CARGO_SINGULAR_BATTERY :Battery
STR_CARGO_SINGULAR_PLASTIC :Plastiek
STR_CARGO_SINGULAR_FIZZY_DRINK :Koeldrank
# Quantity of cargo
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passasier{P "" s}
STR_QUANTITY_COAL :{WEIGHT_LONG} steenkool
STR_QUANTITY_MAIL :{COMMA} sak{P "" ke} pos
STR_QUANTITY_OIL :{VOLUME_LONG} olie
STR_QUANTITY_LIVESTOCK :{COMMA} eenhe{P id de} lewende hawe
STR_QUANTITY_GOODS :{COMMA} krat{P "" te} goedere
STR_QUANTITY_GRAIN :{WEIGHT_LONG} graan
STR_QUANTITY_WOOD :{WEIGHT_LONG} hout
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} yster erts
STR_QUANTITY_STEEL :{WEIGHT_LONG} staal
STR_QUANTITY_VALUABLES :{COMMA} sak{P "" ke} kosbaarhede
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} koper erts
STR_QUANTITY_MAIZE :{WEIGHT_LONG} graan
STR_QUANTITY_FRUIT :{WEIGHT_LONG} vrugte
STR_QUANTITY_DIAMONDS :{COMMA} sak{P "" ke} diamante
STR_QUANTITY_FOOD :{WEIGHT_LONG} kos
STR_QUANTITY_PAPER :{WEIGHT_LONG} papier
STR_QUANTITY_GOLD :{COMMA} sak{P "" ke} goud
STR_QUANTITY_WATER :{VOLUME_LONG} water
STR_QUANTITY_WHEAT :{WEIGHT_LONG} koring
STR_QUANTITY_RUBBER :{VOLUME_LONG} gomlastiek
STR_QUANTITY_SUGAR :{WEIGHT_LONG} suiker
STR_QUANTITY_TOYS :{COMMA} speel{P ding goed}
STR_QUANTITY_SWEETS :{COMMA} sak{P "" ke} lekkers
STR_QUANTITY_COLA :{VOLUME_LONG} cola
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} spookasem
STR_QUANTITY_BUBBLES :{COMMA} borrel{P "" s}
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} tameletjie {P "" s}
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ye}
STR_QUANTITY_PLASTIC :{VOLUME_LONG} plastiek
STR_QUANTITY_FIZZY_DRINKS :{COMMA} koeldran{P k ke}
STR_QUANTITY_N_A :N/A
# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINY_FONT}PA
STR_ABBREV_COAL :{TINY_FONT}SK
STR_ABBREV_MAIL :{TINY_FONT}PS
STR_ABBREV_OIL :{TINY_FONT}OL
STR_ABBREV_LIVESTOCK :{TINY_FONT}LH
STR_ABBREV_GOODS :{TINY_FONT}GS
STR_ABBREV_GRAIN :{TINY_FONT}GR
STR_ABBREV_WOOD :{TINY_FONT}HT
STR_ABBREV_IRON_ORE :{TINY_FONT}YE
STR_ABBREV_STEEL :{TINY_FONT}ST
STR_ABBREV_VALUABLES :{TINY_FONT}KH
STR_ABBREV_COPPER_ORE :{TINY_FONT}KE
STR_ABBREV_MAIZE :{TINY_FONT}GR
STR_ABBREV_FRUIT :{TINY_FONT}VR
STR_ABBREV_DIAMONDS :{TINY_FONT}DM
STR_ABBREV_FOOD :{TINY_FONT}KO
STR_ABBREV_PAPER :{TINY_FONT}PR
STR_ABBREV_GOLD :{TINY_FONT}GD
STR_ABBREV_WATER :{TINY_FONT}WR
STR_ABBREV_WHEAT :{TINY_FONT}GR
STR_ABBREV_RUBBER :{TINY_FONT}GL
STR_ABBREV_SUGAR :{TINY_FONT}SK
STR_ABBREV_TOYS :{TINY_FONT}SG
STR_ABBREV_SWEETS :{TINY_FONT}LE
STR_ABBREV_COLA :{TINY_FONT}CL
STR_ABBREV_CANDYFLOSS :{TINY_FONT}SA
STR_ABBREV_BUBBLES :{TINY_FONT}BO
STR_ABBREV_TOFFEE :{TINY_FONT}TL
STR_ABBREV_BATTERIES :{TINY_FONT}BA
STR_ABBREV_PLASTIC :{TINY_FONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}KD
STR_ABBREV_NONE :{TINY_FONT}NS
STR_ABBREV_ALL :{TINY_FONT}ALMAL
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} passasiers{P "" s}
STR_BAGS :{COMMA} sakke{P "" s}
STR_TONS :{COMMA} ton{P "" s}
STR_LITERS :{COMMA} liters{P "" s}
STR_ITEMS :{COMMA} items{P "" s}
STR_CRATES :{COMMA} krat{P "" te}
# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Donker Blou
STR_COLOUR_PALE_GREEN :Vaal Groen
STR_COLOUR_PINK :Pienk
STR_COLOUR_YELLOW :Geel
STR_COLOUR_RED :Rooi
STR_COLOUR_LIGHT_BLUE :Ligblou
STR_COLOUR_GREEN :Groen
STR_COLOUR_DARK_GREEN :Donker Groen
STR_COLOUR_BLUE :Blou
STR_COLOUR_CREAM :Room
STR_COLOUR_MAUVE :Ligpers
STR_COLOUR_PURPLE :Pers
STR_COLOUR_ORANGE :Oranje
STR_COLOUR_BROWN :Bruin
STR_COLOUR_GREY :Grys
STR_COLOUR_WHITE :Wit
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ft
STR_UNITS_HEIGHT_SI :{COMMA} m
# Common window strings
STR_LIST_FILTER_OSKTITLE :{BLACK}Sleutel 'n filter string
STR_LIST_FILTER_TOOLTIP :{BLACK}Sleutel 'n sleutelwoord in om die lys te filter
STR_TOOLTIP_SORT_ORDER :{BLACK}Selekteer sorteer orde (dalende/stygende)
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Selekteer sorterings maatstaf
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Selekteer filtrering kriteria
STR_BUTTON_SORT_BY :{BLACK}Sorteer by
STR_BUTTON_LOCATION :{BLACK}Lokasie
STR_BUTTON_RENAME :{BLACK}Hernoem
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Maak venster toe
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep om venster te beweeg
STR_TOOLTIP_SHADE :{BLACK}Skerm venster - Slegs die titelstaaf sal vertoon word
STR_TOOLTIP_DEBUG :{BLACK}Toon NewGRF debug informasie
STR_TOOLTIP_STICKY :{BLACK}Merk die venster as ontoemaakbaar met die"Sluit Alle Vensters" sleutel
STR_TOOLTIP_RESIZE :{BLACK}Kliek en sleep om venster te vergroot
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skakel groot/klein venster groote
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Rolstaaf - rol die lys op/af
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Rolstaaf - rol die lys links/regs
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Vernietig geboue ens. op 'n vierkant van land
# Query window
STR_BUTTON_DEFAULT :{BLACK}Gewone
STR_BUTTON_CANCEL :{BLACK}Kanselleer
STR_BUTTON_OK :{BLACK}OK
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
# Measurement tooltip
STR_MEASURE_LENGTH :{BLACK}Lengte: {NUM}
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengte: {NUM}{}Hoogte verskil: {HEIGHT}
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Hoogte verskil: {HEIGHT}
# These are used in buttons
STR_SORT_BY_CAPTION_POPULATION :{BLACK}Populasie
STR_SORT_BY_CAPTION_NAME :{BLACK}Naam
STR_SORT_BY_CAPTION_DATE :{BLACK}Datum
# These are used in dropdowns
STR_SORT_BY_NAME :Naam
STR_SORT_BY_PRODUCTION :Produksie
STR_SORT_BY_TYPE :Tipe
STR_SORT_BY_TRANSPORTED :Vervoer
STR_SORT_BY_NUMBER :Nommer
STR_SORT_BY_PROFIT_LAST_YEAR :Profyt verlede jaar
STR_SORT_BY_PROFIT_THIS_YEAR :Profyt die jaar
STR_SORT_BY_AGE :Ouderdom
STR_SORT_BY_RELIABILITY :Betroubaarheid
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Totaale kapasiteit per vrag tipe
STR_SORT_BY_MAX_SPEED :Maksimum spoed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Waarde
STR_SORT_BY_LENGTH :Lengte
STR_SORT_BY_LIFE_TIME :Oorblywende leeftyd
STR_SORT_BY_TIMETABLE_DELAY :Rooster vertraging
STR_SORT_BY_FACILITY :Stasie tipe
STR_SORT_BY_WAITING :Wagtend vrag waarde
STR_SORT_BY_RATING_MAX :Hoogste vrag gradering
STR_SORT_BY_RATING_MIN :Laagte vrag gradering
STR_SORT_BY_ENGINE_ID :EngineID (klassieke sorteer)
STR_SORT_BY_COST :Koste
STR_SORT_BY_POWER :Krag
STR_SORT_BY_TRACTIVE_EFFORT :Trekker inspanning
STR_SORT_BY_INTRO_DATE :Inleiding Datum
STR_SORT_BY_RUNNING_COST :Loopkoste
STR_SORT_BY_POWER_VS_RUNNING_COST :Krag/Loopkoste
STR_SORT_BY_CARGO_CAPACITY :Vrag Kapasiteit
STR_SORT_BY_RANGE :Afstand
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pouseer spel
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Vinnig vooruit die spel
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Opsies
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Stoor spel, verlaat spel, verlaat
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Vertoon kaart, ekstra uitsig of lys van tekens
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Vertoon stad gids
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Toon subsidies
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vertoon lys van maatskappy se stasies
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vertoon maatskappy se finasiële inligting
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vertoon algemene maatskappy inligting
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vertoon grafieke
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vertoon maatskappy liga tabel
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Konsolideer konstruksie van nuwe nywerheid
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Vertoon lys van maatskappy se treine. Ctrl+Kliek tokkel die opening van die groep/voertuig lys
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Vertoon lys van maatskappy se pad voertuie. Ctrl+Kliek tokkel die opening van die groep/voertuig lys
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Vertoon lys van maatskappy se skepe. Ctrl+Kliek tokkel die opening van die groep/voertuig lys
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Vertoon lys van maatskappy se vliegtuie. Ctrl+Kliek tokkel die opening van die groep/voertuig lys
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Vergroot die skerm
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Verklein die skerm
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoorweg spoor
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Bou paaie
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Bou skip hawe
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bou lughawens
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Maak die landargitekteur nutsbalk oop om, land te verhoog/verlaag, boome beplant, ens.
STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Vertoon klank/musiek venster
STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Vertoon laaste boodskap/nuus verslag, vertoon boodskap opsies
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land gebied informasie, konsole, skrip ontfouting, skermkiekie, omtrent OpenTTD
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Skakel nutsbalke
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Stoor scenario, laai scenario, verlaat scenario redigeerder, verlaat
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Redigeerder
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Beweeg die begin datum 1 jaar terug
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Beweeg die begin datum 1 jaar voorentoe
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Kliek om die begin jaar in te sleutel
STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Vertoon kaart, dorp gids
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskap generasie
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Dorp generasie
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Nywerheid generasie
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Pad konstruksie
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant bome. Shift skakel gebou/wys koste beraaming
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plaas teken
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plaas voorwerp. Shift skakel tussen bou/aanduiding koste beraming
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Stoor scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Laai scenario
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Stoor hoogtekaart
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Laai Hoogtekaart
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Verlaat redigeerder
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Verlaat
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Spel opsies
STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Moelikheid stellings
STR_SETTINGS_MENU_CONFIG_SETTINGS :Gevorderde stellings
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Spel skript instellings
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF stellings
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Deursigtigheid opsies
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Dorp name vertoon
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Stasie name vertoon
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Wegwyser name vertoon
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Tekens vertoon
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Vertoon mededinger tekens en name
STR_SETTINGS_MENU_FULL_ANIMATION :Volle animasie
STR_SETTINGS_MENU_FULL_DETAIL :Volle besonderhede
STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Deurskynende geboue
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Deurskynende stasie tekens
############ range ends here
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Stoor spel
STR_FILE_MENU_LOAD_GAME :Laai spel
STR_FILE_MENU_QUIT_GAME :Verlaat spel
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Verlaat
############ range ends here
############ range for map menu starts
STR_MAP_MENU_MAP_OF_WORLD :Kaart van wêreld
STR_MAP_MENU_EXTRA_VIEW_PORT :Ekstra gesigswerf
STR_MAP_MENU_SIGN_LIST :Teken lys
############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
STR_TOWN_MENU_TOWN_DIRECTORY :Dorp gids
############ end of the 'Display map' dropdown
STR_TOWN_MENU_FOUND_TOWN :Stig dorp
############ end of the 'Town' dropdown
############ range for subsidies menu starts
STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
STR_SUBSIDIES_MENU_GOAL :Huidige doelwitte
############ range ends here
############ range for graph menu starts
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Bedryfswins grafiek
STR_GRAPH_MENU_INCOME_GRAPH :Inkomste grafiek
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Gelewerde vrag grafiek
STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Werkverrigting geskiedenis grafiek
STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Vrag vergoeding koerse
############ range ends here
############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Maatskappy verbond tabel
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Omstandig prestasie gradering
############ range ends here
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Nywerheid Gids
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Konsolideer nuwe nywerheid
############ range ends here
############ range for railway construction menu starts
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Spoorweg konstruksie
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Elektrifiseerde spoorweg konstruksie
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Enkelspoor konstruksie
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Magneetsweeftrein konstruksie
############ range ends here
############ range for road construction menu starts
STR_ROAD_MENU_ROAD_CONSTRUCTION :Pad konstruksie
STR_ROAD_MENU_TRAM_CONSTRUCTION :Tremweg konstruksie
############ range ends here
############ range for waterways construction menu starts
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterweg konstruksie
############ range ends here
############ range for airport construction menu starts
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Lughawe konstruksie
############ range ends here
############ range for landscaping menu starts
STR_LANDSCAPING_MENU_LANDSCAPING :Landargitekteur
STR_LANDSCAPING_MENU_PLANT_TREES :Plant bome
STR_LANDSCAPING_MENU_PLACE_SIGN :Plaas teken
############ range ends here
############ range for music menu starts
STR_TOOLBAR_SOUND_MUSIC :Klank/musiek
############ range ends here
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Laaste boodskap/nuus verslag
STR_NEWS_MENU_MESSAGE_SETTINGS :Boodskap opsies
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Boodskap Geskidenis
############ range ends here
############ range for about menu starts
STR_ABOUT_MENU_LAND_BLOCK_INFO :Gebied informasie
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Skakel terminaal
STR_ABOUT_MENU_AI_DEBUG :AI/Spel skript ontfout
STR_ABOUT_MENU_SCREENSHOT :Skermskoot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Ten volle vergrote skermskoot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Basiese groote skermskoot
STR_ABOUT_MENU_GIANT_SCREENSHOT :Hele kaart Skermkiekie (Ctrl+G)
STR_ABOUT_MENU_ABOUT_OPENTTD :Oor 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :"Sprite" rigter
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :skakel beperkte bokse
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Skakel inkleur van vuil blokke
############ range ends here
############ range for days starts (also used for the place in the highscore window)
STR_ORDINAL_NUMBER_1ST :1ste
STR_ORDINAL_NUMBER_2ND :2de
STR_ORDINAL_NUMBER_3RD :3de
STR_ORDINAL_NUMBER_4TH :4de
STR_ORDINAL_NUMBER_5TH :5de
STR_ORDINAL_NUMBER_6TH :6de
STR_ORDINAL_NUMBER_7TH :7de
STR_ORDINAL_NUMBER_8TH :8ste
STR_ORDINAL_NUMBER_9TH :9de
STR_ORDINAL_NUMBER_10TH :10de
STR_ORDINAL_NUMBER_11TH :11de
STR_ORDINAL_NUMBER_12TH :12de
STR_ORDINAL_NUMBER_13TH :13de
STR_ORDINAL_NUMBER_14TH :14de
STR_ORDINAL_NUMBER_15TH :15de
STR_ORDINAL_NUMBER_16TH :16de
STR_ORDINAL_NUMBER_17TH :17de
STR_ORDINAL_NUMBER_18TH :18de
STR_ORDINAL_NUMBER_19TH :19de
STR_ORDINAL_NUMBER_20TH :20ste
STR_ORDINAL_NUMBER_21ST :21ste
STR_ORDINAL_NUMBER_22ND :22ste
STR_ORDINAL_NUMBER_23RD :23ste
STR_ORDINAL_NUMBER_24TH :24ste
STR_ORDINAL_NUMBER_25TH :25ste
STR_ORDINAL_NUMBER_26TH :26ste
STR_ORDINAL_NUMBER_27TH :27ste
STR_ORDINAL_NUMBER_28TH :28ste
STR_ORDINAL_NUMBER_29TH :29ste
STR_ORDINAL_NUMBER_30TH :30ste
STR_ORDINAL_NUMBER_31ST :31ste
############ range for days ends
############ range for months starts
STR_MONTH_ABBREV_JAN :Jan
STR_MONTH_ABBREV_FEB :Feb
STR_MONTH_ABBREV_MAR :Mrt
STR_MONTH_ABBREV_APR :Apr
STR_MONTH_ABBREV_MAY :Mei
STR_MONTH_ABBREV_JUN :Jun
STR_MONTH_ABBREV_JUL :Jul
STR_MONTH_ABBREV_AUG :Aug
STR_MONTH_ABBREV_SEP :Sep
STR_MONTH_ABBREV_OCT :Okt
STR_MONTH_ABBREV_NOV :Nov
STR_MONTH_ABBREV_DEC :Des
STR_MONTH_JAN :Januarie
STR_MONTH_FEB :Februarie
STR_MONTH_MAR :Maart
STR_MONTH_APR :April
STR_MONTH_MAY :Mei
STR_MONTH_JUN :Junie
STR_MONTH_JUL :Julie
STR_MONTH_AUG :Augustus
STR_MONTH_SEP :September
STR_MONTH_OCT :Oktober
STR_MONTH_NOV :November
STR_MONTH_DEC :Desember
############ range for months ends
# Graph window
STR_GRAPH_KEY_BUTTON :{BLACK}Sleutel
STR_GRAPH_KEY_TOOLTIP :{BLACK}Wys sleutel van grafieke
STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING}
STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Bedryfswins Grafiek
STR_GRAPH_INCOME_CAPTION :{WHITE}Inkome Grafiek
STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Eenheide van vrag afgelewer
STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Maatskappy prestasie graderings (maksimum gradering=1000)
STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Maatskappy waarde
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Vrag Betaalings Grade
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Dae in deurtog
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Betaaling vir aflewering van 10 eenhuide (of 10,000 liters) van vrag 'n afstand van 20 blokkies
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Skakel alles aan
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Skakel alles af
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Toon alle vragte op die vrag betalingskostes grafiek
STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Vertoon geen vragte op die vrag betalingskostes grafiek
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Skakel grafiek vir vrag tipe aan/af
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Vertoon breedvoerige prestasie graderings
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Sleutel vir maatskappy grafieke
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Kliek hier om maatskappy se intrede op grafiek aan/af te skakel
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Maatskappy Liga Tabel
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Ingenieur
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkeer Bestuurder
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Vervoer Koordineerder
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Roete Opsiener
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkteur
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Hoofbestuursleier
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Voorsitter
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
# Performance detail window
STR_PERFORMANCE_DETAIL :{WHITE}Aanwysend prestasie gradering
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Aanwyse
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}Kyk besonderhede van hierdie maatskappy
############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Voertuie:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stasies:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profyt:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. inkomste:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Maks. inkomste:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Afgelewer:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Vrag:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Geld:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Lening:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Totaal:
############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Nommer van voertuie wat 'n profyt gemaak het laas jaar; dit sluit in pad voertuie, treine, skepe en vliegtuie
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Aantal stasie parte wat onlangs regemaak was. Elke deel van 'n stasie (b.v. trein stasie, bushalte, lughawe) is getel, selfs as hulle as een stasie gekonnekteer is
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Die wins van die voertuig met die laagste inkomste (van alle voertuie ouer as 2 jaar)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Bedrag van kontant gemaak in die maand met die laagste profyt in die laaste 12 kwartiers
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Bedrag van kontant gemaak in die maand met die hoogste profyt in die laaste 12 kwartiers
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Eenheide van vrag afgelewer in die laaste vier kwartiers
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Nommer van vrag tipes afgelewer in die verlede kwartier
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Bedrag van geld die maatskappy het in die bank
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Die bedrag van geld dat die maatskappy het gevat op lening
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Totaale punte uit van moontlike punte
# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Blêrkas
STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}Alle
STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Outydse
STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}Nuwe Styl
STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Straat
STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Op Bestelling 1
STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Op Bestelling 2
STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Musiek Volume
STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effek Volume
STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN
STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAKS
STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}'
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Liedjie
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel
STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Skommel
STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Musiek lys
STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Gaan terug na vorig liedjie in seleksie
STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Gaan na volgende liedjie in seleksie
STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Hou op musiek speel
STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Begin musiek speel
STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Sleep skyfie om musiek en effekte volumes te stel
STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Kies 'alle liedjies' uit program
STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Kies 'outydse musiek' program
STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Kies 'nuwe styl musiek' program
STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Kies 'Ezy Straat styl musiek' program
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Kies 'Bestelling 1' (gebruiker-verklaarde) program
STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Kies 'Bestelling 2' (gebruiker-verklaarde) program
STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel musiek lys skommel aan/af
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek snit keuse venster
STR_ERROR_NO_SONGS :{WHITE}'n Musiek stel was gekies wat nie liedere bevat nie. Niks liedere sal gespel word nie
# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Musiek Program Keuse
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Liedjie Indeks
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Maak skoon
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Maak huidige musiek keuse skoon (slegs Bestelling1 of Bestelling2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kliek op 'n liedjie om by huidige musiek lys by te sit (slegs Bestelling1 of Bestelling2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kliek op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Beste maatskappye wat {NUM}{}({STRING} Vlak) behaal het
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Maatskappy Liga Tafel in {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Sakeman
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Nyweraar
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalis
STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnaat
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Magnaat
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnaat van die Eeu
STR_HIGHSCORE_NAME :{BIG_FONT}{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} behaal '{STRING}' status!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} van {COMPANY} behaal '{STRING}' status!
# Smallmap window
STR_SMALLMAP_CAPTION :{WHITE}Kaart - {STRING}
STR_SMALLMAP_TYPE_CONTOURS :Kontoere
STR_SMALLMAP_TYPE_VEHICLES :Voertuie
STR_SMALLMAP_TYPE_INDUSTRIES :Nywerhede
STR_SMALLMAP_TYPE_ROUTES :Roetes
STR_SMALLMAP_TYPE_VEGETATION :Plantegroei
STR_SMALLMAP_TYPE_OWNERS :Eienaars
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vertoon land hoogtelyne op kaart
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Vertoon voertuie op kaart
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Wys nywerhede op kaart
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Wys vervoer roetes op kaart
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Wys plantegroei op kaart
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Wys land eienaars op kaart
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Kliek op 'n Bedryf tipe om dit te vertoon. Ctrl+kliek deaktiveer alle tipes die geselekteerde een. Ctrl+Kliek dit weer om alle bedryf tipes te aktiveer
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kliek op 'n maatskappy om sy eiendomme te vertoon. Ctrl+Kliek deaktiveer alle maatskappye behalwe die geselekteerde een. Ctrl+Kliek op dit weer om alle maatskappye te aktiveer
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Paaie
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Spoorweë
STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stasies/Lughawes/Hawens
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Geboue/Nywerhede
STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Voertuie
STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Treine
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Pad Voertuie
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Skepe
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Vliegtuie
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Vervoer Roetes
STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Woud
STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Spoorweg Stasie
STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Vragmotor Laai Area
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Stasie
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Lughawe/Helihawe
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Hawe
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Ongelyke Land
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Gras Land
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Kaal Land
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Velde
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Bome
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rotse
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Geen Eienaar
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Dorpe
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Nywerhede
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Woestyn
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Sneeu
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Skakel dorp name aan/af op kaart
STR_SMALLMAP_CENTER :{BLACK}Senter die kleinkaart op die huidige posisie
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
STR_SMALLMAP_DISABLE_ALL :{BLACK}Sper alle
STR_SMALLMAP_ENABLE_ALL :{BLACK}Aktiveer alle
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Vertoon hoogte
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Moet nie enige nywerheide op die kaart vertoon
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Vertoon alle nywerheide op die kaart
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Skakel vertooning van hoogtekaart
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Vertoon geen maatskappy eiendom op die kaart
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Vertoon alle maatskappy eiendom op die kaart
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Wys laaste boodskap of nuus verslag
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * STIL * *
STR_STATUSBAR_AUTOSAVE :{RED}OUTOSTOOR
STR_STATUSBAR_SAVING_GAME :{RED}* * STOOR SPELETJIE * *
# News message history
STR_MESSAGE_HISTORY :{WHITE}Boodskap Geskidenis
STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}'n Lys van al die onlangs nuus boodskappe
STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
# Message settings window
STR_NEWS_MESSAGE_CAPTION :{WHITE}Boodskap
STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Boodskap Opsies
STR_NEWS_MESSAGES_ALL :{YELLOW}Stel alle boodskap tipes na: Af/Opsomming/Volle
STR_NEWS_MESSAGES_SOUND :{YELLOW}Speel geluid vir opsommige nuus boodskappe
STR_NEWS_MESSAGES_OFF :Af
STR_NEWS_MESSAGES_SUMMARY :Opsomming
STR_NEWS_MESSAGES_FULL :Vol
STR_NEWS_MESSAGE_TYPES :{BLACK}Boodskap tipes:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Aankoms van eerste voertuig by speler se stasie
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Aankoms van eerste voertuig by mededinger se stasie
STR_NEWS_MESSAGE_TYPE_ACCIDENTS_DISASTERS :{YELLOW}Ongelukke / rampe
STR_NEWS_MESSAGE_TYPE_COMPANY_INFORMATION :{YELLOW}Maatskappy informasie
STR_NEWS_MESSAGE_TYPE_INDUSTRY_OPEN :{YELLOW}Opening van industrieë
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CLOSE :{YELLOW}Toemaak van industrieë
STR_NEWS_MESSAGE_TYPE_ECONOMY_CHANGES :{YELLOW}Ekonomie veranderings
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_COMPANY :{YELLOW}Verandering in produksie van industrieë voorsien deur die maatskapy
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Produksie veranderings van nywerhede wat deur mededingers bedien word
STR_NEWS_MESSAGE_TYPE_INDUSTRY_CHANGES_UNSERVED :{YELLOW}Ander nywerheid produksie veranderings
STR_NEWS_MESSAGE_TYPE_ADVICE_INFORMATION_ON_COMPANY :{YELLOW}Advies / informasie van maatskappy se voertuie
STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}Nuwe voertuie
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Veranderings van vrag aanvaarding
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}Algemene informasie
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste trein arriveer by {STATION}!
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste bus arriveer by {STATION}!
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste trok arriveer by {STATION}!
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste passasier trem arriveer by {STATION}!
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste vrag trem arriveer by {STATION}!
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste skip arriveer by {STATION}!
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Burgers vier fees . . .{}Eerste vliegtuig arriveer by {STATION}!
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Trein Botsing!{}{COMMA} sterf in vuurbol na botsing
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Pad Voertuig Botsing!{}Bestuurder sterf in vuurbol na botsing met trein
STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Pad voertuig Botsing!{}{COMMA} sterf in vuurbol na botsing met trein
STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Vliegtuig Botsing!{}{COMMA} stef in die vuurbol by {STATION}
STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Vliegtuig Ongeluk!{}Vliegtuig het geen petrol nie, {COMMA} sterf in 'n bal van vuur!
STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin ramp by {STATION}!
STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Pad voertuig vernietig in 'VVV' botsing!
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}!
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kool myn bedaaring los spoor van vernietiging naby {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} sal binnekort afverkoop of bankrospeler verklaar word tensy prestasie verbeter!
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Vervoer maatskappy samesmelting!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} is na {STRING} vir {CURRENCY_LONG} verkoop!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrotspeler!
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} is deur skuldeisers toegemaak en alle bates is afverkoop!
STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}Nuwe vervoer maatskappy geloods!
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} begin konstruksie naby {TOWN}!
STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} is deur {STRING} oorgevat!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Bestuurder)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} borg konstruksie van nuwe dorp {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Nuwe {STRING} word gebou naby {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nuwe {STRING} word naby {TOWN} beplant!
STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} aankondig dreigend sluiting!
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Lewering probleme veroorsaak {STRING} om dreigend sluting te aankondig!
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Tekort van naby boome veroorsaak {STRING} om dreigend sluiting te aankondig!
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Europees Geldelik Samesmelting!{}{}Die Euro is bekend gestel as die enigste geldeenheid vir daagliks transaksies in u land!
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Wêreld Resessie!{}{}Finasiële kenners vrees die ergste terwyl ekonomie val!
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe kool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} produksie verminder 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insek vervuiling oorsaak verwoesting by {INDUSTRY}!{}Produksie verminder 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} verminder {COMMA}%!
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} wag in depot
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} wag in depot
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} wag in depot
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} wag in die vliegtuig hangar
# Start of order review system
# DON'T ADD OR REMOVE LINES HERE
STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} het te min bevele in skedule
STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} het 'n leë bevel
STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} het duplikaat bevele
STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} het onwettige stasie in sy bevele
# end of order system
STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} raak oud.
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} raak baie oud.
STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} raak baie oud en benodig dringende vervanging.
STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} kan nie 'n roete vind om aan te gaan nie.
STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is verlore.
STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE} se wins was verlede jaar {CURRENCY_LONG}
STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} kan nie die volgende bestemmingpunt bereik nie want dis te ver
STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} het gestop omdat 'n herbou opdrag gefaal het
STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Automatiese hernuwing het misluk met {VEHICLE}{}{STRING}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}Nuwe {STRING} nou beskikbaar!
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nuwe {STRING} nou beskikbaar! - {ENGINE}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} nie
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} of {STRING} nie
STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} aanvaar nou {STRING}
STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} aanvaar nou {STRING} en {STRING}
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Aanbod van subsidie verval:{}{}{STRING} van {STRING} tot {STRING} sal nou nie 'n subsidie aantrek nie.
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidie terugtrek:{}{}{STRING} diens van {STRING} tot {STRING} is nie meer gesubsideieer nie.
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Diens subsidie aanbod:{}{}Eerste {STRING} diens van {STRING} tot {STRING} sal 'n jaar se subsidie van die plaaslike raad kry!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} Diens van {STRING} tot {STRING} sal nou 50% extra vir die volgende jaar betaal!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} diens van {STRING} tot {STRING} sal nou dubbel pryse vir die volgende jaar betaal!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} diens van {STRING} tot {STRING} sal nou driemaal pryse vir die volgende jaar betaal!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Diens subsidie toeken aan {STRING}!{}{}{STRING} diens van {STRING} tot {STRING} sal nou viervoud pryse vir die volgende jaar betaal!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Verkeer warboel in {TOWN}!{}{}Pad heropbou program befonds deur {STRING} bring 6 maande van ellende na motoriste!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Vervoer monopoly!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK} die dorpsraad van {TOWN} het 'n kontrak met {STRING} aan gegaan vir een jaaar se eksklusiewe vervoer regte
# Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopie na gesigswerf
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopieer die ligging van die hoof vertoning na die gesigswerf
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Deeg van gesigswerf
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Plak die lokasie van die gesigspunt na die hoofskerm
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Spel Opsies
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Geld eenhede
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Geld eendheid keuse
############ start of currency region
STR_GAME_OPTIONS_CURRENCY_GBP :Britse Pond (GBP)
STR_GAME_OPTIONS_CURRENCY_USD :Amerikaanse Dollar (USD)
STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY)
STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS)
STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF)
STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF)
STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK)
STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK)
STR_GAME_OPTIONS_CURRENCY_ESP :Spaanse Peseta (ESP)
STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM)
STR_GAME_OPTIONS_CURRENCY_FRF :Franse Frank (FRF)
STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD)
STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF)
STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK)
STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL)
STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG)
STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Polish Zloty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
STR_GAME_OPTIONS_CURRENCY_LTL :Litauen Litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Suid Koreanse Won (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Suid Afrikaanse Rand (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pasmaak...
############ end of currency region
STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Meet eenhede
STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Meet eenhede keuse
############ start of measuring units region
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL :Imperiaal
STR_GAME_OPTIONS_MEASURING_UNITS_METRIC :Metriek
STR_GAME_OPTIONS_MEASURING_UNITS_SI :SI
############ end of measuring units region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Kies kant van pad waarop voertuie ry
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Bestuur op linkerkant
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Bestuur op regterkant
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Dorp name
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Kies dorp naam styl
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Engels (Oorspronkilik)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Frans
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Duits
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Engels (Addisioneel)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latyns-Amerikaans
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Snaaks
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Sweeds
STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Hollands
STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish
STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish
STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak
STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian
STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian
STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian
STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian
STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech
STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss
STR_GAME_OPTIONS_TOWN_NAME_DANISH :Deens
STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turks
STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italiaans
STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan
############ end of townname region
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Outostoor
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Kies interval tussen outomatiese store
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Af
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Elke maand
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Elke 3 maande
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Elke 6 maande
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Elke 12 maande
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Taal
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Kies die koppelvlak taal om te gebruik
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Volskerm
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kies die blokkie om OpenTTD in volleskerm te speel
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm resolusie
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die skerm resolusie om te gebruik
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
STR_GAME_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Skermkiekie formaat
STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP :{BLACK}Kies die skermkiekie formaat om te gebruik
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis grafiek stel
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis grafiek stel om te gebruik
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Addisionele informasie oor die basis grapfiek stel
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Basis klank stel
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Kies die basis klank stel om te gebruik
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Addisionele informasie oor die basis klank stel
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Basis musiek stel
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Kies die basis musiek stel om te gebruik
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} korrupte lêer{P "" s}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Addisionele informasie oor die basis musiek stel
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Volskerm metode gedop
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Pasmaak geldeenheid
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wissel koers: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verlaag die hoeveelheid van jou koers vir een Pond (£)
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Verhoog die hoeveelheid van jou koers vir een Pond (£)
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Stel die wissel koers vir jou koers vir een Pond (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Afskeier {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Stel die skeier vir jou koers
STR_CURRENCY_PREFIX :{LTBLUE}Voorvoegsel: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Stel die voorvoegsel teks vir jou koers
STR_CURRENCY_SUFFIX :{LTBLUE}Agtervoegsel: {ORANGE}{STRING}
STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Stel die agtervoegsel teks vir jou koers
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Verwissel na Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Verwissel na Euro: {ORANGE}nooit
STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Stel die jaar om na Euro toe te skakel
STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Skakel na Euro vroeër
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Skakel na Euro later
STR_CURRENCY_PREVIEW :{LTBLUE}Voorskou: {ORANGE}{CURRENCY_LONG}
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pond (£) in jou koers
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}verander gebruiklike koers parameter
# Difficulty level window
STR_DIFFICULTY_LEVEL_CAPTION :{WHITE}Moeite Vlak
############ range for difficulty levels starts
STR_DIFFICULTY_LEVEL_EASY :{BLACK}Maklik
STR_DIFFICULTY_LEVEL_MEDIUM :{BLACK}Gemiddel
STR_DIFFICULTY_LEVEL_HARD :{BLACK}Streng
STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Pasmaak
############ range for difficulty levels ends
STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Vertoon hooglopendetellings kaart
STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Bewaar
############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimum no. mededingers: {ORANGE}{COMMA}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_TOWNS :{LTBLUE}No. van dorpe: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_NO_OF_INDUSTRIES :{LTBLUE}No. van nywerhede: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maksimum inisieele lening: {ORANGE}{CURRENCY_LONG}
STR_DIFFICULTY_LEVEL_SETTING_INITIAL_INTEREST_RATE :{LTBLUE}Inisieele rente koers: {ORANGE}{COMMA}%
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_RUNNING_COSTS :{LTBLUE}Voertuig loopkoste: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Konstruksie spoed van mededinge: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_VEHICLE_BREAKDOWNS :{LTBLUE}Voertuig komplikasies: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidie vermenigvuld: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_COST_OF_CONSTRUCTION :{LTBLUE}koste van konstruksie: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TERRAIN_TYPE :{LTBLUE}Landskap tipe: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_QUANTITY_OF_SEA_LAKES :{LTBLUE}Hoeveelheid see/panne: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_ECONOMY :{LTBLUE}Ekonomie: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_TRAIN_REVERSING :{LTBLUE}Trein omkeer: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_DISASTERS :{LTBLUE}Rampe: {ORANGE}{STRING}
STR_DIFFICULTY_LEVEL_SETTING_CITY_APPROVAL :{LTBLUE}Stad raad se houding na area herstruktuuring: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_NONE :Geen
STR_FUNDING_ONLY :Befondsing alleen
STR_MINIMAL :Minimale
STR_NUM_VERY_LOW :Baie laag
STR_NUM_LOW :Laag
STR_NUM_NORMAL :Normaal
STR_NUM_HIGH :Hoog
STR_NUM_CUSTOM :Pasmaak
STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM})
STR_VARIETY_NONE :Geen
STR_VARIETY_VERY_LOW :Baaie Laag
STR_VARIETY_LOW :Laag
STR_VARIETY_MEDIUM :Middelmatig
STR_VARIETY_HIGH :Hoog
STR_VARIETY_VERY_HIGH :Baaie Hoog
STR_AI_SPEED_VERY_SLOW :Baie Stadig
STR_AI_SPEED_SLOW :Stadig
STR_AI_SPEED_MEDIUM :Gemiddel
STR_AI_SPEED_FAST :Vinnig
STR_AI_SPEED_VERY_FAST :Baie Vinnig
STR_SEA_LEVEL_VERY_LOW :Baie Laag
STR_SEA_LEVEL_LOW :Laag
STR_SEA_LEVEL_MEDIUM :Gemiddel
STR_SEA_LEVEL_HIGH :Hoog
STR_SEA_LEVEL_CUSTOM :Pasmaak
STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Pasmaak ({NUM}%)
STR_RIVERS_NONE :Geen
STR_RIVERS_FEW :Min
STR_RIVERS_MODERATE :Middelmatig
STR_RIVERS_LOT :Baie
STR_DISASTER_NONE :Geen
STR_DISASTER_REDUCED :Verminder
STR_DISASTER_NORMAL :Normaal
STR_SUBSIDY_X1_5 :x1.5
STR_SUBSIDY_X2 :x2
STR_SUBSIDY_X3 :x3
STR_SUBSIDY_X4 :x4
STR_TERRAIN_TYPE_VERY_FLAT :Baie Plat
STR_TERRAIN_TYPE_FLAT :Plat
STR_TERRAIN_TYPE_HILLY :Koppierig
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergagtig
STR_ECONOMY_STEADY :Gereeld
STR_ECONOMY_FLUCTUATING :Skommelende
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS :Op die einde van die lyn, en by stasies
STR_REVERSE_AT_END_OF_LINE_ONLY :Slegs op die ende van die lyn
STR_CITY_APPROVAL_PERMISSIVE :Permissief
STR_CITY_APPROVAL_TOLERANT :Toelaatbaar
STR_CITY_APPROVAL_HOSTILE :Vyandelik
STR_WARNING_NO_SUITABLE_AI :{WHITE}Geen geskikte KI beskikbaar...{}Jy kan verskeie KI's aflaai deur middel van die 'Aanlyn Inhoud' stelsel
STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}Hierdie aksie verander die moeite vlak to gebruiklike
# Advanced settings window
STR_CONFIG_SETTING_CAPTION :{WHITE}Gevorderde stellings
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(geen verduideliking beskikbaar)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Standaard waarde: {ORANGE}{STRING}
STR_CONFIG_SETTING_OFF :Af
STR_CONFIG_SETTING_ON :Aan
STR_CONFIG_SETTING_DISABLED :gedeaktiveer
STR_CONFIG_SETTING_COMPANIES_OFF :Af
STR_CONFIG_SETTING_COMPANIES_OWN :Eie maatskappy
STR_CONFIG_SETTING_COMPANIES_ALL :Alle maatskappye
STR_CONFIG_SETTING_NONE :Geen
STR_CONFIG_SETTING_ORIGINAL :Oorspronlik
STR_CONFIG_SETTING_REALISTIC :Realisties
STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Links
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Senter
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Regs
STR_CONFIG_SETTING_BUILDONSLOPES :Laat bou op skuinstes en kuslyn toe: {STRING}
STR_CONFIG_SETTING_BUILDONSLOPES_HELPTEXT :As geaktiveer, kan spore en stasies op meeste hellings gebou word. Indien gedeaktiveer, kan hulle net gebou work op hellings wat die rigting van die spoor volg, en dus geen fondasies verg nie
STR_CONFIG_SETTING_AUTOSLOPE :Laat landargitektuur toe onder geboue, spore, ens. (outohelling): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder
STR_CONFIG_SETTING_CATCHMENT :Laat meer realisties grootte opvangsgebied toe: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Laat verskillende groote opvang gebiede toe vir verskillende tipes stasies en lughawens
STR_CONFIG_SETTING_EXTRADYNAMITE :Laat verwydering van meer stad-besite paaie, bruge, ens toe: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Maak dit makliker om dorps eiendom en infrastruktuur te verwyder
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum lengte van treine: {STRING}
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Stel die maximum lente van treine
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} teël{P 0 "" s}
STR_CONFIG_SETTING_SMOKE_AMOUNT :Hoeveelheid motor rook/vonke: {STRING}
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Stel vas hoeveel rook en hoeveel vonke deur voertuie gemaak word
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Trein versnelling model: {STRING}
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Kies 'n fisiese model vir die trein versnelling. Die "oorspronklike" model benadeel steilheid ewe vir alle voertuie. Die "realistiese" model benadeel hellings en kurwes, afhangende van die verskillende eienskappe, soos lengte en "tractive force"
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Pad voertuig versnelling model: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Kies 'n fisiese model vir pad vervoer versnelling. Die "oorspronklike" model benadeel steilheid ewe vir alle voertuie. Die "realistiese" model benadeel hellings en kurwes, afhangende van die verskillende eienskappe van die engin, byvoorbeeld "tractive force"
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Krans helling vir treine: {STRING}
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Die steilte van die helling vir treine. Hoër waardes maak dit moeliker om teen die helling uit te klim
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Krans helling vir pad vervoer: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Die steilte van die helling vir 'n pad voertuig. Hoër waardes maak dit moeliker om teen die helling uit te klim
STR_CONFIG_SETTING_FORBID_90_DEG :Verbied triene en skepe om 90 graad draaie te maak: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 grade draaie kom voor wanneer 'n horisontale spoor direk gevolg deur 'n vertikale spoor op die aangrensende teël, dus waardeur die trein 'n 90 grade draai maak deur die teël rand in plaas van die gewone 45 grade vir 'n ander spoor kombinasies. Dit geld ook vir die draai radius van skepe
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Laat toe dat stasies lanks mekaar gebind kan word: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Laat die toevoeging van dele van 'n stasie sonder om direk aan die bestaande dele te raak. het Ctrl+Kliek nodig terwyl die plasing van die nuwe dele
STR_CONFIG_SETTING_IMPROVEDLOAD :Gebruik verebeterde laai algoritme: {STRING}
STR_CONFIG_SETTING_IMPROVEDLOAD_HELPTEXT :Indien geaktiveer, verskeie voertuie wat by 'n stasie wag sal opeenvolgend gelaai word. Die laai van die volgende voertuig begin eers wanneer daar is genoeg vrag is wat wag om die eerste voertuig te vul
STR_CONFIG_SETTING_GRADUAL_LOADING :Laai voertuie geleidelik: {STRING}
STR_CONFIG_SETTING_INFLATION :Inflasie: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Aktiveer inflasie in die ekonomie, waar die kostes vinniger styg as betalings
STR_CONFIG_SETTING_SELECTGOODS :Aflewer vrag na 'n stasie slegs as daar 'n aanvrag is:: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum brug lengte: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum lengte vir die bou van bruë
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tonnel lengte: {STRING}
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum lengte vir die bou van tonnels
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primêre nywerheid konstruksie metode: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :geen
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as ander nywerhede
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :vooruitsigting
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Plat area rondom nywerhede: {STRING}
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Hoeveelheid van plat ruimte om 'n bedryf. Dit verseker dat leë ruimte beskikbaar sal bly, om 'n bedryf, vir die bou van spore, ensovoorts
STR_CONFIG_SETTING_MULTIPINDTOWN :Laat meer as een soortgelyke nywerhede per dorp toe: {STRING}
STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Gewoonlik sal 'n dorp nie meer as een bedryf van elke tipe wil hê nie. Met hierdie stelling, sal dorpe toelaat dat verskeie bedrywe van dieselfde tipe gebou word
STR_CONFIG_SETTING_SIGNALSIDE :Wys seine: {STRING}
STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Selekteer watter kand van die spoor om die seine te plaas
STR_CONFIG_SETTING_SIGNALSIDE_LEFT :Aan die linkerkant
STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :Aan die bestuurskant
STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :Aan die regterkant
STR_CONFIG_SETTING_SHOWFINANCES :Toon finansies venster op die einde van die jaar: {STRING}
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Nuwe bevele is vooraf 'geen-stop' {STRING}
STR_CONFIG_SETTING_STOP_LOCATION :Nuwe trein opdragte stop by verstek by die {STRING} van die platform
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :naby einde
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middel
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :ver einde
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :Pad voertuig toustaan (met kwantum effekte): {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING_HELPTEXT :Maak 'n pad voertuig wag by besette padstoppe totdat hulle leeg is
STR_CONFIG_SETTING_AUTOSCROLL :Rol skerm as muis by die kant is: {STRING}
STR_CONFIG_SETTING_BRIBE :Laat omkooping van die plaaslike raad toe: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Laat die koop van eksklusief vervoer regte toe: {STRING}
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :As 'n maatskapy alleen transportreg koop vir n' dorp. Die teenstanders se stasies (passesiers en vrag) sal geen vrag kry vir n' jaar
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Laat befondsing van geboue: {STRING}
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Laat geld donasies aan dorpe, deur maatskappye toe, vir die bou van huise
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Laat befondsing toe van plaaslike pad heropbou: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Laat die stuur van geld na ander maatskappye toe: {STRING}
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Laat die oordra van geld, tussen maatskappye, toe in multi-speler modus
STR_CONFIG_SETTING_FREIGHT_TRAINS :Gewig vermenivoud vir vrag om swaar treine te simuleer: {STRING}
STR_CONFIG_SETTING_PLANE_SPEED :Vlegtuig spoed faktor: {STRING}
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Aantal vliegtuig botsings: {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Stel die kans van 'n vliegtuig ongeluk om te gebeur
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :geen
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :verminderd
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :normaal
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Laat deur-ry padhalte op dorp besite paaie toe: {STRING}
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Laat Bouery van deur-ry pad stasies op dorp beheerde paaie
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Laat deur-ry padhalte toe op paaie wat deur ander deelnemers besit word: {STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS :Laat die bou van aangrensende stasies toe: {STRING}
STR_CONFIG_SETTING_ADJACENT_STATIONS_HELPTEXT :Laat verskeie stasies toe om mekaar te raak
STR_CONFIG_SETTING_DYNAMIC_ENGINES :Aktiveer veeltallige NewGRF enjin stelle: {STRING}
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Verandering van die stelling is nie moontlik wanneer daar voertuie is nie
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktuur onderhoud: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lughawes verval nooit nie: {STRING}
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Waarsku indien voertuig verloor: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW :Hersien voertuig se opdrae: {STRING}
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :nee
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :ja, maar sluit stil staande voertuie uit
STR_CONFIG_SETTING_ORDER_REVIEW_ON :van alle voertuie
STR_CONFIG_SETTING_WARN_INCOME_LESS :Waarsku as 'n voertuig se inkomste negatief is: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Voertuie verval nooit nie: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Outohernuwe voertuig as hy oud raak: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Outoherbou wanneer voertuig is {STRING} max ouderdom
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relatiewe ouderdom waneer voertuie herweeg moet word ver outo-vervanging
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} maand{P 0 "" e} voor
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} maand{P 0 "" e} later
STR_CONFIG_SETTING_AUTORENEW_MONEY :Outohernuwe minimum vereisde geld vir hernuwe: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :Tyd wat fout boodskap wys: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekonde{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY :wys sleutel-leidraad: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Sweef vir {COMMA} sekonde{P 0 "" s}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Regs kliek
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Toon dorp populasie in die dorp naam etiket: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vertoon die populasie van 'n dorp in die naam etiket op die kaart
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van lyn in grafieke: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :Land genereerder: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Oorspronklik
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Max afstand van kaart einde vir Olieraffinaderye : {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderye word net naby die kaart kant gebou, dit is, teen die kus vir eiland kaarte
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeu lyn hoogte: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grofheif van terrein (slegs TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Baie Glad
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rof
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Baie Rof
STR_CONFIG_SETTING_TREE_PLACER :Boom plaas algoritme: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_NONE :Geen
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Oorspronklik
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Verbeter
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Hoogtekaart rotasie: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Teller vooruit
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Vooruit
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Die hoogte vlak wat 'n plat scenario kaart kry: {STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :Aktiveer terra vorming van teëls op die kaart rant: {STRING}
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :wanneer gedeaktiveer, die kaart se kante sal altyd see wees
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Een of meer teëls op die Noordelike grens is nie leeg nie
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Een of meer teëls by een van die kante is nie water nie
STR_CONFIG_SETTING_STATION_SPREAD :Max stasie sprei: {STRING}
STR_CONFIG_SETTING_SERVICEATHELIPAD :Diens helikopters by helihawes outomaties: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Verbind landereye werktuigbaan na spoor/pad/water/lughawe werktuigbaan: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land kleur gebruik op die klein landkaart: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kleur van die terrein in die klein landkaart
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkergroen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_REVERSE_SCROLLING :Agteruit rol rigting: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Maak kykpoort beweegings glad: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon 'n meting wanneer jy verskeie bou-gereedskap gebruik: {STRING}
STR_CONFIG_SETTING_LIVERIES :Toon maatskappy lewerye: {STRING}
STR_CONFIG_SETTING_LIVERIES_NONE :Geen
STR_CONFIG_SETTING_LIVERIES_OWN :Eie maatskappy
STR_CONFIG_SETTING_LIVERIES_ALL :Alle maatskappye
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Verkies span klets met <ENTER>: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funksie van rolwiel: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Aktiveer "scrolling" met twee-dimensieële muis-wiele
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoem kaart
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Rol kaart
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Af
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Kaart rolwiel spoed: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kontroleer die sensitiwiteit van die muis-wiel "scrolling"
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Regs-kliek emulasie: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :selekteer die metode om the regter muis-knoppie kliek te emuleer
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-kliek
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-kliek
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Links-kliek kykpoort beweegings: {STRING}
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Gebruik die {STRING} datum formaat vir gestoorde spel name.
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Formaat van datum van spaar-speletjie naam
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :lank (31ste Des 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Standaard palet word aangeneem vir NewGRFs geen palet gespesifiseer: {STRING}
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :DOS palet
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Windows palet
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Outomaties pouse wanneer om te begin 'n nuwe speletjie: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Wanneer gepouseer laat toe: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Selekteer watter aksies mag gedoen word terwyl die speletjie onderbreek word
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :geen aksies
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :alle nie-konstruksie aksies
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :alles behalwe landskap veranderings aksies
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :alle aksies
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gebruik die voorloopende voertuiglys: {STRING}
STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Aktiveer die gebruik van die gevorderde voertuig lys vir groepering van voertuie
STR_CONFIG_SETTING_LOADING_INDICATORS :Gebruik laai aanwysers: {STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Vertoon rooster in "ticks" liewer as dae: {STRING}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Wys die rystye in tydroosters in speletjie "ticks" inplaas van dae
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Toon aankoms en vertrek in tydroosters: {STRING}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Vertoon verwagte aankoms en vertrek tye in tydroosters
STR_CONFIG_SETTING_QUICKGOTO :Vinnige skepping van voertuig opdragte: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-selekteer die "gaan na wyser" wanneer didie bevele venster oop gemaak word
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Verstek spoor tipe (na nuwe spel/spel laai): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Eers beskikbaar
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Laas beskikbaar
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Meeste gebruik
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Wys gereserveerde spore: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hou bou gereedskap aktief na gebruik: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groep uitgawes in maatskappy finansies venster: {STRING}
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Deaktiveer infrastruktuur bouery as geen geskikte voertuie beskikbaar is nie: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS :Max treine per speler: {STRING}
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maksimum hoeveelheid treine was 'n besigheid kan hê
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Max pad voertuie per speler: {STRING}
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maksimum hoeveelheid pad voertuie was 'n besigheid kan hê
STR_CONFIG_SETTING_MAX_AIRCRAFT :Max vliegtuie per speler: {STRING}
STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maksimum hoeveelheid vliegtuie was 'n besigheid kan hê
STR_CONFIG_SETTING_MAX_SHIPS :Max skepe per speler: {STRING}
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maksimum hoeveelheid bote was 'n besigheid kan hê
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Sper treine vir rekenaar: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Sper pad voertuie vir rekenaar: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Sper vliegtuie vir rekenaar: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Sper skepe vir rekenaar: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Laat AI in multispeler toe: {STRING}
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Laat AI Rekenaaar spelers by 'n multi-speler spel toe
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voor die skripte gestaak word: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Diens pouse is in persente: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :Standaard diens interval vir treine: {STRING}
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} da{P g e}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :gedeaktiveer
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standaard diens interval vir pad voertuie: {STRING}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standaard diens interval vir vliegtuie: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS :Standaard diens interval vir bote: {STRING}
STR_CONFIG_SETTING_NOSERVICE :Sper diens wanneer komplikasies is na geen gestel: {STRING}
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Laat wa spoed beperkings toe: {STRING}
STR_CONFIG_SETTING_DISABLE_ELRAILS :Deaktiveer elektriese spoore: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Gekleurde nuus verskyn in: {STRING}
STR_CONFIG_SETTING_STARTING_YEAR :Jaar om te begin: {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Aktiveer geleike ekonomie (meer, kleiner veranderings): {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES :Laat die koop van aandeele van ander maatskappye toe: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Persentasie van wins om te betaal in voerder systeem: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} teël{P 0 "" s}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Wanneer signale getrek word, behou konstante afstand: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Outomaties bou semaphores voor: {STRING}
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Aktiveer die sein GUI: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Sein tipe om te bou by verstek: {STRING}
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standaard sein tipe om te gebruik
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blok seine
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Pad seine
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Een-rigting seine
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Wissel deur tiepe seine: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Blok seine aleenlik
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Pad seinligte alleenlik
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle
STR_CONFIG_SETTING_TOWN_LAYOUT :Pad uitleg vir nuwe dorpe: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Pad netwerk uitleg van paaie vir dorpe
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :oorspronkilik
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :beter paaie
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :ewekansige
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Dorpe word toegelaat om paaie te bou: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Laat dorpe toe om paaie te bou vir groei. Deaktiveer om stad owerhede te verhoed om paaie hulself te bou
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Dorpe word toegelaat om vlak kruising te bou: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Aktivering van die stelling laat dorpe toe om vlak kruisings te bou
STR_CONFIG_SETTING_NOISE_LEVEL :Laat dorp-beheerede klankvlak vir lughawes toe: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Met deaktivering van hierdie stelling, kan daar twee lughawens in elke dorp wees. Met hierdie stelling word die getal van lughawens in 'n stad beperk deur die geluid aanvaarding van die dorp, wat afhanklik is van die bevolking en die lughawe grootte en afstand tussen van mekaar
STR_CONFIG_SETTING_TOWN_FOUNDING :Stigting van dorpe binne speletjie: {STRING}
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Aktiveering van die stelling laat spelers toe om dorpe te stig in die speletjie
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :verbode
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :toegelaat
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :toegelaat, eie dorp uitleg
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Binne speletjie plasing van bome: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Beheer die ewekansige voorkoms van bome tydens die spel. Dit kan 'n invloed op nywerhede hê wat staatmaak op die groei van bome, byvoorbeeld hout meulens
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :geen {RED}(breek timmerhout meul)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Slegs in reënwoude
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :orals
STR_CONFIG_SETTING_TOOLBAR_POS :Posisie van hoof werktuigbaan: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontale posisie van die hoof nutsbalk aan die bokant van die skerm
STR_CONFIG_SETTING_STATUSBAR_POS :Posisie van statusbalk: {STRING}
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontale posisie van die statusbalk aan die onderkant van die skerm
STR_CONFIG_SETTING_SNAP_RADIUS :Window klamp radius: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstand tussen vensters voor dat die venster outomaties in lyn met die nabygeleë vensters geskuif word
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :gedeaktiveer
STR_CONFIG_SETTING_SOFT_LIMIT :Maksimum nommer nie-taaierige vensters: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Aantal non-sticky oop vensters voordat ou vensters outomaties toe gemaak word om die ruimte te maak vir nuwe vensters
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :gedeaktiveer
STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoem in level: {STRING}
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Die maksimum zoom-vlak vir vertoon-venster. Let daarop dat hoër Zoom-vlakke verhoogte geheue vereistes te volge het
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoem uit level: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Die maksimum zoom-vlak vir vertoon-venster. Hoër zoom-vlakke kan tot vertragings lei, wanneer dit gebruik word
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_TOWN_GROWTH :Dorp groei spoed: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Spoed van dorp groei
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Geen
STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Stadig
STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normaal
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Vinnig
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Baie vinnig
STR_CONFIG_SETTING_LARGER_TOWNS :Verhouding van dorpe wat stede sal word: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Hoeveelheid van dorpe wat 'n stad sal word, dus 'n dorp wat groot begin en vinniger groei
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :geen
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Aanvanklike stad grootte multiplier: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Normale stede groote relatief na normale dorpe aan die begin van speletjie
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Verwyder absurde pad-elemente gedurende die pad konstruksie: {STRING}
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Verwyder doodloop strate, wanner befondse pad konstruksie plaasvind
STR_CONFIG_SETTING_GUI :{ORANGE}koppelvlak
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstruksie
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Voertuie
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stasies
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Ekonomie
STR_CONFIG_SETTING_AI :{ORANGE}Mededingers
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Skerm opsies
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Interaksie
STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS :{ORANGE}Seine
STR_CONFIG_SETTING_STATIONS_CARGOHANDLING :{ORANGE}Goedere hantering
STR_CONFIG_SETTING_AI_NPC :{ORANGE}Rekenaar spelers
STR_CONFIG_SETTING_VEHICLES_AUTORENEW :{ORANGE}Outo hernu
STR_CONFIG_SETTING_VEHICLES_SERVICING :{ORANGE}Diens
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Roete
STR_CONFIG_SETTING_VEHICLES_TRAINS :{ORANGE}Treine
STR_CONFIG_SETTING_ECONOMY_TOWNS :{ORANGE}Dorpe
STR_CONFIG_SETTING_ECONOMY_INDUSTRIES :{ORANGE}Nywerhede
STR_CONFIG_SETTING_ECONOMY_SCRIPTS :{ORANGE}Skripte
STR_CONFIG_SETTING_PATHFINDER_OPF :Oorspronklik
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Aanbevole)
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Padvinder vir treine: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Pad speurder om vir teine te gebruik
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Padvinder vir pad voertuie: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Pad speurder om vir pad vervoer te gebruik
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Padvinder vir skepe: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Pad speurder om vir skepe te gebruik
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Outomatiese rigting verandering op seine: {STRING}
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Laat treine toe om agteruit te gaan by signale, as hulle daar lank gewag het
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Verander stel waarde
# Config errors
STR_CONFIG_ERROR :{WHITE}Fout met die konfigurasie lêer...
STR_CONFIG_ERROR_ARRAY :{WHITE}... fout in skikking '{STRING}'
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... ongeldig waarde '{STRING}' vir '{STRING}'
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... sleep karakters aan die einde van die stelling '{STRING}'
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoreer NewGRF '{STRING}': duplikaat GRF ID met '{STRING}'
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoreer ongeldige NewGRF '{STRING}': {STRING}
STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :nie gevind
STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :onveilig vir statiese gebruik
STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :stelsel NewGRF
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :onversoenbaar met hierdie weergawe van OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :onbekend
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... kompressie vlak '{STRING}' is ongeldig
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame formaat '{STRING}' is nie beskikbaar. Keer terug na '{STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoreer Basis Grafiek stel '{STRING}': nie gevind nie
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoreer Basis Klank stel '{STRING}': nie gevind nie
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoreer Basis Musiek stel '{STRING}': nie gevind
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}Nuwe Spel
STR_INTRO_LOAD_GAME :{BLACK}Laai Spel
STR_INTRO_PLAY_SCENARIO :{BLACK}Speel Scenario
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Redakteur
STR_INTRO_MULTIPLAYER :{BLACK}Multispeler
STR_INTRO_GAME_OPTIONS :{BLACK}Spel Opsies
STR_INTRO_DIFFICULTY :{BLACK}Moeilikheid ({STRING})
STR_INTRO_ADVANCED_SETTINGS :{BLACK}Gevorderde stellings
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Stellings
STR_INTRO_ONLINE_CONTENT :{BLACK}Kyk Na Aanlyn Inhoud
STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spel Skript Instellings
STR_INTRO_QUIT :{BLACK}Verlaat
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Begin nuwe spel. Ctrl+Kliek ignoreer kaart konfigurasie
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Laai 'n gestoorde spel
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}begin 'n nuwe speletjie, gebruikend 'n hoogtekaart as 'n landskap
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Begin 'n nuwe speletjie, met 'n doelgeboude scenario
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Skep 'n doelgeboude spel wêreld/scenario
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Begin 'n multispeler spel
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Kies 'matige' landskap styl
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Kies 'toendra' landskap styl
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Kies 'subtropise' landskap styl
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland' landskap styl
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Vertoon speletjie opsies
STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Vertoon moelikheid stellings
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS :{BLACK}Toon gevorderde stellings
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Wys NewGRF stellings
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kyk vir nuwe of bygewerkde inhoud om af te laai
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Vertoon AI/Spel skript konfigurasie
STR_INTRO_TOOLTIP_QUIT :{BLACK}Verlaat 'OpenTTD'
STR_INTRO_TRANSLATION :{BLACK}Die vertaling kort {NUM} string{P "" s}. Help aseblief om OpenTTD beter te maak, deur aan te sluit as 'n vertaaler. Sien die readme.txt vir meer inligting.
# Quit window
STR_QUIT_CAPTION :{WHITE}Verlaat
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Is u seker u wil OpenTTD verlaat en terug keer na {STRING}?
STR_QUIT_YES :{BLACK}Ja
STR_QUIT_NO :{BLACK}Nee
# Supported OSes
STR_OSNAME_WINDOWS :Windows
STR_OSNAME_DOS :DOS
STR_OSNAME_UNIX :Unix
STR_OSNAME_OSX :OS{NBSP}X
STR_OSNAME_BEOS :BeOS
STR_OSNAME_HAIKU :Haiku
STR_OSNAME_MORPHOS :MorphOS
STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Verlaat Spel
STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die speletjie verlaat?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Is jy seker jy wil die scenario verlaat?
# Cheat window
STR_CHEATS :{WHITE}Kullery
STR_CHEATS_TOOLTIP :{BLACK}Keuseblokkies wys aan as jy die kulkode voorheen gebruik het
STR_CHEATS_WARNING :{BLACK}Waarskuwing! U staan op die punt om jou mededinger te veraai. Hou in gedagte dat so 'n skande vir ewigheid sal onthou word.
STR_CHEAT_MONEY :{LTBLUE}Vermeerder geld by {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Speel as maatskappy: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Tower stootskraper (verwyder nywerhede, onbeweegbare voorwerpe): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tonnels mag vir mekaar kruis: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Straalvliegtuie sal nie (dikwels) op klein lughawe bots nie: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Magtig landskap
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-artiese landskap
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropiese landskap
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Speelgoedland landskap
STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Verander huidige jaar
STR_CHEAT_SETUP_PROD :{LTBLUE}Aktiveer modifisering van produksie waardes: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}Nuwe Kleur Skema
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Toon algemene kleur skemas
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Wys trein kleur skemas
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Toon pad voertuig kleur skemas
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Toon skip kleur skemas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Toon vliegtuig kleurskemas
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Kies die premere kleur vir die verkieste skema
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Kies die sekondere kleur vir die verkieste skema
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Kies 'n kleur skema te verander, of veelvoud skemas met CTRL+kliek. Kliek op die boks te skakel gebruik van skema
STR_LIVERY_DEFAULT :Standaard Lewery
STR_LIVERY_STEAM :Stoom Enjin
STR_LIVERY_DIESEL :Diesel Enjin
STR_LIVERY_ELECTRIC :Elektriese Enjin
STR_LIVERY_MONORAIL :Eenspoor Enjin
STR_LIVERY_MAGLEV :Maglev Enjin
STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passasier Rytuig (Stoom)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passasier Rytuig (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passasier Rytuig (Elektries)
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passasier koets (Monospeer)
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passasier koets (Maglev)
STR_LIVERY_FREIGHT_WAGON :Vraag Wa
STR_LIVERY_BUS :Bus
STR_LIVERY_TRUCK :Vragmotor
STR_LIVERY_PASSENGER_SHIP :Passasier Veer
STR_LIVERY_FREIGHT_SHIP :Vraag Skip
STR_LIVERY_HELICOPTER :Helikopter
STR_LIVERY_SMALL_PLANE :Klein Vliegtuig
STR_LIVERY_LARGE_PLANE :Groot Vliegtuig
STR_LIVERY_PASSENGER_TRAM :Passasier Trem
STR_LIVERY_FREIGHT_TRAM :Vrag Trem
# Face selection window
STR_FACE_CAPTION :{WHITE}Gesig Keuse
STR_FACE_CANCEL_TOOLTIP :{BLACK}Kanselleer nuwe gesig keuse
STR_FACE_OK_TOOLTIP :{BLACK}Aanvar nuwe gesig keuse
STR_FACE_MALE_BUTTON :{BLACK}Manlik
STR_FACE_MALE_TOOLTIP :{BLACK}Kies manlik gesigte
STR_FACE_FEMALE_BUTTON :{BLACK}Vroulik
STR_FACE_FEMALE_TOOLTIP :{BLACK}Kies vroulik gesigte
STR_FACE_NEW_FACE_BUTTON :{BLACK}Nuwe Gesig
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Genereer nuwe lukrake gesig
STR_FACE_ADVANCED :{BLACK}Voorlopend
STR_FACE_ADVANCED_TOOLTIP :{BLACK}Voorloopend gesig keuse.
STR_FACE_SIMPLE :{BLACK}Eenvoudig
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Eenvoudig gesig keuse.
STR_FACE_LOAD :{BLACK}Laai
STR_FACE_LOAD_TOOLTIP :{BLACK}Laai gunsteling gesig
STR_FACE_LOAD_DONE :{WHITE}Jou gunsteling gesig is van die OpenTTD stellings lêer gelaai.
STR_FACE_FACECODE :{BLACK}Speler gesig no.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Toon en/of stel speler gesig nommer
STR_FACE_FACECODE_CAPTION :{WHITE}Toon en/of stel speler gesig nommer
STR_FACE_FACECODE_SET :{WHITE}Nuwe gesig nommer kode is gestel.
STR_FACE_FACECODE_ERR :{WHITE}Kon nie speler gesig nommer stel - moet numeries wees tussen 0 en 4,294,967,295!
STR_FACE_SAVE :{BLACK}Spaar
STR_FACE_SAVE_TOOLTIP :{BLACK}Spaar gunsteling gesig
STR_FACE_SAVE_DONE :{WHITE}Die gesig sal as u gunsteling gesig in die OpenTTD stellings lêer gespaar word.
STR_FACE_EUROPEAN :{BLACK}Europiese
STR_FACE_SELECT_EUROPEAN :{BLACK}Kies europese gesigte
STR_FACE_AFRICAN :{BLACK}Afrikaanse
STR_FACE_SELECT_AFRICAN :{BLACK}Kies Afrikaanse gesigte
STR_FACE_YES :Ja
STR_FACE_NO :Nee
STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Aktiveer snor of oorbel
STR_FACE_HAIR :Hare:
STR_FACE_HAIR_TOOLTIP :{BLACK}Verander hare
STR_FACE_EYEBROWS :Winkbroue:
STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Verander winkbroue
STR_FACE_EYECOLOUR :Oog kleur:
STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Verander oogkleur
STR_FACE_GLASSES :Brille:
STR_FACE_GLASSES_TOOLTIP :{BLACK}Aktiveer brille
STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Verander brille
STR_FACE_NOSE :Neus:
STR_FACE_NOSE_TOOLTIP :{BLACK}Verander neus
STR_FACE_LIPS :Lippe:
STR_FACE_MOUSTACHE :Snor:
STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Verander lippe of snor
STR_FACE_CHIN :Ken:
STR_FACE_CHIN_TOOLTIP :{BLACK}Verander ken
STR_FACE_JACKET :Jas:
STR_FACE_JACKET_TOOLTIP :{BLACK}Verander jas
STR_FACE_COLLAR :Kraag:
STR_FACE_COLLAR_TOOLTIP :{BLACK}Verander kraag
STR_FACE_TIE :Das:
STR_FACE_EARRING :Oorbel:
STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Verander das of oorbel
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multispeler
STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Verbinding:
STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Kies teen internet spel of 'n Plaaslike Area Netwerk (LAN) spel
STR_NETWORK_SERVER_LIST_LAN :LAN
STR_NETWORK_SERVER_LIST_INTERNET :Internet
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Speler naam:
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Die is die naam waarmee ander spelers sal jou aanwys
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Naam
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Naam van die speletjie
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Kliente
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Kliente oplyn / Kliente maks{}Maatskappye oplyn / Maatskappye maks
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Kaart groote
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kaart groote van die speeletjie{}Kliek om volgens area te sorteer
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Datum
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Huidigge datum
STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Jare
STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Hoeveelheid jaar{}wat die speeletjie hardloop
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Taal, bediender verwerking, ens.
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Kliek 'n speletjie van die lys om dit te selekteer
STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}Die bedienaar wat jy laaste aan deelgeneem het
STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Die bedienaar wat jy laaste op gespeel het
STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}SPEL INFORMASIE
STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Kliente: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Taal: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landskap: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaart groote: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Verskaffer hersiening: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Verskaffer adres: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Begin datum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Huidige datum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Wagwoord beskerm!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}VERSKAFFER AFLYN
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}VERSKAFFER VOL
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}HERSIENING MISPAS
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISPAS
STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Verbind spel
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Vervris verskaffer
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Vervris die verskaffer inligting
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Soek bediener
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Versoek netwerk vir 'n verskaffer
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Voeg bediender by
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Voeg 'n verskaffer tot die lys wat sal altyd wees gemerk vir loopende speletjies.
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Begin bediener
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Begin u eie verskaffer
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Tik in jou naam
STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Invoeg die adres van die gasheer
# Start new multiplayer server
STR_NETWORK_START_SERVER_CAPTION :{WHITE}Begin nuwe multispeler speletjie
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Spel naam:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Die spel naam sal vertoon word na ander spelers in die multispeler keuse
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Stel wagwoord
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskerm jou spel met 'n wagwoord as jy wil dit nie publieke toepassing laat wees nie
STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet
STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (adverteer)
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} Klient{P "" e}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maks kliente:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Kies die maksimum nommer van kliente. Alle gleufe hoef nie om vol te wees nie
STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} Maatskap{P py pye}
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maks maatskappye:
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Beperk die verskaffer na 'n sekere bedrag van maatskappye
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} aanskouer{P "" s}
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maks aanskouers:
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Beperk die verskaffer na 'n sekere bedrag van aanskouers
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Taal gepraat:
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Ander spelers sal weet watter taal op die verskaffer gepraat is
STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Tik 'n naam in vir die netwerk speeletjie
# Network game languages
############ Leave those lines in this order!!
STR_NETWORK_LANG_ANY :Enige
STR_NETWORK_LANG_ENGLISH :Engels
STR_NETWORK_LANG_GERMAN :Duits
STR_NETWORK_LANG_FRENCH :Frans
STR_NETWORK_LANG_BRAZILIAN :Brazilian
STR_NETWORK_LANG_BULGARIAN :Bulgarian
STR_NETWORK_LANG_CHINESE :Chinese
STR_NETWORK_LANG_CZECH :Czech
STR_NETWORK_LANG_DANISH :Danish
STR_NETWORK_LANG_DUTCH :Dutch
STR_NETWORK_LANG_ESPERANTO :Esperanto
STR_NETWORK_LANG_FINNISH :Finnish
STR_NETWORK_LANG_HUNGARIAN :Hungarian
STR_NETWORK_LANG_ICELANDIC :Icelandic
STR_NETWORK_LANG_ITALIAN :Italian
STR_NETWORK_LANG_JAPANESE :Japanese
STR_NETWORK_LANG_KOREAN :Korean
STR_NETWORK_LANG_LITHUANIAN :Lithuanian
STR_NETWORK_LANG_NORWEGIAN :Norwegian
STR_NETWORK_LANG_POLISH :Polish
STR_NETWORK_LANG_PORTUGUESE :Portuguese
STR_NETWORK_LANG_ROMANIAN :Romanian
STR_NETWORK_LANG_RUSSIAN :Russian
STR_NETWORK_LANG_SLOVAK :Slovak
STR_NETWORK_LANG_SLOVENIAN :Slovenian
STR_NETWORK_LANG_SPANISH :Spanish
STR_NETWORK_LANG_SWEDISH :Swedish
STR_NETWORK_LANG_TURKISH :Turkish
STR_NETWORK_LANG_UKRAINIAN :Ukrainian
STR_NETWORK_LANG_AFRIKAANS :Afrikaans
STR_NETWORK_LANG_CROATIAN :Croatian
STR_NETWORK_LANG_CATALAN :Catalan
STR_NETWORK_LANG_ESTONIAN :Estonian
STR_NETWORK_LANG_GALICIAN :Galician
STR_NETWORK_LANG_GREEK :Grieks
STR_NETWORK_LANG_LATVIAN :Latvian
############ End of leave-in-this-order
# Network game lobby
STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multispeler spel tuiste
STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Voorberei om te verbind: {ORANGE}{STRING}
STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}'n Lys van alle ondernemings tans in hierdie speletjie. U kan een van beide sluit aan een of begin 'n nuwe een indien daar is 'n vry maatskappy gleuf
STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}MAATSKAPPY INFORMASIE
STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Maatskappy naam: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inwyding: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Maatskappy waarde: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Hudige balans: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Verlede jaar se inkome: {WHITE}{CURRENCY_LONG}
STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Prestasie: {WHITE}{NUM}
STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Voertuie: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stasies: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spelers: {WHITE}{STRING}
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nuwe Maatskappy
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Skep 'n nuwe maatskappy
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Aanskou speletjie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Bekyk die spel as 'n aanskouer
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Verbind maatskappy
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hulp om die maatskappy te bestuur
# Network connecting window
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Besig om the konnek...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Konnek...
STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Gemagtiging...
STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Wagtend...
STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Laai kaart af...
STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Verwerk Data...
STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registreer...
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Haal spel informasie...
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Haal maatskappy informasie...
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} Klient{P "" e} voor jou
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} afgelaai tot dusver
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} afgelaai dusver
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Loskoppel
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaffer is beskerm. Voer wagwoord in
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient Lys
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Toeskou
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuwe Maatskapy
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Skop
STR_NETWORK_CLIENTLIST_BAN :Verbod
STR_NETWORK_CLIENTLIST_GIVE_MONEY :Gee geld
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Praat met almal
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Praat met maatskappy
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privaate boodskap
STR_NETWORK_SERVER :Verskaffer
STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Aanskouers
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sleutel die bedrag geld in wat u wil gee
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Moenie die ingesleutelde wagwoord bewaar nie
STR_COMPANY_PASSWORD_OK :{BLACK}Gee die maatskappy die nuwe wagwoord
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy wagwoord
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Voorbepaalde maatskappy wagwoord
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Gebruik die maatskapy wagwoord as die standaard vir nuwe maatskappye
# Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK}Bind
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Bind en speel as maatskapy
STR_COMPANY_VIEW_PASSWORD :{BLACK}Wagwoord
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Wagwoord-beskerm jou maatskappy om onmagtig gebruikers te belet van verbinding
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Stel maatskappy wagwoord
# Network chat
STR_NETWORK_CHAT_SEND :{BLACK}Stuur
STR_NETWORK_CHAT_COMPANY_CAPTION :[Span] :
STR_NETWORK_CHAT_CLIENT_CAPTION :[Privaat] {STRING}:
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
STR_NETWORK_CHAT_COMPANY :[Span] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_COMPANY :[Span] Na {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_CLIENT :[Privaat] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_TO_CLIENT :[Privaat] Na {STRING}:{WHITE}{STRING}
STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING}
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Tik woord in vir netwerk kominikasie
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Geen netwerk ontwerp gevind of voldoen sonder ENABLE_NETWORK
STR_NETWORK_ERROR_NOSERVER :{WHITE}Kan nie enige netwerk speletjies vind nie
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Die verskaffer het nie die versoek geantwoord nie
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kan nie konnekteer te danke aan newgrf mispas nie
STR_NETWORK_ERROR_DESYNC :{WHITE}Netwerk-Spel sinchroniseering gedop
STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Netwerk-Spel verbinding verloor
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Kan nie spaarspel laai nie
STR_NETWORK_ERROR_SERVER_START :{WHITE}Verskaffer kan nie aangesit word nie
STR_NETWORK_ERROR_CLIENT_START :{WHITE}Kan nie verbinding kry nie
STR_NETWORK_ERROR_TIMEOUT :{WHITE}Verbinding #{NUM} het betyds uitgeloop
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protokol-fout was gemaak en die verbinding was verlore
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Die hersiening van die klient is nie gelyk aan die verskaffer se hersiening nie
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Verkeerde wagwoord
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Die verskaffer is vol
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Jy is van die verskaffer verban
STR_NETWORK_ERROR_KICKED :{WHITE}Jy is van die spel geskop
STR_NETWORK_ERROR_CHEATER :{WHITE}Kullery word nie toegelaat op hierdie bediener
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Jy het te veel opdragte na die bediener gestuur
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE} Jy het te lank gevat om die wagwoord in te sleutel
STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE} Jou rekenaar is te stadig om met bediener by te hou
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Jou rekenaar het te lank gevat om die kaart af te laai
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Jou rekenaar het te lank gevat om met die bediener te bind
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :algemeen fout
STR_NETWORK_ERROR_CLIENT_DESYNC :desync fout
STR_NETWORK_ERROR_CLIENT_SAVEGAME :kan nie kaart laai nie
STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :verbinding verloor
STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protokol fout
STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mispas
STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :nie gemagtig nie
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :vreemde of onverwagte pakket gekry
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :verkeerde hersiening
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :naam reeds in gebruik
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :verkeerde wagwoord
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :verkeerde maatskapy-id in DoenBevel
STR_NETWORK_ERROR_CLIENT_KICKED :geskop by verskaffer
STR_NETWORK_ERROR_CLIENT_CHEATER :het probeer om 'n bedreig te gebruik
STR_NETWORK_ERROR_CLIENT_SERVER_FULL :verskaffer vol
STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :het te veel opdragte gestuur
STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :het geen wagwoord betyds gekry nie
STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :algemene tyduit
STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :die kaart af laai het te lank gevat
STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :verwerking van die kaart het te lank gevat
############ End of leave-in-this-order
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Moontlike verbinding verlore
STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}Die laaste {NUM} seconde{P "" s} geen data het van die bediener gekom nie
# Network related errors
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Spel stilgehou ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spel nog steeds stilgehou ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spel nog steeds stilgehou ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spel nog steeds stilgehou ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spel steeds onderbreek ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spel gaan weer aan ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :hoeveelheid spelers
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Verbind kliente
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :met die hand
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :speletjie skrif
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verlaat
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} het by die spel aangesluit
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} het die spel aangesluit (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} het by besigheid #{2:NUM} aangesluit
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} het aangesluit by die spektators
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} begin 'n nuwe maatskappy (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} het die spel verlaat ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} het sy/haar naam verander na {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} het jou besigheid {2:CURRENCY_LONG} gegee
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jy het {1:STRING} {2:CURRENCY_LONG} gegee
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Die verskaffer het die sessie toegemaak
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Die verskaffer is besig om te weerbegin...{}Wag asb...
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Laai Inhoud af
STR_CONTENT_TYPE_CAPTION :{BLACK}Tipe
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Tipe inhoud
STR_CONTENT_NAME_CAPTION :{BLACK}Naam
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Naam van die inhoud
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Kliek op 'n ry om besonderhede te sien{}Kliek op die merkblokkie om dit te kies vir aflaai
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Selekteer alles
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Merk al die inhoud wat afgelaai moet word
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Selekteer opgraderings
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Merk alle inhoud wat 'n opgradering is vir bestande inhoud om af te laai word
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Onselekteer alles
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Merk alle inhoud wat nie afgelaai moet word nie
STR_CONTENT_FILTER_TITLE :{BLACK}Merker/naam filter:
STR_CONTENT_OPEN_URL :{BLACK}Besoek webblad
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Besoek die webwerf vir hierdie inhoud
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laai Af
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Begin om die geselekteerde inligting af te laai
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Totale aflaai groote: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}INHOUD INFORMASIE
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}Jy het nie dit geselekteer om af te laai nie
STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}Jy het dit geselekeer om af te laai
STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}Heirde afhanklikheid was gekies om afgelaai te wees
STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}Jy het hierdie reeds
STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}Heirde inhoud is onbekend en kan afgelaai word in OpenTTD
STR_CONTENT_DETAIL_UPDATE :{SILVER}Hierdie is 'n vervanging van 'n bestaande {STRING}
STR_CONTENT_DETAIL_NAME :{SILVER}Naam: {WHITE}{STRING}
STR_CONTENT_DETAIL_VERSION :{SILVER}Weergawe: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Beskrywing: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipe: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Aflaai groote: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Geselekteer weens: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Afhanklikes: {WHITE}{STRING}
STR_CONTENT_DETAIL_TAGS :{SILVER}Merkers: {WHITE}{STRING}
STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is gebou sonder "zlib" hulp...
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... aflaai van inhoud is nie moentlik nie!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :Basis grafike
STR_CONTENT_TYPE_NEWGRF :NewGRF
STR_CONTENT_TYPE_AI :AI
STR_CONTENT_TYPE_AI_LIBRARY :AI biblioteek
STR_CONTENT_TYPE_SCENARIO :Scenario
STR_CONTENT_TYPE_HEIGHTMAP :Hoogte kaart
STR_CONTENT_TYPE_BASE_SOUNDS :Basis klanke
STR_CONTENT_TYPE_BASE_MUSIC :Basis musiek
STR_CONTENT_TYPE_GAME_SCRIPT :Speletjie Skrif
STR_CONTENT_TYPE_GS_LIBRARY :GS biblioteek
# Content downloading progress window
STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Laai inhoud af...
STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Versoek lêer...
STR_CONTENT_DOWNLOAD_FILE :{WHITE}Nou besig om {STRING} aftelaai ({NUM} of {NUM})
STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Aflaai voltooi
STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} van {BYTES} afgelaai ({NUM} %)
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Kon nie na die inhoud diener verbind nie...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Aflaai onsuksesvol...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... verbinding verloor
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... lêer nie skryfbaar nie
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Kon nie die afgelaaide lêer dekompakteer
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Vermis grafika
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD het grafike nodig om the funksioneer maar kon niks vind nie. Wil jy hê dat OpenTTD grafike aflaai en instaleer?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, laai die grafika af
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlaat OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Deursigtigheid Opsies
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skakel deursigtigheid vir stasie tekens. Ctrl+Kliek om te sluit
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Skakel deursigtigheid vir boome. Ctrl+Kliek om te sluit
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Skakel deursigtigheid vir huise. Ctrl+Kliek om te sluit
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Skakel deursigtigheid van nywerhede. Ctrl+Kliek om te sluit
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Skakel deursigtigheid vir boubaardes soos stasies, depots, weypunte en catenary. Ctrl+Kliek om te sluit
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Skakel deursigtigheid vir brue. Ctrl+Kliek om te sluit
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Skakel deursigtigheid vir strukture soos vuurtorings en senders, miskien in toekoms vir ooglekkers. Ctrl+Kliek om te sluit
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Skakel deursigtigheid van kettinglyn. Ctrl+Kliek om te sluit.
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Skakel deursigtigheid vir laai aanwysers. Ctrl+Kliek om te sluit
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Stel voorwerpe onsigbaar inplaas van deursigtig
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Dekking area verlig
STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Af
STR_STATION_BUILD_COVERAGE_ON :{BLACK}Aan
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Moenie die dekking area van die voorgestelde bouterrein verlig nie
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Verlig dekking area van die voorgestelde bouterrein
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Aanvaar: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Voorraad: {GOLD}{CARGO_LIST}
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Sluit by stasie aan
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Bou 'n aparte stasie
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Verbind wegwyser
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Bou 'm aparte wegwyser
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Spoorweg Kostruksie
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Elektrifiseerde Spoorweg Konstruksie
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Enkelspoor Konstruksie
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magneetsweeftrein Konstruksie
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoore. Ctrl skakel Bou/verwydering van spoorweg knstruksie. Shift skakel Bou/wys koste beraming
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Bou spoorweg spoor met die Outospoor metode
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bou trein skuur (vir die bou en diens van treine)
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Verander spoor na wegwyser. Ctrl laat wegwyser verbinding toe
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Bou spoorweg stasie. Ctrl voeg stasies saam. Shift skakel Bou/wys koste beraming
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Bou spoorweg seinligte
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Bou spoorweg brug. Shift skakel Bou/wys koste beraming
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Bou spoorweg tonnel. Shift skakel Bou/wys koste beraming
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Skakel bou/verwyder vir spoore en seinligte
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Verdoel/Opgradeer die spoor tipe
STR_RAIL_NAME_RAILROAD :Spoorweg
STR_RAIL_NAME_ELRAIL :Elektrifiseerde spoorweg
STR_RAIL_NAME_MONORAIL :Enkelspoor
STR_RAIL_NAME_MAGLEV :Maglev
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Trein Depot Orientasie
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Kies spoorweg depot orientasie
# Rail waypoint construction window
STR_WAYPOINT_CAPTION :{WHITE}Wegpunt
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Kies wegpunt tipe
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Spoor Stasie Keuse
STR_STATION_BUILD_ORIENTATION :{BLACK}Orientasie
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies spoorweg stasie orientasie
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nommer van spoore
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Kies nommer van verhoogte vir spoorweg stasie
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Verhoog lengte
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Kies lengte van spoorweg stasie
STR_STATION_BUILD_DRAG_DROP :{BLACK}Sleep & Drop
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Bou 'n stasie gebruikend sleep & drop
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Kies 'n stasie klas om te vertoon
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Kies die stasie tipe om te bou
STR_STATION_CLASS_DFLT :Verstek stasie
STR_STATION_CLASS_WAYP :Wegpunte
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Sein seleksie
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Blok Sein (semafoor){}Heirde is die mees basiese tipe sein, wat net een trein in 'n block op 'n tyd toelaat.
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Ingangs-Sein (semafoor){}Groen so lank as daar een of meer groen uitgang-siene is van enige agtervolgende treinspoorgedeelte is. Anderste is dit rooi.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Uitgang-Sein (semafoor){}Gedra dieselfde as 'n blok-sein maar is nodig om die regte kleur op ingangs- & combinasie-voor-seine te laat wys.
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Kombinasie-Sein (semafoor){}Die kombinasie-sein is beide 'n ingang- en uitgang-sein. Die laat jou toe om groot "bome" van voor-seine te bou.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Pad Sein (semafoor){}'n Pad sein laat meer as een trein in 'n sein block op die selfde tyd, as die trein 'n pad kan vind na 'n veiligge stop punt. Standaarde pad seine kan nie van die agterkant verby gevat word nie.
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Een-rigting pad sein (semafoor){}'n Pad sein laat meer as een trein in 'n sein block op die selfde tyd, as die trein 'n pad kan vind na 'n veiligge stop punt. Een-rigting seine kan nie van die agterkant verby gevat word nie.
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Blok Sein (elektries){}Heirde is die mees basiese tipe sein, wat net een trein in 'n block op 'n tyd toelaat.
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Ingangs-Sein (elektries){}Groen so lank as daar een of meer groen uitgang-siene is van enige agtervolgende treinspoorgedeelte is. Anderste is dit rooi.
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Uitgang-Sein (elektries){}Gedra dieselfde as 'n blok-sein maar is nodig om die regte kleur op ingangs- & combinasie-voor-seine te laat wys.
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombinasie-Sein (elektries){}Die kombinasie-sein is beide 'n ingang- en uitgang-sein. Die laat jou toe om groot "bome" van voor-seine te bou.
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Pad Sein (elektries){}'n Pad sein laat meer as een trein in 'n sein block op die selfde tyd, as die trein 'n pad kan vind na 'n veiligge stop punt. Standaarde pad seine kan nie van die agterkant verby gevat word nie.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Een-rigting pad sein (elektries){}'n Pad sein laat meer as een trein in 'n sein block op die selfde tyd, as die trein 'n pad kan vind na 'n veiligge stop punt. Een-rigting seine kan nie van die agterkant verby gevat word nie.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Sein verander{}Wanneer geselekteer is, 'n kliek askei op die sein sal die sein verander na die geselekteerde sein tiepe en waarde, CTRL-kliek sal die bestaande waarde tokkel.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Sein sleep digtheid
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verminder sein sleep digtheid
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Verhoog sein sleep digtheid
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spoor Brug
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selekteer Pad Brug
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brug seleksie - kliek op jou verkose brug om dit te bou
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensie, Staal
STR_BRIDGE_NAME_GIRDER_STEEL :Balk, Staal
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrydraer, Staal
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspensie, Beton
STR_BRIDGE_NAME_WOODEN :Houterig
STR_BRIDGE_NAME_CONCRETE :Beton
STR_BRIDGE_NAME_TUBULAR_STEEL : Buis, Staal
STR_BRIDGE_TUBULAR_SILICON :Buis, Silicon
# Road construction toolbar
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Pad Konstruksie
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tremweg Konstruksie
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Bou pad afdeling. Ctrl skakel bou/verwydering van pad konstruksie. Shift skakel Bou/wys koste beraming
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Bou tremweg afdeling. Ctrl skakel bou/verwydering van tremweg konstruksie. Shift skakel Bou/wys koste beraming
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Bou pad seksie gebruikend Outopad metode
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Bou tremweg gebruikend die Outotrem metode
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bou pad voertuig depot (vir bou en diens van voertuie)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Bou trem voertuig depot (vir bou en diens van voertuie)
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Bou bus stasie
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Bou passasier trem stasie
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Bou vraagmotor laai area
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Bou vrag trem stasie
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Aktifeer/Deaktifeer ee-rigting paaie
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Bou pad brug. Shift skakel tussen bou/aanduiding koste beraming
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Bou tremweg brug. Shift skakel Bou/wys koste beraming
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou pad tonnel. Shift skakel tussen bou/aanduiding koste beraming
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou tremweg tonnel
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Skakel bou/verwydering van pad konstruksie
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skakel bou/verwyder vir tremweg konstruksie
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Pad Depot Oriëntering
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies pad voertuig depot orientasie
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Trem Depot Orientasie
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Kies trem voertuig depot orientasie
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Stasie Orientasie
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Kies bus stasie orientasie
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Vragmotor Stasie Orientasie
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Kies vragmotor laai area orientasie
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passasier Trem Stasie Orientasie
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies passasier trem stasie orientasie
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Vrag Trem Stasie Orientasie
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Kies vrag trem stasie orientasie
# Waterways toolbar (last two for SE only)
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterweg konstruksie
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterweë
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Bou kanaale. Shift skakel tussen bou/aanduiding koste beraming
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Bou sluite. Shift skakel Bou/wys koste beraming
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Bou skip depot (vir opbou en diens van skepe)
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bou skip werf
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plaas baken wat kan as 'n wegpunt gebruik word
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bou akwamaryn
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Bepaal water area.{}Maak 'n kanaal, tensy CTRL is ingehou teen seevlak, dan sal dit vloed vul die omgewings
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plaas riviere
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Skip Depot Orientasie
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Kies skip depot orientasie
# Dock construction window
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Werf
# Airport toolbar
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Lughawe
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Bou lughawe
# Airport construction window
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Lughawe Keuse
STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Kies groote/tipe van lughawe
STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Lughawe klas
STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Uitleg {NUM}
STR_AIRPORT_SMALL :Klein
STR_AIRPORT_CITY :Dorp
STR_AIRPORT_METRO :Metropolitaanse
STR_AIRPORT_INTERNATIONAL :Internasionaal
STR_AIRPORT_COMMUTER :Pendelaar
STR_AIRPORT_INTERCONTINENTAL :Tussenkontinentaal
STR_AIRPORT_HELIPORT :Helihawe
STR_AIRPORT_HELIDEPOT :Helidepot
STR_AIRPORT_HELISTATION :Helistasie
STR_AIRPORT_CLASS_SMALL :Klein lughawe
STR_AIRPORT_CLASS_LARGE :Groot Lughawe
STR_AIRPORT_CLASS_HUB :Spilpunt lughawe
STR_AIRPORT_CLASS_HELIPORTS :Helikopter lughawe
STR_STATION_BUILD_NOISE :{BLACK}Geraas gegenereer: {GOLD}{COMMA}
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landargitekteur
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Verlaag 'n hoek van land
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Verhoog 'n hoek van land
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Maak land gelyk
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Koop land vir gebruk in die toekoms
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Voorwerp Keuse
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selekteer voorwerp om te bou. Shift skakel gebou/wys koste beraaming
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Kies klas van die voorwerp te bou
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Voorskou van 'n voorwerp
STR_OBJECT_BUILD_SIZE :{BLACK}Grootte: {GOLD}{NUM} x {NUM} teels
STR_OBJECT_CLASS_LTHS :Vuurtorings
STR_OBJECT_CLASS_TRNS :Stuurders
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Boome
STR_PLANT_TREE_TOOLTIP :{BLACK}Kies boom tipe om te beplant
STR_TREES_RANDOM_TYPE :{BLACK}Bome van lukraake tipe
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plaas boome van lukraak tipe
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Lukraak Boome
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beplant bome wildweg oor landskap
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generasie
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaas rots areas op landskap
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Bepaal woestyn gebied.{}Hou Ctrl in om te verwyder
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot gebied wat verlaag/verhoog moet word
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verminder gebied wat verlaag/verhoog moet word
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genereer lukraake land
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Skep 'n nuwe scenario
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Herstel landskap
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Verwyder alle speler-besit eiendom van die kaart af
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Herstel Landskap
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Is jy seker u wil alle speler-besit eiendom verwyder?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Dorp Generasie
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nuwe Dorp
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Bou nuwe dorp
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Lukraak Dorp
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Bou dorp op 'n lukraak ligging
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Baie lukraak dorpe
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Maak die kaart vol met wildweg geplaased dorpe
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Dorp naam:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Tik in dorp naam
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Kliek om dorp naam in te voeg
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Lukraak naam
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genereer nuwe lukrake naam
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Dorp groote:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Klein
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Middelmatig
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Groot
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Lukraak
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Kies dorp groote
STR_FOUND_TOWN_CITY :{BLACK}Stad
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Stede groei viniger as gewone dorpe{}Afhangende van stellings, is hulle grooter waneer hulle gestig word
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Straat uitleg van dorp:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Kies straat uitleg wat vir die dorp gebruik word
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Oorspronklik
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Beter strate
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Lukraak
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Konsolideer nuwe nywerheid
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Kies die paslike nywerheid van hierdie lys
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Baie luraak nywehede
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Maak die kaart vol met wildweg geplaased nywerhede
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Koste: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospek
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bou
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fonds
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Nywerheid ketting vir {STRING} nywerheid
STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Nywerheid ketting vir {STRING} vrag
STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Vervaardiging van nywerhede
STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Aanvaar nywerhede
STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Huise
STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Kliek op die industrie om sy verskaffers en kliente te sien
STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Kliek op die vrag om sy verskaffers en kliente te sien
STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Vertoon Ketting
STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Vertoon vrag voorsiening en aanvaar nywerhede
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Verbinding na kleinkaart
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Selekteer die vertoonde industrie ook op die kleinkaart
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land gebied informasie
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Koste om skoon te maak: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Koste om skoon te maak: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Wins waneer skoon maak: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Eienaar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Pad eienaar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tremweg eienaar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Spoorweg eienaar: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Plaaslike raad: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Geen
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Koördineer: {LTBLUE}{NUM}x{NUM}x{NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Gebou: {LTBLUE}{DATE_LONG}
STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Stasie klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Stasie tiepe: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Lughawe klas: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Lughawe naam: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lughawe teel naam: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Ongelyke land
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Kaal land
STR_LAI_CLEAR_DESCRIPTION_GRASS :Gras
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Velde
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Sneeu-bedekte land
STR_LAI_CLEAR_DESCRIPTION_DESERT :Woestyn
STR_LAI_RAIL_DESCRIPTION_TRACK :{STRING} spoor
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :{STRING} spoor met blok seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :{STRING} spoor met voor-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :{STRING} spoor met uitgang-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :{STRING} spoor met kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :{STRING} spoor met roete seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :{STRING} spoor met een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :{STRING} spoor met blok en voor-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :{STRING} spoor met blok en uitgang-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :{STRING} spoor met blok en kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :{STRING} spoor met blok en pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :{STRING} spoor met blok en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :{STRING} spoor met voor en uitgang seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :{STRING} spoor met voor en kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :{STRING} spoor met voor en pad-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :{STRING} spoor met voor en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :{STRING} spoor met uitgang en kombinasie-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :{STRING} spoor met uitgang en pad-seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} spoor met uitgang en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} spoor met kombinasie en pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} spoor met kombinasie en eenrigting-pad seine
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} spoor met pad en een-rigting pad seine
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} trein diensstasie
STR_LAI_ROAD_DESCRIPTION_ROAD :Pad
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Pad met straatligte
STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Boom-belynde pad
STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Pad voertuig depot
STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Pad/spoor vlak kruising
STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tremweg
# Houses come directly from their building names
STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (onder konstruksie)
STR_LAI_TREE_NAME_TREES :Boome
STR_LAI_TREE_NAME_RAINFOREST :Reenwoud
STR_LAI_TREE_NAME_CACTUS_PLANTS :Kaktus Plante
STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Spoorweg stasie
STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Vliegtuig hangar
STR_LAI_STATION_DESCRIPTION_AIRPORT :Lughawe
STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Vragmotor laai area
STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus stasie
STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Skip werf
STR_LAI_STATION_DESCRIPTION_BUOY :Baken
STR_LAI_STATION_DESCRIPTION_WAYPOINT :Wegpunt
STR_LAI_WATER_DESCRIPTION_WATER :Water
STR_LAI_WATER_DESCRIPTION_CANAL :Kanaal
STR_LAI_WATER_DESCRIPTION_LOCK :Sluit
STR_LAI_WATER_DESCRIPTION_RIVER :Rivier
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Kus of oewer
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Skip depot
# Industries come directly from their industry names
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Spoorweg tonnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Pad tonnel
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Staal stuspensie spoor brug
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Staal balk spoor brug
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Staal vrydraer spoor brug
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Versterk beton suspensie spoor brug
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Houterig spoor brug
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Beton spoor brug
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Buis spoor brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Staal suspensie pad brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Staal balk pad brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Staal vrydraer pad brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Versterk beton suspensie pad brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Houterig pad brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Beton pad brug
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Buis pad brug
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Akwamaryn
STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Sender
STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Vuurtoring
STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Maatskappy Hoofkwartier
STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Maatskappy-besitte land
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}Oor OpenTTD
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklike kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2012 Die OpenTTD span
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Laai Spel
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Stoor Scenario
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Laai Scenario
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Laai Hoogtekaart
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Stoor Hoogtekaart
STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliek hier om na die huidige spaar/laai lêer te spring
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} vry
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lys van skywe, gidse en spaar-speletjie lêers
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Huidige naam vir spaar-speletjie
STR_SAVELOAD_DELETE_BUTTON :{BLACK}Uitvee
STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Vee die huidige verkieste spaar-speletjie uit
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Spaar
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Spaar die huidige speletjie, met die verkieste naame
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Laai
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Laai die geselekteerde spel
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel Besonderhede
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen inligting beskikbaar
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OSKTITLE :{BLACK}Tik 'n naam in vir die stoor-speeletjie
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Wêreld generasie
STR_MAPGEN_MAPSIZE :{BLACK}Kaart groote:
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Hoev. dorpe:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Hoev. nywerhede:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sneeu lyn hoogte:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweeg die sneeu lyn een op
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweeg die sneeu lyn een af
STR_MAPGEN_RANDOM_SEED :{BLACK}Lukraak Saad:
STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Kliek om 'n lukraak saad in te voeg
STR_MAPGEN_RANDOM :{BLACK}Lukraake
STR_MAPGEN_RANDOM_HELP :{BLACK}Verander die lukraak saad gebruik vir Terrein Generasie
STR_MAPGEN_LAND_GENERATOR :{BLACK}Land genereerder:
STR_MAPGEN_TREE_PLACER :{BLACK}Boom algoritme:
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrein tipe:
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Seevlak:
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Riviere:
STR_MAPGEN_SMOOTHNESS :{BLACK}Gladheid:
STR_MAPGEN_VARIETY :{BLACK}Verskeidenheid distribusie:
STR_MAPGEN_GENERATE :{WHITE}Genereer
# Strings for map borders at game generation
STR_MAPGEN_BORDER_TYPE :{BLACK}Kaart kante:
STR_MAPGEN_NORTHWEST :{BLACK}Noordwes
STR_MAPGEN_NORTHEAST :{BLACK}Noordoos
STR_MAPGEN_SOUTHEAST :{BLACK}Suidoos
STR_MAPGEN_SOUTHWEST :{BLACK}Suidwes
STR_MAPGEN_BORDER_FREEFORM :{BLACK}Vryeform
STR_MAPGEN_BORDER_WATER :{BLACK}Water
STR_MAPGEN_BORDER_RANDOM :{BLACK}Lukraak
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Lukraak
STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Hoogtekaart rotasie:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Hoogtekaart name:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Groote:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} * {NUM}
STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Sleutel 'n lukraak saad in
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeu lyn hoogte
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
# SE Map generation
STR_SE_MAPGEN_CAPTION :{WHITE}Scenario tipe
STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Plat land
STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Genereer 'n plat terrein
STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Lukraake land
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte daal:
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Beweeg die hoogte van platte daal een af
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Beweeg die hoogte van platte daal bo een
STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander die hoogte van platte daal
# Map generation progress
STR_GENERATION_WORLD :{WHITE}Genereer wêreld...
STR_GENERATION_ABORT :{BLACK}Verlaat
STR_GENERATION_ABORT_CAPTION :{WHITE}Verlaat Wêreld Generasie
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Wil jy rerig die generasie verlaat?
STR_GENERATION_PROGRESS :{WHITE}{NUM}% klaar
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
STR_GENERATION_WORLD_GENERATION :{BLACK}Wêreld generasie
STR_GENERATION_RIVER_GENERATION :{BLACK}Rivier generasie
STR_GENERATION_TREE_GENERATION :{BLACK}Boom generasie
STR_GENERATION_OBJECT_GENERATION :{BLACK}Onbeweegbaar generasie
STR_GENERATION_CLEARING_TILES :{BLACK}Ru en rotserig area ontwikkeling
STR_GENERATION_SETTINGUP_GAME :{BLACK}Stel speletjie op
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Hardloop teël-herhaling
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lopende skrif
STR_GENERATION_PREPARING_GAME :{BLACK}Voorbereiding speletjie
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF stellings
STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Gedetaileerde NewGRF inligting
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiewe NewGRF lêers
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Onaktiewe NewGRF lêers
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Selekteer voorafinstelling:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Laai die gekose voorafstel
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Stoor voorafinstelling
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Stoor die huidige lys as 'n voorafstel
STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Sleutel 'n naam vir die voorafstel in
STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Vee voorafinstelling uit
STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Vee die huidige gekose voorafstel uit
STR_NEWGRF_SETTINGS_ADD :{BLACK}Voeg
STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Voeg die verkiesde NewGRF lêer na u configurasie
STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Herskandeer lêers
STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Bywerk die lys van beskikbaar NewGRF lêers
STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Verwyder
STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Verwyder die gekose NewGRF lêer van die lys
STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Beweeg Op
STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Beweeg die gekose NewGRF op in die lys
STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Beweeg Af
STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Beweeg die gekose NewGRF af in die lys
STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}'n Lys van die NewGRF lêers wat installer. Kliek 'n lêer om sy parameter te verander.
STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Stel parameters
STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Vertoon parameters
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Skakel palet
STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Skakel die palet van die geselekteurde NewGRF.{}Doen dit wanneer die grafika van hierdie NewGRF pink lyk in die speletjie.
STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Wend aan veranderings
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Vind vermisde inhoud aanlyn
STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Kyk of die vermisde inhoud aanlyn kan gevind word
STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Lêer naam: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_VERSION :{BLACK}Weergawe: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versoenbare weergawe: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palet: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informasie beskikbaar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lêer nie gevind nie
STR_NEWGRF_SETTINGS_DISABLED :{RED}Gedeaktiveer
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Onversoenbaar met hierdie weergawe van OpenTTD
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Verander NewGRF parameters
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Maak Toe
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Herstel
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Stel alle parameters na hul verstek waarde
STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Hoeveelheid parameters: {ORANGE}{NUM}
# NewGRF inspect window
STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspekteer - {STRING}
STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Ouer
STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspekteer die voorwerp van die ouer bestek
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} by {HEX}
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Voorwerp
STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Spoor tipe
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF veranderlike 60+x parameter (heksadesimaal)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Belyn sprite {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Volgende sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Gaan na die volgende "sprite", Ignoreer enige pseudo/her-kleur/font "sprites" en spring terug na die begin
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Gaan na sprite
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gaan na gegewe sprite. As die sprite nie 'n normale sprite is nie, gaan na die volgende normale sprite
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite. ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X afwyking: {NUM}, Y afwyking: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Gaan na sprite
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_WARNING :{RED}Waarskuwing: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_ERROR :{RED}Fout: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fataal: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}'n Fataale NewGRF fout het gebeur: {}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} sal nie met die TTDPatch uitgawe rapporteer deur OpenTTD werk nie.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is vir die {STRING} uitgawe van TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is onderwerp om saam met {STRING} gebruik te word
STR_NEWGRF_ERROR_INVALID_PARAMETER :Ongeldig parameter vir {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} moet voor {STRING} gelaai word.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} moet na {STRING} gelaai word.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} vereis OpenTTD uitgawe {STRING} of beter.
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :die GRF lêer dit was ontwerp om te vertaal
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Te veel NewGRFs gelaai
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Die laai van {1:STRING} as statiese NewGRF met {STRING} kan desinkroniesasies veroorsaak.
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onverwagte sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekende Aksie 0 eiendom {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Poging on 'n ongeldige ID (sprite {3:NUM}) te gebruik
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} het 'n korrupte "sprite". Alle korrupte "sprites" sal gewys word as 'n rooi vraag teken (?).
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Bevat veelvoudige Aksie 8 inskrywings (sprite {3:NUM})
STR_NEWGRF_ERROR_READ_BOUNDS :Lees verby die einde van die pseudo-sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}Die huideige grafiese stel ontbreek 'n paar sprites.{}Opdateer die grafiese stel asseblief na die nuutste
STR_NEWGRF_ERROR_GRM_FAILED :Aangevraagde GRF hulpbronne is nie beskikbaar nie (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was gedeaktiveer deur {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ongeldige/onbekende sprite uitleg formaat (sprite {3:NUM})
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Versigtig!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Jy is oppad om veranderings te maak op tans loopende spel. Dit kan OpenTTD lat staak. {}Is jy heeltemal seker ?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan nie lêer voeg: duplikaat GRF ID
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Gelyke lêer nie gevind nie (versoenbaar GRF gelaai)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Versoenbare GRF(s) gelaai vir vermiste lêers
STR_NEWGRF_DISABLED_WARNING :{WHITE}Vermiste GRF lêers is gedeaktiveer
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}GRF leêr(s) ontbreek
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Hervatting kan veroorsaak dat OpenTTD bots. Moet nie daaropeenvolgende botsings verslae rapporteer nie. {}Will jy rêrig unpause?
# NewGRF status
STR_NEWGRF_LIST_NONE :Geen
STR_NEWGRF_LIST_ALL_FOUND :Alle lêers teenwoordig
STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Aanpasbare lêers gevind
STR_NEWGRF_LIST_MISSING :{RED}Vermiste leêrs
# NewGRF 'it's broken' warnings
STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik desinkroniesasies en/of program botsings veroorsaak.
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dit het die aangedrewe-wa staat vir '{1:ENGINE}' wanneer nie in 'n depot verander
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Dit verander voertuig lengte vier '{1:ENGINE}' wanneer die nie in diensstasie is nie.
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' wat aan '{COMPANY}' behoort het 'n onaanvaarbare lengte. Dit is heel waarskeinlik veroorsaak deur probleme met NewGRFs. Speeletjie mag uit sinkrone gaan of hang.
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' verskaf foutiewe inligting.
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Vrag/herbou informasie vir '{1:ENGINE}' verskil van aankope lys na konstruksie. Dit mag veroorsaak dat die outo hernuwing/vervanging van die herbouing korrek faal.
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' het 'n eindelose herhaling in die produksie callback veroorsaak.
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} het 'n ongeldige/onbekende resultaat terug gestuur {2:HEX}
# 'User removed essential NewGRFs'-placeholders for stuff without specs
STR_NEWGRF_INVALID_CARGO :<ongeldige vrag>
STR_NEWGRF_INVALID_CARGO_ABBREV :??
STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} van <ongeldige vrag>
STR_NEWGRF_INVALID_ENGINE :<ongeldige voertuig model>
STR_NEWGRF_INVALID_INDUSTRYTYPE :<ongeldige industrie>
# NewGRF scanning window
STR_NEWGRF_SCAN_CAPTION :{WHITE}Skandeer NewGRFs
STR_NEWGRF_SCAN_MESSAGE :{BLACK}Skandeer NewGRFs. Na mate van die hoeveelheid, kan dit 'n tydtjie neem
STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} van omtrend {NUM} NewGRF{P "" s} is geskandeer
STR_NEWGRF_SCAN_ARCHIVES :Skandering van argiewe
# Sign list window
STR_SIGN_LIST_CAPTION :{WHITE}Teken Lys - {COMMA} Teken{P "" s}
STR_SIGN_LIST_MATCH_CASE :{BLACK}Ooreenstemmende case
STR_SIGN_LIST_CLEAR :{BLACK}Maak Filter Skoon
STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Skakel ooreenstemmende kas wanneer teken naam vergelyk word teen die filter string
STR_SIGN_LIST_CLEAR_TOOLTIP :{BLACK}Maak filter string skoon
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Redigeer teken teks
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Gaan na volgende teken
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Gaan na vorige teken
STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Tik 'n naam vir die teken in
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Dorpe
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Geen -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Dorp naam - kliek naam om skerm op stad te senter
STR_TOWN_POPULATION :{BLACK}Wêreld populasie: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populasie: {ORANGE}{COMMA}{BLACK} Huise: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passasiers verlede maand: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Pos verlede maand: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Vrag nodig om dorp te laat groei:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vereis
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vereis in winter
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} af gelewer
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (steeds benodig)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (af gelewer)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Dorp groei elke {ORANGE}{COMMA}{BLACK} da{P g e}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Dorp groei elke {ORANGE}{COMMA}{BLACK} da{P g e} (befonds)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Dorp groei {RED}nie{BLACK}
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Geraaas limit in dorp: {ORANGE}{COMMA}{BLACK} Maks: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Senter skerm op dorp lokasie
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Plaaslike raad
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Vertoon informasie oor plaaslike raad
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Verander dorp naam
STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Brei uit
STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Vergroot die grootte van dorp
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Vee uit
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Vee hierdie dorp heeltemal uit
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Hernoem Dorp
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} plaaslike raad
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Vervoer maatskappy graderings:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Aksies beskikbaar:
STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}Lys van dinge om te doen by hierdie dorp - kliek op item vir meer besonderhede
STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Doen dit
STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Voeg die verlig aksie in die lys bo uit
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Klein adverteer kampeer
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium adverteer kampeer
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Groot adverteer kampeer
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Befonds plaaslike pad heropbou
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Bou standbeeld van maatskappy eienaar
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Befonds nuwe geboue
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koop eksklusief vervoer regte
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Omkoop die plaaslike raad
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin 'n klein plaaslik advertensie veldtog, om meer passasiers en vragte tot jou vervoer dienste te lok.{}Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin 'n middlematige plaaslik advertensie veldtog, om meer passasiers en vragte tot jou vervoer dienste te lok.{}Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin 'n groot plaaslik advertensie veldtog, om meer passasiers en vragte tot jou vervoer dienste te lok.{}Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Fonds die herkonstruksie van die stedelik pad netwerk. Veroorsaak aansienlike skeuring to pad verkeer vir op tot 6 maande.{} Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Bou 'n standbeeld in eer van u maatskappy.{} Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Fonds die bou van nuwe kommersieel geboue in die stad.{} Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Koop 1 jaar se eksklusief vervoer regte in dorp. Dorp raad sal slegs passasiers en cargo toelaat om jou maatskappy se stasies te gebruik.{} Prys: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Omkoop die plaaslike raad om jou gradering te verbeter, by die risiko van 'n ernstig straf indien gevang{} Kos: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Doelwitte
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Geen -
STR_GOALS_COMPANY_TITLE :{BLACK}Maatskappy doelwitte:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}kliek op doel om kern oorsig van industrie/stad/teël te middel. Ctrl+Kliek open 'n nuwe siens poort by industrie/stad/teël lokasie
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Vraag
STR_GOAL_QUESTION_CAPTION_INFORMATION :Inligting
STR_GOAL_QUESTION_CAPTION_WARNING :Waarskuwing
STR_GOAL_QUESTION_CAPTION_ERROR :Fout
### Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Kanselleer
STR_GOAL_QUESTION_BUTTON_OK :OK
STR_GOAL_QUESTION_BUTTON_NO :Nee
STR_GOAL_QUESTION_BUTTON_YES :Ja
STR_GOAL_QUESTION_BUTTON_DECLINE :Keur af
STR_GOAL_QUESTION_BUTTON_ACCEPT :Aanvaar
STR_GOAL_QUESTION_BUTTON_IGNORE :Ignoreer
STR_GOAL_QUESTION_BUTTON_RETRY :Probeer weer
STR_GOAL_QUESTION_BUTTON_PREVIOUS :Vorige
STR_GOAL_QUESTION_BUTTON_NEXT :Volgende
STR_GOAL_QUESTION_BUTTON_STOP :Stop
STR_GOAL_QUESTION_BUTTON_START :Begin
STR_GOAL_QUESTION_BUTTON_GO :Gaan
STR_GOAL_QUESTION_BUTTON_CONTINUE :Gaan voort
STR_GOAL_QUESTION_BUTTON_RESTART :Begin weer
STR_GOAL_QUESTION_BUTTON_POSTPONE :Stel uit
STR_GOAL_QUESTION_BUTTON_SURRENDER :Gee oor
STR_GOAL_QUESTION_BUTTON_CLOSE :Maak toe
# Subsidies window
STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies op aanbod vir diens opneming:
STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} van {STRING} tot {STRING}{YELLOW} (voor {DATE_SHORT})
STR_SUBSIDIES_NONE :{ORANGE}Geen
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Dienste reeds gesubsidieer:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} van {STRING} tot {STRING}{YELLOW} ({COMPANY}{YELLOW}, tot {DATE_SHORT})
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliek op diens om uitsig op die nywerheid/stad te senter
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Stasie naame - Kliek naam om skerm op stasie te senter
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hou in Ctrl om meer as een item te selekteer
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Stasie{P "" s}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- Geen -
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Kies alle fakulteite
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Kies alle vrag tipes (geen wag vrag ingesluit)
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is wagtend
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
STR_STATION_VIEW_WAITING_TITLE :{BLACK}Wagtend: {WHITE}{STRING}
STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} op roete vanaf {STATION})
STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Aanvaar
STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Wys lys van aanvaarde vrag
STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Aanvaar: {WHITE}{CARGO_LIST}
STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Die stasie het eksklusiewe vervoer regte vir die dorp
STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} het eksklusiewe vervoer regte in die dorp gekoop.
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Graderings
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Toon stasie graderings
STR_STATION_VIEW_CARGO_RATINGS_TITLE :{BLACK}Plaaslike gradering van vervoer diens
STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
############ range for rating starts
STR_CARGO_RATING_APPALLING :Onsettend
STR_CARGO_RATING_VERY_POOR :Baie Arm
STR_CARGO_RATING_POOR :Arm
STR_CARGO_RATING_MEDIOCRE :Middelmagtig
STR_CARGO_RATING_GOOD :Goed
STR_CARGO_RATING_VERY_GOOD :Baie Goed
STR_CARGO_RATING_EXCELLENT :Uitsteekent
STR_CARGO_RATING_OUTSTANDING :Treffend
############ range for rating ends
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Senter skerm op stasie
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Verander naam van stasie
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Toon alle treine wat hierdie stasie op hul skedule het
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Toon alle pad voertuie wat hierdie stasie op hul skedule het
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Toon alle vliegtuie wat hierdie stasie op hul skedule het
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Toon alle skepe wat hierdie stasie op hul skedule het
STR_STATION_VIEW_RENAME_STATION_CAPTION :Hernoem stasie/laai area
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Maak lughawe toe
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Verhoed dat vliegtuie by hierdie lughawe te land
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Senter skerm op wegwyser. Ctrl+Kliek maak 'n nuwe venster oop op die wegwyser se lokasie
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Verander wegpunt name
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Sentreer hoof uitsig op bouy lokasie. Ctrl+Kliek maak 'n nuwe uitsig oop op die lokasie van die buoy
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Verander baken naam
STR_EDIT_WAYPOINT_NAME :{WHITE}Redigeer wegwyser naam
# Finances window
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finansies {BLACK}{COMPANY_NUM}
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Onkoste/Inkome
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksie
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuwe Voertuie
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trein Loopkoste
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pad Voertuig Loopkoste
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuig Loopkoste
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Skip loopkoste
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eiendom Onderhoud
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Trein Inkomste
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pad Voertuig Inkome
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuig Inkome
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Skip Inkomste
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Lening Rente
STR_FINANCES_SECTION_OTHER :{GOLD}Ander
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balans
STR_FINANCES_LOAN_TITLE :{WHITE}Lening
STR_FINANCES_MAX_LOAN :{WHITE}Maks Lening: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Leen {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Vermeerder groote van lening. Ctrl+Klick leen so veel as moontlik
STR_FINANCES_REPAY_BUTTON :{BLACK}Terugbetaal {CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Terugbetaal deel van lening
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastruktuur
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Bestuurder)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Bevestig: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Kleur Skema
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Voertuie
STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} trein{P "" e}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} pad voertui{P g e}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} vliegtuig
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} sk{P ip epe}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Geen
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Maatskappy waarde: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% besit by {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastruktuur:
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} spoor stuk{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} pad stuk{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water teel{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} stasie teel{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} lughawe{P "" s}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Geen
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Bou HK
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Bou maatskappy hoofkantore
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Wys HK
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Vertoon maatskappy hoofkantore
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Beweeg HQ
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Herbou maatskappy hoofkwartiers elders vir 1% koste van maatskappy waarde
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Besonderhede
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Sien gedetaileerde infrastruktuur telling
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nuwe Gesig
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Kies nuwe gesig vir bestuurder
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Kleur Skema
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Verander die maatskappy voertuig lewery
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Maatskappy Naam
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Verander die maatskappy se naam
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Bestuurder Naam
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Verander bestuurder se naam
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Koop 25% aandeel in maatskappy
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Verkoop 25% aandeel in maatskappy
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Koop 25% aandeel in die maatskappy
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkoop 25% aandeel in die maatskappy
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Maatskappy Naam
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Bestuurder se Naam
STR_BUY_COMPANY_MESSAGE :{WHITE}Ons is opsoek na 'n vervoer maatskappy wat ons se maatskappy sal oorvat.{}{}Wil jy {COMPANY} koop vir {CURRENCY_LONG}?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktuur van {COMPANY}
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Spoor dele:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seine
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Pad dele:
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Pad
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tremweg
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water teels:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanale
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasies:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Stasie teels
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Lughawens
STR_COMPANY_INFRASTRUCTURE_VIEW_COST :{WHITE}{1:CURRENCY_LONG}/jr ({0:COMMA})
STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/jr
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Nywerhede
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Geen -
STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% uitgevoer)
STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% uitgevoer)
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nywerheid name - kliek op naam om uitsig op die nywerheid te plaas
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produksie verlede maand:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% uitgevoer)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Senter skerm op nywerheid
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}%
############ range for requires starts
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Vereis: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
############ range for requires ends
############ range for produces starts
STR_INDUSTRY_VIEW_WAITING_FOR_PROCESSING :{BLACK}Vrag wag om geprosesseer te word:
STR_INDUSTRY_VIEW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO_LONG}{STRING}{BLACK}
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
############ range for produces ends
STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%)
# Vehicle lists
STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Trein{P "" e}
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Pad voert{P uig uie}
STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Skeep{P "" e}
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Vliegtuie
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Treine - kliek op trein vir informasie
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Pad voertuie - kliek op voertuig vir inligting
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Skepe - kliek op skip vir informasie
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Vliegtuie - kliek op vliegtuig vir informasie
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Wins die jaar: {CURRENCY_LONG} (verlede jaar: {CURRENCY_LONG})
STR_VEHICLE_LIST_AVAILABLE_TRAINS :Beskikbaar Treine
STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Beskikbaar Voertuie
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Beskikbaar Skepe
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Beskikbaar Vliegtuie
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Toon 'n lys van beskikbaare enjin tipes vir die voertiug tipe.
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Bestuur lys
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Stuur instruksies na alle voertuie in die lys
STR_VEHICLE_LIST_REPLACE_VEHICLES :Vervang voertuie
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Stuur vir Diens
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Stuur na Depot
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Stuur na Depot
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Stuur na Depot
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Stuur na Hangar
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Kliek om alle voertuie in die lys te stop
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Kliek om aller voertuie in die lys te aanskakel
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Gedeel opdrae van {COMMA} Voertui{P g e}
# Group window
STR_GROUP_ALL_TRAINS :Alle triene
STR_GROUP_ALL_ROAD_VEHICLES :Alle pad voertuie
STR_GROUP_ALL_SHIPS :Alle skepe
STR_GROUP_ALL_AIRCRAFTS :Alle vliegtuie
STR_GROUP_DEFAULT_TRAINS :Ongegroepeerde treine
STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongegroepeerde pad voertuie
STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe
STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - Kliek op 'n groep om te lys alle voertuie van hierdie groep
STR_GROUP_CREATE_TOOLTIP :{BLACK}kliek om groep te skep
STR_GROUP_DELETE_TOOLTIP :{BLACK}Vee uit die gekose groep
STR_GROUP_RENAME_TOOLTIP :{BLACK}Hernoem die gekose groep
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Kliek om te beskerm hierdie groep van wêreldwyd outovervang
STR_GROUP_ADD_SHARED_VEHICLE :Voeg gedeelde voertuie
STR_GROUP_REMOVE_ALL_VEHICLES :Verwyder alle voertuie
STR_GROUP_RENAME_CAPTION :{BLACK}Hernoem 'n groep
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nuwe Spoor Voertuie
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nuwe Elektries Spoor Voertuie
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuwe Eenspoor Voertuie
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuwe Maglev Voertuie
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Spoorweg Voertuie
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuwe Pad Voertuie
STR_BUY_VEHICLE_SHIP_CAPTION :Nuwe Skepe
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuwe Vliegtuig
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kos: {GOLD}{CURRENCY_LONG}{BLACK} Gewig: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Spoed: {GOLD}{VELOCITY}{BLACK} Krag: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Spoed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Spoed op oseaan: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Spoed op kanaal/rivier: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Loopkoste: {GOLD}{CURRENCY_LONG}/jr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG} {STRING}
STR_PURCHASE_INFO_REFITTABLE :(herboubaar)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Ontwerp: {GOLD}{NUM}{BLACK} Lewe: {GOLD}{COMMA} ja{P ar re}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. Betroubaarheid: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Kos: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewig: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kos: {GOLD}{CURRENCY_LONG}{BLACK} Spoed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Self Krag Waens: {GOLD}+{POWER}{BLACK} Gewig: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Herboubaar na: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle vrag tipes
STR_PURCHASE_INFO_ALL_BUT :Alles behalwe {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Traktiewe Poging: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Afstand: {GOLD}{COMMA} teëls
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trein voertuig keuse lys - kliek op voertuig vir inligting
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Pad voertuig keuse lys - kliek op voertuig vir inligting
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Skip keuse lys - kliek op skip vir inligting
STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuig keuse lys - kliek op vliegtuig vir inligting
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Koop Voertuig
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koop Voertuig
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Bou Skip
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Bou Vliegtuig
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Bou die verlig trein voertuig
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Bou die verlig pad voertuig
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Bou die verlig skip
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Bou die verlig vliegtuig
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Hernoem trein voertuig tipe
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Hernoem pad voertuig tipe
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Hernoem skip tipe
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Hernoem vliegtuig tipe
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Hernoem trein voertuig tipe
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Hernoem pad voertuig tipe
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Hernoem skip tipe
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Hernoem vliegtuig tipe
# Depot window
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Verander naam van depot
STR_DEPOT_RENAME_DEPOT_CAPTION :Hernoem depot
STR_DEPOT_NO_ENGINE :{BLACK}-
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} voertuig{P "" s}{STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Treine - sleep voertuig met links-kliek om did by die trein te voeg/wegvat, regs-kliek op trein vir info. Hou Ctrl om altwee funksies op die volgende ketting toe te pas
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Voertuie - regs-kliek op voertuig vir inligting
STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Skepe - regs-kliek op skip vir inligting
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Vliegtuie - regs-kliek op vliegtuig vir informasie
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Sleep trein voertuig hier om dit te verkoop
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Sleep pad voertuig hier om dit te verkoop
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Sleep skip hier om dit te verkoop
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Sleep vliegtuig hier om dit te verkoop
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Sleep trein enjin hier om hele trein te verkoop
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Verkoop allep treine in die depot
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Verkoop alle pad voertuie in die depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Verkoop alle skepe in die depot
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Verkoop alle vliegtuie in die hangar
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Outovervang alle treine in die depot
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Outovervang alle pad voertuie in die depot
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Outovervang alle skepe in die depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Outovervang alle vlietuie in die hangar
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Voertuie
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Voertuie
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Skepe
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nuwe Vliegtuig
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Bou nuwe trein voertuig
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Bou nuwe pad voertuig
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Bou nuwe skip
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Bou nuwe vliegtuig
STR_DEPOT_CLONE_TRAIN :{BLACK}Kloon Trein
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Kloon Voertuig
STR_DEPOT_CLONE_SHIP :{BLACK}Kloon Skip
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Kloon Vliegtuig
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dit sal 'n kopie van 'n trein bou insluitend alle trokke. Kliek die knoppie en dan op 'n trein binne of buite die depot. Control-kliek sal die opdrae deel
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dit sal 'n kopie van 'n pad voertuig bou. Kliek die knoppie en dan op 'n pad voertuig binne of buite die depot. Control-kliek sal die opdrae deel
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dit sal 'n kopie van 'n skip bou. Kliek die knoppie en dan op 'n skip binne of buite die depot. Control-kliek sal die opdrae deel
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dit sal 'n kopie van 'n vliegtuig bou. Kliek die knoppie en dan op 'n vliegtuig binne of buite die hangar. Control-kliek sal die opdrae deel
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Senter skerm op trein depot
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Senter skerm op pad voertuig depot
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Senter skerm op skip depot
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Senter skerm op hangar
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Kry 'n lys van alle treine met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Kry 'n lys van alle pad voertuie met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Kry 'n lys van alle skepe met die huidige depot in sy opdrae
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Kry 'n lys van alle vliegtuie wat enige hangar by die lughawe in sy opdrae het
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliek om alle treine in die depot te stop
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliek om alle pad voertuie in die depot te stop
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Kliek om alle skepe in die depot te stop
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Kliek om alle vlietuie in die hangar te stop
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliek om alle treine in die depot te aanskakel
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliek om alle pad voertuie in die depot te aanskakel
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Kliek om alle skepe in die depot te aanskakel
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Kliek om alle vliegtuie in die hangar te aanskakel
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}U staan op die punt om al die voertuie in die depot te verkoop. Is jy seker?
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Boodskap van voertuig fabrikant
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Ons het sopas 'n nuwe {STRING} ontwerp, sal jy belangstel om hierdie voertuig eksklusief vir 'n jaar te gebruik. Hierdie word gedoen om te kyk hoe die voertuig doen voordat hy wereld wyd in produksie gesit word?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :spoorweg lokomotief
STR_ENGINE_PREVIEW_ROAD_VEHICLE :pad voertuig
STR_ENGINE_PREVIEW_AIRCRAFT :vliegtuig
STR_ENGINE_PREVIEW_SHIP :skip
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :eenspoor lokomotief
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomotief
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kos: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER}{}Loopkoste: {CURRENCY_LONG}/jr{}Kapasitiet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koste: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER} Maks. Treg Krag: {6:FORCE}{}Lopende Koste: {4:CURRENCY_LONG}/jaar{}Kapasitiet: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Koste: {CURRENCY_LONG} Max. Spoed: {VELOCITY} Afstand: {COMMA} teëls{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Hardloop Koste: {CURRENCY_LONG}/jaar
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Max. Spoed: {VELOCITY} Afstand: {COMMA} teels{}Kapasiteit: {CARGO_LONG}{}Hardloop Koste: {CURRENCY_LONG}/jaar
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING} - {STRING}
STR_REPLACE_VEHICLE_TRAIN :Trein
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Pad voertuig
STR_REPLACE_VEHICLE_SHIP :Skip
STR_REPLACE_VEHICLE_AIRCRAFT :Vliegtuig
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Kies die enjin tipe om te vervang
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Kies die nuwe enjin tipe wat jy wil gebruik in plaas van die linker gekose enjin tipe
STR_REPLACE_VEHICLES_START :{BLACK}Begin Voertuie Vervanging
STR_REPLACE_VEHICLES_NOW :Vervand alle voertuie nou
STR_REPLACE_VEHICLES_WHEN_OLD :Vervang net ou voertuie
STR_REPLACE_HELP_START_BUTTON :{BLACK}Druk om vervanging van die linker gekose enjin tipe met die regter gekose enjin tipe te begin
STR_REPLACE_NOT_REPLACING :{BLACK}Word nie vervang nie
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Geen voertuig gekies
STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} waneer oud
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Voertuie Vervanging
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Druk om die vervanging van die linker gekose enjin tipe te stop
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vervang: {ORANGE}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters
STR_REPLACE_ENGINES :Enjin
STR_REPLACE_WAGONS :Waens
STR_REPLACE_HELP_RAILTYPE :{BLACK}Kies die spoortipe waarvoor jy die enjins wil vervang
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Toon aan watter enjin die linker gekose enjin mee vervang moet word , indien enige
STR_REPLACE_RAIL_VEHICLES :Spoort voertuie
STR_REPLACE_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie
STR_REPLACE_MONORAIL_VEHICLES :Eenspoor Voertuie
STR_REPLACE_MAGLEV_VEHICLES :Maglev Voertuie
STR_REPLACE_REMOVE_WAGON :{BLACK}Wa verwydering: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Maak autovervanging die lengte van 'n trein dieselfde hou deur verwydering waens (deur voor te begin), indien die enjin vervanging die trein langer sal maak
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Senter skerm op trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Senter skerm op voertuig
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Senter skerm op skip
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Senter skerm op vliegtuig
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur trein na depot. CTRL+kliek sal net diens
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur voertuig na depot. CTRL+kliek sal net diens
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur skip na depot
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Stuur vliegtuig na hangar. CTRL+kliek sal net diens
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dit sa 'n kopie van die trein bou insluitend alle trokke. Control-kliek sal die opdrae deel
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dit sal 'n kopie van die pad voertuig bou. Control-kliek sal die opdrae deel
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Dit sal 'n kopie van die skip bou. Control-kliek sal die opdrae deel
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Dit sal 'n kopie van die vliegtuig bou. Control-kliek sal die opdrae deel
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forseer trein om voort te gaan sonder om vir sien die uit te klaar
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Herbou trein om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Herbou pad voertuig om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Herbou vragskip om 'n ander vrag tipe te vervoer
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Herbou vliegtuig om 'n ander vrag tipe te ontvoer
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Agteruit rigting van trein
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Forseer voertuig om te draai om
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Vertoon trein se opdrae. Ctrl+Kliek om die trein se rooster te wys
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Vertoon voertuig se opdrae. Ctrl+Kliek om die voertuig se rooster te wys
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Vertoon skip se opdrae. Ctrl+Kliek om die skip se rooster te wys
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Vertoon vliegtuig se opdrae. Ctrl+Kliek om die vliegtuig se rooster te wys
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Toon trein besonderhede
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Wys pad voertuig aanwyse
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Wys skip se aanwyse
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Toon vliegtuig aanwyse
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Huidige trein aksie - kliek hier om trein te stop/aanskakel. Ctrl+kliek om na destinasie te skuif.
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Huidige voertuig aksie - kliek hier om voertuig to stop/aanskakel. Ctrl+kliek om na destinasie te skuif.
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Huidige skip aksie - kliek hier om skip te stop/aanskakel. Ctrl+kliek om na destinasie te skuif.
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Huidige vliegtuig aksie - kliek hier on vliegtuig te stop/aanskakel. Ctrl+kliek om na destinasie te skuif.
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Laai / Aflaai
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Verlaat
STR_VEHICLE_STATUS_CRASHED :{RED}Botsing!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Teenspoed
STR_VEHICLE_STATUS_STOPPED :{RED}Gestop
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Ophou, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Geen Krag
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Wag vir beskikbare pad
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Te ver na volgende bestemming
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Op pad na {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}Geen opdrae, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Op pad na {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Op pad na {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Diens by {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Gestop
STR_VEHICLE_COMMAND_STOPPED :{RED}Gestop
STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Begin
STR_VEHICLE_COMMAND_STARTED :{GREEN}Begin
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Aanwyse)
STR_VEHICLE_NAME_BUTTON :{BLACK}Naam
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Benoem trein
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Benoem pad voertuig
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Benoem skip
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Benoem vliegtuig
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Ouderdom: {LTBLUE}{STRING}{BLACK} Lopende kostes: {LTBLUE}{CURRENCY_LONG}/yr
# The next two need to stay in this order
STR_VEHICLE_INFO_AGE :{COMMA} ja{P ar re} ({COMMA})
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ja{P ar re} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_RANGE :{BLACK}Max. spoed: {LTBLUE}{VELOCITY} {BLACK}Afstand: {LTBLUE}{COMMA} teëls
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Wins hierdie jaar: {LTBLUE}{CURRENCY_LONG} (vorige jaar: {CURRENCY_LONG})
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Betroubaarheid: {LTBLUE}{COMMA}% {BLACK}Brekings sedert laaste diens: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}Geen{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}oordra Krediete: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}dae{BLACK} Laaste diens: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}%{BLACK} Laaste diens: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Vergroot diens tussentyd
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Verminder diens tussentyd
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Benoem trein
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Benoem pad voertuig
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Benoem skip
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Benoem vliegtuig
# Extra buttons for train details windows
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Waarde: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Totaale vrag kapasitiet van die trein:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Leeg
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} vanaf {STATION}
STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} van {STATION} (x{NUM})
STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Vrag
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Wys besonderhede van vrag gedra
STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Inligting
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Wys besonderhede van trein voertuie
STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Kapasiteite
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Wys kapasiteite van elke voertuig
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Totaale Vrag
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Toon totaale kapasitiet van trein, verdeel by vrag tipe
STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Herbou)
STR_REFIT_TITLE :{GOLD}Kies vrag tipe vir skip te ontvoer:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nuwe kapasiteit: {GOLD}{CARGO_LONG}{}{BLACK}Herboukoste: {GOLD}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nuwe Kapasiteit: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Koste om te herbou: {GOLD}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Selekteer die voertuig vir herbou. Trek met die muis om meer as een voertuig te selekteer. Kliek op 'n leë spasie sal die hele voertuig selekteer. Ctrl+Kliek sal 'n voertuig en daarop volgende ketting selekteer
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir trein te ontvoer
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir pad voertuig om te vervoer
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir skip te ontvoer
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Kies vrag tipe vir vliegtuig om te ontvoer
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Herbou trein
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Herbou pad voertuig
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Herbou skip
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Herbou vliegtuig
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Herbou trein om verlig vrag tipe te ontvoer
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Herbou pad voertuig om beklemtoonde vrat tipe te ontvoer
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Herbou skip om die verligte vrag tipe te ontvoer
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Herbou vliegtuig om verlig vrag tipe te ontvoer
# Order view
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Opdrae)
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Rooster
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Skakel na die rooster uitsig
STR_ORDERS_LIST_TOOLTIP :{BLACK}Opdraglys - kliek op 'n opdrag om dit te verlig. CTRL + kliek senter op stasie
STR_ORDER_INDEX :{COMMA}:{NBSP}
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
STR_ORDERS_END_OF_ORDERS :- - Einde van Opdrae - -
STR_ORDERS_END_OF_SHARED_ORDERS :- - Einde van Gedeel Opdrae - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Sonder-stop
STR_ORDER_GO_TO :Gaan na
STR_ORDER_GO_NON_STOP_TO :Gaan sonder-stop na
STR_ORDER_GO_VIA :Gaan deur
STR_ORDER_GO_NON_STOP_VIA :Gaan sonder-stop deur
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Verander die stop gedrag van die geselekteerde bevel
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Vol laai enige vrag
STR_ORDER_DROP_LOAD_IF_POSSIBLE :Laai indien beskikbaar
STR_ORDER_DROP_FULL_LOAD_ALL :Vol laai alle vragte
STR_ORDER_DROP_FULL_LOAD_ANY :Vol laai eenigge vrag
STR_ORDER_DROP_NO_LOADING :Geen laai
STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Verander die op-laai gedrag van die geselekteerde bevel
STR_ORDER_TOGGLE_UNLOAD :{BLACK}Laai als af
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Laai af indien aanvaar
STR_ORDER_DROP_UNLOAD :Laai als af
STR_ORDER_DROP_TRANSFER :Verplaas
STR_ORDER_DROP_NO_UNLOADING :Geen aflaai
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}verander die aflaai gedrag ven die geselekteerde bevel
STR_ORDER_REFIT :{BLACK}Herbou
STR_ORDER_REFIT_TOOLTIP :{BLACK}Kies watter vrag tipe te herbou na in die opdraag. CTRL-kliek om herbou instruksie te verwyder
STR_ORDER_REFIT_AUTO :{BLACK}Outo-herbou
STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Selekteer watter tipe vrag om hierdie bevel te outo-herbou. Ctrl-Kliek om hertbou instruksies te stop. Outo-herbou sal net toegelaat word as die voertuig die toelaat
STR_ORDER_DROP_REFIT_AUTO :Vaste vrag
STR_ORDER_DROP_REFIT_AUTO_ANY :Beskikbare vrag
STR_ORDER_SERVICE :{BLACK}Diens
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Beweeg altyd
STR_ORDER_DROP_SERVICE_DEPOT :Diens indien nodig
STR_ORDER_DROP_HALT_DEPOT :Stop
STR_ORDER_SERVICE_TOOLTIP :{BLACK}Ignoreer die opdraag tensy 'n diens nodig is
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Voertuig data om sprong op te baseer
# Conditional order variables, must follow order of OrderConditionVariable enum
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Vrag persentasie
STR_ORDER_CONDITIONAL_RELIABILITY :Betroubaarheid
STR_ORDER_CONDITIONAL_MAX_SPEED :Maksimum spoed
STR_ORDER_CONDITIONAL_AGE :Ouderdom (jare)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Benodig diens
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altyd
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Oorblywende leeftyd (jare)
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hoe om die voertuig data te vergelyk met die gegeewe waarde
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is gelyk aan
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is nie gelyk aan
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is minder as
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is minder as of gelyk aan
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is meer as
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is meer as of gelyk aan
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is waar
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is fals
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}Die waarde teen die voertuig data te vergelyk
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Tik in die waarde om teen te vergelyk
STR_ORDERS_SKIP_BUTTON :{BLACK}Ignoreer
STR_ORDERS_SKIP_TOOLTIP :{BLACK}Ignoreer die huidige opdrag, en begin die volgende. CTRL + kliek spring na verkieste opdrag
STR_ORDERS_DELETE_BUTTON :{BLACK}Uitvee
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Vee die verlig opdrag uit
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Verwyder alle opdragte
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop deeling
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop die deel van die bevel. Ctrl+kliek vee alle bevelle vir die voertuig uit
STR_ORDERS_GO_TO_BUTTON :{BLACK}Gaan Na
STR_ORDER_GO_TO_NEAREST_DEPOT :Gaan na naaste diensstasie
STR_ORDER_GO_TO_NEAREST_HANGAR :Gaan na naaste vliegtuigloods
STR_ORDER_CONDITIONAL :Voorwaardelike bevel spring
STR_ORDER_SHARE :Deel opdragte
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Voeg 'n nuwe opdrag voor die verlig opdrag by, of voeg by na einde van lys
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Toon alle voertuie wat die rooster deel
# String parts to build the order string
STR_ORDER_GO_TO_WAYPOINT :Gaan oor {WAYPOINT}
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Gaan sonder-stop via {WAYPOINT}
STR_ORDER_SERVICE_AT :Diens by
STR_ORDER_SERVICE_NON_STOP_AT :Diens geen-stop by
STR_ORDER_NEAREST_DEPOT :die naaste
STR_ORDER_NEAREST_HANGAR :die naaste Vliegtuigloods
STR_ORDER_TRAIN_DEPOT :Trein Diensstasie
STR_ORDER_ROAD_VEHICLE_DEPOT :Pad Voertuig Diensstasie
STR_ORDER_SHIP_DEPOT :Skip Diensstasie
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
STR_ORDER_REFIT_ORDER :(Herbou na {STRING})
STR_ORDER_REFIT_STOP_ORDER :(Herbou na {STRING} en stop)
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Implesiete)
STR_ORDER_FULL_LOAD :(Vol laai)
STR_ORDER_FULL_LOAD_ANY :(Vol laai enige vrag)
STR_ORDER_NO_LOAD :(Geen oplaai)
STR_ORDER_UNLOAD :(Laai af en vat vrag)
STR_ORDER_UNLOAD_FULL_LOAD :(Laai af en wag vir 'n vol vrag)
STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Laai af en wag vir enige vol vrag)
STR_ORDER_UNLOAD_NO_LOAD :(Laai af en verlaat leeg)
STR_ORDER_TRANSFER :(Verplaas en vat vrag)
STR_ORDER_TRANSFER_FULL_LOAD :(Verplaas en wag vir 'n vol vrag)
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Verplaas en wag vir enige vol vrag)
STR_ORDER_TRANSFER_NO_LOAD :(Verplaas en verlaat leeg)
STR_ORDER_NO_UNLOAD :(Geen aflaai en vat vrag)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Geen aflaai en wag vir vol vrag)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Geen aflaai en wag vir enige vol vrag)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Geen aflaai en geen laai)
STR_ORDER_AUTO_REFIT :(Outo-herbou na {STRING})
STR_ORDER_FULL_LOAD_REFIT :(Vollas met outo-herbou na {STRING})
STR_ORDER_FULL_LOAD_ANY_REFIT :(Vollas enige vrago met outo-herbou na {STRING})
STR_ORDER_UNLOAD_REFIT :(Laai af en laai vrag met outo-herbou na {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Laai af en wag vir 'n vol vrag met outo-herbo na {STRING})
STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Laai af en wag vir enige vol vrag met outo-herbo na {STRING})
STR_ORDER_TRANSFER_REFIT :(Verplaas en vat vrag met outo-herbou na{STRING})
STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Verplaas en wag vir 'n vol vrag met outo-herbou na{STRING})
STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Verplaas en wag vir enige vol vrag met outo-herbou na{STRING})
STR_ORDER_NO_UNLOAD_REFIT :(Geen aflaai en vat vrag met outo-herbou na{STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(Geen aflaai en wag vir 'n vol vrag met outo-herbou na{STRING})
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(Geen aflaai en wag vir enige vol vrag met outo-herbou na{STRING})
STR_ORDER_AUTO_REFIT_ANY :beskikbare vrag
STR_ORDER_STOP_LOCATION_NEAR_END :[naby einde]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[ver einde]
STR_ORDER_OUT_OF_RANGE :{RED} (Volgende bestemming val buite die limiet)
STR_ORDER_CONDITIONAL_UNCONDITIONAL :Spring oor na bevel {COMMA}
STR_ORDER_CONDITIONAL_NUM :Spring oor na bevel {COMMA} wanneer {STRING} {STRING} {COMMA}
STR_ORDER_CONDITIONAL_TRUE_FALSE :Spring oor na bevel {COMMA} wanneer {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Ongeldig Opdrag)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Rooster)
STR_TIMETABLE_ORDER_VIEW :{BLACK}Bevele
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Verander na die bevel lys
STR_TIMETABLE_TOOLTIP :{BLACK}Rooster - kliek op 'n opdrag om dit te selekteer
STR_TIMETABLE_NO_TRAVEL :Geen reis
STR_TIMETABLE_NOT_TIMETABLEABLE :Reis (outomaties; getabuleer volgens eiehandige bevel)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Reis (Nie op rooster nie)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Reis op die meeste {2:VELOCITY} (nie gerooster)
STR_TIMETABLE_TRAVEL_FOR :Reis vir {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Reis vir {STRING} met die meeste {VELOCITY}
STR_TIMETABLE_STAY_FOR :en bly vir {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :en reis vir {STRING}
STR_TIMETABLE_DAYS :{COMMA} da{P g e}
STR_TIMETABLE_TICKS :{COMMA} tick{P "" e}
STR_TIMETABLE_TOTAL_TIME :{BLACK}Die rooster sal {STRING} neem om te voltooi
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}Die rooster sal te minste {STRING} vat om te voltooi (nie alles gerooster nie)
STR_TIMETABLE_STATUS_ON_TIME :{BLACK}Die voertuig loop tans op tyd
STR_TIMETABLE_STATUS_LATE :{BLACK}Die voertuig loop tans {STRING} laat
STR_TIMETABLE_STATUS_EARLY :{BLACK}Die voertuig loop tans {STRING} vroeg
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Hierdie rooster het nog nie begin nie
STR_TIMETABLE_STATUS_START_AT :{BLACK}Hierdie tydrooster sal begin by {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Begin datum
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selekteer 'n datum as beginpunt van die rooster
STR_TIMETABLE_CHANGE_TIME :{BLACK}Verander Tyd
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander die bedrag van tyd die verlig opdrag moes vat
STR_TIMETABLE_CLEAR_TIME :{BLACK}Reinig Tyd
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Vee uit die totaal van tyd vir die gespesiveerde opdrag
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Verander Spoedgrens
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Verander die maksimum reis spoed van die verligte bevel
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Verwyder Spoedgrens
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}verwyder die maksimum reis spoed van die verligte bevel
STR_TIMETABLE_RESET_LATENESS :{BLACK}Herstel Laat Teller
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Herstel die laat teller, so dat die voertuig op tyd is
STR_TIMETABLE_AUTOFILL :{BLACK}Outovul
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul die rooster outomaties in met die waardes van die volgende reis (CTRL-Kliek om die wagtyd te probeer hou)
STR_TIMETABLE_EXPECTED :{BLACK}Word vervag
STR_TIMETABLE_SCHEDULED :{BLACK}Geskeduleer
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Verander tussen verwag en skedule
STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
# Date window (for timetable)
STR_DATE_CAPTION :{WHITE}Verander datum
STR_DATE_SET_DATE :{BLACK}Verander datum
STR_DATE_SET_DATE_TOOLTIP :{BLACK}Gebruik geselekteerde datum as begindatum vir die tydrooster
STR_DATE_DAY_TOOLTIP :{BLACK}Selekteer dag
STR_DATE_MONTH_TOOLTIP :{BLACK}Selekteer maand
STR_DATE_YEAR_TOOLTIP :{BLACK}Selekteer jaar
# AI debug window
STR_AI_DEBUG :{WHITE}AI ontfout
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Naam van die AI
STR_AI_DEBUG_SETTINGS :{BLACK}KI stellings
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Verander die stellings van die skrif
STR_AI_DEBUG_RELOAD :{BLACK}Herlaai AI
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Maak die AI dood, herlaai die skrif en herlaai die AI
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Aktiveer/deaktiveer 'n breek wanneer 'n AI log boodskap 'n breek string ewenaar
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Breek op:
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Breek op
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Wanneer 'n AI log boodskap die string ewenaar, word die spel onderbreuk
STR_AI_DEBUG_MATCH_CASE :{BLACK}Ooreenstemmende kas
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Skakel ooreenstemmende kas wanneer AI log boodskap gemeet word teen die breek string
STR_AI_DEBUG_CONTINUE :{BLACK}Gaan voort
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Hervat en gaan met die AI voort
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Kyk na die ontfout uitset van die AI
STR_AI_GAME_SCRIPT :{BLACK}Speletjie Skrif
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Nagaan die Spel Skrif log
STR_ERROR_AI_NO_AI_FOUND :Geen geskikte KI gevind om te laai.{}Die KI is 'n dom KI en doen niks.{}Jy kan verskeie KI's aflaai deur middel van die 'Aanlyn Inhoud' stelsel.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Daar was n fout met een van die AIs. Rapporteer assblief aan die skrywer met n skermkiekie van die AI Ontfout Venster.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Die SpeletjieSkrif ontfout venster is net beskikbaar vir die server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI/Spel Konfigurasie
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Die Speletjieskrif wat volgende gelaai word vir die volgende spel
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die AIs wat om die volgende spel gelaai sal word
STR_AI_CONFIG_HUMAN_PLAYER :Mens Speler
STR_AI_CONFIG_RANDOM_AI :Lukraak AI
STR_AI_CONFIG_NONE :(geen)
STR_AI_CONFIG_MOVE_UP :{BLACK}Beweeg op
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Beweeg gekose AI op in die lys
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Beweeg af
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Beweeg gekose AI af in die lys
STR_AI_CONFIG_GAMESCRIPT :{SILVER}SpeletjieSkrif
STR_AI_CONFIG_AI :{SILVER}AIs
STR_AI_CONFIG_CHANGE :{BLACK}Selekteer {STRING}
STR_AI_CONFIG_CHANGE_NONE :
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :SpeletjieSkrif
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Laai nog 'n script
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigureer
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigureer die parameters van skrif
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Beskikbaar {STRING}
STR_AI_LIST_CAPTION_AI :AIs
STR_AI_LIST_CAPTION_GAMESCRIPT :Speletjie Skrifte
STR_AI_LIST_TOOLTIP :{BLACK}Kliek om 'n skrif te kies
STR_AI_LIST_AUTHOR :{LTBLUE}Skrywer: {ORANGE}{STRING}
STR_AI_LIST_VERSION :{LTBLUE}Weergawe: {ORANGE}{NUM}
STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
STR_AI_LIST_ACCEPT :{BLACK}Aanvaar
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Kies beligte skrif
STR_AI_LIST_CANCEL :{BLACK}Kanseleer
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Moenie skrif verander nie
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Speletjie Skrif
STR_AI_SETTINGS_CLOSE :{BLACK}Maak toe
STR_AI_SETTINGS_RESET :{BLACK}Herstel
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
STR_AI_SETTINGS_START_DELAY :Aantal Dae om die AI te begin na die vorige een (omenby): {ORANGE}{STRING}
# Textfile window
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme van {STRING}
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} veranderinge-log van {STRING}
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} lisensie van {STRING}
STR_TEXTFILE_VIEW_README :{BLACK}Besigtig readme
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Veranderinge-log
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Lisensie
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
# Income 'floats'
STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Koste: {CURRENCY_LONG}
STR_INCOME_FLOAT_COST :{RED}Koste: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Inkomste: {CURRENCY_LONG}
STR_INCOME_FLOAT_INCOME :{GREEN}Inkomste: {CURRENCY_LONG}
STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Oorplaas: {CURRENCY_LONG}
STR_FEEDER :{YELLOW}Oorplaas: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_COST :{WHITE}Beraamde Koste: {CURRENCY_LONG}
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Beraamde Inkomste: {CURRENCY_LONG}
# Saveload messages
STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Spaar nog in vorder, {}wag asb tot dit klaar is!
STR_ERROR_AUTOSAVE_FAILED :{WHITE}Outostoor het misluk
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan nie skyf lees nie
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Speletjie Spaar Misluk{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan nie lêer uitvee nie
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Speletjie Laai Misluk{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Interne fout: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Gebreekte gespaarde spel - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spaarspeletjie is gemaak met nuwer uitgawe
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Lêer nie leesbare
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Lêer nie skryfbaar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integriteit het misluk
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nie beskikbaar>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Speeletjie was gesoor in 'n weergawe sonder trem toelaating. Alle tremme was verwyder.
# Map generation messages
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kaart generasie het gestaak...{}... geen geskikde plekke vir dorpe was gevind nie
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... daar is geen dorp in die scenario nie
STR_ERROR_PNGMAP :{WHITE}Kan nie landskap van PNG laai nie...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... leêr nie gevind nie
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan nie prent tipe verdoel. 8 of 24-bit PNG prent vereis.
STR_ERROR_PNGMAP_MISC :{WHITE}... iets het verkeerd gegaan. Jammer. (moontlik korrup lêer)
STR_ERROR_BMPMAP :{WHITE}Kan nie landskap van BMP laai nie...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kan nie beeld tipe verdoel nie.
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... beeld is te groot
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Skaal waarskuwing
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Om die kaart te veel te verstel is nie aanbeveel. Gaan voort met die generasie?
# Soundset messages
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Slegs 'n terugval klankstel was gevind. As jy klank wil hê, installeer 'n klankstel deur middel van die inhoud aflaai stelsel.
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skermkiekie suksesvol gestoor as '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skermskoot het misluk!
# Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}Boodskap
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Boodskap van {STRING}
# Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Van die kaart af
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Te naby aan die kant van die kaart
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Nie genoeg kontant nie - benodig {CURRENCY_LONG}
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Gelyk grond benodig
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land loop in verkeerde rigting
STR_ERROR_CAN_T_DO_THIS :{WHITE}Kan dit nie doen nie...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Gebou moet eers afgebreek word
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie hierdie gebied skoon maak nie...
STR_ERROR_SITE_UNSUITABLE :{WHITE}... ligging ongeskik
STR_ERROR_ALREADY_BUILT :{WHITE}... alreeds gebou
STR_ERROR_OWNED_BY :{WHITE}... besit deur {STRING}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... gebied is besit deur 'n ander maatskappy
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... Landargitekteur beperking beryk
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... teël skoonmaak limiet bereik
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... bome se plant beperking bereik
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Naam moet unike wees
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in die pad
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Nie toegelaat terwyl onderbreek
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} plaaslike raad weier om dit te toelaat
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} plaaslike raad weier om nog 'n lighawe te bou in hierdie stad
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} plaaslikke raad weier toestemming vir lughawes omdat die dorp oor geraas bekommer
STR_ERROR_BRIBE_FAILED :{WHITE}Jou pogin met omkoop is deur 'n plaaslike ondersoeker uit gesniffel
# Levelling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}kan nie land hier verhoog nie...
STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Kan nie land hier verlaag nie...
STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Kan nie grond hier gelyk maak nie...
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Uitgrawings sal tonnel beskadig
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... reeds op seevlak
STR_ERROR_TOO_HIGH :{WHITE}... te hoog
STR_ERROR_ALREADY_LEVELLED :{WHITE}... klaar gelyk
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Maatskappy naam kan nie verander word nie...
STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Bestuurder se naam kan nie verander word nie...
STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maksimum toegelaate lening groote is {CURRENCY_LONG}
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kan nie meer geld leen nie...
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... geen lening om terug te betaal
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} vereis
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kan nie lening terugbetaal nie...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kan nie geld wat van die bank geleen is weggee nie...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Maatskappy kan nie aangekoop word nie...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Maatskappy hoofkwartiers kan nie hier gebou word nie...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kan nie 25% aandeel in die maatskappy koop nie...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Kan nie 25% aandeel in die maatskappy verkoop nie...
STR_ERROR_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie...
# Town related errors
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Kan nie enige stede bou nie
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kan nie dorp hernoem nie...
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Dorp kan nie hier gebou word nie...
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kan nie dorp uitbrei...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... te naby aan rand van kaart
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... te naby aan 'n ander dorp
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... te veel dorpe
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... daar is nie meer spasie oor op die kaart nie
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Die dorp sal nie paaie bou nie. You can enable building of roads via Gevorderde Stellings->Ekonomie->Dorpe.
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Pad werke in verloop
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kan nie die dorp verwyder nie... {}'n Stasie of depot verwys na die dorp of die blok wat deur die dorp besit word kan nie verwyder word nie.
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... daar is geen plek vir 'n standbeeld in die middel van die dorp
# Industry related errors
STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te veel industrieë
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan nie nywerhede genereer nie...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan nie {STRING} hier bou nie...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nywerheid tipe kan nie hier gebou word nie...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te naby aan 'n ander nywerheid
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... moet eers 'n dorp bou
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slegs een toegelaat per dorp
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kan slegs in dorpe met te minste 1200 mense gebou word
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kan slegs in reënwoud gebiede gebou word
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... kan slegs in woestyn gebiede gebou word
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... kan slegs in dorpe gebou word
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... kan slegs naby die middestad gebou word
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... kan slegs gebou word in lae areas
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... kan net naby aan kant van fkaart geplaas word
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... woud kan net bo sneeu-lyn beplant word
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan slegs bo sneeu-lyn gebou word
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan slegs onder sneeu-lyn gebou word
# Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan nie spoorweg stasie hier bou nie...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Kan nie bus stasie hier bou nie...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan nie vragmotor stasie bou nie...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Kan nie passasier trem stasie bou nie...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Kan nie vrag trem stasie bou nie...
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Kan nie werf hier bou nie...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Lughawe kan nie hier gebou word nie...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grens aan meer as een bestaande stasie/laai area
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... Stasie te ver van mekaar af
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Te veel stasies/laai areas
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Te veel treinstasie deele
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Te veel bushalte
STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Te veel vragmotor stasies
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Te naby aan 'n ander stasie/laai area
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Te naby aan 'n ander werf
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Te naby aan 'n ander lughawe
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Stasie kan nie hernoem word nie...
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... hierdie is 'n dorp besit pad
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... pad teenoor in die verkeerde rigting
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... deurry stops kan nie hoeke hê nie
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... deurry stops kan nie aansluitings hê nie
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan nie deel van stasie verwyder nie...
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Moet eers spoorweg stasie verwyder
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Kan nie bus stasie verwyder nie...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Kan nie vragmotor stasie verwyder stasie...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Kan nie passasier stasie verwyder nie...
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Kan nie vrag stasie verwyder nie...
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Moet eers pad stop verwyder
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... daar is geen stasie hier nie
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Moet eers spoorweg stasie afbreek
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Moet eers bus stasie afbreek
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Moet eers vragmotor stasie afbreek
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Moet eers passasier trem stasie afbreek
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Moet eers vrag trem stasie afbreek
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Moet eers werf afbreek
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Moet eers lughawe afbreek
# Waypoint related errors
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Grens aan meer as een bestande wegwyser
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Te naby aan 'n ander wegwyser
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Kan nie trein wegpunt hier bou nie...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Kan nie baken hier plaas nie...
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Kan nie wegpunt naam verander nie...
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Kan nie trein wegpunt van hier werwyder nie...
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Moet eers die spoor wegwyser verwyder
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... baken in die pad
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... baken is in gebruik deur ander maatskappy!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan nie trein depot hier bou nie...
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kan nie pad voertuig depot hier bou nie...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kan nie trem voertuig depot hier bou nie...
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Skip depot kan nie hier gebou word nie...
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kan nie depot hernoem nie...
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Trein moet binne in 'n depot gestop word
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... moet gestop binne 'n pad voertuig depot wees
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}Skip moet in 'n depot gestop wees
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... moet binne hangar gestop word
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Treine kan slegs verander word as hulle in die depot gestop is
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Trein te lank
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kan nie rigting van voertuig verander nie...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Kan nie voertuie van veel deele draai nie
STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Onversoenbare spoor tipes
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kan nie voertuig beweeg nie...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}Die agterste motor sal altyd die voorste motor volg
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan nie roete na plaaslike depot vind nie
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Verkeerde depot tipe
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is te lank na vervanging
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}geen outo-vervang/hernu reëls toegepas nie
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(geld perk)
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onmoontlike spoor kombinasie
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Moet eers die sein verwyder
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen geskikte treinspoor
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Moet eers spoor verwyder
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Pad is een rigting of geblok
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Vlak kruisings word nie toegelaat vir die spoor tipe nie
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan nie seinligte hier bou nie...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie spoore hier bou nie...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spoore vanaf hier verwyder nie...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Kan nie seinligte vanaf hier verwyder nie...
STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Kan nie seine hier verander nie...
STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... daar is geen trein spoor
STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... daar is geen seine
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Kan nie spoor tipe hier verdoel nie...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Moet pad eers verwyder word
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... een rigting paaie kan nie aansluitings hê nie
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Kan nie pad hier bou nie...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Kan nie tremweg hier bou nie...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan nie pad vanaf hier verwyder nie...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan nie tremweg van hier af verwyder nie...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... daar is geen pad nie
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... daar is geen tremweg nie
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie...
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can nie riviere hier plaas nie...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... moet op water gebou word
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... Kan nie op water bou nie
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... kan nie op oop see bou nie
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... kan nie op kanaal bou nie
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... kan nie op rivier bou nie
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Moet eers kanaale afbreek
STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Kan nie akwamaryn hier bou nie...
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... boom reeds daar
STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... verkeerde terrein vir boom tipe
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Kan nie boom hier beplant nie...
# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Brug kan nie daar gebou word nie...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Moet eers brug afbreek
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Kan nie in die selfde plek begin en eindig nie
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Brug hoofde is nie op die selfde vlak nie
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Brug is te laag vie die daal
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Begin en einde moet in lyn wees
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... albei brug eindes moet op land wees
STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... brug te lank
STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Brug sou eindig buite die kaart
# Tunnel related errors
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tonnel kan nie daar gebou word nie...
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plek ongeskik vir tonnel ingang
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Moet eers tonnel afbreek
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Ander tonnel in die pad
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tonnel so op die einde van die kaart eindig
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Kan nie daal vir ander einde van tonnel te uitgrawe nie
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tonnel te lank
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... te veel voorwerpe
STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Kan nie voorwerp bou nie...
STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Voorwerp in die pad
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... maatskappy hoofkwartier in die pad
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Die land area kan nie aangekoop word nie...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... jy besit dit alreeds!
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan nie groep skep nie...
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan nie groep uitvee nie...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan nie groep hernoem nie...
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan nie alle voertuie van groep verwyder nie...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan nie die voertuig tot hierdie groep voeg nie...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan nie gedeelde voertuie by groep voeg nie...
# Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Trein in die weg
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Pad voertuig in die pad
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Skip in die pad
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}kan nie trein herbou nie...
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig herbou nie...
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Skip kan nie herbou word nie...
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Vliegtuig kan nie herbou word nie...
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Trein kan nie benoem word nie...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig 'n naam gee nie...
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Kan nie skip benoem nie...
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Vliegtuig kan nie benoem word nie...
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Trein kan nie stop/begin word nie...
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig stop/begin nie...
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Kan nie skip stop/begin nie
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig stop/begin nie...
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kan nie trein na depot stuur nie...
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Kan nie voertuig na depot stuur nie...
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie skip na depot stuur nie...
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Kan nie vlietuig na hangar stuur nie...
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Kan nie spoorweg voertuig koop nie...
STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig koop nie...
STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Kan nie skip koop nie...
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Kan nie vliegtuig koop nie...
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Trein voertuig tipe kan nie hernoem word nie...
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Pad voertuig tipe kan nie hernoem word nie...
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Kan nie skip tipe hernoem nie...
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Kan nie vliegtuig tipe hernoem nie...
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Kan nie spoorweg voertuig verkoop nie...
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig verkoop nie
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Skip kan nie verkoop word nie...
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Vliegtuig kan nie verkoop word nie...
STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Voertuig is nie beskikbaar nie
STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Voertuig is nie beskikbaar nie
STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Skip is nie beskikbaar
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Vliegtuig is nie beskikbaar nie
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuie in spel
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan nie diens interval verander nie...
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... voertuig is vernietig
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie trein forseer om sein te vermy op gevaar...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan nie rigting van trein verander nie...
STR_ERROR_TRAIN_START_NO_POWER :Trein het geen krag
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Kan nie pad voertuig laat omdraai nie...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Vliegtuig is opvlug
# Order related errors
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Geen spasie vir nog opdrae
STR_ERROR_TOO_MANY_ORDERS :{WHITE}Te veel opdrae
STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Kan nie nuwe opdrag invoeg nie...
STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Kan nie die opdrag uitvee nie...
STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Die opdrag kan nie verander word nie...
STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Kan nie opdrag beweeg nie...
STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Kan nie huidige opdrag ignoreer nie...
STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Kan nie verkieste opdrag spring nie...
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... voertuig kan nie na al die stasies toe gaan nie
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... voertuig kan nie na daardie stasie toe gaan
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... 'n voertuig wat hierdie opdrag deel kan nie na daardie stasie toe gaan nie
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kan nie opdraglys deel nie...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kan nie opdraglys ophou deel nie......
STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Kan nie opdrag lys kopie nie...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... te ver van vorige destinasie
STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... vliegtuig kan nie so ver vlieg nie
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Kan nie voertuig 'n rooster gee nie...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Voertuie kan slegs by stasies wag
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Die voertuig stop nie by hierdie stasie nie.
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... te veel tekens
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Kan nie teken hier plaas nie...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kan nie teken naam verander nie...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Kan nie teken verwyder nie
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :'n Simulasie speletjie wat gebaseer is op Transport Tycoon Deluxe
##id 0x2000
# Town building names
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Hoog kantoor blok
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Kantoor blok
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Klein blok van woonstelle
STR_TOWN_BUILDING_NAME_CHURCH_1 :Kerk
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Groot kantoor blok
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Meenthuise
STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
STR_TOWN_BUILDING_NAME_STATUE_1 :Standbeeld
STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fontein
STR_TOWN_BUILDING_NAME_PARK_1 :Park
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Kantoor blok
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Winkels en kantoore
STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Moderne kantoor gebou
STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Pakhuis
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Kantoor blok
STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadion
STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Ou huise
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Kothuise
STR_TOWN_BUILDING_NAME_HOUSES_1 :Huise
STR_TOWN_BUILDING_NAME_FLATS_1 :Woonstelle
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Hoog kantoor blok
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Winkels en kantoore
STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Winkels en kantoore
STR_TOWN_BUILDING_NAME_THEATER_1 :Teatre
STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadion
STR_TOWN_BUILDING_NAME_OFFICES_1 :Kantoore
STR_TOWN_BUILDING_NAME_HOUSES_2 :Huise
STR_TOWN_BUILDING_NAME_CINEMA_1 :Kinema
STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Inkoopies winkelplein
STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teepot-Huis
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Varkie-Bank
##id 0x4800
# industry names
STR_INDUSTRY_NAME_COAL_MINE :Kool Myn
STR_INDUSTRY_NAME_POWER_STATION :Krag Stasie
STR_INDUSTRY_NAME_SAWMILL :Saagmeul
STR_INDUSTRY_NAME_FOREST :Woud
STR_INDUSTRY_NAME_OIL_REFINERY :Olie Raffineerdery
STR_INDUSTRY_NAME_OIL_RIG :Olieboor
STR_INDUSTRY_NAME_FACTORY :Fabriek
STR_INDUSTRY_NAME_PRINTING_WORKS :Drukwerke
STR_INDUSTRY_NAME_STEEL_MILL :Staal Meule
STR_INDUSTRY_NAME_FARM :Boerdery
STR_INDUSTRY_NAME_COPPER_ORE_MINE :Koper Erts Myn
STR_INDUSTRY_NAME_OIL_WELLS :Olie Bron
STR_INDUSTRY_NAME_BANK :Bank
STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Kos Verwerkings Fabriek
STR_INDUSTRY_NAME_PAPER_MILL :Papiermeul
STR_INDUSTRY_NAME_GOLD_MINE :Goud Myn
STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
STR_INDUSTRY_NAME_DIAMOND_MINE :Diamant Myn
STR_INDUSTRY_NAME_IRON_ORE_MINE :Yster Erts Myn
STR_INDUSTRY_NAME_FRUIT_PLANTATION :Vrugte Plantasie
STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantasie
STR_INDUSTRY_NAME_WATER_SUPPLY :Water Verskaf
STR_INDUSTRY_NAME_WATER_TOWER :Water Toring
STR_INDUSTRY_NAME_FACTORY_2 :Fabriek
STR_INDUSTRY_NAME_FARM_2 :Boerdery
STR_INDUSTRY_NAME_LUMBER_MILL :Timmerhout Meule
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Spookasem Woud
STR_INDUSTRY_NAME_CANDY_FACTORY :Lekker Fabriek
STR_INDUSTRY_NAME_BATTERY_FARM :Battery Boerdery
STR_INDUSTRY_NAME_COLA_WELLS :Cola Spruite
STR_INDUSTRY_NAME_TOY_SHOP :Speelgoed Winkel
STR_INDUSTRY_NAME_TOY_FACTORY :Speelgoed Fabriek
STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastiek Fonteine
STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Koeldrank Fabriek
STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Borrel Genereerder
STR_INDUSTRY_NAME_TOFFEE_QUARRY :Tamletjie Prooi
STR_INDUSTRY_NAME_SUGAR_MINE :Suiker Myn
############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break!
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Onbenaam
STR_SV_TRAIN_NAME :Trein {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Pad Voertuig {COMMA}
STR_SV_SHIP_NAME :Skip {COMMA}
STR_SV_AIRCRAFT_NAME :Vliegtuig {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Noord
STR_SV_STNAME_SOUTH :{STRING} Suid
STR_SV_STNAME_EAST :{STRING} Oos
STR_SV_STNAME_WEST :{STRING} Wes
STR_SV_STNAME_CENTRAL :{STRING} Sentraal
STR_SV_STNAME_TRANSFER :{STRING} Oorplaas
STR_SV_STNAME_HALT :{STRING} Halte
STR_SV_STNAME_VALLEY :{STRING} Vallei
STR_SV_STNAME_HEIGHTS :{STRING} Hoogtes
STR_SV_STNAME_WOODS :{STRING} Woude
STR_SV_STNAME_LAKESIDE :{STRING} Meerkant
STR_SV_STNAME_EXCHANGE :{STRING} Wissel
STR_SV_STNAME_AIRPORT :{STRING} Lughawe
STR_SV_STNAME_OILFIELD :{STRING} Olieveld
STR_SV_STNAME_MINES :{STRING} Myne
STR_SV_STNAME_DOCKS :{STRING} Werfe
STR_SV_STNAME_BUOY :{STRING}
STR_SV_STNAME_WAYPOINT :{STRING}
##id 0x6020
STR_SV_STNAME_ANNEXE :{STRING} Anneks
STR_SV_STNAME_SIDINGS :{STRING} Wisselspoore
STR_SV_STNAME_BRANCH :{STRING} Tak
STR_SV_STNAME_UPPER :Bo {STRING}
STR_SV_STNAME_LOWER :Laer {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helihawe
STR_SV_STNAME_FOREST :{STRING} Woud
STR_SV_STNAME_FALLBACK :{STRING} Stasie #{NUM}
############ end of savegame specific region!
##id 0x8000
# Vehicle names
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Stoom)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Stoom)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Stoom)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Stoom)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Elektries)
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passasier Rytuig
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Pos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Kool Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Olie Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Lewende Hawe Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goedere Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Graan Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Hout Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Yster Erts Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Staal Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Gepantserde Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Kos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Papier Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Koper Erts Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Vrugte Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Gomlastiek Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Suiker Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Spookasem Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Tameletjie Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Borrel Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Lekker Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Speelgoed Wa
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Koeldrank Trok
STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastiek Trok
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passasier Rytuig
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Pos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Kool Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Olie Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Lewende Hawe Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goedere Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Graan Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Hout Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Yster Erts Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Staal Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Gepantserde Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Kos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Papier Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Coper Erts Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Vrugte Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Gomlastiek Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Suiker Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Spookasem Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Tameletjie Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Borrel Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Lekker Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Speelgoed Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Bettery Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Koeldrank Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastiek Trok
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektries)
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasier Rytuig
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kool Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Graan Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Hout Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Yster Erts Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Staal Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Gepantserde Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Kos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Papier Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Koper Erts Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Vrugte Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Gomlastiek Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Suiker Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Spookasem Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Tameletjie Laai Bak
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Borrel Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Lekker Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Speelgoed Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Koeldrank Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Pos Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Pos Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Pos Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Pos Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Pos Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Olie Tenkwa
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Olie Tenkwa
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Olie Tenkwa
STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Lewende Hawe Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Lewende Hawe Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Lewende Hawe Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goedere Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goedere Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goedere Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Graan Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Graan Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Graan Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Hout Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Hout Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Hout Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Yster Erts Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Yster Erts Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Yster Erts Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Staal Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Staal Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Staal Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Gepantserde Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Gepantserde Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Gepantserde Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Kos Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Kos Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Kos Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Papier Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Papier Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Papier Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Koper Erts Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Koper Erts Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Koper Erts Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tenkwa
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tenkwa
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tenkwa
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Vrugte Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Vrugte Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Vrugte Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Gomlastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Gomlastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Gomlastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Suiker Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Suiker Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Suiker Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Spookasem Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Spookasem Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Spookasem Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Tameletjie Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Tameletjie Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Tameletjie Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Speelgoed Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Speelgoed Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Speelgoed Wa
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Lekker Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Lekker Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Lekker Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Koeldrank Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Koeldrank Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Koeldrank Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastiek Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Borrel Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Borrel Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Borrel Trok
STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Olie Tenkskip
STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Olie Tenkskip
STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passasier Veerboot
STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passasier Veerboot
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Skeertuig
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passasier Veerboot
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passasier Veerboot
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Vrag skip
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Vrag skip
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :Mightymover Vrag skip
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Vrag skip
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helikopter
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helikopter
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helikopter
##id 0x8800
# Formatting of some strings
STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
STR_FORMAT_BUOY_NAME :{TOWN} Baken
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Baken #{COMMA}
STR_FORMAT_COMPANY_NUM :(Company {COMMA})
STR_FORMAT_GROUP_NAME :Groep {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Wegpunt {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Wegpunt {TOWN} #{COMMA}
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Trein Depot
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Trein Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Pad Voertuig Depot
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Pad Voertuig Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Skip Depot
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Skip Depot #{COMMA}
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
STR_UNKNOWN_STATION :onbekende stasie
STR_DEFAULT_SIGN_NAME :Teken
STR_COMPANY_SOMEONE :iemand
STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
STR_SAVEGAME_NAME_SPECTATOR :Spektator, {1:STRING}
# Viewport strings
STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
STR_VIEWPORT_TOWN :{WHITE}{TOWN}
STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN}
STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN}
STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN}
STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN}
STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES}
STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION}
STR_VIEWPORT_WAYPOINT :{WAYPOINT}
STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT}
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
STR_DEPOT_NAME :{DEPOT}
STR_ENGINE_NAME :{ENGINE}
STR_GROUP_NAME :{GROUP}
STR_INDUSTRY_NAME :{INDUSTRY}
STR_PRESIDENT_NAME :{PRESIDENT_NAME}
STR_SIGN_NAME :{SIGN}
STR_STATION_NAME :{STATION}
STR_TOWN_NAME :{TOWN}
STR_VEHICLE_NAME :{VEHICLE}
STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO_LONG}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
STR_JUST_CARGO_LIST :{CARGO_LIST}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
STR_JUST_DATE_SHORT :{DATE_SHORT}
STR_JUST_DATE_LONG :{DATE_LONG}
STR_JUST_DATE_ISO :{DATE_ISO}
STR_JUST_STRING :{STRING}
STR_JUST_STRING_SPACE_STRING :{STRING} {STRING}
STR_JUST_RAW_STRING :{STRING}
# Slightly 'raw' stringcodes with colour or size
STR_BLACK_COMMA :{BLACK}{COMMA}
STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA}
STR_TINY_COMMA :{TINY_FONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_WHITE_COMMA :{WHITE}{COMMA}
STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
STR_BLACK_CROSS :{BLACK}{CROSS}
STR_SILVER_CROSS :{SILVER}{CROSS}
STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
STR_TINY_GROUP :{TINY_FONT}{GROUP}
STR_BLACK_INT :{BLACK}{NUM}
STR_ORANGE_INT :{ORANGE}{NUM}
STR_WHITE_SIGN :{WHITE}{SIGN}
STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{STRING}
STR_GREEN_STRING :{GREEN}{STRING}
STR_ORANGE_STRING :{ORANGE}{STRING}
STR_RED_STRING :{RED}{STRING}
STR_LTBLUE_STRING :{LTBLUE}{STRING}
STR_WHITE_STRING :{WHITE}{STRING}
STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING}{WHITE}
STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING}{LTBLUE}
STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}
STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW}
STR_BLACK_1 :{BLACK}1
STR_BLACK_2 :{BLACK}2
STR_BLACK_3 :{BLACK}3
STR_BLACK_4 :{BLACK}4
STR_BLACK_5 :{BLACK}5
STR_BLACK_6 :{BLACK}6
STR_BLACK_7 :{BLACK}7
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
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