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/* $Id$ */
/** @file landscape_type.h Types related to the landscape. */
#ifndef LANDSCAPE_TYPE_H
#define LANDSCAPE_TYPE_H
typedef byte LandscapeID; ///< Landscape type. @see LandscapeType
/** Landscape types */
enum LandscapeType {
LT_TEMPERATE = 0,
LT_ARCTIC = 1,
LT_TROPIC = 2,
LT_TOYLAND = 3,
NUM_LANDSCAPE = 4,
};
/**
* For storing the water borders which shall be retained.
*/
enum Borders {
BORDER_NE = 0,
BORDER_SE = 1,
BORDER_SW = 2,
BORDER_NW = 3,
BORDERS_RANDOM = 16,
};
#endif /* LANDSCAPE_TYPE_H */
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