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/* $Id$ */
/** @file industry_gui.cpp GUIs related to industries. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "industry.h"
#include "town.h"
#include "variables.h"
#include "cheat_func.h"
#include "cargotype.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_industries.h"
#include "newgrf_text.h"
#include "strings_func.h"
#include "map_func.h"
#include "player_func.h"
#include "settings_type.h"
#include "table/strings.h"
#include "table/sprites.h"
bool _ignore_restrictions;
/** Names of the widgets of the dynamic place industries gui */
enum DynamicPlaceIndustriesWidgets {
DPIW_CLOSEBOX = 0,
DPIW_CAPTION,
DPIW_MATRIX_WIDGET,
DPIW_SCROLLBAR,
DPIW_INFOPANEL,
DPIW_FUND_WIDGET,
DPIW_RESIZE_WIDGET,
};
/** Attached struct to the window extended data */
struct fnd_d {
int index; ///< index of the element in the matrix
IndustryType select; ///< industry corresponding to the above index
uint16 callback_timer; ///< timer counter for callback eventual verification
bool timer_enabled; ///< timer can be used
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(fnd_d));
/** Helper struct holding the available industries for current situation */
static struct IndustryData {
uint16 count; ///< How many industries are loaded
IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever)
bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
} _fund_gui;
assert_compile(lengthof(_fund_gui.index) == lengthof(_fund_gui.text));
assert_compile(lengthof(_fund_gui.index) == lengthof(_fund_gui.enabled));
enum CargoSuffixType {
CST_FUND,
CST_VIEW,
CST_DIR,
};
/**
* Gets the string to display after the cargo name (using callback 37)
* @param cargo the cargo for which the suffix is requested
* - 00 - first accepted cargo type
* - 01 - second accepted cargo type
* - 02 - third accepted cargo type
* - 03 - first produced cargo type
* - 04 - second produced cargo type
* @param cst the cargo suffix type (for which window is it requested)
* @param ind the industry (NULL if in fund window)
* @param ind_type the industry type
* @param indspec the industry spec
* @return the string to display
*/
static StringID GetCargoSuffix(uint cargo, CargoSuffixType cst, Industry *ind, IndustryType ind_type, const IndustrySpec *indspec)
{
if (HasBit(indspec->callback_flags, CBM_IND_CARGO_SUFFIX)) {
uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, (cst << 8) | cargo, ind, ind_type, (cst != CST_FUND) ? ind->xy : INVALID_TILE);
if (GB(callback, 0, 8) != 0xFF) return GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback);
}
return STR_EMPTY;
}
static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_CREATE: {
IndustryType ind;
const IndustrySpec *indsp;
/* Shorten the window to the equivalant of the additionnal purchase
* info coming from the callback. SO it will only be available to tis full
* height when newindistries are loaded */
if (!_loaded_newgrf_features.has_newindustries) {
w->widget[DPIW_INFOPANEL].bottom -= 44;
w->widget[DPIW_FUND_WIDGET].bottom -= 44;
w->widget[DPIW_FUND_WIDGET].top -= 44;
w->widget[DPIW_RESIZE_WIDGET].bottom -= 44;
w->widget[DPIW_RESIZE_WIDGET].top -= 44;
w->resize.height = w->height -= 44;
}
WP(w, fnd_d).timer_enabled = _loaded_newgrf_features.has_newindustries;
/* Initilialize structures */
_fund_gui.count = 0;
for (uint i = 0; i < lengthof(_fund_gui.index); i++) {
_fund_gui.index[i] = 0xFF;
_fund_gui.text[i] = STR_NULL;
_fund_gui.enabled[i] = false;
}
w->vscroll.cap = 8; // rows in grid, same in scroller
w->resize.step_height = 13;
if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
_fund_gui.index[_fund_gui.count] = INVALID_INDUSTRYTYPE;
_fund_gui.count++;
WP(w, fnd_d).timer_enabled = false;
}
/* Fill the _fund_gui structure with industries.
* The tests performed after the enabled allow to load the industries
* In the same way they are inserted by grf (if any)
*/
for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled){
/* Rule is that editor mode loads all industries.
* In game mode, all non raw industries are loaded too
* and raw ones are loaded only when setting allows it */
if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _patches.raw_industry_construction == 0) continue;
_fund_gui.index[_fund_gui.count] = ind;
_fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
_fund_gui.count++;
}
}
/* first indutry type is selected.
* I'll be damned if there are none available ;) */
WP(w, fnd_d).index = 0;
WP(w, fnd_d).select = _fund_gui.index[0];
WP(w, fnd_d).callback_timer = DAY_TICKS;
} break;
case WE_PAINT: {
const IndustrySpec *indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
int x_str = w->widget[DPIW_INFOPANEL].left + 3;
int y_str = w->widget[DPIW_INFOPANEL].top + 3;
const Widget *wi = &w->widget[DPIW_INFOPANEL];
int max_width = wi->right - wi->left - 4;
/* Raw industries might be prospected. Show this fact by changing the string
* In Editor, you just build, while ingame, or you fund or you prospect */
if (_game_mode == GM_EDITOR) {
/* We've chosen many random industries but no industries have been specified */
if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0;
w->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
} else {
w->widget[DPIW_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
}
w->SetWidgetDisabledState(DPIW_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]);
SetVScrollCount(w, _fund_gui.count);
DrawWindowWidgets(w);
/* and now with the matrix painting */
for (byte i = 0; i < w->vscroll.cap && ((i + w->vscroll.pos) < _fund_gui.count); i++) {
int offset = i * 13;
int x = 3;
int y = 16;
bool selected = WP(w, fnd_d).index == i + w->vscroll.pos;
if (_fund_gui.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) {
DrawStringTruncated(20, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE, max_width - 25);
continue;
}
const IndustrySpec *indsp = GetIndustrySpec(_fund_gui.index[i + w->vscroll.pos]);
/* Draw the name of the industry in white is selected, otherwise, in orange */
DrawStringTruncated(20, y + offset, indsp->name, selected ? TC_WHITE : TC_ORANGE, max_width - 25);
GfxFillRect(x, y + 1 + offset, x + 10, y + 7 + offset, selected ? 15 : 0);
GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour);
}
if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40);
break;
}
if (_game_mode != GM_EDITOR) {
SetDParam(0, indsp->GetConstructionCost());
DrawStringTruncated(x_str, y_str, STR_482F_COST, TC_FROMSTRING, max_width);
y_str += 11;
}
/* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */
StringID str = STR_4827_REQUIRES;
byte p = 0;
SetDParam(0, STR_00D0_NOTHING);
SetDParam(1, STR_EMPTY);
for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) {
if (indsp->accepts_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, GetCargo(indsp->accepts_cargo[j])->name);
SetDParam(p++, GetCargoSuffix(j, CST_FUND, NULL, WP(w, fnd_d).select, indsp));
}
DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width);
y_str += 11;
/* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
str = STR_4827_PRODUCES;
p = 0;
SetDParam(0, STR_00D0_NOTHING);
SetDParam(1, STR_EMPTY);
for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) {
if (indsp->produced_cargo[j] == CT_INVALID) continue;
if (p > 0) str++;
SetDParam(p++, GetCargo(indsp->produced_cargo[j])->name);
SetDParam(p++, GetCargoSuffix(j + 3, CST_FUND, NULL, WP(w, fnd_d).select, indsp));
}
DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width);
y_str += 11;
/* Get the additional purchase info text, if it has not already been */
if (_fund_gui.text[WP(w, fnd_d).index] == STR_NULL) { // Have i been called already?
if (HasBit(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, WP(w, fnd_d).select, INVALID_TILE);
if (callback_res != CALLBACK_FAILED) { // Did it failed?
StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
_fund_gui.text[WP(w, fnd_d).index] = newtxt; // Store it for further usage
}
}
}
/* Draw the Additional purchase text, provided by newgrf callback, if any.
* Otherwhise, will print Nothing */
str = _fund_gui.text[WP(w, fnd_d).index];
if (str != STR_NULL && str != STR_UNDEFINED) {
SetDParam(0, str);
DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40);
}
} break;
case WE_DOUBLE_CLICK:
if (e->we.click.widget != DPIW_MATRIX_WIDGET) break;
e->we.click.widget = DPIW_FUND_WIDGET;
/* Fall through */
case WE_CLICK:
switch (e->we.click.widget) {
case DPIW_MATRIX_WIDGET: {
const IndustrySpec *indsp;
int y = (e->we.click.pt.y - w->widget[DPIW_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ;
if (y >= 0 && y < _fund_gui.count) { // Is it within the boundaries of available data?
WP(w, fnd_d).index = y;
WP(w, fnd_d).select = _fund_gui.index[WP(w, fnd_d).index];
indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select);
w->SetDirty();
if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) ||
WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
/* Reset the button state if going to prospecting or "build many industries" */
w->RaiseButtons();
ResetObjectToPlace();
}
}
} break;
case DPIW_FUND_WIDGET: {
if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) {
w->HandleButtonClick(DPIW_FUND_WIDGET);
if (GetNumTowns() == 0) {
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
} else {
extern void GenerateIndustries();
_generating_world = true;
GenerateIndustries();
_generating_world = false;
}
} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(WP(w, fnd_d).select)->IsRawIndustry()) {
DoCommandP(0, WP(w, fnd_d).select, InteractiveRandom(), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
w->HandleButtonClick(DPIW_FUND_WIDGET);
} else {
HandlePlacePushButton(w, DPIW_FUND_WIDGET, SPR_CURSOR_INDUSTRY, VHM_RECT, NULL);
}
} break;
}
break;
case WE_RESIZE: {
/* Adjust the number of items in the matrix depending of the rezise */
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[DPIW_MATRIX_WIDGET].data = (w->vscroll.cap << 8) + 1;
} break;
case WE_PLACE_OBJ: {
bool success = true;
/* We do not need to protect ourselves against "Random Many Industries" in this mode */
const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
uint32 seed = InteractiveRandom();
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
if (GetNumTowns() == 0) {
SetDParam(0, indsp->name);
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
return;
}
_current_player = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
success = DoCommandP(e->we.place.tile, (InteractiveRandomRange(indsp->num_table) << 16) | WP(w, fnd_d).select, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
if (!success) {
SetDParam(0, indsp->name);
ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
}
_ignore_restrictions = false;
_generating_world = false;
} else {
success = DoCommandP(e->we.place.tile, (InteractiveRandomRange(indsp->num_table) << 16) | WP(w, fnd_d).select, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
}
/* If an industry has been built, just reset the cursor and the system */
if (success) ResetObjectToPlace();
} break;
case WE_TICK:
if (_pause_game != 0) break;
if (!WP(w, fnd_d).timer_enabled) break;
if (--WP(w, fnd_d).callback_timer == 0) {
/* We have just passed another day.
* See if we need to update availability of currently selected industry */
WP(w, fnd_d).callback_timer = DAY_TICKS; //restart counter
const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select);
if (indsp->enabled) {
bool call_back_result = CheckIfCallBackAllowsAvailability(WP(w, fnd_d).select, IACT_USERCREATION);
/* Only if result does match the previous state would it require a redraw. */
if (call_back_result != _fund_gui.enabled[WP(w, fnd_d).index]) {
_fund_gui.enabled[WP(w, fnd_d).index] = call_back_result;
w->SetDirty();
}
}
}
break;
case WE_TIMEOUT:
case WE_ABORT_PLACE_OBJ:
w->RaiseButtons();
break;
}
}
/** Widget definition of the dynamic place industries gui */
static const Widget _build_dynamic_industry_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DPIW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DPIW_CAPTION
{ WWT_MATRIX, RESIZE_RB, 7, 0, 157, 14, 118, 0x801, STR_INDUSTRY_SELECTION_HINT}, // DPIW_MATRIX_WIDGET
{ WWT_SCROLLBAR, RESIZE_LRB, 7, 158, 169, 14, 118, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DPIW_SCROLLBAR
{ WWT_PANEL, RESIZE_RTB, 7, 0, 169, 119, 199, 0x0, STR_NULL}, // DPIW_INFOPANEL
{ WWT_TEXTBTN, RESIZE_RTB, 7, 0, 157, 200, 211, STR_FUND_NEW_INDUSTRY, STR_NULL}, // DPIW_FUND_WIDGET
{ WWT_RESIZEBOX, RESIZE_LRTB, 7, 158, 169, 200, 211, 0x0, STR_RESIZE_BUTTON}, // DPIW_RESIZE_WIDGET
{ WIDGETS_END},
};
/** Window definition of the dynamic place industries gui */
static const WindowDesc _build_industry_dynamic_desc = {
WDP_AUTO, WDP_AUTO, 170, 212, 170, 212,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_build_dynamic_industry_widgets,
BuildDynamicIndustryWndProc,
};
void ShowBuildIndustryWindow()
{
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(&_build_industry_dynamic_desc, 0);
}
static void UpdateIndustryProduction(Industry *i);
static inline bool IsProductionMinimum(const Industry *i, int pt)
{
return i->production_rate[pt] == 0;
}
static inline bool IsProductionMaximum(const Industry *i, int pt)
{
return i->production_rate[pt] >= 255;
}
static inline bool IsProductionAlterable(const Industry *i)
{
return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
(i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES));
}
/** Names of the widgets of the view industry gui */
enum IndustryViewWidgets {
IVW_CLOSEBOX = 0,
IVW_CAPTION,
IVW_STICKY,
IVW_BACKGROUND,
IVW_VIEWPORT,
IVW_INFO,
IVW_GOTO,
IVW_SPACER,
};
/** Information to store about the industry window */
struct indview_d : public vp_d {
byte editbox_line; ///< The line clicked to open the edit box
byte clicked_line; ///< The line of the button that has been clicked
byte clicked_button; ///< The button that has been clicked (to raise)
byte production_offset_y; ///< The offset of the production texts/buttons
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(indview_d));
static void IndustryViewWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
Industry *i = GetIndustry(w->window_number);
const IndustrySpec *ind = GetIndustrySpec(i->type);
int y = w->widget[IVW_INFO].top + 1;
bool first = true;
bool has_accept = false;
SetDParam(0, w->window_number);
DrawWindowWidgets(w);
if (HasBit(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) {
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
has_accept = true;
if (first) {
DrawString(2, y, STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING, TC_FROMSTRING);
y += 10;
first = false;
}
SetDParam(0, i->accepts_cargo[j]);
SetDParam(1, i->incoming_cargo_waiting[j]);
SetDParam(2, GetCargoSuffix(j, CST_VIEW, i, i->type, ind));
DrawString(4, y, STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO, TC_FROMSTRING);
y += 10;
}
} else {
StringID str = STR_4827_REQUIRES;
byte p = 0;
for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
if (i->accepts_cargo[j] == CT_INVALID) continue;
has_accept = true;
if (p > 0) str++;
SetDParam(p++, GetCargo(i->accepts_cargo[j])->name);
SetDParam(p++, GetCargoSuffix(j, CST_VIEW, i, i->type, ind));
}
if (has_accept) {
DrawString(2, y, str, TC_FROMSTRING);
y += 10;
}
}
first = true;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
if (first) {
if (has_accept) y += 10;
DrawString(2, y, STR_482A_PRODUCTION_LAST_MONTH, TC_FROMSTRING);
y += 10;
WP(w, indview_d).production_offset_y = y;
first = false;
}
SetDParam(0, i->produced_cargo[j]);
SetDParam(1, i->last_month_production[j]);
SetDParam(2, GetCargoSuffix(j + 3, CST_VIEW, i, i->type, ind));
SetDParam(3, i->last_month_pct_transported[j] * 100 >> 8);
DrawString(4 + (IsProductionAlterable(i) ? 30 : 0), y, STR_482B_TRANSPORTED, TC_FROMSTRING);
/* Let's put out those buttons.. */
if (IsProductionAlterable(i)) {
DrawArrowButtons(5, y, 3, (WP(w, indview_d).clicked_line == j + 1) ? WP(w, indview_d).clicked_button : 0,
!IsProductionMinimum(i, j), !IsProductionMaximum(i, j));
}
y += 10;
}
/* Get the extra message for the GUI */
if (HasBit(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) {
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->xy);
if (callback_res != CALLBACK_FAILED) {
StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (message != STR_NULL && message != STR_UNDEFINED) {
const Widget *wi = &w->widget[IVW_INFO];
y += 10;
PrepareTextRefStackUsage(6);
/* Use all the available space left from where we stand up to the end of the window */
y += DrawStringMultiLine(2, y, message, wi->right - wi->left - 4, -1);
StopTextRefStackUsage();
}
}
}
if (y > w->widget[IVW_INFO].bottom) {
w->SetDirty();
ResizeWindowForWidget(w, IVW_INFO, 0, y - w->widget[IVW_INFO].top);
w->SetDirty();
return;
}
DrawWindowViewport(w);
} break;
case WE_CLICK: {
Industry *i;
switch (e->we.click.widget) {
case IVW_INFO: {
int line, x;
i = GetIndustry(w->window_number);
/* We should work if needed.. */
if (!IsProductionAlterable(i)) return;
x = e->we.click.pt.x;
line = (e->we.click.pt.y - WP(w, indview_d).production_offset_y) / 10;
if (e->we.click.pt.y >= WP(w, indview_d).production_offset_y && IsInsideMM(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) {
if (IsInsideMM(x, 5, 25) ) {
/* Clicked buttons, decrease or increase production */
if (x < 15) {
if (IsProductionMinimum(i, line)) return;
i->production_rate[line] = max(i->production_rate[line] / 2, 0);
} else {
/* a zero production industry is unlikely to give anything but zero, so push it a little bit */
int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2;
if (IsProductionMaximum(i, line)) return;
i->production_rate[line] = minu(new_prod, 255);
}
UpdateIndustryProduction(i);
w->SetDirty();
w->flags4 |= 5 << WF_TIMEOUT_SHL;
WP(w, indview_d).clicked_line = line + 1;
WP(w, indview_d).clicked_button = (x < 15 ? 1 : 2);
} else if (IsInsideMM(x, 34, 160)) {
/* clicked the text */
WP(w, indview_d).editbox_line = line;
SetDParam(0, i->production_rate[line] * 8);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_GAME_PRODUCTION, 10, 100, w, CS_ALPHANUMERAL);
}
}
} break;
case IVW_GOTO:
i = GetIndustry(w->window_number);
if (_ctrl_pressed) {
ShowExtraViewPortWindow(i->xy + TileDiffXY(1, 1));
} else {
ScrollMainWindowToTile(i->xy + TileDiffXY(1, 1));
}
} break;
} break;
case WE_TIMEOUT:
WP(w, indview_d).clicked_line = 0;
WP(w, indview_d).clicked_button = 0;
w->SetDirty();
break;
case WE_ON_EDIT_TEXT:
if (e->we.edittext.str[0] != '\0') {
Industry* i = GetIndustry(w->window_number);
int line = WP(w, indview_d).editbox_line;
i->production_rate[line] = ClampU(atoi(e->we.edittext.str), 0, 255);
UpdateIndustryProduction(i);
w->SetDirty();
}
}
}
static void UpdateIndustryProduction(Industry *i)
{
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != CT_INVALID) {
i->last_month_production[j] = 8 * i->production_rate[j];
}
}
}
/** Widget definition of the view industy gui */
static const Widget _industry_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 9, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // IVW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 9, 11, 247, 0, 13, STR_4801, STR_018C_WINDOW_TITLE_DRAG_THIS}, // IVW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, 9, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, // IVW_STICKY
{ WWT_PANEL, RESIZE_NONE, 9, 0, 259, 14, 105, 0x0, STR_NULL}, // IVW_BACKGROUND
{ WWT_INSET, RESIZE_NONE, 9, 2, 257, 16, 103, 0x0, STR_NULL}, // IVW_VIEWPORT
{ WWT_PANEL, RESIZE_BOTTOM, 9, 0, 259, 106, 107, 0x0, STR_NULL}, // IVW_INFO
{ WWT_PUSHTXTBTN, RESIZE_TB, 9, 0, 129, 108, 119, STR_00E4_LOCATION, STR_482C_CENTER_THE_MAIN_VIEW_ON}, // IVW_GOTO
{ WWT_PANEL, RESIZE_TB, 9, 130, 259, 108, 119, 0x0, STR_NULL}, // IVW_SPACER
{ WIDGETS_END},
};
/** Window definition of the view industy gui */
static const WindowDesc _industry_view_desc = {
WDP_AUTO, WDP_AUTO, 260, 120, 260, 120,
WC_INDUSTRY_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_industry_view_widgets,
IndustryViewWndProc
};
void ShowIndustryViewWindow(int industry)
{
Window *w = AllocateWindowDescFront(&_industry_view_desc, industry);
if (w != NULL) {
w->flags4 |= WF_DISABLE_VP_SCROLL;
WP(w, indview_d).editbox_line = 0;
WP(w, indview_d).clicked_line = 0;
WP(w, indview_d).clicked_button = 0;
InitializeWindowViewport(w, 3, 17, 254, 86, GetIndustry(w->window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY);
}
}
/** Names of the widgets of the industry directory gui */
enum IndustryDirectoryWidgets {
IDW_CLOSEBOX = 0,
IDW_CAPTION,
IDW_STICKY,
IDW_SORTBYNAME,
IDW_SORTBYTYPE,
IDW_SORTBYPROD,
IDW_SORTBYTRANSPORT,
IDW_SPACER,
IDW_INDUSRTY_LIST,
IDW_SCROLLBAR,
IDW_RESIZE,
};
/** Widget definition of the industy directory gui */
static const Widget _industry_directory_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // IDW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 495, 0, 13, STR_INDUSTRYDIR_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // IDW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, 13, 496, 507, 0, 13, 0x0, STR_STICKY_BUTTON}, // IDW_STICKY
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 100, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, // IDW_SORTBYNAME
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 101, 200, 14, 25, STR_SORT_BY_TYPE, STR_SORT_ORDER_TIP}, // IDW_SORTBYTYPE
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 201, 300, 14, 25, STR_SORT_BY_PRODUCTION, STR_SORT_ORDER_TIP}, // IDW_SORTBYPROD
{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 301, 400, 14, 25, STR_SORT_BY_TRANSPORTED, STR_SORT_ORDER_TIP}, // IDW_SORTBYTRANSPORT
{ WWT_PANEL, RESIZE_NONE, 13, 401, 495, 14, 25, 0x0, STR_NULL}, // IDW_SPACER
{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 495, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, // IDW_INDUSRTY_LIST
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 496, 507, 14, 177, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // IDW_SCROLLBAR
{ WWT_RESIZEBOX, RESIZE_TB, 13, 496, 507, 178, 189, 0x0, STR_RESIZE_BUTTON}, // IDW_RESIZE
{ WIDGETS_END},
};
static uint _num_industry_sort;
static char _bufcache[96];
static const Industry* _last_industry;
static byte _industry_sort_order;
static int CDECL GeneralIndustrySorter(const void *a, const void *b)
{
const Industry* i = *(const Industry**)a;
const Industry* j = *(const Industry**)b;
int r;
switch (_industry_sort_order >> 1) {
default: NOT_REACHED();
case 0: /* Sort by Name (handled later) */
r = 0;
break;
case 1: /* Sort by Type */
r = i->type - j->type;
break;
case 2: /* Sort by Production */
if (i->produced_cargo[0] == CT_INVALID) {
r = (j->produced_cargo[0] == CT_INVALID ? 0 : -1);
} else {
if (j->produced_cargo[0] == CT_INVALID) {
r = 1;
} else {
r =
(i->last_month_production[0] + i->last_month_production[1]) -
(j->last_month_production[0] + j->last_month_production[1]);
}
}
break;
case 3: /* Sort by transported fraction */
if (i->produced_cargo[0] == CT_INVALID) {
r = (j->produced_cargo[0] == CT_INVALID ? 0 : -1);
} else {
if (j->produced_cargo[0] == CT_INVALID) {
r = 1;
} else {
int pi;
int pj;
pi = i->last_month_pct_transported[0] * 100 >> 8;
if (i->produced_cargo[1] != CT_INVALID) {
int p = i->last_month_pct_transported[1] * 100 >> 8;
if (p < pi) pi = p;
}
pj = j->last_month_pct_transported[0] * 100 >> 8;
if (j->produced_cargo[1] != CT_INVALID) {
int p = j->last_month_pct_transported[1] * 100 >> 8;
if (p < pj) pj = p;
}
r = pi - pj;
}
}
break;
}
/* default to string sorting if they are otherwise equal */
if (r == 0) {
char buf1[96];
SetDParam(0, i->town->index);
GetString(buf1, STR_TOWN, lastof(buf1));
if (j != _last_industry) {
_last_industry = j;
SetDParam(0, j->town->index);
GetString(_bufcache, STR_TOWN, lastof(_bufcache));
}
r = strcmp(buf1, _bufcache);
}
if (_industry_sort_order & 1) r = -r;
return r;
}
/**
* Makes a sorted industry list.
* When there are no industries, the list has to be made. This so when one
* starts a new game without industries after playing a game with industries
* the list is not populated with invalid industries from the previous game.
*/
static void MakeSortedIndustryList()
{
const Industry* i;
int n = 0;
/* Create array for sorting */
_industry_sort = ReallocT(_industry_sort, GetMaxIndustryIndex() + 1);
/* Don't attempt a sort if there are no industries */
if (GetNumIndustries() != 0) {
FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i;
qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter);
}
_num_industry_sort = n;
_last_industry = NULL; // used for "cache"
DEBUG(misc, 3, "Resorting industries list");
}
static void IndustryDirectoryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
if (_industry_sort_dirty) {
_industry_sort_dirty = false;
MakeSortedIndustryList();
}
SetVScrollCount(w, _num_industry_sort);
DrawWindowWidgets(w);
DrawSortButtonState(w, IDW_SORTBYNAME + (_industry_sort_order >> 1), _industry_sort_order & 1 ? SBS_DOWN : SBS_UP);
uint pos = w->vscroll.pos;
int n = 0;
while (pos < _num_industry_sort) {
const Industry* i = _industry_sort[pos];
const IndustrySpec *indsp = GetIndustrySpec(i->type);
byte p = 0;
/* Industry name */
SetDParam(p++, i->index);
/* Industry productions */
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, i->produced_cargo[j]);
SetDParam(p++, i->last_month_production[j]);
SetDParam(p++, GetCargoSuffix(j + 3, CST_DIR, (Industry*)i, i->type, indsp));
}
/* Transported productions */
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
SetDParam(p++, i->last_month_pct_transported[j] * 100 >> 8);
}
/* Drawing the right string */
StringID str = STR_INDUSTRYDIR_ITEM_NOPROD;
if (p != 1) str = (p == 5) ? STR_INDUSTRYDIR_ITEM : STR_INDUSTRYDIR_ITEM_TWO;
DrawString(4, 28 + n * 10, str, TC_FROMSTRING);
pos++;
if (++n == w->vscroll.cap) break;
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case IDW_SORTBYNAME: {
_industry_sort_order = _industry_sort_order == 0 ? 1 : 0;
_industry_sort_dirty = true;
w->SetDirty();
} break;
case IDW_SORTBYTYPE: {
_industry_sort_order = _industry_sort_order == 2 ? 3 : 2;
_industry_sort_dirty = true;
w->SetDirty();
} break;
case IDW_SORTBYPROD: {
_industry_sort_order = _industry_sort_order == 4 ? 5 : 4;
_industry_sort_dirty = true;
w->SetDirty();
} break;
case IDW_SORTBYTRANSPORT: {
_industry_sort_order = _industry_sort_order == 6 ? 7 : 6;
_industry_sort_dirty = true;
w->SetDirty();
} break;
case IDW_INDUSRTY_LIST: {
int y = (e->we.click.pt.y - 28) / 10;
uint16 p;
if (!IsInsideMM(y, 0, w->vscroll.cap)) return;
p = y + w->vscroll.pos;
if (p < _num_industry_sort) {
if (_ctrl_pressed) {
ShowExtraViewPortWindow(_industry_sort[p]->xy);
} else {
ScrollMainWindowToTile(_industry_sort[p]->xy);
}
}
} break;
}
break;
case WE_4:
w->SetDirty();
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / 10;
break;
}
}
/** Window definition of the industy directory gui */
static const WindowDesc _industry_directory_desc = {
WDP_AUTO, WDP_AUTO, 508, 190, 508, 190,
WC_INDUSTRY_DIRECTORY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_industry_directory_widgets,
IndustryDirectoryWndProc
};
void ShowIndustryDirectory()
{
Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0);
if (w != NULL) {
w->vscroll.cap = 16;
w->resize.height = w->height - 6 * 10; // minimum 10 items
w->resize.step_height = 10;
w->SetDirty();
}
}
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