1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry_cmd.cpp Handling of industry tiles. */
#include "stdafx.h"
#include "openttd.h"
#include "clear_map.h"
#include "industry.h"
#include "station_base.h"
#include "train.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news_func.h"
#include "variables.h"
#include "cheat_type.h"
#include "genworld.h"
#include "tree_map.h"
#include "newgrf.h"
#include "newgrf_cargo.h"
#include "newgrf_commons.h"
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "autoslope.h"
#include "transparency.h"
#include "water.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "animated_tile_func.h"
#include "effectvehicle_func.h"
#include "ai/ai.hpp"
#include "core/pool_func.hpp"
#include "subsidy_func.h"
#include "table/strings.h"
#include "table/industry_land.h"
#include "table/build_industry.h"
IndustryPool _industry_pool("Industry");
INSTANTIATE_POOL_METHODS(Industry)
void ShowIndustryViewWindow(int industry);
void BuildOilRig(TileIndex tile);
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;
uint16 _industry_counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
/** This function initialize the spec arrays of both
* industry and industry tiles.
* It adjusts the enabling of the industry too, based on climate availability.
* This will allow for clearer testings */
void ResetIndustries()
{
memset(&_industry_specs, 0, sizeof(_industry_specs));
memcpy(&_industry_specs, &_origin_industry_specs, sizeof(_origin_industry_specs));
/* once performed, enable only the current climate industries */
for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
_industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
}
memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));
/* Reset any overrides that have been set. */
_industile_mngr.ResetOverride();
_industry_mngr.ResetOverride();
}
void ResetIndustryCreationProbility(IndustryType type)
{
assert(type < INVALID_INDUSTRYTYPE);
_industry_specs[type].appear_creation[_settings_game.game_creation.landscape] = 0;
}
/**
* Retrieve the type for this industry. Although it is accessed by a tile,
* it will return the general type of industry, and not the sprite index
* as would do GetIndustryGfx.
* @param tile that is queried
* @pre IsTileType(tile, MP_INDUSTRY)
* @return general type for this industry, as defined in industry.h
**/
IndustryType GetIndustryType(TileIndex tile)
{
assert(IsTileType(tile, MP_INDUSTRY));
const Industry *ind = Industry::GetByTile(tile);
assert(ind != NULL);
return ind->type;
}
/**
* Accessor for array _industry_specs.
* This will ensure at once : proper access and
* not allowing modifications of it.
* @param thistype of industry (which is the index in _industry_specs)
* @pre thistype < NUM_INDUSTRYTYPES
* @return a pointer to the corresponding industry spec
**/
const IndustrySpec *GetIndustrySpec(IndustryType thistype)
{
assert(thistype < NUM_INDUSTRYTYPES);
return &_industry_specs[thistype];
}
/**
* Accessor for array _industry_tile_specs.
* This will ensure at once : proper access and
* not allowing modifications of it.
* @param gfx of industrytile (which is the index in _industry_tile_specs)
* @pre gfx < INVALID_INDUSTRYTILE
* @return a pointer to the corresponding industrytile spec
**/
const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
{
assert(gfx < INVALID_INDUSTRYTILE);
return &_industry_tile_specs[gfx];
}
Industry::~Industry()
{
if (CleaningPool()) return;
/* Industry can also be destroyed when not fully initialized.
* This means that we do not have to clear tiles either. */
if (this->width == 0) return;
TILE_LOOP(tile_cur, this->width, this->height, this->xy) {
if (IsTileType(tile_cur, MP_INDUSTRY)) {
if (GetIndustryIndex(tile_cur) == this->index) {
/* MakeWaterKeepingClass() can also handle 'land' */
MakeWaterKeepingClass(tile_cur, OWNER_NONE);
/* MakeWaterKeepingClass() doesn't remove animation if the tiles
* become watery, but be on the safe side an always remote it. */
DeleteAnimatedTile(tile_cur);
}
} else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
DeleteOilRig(tile_cur);
}
}
if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
/* Remove the farmland and convert it to regular tiles over time. */
TILE_LOOP(tile_cur, 42, 42, this->xy - TileDiffXY(21, 21)) {
tile_cur = TILE_MASK(tile_cur);
if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
GetIndustryIndexOfField(tile_cur) == this->index) {
SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
}
}
}
/* don't let any disaster vehicle target invalid industry */
ReleaseDisastersTargetingIndustry(this->index);
DecIndustryTypeCount(this->type);
DeleteIndustryNews(this->index);
DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
DeleteSubsidyWith(ST_INDUSTRY, this->index);
CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
}
/**
* Invalidating some stuff after removing item from the pool.
* @param index index of deleted item
*/
void Industry::PostDestructor(size_t index)
{
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
Station::RecomputeIndustriesNearForAll();
}
/**
* Return a random valid industry.
* @return random industry, NULL if there are no industries
*/
/* static */ Industry *Industry::GetRandom()
{
if (Industry::GetNumItems() == 0) return NULL;
int num = RandomRange((uint16)Industry::GetNumItems());
size_t index = MAX_UVALUE(size_t);
while (num >= 0) {
num--;
index++;
/* Make sure we have a valid industry */
while (!Industry::IsValidID(index)) {
index++;
assert(index < Industry::GetPoolSize());
}
}
return Industry::Get(index);
}
static void IndustryDrawSugarMine(const TileInfo *ti)
{
const DrawIndustryAnimationStruct *d;
if (!IsIndustryCompleted(ti->tile)) return;
d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)];
AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);
if (d->image_2 != 0) {
AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
}
if (d->image_3 != 0) {
AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
_drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
}
}
static void IndustryDrawToffeeQuarry(const TileInfo *ti)
{
uint8 x = 0;
if (IsIndustryCompleted(ti->tile)) {
x = _industry_anim_offs_toffee[GetIndustryAnimationState(ti->tile)];
if (x == 0xFF)
x = 0;
}
AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
}
static void IndustryDrawBubbleGenerator( const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetIndustryAnimationState(ti->tile)]);
} else {
AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
}
}
static void IndustryDrawToyFactory(const TileInfo *ti)
{
const DrawIndustryAnimationStruct *d;
d = &_industry_anim_offs_toys[GetIndustryAnimationState(ti->tile)];
if (d->image_1 != 0xFF) {
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
}
if (d->image_2 != 0xFF) {
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
}
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
}
static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
{
if (IsIndustryCompleted(ti->tile)) {
uint8 image = GetIndustryAnimationState(ti->tile);
if (image != 0 && image < 7) {
AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
PAL_NONE,
_coal_plant_sparks[image - 1].x,
_coal_plant_sparks[image - 1].y
);
}
}
}
typedef void IndustryDrawTileProc(const TileInfo *ti);
static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
IndustryDrawSugarMine,
IndustryDrawToffeeQuarry,
IndustryDrawBubbleGenerator,
IndustryDrawToyFactory,
IndustryDrawCoalPlantSparks,
};
static void DrawTile_Industry(TileInfo *ti)
{
IndustryGfx gfx = GetIndustryGfx(ti->tile);
Industry *ind = Industry::GetByTile(ti->tile);
const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
const DrawBuildingsTileStruct *dits;
SpriteID image;
SpriteID pal;
/* Retrieve pointer to the draw industry tile struct */
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
/* Draw the tile using the specialized method of newgrf industrytile.
* DrawNewIndustry will return false if ever the resolver could not
* find any sprite to display. So in this case, we will jump on the
* substitute gfx instead. */
if (indts->grf_prop.spritegroup != NULL && DrawNewIndustryTile(ti, ind, gfx, indts)) {
return;
} else {
/* No sprite group (or no valid one) found, meaning no graphics associated.
* Use the substitute one instead */
if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
gfx = indts->grf_prop.subst_id;
/* And point the industrytile spec accordingly */
indts = GetIndustryTileSpec(gfx);
}
}
}
dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
GetIndustryConstructionStage(ti->tile))];
image = dits->ground.sprite;
if (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->ground.pal == PAL_NONE) {
pal = GENERAL_SPRITE_COLOUR(ind->random_colour);
} else {
pal = dits->ground.pal;
}
/* DrawFoundation() modifes ti->z and ti->tileh */
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
/* If the ground sprite is the default flat water sprite, draw also canal/river borders.
* Do not do this if the tile's WaterClass is 'land'. */
if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
DrawWaterClassGround(ti);
} else {
DrawGroundSprite(image, pal);
}
/* If industries are transparent and invisible, do not draw the upper part */
if (IsInvisibilitySet(TO_INDUSTRIES)) return;
/* Add industry on top of the ground? */
image = dits->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image,
(HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOUR(ind->random_colour) : dits->building.pal,
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width,
dits->height,
dits->dz,
ti->z,
IsTransparencySet(TO_INDUSTRIES));
if (IsTransparencySet(TO_INDUSTRIES)) return;
}
{
int proc = dits->draw_proc - 1;
if (proc >= 0) _industry_draw_tile_procs[proc](ti);
}
}
static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
{
return GetTileMaxZ(tile);
}
static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
{
IndustryGfx gfx = GetIndustryGfx(tile);
/* For NewGRF industry tiles we might not be drawing a foundation. We need to
* account for this, as other structures should
* draw the wall of the foundation in this case.
*/
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
if (indts->grf_prop.spritegroup != NULL && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
if (callback_res == 0) return FOUNDATION_NONE;
}
}
return FlatteningFoundation(tileh);
}
static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted)
{
IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
/* When we have to use a callback, we put our data in the next two variables */
CargoID raw_accepts_cargo[lengthof(itspec->accepts_cargo)];
uint8 raw_cargo_acceptance[lengthof(itspec->acceptance)];
/* And then these will always point to a same sized array with the required data */
const CargoID *accepts_cargo = itspec->accepts_cargo;
const uint8 *cargo_acceptance = itspec->acceptance;
if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
if (res != CALLBACK_FAILED) {
accepts_cargo = raw_accepts_cargo;
for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
}
}
if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
if (res != CALLBACK_FAILED) {
cargo_acceptance = raw_cargo_acceptance;
for (uint i = 0; i < lengthof(itspec->accepts_cargo); i++) raw_cargo_acceptance[i] = GB(res, i * 4, 4);
}
}
const Industry *ind = Industry::GetByTile(tile);
for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
CargoID a = accepts_cargo[i];
if (a == CT_INVALID || cargo_acceptance[i] == 0) continue; // work only with valid cargos
/* Add accepted cargo */
acceptance[a] += cargo_acceptance[i];
/* Maybe set 'always accepted' bit (if it's not set already) */
if (HasBit(*always_accepted, a)) continue;
bool accepts = false;
for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
/* Test whether the industry itself accepts the cargo type */
if (ind->accepts_cargo[cargo_index] == a) {
accepts = true;
break;
}
}
if (accepts) continue;
/* If the industry itself doesn't accept this cargo, set 'always accepted' bit */
SetBit(*always_accepted, a);
}
}
static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
{
const Industry *i = Industry::GetByTile(tile);
const IndustrySpec *is = GetIndustrySpec(i->type);
td->owner[0] = i->owner;
td->str = is->name;
if (!IsIndustryCompleted(tile)) {
SetDParamX(td->dparam, 0, td->str);
td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
}
if (is->grf_prop.grffile != NULL) {
td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->name;
}
}
static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
{
Industry *i = Industry::GetByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type);
/* water can destroy industries
* in editor you can bulldoze industries
* with magic_bulldozer cheat you can destroy industries
* (area around OILRIG is water, so water shouldn't flood it
*/
if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
!_cheats.magic_bulldozer.value) ||
((flags & DC_AUTO) != 0) ||
(_current_company == OWNER_WATER &&
((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
SetDParam(0, indspec->name);
return_cmd_error(flags & DC_AUTO ? STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
}
if (flags & DC_EXEC) {
AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
delete i;
}
return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
}
static void TransportIndustryGoods(TileIndex tile)
{
Industry *i = Industry::GetByTile(tile);
const IndustrySpec *indspec = GetIndustrySpec(i->type);
bool moved_cargo = false;
for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
uint cw = min(i->produced_cargo_waiting[j], 255);
if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
i->produced_cargo_waiting[j] -= cw;
/* fluctuating economy? */
if (_economy.fluct <= 0) cw = (cw + 1) / 2;
i->this_month_production[j] += cw;
uint am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[j], cw, ST_INDUSTRY, i->index);
i->this_month_transported[j] += am;
moved_cargo |= (am != 0);
}
}
if (moved_cargo && !StartStopIndustryTileAnimation(i, IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryCompleted(tile, true);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
}
}
}
static void AnimateTile_Industry(TileIndex tile)
{
byte m;
IndustryGfx gfx = GetIndustryGfx(tile);
if (GetIndustryTileSpec(gfx)->animation_info != 0xFFFF) {
AnimateNewIndustryTile(tile);
return;
}
switch (gfx) {
case GFX_SUGAR_MINE_SIEVE:
if ((_tick_counter & 1) == 0) {
m = GetIndustryAnimationState(tile) + 1;
switch (m & 7) {
case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
case 6: SndPlayTileFx(SND_29_RIP, tile); break;
}
if (m >= 96) {
m = 0;
DeleteAnimatedTile(tile);
}
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
break;
case GFX_TOFFEE_QUARY:
if ((_tick_counter & 3) == 0) {
m = GetIndustryAnimationState(tile);
if (_industry_anim_offs_toffee[m] == 0xFF) {
SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
}
if (++m >= 70) {
m = 0;
DeleteAnimatedTile(tile);
}
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
break;
case GFX_BUBBLE_CATCHER:
if ((_tick_counter & 1) == 0) {
m = GetIndustryAnimationState(tile);
if (++m >= 40) {
m = 0;
DeleteAnimatedTile(tile);
}
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
break;
/* Sparks on a coal plant */
case GFX_POWERPLANT_SPARKS:
if ((_tick_counter & 3) == 0) {
m = GetIndustryAnimationState(tile);
if (m == 6) {
SetIndustryAnimationState(tile, 0);
DeleteAnimatedTile(tile);
} else {
SetIndustryAnimationState(tile, m + 1);
MarkTileDirtyByTile(tile);
}
}
break;
case GFX_TOY_FACTORY:
if ((_tick_counter & 1) == 0) {
m = GetIndustryAnimationState(tile) + 1;
switch (m) {
case 1: SndPlayTileFx(SND_2C_MACHINERY, tile); break;
case 23: SndPlayTileFx(SND_2B_COMEDY_HIT, tile); break;
case 28: SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile); break;
default:
if (m >= 50) {
int n = GetIndustryAnimationLoop(tile) + 1;
m = 0;
if (n >= 8) {
n = 0;
DeleteAnimatedTile(tile);
}
SetIndustryAnimationLoop(tile, n);
}
}
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
break;
case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
if ((_tick_counter & 3) == 0) {
IndustryGfx gfx = GetIndustryGfx(tile);
gfx = (gfx < 155) ? gfx + 1 : 148;
SetIndustryGfx(tile, gfx);
MarkTileDirtyByTile(tile);
}
break;
case GFX_OILWELL_ANIMATED_1:
case GFX_OILWELL_ANIMATED_2:
case GFX_OILWELL_ANIMATED_3:
if ((_tick_counter & 7) == 0) {
bool b = Chance16(1, 7);
IndustryGfx gfx = GetIndustryGfx(tile);
m = GetIndustryAnimationState(tile) + 1;
if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
SetIndustryConstructionStage(tile, 3);
DeleteAnimatedTile(tile);
} else {
SetIndustryAnimationState(tile, m);
SetIndustryGfx(tile, gfx);
MarkTileDirtyByTile(tile);
}
}
break;
case GFX_COAL_MINE_TOWER_ANIMATED:
case GFX_COPPER_MINE_TOWER_ANIMATED:
case GFX_GOLD_MINE_TOWER_ANIMATED: {
int state = _tick_counter & 0x7FF;
if ((state -= 0x400) < 0)
return;
if (state < 0x1A0) {
if (state < 0x20 || state >= 0x180) {
m = GetIndustryAnimationState(tile);
if (!(m & 0x40)) {
SetIndustryAnimationState(tile, m | 0x40);
SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
}
if (state & 7)
return;
} else {
if (state & 3)
return;
}
m = (GetIndustryAnimationState(tile) + 1) | 0x40;
if (m > 0xC2) m = 0xC0;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
} else if (state >= 0x200 && state < 0x3A0) {
int i;
i = (state < 0x220 || state >= 0x380) ? 7 : 3;
if (state & i)
return;
m = (GetIndustryAnimationState(tile) & 0xBF) - 1;
if (m < 0x80) m = 0x82;
SetIndustryAnimationState(tile, m);
MarkTileDirtyByTile(tile);
}
} break;
}
}
static void CreateChimneySmoke(TileIndex tile)
{
uint x = TileX(tile) * TILE_SIZE;
uint y = TileY(tile) * TILE_SIZE;
uint z = GetTileMaxZ(tile);
CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
}
static void MakeIndustryTileBigger(TileIndex tile)
{
byte cnt = GetIndustryConstructionCounter(tile) + 1;
byte stage;
if (cnt != 4) {
SetIndustryConstructionCounter(tile, cnt);
return;
}
stage = GetIndustryConstructionStage(tile) + 1;
SetIndustryConstructionCounter(tile, 0);
SetIndustryConstructionStage(tile, stage);
StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile, true);
MarkTileDirtyByTile(tile);
if (!IsIndustryCompleted(tile)) return;
IndustryGfx gfx = GetIndustryGfx(tile);
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
/* New industries are already animated on construction. */
return;
}
switch (gfx) {
case GFX_POWERPLANT_CHIMNEY:
CreateChimneySmoke(tile);
break;
case GFX_OILRIG_1: {
/* Do not require an industry tile to be after the first two GFX_OILRIG_1
* tiles (like the default oil rig). Do a proper check to ensure the
* tiles belong to the same industry and based on that build the oil rig's
* station. */
TileIndex other = tile + TileDiffXY(0, 1);
if (IsTileType(other, MP_INDUSTRY) &&
GetIndustryGfx(other) == GFX_OILRIG_1 &&
GetIndustryIndex(tile) == GetIndustryIndex(other)) {
BuildOilRig(tile);
}
} break;
case GFX_TOY_FACTORY:
case GFX_BUBBLE_CATCHER:
case GFX_TOFFEE_QUARY:
SetIndustryAnimationState(tile, 0);
SetIndustryAnimationLoop(tile, 0);
break;
case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
AddAnimatedTile(tile);
break;
}
}
static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
{
static const int8 _bubble_spawn_location[3][4] = {
{ 11, 0, -4, -14 },
{ -4, -10, -4, 1 },
{ 49, 59, 60, 65 },
};
SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
int dir = Random() & 3;
EffectVehicle *v = CreateEffectVehicleAbove(
TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
_bubble_spawn_location[2][dir],
EV_BUBBLE
);
if (v != NULL) v->animation_substate = dir;
}
static void TileLoop_Industry(TileIndex tile)
{
IndustryGfx newgfx;
IndustryGfx gfx;
if (IsIndustryTileOnWater(tile)) TileLoop_Water(tile);
TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
if (!IsIndustryCompleted(tile)) {
MakeIndustryTileBigger(tile);
return;
}
if (_game_mode == GM_EDITOR) return;
TransportIndustryGoods(tile);
if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;
newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
if (newgfx != INDUSTRYTILE_NOANIM) {
ResetIndustryConstructionStage(tile);
SetIndustryGfx(tile, newgfx);
MarkTileDirtyByTile(tile);
return;
}
gfx = GetIndustryGfx(tile);
switch (gfx) {
case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
switch (gfx) {
case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
}
SetIndustryGfx(tile, gfx);
SetIndustryAnimationState(tile, 0x80);
AddAnimatedTile(tile);
}
break;
case GFX_OILWELL_NOT_ANIMATED:
if (Chance16(1, 6)) {
SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
SetIndustryAnimationState(tile, 0);
AddAnimatedTile(tile);
}
break;
case GFX_COAL_MINE_TOWER_ANIMATED:
case GFX_COPPER_MINE_TOWER_ANIMATED:
case GFX_GOLD_MINE_TOWER_ANIMATED:
if (!(_tick_counter & 0x400)) {
switch (gfx) {
case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
}
SetIndustryGfx(tile, gfx);
SetIndustryCompleted(tile, true);
SetIndustryConstructionStage(tile, 3);
DeleteAnimatedTile(tile);
}
break;
case GFX_POWERPLANT_SPARKS:
if (Chance16(1, 3)) {
SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
AddAnimatedTile(tile);
}
break;
case GFX_COPPER_MINE_CHIMNEY:
CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
break;
case GFX_TOY_FACTORY: {
Industry *i = Industry::GetByTile(tile);
if (i->was_cargo_delivered) {
i->was_cargo_delivered = false;
SetIndustryAnimationLoop(tile, 0);
AddAnimatedTile(tile);
}
}
break;
case GFX_BUBBLE_GENERATOR:
TileLoopIndustry_BubbleGenerator(tile);
break;
case GFX_TOFFEE_QUARY:
AddAnimatedTile(tile);
break;
case GFX_SUGAR_MINE_SIEVE:
if (Chance16(1, 3)) AddAnimatedTile(tile);
break;
}
}
static bool ClickTile_Industry(TileIndex tile)
{
ShowIndustryViewWindow(GetIndustryIndex(tile));
return true;
}
static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
return 0;
}
static void AddProducedCargo_Industry(TileIndex tile, CargoArray &produced)
{
const Industry *i = Industry::GetByTile(tile);
for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
CargoID cargo = i->produced_cargo[j];
if (cargo != CT_INVALID) produced[cargo]++;
}
}
static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
{
/* If the founder merges, the industry was created by the merged company */
Industry *i = Industry::GetByTile(tile);
if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;
}
static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
static bool IsBadFarmFieldTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
default: return true;
}
}
static bool IsBadFarmFieldTile2(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW) || IsClearGround(tile, CLEAR_DESERT);
case MP_TREES: return (GetTreeGround(tile) == TREE_GROUND_SHORE);
default: return true;
}
}
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
{
do {
tile = TILE_MASK(tile);
if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
byte or_ = type;
if (or_ == 1 && Chance16(1, 7)) or_ = 2;
if (direction == AXIS_X) {
SetFenceSE(tile, or_);
} else {
SetFenceSW(tile, or_);
}
}
tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
} while (--size);
}
static void PlantFarmField(TileIndex tile, IndustryID industry)
{
uint size_x, size_y;
uint32 r;
uint count;
uint counter;
uint field_type;
int type;
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= GetSnowLine())
return;
}
/* determine field size */
r = (Random() & 0x303) + 0x404;
if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
size_x = GB(r, 0, 8);
size_y = GB(r, 8, 8);
/* offset tile to match size */
tile -= TileDiffXY(size_x / 2, size_y / 2);
if (TileX(tile) + size_x >= MapSizeX() || TileY(tile) + size_y >= MapSizeY()) return;
/* check the amount of bad tiles */
count = 0;
TILE_LOOP(cur_tile, size_x, size_y, tile) {
assert(cur_tile < MapSize());
count += IsBadFarmFieldTile(cur_tile);
}
if (count * 2 >= size_x * size_y) return;
/* determine type of field */
r = Random();
counter = GB(r, 5, 3);
field_type = GB(r, 8, 8) * 9 >> 8;
/* make field */
TILE_LOOP(cur_tile, size_x, size_y, tile) {
assert(cur_tile < MapSize());
if (!IsBadFarmFieldTile2(cur_tile)) {
MakeField(cur_tile, field_type, industry);
SetClearCounter(cur_tile, counter);
MarkTileDirtyByTile(cur_tile);
}
}
type = 3;
if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
type = _plantfarmfield_type[Random() & 0xF];
}
SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
}
void PlantRandomFarmField(const Industry *i)
{
int x = i->width / 2 + Random() % 31 - 16;
int y = i->height / 2 + Random() % 31 - 16;
TileIndex tile = TileAddWrap(i->xy, x, y);
if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
}
/**
* Search callback function for ChopLumberMillTrees
* @param tile to test
* @param user_data that is passed by the caller. In this case, nothing
* @return the result of the test
*/
static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
{
if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
CompanyID old_company = _current_company;
/* found a tree */
_current_company = OWNER_NONE;
_industry_sound_ctr = 1;
_industry_sound_tile = tile;
SndPlayTileFx(SND_38_CHAINSAW, tile);
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_company = old_company;
return true;
}
return false;
}
/**
* Perform a circular search around the Lumber Mill in order to find trees to cut
* @param i industry
*/
static void ChopLumberMillTrees(Industry *i)
{
TileIndex tile = i->xy;
if (!IsIndustryCompleted(tile)) return; ///< Can't proceed if not completed
if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) ///< 40x40 tiles to search
i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45); ///< Found a tree, add according value to waiting cargo
}
static void ProduceIndustryGoods(Industry *i)
{
uint32 r;
uint num;
const IndustrySpec *indsp = GetIndustrySpec(i->type);
/* play a sound? */
if ((i->counter & 0x3F) == 0) {
if (Chance16R(1, 14, r) && (num = indsp->number_of_sounds) != 0) {
SndPlayTileFx(
(SoundFx)(indsp->random_sounds[((r >> 16) * num) >> 16]),
i->xy);
}
}
i->counter--;
/* produce some cargo */
if ((i->counter & 0xFF) == 0) {
if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);
IndustryBehaviour indbehav = indsp->behaviour;
i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + i->production_rate[0]);
i->produced_cargo_waiting[1] = min(0xffff, i->produced_cargo_waiting[1] + i->production_rate[1]);
if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
bool plant;
if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
plant = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->xy) != 0);
} else {
plant = Chance16(1, 8);
}
if (plant) PlantRandomFarmField(i);
}
if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
bool cut = ((i->counter & 0x1FF) == 0);
if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
cut = (GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, 0, 1, i, i->type, i->xy) != 0);
}
if (cut) ChopLumberMillTrees(i);
}
TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
}
}
void OnTick_Industry()
{
Industry *i;
if (_industry_sound_ctr != 0) {
_industry_sound_ctr++;
if (_industry_sound_ctr == 75) {
SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
} else if (_industry_sound_ctr == 160) {
_industry_sound_ctr = 0;
SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
}
}
if (_game_mode == GM_EDITOR) return;
FOR_ALL_INDUSTRIES(i) {
ProduceIndustryGoods(i);
}
}
static bool CheckNewIndustry_NULL(TileIndex tile)
{
return true;
}
static bool CheckNewIndustry_Forest(TileIndex tile)
{
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
if (GetTileZ(tile) < HighestSnowLine() + TILE_HEIGHT * 2U) {
_error_message = STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED;
return false;
}
}
return true;
}
static bool CheckNewIndustry_OilRefinery(TileIndex tile)
{
if (_game_mode == GM_EDITOR) return true;
if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
_error_message = STR_ERROR_CAN_ONLY_BE_POSITIONED;
return false;
}
extern bool _ignore_restrictions;
static bool CheckNewIndustry_OilRig(TileIndex tile)
{
if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
if (TileHeight(tile) == 0 &&
DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _settings_game.game_creation.oil_refinery_limit) return true;
_error_message = STR_ERROR_CAN_ONLY_BE_POSITIONED;
return false;
}
static bool CheckNewIndustry_Farm(TileIndex tile)
{
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
if (GetTileZ(tile) + TILE_HEIGHT * 2 >= HighestSnowLine()) {
_error_message = STR_ERROR_SITE_UNSUITABLE;
return false;
}
}
return true;
}
static bool CheckNewIndustry_Plantation(TileIndex tile)
{
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
_error_message = STR_ERROR_SITE_UNSUITABLE;
return false;
}
return true;
}
static bool CheckNewIndustry_Water(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_DESERT) {
_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT;
return false;
}
return true;
}
static bool CheckNewIndustry_Lumbermill(TileIndex tile)
{
if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
return false;
}
return true;
}
static bool CheckNewIndustry_BubbleGen(TileIndex tile)
{
return GetTileZ(tile) <= TILE_HEIGHT * 4;
}
typedef bool CheckNewIndustryProc(TileIndex tile);
static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
CheckNewIndustry_NULL,
CheckNewIndustry_Forest,
CheckNewIndustry_OilRefinery,
CheckNewIndustry_Farm,
CheckNewIndustry_Plantation,
CheckNewIndustry_Water,
CheckNewIndustry_Lumbermill,
CheckNewIndustry_BubbleGen,
CheckNewIndustry_OilRig
};
static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
{
const Town *t;
const Industry *i;
t = ClosestTownFromTile(tile, UINT_MAX);
if (_settings_game.economy.multiple_industry_per_town) return t;
FOR_ALL_INDUSTRIES(i) {
if (i->type == (byte)type &&
i->town == t) {
_error_message = STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN;
return NULL;
}
}
return t;
}
bool IsSlopeRefused(Slope current, Slope refused)
{
if (IsSteepSlope(current)) return true;
if (current != SLOPE_FLAT) {
if (IsSteepSlope(refused)) return true;
Slope t = ComplementSlope(current);
if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
}
return false;
}
static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, bool *custom_shape_check = NULL)
{
_error_message = STR_ERROR_SITE_UNSUITABLE;
bool refused_slope = false;
bool custom_shape = false;
do {
IndustryGfx gfx = GetTranslatedIndustryTileID(it->gfx);
if (TileX(tile) + it->ti.x >= MapSizeX()) return false;
if (TileY(tile) + it->ti.y >= MapSizeY()) return false;
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (!IsValidTile(cur_tile)) {
if (gfx == GFX_WATERTILE_SPECIALCHECK) continue;
return false;
}
if (gfx == GFX_WATERTILE_SPECIALCHECK) {
if (!IsTileType(cur_tile, MP_WATER) ||
GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
return false;
}
} else {
if (!EnsureNoVehicleOnGround(cur_tile)) return false;
if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false;
const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;
/* Perform land/water check if not disabled */
if (!HasBit(its->slopes_refused, 5) && (IsWaterTile(cur_tile) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return false;
if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
custom_shape = true;
if (!PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, itspec_index)) return false;
} else {
Slope tileh = GetTileSlope(cur_tile, NULL);
refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
}
if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) || // Tile must be a house
((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) { // Tile is allowed to be a house (and it is a house)
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;
}
/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
CompanyID old_company = _current_company;
_current_company = OWNER_TOWN;
bool not_clearable = CmdFailed(DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR));
_current_company = old_company;
if (not_clearable) return false;
} else {
/* Clear the tiles, but do not affect town ratings */
bool not_clearable = CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR));
if (not_clearable) return false;
}
}
} while ((++it)->ti.x != -0x80);
if (custom_shape_check != NULL) *custom_shape_check = custom_shape;
/* It is almost impossible to have a fully flat land in TG, so what we
* do is that we check if we can make the land flat later on. See
* CheckIfCanLevelIndustryPlatform(). */
return !refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions);
}
static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
{
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->population < 1200) {
_error_message = STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200;
return false;
}
if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
_error_message = STR_ERROR_SITE_UNSUITABLE;
return false;
}
return true;
}
static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
{
int size_x, size_y;
uint curh;
size_x = 2;
size_y = 2;
/* Check if we don't leave the map */
if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
tile += TileDiffXY(-1, -1);
TILE_LOOP(tile_walk, size_x, size_y, tile) {
curh = TileHeight(tile_walk);
/* Is the tile clear? */
if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
return false;
/* Don't allow too big of a change if this is the sub-tile check */
if (internal != 0 && Delta(curh, height) > 1) return false;
/* Different height, so the surrounding tiles of this tile
* has to be correct too (in level, or almost in level)
* else you get a chain-reaction of terraforming. */
if (internal == 0 && curh != height) {
if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
return false;
}
}
return true;
}
/**
* This function tries to flatten out the land below an industry, without
* damaging the surroundings too much.
*/
static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileTable *it, int type)
{
const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
int max_x = 0;
int max_y = 0;
TileIndex cur_tile;
uint size_x, size_y;
uint h, curh;
/* Finds dimensions of largest variant of this industry */
do {
if (it->gfx == 0xFF) continue; // FF been a marquer for a check on clear water, skip it
if (it->ti.x > max_x) max_x = it->ti.x;
if (it->ti.y > max_y) max_y = it->ti.y;
} while ((++it)->ti.x != MKEND);
/* Remember level height */
h = TileHeight(tile);
if (TileX(tile) <= 1 || TileY(tile) <= 1) return false;
/* Check that all tiles in area and surrounding are clear
* this determines that there are no obstructing items */
cur_tile = tile + TileDiffXY(-1, -1);
size_x = max_x + 4;
size_y = max_y + 4;
/* Check if we don't leave the map */
if (TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
* Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
CompanyID old_company = _current_company;
_current_company = OWNER_TOWN;
TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
curh = TileHeight(tile_walk);
if (curh != h) {
/* This tile needs terraforming. Check if we can do that without
* damaging the surroundings too much. */
if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
_current_company = old_company;
return false;
}
/* This is not 100% correct check, but the best we can do without modifying the map.
* What is missing, is if the difference in height is more than 1.. */
if (CmdFailed(DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) {
_current_company = old_company;
return false;
}
}
}
if (flags & DC_EXEC) {
/* Terraform the land under the industry */
TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
curh = TileHeight(tile_walk);
while (curh != h) {
/* We give the terraforming for free here, because we can't calculate
* exact cost in the test-round, and as we all know, that will cause
* a nice assert if they don't match ;) */
DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
curh += (curh > h) ? -1 : 1;
}
}
}
_current_company = old_company;
return true;
}
static bool CheckIfFarEnoughFromIndustry(TileIndex tile, int type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
const Industry *i;
if (_settings_game.economy.same_industry_close && indspec->IsRawIndustry())
/* Allow primary industries to be placed close to any other industry */
return true;
FOR_ALL_INDUSTRIES(i) {
/* Within 14 tiles from another industry is considered close */
bool in_low_distance = DistanceMax(tile, i->xy) <= 14;
/* check if an industry that accepts the same goods is nearby */
if (in_low_distance &&
!indspec->IsRawIndustry() && // not a primary industry?
indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
/* at least one of those options must be true */
_game_mode != GM_EDITOR || // editor must not be stopped
!_settings_game.economy.same_industry_close ||
!_settings_game.economy.multiple_industry_per_town)) {
_error_message = STR_ERROR_INDUSTRY_TOO_CLOSE;
return false;
}
/* check if there are any conflicting industry types around */
if ((i->type == indspec->conflicting[0] ||
i->type == indspec->conflicting[1] ||
i->type == indspec->conflicting[2]) &&
in_low_distance) {
_error_message = STR_ERROR_INDUSTRY_TOO_CLOSE;
return false;
}
}
return true;
}
/** Production level maximum, minimum and default values.
* It is not a value been really used in order to change, but rather an indicator
* of how the industry is behaving. */
enum ProductionLevels {
PRODLEVEL_CLOSURE = 0x00, ///< signal set to actually close the industry
PRODLEVEL_MINIMUM = 0x04, ///< below this level, the industry is set to be closing
PRODLEVEL_DEFAULT = 0x10, ///< default level set when the industry is created
PRODLEVEL_MAXIMUM = 0x80, ///< the industry is running at full speed
};
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, byte layout, const Town *t, Owner owner, Owner founder)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
uint32 r;
uint j;
i->xy = tile;
i->width = i->height = 0;
i->type = type;
IncIndustryTypeCount(type);
i->produced_cargo[0] = indspec->produced_cargo[0];
i->produced_cargo[1] = indspec->produced_cargo[1];
i->accepts_cargo[0] = indspec->accepts_cargo[0];
i->accepts_cargo[1] = indspec->accepts_cargo[1];
i->accepts_cargo[2] = indspec->accepts_cargo[2];
i->production_rate[0] = indspec->production_rate[0];
i->production_rate[1] = indspec->production_rate[1];
/* don't use smooth economy for industries using production related callbacks */
if (_settings_game.economy.smooth_economy &&
!(HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
!(HasBit(indspec->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CHANGE)) // production change callbacks
) {
i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8, 255);
i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8, 255);
}
i->town = t;
i->owner = owner;
r = Random();
i->random_colour = GB(r, 0, 4);
i->counter = GB(r, 4, 12);
i->random = GB(r, 16, 16);
i->produced_cargo_waiting[0] = 0;
i->produced_cargo_waiting[1] = 0;
i->incoming_cargo_waiting[0] = 0;
i->incoming_cargo_waiting[1] = 0;
i->incoming_cargo_waiting[2] = 0;
i->this_month_production[0] = 0;
i->this_month_production[1] = 0;
i->this_month_transported[0] = 0;
i->this_month_transported[1] = 0;
i->last_month_pct_transported[0] = 0;
i->last_month_pct_transported[1] = 0;
i->last_month_transported[0] = 0;
i->last_month_transported[1] = 0;
i->was_cargo_delivered = false;
i->last_prod_year = _cur_year;
i->last_month_production[0] = i->production_rate[0] * 8;
i->last_month_production[1] = i->production_rate[1] * 8;
i->founder = founder;
if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
if (res != CALLBACK_FAILED) i->random_colour = GB(res, 0, 4);
}
if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
for (j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
for (j = 0; j < lengthof(i->accepts_cargo); j++) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
i->accepts_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
}
}
if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
for (j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
for (j = 0; j < lengthof(i->produced_cargo); j++) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
i->produced_cargo[j] = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
}
}
i->construction_date = _date;
i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
(_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);
/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
* 0 = created prior of newindustries
* else, chosen layout + 1 */
i->selected_layout = layout + 1;
if (!_generating_world) i->last_month_production[0] = i->last_month_production[1] = 0;
i->prod_level = PRODLEVEL_DEFAULT;
do {
TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
if (it->gfx != GFX_WATERTILE_SPECIALCHECK) {
byte size;
size = it->ti.x;
if (size > i->width) i->width = size;
size = it->ti.y;
if (size > i->height)i->height = size;
WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);
DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
MakeIndustry(cur_tile, i->index, it->gfx, Random(), wc);
if (_generating_world) {
SetIndustryConstructionCounter(cur_tile, 3);
SetIndustryConstructionStage(cur_tile, 2);
}
/* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */
IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it->gfx);
const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
}
} while ((++it)->ti.x != -0x80);
i->width++;
i->height++;
if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
for (j = 0; j != 50; j++) PlantRandomFarmField(i);
}
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
Station::RecomputeIndustriesNearForAll();
}
/** Helper function for Build/Fund an industry
* @param tile tile where industry is built
* @param type of industry to build
* @param flags of operations to conduct
* @param indspec pointer to industry specifications
* @param itspec_index the index of the itsepc to build/fund
* @param seed random seed (possibly) used by industries
* @param founder Founder of the industry
* @return the pointer of the newly created industry, or NULL if it failed
*/
static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, uint itspec_index, uint32 seed, Owner founder)
{
assert(itspec_index < indspec->num_table);
const IndustryTileTable *it = indspec->table[itspec_index];
bool custom_shape_check = false;
if (!CheckIfIndustryTilesAreFree(tile, it, itspec_index, type, &custom_shape_check)) return NULL;
if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
if (!CheckIfCallBackAllowsCreation(tile, type, itspec_index, seed)) return NULL;
} else {
if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
}
if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NONE, it, type)) return NULL;
if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
const Town *t = CheckMultipleIndustryInTown(tile, type);
if (t == NULL) return NULL;
if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
if (!Industry::CanAllocateItem()) return NULL;
if (flags & DC_EXEC) {
Industry *i = new Industry(tile);
if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
DoCreateNewIndustry(i, tile, type, it, itspec_index, t, OWNER_NONE, founder);
return i;
}
/* We need to return a non-NULL pointer to tell we have created an industry.
* However, we haven't created a real one (no DC_EXEC), so return a fake one. */
return (Industry *)-1;
}
/** Build/Fund an industry
* @param tile tile where industry is built
* @param flags of operations to conduct
* @param p1 various bitstuffed elements
* - p1 = (bit 0 - 7) - industry type see build_industry.h and see industry.h
* - p1 = (bit 8 - 15) - first layout to try
* @param p2 seed to use for variable 8F
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
IndustryType it = GB(p1, 0, 8);
if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
const IndustrySpec *indspec = GetIndustrySpec(it);
/* Check if the to-be built/founded industry is available for this climate. */
if (!indspec->enabled || indspec->num_table == 0) return CMD_ERROR;
/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
* Raw material industries are industries that do not accept cargo (at least for now) */
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
return CMD_ERROR;
}
const Industry *ind = NULL;
if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
if (flags & DC_EXEC) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
CompanyID founder = _current_company;
_current_company = OWNER_TOWN;
/* Prospecting has a chance to fail, however we cannot guarantee that something can
* be built on the map, so the chance gets lower when the map is fuller, but there
* is nothing we can really do about that. */
if (Random() <= indspec->prospecting_chance) {
for (int i = 0; i < 5000; i++) {
/* We should not have more than one Random() in a function call
* because parameter evaluation order is not guaranteed in the c++ standard
*/
tile = RandomTile();
ind = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder);
if (ind != NULL) {
break;
}
}
}
_current_company = founder;
}
} else {
int count = indspec->num_table;
const IndustryTileTable * const *itt = indspec->table;
int num = GB(p1, 8, 8);
if (num >= count) return CMD_ERROR;
_error_message = STR_ERROR_SITE_UNSUITABLE;
do {
if (--count < 0) return CMD_ERROR;
if (--num < 0) num = indspec->num_table - 1;
} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, it));
ind = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company);
if (ind == NULL) return CMD_ERROR;
}
if ((flags & DC_EXEC) && _game_mode != GM_EDITOR && ind != NULL) {
SetDParam(0, indspec->name);
if (indspec->new_industry_text > STR_LAST_STRINGID) {
SetDParam(1, STR_TOWN_NAME);
SetDParam(2, ind->town->index);
} else {
SetDParam(1, ind->town->index);
}
AddIndustryNewsItem(indspec->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
}
return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
}
static Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
uint32 seed = Random();
return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, RandomRange(indspec->num_table), seed, OWNER_NONE);
}
enum {
NB_NUMOFINDUSTRY = 11,
NB_DIFFICULTY_LEVEL = 5,
};
static const byte _numof_industry_table[NB_DIFFICULTY_LEVEL][NB_NUMOFINDUSTRY] = {
/* difficulty settings for number of industries */
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // none
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, // very low
{0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, // low
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, // normal
{0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, // high
};
/** This function is the one who really do the creation work
* of random industries during game creation
* @param type IndustryType of the desired industry
* @param amount of industries that need to be built */
static void PlaceInitialIndustry(IndustryType type, int amount)
{
/* We need to bypass the amount given in parameter if it exceeds the maximum dimension of the
* _numof_industry_table. newgrf can specify a big amount */
int num = (amount > NB_NUMOFINDUSTRY) ? amount : _numof_industry_table[_settings_game.difficulty.number_industries][amount];
const IndustrySpec *ind_spc = GetIndustrySpec(type);
/* These are always placed next to the coastline, so we scale by the perimeter instead. */
num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
if (_settings_game.difficulty.number_industries != 0) {
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
assert(num > 0);
do {
uint i;
IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
for (i = 0; i < 2000; i++) {
if (CreateNewIndustry(RandomTile(), type) != NULL) break;
}
} while (--num);
_current_company = old_company;
}
}
/** This function will create ramdon industries during game creation.
* It will scale the amount of industries by map size as well as difficulty level */
void GenerateIndustries()
{
uint i = 0;
uint8 chance;
IndustryType it;
const IndustrySpec *ind_spc;
/* Find the total amount of industries */
if (_settings_game.difficulty.number_industries > 0) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
ind_spc = GetIndustrySpec(it);
if (!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION)) {
ResetIndustryCreationProbility(it);
}
chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
if (ind_spc->enabled && chance > 0 && ind_spc->num_table > 0) {
/* once the chance of appearance is determind, it have to be scaled by
* the difficulty level. The "chance" in question is more an index into
* the _numof_industry_table,in fact */
int num = (chance > NB_NUMOFINDUSTRY) ? chance : _numof_industry_table[_settings_game.difficulty.number_industries][chance];
/* These are always placed next to the coastline, so we scale by the perimeter instead. */
num = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(num) : ScaleByMapSize(num);
i += num;
}
}
}
SetGeneratingWorldProgress(GWP_INDUSTRY, i);
if (_settings_game.difficulty.number_industries > 0) {
for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
/* Once the number of industries has been determined, let's really create them.
* The test for chance allows us to try create industries that are available only
* for this landscape.
* @todo : Do we really have to pass chance as un-scaled value, since we've already
* processed that scaling above? No, don't think so. Will find a way. */
ind_spc = GetIndustrySpec(it);
if (ind_spc->enabled && ind_spc->num_table > 0) {
chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
if (chance > 0) PlaceInitialIndustry(it, chance);
}
}
}
}
static void UpdateIndustryStatistics(Industry *i)
{
byte pct;
bool refresh = false;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != CT_INVALID) {
pct = 0;
if (i->this_month_production[j] != 0) {
i->last_prod_year = _cur_year;
pct = min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
}
i->last_month_pct_transported[j] = pct;
i->last_month_production[j] = i->this_month_production[j];
i->this_month_production[j] = 0;
i->last_month_transported[j] = i->this_month_transported[j];
i->this_month_transported[j] = 0;
refresh = true;
}
}
if (refresh) SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
}
/** Simple helper that will collect data for the generation of industries */
struct ProbabilityHelper {
uint16 prob; ///< probability
IndustryType ind; ///< industry id correcponding
};
/**
* Try to create a random industry, during gameplay
*/
static void MaybeNewIndustry()
{
Industry *ind; // will receive the industry's creation pointer
IndustryType rndtype, j; // Loop controlers
const IndustrySpec *ind_spc;
uint num = 0;
ProbabilityHelper cumulative_probs[NUM_INDUSTRYTYPES]; // probability collector
uint16 probability_max = 0;
/* Generate a list of all possible industries that can be built. */
for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
ind_spc = GetIndustrySpec(j);
byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0) continue;
/* If there is no Callback CBID_INDUSTRY_AVAILABLE or if this one did anot failed,
* and if appearing chance for this landscape is above 0, this industry can be chosen */
if (CheckIfCallBackAllowsAvailability(j, IACT_RANDOMCREATION)) {
probability_max += chance;
/* adds the result for this industry */
cumulative_probs[num].ind = j;
cumulative_probs[num++].prob = probability_max;
}
}
/* Abort if there is no industry buildable */
if (probability_max == 0) return;
/* Find a random type, with maximum being what has been evaluate above*/
rndtype = RandomRange(probability_max);
for (j = 0; j < NUM_INDUSTRYTYPES; j++) {
/* and choose the index of the industry that matches as close as possible this random type */
if (cumulative_probs[j].prob >= rndtype) break;
}
ind_spc = GetIndustrySpec(cumulative_probs[j].ind);
/* Check if it is allowed */
if ((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) return;
if ((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) return;
/* try to create 2000 times this industry */
num = 2000;
for (;;) {
ind = CreateNewIndustry(RandomTile(), cumulative_probs[j].ind);
if (ind != NULL) break;
if (--num == 0) return;
}
SetDParam(0, ind_spc->name);
if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
SetDParam(1, STR_TOWN_NAME);
SetDParam(2, ind->town->index);
} else {
SetDParam(1, ind->town->index);
}
AddIndustryNewsItem(ind_spc->new_industry_text, NS_INDUSTRY_OPEN, ind->index);
AI::BroadcastNewEvent(new AIEventIndustryOpen(ind->index));
}
/**
* Protects an industry from closure if the appropriate flags and conditions are met
* INDUSTRYBEH_CANCLOSE_LASTINSTANCE must be set (which, by default, it is not) and the
* count of industries of this type must one (or lower) in order to be protected
* against closure.
* @param type IndustryType been queried
* @result true if protection is on, false otherwise (except for oil wells)
*/
static bool CheckIndustryCloseDownProtection(IndustryType type)
{
const IndustrySpec *indspec = GetIndustrySpec(type);
/* oil wells (or the industries with that flag set) are always allowed to closedown */
if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1;
}
/**
* Can given cargo type be accepted or produced by the industry?
* @param cargo: Cargo type
* @param ind: Industry
* @param *c_accepts: Pointer to boolean for acceptance of cargo
* @param *c_produces: Pointer to boolean for production of cargo
* @return: \c *c_accepts is set when industry accepts the cargo type,
* \c *c_produces is set when the industry produces the cargo type
*/
static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
{
const IndustrySpec *indspec = GetIndustrySpec(ind->type);
/* Check for acceptance of cargo */
for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
if (ind->accepts_cargo[j] == CT_INVALID) continue;
if (cargo == ind->accepts_cargo[j]) {
if (HasBit(indspec->callback_mask, CBM_IND_REFUSE_CARGO)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_REFUSE_CARGO,
0, GetReverseCargoTranslation(cargo, indspec->grf_prop.grffile),
ind, ind->type, ind->xy);
if (res == 0) continue;
}
*c_accepts = true;
break;
}
}
/* Check for produced cargo */
for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
if (ind->produced_cargo[j] == CT_INVALID) continue;
if (cargo == ind->produced_cargo[j]) {
*c_produces = true;
break;
}
}
}
/**
* Compute who can service the industry.
*
* Here, 'can service' means that he/she has trains and stations close enough
* to the industry with the right cargo type and the right orders (ie has the
* technical means).
*
* @param ind: Industry being investigated.
*
* @return: 0 if nobody can service the industry, 2 if the local company can
* service the industry, and 1 otherwise (only competitors can service the
* industry)
*/
static int WhoCanServiceIndustry(Industry *ind)
{
/* Find all stations within reach of the industry */
StationList stations;
FindStationsAroundTiles(ind->xy, ind->width, ind->height, &stations);
if (stations.Length() == 0) return 0; // No stations found at all => nobody services
const Vehicle *v;
int result = 0;
FOR_ALL_VEHICLES(v) {
/* Is it worthwhile to try this vehicle? */
if (v->owner != _local_company && result != 0) continue;
/* Check whether it accepts the right kind of cargo */
bool c_accepts = false;
bool c_produces = false;
if (v->type == VEH_TRAIN && Train::From(v)->IsFrontEngine()) {
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
}
} else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
} else {
continue;
}
if (!c_accepts && !c_produces) continue; // Wrong cargo
/* Check orders of the vehicle.
* We cannot check the first of shared orders only, since the first vehicle in such a chain
* may have a different cargo type.
*/
const Order *o;
FOR_VEHICLE_ORDERS(v, o) {
if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
/* Vehicle visits a station to load or unload */
Station *st = Station::Get(o->GetDestination());
assert(st != NULL);
/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
if (stations.Contains(st)) {
if (v->owner == _local_company) return 2; // Company services industry
result = 1; // Competitor services industry
}
}
}
}
return result;
}
/**
* Report news that industry production has changed significantly
*
* @param ind: Industry with changed production
* @param type: Cargo type that has changed
* @param percent: Percentage of change (>0 means increase, <0 means decrease)
*/
static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
{
NewsSubtype ns;
switch (WhoCanServiceIndustry(ind)) {
case 0: ns = NS_INDUSTRY_NOBODY; break;
case 1: ns = NS_INDUSTRY_OTHER; break;
case 2: ns = NS_INDUSTRY_COMPANY; break;
default: NOT_REACHED();
}
SetDParam(2, abs(percent));
SetDParam(0, CargoSpec::Get(type)->name);
SetDParam(1, ind->index);
AddIndustryNewsItem(
percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
ns,
ind->index
);
}
enum {
PERCENT_TRANSPORTED_60 = 153,
PERCENT_TRANSPORTED_80 = 204,
};
/** Change industry production or do closure
* @param i Industry for which changes are performed
* @param monthly true if it's the monthly call, false if it's the random call
*/
static void ChangeIndustryProduction(Industry *i, bool monthly)
{
StringID str = STR_NULL;
bool closeit = false;
const IndustrySpec *indspec = GetIndustrySpec(i->type);
bool standard = false;
bool suppress_message = false;
bool recalculate_multipliers = false; ///< reinitialize production_rate to match prod_level
/* don't use smooth economy for industries using production related callbacks */
bool smooth_economy = _settings_game.economy.smooth_economy &&
!(HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
!(HasBit(indspec->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_CHANGE)); // production change callbacks
byte div = 0;
byte mul = 0;
int8 increment = 0;
bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
if (callback_enabled) {
uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->xy);
if (res != CALLBACK_FAILED) { // failed callback means "do nothing"
suppress_message = HasBit(res, 7);
/* Get the custom message if any */
if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
res = GB(res, 0, 4);
switch (res) {
default: NOT_REACHED();
case 0x0: break; // Do nothing, but show the custom message if any
case 0x1: div = 1; break; // Halve industry production. If production reaches the quarter of the default, the industry is closed instead.
case 0x2: mul = 1; break; // Double industry production if it hasn't reached eight times of the original yet.
case 0x3: closeit = true; break; // The industry announces imminent closure, and is physically removed from the map next month.
case 0x4: standard = true; break; // Do the standard random production change as if this industry was a primary one.
case 0x5: case 0x6: case 0x7: // Divide production by 4, 8, 16
case 0x8: div = res - 0x3; break; // Divide production by 32
case 0x9: case 0xA: case 0xB: // Multiply production by 4, 8, 16
case 0xC: mul = res - 0x7; break; // Multiply production by 32
case 0xD: // decrement production
case 0xE: // increment production
increment = res == 0x0D ? -1 : 1;
break;
case 0xF: // Set production to third byte of register 0x100
i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
recalculate_multipliers = true;
break;
}
}
} else {
if (monthly != smooth_economy) return;
if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
}
if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
/* decrease or increase */
bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
if (smooth_economy) {
closeit = true;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
uint32 r = Random();
int old_prod, new_prod, percent;
/* If over 60% is transported, mult is 1, else mult is -1. */
int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;
new_prod = old_prod = i->production_rate[j];
/* For industries with only_decrease flags (temperate terrain Oil Wells),
* the multiplier will always be -1 so they will only decrease. */
if (only_decrease) {
mult = -1;
/* For normal industries, if over 60% is transported, 33% chance for decrease.
* Bonus for very high station ratings (over 80%): 16% chance for decrease. */
} else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
mult *= -1;
}
/* 4.5% chance for 3-23% (or 1 unit for very low productions) production change,
* determined by mult value. If mult = 1 prod. increases, else (-1) it decreases. */
if (Chance16I(1, 22, r >> 16)) {
new_prod += mult * (max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
}
/* Prevent production to overflow or Oil Rig passengers to be over-"produced" */
new_prod = Clamp(new_prod, 1, 255);
if (((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0) && j == 1)
new_prod = Clamp(new_prod, 0, 16);
/* Do not stop closing the industry when it has the lowest possible production rate */
if (new_prod == old_prod && old_prod > 1) {
closeit = false;
continue;
}
percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
i->production_rate[j] = new_prod;
/* Close the industry when it has the lowest possible production rate */
if (new_prod > 1) closeit = false;
if (abs(percent) >= 10) {
ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
}
}
} else {
if (only_decrease || Chance16(1, 3)) {
/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
mul = 1; // Increase production
} else {
div = 1; // Decrease production
}
}
}
}
if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
closeit = true;
}
}
/* Increase if needed */
while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
i->prod_level = min(i->prod_level * 2, PRODLEVEL_MAXIMUM);
recalculate_multipliers = true;
if (str == STR_NULL) str = indspec->production_up_text;
}
/* Decrease if needed */
while (div-- != 0 && !closeit) {
if (i->prod_level == PRODLEVEL_MINIMUM) {
closeit = true;
} else {
i->prod_level = max(i->prod_level / 2, (int)PRODLEVEL_MINIMUM); // typecast to int required to please MSVC
recalculate_multipliers = true;
if (str == STR_NULL) str = indspec->production_down_text;
}
}
/* Increase or Decreasing the production level if needed */
if (increment != 0) {
if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
closeit = true;
} else {
i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
recalculate_multipliers = true;
}
}
/* Recalculate production_rate
* For non-smooth economy these should always be synchronized with prod_level */
if (recalculate_multipliers) {
/* Rates are rounded up, so e.g. oilrig always produces some passengers */
i->production_rate[0] = min((indspec->production_rate[0] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
i->production_rate[1] = min((indspec->production_rate[1] * i->prod_level + PRODLEVEL_DEFAULT - 1) / PRODLEVEL_DEFAULT, 0xFF);
}
/* Close if needed and allowed */
if (closeit && !CheckIndustryCloseDownProtection(i->type)) {
i->prod_level = PRODLEVEL_CLOSURE;
str = indspec->closure_text;
}
if (!suppress_message && str != STR_NULL) {
NewsSubtype ns;
/* Compute news category */
if (closeit) {
ns = NS_INDUSTRY_CLOSE;
AI::BroadcastNewEvent(new AIEventIndustryClose(i->index));
} else {
switch (WhoCanServiceIndustry(i)) {
case 0: ns = NS_INDUSTRY_NOBODY; break;
case 1: ns = NS_INDUSTRY_OTHER; break;
case 2: ns = NS_INDUSTRY_COMPANY; break;
default: NOT_REACHED();
}
}
/* Set parameters of news string */
if (str > STR_LAST_STRINGID) {
SetDParam(0, STR_TOWN_NAME);
SetDParam(1, i->town->index);
SetDParam(2, indspec->name);
} else if (closeit) {
SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
SetDParam(1, i->town->index);
SetDParam(2, indspec->name);
} else {
SetDParam(0, i->index);
}
/* and report the news to the user */
AddNewsItem(str,
ns,
closeit ? NR_TILE : NR_INDUSTRY,
closeit ? i->xy + TileDiffXY(1, 1) : i->index);
}
}
/** Daily handler for the industry changes
* Taking the original map size of 256*256, the number of random changes was always of just one unit.
* But it cannot be the same on smaller or bigger maps. That number has to be scaled up or down.
* For small maps, it implies that less than one change per month is required, while on bigger maps,
* it would be way more. The daily loop handles those changes. */
void IndustryDailyLoop()
{
_economy.industry_daily_change_counter += _economy.industry_daily_increment;
/* Bits 16-31 of industry_construction_counter contain the number of industries to change/create today,
* the lower 16 bit are a fractional part that might accumulate over several days until it
* is sufficient for an industry. */
uint16 change_loop = _economy.industry_daily_change_counter >> 16;
/* Reset the active part of the counter, just keeping the "factional part" */
_economy.industry_daily_change_counter &= 0xFFFF;
if (change_loop == 0) {
return; // Nothing to do? get out
}
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
/* perform the required industry changes for the day */
for (uint16 j = 0; j < change_loop; j++) {
/* 3% chance that we start a new industry */
if (Chance16(3, 100)) {
MaybeNewIndustry();
} else {
Industry *i = Industry::GetRandom();
if (i != NULL) ChangeIndustryProduction(i, false);
}
}
_current_company = old_company;
/* production-change */
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
}
void IndustryMonthlyLoop()
{
Industry *i;
CompanyID old_company = _current_company;
_current_company = OWNER_NONE;
FOR_ALL_INDUSTRIES(i) {
UpdateIndustryStatistics(i);
if (i->prod_level == PRODLEVEL_CLOSURE) {
delete i;
} else {
ChangeIndustryProduction(i, true);
}
}
_current_company = old_company;
/* production-change */
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
}
void InitializeIndustries()
{
_industry_pool.CleanPool();
ResetIndustryCounts();
_industry_sound_tile = 0;
}
bool IndustrySpec::IsRawIndustry() const
{
/* Lumber mills are extractive/organic, but can always be built like a non-raw industry */
return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
(this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
}
Money IndustrySpec::GetConstructionCost() const
{
return (_price[PR_BUILD_INDUSTRY] *
(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry() ?
this->raw_industry_cost_multiplier :
this->cost_multiplier
)) >> 8;
}
Money IndustrySpec::GetRemovalCost() const
{
return (_price[PR_CLEAR_HOUSE] * this->removal_cost_multiplier) >> 8;
}
static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
{
if (AutoslopeEnabled()) {
/* We imitate here TTDP's behaviour:
* - Both new and old slope must not be steep.
* - TileMaxZ must not be changed.
* - Allow autoslope by default.
* - Disallow autoslope if callback succeeds and returns non-zero.
*/
Slope tileh_old = GetTileSlope(tile, NULL);
/* TileMaxZ must not be changed. Slopes must not be steep. */
if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
const IndustryGfx gfx = GetIndustryGfx(tile);
const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
/* Call callback 3C 'disable autosloping for industry tiles'. */
if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
/* If the callback fails, allow autoslope. */
uint16 res = GetIndustryTileCallback(CBID_INDUSTRY_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
if ((res == 0) || (res == CALLBACK_FAILED)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_TERRAFORM]);
} else {
/* allow autoslope */
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_TERRAFORM]);
}
}
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_industry_procs = {
DrawTile_Industry, // draw_tile_proc
GetSlopeZ_Industry, // get_slope_z_proc
ClearTile_Industry, // clear_tile_proc
AddAcceptedCargo_Industry, // add_accepted_cargo_proc
GetTileDesc_Industry, // get_tile_desc_proc
GetTileTrackStatus_Industry, // get_tile_track_status_proc
ClickTile_Industry, // click_tile_proc
AnimateTile_Industry, // animate_tile_proc
TileLoop_Industry, // tile_loop_proc
ChangeTileOwner_Industry, // change_tile_owner_proc
AddProducedCargo_Industry, // add_produced_cargo_proc
NULL, // vehicle_enter_tile_proc
GetFoundation_Industry, // get_foundation_proc
TerraformTile_Industry, // terraform_tile_proc
};
|