summaryrefslogtreecommitdiff
path: root/src/industry.h
blob: 25246f69dcdd391b18fcc869d0e737ba3a35a9ea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/* $Id$ */

/** @file industry.h */

#ifndef INDUSTRY_H
#define INDUSTRY_H

#include "oldpool.h"

typedef byte IndustryGfx;
typedef uint8 IndustryType;

enum {
	INVALID_INDUSTRY = 0xFFFF,
};

enum IndustryLifeType {
	INDUSTRYLIFE_NOT_CLOSABLE,     ///< Industry can never close
	INDUSTRYLIFE_PRODUCTION,       ///< Industry can close and change of production
	INDUSTRYLIFE_CLOSABLE,         ///< Industry can only close (no production change)
};

/**
 * Defines the internal data of a functionnal industry
 */
struct Industry {
	TileIndex xy;                   ///< coordinates of the primary tile the industry is built one
	byte width;
	byte height;
	const Town* town;               ///< Nearest town
	CargoID produced_cargo[2];      ///< 2 production cargo slots
	uint16 cargo_waiting[2];        ///< amount of cargo produced per cargo
	byte production_rate[2];        ///< production rate for each cargo
	CargoID accepts_cargo[3];       ///< 3 input cargo slots
	byte prod_level;                ///< general production level
	uint16 last_mo_production[2];   ///< stats of last month production per cargo
	uint16 last_mo_transported[2];  ///< stats of last month transport per cargo
	byte pct_transported[2];        ///< percentage transported per cargo
	uint16 total_production[2];     ///< total units produced per cargo
	uint16 total_transported[2];    ///< total units transported per cargo
	uint16 counter;                 ///< used for animation and/or production (if available cargo)

	byte type;                      ///< type of industry. see IT_COAL_MINE and others
	OwnerByte owner;                ///< owner of the industry.  Which SHOULD always be (imho) OWNER_NONE
	byte random_color;              ///< randomized colour of the industry, for display purpose
	Year last_prod_year;            ///< last year of production
	byte was_cargo_delivered;       ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry

	IndustryID index;               ///< index of the industry in the pool of industries
};

struct IndustryTileTable {
	TileIndexDiffC ti;
	IndustryGfx gfx;
};

/**
 * Defines the data structure for constructing industry.
 */
struct IndustrySpec {
	const IndustryTileTable *const *table;///< List of the tiles composing the industry
	byte num_table;                       ///< Number of elements in the table
	byte cost_multiplier;                 ///< Base cost multiplier*/
	IndustryType conflicting[3];          ///< Industries this industry cannot be close to
	byte check_proc;                      ///< Index to a procedure to check for conflicting circumstances
	CargoID produced_cargo[2];
	byte production_rate[2];
	byte minimal_cargo;                   ///< minimum amount of cargo transported to the stations
	                                      ///< If the waiting cargo is less than this number, no cargo is moved to it
	CargoID accepts_cargo[3];             ///< 3 accepted cargos
	IndustryLifeType life_type;           ///< This is also known as Industry production flag, in newgrf specs
	byte climate_availability;            ///< Bitmask, giving landscape enums as bit position
	StringID name;                        ///< Displayed name of the industry
	StringID new_industry_text;           ///< Message appearing when the industry is built
	StringID closure_text;                ///< Message appearing when the industry closes
	StringID production_up_text;          ///< Message appearing when the industry's production is increasing
	StringID production_down_text;        ///< Message appearing when the industry's production is decreasing
};

/**
 * Defines the data structure of each indivudual tile of an industry.
 */
struct IndustryTileSpec {
	CargoID accepts_cargo[3];             ///< Cargo accepted by this tile
	Slope slopes_refused;                 ///< slope pattern on which this tile cannot be built
};

const IndustrySpec *GetIndustrySpec(IndustryType thistype);    ///< Array of industries default data
const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx);  ///< Array of industry tiles default data

DECLARE_OLD_POOL(Industry, Industry, 3, 8000)

/**
 * Check if an Industry really exists.
 * @param industry to check
 * @return true if position is a valid one
 */
static inline bool IsValidIndustry(const Industry *industry)
{
	return industry->xy != 0;
}

/**
 * Check if an Industry exists whithin the pool of industries
 * @param index of the desired industry
 * @return true if it is inside the pool
 */
static inline bool IsValidIndustryID(IndustryID index)
{
	return index < GetIndustryPoolSize() && IsValidIndustry(GetIndustry(index));
}

VARDEF int _total_industries; //general counter

static inline IndustryID GetMaxIndustryIndex()
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetIndustryPoolSize() - 1;
}

static inline uint GetNumIndustries()
{
	return _total_industries;
}

/**
 * Return a random valid industry.
 */
static inline Industry *GetRandomIndustry()
{
	int num = RandomRange(GetNumIndustries());
	IndustryID index = INVALID_INDUSTRY;

	if (GetNumIndustries() == 0) return NULL;

	while (num >= 0) {
		num--;
		index++;

		/* Make sure we have a valid industry */
		while (!IsValidIndustryID(index)) {
			index++;
			assert(index <= GetMaxIndustryIndex());
		}
	}

	return GetIndustry(index);
}

void DestroyIndustry(Industry *i);

static inline void DeleteIndustry(Industry *i)
{
	DestroyIndustry(i);
	i->xy = 0;
}

#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i))
#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)

VARDEF const Industry** _industry_sort;
VARDEF bool _industry_sort_dirty;


void DeleteIndustry(Industry *is);
void PlantRandomFarmField(const Industry *i);

enum {
	IT_COAL_MINE           =   0,
	IT_POWER_STATION       =   1,
	IT_SAWMILL             =   2,
	IT_FOREST              =   3,
	IT_OIL_REFINERY        =   4,
	IT_OIL_RIG             =   5,
	IT_FACTORY             =   6,
	IT_PRINTING_WORKS      =   7,
	IT_STEEL_MILL          =   8,
	IT_FARM                =   9,
	IT_COPPER_MINE         =  10,
	IT_OIL_WELL            =  11,
	IT_BANK_TEMP           =  12,
	IT_FOOD_PROCESS        =  13,
	IT_PAPER_MILL          =  14,
	IT_GOLD_MINE           =  15,
	IT_BANK_TROPIC_ARCTIC  =  16,
	IT_DIAMOND_MINE        =  17,
	IT_IRON_MINE           =  18,
	IT_FRUIT_PLANTATION    =  19,
	IT_RUBBER_PLANTATION   =  20,
	IT_WATER_SUPPLY        =  21,
	IT_WATER_TOWER         =  22,
	IT_FACTORY_2           =  23,
	IT_FARM_2              =  24,
	IT_LUMBER_MILL         =  25,
	IT_COTTON_CANDY        =  26,
	IT_CANDY_FACTORY       =  27,
	IT_BATTERY_FARM        =  28,
	IT_COLA_WELLS          =  29,
	IT_TOY_SHOP            =  30,
	IT_TOY_FACTORY         =  31,
	IT_PLASTIC_FOUNTAINS   =  32,
	IT_FIZZY_DRINK_FACTORY =  33,
	IT_BUBBLE_GENERATOR    =  34,
	IT_TOFFEE_QUARRY       =  35,
	IT_SUGAR_MINE          =  36,
	IT_END,
	IT_INVALID             = 255,
};

#endif /* INDUSTRY_H */