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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file hotkeys.cpp Implementation of hotkey related functions */
#include "stdafx.h"
#include "openttd.h"
#include "hotkeys.h"
#include "ini_type.h"
#include "string_func.h"
#include "gfx_type.h"
#include "window_gui.h"
#include <string.h>
char *_hotkeys_file;
/** String representation of a keycode */
struct KeycodeNames {
const char *name; ///< Name of the keycode
WindowKeyCodes keycode; ///< The keycode
};
/** Array of non-standard keycodes that can be used in the hotkeys config file. */
static const KeycodeNames _keycode_to_name[] = {
{"SHIFT", WKC_SHIFT},
{"CTRL", WKC_CTRL},
{"ALT", WKC_ALT},
{"META", WKC_META},
{"GLOBAL", WKC_GLOBAL_HOTKEY},
{"ESC", WKC_ESC},
{"DEL", WKC_DELETE},
{"RETURN", WKC_RETURN},
{"BACKQUOTE", WKC_BACKQUOTE},
{"F1", WKC_F1},
{"F2", WKC_F2},
{"F3", WKC_F3},
{"F4", WKC_F4},
{"F5", WKC_F5},
{"F6", WKC_F6},
{"F7", WKC_F7},
{"F8", WKC_F8},
{"F9", WKC_F9},
{"F10", WKC_F10},
{"F11", WKC_F11},
{"F12", WKC_F12},
{"PAUSE", WKC_PAUSE},
{"PLUS", (WindowKeyCodes)'+'},
{"COMMA", (WindowKeyCodes)','},
{"NUM_PLUS", WKC_NUM_PLUS},
{"NUM_MINUS", WKC_NUM_MINUS},
{"=", WKC_EQUALS},
{"-", WKC_MINUS},
};
/**
* Try to parse a single part of a keycode.
* @param start Start of the string to parse.
* @param end End of the string to parse.
* @return A keycode if a match is found or 0.
*/
static uint16 ParseCode(const char *start, const char *end)
{
assert(start <= end);
while (start < end && *start == ' ') start++;
while (end > start && *end == ' ') end--;
if (end - start == 1) {
if (*start >= 'a' && *start <= 'z') return *start - ('a' - 'A');
return *start;
}
for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
if (strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
return _keycode_to_name[i].keycode;
}
}
return 0;
}
/**
* Parse a string representation of a keycode.
* @param start Start of the input.
* @param end End of the input.
* @return A valid keycode or 0.
*/
static uint16 ParseKeycode(const char *start, const char *end)
{
assert(start <= end);
uint16 keycode = 0;
while (true) {
const char *cur = start;
while (*cur != '+' && cur != end) cur++;
uint16 code = ParseCode(start, cur);
if (code == 0) return 0;
if (code & WKC_SPECIAL_KEYS) {
keycode |= code;
} else {
/* Ignore the code if it has more then 1 letter. */
if (keycode & ~WKC_SPECIAL_KEYS) return 0;
keycode |= code;
}
if (cur == end) break;
assert(cur < end);
start = cur + 1;
}
return keycode;
}
/**
* Parse a string to the keycodes it represents
* @param hotkey The hotkey object to add the keycodes to
* @param value The string to parse
*/
template<class T>
static void ParseHotkeys(Hotkey<T> *hotkey, const char *value)
{
const char *start = value;
while (*start != '\0') {
const char *end = start;
while (*end != '\0' && *end != ',') end++;
uint16 keycode = ParseKeycode(start, end);
if (keycode != 0) hotkey->AddKeycode(keycode);
start = (*end == ',') ? end + 1: end;
}
}
/**
* Convert a hotkey to it's string representation so it can be written to the
* config file. Seperate parts of the keycode (like "CTRL" and "F1" are split
* by a '+'.
* @param keycode The keycode to convert to a string.
* @return A string representation of this keycode.
* @note The return value is a static buffer, strdup the result before calling
* this function again.
*/
static const char *KeycodeToString(uint16 keycode)
{
static char buf[32];
buf[0] = '\0';
bool first = true;
if (keycode & WKC_GLOBAL_HOTKEY) {
strecat(buf, "GLOBAL", lastof(buf));
first = false;
}
if (keycode & WKC_SHIFT) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "SHIFT", lastof(buf));
first = false;
}
if (keycode & WKC_CTRL) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "CTRL", lastof(buf));
first = false;
}
if (keycode & WKC_ALT) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "ALT", lastof(buf));
first = false;
}
if (keycode & WKC_META) {
if (!first) strecat(buf, "+", lastof(buf));
strecat(buf, "META", lastof(buf));
first = false;
}
if (!first) strecat(buf, "+", lastof(buf));
keycode = keycode & ~WKC_SPECIAL_KEYS;
for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
if (_keycode_to_name[i].keycode == keycode) {
strecat(buf, _keycode_to_name[i].name, lastof(buf));
return buf;
}
}
assert(keycode < 128);
char key[2];
key[0] = keycode;
key[1] = '\0';
strecat(buf, key, lastof(buf));
return buf;
}
/**
* Convert all keycodes attached to a hotkey to a single string. If multiple
* keycodes are attached to the hotkey they are split by a comma.
* @param hotkey The keycodes of this hotkey need to be converted to a string.
* @return A string representation of all keycodes.
* @note The return value is a static buffer, strdup the result before calling
* this function again.
*/
template<class T>
const char *SaveKeycodes(const Hotkey<T> *hotkey)
{
static char buf[128];
buf[0] = '\0';
for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
const char *str = KeycodeToString(hotkey->keycodes[i]);
if (i > 0) strecat(buf, ",", lastof(buf));
strecat(buf, str, lastof(buf));
}
return buf;
}
template<class T>
void LoadHotkeyGroup(IniGroup *group, T *hotkey_list)
{
for (uint i = 0; hotkey_list[i].num != -1; i++) {
T *hotkey = &hotkey_list[i];
IniItem *item = group->GetItem(hotkey->name, false);
if (item != NULL) {
hotkey->keycodes.Clear();
if (item->value != NULL) ParseHotkeys(hotkey, item->value);
}
}
}
template<class T>
void SaveHotkeyGroup(IniGroup *group, T *hotkey_list)
{
for (uint i = 0; hotkey_list[i].num != -1; i++) {
T *hotkey = &hotkey_list[i];
IniItem *item = group->GetItem(hotkey->name, true);
item->SetValue(SaveKeycodes(hotkey));
}
}
template<class T>
void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save)
{
if (save) {
SaveHotkeyGroup(group, hotkey_list);
} else {
LoadHotkeyGroup(group, hotkey_list);
}
}
struct MainWindow;
struct TerraformToolbarWindow;
struct ScenarioEditorLandscapeGenerationWindow;
struct OrdersWindow;
struct BuildAirToolbarWindow;
struct BuildDocksToolbarWindow;
struct MainToolbarWindow;
struct BuildRailToolbarWindow;
static void SaveLoadHotkeys(bool save)
{
IniFile *ini = new IniFile();
ini->LoadFromDisk(_hotkeys_file);
IniGroup *group;
#define SL_HOTKEYS(name, window_name) \
extern Hotkey<window_name> *_##name##_hotkeys;\
group = ini->GetGroup(#name);\
SaveLoadHotkeyGroup(group, _##name##_hotkeys, save);
SL_HOTKEYS(global, MainWindow);
SL_HOTKEYS(terraform, TerraformToolbarWindow);
SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow);
SL_HOTKEYS(order, OrdersWindow);
SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow);
SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow);
SL_HOTKEYS(maintoolbar, MainToolbarWindow);
SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow);
#undef SL_HOTKEYS
if (save) ini->SaveToDisk(_hotkeys_file);
delete ini;
}
/** Load the hotkeys from the config file */
void LoadHotkeysFromConfig()
{
SaveLoadHotkeys(false);
}
/** Save the hotkeys to the config file */
void SaveHotkeysToConfig()
{
SaveLoadHotkeys(true);
}
typedef EventState GlobalHotkeyHandler(uint16, uint16);
GlobalHotkeyHandler RailToolbarGlobalHotkeys;
GlobalHotkeyHandler DockToolbarGlobalHotkeys;
GlobalHotkeyHandler AirportToolbarGlobalHotkeys;
GlobalHotkeyHandler TerraformToolbarGlobalHotkeys;
GlobalHotkeyHandler TerraformToolbarEditorGlobalHotkeys;
GlobalHotkeyHandler *_global_hotkey_handlers[] = {
RailToolbarGlobalHotkeys,
DockToolbarGlobalHotkeys,
AirportToolbarGlobalHotkeys,
TerraformToolbarGlobalHotkeys,
};
GlobalHotkeyHandler *_global_hotkey_handlers_editor[] = {
TerraformToolbarEditorGlobalHotkeys,
};
void HandleGlobalHotkeys(uint16 key, uint16 keycode)
{
if (_game_mode == GM_NORMAL) {
for (uint i = 0; i < lengthof(_global_hotkey_handlers); i++) {
if (_global_hotkey_handlers[i](key, keycode) == ES_HANDLED) return;
}
} else if (_game_mode == GM_EDITOR) {
for (uint i = 0; i < lengthof(_global_hotkey_handlers_editor); i++) {
if (_global_hotkey_handlers_editor[i](key, keycode) == ES_HANDLED) return;
}
}
}
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