summaryrefslogtreecommitdiff
path: root/src/highscore_gui.cpp
blob: 095e973c0de64907100796aeb224f2bd7992f50e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
/* $Id$ */

/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */

#include "highscore.h"
#include "table/strings.h"
#include "gfx_func.h"
#include "table/sprites.h"
#include "window_gui.h"
#include "window_func.h"
#include "network/network.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "settings_type.h"
#include "strings_func.h"
#include "openttd.h"

struct EndGameHighScoreBaseWindow : Window {
	uint32 background_img;
	int8 rank;

	EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
	{
	}

	/* Always draw a maximized window and within there the centered background */
	void SetupHighScoreEndWindow(uint *x, uint *y)
	{
		/* resize window to "full-screen" */
		this->width = _screen.width;
		this->height = _screen.height;
		this->widget[0].right = this->width - 1;
		this->widget[0].bottom = this->height - 1;

		this->DrawWidgets();

		/* Center Highscore/Endscreen background */
		*x = max(0, (_screen.width  / 2) - (640 / 2));
		*y = max(0, (_screen.height / 2) - (480 / 2));
		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
			DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
		}
	}

	virtual void OnClick(Point pt, int widget)
	{
		delete this;
	}
};

/** End game window shown at the end of the game */
struct EndGameWindow : EndGameHighScoreBaseWindow {
	EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
	{
		/* Pause in single-player to have a look at the highscore at your own leisure */
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);

		this->background_img = SPR_TYCOON_IMG1_BEGIN;

		if (_local_company != COMPANY_SPECTATOR) {
			const Company *c = GetCompany(_local_company);
			if (c->old_economy[0].performance_history == SCORE_MAX) {
				this->background_img = SPR_TYCOON_IMG2_BEGIN;
			}
		}

		/* In a network game show the endscores of the custom difficulty 'network' which is the last one
		 * as well as generate a TOP5 of that game, and not an all-time top5. */
		if (_networking) {
			this->window_number = lengthof(_highscore_table) - 1;
			this->rank = SaveHighScoreValueNetwork();
		} else {
			/* in single player _local company is always valid */
			const Company *c = GetCompany(_local_company);
			this->window_number = _settings_game.difficulty.diff_level;
			this->rank = SaveHighScoreValue(c);
		}

		MarkWholeScreenDirty();
	}

	~EndGameWindow()
	{
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
		ShowHighscoreTable(this->window_number, this->rank);
	}

	virtual void OnPaint()
	{
		const Company *c;
		uint x, y;

		this->SetupHighScoreEndWindow(&x, &y);

		if (!IsValidCompanyID(_local_company)) return;

		c = GetCompany(_local_company);
		/* We need to get performance from last year because the image is shown
		 * at the start of the new year when these things have already been copied */
		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
			SetDParam(0, c->index);
			SetDParam(1, c->index);
			SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
		} else {
			SetDParam(0, c->index);
			SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
		}
	}
};

struct HighScoreWindow : EndGameHighScoreBaseWindow {
	HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
	{
		/* pause game to show the chart */
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);

		/* Close all always on-top windows to get a clean screen */
		if (_game_mode != GM_MENU) HideVitalWindows();

		MarkWholeScreenDirty();
		this->window_number = difficulty; // show highscore chart for difficulty...
		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
		this->rank = ranking;
	}

	~HighScoreWindow()
	{
		if (_game_mode != GM_MENU) ShowVitalWindows();

		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
	}

	virtual void OnPaint()
	{
		const HighScore *hs = _highscore_table[this->window_number];
		uint x, y;

		this->SetupHighScoreEndWindow(&x, &y);

		SetDParam(0, ORIGINAL_END_YEAR);
		SetDParam(1, this->window_number + STR_6801_EASY);
		DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);

		/* Draw Highscore peepz */
		for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
			SetDParam(0, i + 1);
			DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);

			if (hs[i].company[0] != '\0') {
				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red

				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
				SetDParam(0, hs[i].title);
				SetDParam(1, hs[i].score);
				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
			}
		}
	}
};

static const Widget _highscore_widgets[] = {
{      WWT_PANEL, RESIZE_NONE,  COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
{   WIDGETS_END},
};

static const WindowDesc _highscore_desc(
	0, 0, 641, 481, 641, 481,
	WC_HIGHSCORE, WC_NONE,
	0,
	_highscore_widgets
);

static const WindowDesc _endgame_desc(
	0, 0, 641, 481, 641, 481,
	WC_ENDSCREEN, WC_NONE,
	0,
	_highscore_widgets
);

/** Show the highscore table for a given difficulty. When called from
 * endgame ranking is set to the top5 element that was newly added
 * and is thus highlighted */
void ShowHighscoreTable(int difficulty, int8 ranking)
{
	DeleteWindowByClass(WC_HIGHSCORE);
	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
}

/** Show the endgame victory screen in 2050. Update the new highscore
 * if it was high enough */
void ShowEndGameChart()
{
	/* Dedicated server doesn't need the highscore window and neither does -v null. */
	if (_network_dedicated || (!_networking && !IsValidCompanyID(_local_company))) return;

	HideVitalWindows();
	DeleteWindowByClass(WC_ENDSCREEN);
	new EndGameWindow(&_endgame_desc);
}