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|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file group_gui.cpp GUI for the group window. */
#include "stdafx.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "vehicle_base.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_gui.h"
#include "company_func.h"
#include "widgets/dropdown_func.h"
#include "tilehighlight_func.h"
#include "vehicle_gui_base.h"
#include "core/geometry_func.hpp"
#include "company_base.h"
#include "widgets/group_widget.h"
#include "table/sprites.h"
#include "safeguards.h"
static const int LEVEL_WIDTH = 10; ///< Indenting width of a sub-group in pixels
typedef GUIList<const Group*> GUIGroupList;
static const NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_HORIZONTAL), // Window header
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_GL_CAPTION),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
/* left part */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_GROUP), SetMatrixDataTip(1, 0, STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP),
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
EndContainer(),
EndContainer(),
/* right part */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_GL_LIST_VEHICLE), SetMinimalSize(248, 0), SetMatrixDataTip(1, 0, STR_NULL), SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_VEHICLE_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
class VehicleGroupWindow : public BaseVehicleListWindow {
private:
/* Columns in the group list */
enum ListColumns {
VGC_NAME, ///< Group name.
VGC_PROTECT, ///< Autoreplace protect icon.
VGC_AUTOREPLACE, ///< Autoreplace active icon.
VGC_PROFIT, ///< Profit icon.
VGC_NUMBER, ///< Number of vehicles in the group.
VGC_END
};
VehicleID vehicle_sel; ///< Selected vehicle
GroupID group_sel; ///< Selected group (for drag/drop)
GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none
GroupID group_over; ///< Group over which a vehicle is dragged, INVALID_GROUP if none
GroupID group_confirm; ///< Group awaiting delete confirmation
GUIGroupList groups; ///< List of groups
uint tiny_step_height; ///< Step height for the group list
Scrollbar *group_sb;
SmallVector<int, 16> indents; ///< Indentation levels
Dimension column_size[VGC_END]; ///< Size of the columns in the group list.
void AddChildren(GUIGroupList *source, GroupID parent, int indent)
{
for (const Group **g = source->Begin(); g != source->End(); g++) {
if ((*g)->parent != parent) continue;
*this->groups.Append() = *g;
*this->indents.Append() = indent;
AddChildren(source, (*g)->index, indent + 1);
}
}
/** Sort the groups by their name */
static int CDECL GroupNameSorter(const Group * const *a, const Group * const *b)
{
static const Group *last_group[2] = { NULL, NULL };
static char last_name[2][64] = { "", "" };
if (*a != last_group[0]) {
last_group[0] = *a;
SetDParam(0, (*a)->index);
GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0]));
}
if (*b != last_group[1]) {
last_group[1] = *b;
SetDParam(0, (*b)->index);
GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
if (r == 0) return (*a)->index - (*b)->index;
return r;
}
/**
* (Re)Build the group list.
*
* @param owner The owner of the window
*/
void BuildGroupList(Owner owner)
{
if (!this->groups.NeedRebuild()) return;
this->groups.Clear();
this->indents.Clear();
GUIGroupList list;
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == owner && g->vehicle_type == this->vli.vtype) {
*list.Append() = g;
}
}
list.ForceResort();
list.Sort(&GroupNameSorter);
AddChildren(&list, INVALID_GROUP, 0);
this->groups.Compact();
this->groups.RebuildDone();
}
/**
* Compute tiny_step_height and column_size
* @return Total width required for the group list.
*/
uint ComputeGroupInfoSize()
{
this->column_size[VGC_NAME] = maxdim(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype), GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype));
this->column_size[VGC_NAME].width = max(170u, this->column_size[VGC_NAME].width);
this->tiny_step_height = this->column_size[VGC_NAME].height;
this->column_size[VGC_PROTECT] = GetSpriteSize(SPR_GROUP_REPLACE_PROTECT);
this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROTECT].height);
this->column_size[VGC_AUTOREPLACE] = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_AUTOREPLACE].height);
this->column_size[VGC_PROFIT].width = 0;
this->column_size[VGC_PROFIT].height = 0;
static const SpriteID profit_sprites[] = {SPR_PROFIT_NA, SPR_PROFIT_NEGATIVE, SPR_PROFIT_SOME, SPR_PROFIT_LOT};
for (uint i = 0; i < lengthof(profit_sprites); i++) {
Dimension d = GetSpriteSize(profit_sprites[i]);
this->column_size[VGC_PROFIT] = maxdim(this->column_size[VGC_PROFIT], d);
}
this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_PROFIT].height);
SetDParamMaxValue(0, GroupStatistics::Get(this->vli.company, ALL_GROUP, this->vli.vtype).num_vehicle, 3, FS_SMALL);
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_TINY_COMMA);
this->tiny_step_height = max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
this->tiny_step_height += WD_MATRIX_TOP;
return WD_FRAMERECT_LEFT + 8 +
this->column_size[VGC_NAME].width + 8 +
this->column_size[VGC_PROTECT].width + 2 +
this->column_size[VGC_AUTOREPLACE].width + 2 +
this->column_size[VGC_PROFIT].width + 2 +
this->column_size[VGC_NUMBER].width + 2 +
WD_FRAMERECT_RIGHT;
}
/**
* Draw a row in the group list.
* @param y Top of the row.
* @param left Left of the row.
* @param right Right of the row.
* @param g_id Group to list.
* @param indent Indentation level.
* @param protection Whether autoreplace protection is set.
*/
void DrawGroupInfo(int y, int left, int right, GroupID g_id, int indent = 0, bool protection = false) const
{
/* Highlight the group if a vehicle is dragged over it */
if (g_id == this->group_over) {
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
}
if (g_id == NEW_GROUP) return;
/* draw the selected group in white, else we draw it in black */
TextColour colour = g_id == this->vli.index ? TC_WHITE : TC_BLACK;
const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype);
bool rtl = _current_text_dir == TD_RTL;
/* draw group name */
StringID str;
if (IsAllGroupID(g_id)) {
str = STR_GROUP_ALL_TRAINS + this->vli.vtype;
} else if (IsDefaultGroupID(g_id)) {
str = STR_GROUP_DEFAULT_TRAINS + this->vli.vtype;
} else {
SetDParam(0, g_id);
str = STR_GROUP_NAME;
}
int x = rtl ? right - WD_FRAMERECT_RIGHT - 8 - this->column_size[VGC_NAME].width + 1 : left + WD_FRAMERECT_LEFT + 8;
DrawString(x + (rtl ? 0 : indent), x + this->column_size[VGC_NAME].width - 1 - (rtl ? indent : 0), y + (this->tiny_step_height - this->column_size[VGC_NAME].height) / 2, str, colour);
/* draw autoreplace protection */
x = rtl ? x - 8 - this->column_size[VGC_PROTECT].width : x + 8 + this->column_size[VGC_NAME].width;
if (protection) DrawSprite(SPR_GROUP_REPLACE_PROTECT, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROTECT].height) / 2);
/* draw autoreplace status */
x = rtl ? x - 2 - this->column_size[VGC_AUTOREPLACE].width : x + 2 + this->column_size[VGC_PROTECT].width;
if (stats.autoreplace_defined) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, stats.autoreplace_finished ? PALETTE_CRASH : PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_AUTOREPLACE].height) / 2);
/* draw the profit icon */
x = rtl ? x - 2 - this->column_size[VGC_PROFIT].width : x + 2 + this->column_size[VGC_AUTOREPLACE].width;
SpriteID spr;
if (stats.num_profit_vehicle == 0) {
spr = SPR_PROFIT_NA;
} else if (stats.profit_last_year < 0) {
spr = SPR_PROFIT_NEGATIVE;
} else if (stats.profit_last_year < 10000 * stats.num_profit_vehicle) { // TODO magic number
spr = SPR_PROFIT_SOME;
} else {
spr = SPR_PROFIT_LOT;
}
DrawSprite(spr, PAL_NONE, x, y + (this->tiny_step_height - this->column_size[VGC_PROFIT].height) / 2);
/* draw the number of vehicles of the group */
x = rtl ? x - 2 - this->column_size[VGC_NUMBER].width : x + 2 + this->column_size[VGC_PROFIT].width;
SetDParam(0, stats.num_vehicle);
DrawString(x, x + this->column_size[VGC_NUMBER].width - 1, y + (this->tiny_step_height - this->column_size[VGC_NUMBER].height) / 2, STR_TINY_COMMA, colour, SA_RIGHT | SA_FORCE);
}
/**
* Mark the widget containing the currently highlighted group as dirty.
*/
void DirtyHighlightedGroupWidget()
{
if (this->group_over == INVALID_GROUP) return;
if (IsAllGroupID(this->group_over)) {
this->SetWidgetDirty(WID_GL_ALL_VEHICLES);
} else if (IsDefaultGroupID(this->group_over)) {
this->SetWidgetDirty(WID_GL_DEFAULT_VEHICLES);
} else {
this->SetWidgetDirty(WID_GL_LIST_GROUP);
}
}
public:
VehicleGroupWindow(WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(desc, window_number)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_GL_LIST_VEHICLE_SCROLLBAR);
this->group_sb = this->GetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR);
switch (this->vli.vtype) {
default: NOT_REACHED();
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
}
this->vli.index = ALL_GROUP;
this->vehicle_sel = INVALID_VEHICLE;
this->group_sel = INVALID_GROUP;
this->group_rename = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
this->BuildVehicleList();
this->SortVehicleList();
this->groups.ForceRebuild();
this->groups.NeedResort();
this->BuildGroupList(vli.company);
this->GetWidget<NWidgetCore>(WID_GL_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_RENAME_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_DELETE_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data += this->vli.vtype;
this->FinishInitNested(window_number);
this->owner = vli.company;
}
~VehicleGroupWindow()
{
*this->sorting = this->vehicles.GetListing();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_GL_LIST_GROUP: {
size->width = this->ComputeGroupInfoSize();
resize->height = this->tiny_step_height;
/* Minimum height is the height of the list widget minus all and default vehicles... */
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
/* ... minus the buttons at the bottom ... */
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_RENAME_GROUP)->widget_data).height);
max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_DELETE_GROUP)->widget_data).height);
max_icon_height = max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data).height);
/* ... minus the height of the group info ... */
max_icon_height += (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
/* Get a multiple of tiny_step_height of that amount */
size->height = Ceil(size->height - max_icon_height, tiny_step_height);
break;
}
case WID_GL_ALL_VEHICLES:
case WID_GL_DEFAULT_VEHICLES:
size->width = this->ComputeGroupInfoSize();
size->height = this->tiny_step_height;
break;
case WID_GL_SORT_BY_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_GL_LIST_VEHICLE:
this->ComputeGroupInfoSize();
resize->height = GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
size->height = 4 * resize->height;
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
Dimension d = this->GetActionDropdownSize(true, true);
d.height += padding.height;
d.width += padding.width;
*size = maxdim(*size, d);
break;
}
case WID_GL_INFO: {
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->vehicles.ForceRebuild();
this->groups.ForceRebuild();
} else {
this->vehicles.ForceResort();
this->groups.ForceResort();
}
/* Process ID-invalidation in command-scope as well */
if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) {
DeleteWindowByClass(WC_QUERY_STRING);
this->group_rename = INVALID_GROUP;
}
if (!(IsAllGroupID(this->vli.index) || IsDefaultGroupID(this->vli.index) || Group::IsValidID(this->vli.index))) {
this->vli.index = ALL_GROUP;
HideDropDownMenu(this);
}
this->SetDirty();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GL_AVAILABLE_VEHICLES:
SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype);
break;
case WID_GL_CAPTION:
/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
* We list all vehicles or ungrouped vehicles */
if (IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index)) {
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, this->vli.company);
SetDParam(2, this->vehicles.Length());
SetDParam(3, this->vehicles.Length());
} else {
const Group *g = Group::Get(this->vli.index);
SetDParam(0, STR_GROUP_NAME);
SetDParam(1, g->index);
SetDParam(2, g->statistics.num_vehicle);
SetDParam(3, g->statistics.num_vehicle);
}
break;
}
}
virtual void OnPaint()
{
/* If we select the all vehicles, this->list will contain all vehicles of the owner
* else this->list will contain all vehicles which belong to the selected group */
this->BuildVehicleList();
this->SortVehicleList();
this->BuildGroupList(this->owner);
this->group_sb->SetCount(this->groups.Length());
this->vscroll->SetCount(this->vehicles.Length());
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.Length() == 0 && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
this->RaiseWidget(WID_GL_MANAGE_VEHICLES_DROPDOWN);
HideDropDownMenu(this);
}
/* Disable all lists management button when the list is empty */
this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company,
WID_GL_STOP_ALL,
WID_GL_START_ALL,
WID_GL_MANAGE_VEHICLES_DROPDOWN,
WIDGET_LIST_END);
/* Disable the group specific function when we select the default group or all vehicles */
this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company,
WID_GL_DELETE_GROUP,
WID_GL_RENAME_GROUP,
WID_GL_REPLACE_PROTECTION,
WIDGET_LIST_END);
/* Disable remaining buttons for non-local companies
* Needed while changing _local_company, eg. by cheats
* All procedures (eg. move vehicle to another group)
* verify, whether you are the owner of the vehicle,
* so it doesn't have to be disabled
*/
this->SetWidgetsDisabledState(_local_company != this->vli.company,
WID_GL_CREATE_GROUP,
WID_GL_AVAILABLE_VEHICLES,
WIDGET_LIST_END);
/* If not a default group and the group has replace protection, show an enabled replace sprite. */
uint16 protect_sprite = SPR_GROUP_REPLACE_OFF_TRAIN;
if (!IsDefaultGroupID(this->vli.index) && !IsAllGroupID(this->vli.index) && Group::Get(this->vli.index)->replace_protection) protect_sprite = SPR_GROUP_REPLACE_ON_TRAIN;
this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data = protect_sprite + this->vli.vtype;
/* Set text of sort by dropdown */
this->GetWidget<NWidgetCore>(WID_GL_SORT_BY_DROPDOWN)->widget_data = this->vehicle_sorter_names[this->vehicles.SortType()];
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_GL_ALL_VEHICLES:
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
break;
case WID_GL_DEFAULT_VEHICLES:
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
break;
case WID_GL_INFO: {
Money this_year = 0;
Money last_year = 0;
uint32 occupancy = 0;
uint32 vehicle_count = this->vehicles.Length();
for (uint i = 0; i < vehicle_count; i++) {
const Vehicle *v = this->vehicles[i];
assert(v->owner == this->owner);
this_year += v->GetDisplayProfitThisYear();
last_year += v->GetDisplayProfitLastYear();
occupancy += v->trip_occupancy;
}
const int left = r.left + WD_FRAMERECT_LEFT + 8;
const int right = r.right - WD_FRAMERECT_RIGHT - 8;
int y = r.top + WD_FRAMERECT_TOP;
DrawString(left, right, y, STR_GROUP_PROFIT_THIS_YEAR, TC_BLACK);
SetDParam(0, this_year);
DrawString(left, right, y, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT);
y += FONT_HEIGHT_NORMAL;
DrawString(left, right, y, STR_GROUP_PROFIT_LAST_YEAR, TC_BLACK);
SetDParam(0, last_year);
DrawString(left, right, y, STR_JUST_CURRENCY_LONG, TC_BLACK, SA_RIGHT);
y += FONT_HEIGHT_NORMAL;
DrawString(left, right, y, STR_GROUP_OCCUPANCY, TC_BLACK);
if (vehicle_count > 0) {
SetDParam(0, occupancy / vehicle_count);
DrawString(left, right, y, STR_GROUP_OCCUPANCY_VALUE, TC_BLACK, SA_RIGHT);
}
break;
}
case WID_GL_LIST_GROUP: {
int y1 = r.top + WD_FRAMERECT_TOP;
int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length());
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
assert(g->owner == this->owner);
DrawGroupInfo(y1, r.left, r.right, g->index, this->indents[i] * LEVEL_WIDTH, g->replace_protection);
y1 += this->tiny_step_height;
}
if ((uint)this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.Length()) {
DrawGroupInfo(y1, r.left, r.right, NEW_GROUP);
}
break;
}
case WID_GL_SORT_BY_ORDER:
this->DrawSortButtonState(WID_GL_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case WID_GL_LIST_VEHICLE:
if (this->vli.index != ALL_GROUP) {
/* Mark vehicles which are in sub-groups */
int y = r.top;
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehicles.Length());
for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
const Vehicle *v = this->vehicles[i];
if (v->group_id != this->vli.index) {
GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->resize.step_height - 2, _colour_gradient[COLOUR_GREY][3], FILLRECT_CHECKER);
}
y += this->resize.step_height;
}
}
this->DrawVehicleListItems(this->vehicle_sel, this->resize.step_height, r);
break;
}
}
static void DeleteGroupCallback(Window *win, bool confirmed)
{
if (confirmed) {
VehicleGroupWindow *w = (VehicleGroupWindow*)win;
w->vli.index = ALL_GROUP;
DoCommandP(0, w->group_confirm, 0, CMD_DELETE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_DELETE));
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending
this->vehicles.ToggleSortOrder();
this->SetDirty();
break;
case WID_GL_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), WID_GL_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10));
return;
case WID_GL_ALL_VEHICLES: // All vehicles button
if (!IsAllGroupID(this->vli.index)) {
this->vli.index = ALL_GROUP;
this->vehicles.ForceRebuild();
this->SetDirty();
}
break;
case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles button
if (!IsDefaultGroupID(this->vli.index)) {
this->vli.index = DEFAULT_GROUP;
this->vehicles.ForceRebuild();
this->SetDirty();
}
break;
case WID_GL_LIST_GROUP: { // Matrix Group
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height);
if (id_g >= this->groups.Length()) return;
this->group_sel = this->vli.index = this->groups[id_g]->index;
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
this->vehicles.ForceRebuild();
this->SetDirty();
break;
}
case WID_GL_LIST_VEHICLE: { // Matrix Vehicle
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE);
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
if (VehicleClicked(v)) break;
this->vehicle_sel = v->index;
SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
SetMouseCursorVehicle(v, EIT_IN_LIST);
_cursor.vehchain = true;
this->SetDirty();
break;
}
case WID_GL_CREATE_GROUP: { // Create a new group
DoCommandP(0, this->vli.vtype, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup);
break;
}
case WID_GL_DELETE_GROUP: { // Delete the selected group
this->group_confirm = this->vli.index;
ShowQuery(STR_QUERY_GROUP_DELETE_CAPTION, STR_GROUP_DELETE_QUERY_TEXT, this, DeleteGroupCallback);
break;
}
case WID_GL_RENAME_GROUP: // Rename the selected roup
this->ShowRenameGroupWindow(this->vli.index, false);
break;
case WID_GL_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype);
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index));
ShowDropDownList(this, list, 0, WID_GL_MANAGE_VEHICLES_DROPDOWN);
break;
}
case WID_GL_START_ALL:
case WID_GL_STOP_ALL: { // Start/stop all vehicles of the list
DoCommandP(0, (1 << 1) | (widget == WID_GL_START_ALL ? (1 << 0) : 0), this->vli.Pack(), CMD_MASS_START_STOP);
break;
}
case WID_GL_REPLACE_PROTECTION: {
const Group *g = Group::GetIfValid(this->vli.index);
if (g != NULL) {
DoCommandP(0, this->vli.index, (g->replace_protection ? 0 : 1) | (_ctrl_pressed << 1), CMD_SET_GROUP_REPLACE_PROTECTION);
}
break;
}
}
}
void OnDragDrop_Group(Point pt, int widget)
{
const Group *g = Group::Get(this->group_sel);
switch (widget) {
case WID_GL_ALL_VEHICLES: // All vehicles
case WID_GL_DEFAULT_VEHICLES: // Ungroupd vehicles
if (g->parent != INVALID_GROUP) {
DoCommandP(0, this->group_sel | (1 << 16), INVALID_GROUP, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_SET_PARENT));
}
this->group_sel = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->SetDirty();
break;
case WID_GL_LIST_GROUP: { // Matrix group
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height);
GroupID new_g = id_g >= this->groups.Length() ? INVALID_GROUP : this->groups[id_g]->index;
if (this->group_sel != new_g && g->parent != new_g) {
DoCommandP(0, this->group_sel | (1 << 16), new_g, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_SET_PARENT));
}
this->group_sel = INVALID_GROUP;
this->group_over = INVALID_GROUP;
this->SetDirty();
break;
}
}
}
void OnDragDrop_Vehicle(Point pt, int widget)
{
switch (widget) {
case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles
DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
this->vehicle_sel = INVALID_VEHICLE;
this->group_over = INVALID_GROUP;
this->SetDirty();
break;
case WID_GL_LIST_GROUP: { // Matrix group
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->group_over = INVALID_GROUP;
this->SetDirty();
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height);
GroupID new_g = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index;
DoCommandP(0, new_g, vindex | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE), new_g == NEW_GROUP ? CcAddVehicleNewGroup : NULL);
break;
}
case WID_GL_LIST_VEHICLE: { // Matrix vehicle
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->group_over = INVALID_GROUP;
this->SetDirty();
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_VEHICLE);
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
if (!VehicleClicked(v) && vindex == v->index) {
ShowVehicleViewWindow(v);
}
break;
}
}
}
virtual void OnDragDrop(Point pt, int widget)
{
if (this->vehicle_sel != INVALID_VEHICLE) OnDragDrop_Vehicle(pt, widget);
if (this->group_sel != INVALID_GROUP) OnDragDrop_Group(pt, widget);
_cursor.vehchain = false;
}
virtual void OnQueryTextFinished(char *str)
{
if (str != NULL) DoCommandP(0, this->group_rename, 0, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_RENAME), NULL, str);
this->group_rename = INVALID_GROUP;
}
virtual void OnResize()
{
this->group_sb->SetCapacityFromWidget(this, WID_GL_LIST_GROUP);
this->vscroll->SetCapacityFromWidget(this, WID_GL_LIST_VEHICLE);
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_GL_SORT_BY_DROPDOWN:
this->vehicles.SetSortType(index);
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN:
assert(this->vehicles.Length() != 0);
switch (index) {
case ADI_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(this->vli.index, this->vli.vtype);
break;
case ADI_SERVICE: // Send for servicing
case ADI_DEPOT: { // Send to Depots
DoCommandP(0, DEPOT_MASS_SEND | (index == ADI_SERVICE ? DEPOT_SERVICE : 0U), this->vli.Pack(), GetCmdSendToDepot(this->vli.vtype));
break;
}
case ADI_ADD_SHARED: // Add shared Vehicles
assert(Group::IsValidID(this->vli.index));
DoCommandP(0, this->vli.index, this->vli.vtype, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
break;
case ADI_REMOVE_ALL: // Remove all Vehicles from the selected group
assert(Group::IsValidID(this->vli.index));
DoCommandP(0, this->vli.index, 0, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
this->SetDirty();
}
virtual void OnGameTick()
{
if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
this->SetDirty();
}
}
virtual void OnPlaceObjectAbort()
{
/* abort drag & drop */
this->vehicle_sel = INVALID_VEHICLE;
this->DirtyHighlightedGroupWidget();
this->group_over = INVALID_GROUP;
this->SetWidgetDirty(WID_GL_LIST_VEHICLE);
}
virtual void OnMouseDrag(Point pt, int widget)
{
if (this->vehicle_sel == INVALID_VEHICLE && this->group_sel == INVALID_GROUP) return;
/* A vehicle is dragged over... */
GroupID new_group_over = INVALID_GROUP;
switch (widget) {
case WID_GL_DEFAULT_VEHICLES: // ... the 'default' group.
new_group_over = DEFAULT_GROUP;
break;
case WID_GL_LIST_GROUP: { // ... the list of custom groups.
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height);
new_group_over = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index;
break;
}
}
/* Do not highlight when dragging over the current group */
if (this->vehicle_sel != INVALID_VEHICLE) {
if (Vehicle::Get(vehicle_sel)->group_id == new_group_over) new_group_over = INVALID_GROUP;
} else if (this->group_sel != INVALID_GROUP) {
if (this->group_sel == new_group_over || Group::Get(this->group_sel)->parent == new_group_over) new_group_over = INVALID_GROUP;
}
/* Mark widgets as dirty if the group changed. */
if (new_group_over != this->group_over) {
this->DirtyHighlightedGroupWidget();
this->group_over = new_group_over;
this->DirtyHighlightedGroupWidget();
}
}
void ShowRenameGroupWindow(GroupID group, bool empty)
{
assert(Group::IsValidID(group));
this->group_rename = group;
/* Show empty query for new groups */
StringID str = STR_EMPTY;
if (!empty) {
SetDParam(0, group);
str = STR_GROUP_NAME;
}
ShowQueryString(str, STR_GROUP_RENAME_CAPTION, MAX_LENGTH_GROUP_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
/**
* Tests whether a given vehicle is selected in the window, and unselects it if necessary.
* Called when the vehicle is deleted.
* @param vehicle Vehicle that is going to be deleted
*/
void UnselectVehicle(VehicleID vehicle)
{
if (this->vehicle_sel == vehicle) ResetObjectToPlace();
}
};
static WindowDesc _other_group_desc(
WDP_AUTO, "list_groups", 460, 246,
WC_INVALID, WC_NONE,
0,
_nested_group_widgets, lengthof(_nested_group_widgets)
);
static WindowDesc _train_group_desc(
WDP_AUTO, "list_groups_train", 525, 246,
WC_TRAINS_LIST, WC_NONE,
0,
_nested_group_widgets, lengthof(_nested_group_widgets)
);
/**
* Show the group window for the given company and vehicle type.
* @param company The company to show the window for.
* @param vehicle_type The type of vehicle to show it for.
*/
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type)
{
if (!Company::IsValidID(company)) return;
WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack();
if (vehicle_type == VEH_TRAIN) {
AllocateWindowDescFront<VehicleGroupWindow>(&_train_group_desc, num);
} else {
_other_group_desc.cls = GetWindowClassForVehicleType(vehicle_type);
AllocateWindowDescFront<VehicleGroupWindow>(&_other_group_desc, num);
}
}
/**
* Finds a group list window determined by vehicle type and owner
* @param vt vehicle type
* @param owner owner of groups
* @return pointer to VehicleGroupWindow, NULL if not found
*/
static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner owner)
{
return (VehicleGroupWindow *)FindWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, owner).Pack());
}
/**
* Opens a 'Rename group' window for newly created group.
* @param result Did command succeed?
* @param tile Unused.
* @param p1 Vehicle type.
* @param p2 Unused.
* @see CmdCreateGroup
*/
void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
assert(p1 <= VEH_AIRCRAFT);
VehicleGroupWindow *w = FindVehicleGroupWindow((VehicleType)p1, _current_company);
if (w != NULL) w->ShowRenameGroupWindow(_new_group_id, true);
}
/**
* Open rename window after adding a vehicle to a new group via drag and drop.
* @param result Did command succeed?
* @param tile Unused.
* @param p1 Unused.
* @param p2 Bit 0-19: Vehicle ID.
*/
void CcAddVehicleNewGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
assert(Vehicle::IsValidID(GB(p2, 0, 20)));
CcCreateGroup(result, 0, Vehicle::Get(GB(p2, 0, 20))->type, 0);
}
/**
* Removes the highlight of a vehicle in a group window
* @param *v Vehicle to remove all highlights from
*/
void DeleteGroupHighlightOfVehicle(const Vehicle *v)
{
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any group windows either
* If that is the case, we can skip looping though the windows and save time
*/
if (_special_mouse_mode != WSM_DRAGDROP) return;
VehicleGroupWindow *w = FindVehicleGroupWindow(v->type, v->owner);
if (w != NULL) w->UnselectVehicle(v->index);
}
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