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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_text.hpp Base functions regarding game texts. */

#ifndef GAME_TEXT_HPP
#define GAME_TEXT_HPP

#include "../core/smallvec_type.hpp"

/** The tab we place our strings in. */
static const uint GAME_TEXT_TAB = 18;

const char *GetGameStringPtr(uint id);
void RegisterGameTranslation(class Squirrel *engine);
void ReconsiderGameScriptLanguage();

/** Container for the raw (unencoded) language strings of a language. */
struct LanguageStrings {
	const char *language; ///< Name of the language (base filename).
	StringList lines;     ///< The lines of the file to pass into the parser/encoder.

	LanguageStrings(const char *language, const char *end = NULL);
	~LanguageStrings();
};

/** Container for all the game strings. */
struct GameStrings {
	uint version;                  ///< The version of the language strings.
	LanguageStrings *cur_language; ///< The current (compiled) language.

	AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings;      ///< The raw strings per language, first must be English/the master language!.
	AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
	StringList string_names;                                      ///< The names of the compiled strings.

	void Compile();
};

#endif /* GAME_TEXT_HPP */