1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_info.hpp GameInfo keeps track of all information of an Game, like Author, Description, ... */
#ifndef GAME_INFO_HPP
#define GAME_INFO_HPP
#include "../script/script_info.hpp"
/** All static information from an Game like name, version, etc. */
class GameInfo : public ScriptInfo {
public:
GameInfo();
~GameInfo();
/**
* Register the functions of this class.
*/
static void RegisterAPI(Squirrel *engine);
/**
* Create an Game, using this GameInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Check if we can start this Game.
*/
bool CanLoadFromVersion(int version) const;
/**
* Get the API version this Game is written for.
*/
const char *GetAPIVersion() const { return this->api_version; }
bool IsDeveloperOnly() const override { return this->is_developer_only; }
private:
int min_loadable_version; ///< The Game can load savegame data if the version is equal or greater than this.
bool is_developer_only; ///< Is the script selectable by non-developers?
const char *api_version; ///< API version used by this Game.
};
/** All static information from an Game library like name, version, etc. */
class GameLibrary : public ScriptInfo {
public:
GameLibrary() : ScriptInfo(), category(NULL) {};
~GameLibrary();
/**
* Register the functions of this class.
*/
static void RegisterAPI(Squirrel *engine);
/**
* Create an GSLibrary, using this GSInfo as start-template.
*/
static SQInteger Constructor(HSQUIRRELVM vm);
/**
* Get the category this library is in.
*/
const char *GetCategory() const { return this->category; }
private:
const char *category; ///< The category this library is in.
};
#endif /* GAME_INFO_HPP */
|